azuma
2005-01-08, 20:55:11
Hat wer eine Idee?
CPU: AuthenticAMD PentiumPro-class processor @ 2207 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 (7120)
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- UCanvas::DrawTile <- UCanvas::execDrawTile <- (ScoreBoardTeamDeathMatch CTF-Orbital2.ScoreBoardTeamDeathMatch @ Function XInterface.ScoreBoardTeamDeathMatch.DrawTeam : 10B1) <- UObject::ProcessEvent <- (HudCCaptureTheFlag CTF-Orbital2.HudCCaptureTheFlag, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Orbital2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
CPU: AuthenticAMD PentiumPro-class processor @ 2207 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 (7120)
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- UCanvas::DrawTile <- UCanvas::execDrawTile <- (ScoreBoardTeamDeathMatch CTF-Orbital2.ScoreBoardTeamDeathMatch @ Function XInterface.ScoreBoardTeamDeathMatch.DrawTeam : 10B1) <- UObject::ProcessEvent <- (HudCCaptureTheFlag CTF-Orbital2.HudCCaptureTheFlag, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Orbital2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free