Archiv verlassen und diese Seite im Standarddesign anzeigen : Bettlektüre: Final Hours of Half-Life 2
deekey777
2004-11-13, 00:58:58
http://www.gamespot.com/features/6112889/index.html
Viel Kritik wegen des letzten Jahres darf man natürlich nicht erwarten, aber man bekommt einiges zu sehen, was bisher nicht zu sehen war.
seite 21 ist die beste :D
Hempster
2004-11-13, 17:58:59
Interessanter Artikel.
Then people started using the game to compose their own screenshots of Dr. Kleiner performing [oral sex] on Alyx. It's basically your worst nightmare.
-- Gabe Newell on the leaked copy of Half-Life 2
The e-mail from MJA underscored the unique relationship Newell maintained with Valve's fans throughout the project. Over the course of Half-Life 2's development he gave many tours of Valve to fans and responded to thousands of e-mails. But there was one e-mail that stood out from the rest. Newell found that one sitting in his inbox the day after Valentine's Day.
On February 15 a strange e-mail arrived in Gabe Newell's inbox at 6:18pm. The subject line was blank, but the text of the e-mail from "Da Guy" was rich in detail. "Hello, Gabe," the author began. He then proceeded to admit that yes, he was the hacker who had broken into Valve's network. In fact, he had been inside Valve's network for about six months, watching the game's development on a daily basis. He claimed he never intended to harm Valve with his hacking. Instead he just wanted to observe Half-Life 2's development because he was such a huge fan of the original game. And then, unbelievably, he even offered his compliments to Newell and the team on their amazing development skills.
At first Newell didn't know if the e-mail was some sick joke or an authentic mea culpa. But then, at the end of the e-mail, the hacker provided proof that he was legit: He included two files from Valve's network that hadn't been released to the public. One was a Microsoft Word document that detailed Valve's plans for the E3 2003 demo. That was all the evidence Newell needed. This was "da guy" who had screwed them. His first reaction: "I'm getting on a plane and I'm bringing my crowbar with me."
On that note, one cabal has already started work on what Newell refers to as the "ATI levels," a series of single-player levels that will require a super-high-end graphics card to run. Valve hopes to release those over Steam later this year. Newell is hoping that the other cabals will move on to creating episodic single-player content that will be released in chunks over Steam."
*Edit*
Valve wusste schon im July, dass der 30. September 2003 nicht zu schaffen ist. Hätten sie dann eine kleine Erklärung abgegeben, wäre alles in Ordnung gewesen. Ein paar Kinder hätten sich 2 Tage aufgeregt, mehr nicht. Und manche Leute hätte sich warscheinlich keine 9600 mit HL2-Gutschein gekauft... ;D
Der Deal mit ATI war der einzige Grund, warum bis zum 23. September nichts gesagt wurde. Das steht natürlich nicht im Artikel.
WhiteVelvet
2004-11-15, 07:55:04
Normalerweise lese ich ja solche laaaangen Artikel nicht, aber der war genial :)
Weiss eigentlich jemand mehr auf dieses Buch "Raising the bar", das MakingOf von HL2? Würde es mir gerne zulegen, aber Amazon führt es im Moment (fälschlicherweise) für 80 EUR :D
deekey777
2004-11-22, 18:37:26
Um einen Flamewar zu vereiteln:
http://www.gamespot.com/features/6112889/p-24.html
"Newell is already thinking about where Valve goes next. One thing is for sure: The company won't embark on another five-year project anytime soon. "We need to do smaller and shorter projects at first to avoid burnout," he says. On that note, one cabal has already started work on what Newell refers to as the "ATI levels", a series of single-player levels that will require a super-high-end graphics card to run. Valve hopes to release those over Steam later this year. Newell is hoping that the other cabals will move on to creating episodic single-player content that will be released in chunks over Steam. One tentative plan calls for Valve to start developing an episodic game that lets players assume the role of Alyx Vance. "I'd love to play a game that tells the story of Alyx and Doc, her pet Robot," Newell says.
Warum "ATi-Levels"? Gabe Newell und alle bei VALVe sprechen nie von nVidia-Grafikkarten wegen ihrer Partnerschaft mit ATi.
Das macht mir Angst:"a series of single-player levels that will require a super-high-end graphics card to run." ;(
MasterMaxx
2004-11-22, 21:44:28
Seite 21 is ja echt geil!
vBulletin®, Copyright ©2000-2025, Jelsoft Enterprises Ltd.