up¦²
2006-05-01, 16:19:46
Zum x-ten mal aber aktuell und gut gemacht:
At AnandTech, we were pretty skeptical about the "threading is our only savior" future, as Tim Sweeney, the leading developer behind the Unreal 3 engine, explained the challenges of multi-threaded development of the next generation of games. The fat, wide OoO core running at high clockspeeds was buried a little too soon. Yes, Intel's Core does not use the aggressive domino and LVS circuit-design strategy that NetBurst designs used to achieve stunning clockspeeds. At the same time, it is a fat, massive reordering CPU which gives free lunch to developers who don't want to spend too much time on debugging heavily threaded applications. Multi-core is here to stay, but getting better performance is once again the shared responsibility of both the developer and the CPU designer. Yes, dual-core is nice, but single threaded performance is still important!
http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2748
At AnandTech, we were pretty skeptical about the "threading is our only savior" future, as Tim Sweeney, the leading developer behind the Unreal 3 engine, explained the challenges of multi-threaded development of the next generation of games. The fat, wide OoO core running at high clockspeeds was buried a little too soon. Yes, Intel's Core does not use the aggressive domino and LVS circuit-design strategy that NetBurst designs used to achieve stunning clockspeeds. At the same time, it is a fat, massive reordering CPU which gives free lunch to developers who don't want to spend too much time on debugging heavily threaded applications. Multi-core is here to stay, but getting better performance is once again the shared responsibility of both the developer and the CPU designer. Yes, dual-core is nice, but single threaded performance is still important!
http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2748