Razor
2002-07-07, 19:07:14
Also die komplette INF-Datei werd' ich nich' hier posten (sind über 200kb ;-) !
(keine komprimierten Moni-Settings etc.)
Aber Dir zu liebe werd' ich mal die relevanten Dinge posten:
(neben einer offensichtlich veränderten nv4_disp.dll)
;;; --== Omega settings for D3D ==--
;** Enable user MipMaps **
HKR,, D3d_D3D_36759435, %REG_BINARY%,01,91,82,24
;** Enable FSAA **
HKR,, D3d_D3D_00762911, %REG_BINARY%,59,66,82,34
;** LOD MipMap Detail **
HKR,, D3d_D3D_88481200, %REG_BINARY%,f4,ff,ff,ff
;** Dx Texture Formats **
HKR,, D3d_D3D_52971801, %REG_BINARY%,00,10,3c,3c
HKR,, D3d_D3D_54082152, %REG_BINARY%,00,10,3c,3c
;** Enable 24/32 Bit Z-Buffer **
HKR,, D3d_D3D_44013233, %REG_BINARY%,71,13,53,91
;** Enable W-Buffer **
HKR,, D3d_D3D_42935363, %REG_BINARY%,12,57,10,02
;** Other W-Buffer Settings **
HKR,, D3d_D3D_62225341, %REG_BINARY%,28,71,55,83
HKR,, D3d_D3D_64907714, %REG_BINARY%,28,71,55,83
;** Enable V-Sinc **
HKR,, D3d_D3D_60461791, %REG_BINARY%,47,67,41,08
;** Render no more frames ahead than **
HKR,, D3d_D3D_98764205, %REG_BINARY%,03,00,00,00
;** Emulate Table Fogging **
HKR,, D3d_D3D_20466189, %REG_BINARY%,54,91,25,31
;** PCI Texture Memory Size **
HKR,, D3d_D3D_92521178, %REG_BINARY%,00,00,00,01
;** Limit Blits **
HKR,, D3d_D3D_24464826, %REG_BINARY%,65,28,81,23
;** Looseless Z Compression **
HKR,, D3d_D3D_46205529, %REG_BINARY%,55,49,20,88
;** Other Settings **
HKR,, D3d_D3D_48484658, %REG_BINARY%,12,67,25,91
HKR,, D3d_D3D_18078188, %REG_BINARY%,16,49,41,03
HKR,, D3d_D3D_22355415, %REG_BINARY%,25,12,13,50
HKR,, D3d_D3D_74095213, %REG_BINARY%,ff,ff,ff,ff
HKR,, D3d_D3D_26771978, %REG_BINARY%,10,62,61,56
HKR,, D3d_D3D_56255736, %REG_BINARY%,00,00,12,01
HKR,, D3d_D3D_08285629, %REG_BINARY%,93,62,32,06
HKR,, D3d_D3D_70835937, %REG_BINARY%,00,00,00,00
HKR,, D3d_D3D_10491844, %REG_BINARY%,80,80,65,27
HKR,, D3D_MipMapLevels, %REG_BINARY%,00,00,00,00
HKR,, D3D_ValidateZMethod, %REG_BINARY%,00,00,00,00
HKR,, D3D_AutoMipMapMethod, %REG_BINARY%,00,00,00,00
HKR,, D3D_DXVAEnable, %REG_BINARY%,04,00,00,00
;;; --== Omega settings for OpenGL ==--
HKR,, OGL_46574957, %REG_BINARY%,00,00,00,00
HKR,, Ogl_RenderQualityFlags, %REG_BINARY%,08,00,00,00
HKR,, Ogl_TexMemorySpaceEnables, %REG_BINARY%,03,00,00,00
HKR,, Ogl_TexturePrecache, %REG_BINARY%,01,00,00,00
HKR,, Ogl_TextureDirectLoad, %REG_BINARY%,01,00,00,00
HKR,, Ogl_ForceGenericCPU, %REG_BINARY%,01,00,00,00
HKR,, Ogl_DLMemorySpaceEnables, %REG_BINARY%,03,00,00,00
HKR,, Ogl_MaxFramesAllowed, %REG_BINARY%,03,00,00,00
HKR,, Ogl_TargetFlushCount, %REG_BINARY%,10,00,00,00
HKR,, Ogl_BufferRegionExt, %REG_BINARY%,01,00,00,00
HKR,, Ogl_BufferRegionUseVidMem, %REG_BINARY%,01,00,00,00
HKR,, OGL_CmdBufMinWords, %REG_BINARY%,80,09,00,00
HKR,, OGL_CmdBufSizeWords, %REG_BINARY%,01,00,04,00
HKR,, OGL_DLStagingBufferSizeWords, %REG_BINARY%,01,00,24,00
HKR,, Ogl_DefaultLogAniso, %REG_BINARY%,00,00,00,00
HKR,, Ogl_FSAAMode, %REG_BINARY%,00,00,00,00
HKR,, Ogl_FlatPanelScalerQuality, %REG_BINARY%,00,00,00,00
HKR,, Ogl_PalettedTexInVidMem, %REG_BINARY%,01,00,00,00
HKR,, Ogl_TexClampBehavior, %REG_BINARY%,03,00,00,00
HKR,, Ogl_TexSharpen, %REG_BINARY%,01,00,00,00
HKR,, Ogl_NV15Alines, %REG_BINARY%,02,00,00,00
HKR,, Ogl_EnableTripleBuffer, %REG_BINARY%,01,00,00,00
HKR,, OGL_AnisoQuality, %REG_BINARY%,00,00,00,00
HKR,, Ogl_DefaultSwapInterval, %REG_BINARY%,00,00,00,00
HKR,, Ogl_MaxPCITexHeapSize, %REG_BINARY%,00,00,00,01
HKR,, OGL_TexLODBias, %REG_BINARY%,e8,ff,ff,ff
HKR,, OGL_EnableForce16BitZ, %REG_BINARY%,00,00,00,00
HKR,, OGL_S3TCQuality, %REG_BINARY%,01,00,00,00
HKR,, OGL_ForceMultitexture, %REG_BINARY%,01,00,00,00
HKR,, OGL_MaxNVAccel, %REG_BINARY%,00,00,00,00
HKR,, OGL_FlippingControl, %REG_BINARY%,02,00,00,00
;;; --== Omega settings for the System ==--
HKR,, UseAliCompat, %REG_BINARY%,01,00,00,00
HKR,, UseAMDCompat, %REG_BINARY%,01,00,00,00
HKR,, UseIntelCompat, %REG_BINARY%,01,00,00,00
HKR,, UseMicronCompat, %REG_BINARY%,01,00,00,00
HKR,, UseNvidiaCompat, %REG_BINARY%,01,00,00,00
HKR,, UseRccCompat, %REG_BINARY%,01,00,00,00
HKR,, UseViaCompat, %REG_BINARY%,01,00,00,00
HKR,, VideoBusMasterMode, %REG_BINARY%,01,00,00,00
HKR,, ColorSaturationBoostHeadA, %REG_BINARY%,02,00,00,00
HKR,, RotateFlag, %REG_BINARY%,04,00,00,00
HKR,, EnableALiAGP, %REG_BINARY%,01,00,00,00
HKR,, EnableVia4x, %REG_DWORD%,1
HKR,, EnableIrongateSBA, %REG_DWORD%,1
HKR,, NvCplEnableHardwarePage, %REG_DWORD%,1
HKR,, Enable256Burst, %REG_DWORD%,1
HKR,, DesktopManager, %REG_DWORD%,0
HKR,, QuickTweak, %REG_DWORD%,32
HKR,, DXVAEnable, %REG_DWORD%,4
HKLM, "SOFTWARE\NVIDIA Corporation\Global\NVTweak", CoolBits, %REG_DWORD%, 3
HKLM, "SOFTWARE\NVIDIA Corporation\Global\NVTweak", NvCplEnableRotatePage, %REG_DWORD%, 1
HKLM, "SOFTWARE\NVIDIA Corporation\Global\NVTweak\State", GlobalStartupDefaults, %REG_DWORD%, 0
War's das, was Du wolltest ?
;-)
Unf hier mal meine Reg-Entries, die ich 'brauch' um eine um Weltenb bessere 'Bildquali' zu erreichen:
REGEDIT4
[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NVTweak]
[CoolBits"=dword:ffffffff
"NvCplEnableRotatePage"=dword:00000001
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{<---variabel--->}\0000]
"NvCplEnableHardwarePage"=hex:01,00,00,00
"NvCplCpqConfiguration"=hex:01,00,00,00
"NvCplEnablenForcePage"=hex:01,00,00,00
Ich weiß auch, daß dies nichts mit Quali zu tun hat, ist aber alles, was ich 'brauch' !
;-)
Na ja und NVMAX selbstverständlich...
Mehr laß' ich nicht dran !
Bis denne
Razor
P.S.: Ups, meinen neuen 60HzFix "RefreshForce" hab' ich glatt vergessen !
(manuelle Frequenzwahl möglich und damit 'sauberes' TV-Out ;-)
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