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WarSlash
2008-08-28, 05:16:22
Gibt es aktuelle Configs für Doom3 die mal auf ne 8800 GTX optimiert worden sind?

Im Netz finde ich nur "alte" Configs, die auf damalige Hardware optimiert wurden.

Ich habe hier mal eine Config für meine 8800GTX erstellt/optimiert!

1680x1050@16xQAA,16xAF Very Ultra High für
8800GTX 768 und 4 GB RAM
Creative X-Fi 5.1 OpenAL

Wäre schön, wenn man einer nachschaut. Vielleicht kann man ja noch mehr rausholen!!!

unbindall
bind "TAB" "_impulse19"
bind "ENTER" "_button2"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "/" "_impulse14"
bind "0" "_impulse10"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "[" "_impulse15"
bind "\" "_mlook"
bind "]" "_impulse14"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "f" "_impulse11"
bind "q" "_impulse9"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientMessageMode"
bind "w" "_forward"
bind "y" "clientMessageMode 1"
bind "z" "_zoom"
bind "BACKSPACE" "clientDropWeapon"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "CTRL" "_attack"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveup"
bind "MOUSE3" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "1"
seta s_useOpenAL "1"
seta s_libOpenAL "openal32.dll"
seta s_numberOfSpeakers "6"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "1050"
seta r_customWidth "1680"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "16"
seta image_downSizeLimit "3072"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "3072"
seta image_downSizeSpecularLimit "768"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "2048"
seta image_cacheMinK "4096"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "0"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "16"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta gui_filter_game "0"
seta gui_filter_idle "0"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_clientDownload "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "3.301587"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_guid ""
seta com_preloadDemos "0"
seta com_compressDemos "0"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "768"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_machineSpec "3"
seta g_decals "1"
seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_showBrass "0"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.6"
seta g_armorProtection "0.3"
seta g_damageScale "1"
seta g_nightmare "0"
seta g_bloodEffects "1"
seta r_aspectRatio "2"
seta g_fov "100"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "1"

violator366
2008-09-15, 19:04:25
Servus,

ist nicht sehr aktuell, aber vielleicht dein Geschmack.

http://ucguides.savagehelp.com/Doom3/FPSConfigs.htm

LG

3dzocker
2008-09-17, 20:59:09
Hier mal meine autoexec.cfg


seta r_shadows "1"
seta r_useDepthBoundsTest "0"
seta image_roundDown "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipOverlays "0"
seta r_skipPostProcess "0"
seta r_skipBlendLights "0"
seta r_skipDynamicTextures "0"
seta r_skipNewAmbient "0"
seta image_forceDownSize "0"
seta ui_showGun "1"
seta image_ignoreHighQuality "0"
seta g_decals "1"

seta com_allowconsole "1"
bind F12 toggle com_showFPS
seta image_useCache "0"
seta image_cacheMegs "192"
seta image_cacheMinK "3072"
seta r_brightness "1"
seta r_gamma "1.3"
seta r_displayRefresh "85"
seta com_videoRam "256" - hab jetzt ne 512MB Graka, also müsste hier ne 512 stehen
seta com_purgeAll "1"
seta com_fixedtic "0"
seta r_orderIndexes "1"
seta r_usePortals "1" - mit 0 wurde das Game auf meiner X800XT unspielbar, ca. 2-3fps
seta r_lightscale "2"
seta r_skipParticles "0"
seta r_skipDiffuse "0"
seta r_skipUpdates "0"
seta r_skipDeforms "0"
seta r_skipFogLights "0"
seta r_skipTranslucent "0"
seta r_skipInteractions "0"
seta r_skipMegaTexture "0"
seta r_skipGuiShaders "0"
seta r_renderer "best"
seta r_ignoreGLErrors "1"
seta r_useStateCaching "1"
seta r_useVertexBuffers "1"
seta r_useCachedDynamicModels "1"
seta r_useConstantMaterials "0"
seta r_useNV20MonoLights "0"
seta r_aspectratio "0"
seta r_useLightPortalFlow "1"
seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta g_showBrass "1"
seta g_showHUD "1"
seta g_showPlayerShadow "1"
seta g_nightmare "1"
seta g_bloodEffects "1"
seta g_skipViewEffects "0"
seta g_fov "90"
seta g_skipFX "0"
seta g_skipParticles "0"
seta image_usePrecompressedTextures "0" - mit 1 werden die .dds verwendet, mit 0 die unkomprimierten .tga
seta image_useNormalCompression "0"
seta image_useCompression "0"
seta image_preload "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_downSizeBump "0"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecular "0"
seta image_downSizeSpecularLimit "512"
seta image_downSize "0"
seta image_downSizeLimit "1024"
seta r_vertexBufferMegs "48"
seta r_useInfiniteFarZ "0"
seta r_useIndexBuffers "0"
seta image_lodbias "0"

seta r_multiSamples "4" - geht auch mehr
seta r_znear "5" - auf tweakguides lesen, weiß ich net mehr ;)
seta r_mode "7" - Auflösung
seta image_anisotropy "16"

seta r_useOptimizedShadows "0"
seta r_useTwoSidedStencil "1"
seta r_useTurboShadow "1" - mit 0 gabs bei mir Schattenfehler, zumindest auf X800XT

seta cm_backFaceCull "0"
seta r_useShadowCulling "0"
seta r_useLightCulling "0"
seta r_useCulling "0"
seta r_useShadowVertexProgram "1"
seta r_useShadowProjectedCull "0"
seta r_useTripleTextureARB "1"

>>> für die ersten 4 Werte kann man glaube mehrere Werte festlegen, bringt je nach Methode paar fps, aber da ich jetzt ne HD4850 hab hab ichs deaktiviert

s_force22kHz "0"
s_numberOfSpeakers "2"
s_clipVolumes "0"
s_useOcclusion "1"
s_noSound "0"


ansonsten noch hier lesen:

http://www.tweakguides.com/Doom3_7.html

und hier:

http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm

tschau