Neon3D
2004-02-23, 11:25:26
Hier die News von der E3 Homepage:
America's Army Leads Charge
More gameplay modes, combat roles unveiled
America's Army caused quite a stir at last year's E3, raisinag a lot of eyebrows about the U.S. military getting involved in the gaming industry…and giving away the fruits of its labor for free. Now, the Army has set out even more ambitious goals for its game.
Colonel Casey Wardynski, project originator and project director of America's Army, claims that to date, the game enjoys more than 1.67 million registered accounts, with 130 million missions logged on the game servers. Following the rollout that "exceeded [their] most optimistic projections," the America's Army team will now embark on an aggressive schedule of updates and add-ons.
In the coming months, the online game will branch out into more combat specialties with new updates. New roles include combat medics, engineers, special forces, and Stryker brigade combat team members.
Wardynski noted, "Between now and Christmas, we will release monthly expansion packs that will add six new occupations and twelve or more new levels to the game. These new occupations will make up a Special Forces detachment and will include the exploration of activities such as escape and evasion training."
The new Special Forces component will be rolled out in phases beginning in June, with the Special Forces Assignment and Selection (SFAS) process. If gamers pass muster, they can continue with the Special Forces Qualification Course (Q-Course), exploring new combat specialties including medic, weapons specialist, engineer, communications, and intelligence.
In the winter, the final game module will roll out with new mission types that include search and rescue, direct action, surveillance and reconnaissance, and unconventional warfare. Higher-ranking players will enjoy enhanced roles in leadership positions as part of mission-planning phases. And, in a major new twist, the game will incorporate friendly, enemy, and non-combatant A.I. The Army is also featuring its latest state-of-the-art equipment: Players will be able to hitch a ride on the Stryker armored troop transport, which is capable of offering support in firefights. Wardynski comments, "We are adding the Stryker to the game to highlight the capabilities of this new technology as the first Stryker brigades enter service in the Army."
Beyond the new gameplay additions, forthcoming America's Army updates will include new character models, a new menu-system interface, and new in-game browser functionality and in-game stats features.
Macintosh owners will be pleased to know that the Army says that a Mac version of the game is scheduled to roll out this summer. Wardynski also gave a tantalizing hint that work will likely begin on versions for other platforms.
America's Army Leads Charge
More gameplay modes, combat roles unveiled
America's Army caused quite a stir at last year's E3, raisinag a lot of eyebrows about the U.S. military getting involved in the gaming industry…and giving away the fruits of its labor for free. Now, the Army has set out even more ambitious goals for its game.
Colonel Casey Wardynski, project originator and project director of America's Army, claims that to date, the game enjoys more than 1.67 million registered accounts, with 130 million missions logged on the game servers. Following the rollout that "exceeded [their] most optimistic projections," the America's Army team will now embark on an aggressive schedule of updates and add-ons.
In the coming months, the online game will branch out into more combat specialties with new updates. New roles include combat medics, engineers, special forces, and Stryker brigade combat team members.
Wardynski noted, "Between now and Christmas, we will release monthly expansion packs that will add six new occupations and twelve or more new levels to the game. These new occupations will make up a Special Forces detachment and will include the exploration of activities such as escape and evasion training."
The new Special Forces component will be rolled out in phases beginning in June, with the Special Forces Assignment and Selection (SFAS) process. If gamers pass muster, they can continue with the Special Forces Qualification Course (Q-Course), exploring new combat specialties including medic, weapons specialist, engineer, communications, and intelligence.
In the winter, the final game module will roll out with new mission types that include search and rescue, direct action, surveillance and reconnaissance, and unconventional warfare. Higher-ranking players will enjoy enhanced roles in leadership positions as part of mission-planning phases. And, in a major new twist, the game will incorporate friendly, enemy, and non-combatant A.I. The Army is also featuring its latest state-of-the-art equipment: Players will be able to hitch a ride on the Stryker armored troop transport, which is capable of offering support in firefights. Wardynski comments, "We are adding the Stryker to the game to highlight the capabilities of this new technology as the first Stryker brigades enter service in the Army."
Beyond the new gameplay additions, forthcoming America's Army updates will include new character models, a new menu-system interface, and new in-game browser functionality and in-game stats features.
Macintosh owners will be pleased to know that the Army says that a Mac version of the game is scheduled to roll out this summer. Wardynski also gave a tantalizing hint that work will likely begin on versions for other platforms.