Nightspider
2006-08-29, 13:00:02
Eurogamer: Just from looking at the trailer reel, it looks technically more impressive. I don't know whether that's just because you just cherry-picked - how much have you done on the technical side?
Doug Lombardi: It's absolutely a fair comment to say that Episode Two is more advanced technologically and graphically. We've had a bit more time to work on that one. We're on a new location, which allows us to start from scratch on the art assets, because Episode One was still in City 17. So it made more sense this time to leverage a lot of the existing stuff, but we have done a lot more work to the lighting system, the particle system, and Episode Two also contains support for multi-core processing system, so our high end has gone up considerably in terms of where we can scale up to, and of course we're showing absolutely the best stuff at all the trade shows [laughs].
http://www.eurogamer.net/article.php?article_id=66973
Ja,
also mich würde es sehr interessieren, ob ihr weitere Informationen habt oder auch so von der Engine viel Ahnung habt, so das man auf etwas spekulieren könnte.
Denn kann nie genug Frames in CSS, DoD:S und HL²:DM bekommen. =)
Doug Lombardi: It's absolutely a fair comment to say that Episode Two is more advanced technologically and graphically. We've had a bit more time to work on that one. We're on a new location, which allows us to start from scratch on the art assets, because Episode One was still in City 17. So it made more sense this time to leverage a lot of the existing stuff, but we have done a lot more work to the lighting system, the particle system, and Episode Two also contains support for multi-core processing system, so our high end has gone up considerably in terms of where we can scale up to, and of course we're showing absolutely the best stuff at all the trade shows [laughs].
http://www.eurogamer.net/article.php?article_id=66973
Ja,
also mich würde es sehr interessieren, ob ihr weitere Informationen habt oder auch so von der Engine viel Ahnung habt, so das man auf etwas spekulieren könnte.
Denn kann nie genug Frames in CSS, DoD:S und HL²:DM bekommen. =)