Razor
2008-02-27, 00:09:42
hab auch das Gefühl, dass es nicht wirklich lohnt net GT zu übertakten, und solche "superclocked" Versionen auch nur Geldmacherei sind.
Vollkommen falsch... das falscheste ist aber, den Murks-Schnuller-"Score" als Meßlatte zu nehmen...
...aber vielleicht schnallt man das ja mal irgendwann?
:confused:
Hier mal ein detailliertes Beispiel eines eigenen OC's... 600/1500/900 -> 700/1728/1000:
------------------------------------------------
3DMark2006 (110) 169.61 169.61 Diff
default OC'ed
------------------------------------------------
3DMarks 11.709 12.736 8,77%
-SM2 Score 5.397 6.042 11,95%
-SM3 Score (HDR) 5.151 5.766 11,94%
-CPU Score 2.866 2.866 0,00%
-Game Score 0 0 -
Game1 (SM2) 44,02 49,45 12,32%
Game2 (SM2) 45,93 51,26 11,61%
CPU1 (Game) 0,90 0,90 0,06%
CPU2 (Game) 1,45 1,45 - 0,05%
Game3 (HDR) 49,22 55,92 13,59%
Game4 (HDR) 53,80 59,41 10,43%
Fillrate(Single) 4842,08 5643,52 16,55%
Fillrate(Multi) 26025,95 29688,25 14,07%
Pixel Shader 460,15 522,55 13,56%
Vertex-S. simple 1525,69 2374,81 55,65%
Vertex-S. complex 122,16 142,22 16,43%
Shader Particles 117,87 132,49 12,40%
Perlin Niose 146,24 167,48 14,53%
Triangles - 8 40,82 40,79 - 0,08%
Triangles - 32 72,30 74,96 3,68%
Triangles - 128 274,97 284,90 3,61%
Triangles - 512 296,42 345,47 16,55%
Triangles - 2048 299,02 348,37 16,50%
Triangles - 32768 299,61 349,14 16,53%
------------------------------------------------
Und wie man hier sehr gut sehen kann, hat die CPU nicnt ein Pünktchen dazu bekommen... was auch nicht wirklich wundern sollte.
Dieser Wert wird aber in die Gesamt-Wertung mit hinein gerechnet...
Aber klar... um den Murks-Schnuller zu erhöhen, ist eine so geringe Übertaktung wenig sinnvoll.
Razor
Razor
2008-02-27, 16:49:03
Ach ja, ich pers. habe keinen Bock mir die Arbeit zu machen :biggrin:
Womit sich eine Beschäftigung mit Deiner "Bitte" schlicht erübrigt hat.
Na ja... ausnahmsweise mal:
Core2Duo E6420 @ 3,2GHz (FSB400)
- Scythe Ninja SCNJ-1000P Heatpipe-Tower
- Antec 12cm-Cooler 'TriCool' @ min = silent&cool
Gigabyte GA-P35-DS3P Rev. 1.0 (Intel P35)
4x1024MB (4GB DC) MDT DDR2 PC800 CL5 @ 5-5-5-18-2T
nVidia GeForce 8800GT @ 600/1500/900 with Zalman VF900-Cu @ min = silent&cool
nVidia GeForce 8800GT @ 700/1728/1000 with Zalman VF900-Cu @ min = silent&cool
WindowsXP Prof. SP2-fp DX9c
Benchmarks with enhanced Quality, 4xMSAA if possible and 8xAF (or higher)
@ 'High Quality' with GCAA on, TAA off, LOD-Bias clamped
- 3DMarks and STALKER without Anti-Alialsing
- Crysis with medium Shadows, 2xAA and CP-forced 8xHQAF
------------------------------------------------
3DMark2006 (110) 169.61 169.61 Diff
default OC'ed
------------------------------------------------
3DMarks 11.709 12.736 8,77%
-SM2 Score 5.397 6.042 11,95%
-SM3 Score (HDR) 5.151 5.766 11,94%
-CPU Score 2.866 2.866 0,00%
-Game Score 0 0 -
Game1 (SM2) 44,02 49,45 12,32%
Game2 (SM2) 45,93 51,26 11,61%
CPU1 (Game) 0,90 0,90 0,06%
CPU2 (Game) 1,45 1,45 - 0,05%
Game3 (HDR) 49,22 55,92 13,59%
Game4 (HDR) 53,80 59,41 10,43%
Fillrate(Single) 4842,08 5643,52 16,55%
Fillrate(Multi) 26025,95 29688,25 14,07%
Pixel Shader 460,15 522,55 13,56%
Vertex-S. simple 1525,69 2374,81 55,65%
Vertex-S. complex 122,16 142,22 16,43%
Shader Particles 117,87 132,49 12,40%
Perlin Niose 146,24 167,48 14,53%
Triangles - 8 40,82 40,79 - 0,08%
Triangles - 32 72,30 74,96 3,68%
Triangles - 128 274,97 284,90 3,61%
Triangles - 512 296,42 345,47 16,55%
Triangles - 2048 299,02 348,37 16,50%
Triangles - 32768 299,61 349,14 16,53%
------------------------------------------------
3DMark2005 (110) 169.61 169.61 Diff
default OC'ed
------------------------------------------------
3DMarks 17.917 18.719 4,48%
-Game1 68,02 68,47 0,67%
-Game2 54,59 55,35 1,38%
-Game3 99,14 110,77 11,73%
CPUMarks 11.256 11.064 - 1,71%
-CPU1 5,68 5,50 - 3,20%
-CPU2 9,91 9,89 - 0,19%
Fillrate(Single) 4853,26 5655,43 16,53%
Fillrate(Multi) 31927,85 36769,33 15,16%
Pixel Shader 456,42 518,94 13,70%
Vertex-S. simple 144,87 168,69 16,44%
Vertex-S. complex 150,12 174,50 16,24%
Triangles - 8 16,90 16,94 0,23%
Triangles - 32 66,77 67,08 0,47%
Triangles - 128 262,48 262,56 0,03%
Triangles - 512 297,53 346,73 16,54%
Triangles - 2048 300,22 349,77 16,50%
Triangles - 32768 300,91 350,50 16,48%
------------------------------------------------
3DMark2003 (360) 169.61 169.61 Diff
default OC'ed
------------------------------------------------
3DMarks 29.420 32.984 12,11%
-Game1 630,71 680,47 7,89%
-Game2 226,05 256,48 13,47%
-Game3 181,10 204,17 12,74%
-Game4 204,73 230,29 12,48%
CPUMarks 2.098 2.102 0,19%
-CPU1 240,28 241,22 0,39%
-CPU2 36,12 36,13 0,04%
Fillrate(Single) 4803,79 5592,40 16,42%
Fillrate(Multi) 29421,35 33844,64 15,03%
Vertex Shader 137,88 157,28 14,07%
Pixel Shader 2.0 390,42 433,52 11,04%
Ragtroll 132,84 151,32 13,91%
no sounds 136,20 136,02 - 0,13%
24 sounds 125,78 124,61 - 0,93%
60 sounds 119,60 120,19 0,49%
-diff 24 s. - 7,65% - 8,39%
-diff 60 s. - 12,19% - 11,64%
------------------------------------------------
Aquamark 3 169.61 169.61 Diff
default OC'ed
------------------------------------------------
Aquamarks 149.142 156.503 4,94%
-GFX Score <> <> -
-CPU Score <> <> -
Avg. FPS 149,14 156,50
Avg. TriCnt (mio) 44,90 47,11
Details
-Chapter 1 196,71 197,42 0,36%
-Chapter 2 108,90 123,48 13,39%
-Chapter 3 161,77 163,81 1,26%
-Chapter 4 117,09 132,58 13,23%
-Chapter 5 169,87 171,59 1,01%
-Chapter 6 184,06 186,64 1,40%
-Chapter 7 180,16 184,01 2,14%
-Chapter 8 153,08 158,10 3,28%
-Chapter 9 104,06 112,05 7,68%
------------------------------------------------
Shadermark 2.1 169.61 169.61 Diff
default OC'ed
------------------------------------------------
-Shader 1 - - -
-Shader 2 1.309 1.461 11,61%
-Shader 3 1.241 1.397 12,57%
-Shader 4 1.231 1.379 12,02%
-Shader 5 1.106 1.247 12,75%
-Shader 6 1.258 1.409 12,00%
-Shader 7 1.149 1.286 11,92%
-Shader 8 921 1.040 12,92%
-Shader 9 1.255 1.397 11,31%
-Shader 10 1.188 1.329 11,87%
-Shader 11 1.159 1.299 12,08%
-Shader 12 718 805 12,12%
-Shader 13 713 794 11,36%
-Shader 14 999 1.126 12,71%
-Shader 15 828 933 12,68%
-Shader 16 732 830 13,39%
-Shader 17 906 1.017 12,25%
-Shader 18 93 106 13,98%
-Shader 19 420 474 12,86%
-Shader 20 235 269 14,47%
-Shader 21 296 338 14,19%
-Shader 22 411 465 13,14%
-Shader 23 438 493 12,56%
-Shader 24 347 393 13,26%
-Shader 25 383 436 13,84%
-Shader 26 380 433 13,95%
------------------------------------------------
169.61 169.61 Diff
default OC'ed
------------------------------------------------
Codecreatures 130,8 143,5 9,71%
-max 198 222 12,12%
------------------------------------------------
TR6:AoD (paris3) 155,0 173,5 11,94%
Doom3 (demo1) 128,3 143,8 12,08%
FarCry 1.3 (trai.)
- 1280x1024 161,7 172,9 6,95%
- 1280x1024 HDR 134,4 143,7 6,94%
HL2:LC VST (HDR) 148,4 150,9 1,64%
F.E.A.R. (ingame)
- 1280x1024 95 107 12,63%
- 1280x1024 min 45 50 11,11%
- 1280x1024 max 242 271 11,98%
Sam II (greendale)
- 1280x1024 84,8 95,5 12,62%
- 1280x1024 min 34 31 - 8,82%
- 1280x1024 max 304 294 - 3,29%
CoD II (dargo) 68,8 75,3 9,45%
Quake IV (guru5) 157,6 174,8 10,91%
Prey (guru3D) 124,2 141,9 14,25%
Lost Planet
- 1280x960 Snow 38,7 43,5 12,40%
- 1280x960 Cave 60,3 64,2 6,47%
STALKER (wesker)
- 1280x1024 70,9 80,1 12,96%
- 1280x1024 min 2 2 0,00%
- 1280x1024 max 216 293 35,65%
Crysis
- 12x10 vhigh 27,2 30,9 13,49%
- 12x10 vhigh min 22 24 9,09%
- 12x10 vhigh max 32 36 12,50%
UT3: ShangriLa 83,6 94,2 12,74%
WiC Demo maxed
- 1280x1024 <> crash -
- 1280x1024 min <> crash -
- 1280x1024 max <> crash -
------------------------------------------------
Vertex-S. simple 1525,69 2374,81 55,65%
Den Wert find ich besonders eindrucksvoll..... :D
Würdest Du meine Treiber-Kommentare gelesen haben, dass wüsstest Du, dass es genau 2 Werte bei den Murksern gibt, die man ignorieren muss. Das ist zum einen der... wer hätte das gedacht?... "Vertex simple" Test beim Murks06 und zum anderen der CPU1-Test beim Murks05.
Der Rest ist im rein synthetischen Umfeld recht verläßlich...
Razor
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