Archiv verlassen und diese Seite im Standarddesign anzeigen : Texturen mit Wally funzen mit Hammer nicht
Mike1
2006-06-24, 13:39:59
also ich mach im moment mit dem Valve Hammer Editor meine schule als CS 1.6(v23)map. nun hab ich ein paar fotos von den fliesen&co in der schule gemacht, und wollt die dann per Wally in den Hammer bringen. geht auch so weit, nur wenn ich die map kompilen will, kam bis heute immer eine fehlermeldung(im log file war dann zu lesen, das er beim compilen der .wad gescheitert ist), jetzt kommt erst wenn ich die map in cs starte ein fatal error "WARNING: couldn´t open test.wad".
es gibt also anscheinend ein problem mit der selbst erstellten .wad file.
woran liegt das, und wie kann ich das problem beheben??
-Mike
PS: gibt es vll andere textur-erstellungs-tools die ich mal probieren könnte?
Mike1
2006-06-25, 15:11:37
*push*
bruache wirklich hilfe, mit standardtexturen schauts einfach kacke aus
bArToN
2006-06-25, 15:14:15
Vllt kann dir ja hier: www.thewall.de weitergeholfen werden.
DanMan
2006-06-25, 15:22:57
Mike1[/POST]']"WARNING: couldn´t open test.wad".
Hast du sie auch ins Spielverzeichnis kopiert? Sonst ist klar, dass er sie nicht findet. Vielleicht postest du hier mal dein Compile-Log. Ich hab früher auch mal HL-Maps erstellt, also kann ich dir unter Umständen helfen.
Mike1
2006-06-25, 15:31:07
k
€: also:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\programme\valve hammer editor\maps\ahs_wodo.map
CreateBrush:
(0.59 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.42 seconds)
Using WAD File: \spiele\counter-strike 1.6 v23\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\halflife.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\liquids.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstrike.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstraining.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\test.wad
added 6 additional animating textures.
Texture usage is at 0.26 mb (of 4.00 mb MAX)
1.17 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ (-501, 256, 78)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
1.38 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
>> There was a problem compiling the map.
>> Check the file c:\programme\valve hammer editor\maps\ahs_wodo.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
>> There was a problem compiling the map.
>> Check the file c:\programme\valve hammer editor\maps\ahs_wodo.log for the cause.
----- END hlrad -----
die test.wad befindet sich in XX:\Spiele\Counter-Strike 1.6 v23
wurde erstellt per wally, entält eine "-test" textur mit 256farben(standard farbschema) und 64x64px auflösung
geb ich die test.wad weg, läuft alles wie es soll
€²: das gibts aber auch:
** Executing...
** Command: Change Directory
** Parameters: "E:\Spiele\Counter-Strike 1.6 v23\cstrike\maps"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "c:\programme\valve hammer editor\maps\test"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\programme\valve hammer editor\maps\test.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: \spiele\counter-strike 1.6 v23\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\halflife.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\liquids.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstrike.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstraining.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\test.wad
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "c:\programme\valve hammer editor\maps\test"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.00 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "c:\programme\valve hammer editor\maps\test"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
Error: Portal file 'c:\programme\valve hammer editor\maps\test.prt' does not exist, cannot vis the map
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "c:\programme\valve hammer editor\maps\test"
>> There was a problem compiling the map.
>> Check the file c:\programme\valve hammer editor\maps\test.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\test.bsp" "E:\Spiele\Counter-Strike 1.6 v23\cstrike\maps\test.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\test.pts" "E:\Spiele\Counter-Strike 1.6 v23\cstrike\maps\test.pts"
The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
bArToN
2006-06-25, 17:23:48
Mike1[/POST]']k
€: also:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\programme\valve hammer editor\maps\ahs_wodo.map
CreateBrush:
(0.59 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.42 seconds)
Using WAD File: \spiele\counter-strike 1.6 v23\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\halflife.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\liquids.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstrike.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstraining.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\test.wad
added 6 additional animating textures.
Texture usage is at 0.26 mb (of 4.00 mb MAX)
1.17 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ (-501, 256, 78)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
1.38 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
>> There was a problem compiling the map.
>> Check the file c:\programme\valve hammer editor\maps\ahs_wodo.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "c:\programme\valve hammer editor\maps\ahs_wodo"
>> There was a problem compiling the map.
>> Check the file c:\programme\valve hammer editor\maps\ahs_wodo.log for the cause.
----- END hlrad -----
die test.wad befindet sich in XX:\Spiele\Counter-Strike 1.6 v23
wurde erstellt per wally, entält eine "-test" textur mit 256farben(standard farbschema) und 64x64px auflösung
geb ich die test.wad weg, läuft alles wie es soll
€²: das gibts aber auch:
** Executing...
** Command: Change Directory
** Parameters: "E:\Spiele\Counter-Strike 1.6 v23\cstrike\maps"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "c:\programme\valve hammer editor\maps\test"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\programme\valve hammer editor\maps\test.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: \spiele\counter-strike 1.6 v23\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\halflife.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\valve\liquids.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstrike.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\cstraining.wad
Using WAD File: \spiele\counter-strike 1.6 v23\cstrike\decals.wad
Using WAD File: \spiele\counter-strike 1.6 v23\test.wad
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "c:\programme\valve hammer editor\maps\test"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.00 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "c:\programme\valve hammer editor\maps\test"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
Error: Portal file 'c:\programme\valve hammer editor\maps\test.prt' does not exist, cannot vis the map
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "c:\programme\valve hammer editor\maps\test"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "c:\programme\valve hammer editor\maps\test"
>> There was a problem compiling the map.
>> Check the file c:\programme\valve hammer editor\maps\test.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\test.bsp" "E:\Spiele\Counter-Strike 1.6 v23\cstrike\maps\test.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\test.pts" "E:\Spiele\Counter-Strike 1.6 v23\cstrike\maps\test.pts"
The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
Beim ersten Log hast du ein Leak (Loch) in deiner Map. Das solltest du mal fixen.
Und versuch mal die test.wad in das Verzeichnis: "E:\Spiele\Counter-Strike 1.6 v23\valve\" zu kopieren.
Mike1
2006-06-25, 17:32:08
mit test.wad in E:\Spiele\Counter-Strike 1.6 v23\valve\ meldet er jetzt:
"Bad animating texture -test"
kann mich aber nicht erinnern das ich das irgendwas animiert hab :|
Nvidia5
2006-06-25, 18:42:42
BarTon hat Recht.
1. Lies dir mal genau den Text durch
2. Du hast ein Leak
DanMan
2006-06-25, 18:48:21
1. Warum "-test"? Wenn das eine stinknormale Textur sein soll, dann lass den Bindestrich weg, denn bei Texturen gibts Namenskonventionen (http://www.slackiller.com/tommy14/hltexture.htm).
2. Probier einfach mal testweise alle benutzten Texturen in die Map mit hineinzukompilieren. Das geht z.B. indem du -wadtextures auf off stellst, wenn ich mich recht erinnere. Oder du -wadinclude 'est deine test.wad.
3. Womit kompilierst du eigentlich? Ich kann dir nur schwer den Batch Compiler (http://nemesis.thewavelength.net) von Nemesis empfehlen. Zumindest falls der immernoch mit HL2 funktioniert. :)
Außerdem scheinen deine Compiler veraltet zu sein. Hier gibts die aktuellsten: http://www.zhlt.info/index.html
Mike1
2006-06-25, 21:05:03
es geht!!!!!!!!!!!!!!!!
scheint an dem - gelegen zu haben.
THX@all
PS: das leak is nicht auffindbar :|
€: gerade eben rausgefunden: es muss auch in dem Valve ordner sein
DanMan
2006-06-25, 22:33:33
Mike1[/POST]']PS: das leak is nicht auffindbar :|
In dem einen Log stand, dass wohl eine Entity sich (teilweise) außerhalb der Map befindet, und das darf nicht sein. Aber das wusstest du natürlich. ;)
P.S.: Gern geschehen.
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