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Guest
2004-08-13, 18:49:10
Wer sich mal die .cfg´s der Entwickler aus der pak000 ansieht wird bei "eric" was interesantes finden!

Der Inhalt seiner .cfg

unbindall
bind TAB "_impulse19"
bind ESCAPE "togglemenu"
bind SPACE "noclip"
bind , "prevanim"
bind . "nextanim"
bind 0 "spawn monster_demon_trite"
bind 1 "spawn monster_flying_lostsoul"
bind 2 "spawn monster_demon_imp"
bind 3 "spawn monster_demon_pinky"
bind 4 "_impulse4"
bind 5 "_impulse5"
bind 6 "_impulse6"
bind 7 "_impulse7"
bind 8 "_impulse8"
bind 9 "_impulse9"
bind [ "timescale .1"
bind \ "_impulse19"
bind ] "timescale 1"
bind a "_moveLeft"
bind b "editAFs"
bind c "_movedown"
bind d "_moveRight"
bind e "give ammo_clip_large"
bind f "_impulse14"
bind g "_impulse16"
bind k "prevframe"
bind l "nextframe"
bind m "centerview"
bind n "nextanim"
bind p "_impulse19"
bind r "_impulse13"
bind s "_back"
bind t "toggle timescale 5 1"
bind u "bindRagdoll"
bind w "_forward"
bind y "_impulse24"
bind z "toggle g_fov 90 20"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "_forward"
bind DOWNARROW "_back"
bind LEFTARROW "_left"
bind RIGHTARROW "_right"
bind CTRL "_attack"
bind SHIFT "screenshot 4000 3000"
bind HOME "exec tim.cfg"
bind F1 "toggle r_showtris 0 1 2"
bind F2 "toggle r_showskel 0 1"
bind F3 "testmodel models"
bind F4 "testanim models"
bind F5 "testmodel models"
bind F6 "testanim models"
bind F7 "testmodel models"
bind F8 "testanim models"
bind F9 "noclip"
bind F10 "god"
bind F11 "notarget"
bind F12 "screenshot 4000 3000"
bind KP_HOME "testlight lights/blamplight"
bind KP_UPARROW "testlight lights/brucedemo2"
bind KP_PGUP "testlight lights/duolight01"
bind KP_LEFTARROW "testlight lights/grate3"
bind KP_5 "testlight lights/floorvent01"
bind KP_RIGHTARROW "testlight lights/floorvent01x"
bind KP_END "testlight lights/flashlight4eric"
bind KP_DOWNARROW "testlight lights/brucedemo2"
bind KP_PGDN "testlight lights/spot01drk"
bind KP_INS "clearlights"
bind KP_MINUS "poplight"
bind KP_PLUS "testlight lights/squarelight1"
bind MOUSE1 "_attack"
bind MOUSE2 "_moveUp"
bind MOUSE3 "screenshot 1600 1200"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
seta si_name "DOOM Server"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta g_showBrass "1"
seta g_violence "3" <---------------------------------------------------
seta g_autoswitch "0"
seta g_alwaysrun "0"
seta g_freelook "1"
seta s_quality "0"
seta s_playDefaultSound "1"
seta ui_team "0"
seta ui_spectator "0"
seta si_warmup "1"
seta si_allowSpectators "1"
seta si_flashLightBatteries "0"
seta si_allowFlashLight "1"
seta si_teamDamage "0"
seta com_ticLatency "0"
seta g_showPlayerShadow "0"
seta s_cacheAlwaysLoad "1"
seta s_cacheSize "16"
seta s_linearFalloff "1"
seta s_FXChannelReturnVolume "0"
seta s_reverbTime "2000"
seta s_reverbPercentage "40"
seta com_drawfps "0"
seta in_mouse "-1"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta sensitivity "5"
seta m_pitch ".022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta vid_xpos "818"
seta vid_ypos "175"
seta s_reverse "1"
seta g_flashlight_maxangle "22.0"
seta g_flashlight_lag "0.1"
seta g_flashlight_x "10"
seta g_flashlight_y "-17"
seta g_flashlight_bob_x "2"
seta g_flashlight_bob_y "2"
seta g_flashlight_bobspeed_x "0.33"
seta g_flashlight_bobspeed_y "0.25"
seta g_flashlight_shader "lights/flashlight3"
seta g_showGun "0"
seta s_meterTopTime "2000"
seta s_roomAcoustics "1.000000"
seta s_numberofspeakers "2"
seta m_smooth "1"
seta g_showcamerainfo "1"
seta s_wallReflection "0.3"
seta s_passBand "14000"
seta s_stopBand "22050"
seta s_flAdjust_dB "0"
seta s_frAdjust_dB "0"
seta s_cAdjust_dB "0"
seta s_lfeAdjust_dB "0"
seta s_rlAdjust_dB "0"
seta s_rrAdjust_dB "0"
seta s_volume_dB "0"
seta g_bloodSplats "1"
seta si_countDown "10"
seta si_gameOverPause "5"
seta s_minTap "0.095"
seta g_showHud "0"
seta g_skipFX "0"
seta g_showProjectilePct "0"
seta r_usefence "0"
seta si_gameType "Death Match"
seta si_map "johnc/test_multiplayer"
seta si_timeLimit "0"
seta si_fragLimit "10"
seta si_numPlayers "2"
seta ui_skin "base"
seta ui_model "marine"
seta ui_name "Player"
seta r_varmegs "32"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta r_mergeShadows "0"
seta image_maxPreload "0"
seta image_usePrecompressedTextures "1"
seta image_useAllFormats "1"
seta image_compressBump "0"
seta image_compressSpecular "0"
seta image_compressDiffuse "0"
seta image_depth "2"
seta image_roundDown "1"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_skipSpecular "0"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "1.000000"
seta r_renderer "nv20"
seta r_gammaScale "1"
seta r_gammaBias "0"
seta r_stepGamma5 "16"
seta r_stepGamma4 "32"
seta r_stepGamma3 "196"
seta r_stepGamma2 "64"
seta r_stepGamma1 "128"
seta r_brightness "1"
seta r_gamma "1"
seta r_swapInterval "1"
seta r_safemode "0"
seta r_customHeight "1024"
seta r_customWidth "1600"
seta r_fullscreen "1"
seta r_mode "3"
seta r_multiSamples "0"
seta r_stereo "0"
seta ui_name "eric"
seta ui_alwaysrun "1"
seta r_ext_vertex_array_range "1"

wofür gibts den Befehl g_violence, wenn ich ihn in die Konsole eingebe wird er nicht erkannt aber er muss doch für etwas gut sein!

gast
2004-08-13, 20:34:24
sowas gabs schon öfter in spielen...vllt, wollten die das auch verstecken unter ganz anderen namen wo eh niemand drauf kommen würde nachzuschauen, aber zum glück gibts ja auch neugierige^^...
vielleicht ändert sich ja was wenn man mal auf 4 oder 5 oda so stellt...

gast
2004-08-13, 21:01:49
das mit dem umstellen auf 0 oder 4 oda so geht doch nich, setzt sich immerwieder zurück auf standart.

radi
2004-08-13, 21:03:40
wenn er den Befehl er nicht erkennt bringt auch das umstellen wohl nix oder? ;)