Crazy_Bon
2006-10-10, 11:36:15
Ich bin heute auf einen Artikel gestossen und ich finde es durchaus lesenswert, da die Größe eines Spiels durch diese Technologie deutlich gesenkt werden kann.
Interessant ist, da sie bereits von einem Spiel genutzt wird, das über Xbox Live Arcade erscheinen soll.
The next demo was of a game that is due to come out for the XBOX Live Arcade called ‘Roboblitz (http://www.roboblitz.com/site.html)’. Due to the requirement to get the game under 50MB, the developers needed to keep the textures as small in filesize as possible. Using the new texture system the overall size for all the textures was less than 280KB – watching the game (which runs on the Unreal 3 engine) I was amazed
Quelle: www.biz-tech.net (http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/)
Interessant ist, da sie bereits von einem Spiel genutzt wird, das über Xbox Live Arcade erscheinen soll.
The next demo was of a game that is due to come out for the XBOX Live Arcade called ‘Roboblitz (http://www.roboblitz.com/site.html)’. Due to the requirement to get the game under 50MB, the developers needed to keep the textures as small in filesize as possible. Using the new texture system the overall size for all the textures was less than 280KB – watching the game (which runs on the Unreal 3 engine) I was amazed
Quelle: www.biz-tech.net (http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/)