tb
2004-09-15, 04:46:05
Damit sollten sich zukünftige Optimierungen in den Treibern feststellen lasse:
X800 (Catalyst 4.9 WHQL, deswegen Shader 19 und 20 nicht beachten)
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 122683392
HAL (pure hw vp): RADEON X800 PRO (Anti-Detect-Mode: off, gamma correction: FBW)
options
pixel shader version: Pixel Shader 2_b
shader 2 mse: 0.88548978
shader 3 mse: 0.87381872
shader 4 mse: 0.93206660
shader 5 mse: 0.99856695
shader 6 mse: 0.86144098
shader 7 mse: 0.67858760
shader 8 mse: 1.13319461
shader 9 mse: 0.38536231
shader 10 mse: 1.85095596
shader 11 mse: 1.07751083
shader 12 mse: 1.10503546
shader 13 mse: 0.64727815
shader 14 mse: 0.73469766
shader 15 mse: 1.18856907
shader 16 mse: 1.27490107
shader 17 mse: 1.45594374
shader 19 mse: 1.80908807
shader 20 mse: 3.69012801
error reading image files...
shader not supported
shader 22 mse: 8.33308570
error reading image files...
shader not supported
shader 24 mse: 8.56113847
shader 25 mse: 0.80111027
shader 26 mse: 0.80111027
6800 GT (66.31 WHQL, High Quality)
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 135266304
HAL (pure hw vp): NVIDIA GeForce 6800 GT (Anti-Detect-Mode: off, gamma correction: FBW)
options
pixel shader version: Pixel Shader 3_0
shader 2 mse: 0.56019783
shader 3 mse: 0.54107634
shader 4 mse: 0.52548536
shader 5 mse: 0.52206866
shader 6 mse: 0.53719330
shader 7 mse: 0.43692334
shader 8 mse: 0.71981208
shader 9 mse: 0.40015380
shader 10 mse: 1.38709100
shader 11 mse: 0.64171155
shader 12 mse: 0.60582415
shader 13 mse: 0.66471100
shader 14 mse: 0.33196863
shader 15 mse: 1.29484272
shader 16 mse: 0.89861298
shader 17 mse: 0.30872790
shader 19 mse: 0.85641321
shader 20 mse: 0.56255150
shader 21 mse: 0.56256898
shader 22 mse: 7.91011810
shader 23 mse: 8.11475976
shader 24 mse: 8.11018531
shader 25 mse: 0.53175004
shader 26 mse: 0.53177166
XGI Volari V8 (r1.06.52 Treiber von volarigamers.com)
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 68157440
HAL (pure hw vp): LianGuan V3XT/V5/V8 Series (Anti-Detect-Mode: off, gamma correction: FBW)
options
pixel shader version: Pixel Shader 2_0
shader 2 mse: 0.98031743
shader 3 mse: 1.08029334
shader 4 mse: 1.04153983
shader 5 mse: 1.01915328
shader 6 mse: 0.96252314
shader 7 mse: 0.95538425
shader 8 mse: 2.08199787
shader 9 mse: 0.73123391
shader 10 mse: 1.91277218
shader 11 mse: 1.23583603
shader 12 mse: 1.21484502
shader 13 mse: 1.98894437
shader 14 mse: 1.10344315
shader 15 mse: 2.22119427
shader 16 mse: 1.52149582
shader 17 mse: 1.21849759
shader 19 mse: 1.61868954
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
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error reading image files...
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die 6800 liegt deutlich dichter am Microsoft Ref. Rast. als die X800 und die Volari V8. Beim Volari sind die Unterschiede mit im direkten Bildvergleich (mittels ATi's The Compressonator) sehr deutlich sichtbar, beim X800 kaum.
Thomas
X800 (Catalyst 4.9 WHQL, deswegen Shader 19 und 20 nicht beachten)
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 122683392
HAL (pure hw vp): RADEON X800 PRO (Anti-Detect-Mode: off, gamma correction: FBW)
options
pixel shader version: Pixel Shader 2_b
shader 2 mse: 0.88548978
shader 3 mse: 0.87381872
shader 4 mse: 0.93206660
shader 5 mse: 0.99856695
shader 6 mse: 0.86144098
shader 7 mse: 0.67858760
shader 8 mse: 1.13319461
shader 9 mse: 0.38536231
shader 10 mse: 1.85095596
shader 11 mse: 1.07751083
shader 12 mse: 1.10503546
shader 13 mse: 0.64727815
shader 14 mse: 0.73469766
shader 15 mse: 1.18856907
shader 16 mse: 1.27490107
shader 17 mse: 1.45594374
shader 19 mse: 1.80908807
shader 20 mse: 3.69012801
error reading image files...
shader not supported
shader 22 mse: 8.33308570
error reading image files...
shader not supported
shader 24 mse: 8.56113847
shader 25 mse: 0.80111027
shader 26 mse: 0.80111027
6800 GT (66.31 WHQL, High Quality)
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 135266304
HAL (pure hw vp): NVIDIA GeForce 6800 GT (Anti-Detect-Mode: off, gamma correction: FBW)
options
pixel shader version: Pixel Shader 3_0
shader 2 mse: 0.56019783
shader 3 mse: 0.54107634
shader 4 mse: 0.52548536
shader 5 mse: 0.52206866
shader 6 mse: 0.53719330
shader 7 mse: 0.43692334
shader 8 mse: 0.71981208
shader 9 mse: 0.40015380
shader 10 mse: 1.38709100
shader 11 mse: 0.64171155
shader 12 mse: 0.60582415
shader 13 mse: 0.66471100
shader 14 mse: 0.33196863
shader 15 mse: 1.29484272
shader 16 mse: 0.89861298
shader 17 mse: 0.30872790
shader 19 mse: 0.85641321
shader 20 mse: 0.56255150
shader 21 mse: 0.56256898
shader 22 mse: 7.91011810
shader 23 mse: 8.11475976
shader 24 mse: 8.11018531
shader 25 mse: 0.53175004
shader 26 mse: 0.53177166
XGI Volari V8 (r1.06.52 Treiber von volarigamers.com)
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 68157440
HAL (pure hw vp): LianGuan V3XT/V5/V8 Series (Anti-Detect-Mode: off, gamma correction: FBW)
options
pixel shader version: Pixel Shader 2_0
shader 2 mse: 0.98031743
shader 3 mse: 1.08029334
shader 4 mse: 1.04153983
shader 5 mse: 1.01915328
shader 6 mse: 0.96252314
shader 7 mse: 0.95538425
shader 8 mse: 2.08199787
shader 9 mse: 0.73123391
shader 10 mse: 1.91277218
shader 11 mse: 1.23583603
shader 12 mse: 1.21484502
shader 13 mse: 1.98894437
shader 14 mse: 1.10344315
shader 15 mse: 2.22119427
shader 16 mse: 1.52149582
shader 17 mse: 1.21849759
shader 19 mse: 1.61868954
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
shader not supported
error reading image files...
shader not supported
die 6800 liegt deutlich dichter am Microsoft Ref. Rast. als die X800 und die Volari V8. Beim Volari sind die Unterschiede mit im direkten Bildvergleich (mittels ATi's The Compressonator) sehr deutlich sichtbar, beim X800 kaum.
Thomas