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2006-09-27, 12:20:31
NVIDIA and Microsoft to hold a DirectX Day at GDC London
Learn about the global new features and improvements DirectX 10 will soon deliver. Plus find out about the latest DirectX 10 developments by NVIDIA and Microsoft. If DirectX 10 is in your roadmap, make sure you attend this event!
Agenda:
•Gloopy Effects with DX10 (NVIDIA)
•Windows Performance Topics for Games (Microsoft)
•Shadow of the Beast (NVIDIA)
•Exploiting D3D 10 - Advanced Techniques Using D3D 10 (Microsoft)
•The DX10 Cloning Factory (NVIDIA)
•Physics on NVIDIA GPUs (NVIDIA/HAVOK)
http://developer.nvidia.com/page/home.html
NVIDIA TUTORIAL :
NVIDIA, Microsoft DirectX 10 Day
Tuesday, 3 October
10:00 - 17:30
10:00 - 10:50: Gloopy Effects with DX10
Presenter: NVIDIA
With advanced vertex and geometry shading, DirectX10 allows programmers to create objects that deform when they are dropped, kicked, or fired upon. Isn't that how worlds were meant to be rendered?
11:00 - 12:00: Windows Performance Topics for Games
Presenter: Microsoft
This talk explores the low-level workings of the Windows operating
system with a view to getting the most performance out of your game,
while avoiding common pitfalls often encountered by game developers.
Topics discussed include the Windows XP Display Driver Model (XPDM) and
Windows Vista Display Driver Model (WDDM). The talk also highlights
several tools that can be used to detect game performance bottlenecks.
12:00 - 13:00 - Lunch
13:00 - 13:50: Shadow of the Beast
Presenter: NVIDIA
Depending on the context, there are many ways to produce shadows and each technique has its advantages and drawbacks. NVIDIA engineers will show how D3D 10 makes shadows better and your life easier.
14:00 - 14:50: Exploiting D3D 10 - Advanced Techniques Using D3D 10
Presenter: Microsoft
Direct3D 10 opens the door to previously unattainable real-time graphics techniques. Learn how the Direct3D 10 samples team uses this latest technology to create stunning visual effects. This talk describes in detail several techniques demonstrated in the DirectX SDK including GPU-accelerated morph targets and particle systems. This talk also speculates on the Direct3D 10 techniques game developers will be using in the near future.
15:00 - 15:30 - Break
15:30 - 16:20: The DX10 Cloning Factory
Presenter: NVIDIA
Game developers know how frustrating it is to cut down on the number of objects in a scene to save on performance. From details indoors to clutter outdoors, adding objects to a scene is critical for believability. DirectX10 has been designed to display more objects with less API calls. We look forward to seeing the DirectX10 improvements in your games.
16:30 - 17:00: Physics Simulation on NVIDIA GPUs
Presenter: NVIDIA/HAVOK
Havok FX leverages state of the art software and hardware technology
from NVIDIA to extend the capabilities of NVIDIA GPUs and SLI multi-GPU
systems to include physics processing for massive real-time effects. In
this presentation NVIDIA and Havok engineers will describe how Havok FX
utilizes NVIDIA technology to simulate and render thousands of particles
and rigid bodies in games. Live real-time demos will demonstrate the
high performance available with current GPUs and provide a look into the
future of physics processing on NVIDIA GPUs.
17:00 - 17:30 - Networking
http://www.gdclondon.com/conf/nvidia.htm
Geht da jemand hin?
Learn about the global new features and improvements DirectX 10 will soon deliver. Plus find out about the latest DirectX 10 developments by NVIDIA and Microsoft. If DirectX 10 is in your roadmap, make sure you attend this event!
Agenda:
•Gloopy Effects with DX10 (NVIDIA)
•Windows Performance Topics for Games (Microsoft)
•Shadow of the Beast (NVIDIA)
•Exploiting D3D 10 - Advanced Techniques Using D3D 10 (Microsoft)
•The DX10 Cloning Factory (NVIDIA)
•Physics on NVIDIA GPUs (NVIDIA/HAVOK)
http://developer.nvidia.com/page/home.html
NVIDIA TUTORIAL :
NVIDIA, Microsoft DirectX 10 Day
Tuesday, 3 October
10:00 - 17:30
10:00 - 10:50: Gloopy Effects with DX10
Presenter: NVIDIA
With advanced vertex and geometry shading, DirectX10 allows programmers to create objects that deform when they are dropped, kicked, or fired upon. Isn't that how worlds were meant to be rendered?
11:00 - 12:00: Windows Performance Topics for Games
Presenter: Microsoft
This talk explores the low-level workings of the Windows operating
system with a view to getting the most performance out of your game,
while avoiding common pitfalls often encountered by game developers.
Topics discussed include the Windows XP Display Driver Model (XPDM) and
Windows Vista Display Driver Model (WDDM). The talk also highlights
several tools that can be used to detect game performance bottlenecks.
12:00 - 13:00 - Lunch
13:00 - 13:50: Shadow of the Beast
Presenter: NVIDIA
Depending on the context, there are many ways to produce shadows and each technique has its advantages and drawbacks. NVIDIA engineers will show how D3D 10 makes shadows better and your life easier.
14:00 - 14:50: Exploiting D3D 10 - Advanced Techniques Using D3D 10
Presenter: Microsoft
Direct3D 10 opens the door to previously unattainable real-time graphics techniques. Learn how the Direct3D 10 samples team uses this latest technology to create stunning visual effects. This talk describes in detail several techniques demonstrated in the DirectX SDK including GPU-accelerated morph targets and particle systems. This talk also speculates on the Direct3D 10 techniques game developers will be using in the near future.
15:00 - 15:30 - Break
15:30 - 16:20: The DX10 Cloning Factory
Presenter: NVIDIA
Game developers know how frustrating it is to cut down on the number of objects in a scene to save on performance. From details indoors to clutter outdoors, adding objects to a scene is critical for believability. DirectX10 has been designed to display more objects with less API calls. We look forward to seeing the DirectX10 improvements in your games.
16:30 - 17:00: Physics Simulation on NVIDIA GPUs
Presenter: NVIDIA/HAVOK
Havok FX leverages state of the art software and hardware technology
from NVIDIA to extend the capabilities of NVIDIA GPUs and SLI multi-GPU
systems to include physics processing for massive real-time effects. In
this presentation NVIDIA and Havok engineers will describe how Havok FX
utilizes NVIDIA technology to simulate and render thousands of particles
and rigid bodies in games. Live real-time demos will demonstrate the
high performance available with current GPUs and provide a look into the
future of physics processing on NVIDIA GPUs.
17:00 - 17:30 - Networking
http://www.gdclondon.com/conf/nvidia.htm
Geht da jemand hin?