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nagus
2003-01-11, 20:30:25
ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768), X8R8G8B8 (D24X8)
HAL (pure hw vp): RADEON 9700/9500 SERIES

benchmark info
bump mapping: on
shadows: on
overdraw: 8



back to front
----------------------------------------------------------------------

1-pass: 46.61 fps 269.84 mio pixel/s 20.19 mio triangles/s
2-pass: 51.32 fps 330.18 mio pixel/s 33.35 mio triangles/s


50% back to front and 50% front to back
----------------------------------------------------------------------

1-pass: 52.67 fps 186.39 mio pixel/s 22.81 mio triangles/s
2-pass: 54.71 fps 228.80 mio pixel/s 35.54 mio triangles/s


front to back
----------------------------------------------------------------------

1-pass: 69.97 fps 90.09 mio pixel/s 30.31 mio triangles/s
2-pass: 58.02 fps 112.07 mio pixel/s 37.70 mio triangles/s

Quasar
2003-01-11, 20:41:09
Schöne Zahlen, nagus. Was sagen die uns?

nagus
2003-01-11, 21:14:32
Originally posted by Quasar
Schöne Zahlen, nagus. Was sagen die uns?

schau in die readme.txt ;)

Quasar
2003-01-11, 21:30:21
This is a small too, for testing, how efficient the z-rejection is performed on a VPU.
Und nu?
Was sagen die Pixelangaben aus?

dildo4u
2003-01-11, 23:22:32
video mode / device info
(1024x768), X8R8G8B8 (D24X8)
HAL (pure hw vp): RADEON 9700/9500 SERIES

benchmark info
bump mapping: on
shadows: on
overdraw: 8



back to front
----------------------------------------------------------------------

1-pass: 37.62 fps 217.82 mio pixel/s 16.30 mio triangles/s
2-pass: 42.58 fps 273.91 mio pixel/s 27.66 mio triangles/s


50% back to front and 50% front to back
----------------------------------------------------------------------

1-pass: 43.87 fps 155.24 mio pixel/s 19.00 mio triangles/s
2-pass: 45.13 fps 188.77 mio pixel/s 29.32 mio triangles/s


front to back
----------------------------------------------------------------------

1-pass: 57.97 fps 74.64 mio pixel/s 25.11 mio triangles/s
2-pass: 47.95 fps 92.61 mio pixel/s 31.15 mio triangles/s
9700pro@325/620

nagus
2003-01-12, 00:07:57
Originally posted by Quasar

Und nu?
Was sagen die Pixelangaben aus?

wieviel pixel/sek bei den verschiedenen render-methoden gezeichnet werden?