lola
2004-12-28, 15:51:52
Ich hab mich auf diesen Quake2-to-D3 Mod gefreut und jetzt wird dieser leider eingestellt, und es wird wahrscheinlich nicht der letzte sein. Normalerweise würde ich deswegen keinen neuen Thread eröffnen, aber interessant war der Kommentar vom Macher des Mods der mir doch zu denken gibt:
Now onto the technical aspects of why the mod is being cut short. I've pretty much learned DOOM 3 technology inside and out, (which now has all been in vien) and on a technical (lighting side) DOOM 3 is only good for making mods if they are like DOOM 3. Because of the lighting limitations, there will always be many dark patches in your levels that will require some sort of flashlight or torch. This keeps the creativity to a minimum as you pretty much have to build your levels around the renderer. Unless of course you're a licensee of the DOOM 3 tech, then of course you can make engine modifications to combat the lighting issues. So in lighting the new Quake 2 maps, there are 2 options I was given. Either make them very, very dark that require a flashlight and Quake 2 doesn't have a flashlight, or light them very well to be able to see everything, and the levels run very, very poor.
Das ganze zeigt doch, wie limitierend die aktuelle engine von ID ist. :(
Den Rest kann man hier noch lesen:
http://www.planetdoom.com/meanarena/
Now onto the technical aspects of why the mod is being cut short. I've pretty much learned DOOM 3 technology inside and out, (which now has all been in vien) and on a technical (lighting side) DOOM 3 is only good for making mods if they are like DOOM 3. Because of the lighting limitations, there will always be many dark patches in your levels that will require some sort of flashlight or torch. This keeps the creativity to a minimum as you pretty much have to build your levels around the renderer. Unless of course you're a licensee of the DOOM 3 tech, then of course you can make engine modifications to combat the lighting issues. So in lighting the new Quake 2 maps, there are 2 options I was given. Either make them very, very dark that require a flashlight and Quake 2 doesn't have a flashlight, or light them very well to be able to see everything, and the levels run very, very poor.
Das ganze zeigt doch, wie limitierend die aktuelle engine von ID ist. :(
Den Rest kann man hier noch lesen:
http://www.planetdoom.com/meanarena/