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Ich würd mal gerne eure Performance im 2000er sehen. Ich denke das die verschiedenen Ergebnisse hier mehr aussagen, da ja nicht jeder eine DX8 Graka hat.
Also postet fleißig
PS: 3D-Mark 2000 V1.1 hab ich benutzt (1024x768 32bit, nicht standard=16bit)
mapel110
2002-09-20, 00:59:44
hm, naja, jetzt hab ich keinen screenshot, egal
9025 beim standard-bench
bei 1600x1200x32 hab ich 4590.
*gähn*
ich mach morgen mal mit 32bit bei 1024. heut nicht mehr
/to be edited...
Micron
2002-09-20, 11:38:16
ich hab knapp 14000 Punkte bei 1024*768*16
http://service.madonion.com/compare?2k=2463946
Ist aber noch mit der langsamen 1.8Ghz AMD CPU
cpukiller
2002-09-20, 13:41:09
4302 1024x768@16bit
tnt ultra(190/205)
msi k7m 266a 1700xp@1595mhz
diedl
2002-09-20, 16:32:14
bei 1024x768 16 bit 102xx
bei 1024x768 32 bit 91xx
bei 1280x1024 32 bit 72xx
(mehr macht mein TFT nicht)
Radeon 8k5 LE 128MB
K7S5a 512MB PC 2500
XP 1700+
alles unübertaktet
mfg diedl
Pentium III-S 1425 MHz - Kyro2 32 MB 175/175 MHz (1024x768x32)
3DMark Result: 5835 3D marks
CPU Speed: Display settings not 16 bit
Game 1 - Helicopter - Low Detail: 95,3 FPS
Game 1 - Helicopter - Medium Detail: 74,2 FPS
Game 1 - Helicopter - High Detail: 37,6 FPS
Game 2 - Adventure - Low Detail: 132,8 FPS
Game 2 - Adventure - Medium Detail: 92,3 FPS
Game 2 - Adventure - High Detail: 54,2 FPS
Fill Rate (Single-Texturing): 347,5 MTexels/s
Fill Rate (Multi-Texturing): 347,8 MTexels/s
High Polygon Count (1 Light): 6258 KTriangles/s
High Polygon Count (4 Lights): 6085 KTriangles/s
High Polygon Count (8 Lights): 5560 KTriangles/s
8MB Texture Rendering Speed: 276,3 FPS
16MB Texture Rendering Speed: 265,4 FPS
32MB Texture Rendering Speed: 217,6 FPS
64MB Texture Rendering Speed: Not enough AGP memory
Bump Mapping (Emboss, 3-pass): 144,0 FPS
Bump Mapping (Emboss, 2-pass): 140,7 FPS
Bump Mapping (Emboss, 1-pass): 176,5 FPS
Bump Mapping (Environment): 56,3 FPS
Bakunin3
2002-09-21, 12:18:11
Originally posted by Micron
ich hab knapp 14000 Punkte bei 1024*768*16
http://service.madonion.com/compare?2k=2463946
Ist aber noch mit der langsamen 1.8Ghz AMD CPU
... tja, mit so einem saumäßig langsamen Prozessor... ts, ts, ts :)
B3
AMD XP1700, 256SDRAM, KT133A
3DM2k in 1024x768x32Bit
Kyro1 64MB SDRAM (115/115)
RESULTS
Platform: Internal
3DMark Result: 4201 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 60,7 FPS
Game 1 - Helicopter - Medium Detail: 50,5 FPS
Game 1 - Helicopter - High Detail: 27,9 FPS
Game 2 - Adventure - Low Detail: 82,6 FPS
Game 2 - Adventure - Medium Detail: 76,5 FPS
Game 2 - Adventure - High Detail: 52,0 FPS
Fill Rate (Single-Texturing): 227,9 MTexels/s
Fill Rate (Multi-Texturing): 228,5 MTexels/s
High Polygon Count (1 Light): 5535 KTriangles/s
High Polygon Count (4 Lights): 5531 KTriangles/s
High Polygon Count (8 Lights): 5504 KTriangles/s
8MB Texture Rendering Speed: 156,9 FPS
16MB Texture Rendering Speed: 154,4 FPS
32MB Texture Rendering Speed: 139,1 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 86,9 FPS
Bump Mapping (Emboss, 2-pass): 86,0 FPS
Bump Mapping (Emboss, 1-pass): 108,5 FPS
Bump Mapping (Environment): 35,9 FPS
Radeon1 32MB DDR (166/166)
RESULTS
Platform: Internal
3DMark Result: 4941 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 98,0 FPS
Game 1 - Helicopter - Medium Detail: 68,7 FPS
Game 1 - Helicopter - High Detail: 31,1 FPS
Game 2 - Adventure - Low Detail: 89,6 FPS
Game 2 - Adventure - Medium Detail: 73,5 FPS
Game 2 - Adventure - High Detail: 50,8 FPS
Fill Rate (Single-Texturing): 250,2 MTexels/s
Fill Rate (Multi-Texturing): 525,6 MTexels/s
High Polygon Count (1 Light): 8739 KTriangles/s
High Polygon Count (4 Lights): 6130 KTriangles/s
High Polygon Count (8 Lights): 4246 KTriangles/s
8MB Texture Rendering Speed: 226,8 FPS
16MB Texture Rendering Speed: 224,5 FPS
32MB Texture Rendering Speed: 196,8 FPS
64MB Texture Rendering Speed: 171,4 FPS
Bump Mapping (Emboss, 3-pass): 134,0 FPS
Bump Mapping (Emboss, 2-pass): 155,5 FPS
Bump Mapping (Emboss, 1-pass): 288,5 FPS
Bump Mapping (Environment): 91,7 FPS
GF2MX 32MB SDRAM (175/166)
RESULTS
Platform: Internal
3DMark Result: 4134 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 76,9 FPS
Game 1 - Helicopter - Medium Detail: 55,4 FPS
Game 1 - Helicopter - High Detail: 24,5 FPS
Game 2 - Adventure - Low Detail: 72,0 FPS
Game 2 - Adventure - Medium Detail: 65,1 FPS
Game 2 - Adventure - High Detail: 50,6 FPS
Fill Rate (Single-Texturing): 202,0 MTexels/s
Fill Rate (Multi-Texturing): 416,8 MTexels/s
High Polygon Count (1 Light): 8705 KTriangles/s
High Polygon Count (4 Lights): 6767 KTriangles/s
High Polygon Count (8 Lights): 4534 KTriangles/s
8MB Texture Rendering Speed: 169,3 FPS
16MB Texture Rendering Speed: 163,8 FPS
32MB Texture Rendering Speed: 149,7 FPS
64MB Texture Rendering Speed: 147,9 FPS
Bump Mapping (Emboss, 3-pass): 79,1 FPS
Bump Mapping (Emboss, 2-pass): 97,2 FPS
Bump Mapping (Emboss, 1-pass): 155,9 FPS
Bump Mapping (Environment): N/A FPS
Micron
2002-09-22, 00:21:10
@Ow Da rulet die Hercules 2 Prophet 2MX aber mächtig. Ich hatte bei 200/195Mhz und einem 9000 Athlon knapp 5500 Punkte :)
@Micron:
Aber nicht in 32Bit. Das schafft die MX nicht.
Unter 16Bit (default Bench) hab ich
RESULTS
Platform: Internal
3DMark Result: 5327 3D marks
CPU Speed: 593 CPU 3D marks
Game 1 - Helicopter - Low Detail: 94,0 FPS
Game 1 - Helicopter - Medium Detail: 71,3 FPS
Game 1 - Helicopter - High Detail: 35,2 FPS
Game 2 - Adventure - Low Detail: 101,2 FPS
Game 2 - Adventure - Medium Detail: 84,4 FPS
Game 2 - Adventure - High Detail: 57,8 FPS
Fill Rate (Single-Texturing): 319,4 MTexels/s
Fill Rate (Multi-Texturing): 625,6 MTexels/s
High Polygon Count (1 Light): 11998 KTriangles/s
High Polygon Count (4 Lights): 7858 KTriangles/s
High Polygon Count (8 Lights): 4677 KTriangles/s
8MB Texture Rendering Speed: 226,8 FPS
16MB Texture Rendering Speed: 223,1 FPS
32MB Texture Rendering Speed: 197,3 FPS
64MB Texture Rendering Speed: 129,1 FPS
Bump Mapping (Emboss, 3-pass): 134,2 FPS
Bump Mapping (Emboss, 2-pass): 161,8 FPS
Bump Mapping (Emboss, 1-pass): 230,4 FPS
Bump Mapping (Environment): N/A FPS
Micron
2002-09-22, 11:19:40
Originally posted by ow
@Micron:
Aber nicht in 32Bit. Das schafft die MX nicht.
Unter 16Bit (default Bench) hab ich
RESULTS
Platform: Internal
3DMark Result: 5327 3D marks
CPU Speed: 593 CPU 3D marks
Game 1 - Helicopter - Low Detail: 94,0 FPS
Game 1 - Helicopter - Medium Detail: 71,3 FPS
Game 1 - Helicopter - High Detail: 35,2 FPS
Game 2 - Adventure - Low Detail: 101,2 FPS
Game 2 - Adventure - Medium Detail: 84,4 FPS
Game 2 - Adventure - High Detail: 57,8 FPS
Fill Rate (Single-Texturing): 319,4 MTexels/s
Fill Rate (Multi-Texturing): 625,6 MTexels/s
High Polygon Count (1 Light): 11998 KTriangles/s
High Polygon Count (4 Lights): 7858 KTriangles/s
High Polygon Count (8 Lights): 4677 KTriangles/s
8MB Texture Rendering Speed: 226,8 FPS
16MB Texture Rendering Speed: 223,1 FPS
32MB Texture Rendering Speed: 197,3 FPS
64MB Texture Rendering Speed: 129,1 FPS
Bump Mapping (Emboss, 3-pass): 134,2 FPS
Bump Mapping (Emboss, 2-pass): 161,8 FPS
Bump Mapping (Emboss, 1-pass): 230,4 FPS
Bump Mapping (Environment): N/A FPS
Nein im Defaul Modus also 16 BIT. Bei 32 BIt weis ich es nicht mehr
Originally posted by Micron
Nein im Defaul Modus also 16 BIT. Bei 32 BIt weis ich es nicht mehr
Da rult deine Herculkes aber nicht so:D
Bei 190/190 müsste ich auf fast (geschätzte) 6000Punkte kommen.
Micron
2002-09-22, 13:34:36
Originally posted by ow
Da rult deine Herculkes aber nicht so:D
Bei 190/190 müsste ich auf fast (geschätzte) 6000Punkte kommen.
Hast auch etwas mehr Mhz ;)
[DH]Avenger
2002-09-22, 20:37:45
Schon ewigst her (Mitte Januar afaik), sobald Rechner wieder läuft tst ichs nochmal:
1024x768x32Bit (XP1700+, ATI 8500, Asbach Uralt Treiber, zum Benchen auf Standardtakt)
3DMark Score 9519 3D marks
CPU Speed Test skipped
Game 1 - Helicopter - Low Detail 181.2 FPS
Game 1 - Helicopter - Medium Detail 138.5 FPS
Game 1 - Helicopter - High Detail 86.8 FPS
Game 2 - Adventure - Low Detail 208.0 FPS
Game 2 - Adventure - Medium Detail 110.4 FPS
Game 2 - Adventure - High Detail 68.3 FPS
Fill Rate (Single-Texturing) 630.1 MTexels/s
Fill Rate (Multi-Texturing) 2014.1 MTexels/s
High Polygon Count (1 Light) 23.3 MTriangels/s
High Polygon Count (4 Lights) 17.7 MTriangels/s
High Polygon Count (8 Lights) 12.5 MTriangels/s
8MB Texture Rendering Speed 589.8 FPS
16MB Texture Rendering Speed 571.1 FPS
32MB Texture Rendering Speed 408.2 FPS
64MB Texture Rendering Speed 228.6 FPS
Bump Mapping (Emboss 3-pass) 257.8 FPS
Bump Mapping (Emboss 2-pass) 312.4 FPS
Bump Mapping (Emboss 1-pass) 547.0 FPS
Bump Mapping (Environment) 275.7 FPS
1024x768x16Bit (XP1700+, ATI 8500, Asbach Uralt Treiber, zum Benchen auf Standardtakt)
3DMark Score 10426 3D marks
CPU Speed 640 CPU 3D marks
Game 1 - Helicopter - Low Detail 192.4 FPS
Game 1 - Helicopter - Medium Detail 148.0 FPS
Game 1 - Helicopter - High Detail 99.0 FPS
Game 2 - Adventure - Low Detail 244.1 FPS
Game 2 - Adventure - Medium Detail 115.4 FPS
Game 2 - Adventure - High Detail 69.9 FPS
Fill Rate (Single-Texturing) 895.1 MTexels/s
Fill Rate (Multi-Texturing) 2014.7 MTexels/s
High Polygon Count (1 Light) 24.0 MTriangels/s
High Polygon Count (4 Lights) 18.0 MTriangels/s
High Polygon Count (8 Lights) 12.8 MTriangels/s
8MB Texture Rendering Speed 706.6 FPS
16MB Texture Rendering Speed 432.8 FPS
32MB Texture Rendering Speed 235.9 FPS
64MB Texture Rendering Speed 123.1 FPS
Bump Mapping (Emboss 3-pass) 366.7 FPS
Bump Mapping (Emboss 2-pass) 466.6 FPS
Bump Mapping (Emboss 1-pass) 788.1 FPS
Bump Mapping (Environment) 369.0 FPS
SKYNET
2002-09-28, 03:33:26
http://service.madonion.com/compare?2k=2466294
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