Archiv verlassen und diese Seite im Standarddesign anzeigen : 5.56 Full Metal Jacket Doom 3 Mod
_DrillSarge]I[
2007-06-24, 17:15:57
Neue Version der wirklich geilen D3 Mod erschienen.
Testet es! es lohnt sich!
http://doom3.planet-multiplayer.de/5.56FMJ/index2.php
Trailer: http://doom3.planet-multiplayer.de/5.56FMJ/media.php
€: Screens
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_1.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_2.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_3.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_4.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_5.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_6.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_7.jpg
http://doom3.planet-multiplayer.de/5.56FMJ/images/fmj_075_8.jpg
_DrillSarge]I[
2008-01-05, 20:02:20
um mal bissl bewegung ins quake-forum zu bringen:
es gibt version 0.91
http://doom3.planet-multiplayer.de/5.56FMJ/index2.php
3dzocker
2008-01-06, 03:27:13
allein auf Filefront kriegt man nen Koller bei der Masse an MODs für D³...
tschau
_DrillSarge]I[
2008-03-08, 19:18:13
version 0.95 released
mirrors: http://www.gamershell.com/download_23612.shtml
changelog
Sabots
- added voteable auto-team-bot-balance routine
- added voteable bot count, bot_skill and si_autoteam voteable
- made Sabots to emit smoke on weapon discharge
- made viewmodel visible when spectating a Sabot in first person
- enhanced ctf bot logic (pick up dropped flags)
- fixed bot ctf score/take flag issue
Weapons
- finalized chainguns gui implementation and general weapon gui icons fix
- fixed sniper ammo only giving 4 rounds
- created new reload sounds for fmj weapons
- fixed "best weapon" priority (grenades issue)
FMJ Maps
- added new map tt_systemshock
- added new map tt_spaceship
- added new map tt_theoddplace
- added new map tt_theother
- added new map tt_lostworld
- added new map tt_originfacility
- added new map tt_medicalfacility
- added new map tt_lostfleet
- added new map de_distress
- added new map de_bladerunner
- added new map de_ancientvault
- added new map de_stalwart
- AAS48 creation for all 25 FMJ maps
- implemented visportals for all brush based fmj maps (improves speed and eliminates lag during fights)
- improved cover posibilities in the connection-tunnels of de_cathedral
- improved de_omegacomplex
- widened exit/entrance zone for team red in at_war to make moving in and out easier
- fixed CTF flags for de_night
- removed snapshot/cubemapshot creation for de_omegacomplex
- finalized clipbrush surrounding for all outdoormaps
- replaced "shadow brighter" lights with an ambientlight for am_docks
- implemented adjustable gametype based respawn delays
Server/Client changes
- added banning from server
- added inactivity control for idle players and bots
- added 8 player scoreboard GUI support for all gametypes
- fixed CTF icons display for the CTF scoreboard
- changed hud scores display (8 scores showing total score of each team)
- created 8 player server support
- made bullet impact effects on player bodies completely rendered in client mode
General Features/Changes
- eliminated bunny hopping (strafe jumping)
- added features like toggle crouch and toggle run
- added "Bloom settings" option to all menus
- made all explodeables respawn after 1 minute
- fixed telefragging issue at map start
- added custom teleport in/out effects for players teleporting
- improved Team DM gametype for all maps
- rebalanced respawn times for all maps
- improved all explosion effects
- enhanced voicechat distance
- added custom material dependant impact effects and sounds
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