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Axel89
2019-02-15, 23:35:52
im gettin stutter all the time please what shuld i do!!? i get like hiccup and lags! im using two 1080 ti Sli 8x8 3440-1440 Gsync
please help
it is probably the fault of the 8\8 configuration. You need a cpu with 40 pcielanes or a mobo with plx pex chip
Any Anthem flickering fix ?
Dennis333319
2019-02-16, 02:03:03
Anthem SLI Profile in new driver seems not to work (flickering).
Any solutions here ?
Blaire
2019-02-16, 02:59:08
Metro Exodus - SLI:
Momentan wohl nicht zu gebrauchen, siehe hier !
https://invidio.us/watch?v=U670y84uvM4
Da wird sich auch nichts finden lassen und unter DX11 möchte das auch niemand ernsthaft spielen wollen. :wink: Man kann zwar TAA manuell deaktivieren, nur hängen da noch andere Effekte mit dran und das macht absolut keinen Sinn mehr.
Far Cry New Dawn: It's using same engine of Far cry V...So The Far Cry V SLI bits works well with it.
Does not work properly, it shows random Flicker and Shadow-Corruption. Also TAA doesnt work, i would prefer playing with SingleGPU. Please check carefully before posting new profile.
namheovang
2019-02-16, 03:16:36
Da wird sich auch nichts finden lassen und unter DX11 möchte das auch niemand ernsthaft spielen wollen. :wink:
Does not work properly, it shows random Flicker and Shadow-Corruption. Also TAA doesnt work, i would prefer playing with SingleGPU.
It is the same of Far cry V on the official Nvidia SLi profile(the same problems...it's Ubisuk stupid engine;D)
Update:TAA get back to work in SLi...details will come later:)
namheovang
2019-02-16, 03:24:48
As I post in my last post about the Anthem SLi. Nvidia SLi profile have the same issues as it was on demo.
EA also updated Apex Legends, and in this update, my Sli does not works any more...I will try to fix it later.
Babarecords
2019-02-16, 05:51:43
Da wird sich auch nichts finden lassen und unter DX11 möchte das auch niemand ernsthaft spielen wollen. :wink: Man kann zwar TAA manuell deaktivieren, nur hängen da noch andere Effekte mit dran und das macht absolut keinen Sinn mehr.
Naja, ich zockte es ja unter DX11, Gründe kennst ja bei mir.
Was anderes als Rückgabe kam mir z.Z. nicht in den Sinn, das Paket ist einfach noch zu unrund für mich und zum "Support" und "Kundenservice" vom Epic Store kann ich atm nur eins sagen .....
┌∩┐(◣_◢)┌∩┐
Axel89
2019-02-16, 10:42:41
Da wird sich auch nichts finden lassen und unter DX11 möchte das auch niemand ernsthaft spielen wollen. :wink: Man kann zwar TAA manuell deaktivieren, nur hängen da noch andere Effekte mit dran und das macht absolut keinen Sinn mehr.
Does not work properly, it shows random Flicker and Shadow-Corruption. Also TAA doesnt work, i would prefer playing with SingleGPU. Please check carefully before posting new profile.
in Metro profile, the problem is not the TAA (I manually disabled it, but the flickering of the lights and the latent images remains)
Blaire
2019-02-16, 15:18:12
in Metro profile, the problem is not the TAA (I manually disabled it, but the flickering of the lights and the latent images remains)
I used a different SLI-profile for my tests and only TAA prevents better SLI-Scaling, w/o TAA it scales very well, but if you disable TAA as a result, rasterized Lighting-Effects and/or other like Bullet Lighter are complete missing. So I did not have to waste time anymore...
Axel89
2019-02-16, 16:15:49
I used a different SLI-profile for my tests and only TAA prevents better SLI-Scaling, w/o TAA it scales very well, but if you disable TAA as a result, rasterized Lighting-Effects and/or other like Bullet Lighter are complete missing. So I did not have to waste time anymore...
You're right. I tried a series of stable combinations (0x0xxx2xxx) but with TAA there is low gpu utilization (60% max): without TAA the use of the gpu rises up to 98% (with the loss of light effects). There is no way without developer intervention.
Babarecords
2019-02-16, 17:17:09
Haben die Entwickler nicht vor dem RLS behauptet das der Fokus der Entwicklung auf den PC gelegt wurde ? Dann wundert es mich umso mehr das mir hier ein User aus dem Forum geschrieben hat das er in einer der configs bzw . ini´s. xbox Einträge gefunden hat....toller Port !!
Die sollen gefälligst einen Patch entwickeln womit SLI wieder geht, in 4k oder höher und extreme presets würde das dem Spiel echt gut tun wenn SLI sauber und vernünftig läuft wie bei Metro Redux.
Axel89
2019-02-16, 18:05:09
Haben die Entwickler nicht vor dem RLS behauptet das der Fokus der Entwicklung auf den PC gelegt wurde ? Dann wundert es mich umso mehr das mir hier ein User aus dem Forum geschrieben hat das er in einer der configs bzw . ini´s. xbox Einträge gefunden hat....toller Port !!
Die sollen gefälligst einen Patch entwickeln womit SLI wieder geht, in 4k oder höher und extreme presets würde das dem Spiel echt gut tun wenn SLI sauber und vernünftig läuft wie bei Metro Redux.
RTX owners, who say they can play with Metro maxed with just one card, can try to set Extreme Quality ... 20 fps on 2080ti. There is no way to max this game without SLI\mgpu.
Noiseovore
2019-02-17, 10:56:26
As I post in my last post about the Anthem SLi. Nvidia SLi profile have the same issues as it was on demo.
EA also updated Apex Legends, and in this update, my Sli does not works any more...I will try to fix it later.
I have try your GTX profil on this last APEX update with Nvidia Drivers 418.81, That's work always fine like before.
NAMHEOVANG Approuved as SLI Master !!!
I Just try your GTX Profil for APEX Legends
Where you used:
SLI Bits DX1x: 0x080000F5 With Sli Specific Hack DX1x: 0x00110000 (Battlefield 1) on AFR only for GTX (not RTX)
It works perfectly! Thanks Again
https://i.ibb.co/Gkg5Mnh/R5-Apex-2019-02-11-18-31-44-358.jpg https://i.ibb.co/Ldw34b3/R5-Apex-2019-02-11-18-37-42-238.jpg
EDIT: on your Improved GTX Profil , you have just removed the Sli Specific Hack DX1x: [B]0x00110000 (Battlefield 1) ?
why i cant find the selection of sli specific hack dx1x?
blacskite
2019-02-18, 18:23:12
here is the fix !
Best SLI fix so far for Apex!
https://www.youtube.com/watch?v=AOBMl6-UJQI&t=139s
I’m getting that too, and some artifacts using two gtx 1080
blacskite
2019-02-18, 18:24:58
I was about to buy a new System just for 16x Sli config bur turns out there is noo ned!
https://www.youtube.com/watch?v=AOBMl6-UJQI&t=139s
it is probably the fault of the 8\8 configuration. You need a cpu with 40 pcielanes or a mobo with plx pex chip
Axel89
2019-02-18, 18:48:36
I was about to buy a new System just for 16x Sli config bur turns out there is noo ned!
https://www.youtube.com/watch?v=AOBMl6-UJQI&t=139s
I had an 8\8 system, but sli in this configuration does not make sense (unless you have nvlink).
With Sottr in dx12 4k all maxed and SMAAT2x, I did 52 fps (now 71), Deus Ex Mankind Divided dx11 ultra TAA I did 53 fps (now 64), FFXV and Hellblade did not scale (now +60% and +50% fps, respectively).
There is no need to change the whole system, just get a motherboard with a PLX PEX chip (I have a 7700k, I have not 40 pcilanes on the cpu, but the PLX allows to have a 16\16 system)
Omegaferrari
2019-02-19, 00:13:11
here is the fix !
Best SLI fix so far for Apex!
https://www.youtube.com/watch?v=AOBMl6-UJQI&t=139s
I will try it see how it goes
Omegaferrari
2019-02-19, 00:40:53
here is the fix !
Best SLI fix so far for Apex!
https://www.youtube.com/watch?v=AOBMl6-UJQI&t=139s
tested it , doesnt work for me , i get a black screen, after the character selection (which by the way flickers a lot as said in the video) i get everything rendered in black no 3d renders
Blaire
2019-02-19, 02:40:15
Haben die Entwickler nicht vor dem RLS behauptet das der Fokus der Entwicklung auf den PC gelegt wurde ? Dann wundert es mich umso mehr das mir hier ein User aus dem Forum geschrieben hat das er in einer der configs bzw . ini´s. xbox Einträge gefunden hat....toller Port !!
Die sollen gefälligst einen Patch entwickeln womit SLI wieder geht, in 4k oder höher und extreme presets würde das dem Spiel echt gut tun wenn SLI sauber und vernünftig läuft wie bei Metro Redux.
Ich wünschte die einzelnen Grafik Detail-Settings wären mehr transparent und individuell anpassbar, doch leider gibt es nur vorgefertigte Detail-Stufen. Denn mit nur "Medium-Details" skaliert SLi sogar recht ordentlich, mit zwei RTX 2080Ti erreicht man dann schnell zwischen 35-60fps bei wahnwitziger 7680x4320 Auflösung! "High", "Ultra" oder "Extreme"-Presets skalieren im SLI dann leider nicht mehr vernünftig.
Trotzdem , das könnte ein guter "Trade-Off" sein, für Leute welche eher ein knackigeres Gesamtbild vorziehen, statt eher subtiler Schatten-Spielerei. ;) Möglicherweise gibt es ja einige Ingame-Console Commands welche man nutzen kann um die Möglichkeiten mit SLI besser auszuschöpfen, aber dazu ist mir bisher zu wenig bekannt.
https://abload.de/img/metro_exodusr5jcy.png
https://s1.imagebanana.com/file/190219/thb/nSZrMryw.png (https://www.imagebanana.com/s/1338/nSZrMryw.html)https://abload.de/thumb/metroexodus-settings-30kty.jpg (http://abload.de/image.php?img=metroexodus-settings-30kty.jpg)https://abload.de/thumb/metroexodus-settings-hwjrt.jpg (http://abload.de/image.php?img=metroexodus-settings-hwjrt.jpg)
Update 4.3.: Einem Youtube-User ist es geglückt per EXE-Modifizierung bessere SLI-Skalierung freizuschalten , nachdem die Ingame-Optionen ja wie bereits von mir erwähnt, nur sehr spärlich Einstell-Optionen zulassen scheint dieser Weg mehr Möglichkeiten anzubieten. Wenn man den Eintrag "meta_ssr" mit "........" in der originalen "MetroExodus.exe" (Unter "Steam\steamapps\common\metro exodus) ersetzt, funktionieren dann auch die Grafik-Presets "High" , "Ultra" und "Extreme" mit SLI in angemessenen Rahmen und guter GPU-Auslastung zweier GeForce-Grafikkarten!
Die Screen Space Reflektionen werden offenbar auch nur zum Teil deaktiviert, genauere Vergleichstests werden ich noch vornehmen, aktuell finde ich diesen "Tweak" sehr brauchbar @ Credits to YT-User "Kamiccolo Freeman (https://www.youtube.com/watch?v=Xc7SmXtdmiQ)"
Zitat Kamiccolo Freeman (https://www.youtube.com/watch?v=Xc7SmXtdmiQ) (Youtube-User):
"To enable sli in Metro Exodus you need to modify the metroexodus.exe itself in a hex editor. I used Hex Workshop v6.8. You need to find (meta_ssr) and replace it with (........) essentially removing forced screen space reflections when using high, ultra and extreme preset. This is pretty easy to do open the metroexodus.exe with Hex Workshop. Then press control F and search for (meta_ssr) in text."
Source: https://www.youtube.com/watch?v=Xc7SmXtdmiQ
Allerdings ist das von ihm verwendete SLI-Profile nicht brauchbar, da es Flackern bei verschiedenen Lichtquellen, als auch schwarze Balken verursacht und den Inputlag durch den verwendenten SLI-Hack erhöht, das kann man so dann nicht zu 1:1 übernehmen...
Ich hatte daher versucht, das Profile etwas zu "entschärfen" um mögliche Grafik-Probleme/Corruption eben so gut es eben geht zu minimieren!
Eine erste mögliche alternative Profile-Variante wäre diese hier, allerdings muss ich das noch etwas ausführlicher checken und das dauert einige Zeit... Getestet wurde diese mit 2-Way RTX 2080Ti @ NVLink mit 5120x2880 Auflösung , "Extreme"-Preset, Tessellation + Hairworks + Advanced PhysX aktiviert mit der aktuellen Steam-Version 1.0.0.2.
https://abload.de/img/metroexodus-sli-profiaokzf.png
https://abload.de/thumb/metroexodus-5kk2jr5.jpg (http://abload.de/image.php?img=metroexodus-5kk2jr5.jpg)https://abload.de/thumb/metroexodus_5120x2880lsjax.jpg (http://abload.de/image.php?img=metroexodus_5120x2880lsjax.jpg)https://abload.de/thumb/metroexodus_5120x28805qkrc.jpg (http://abload.de/image.php?img=metroexodus_5120x28805qkrc.jpg)https://abload.de/thumb/metroexodus-ssr54kbx.jpg (http://abload.de/image.php?img=metroexodus-ssr54kbx.jpg)https://abload.de/thumb/metroexodus-taiga9bksc.jpg (http://abload.de/image.php?img=metroexodus-taiga9bksc.jpg)https://abload.de/thumb/metroexodus-5k-scene2sj7u.jpg (http://abload.de/image.php?img=metroexodus-5k-scene2sj7u.jpg)
*Getestet mit zwei GeForce RTX 2080Ti @ 2-Way SLI (NVLink) + 419.35 WHQL Game-Ready-Driver
Download der jeweils aktuell modifizierten "MetroExodus.exe" gibt es hier:
Steam - Version : https://drive.google.com/file/d/1JpZ042IcYTue9whFQ_TqUKyPMjoAeUAp/view
Epic - Version : https://drive.google.com/file/d/1WalB2bfNPN5zZhIgAmqQpAWMJZA1hE1E/view
Babarecords
2019-02-19, 08:13:53
Ich wünschte die einzelnen Grafikdetail-Settings wären mehr transparent, leider gibt es nur vorgefertigte Detail-Stufen. Denn mit nur "Medium-Details" skaliert SLi sogar recht ordentlich, mit zwei RTX 2080Ti erreicht man dann schnell zwischen 35-60fps bei wahnwitziger 7680x4320 Auflösung! "High", "Ultra" oder "Extreme"-Presets skalieren im SLI dann leider nicht mehr vernünftig.
Trotzdem , das könnte ein guter "Trade-Off" sein, für Leute welche eher ein knackigeres Gesamtbild vorziehen, statt eher subtiler Schatten-Spielerei. ;) Möglicherweise gibt es ja einige Ingame-Console Commands welche man nutzen kann um die Möglichkeiten mit SLI besser auszuschöpfen, aber dazu ist mir bisher zu wenig bekannt.
https://abload.de/img/metro_exodusr5jcy.png
https://s1.imagebanana.com/file/190219/thb/nSZrMryw.png (https://www.imagebanana.com/s/1338/nSZrMryw.html)https://abload.de/thumb/metroexodus-settings-30kty.jpg (http://abload.de/image.php?img=metroexodus-settings-30kty.jpg)https://abload.de/thumb/metroexodus-settings-hwjrt.jpg (http://abload.de/image.php?img=metroexodus-settings-hwjrt.jpg)
Ich verstehe, alles in allem liest sich das aber eher so, als sei dieses SLI Profil eher was für " schmerzfreie " zu " empfehlen " die teils mit gröberen Abstrichen leben können, sehe ich das richtig ?
Blaire
2019-02-20, 03:21:50
Ich verstehe, alles in allem liest sich das aber eher so, als sei dieses SLI Profil eher was für " schmerzfreie " zu " empfehlen " die teils mit gröberen Abstrichen leben können, sehe ich das richtig ?
Würde ich so nicht sagen wollen, das ist noch akzeptabel meiner Meinung, die sichtbaren Einbußen halten sich in Grenzen, sicher gibt es reduzierte Details ( verringertes Terrain-LOD, weniger schattierte Szenen und weniger Lichtquellen/Shafts, leider auch keine SSR's...) aber an der Texture-Qualität ändert sich nichts. Im Gegenzug kannst du halt höhere Auflösungen nutzen... Leider sind die 5 Qualitäts-Stufen auch strikt vorgegeben, man kommt nicht an die einzelnen Settings ran, sonst könnte man die Möglichkeiten von SLI noch besser ausschöpfen.
Und Abstriche muss man so oder so machen... RT-Global Illumination & DLSS gibt es ja auch nur unter DX12 und da fällt MultiGPU ja ganz flach...
Babarecords
2019-02-20, 03:27:52
Würde ich so nicht sagen wollen, das ist noch akzeptabel meiner Meinung, die sichtbaren Einbußen halten sich in Grenzen, sicher gibt es reduzierte Details ( verringertes Terrain-LOD, weniger schattierte Szenen und weniger Lichtquellen/Shafts, leider auch keine SSR's...) aber an der Texture-Qualität ändert sich nichts. Im Gegenzug kannst du halt höhere Auflösungen nutzen... Leider sind die 5 Qualitäts-Stufen auch strikt vorgegeben, man kommt nicht an die einzelnen Settings ran, sonst könnte man die Möglichkeiten von SLI noch besser ausschöpfen.
Und Abstriche muss man so oder so machen... RT-Global Illumination & DLSS gibt es ja auch nur unter DX12 und da fällt MultiGPU ja ganz flach...
Danke für die Info, dann speicher ich das Profil schonmal für später ab. Hoffentlich wird es noch nativen MGPU Support nachgepatched geben, auch wenn ich mir z.Z. wenig Hoffnung mache bei der Faulheit der Entwickler.
Omegaferrari
2019-02-20, 05:07:56
Is there a SLI profile for Fortnite?
Guest
2019-02-22, 00:20:26
--MONSTER HUNTER WORLD--
Hello there.
i have been doing some tests with nvinspector and I think i have found a good parameters setup with no flickering or i can not see it :)
2 x 1070 (latest nvidia drivers 418.91 && nvidia Profile Inspector 2.1.3.20) - 40Gb of swap file
I have setup nvidia control panel 3D settings with:
-energy control --> max performance
-threaded optimization --> On
-triple buffer --> ON
Just use the main profile located at first post of this steam thread:https://steamcommunity.com/app/582010/discussions/3/1745594817442794507/
and modify the SLI Broadcast (DX1x) --> 0x00000001
1 - Compatibility ------------------
- SLI BroadCast (DX1x) --> 0x00000001 DYNAMIC_BROADCAST_RENDER_TO_TEXTURE - Use broadcast to render interframe depandent content
- SLI compatibility bits --> 0x00000000 (Dassault Systemes SolidWorks 2019 and above, Dassault Systemes SolidWorks 2014 - 2016, Dassault Systemes SolidWorks 2017 to 2018)
- SLI compatibility bits (DX10 + DX11) --> 0x080222F5 (Batman: Arkham Origins)
- SLI compatibility bits (DX12) --> 0x00000000
- SLI Specific Hacks (DX1x) --> 0x00000100 FORCE_REPORT_NO_SLI_SUPPORT_FROM_NVAPI - If applition has buggy its own SLI support we need to do SLI magic in the driver and force app think it's run on single GPU
2 - Sync and Refresh -----------
- Máximum pre-rendered frames --> 1
- Triple buffering --> On
- Vertical Sync --> Force On (remember to deactivate V-sync in-game)
- Texture filetring - Negative LOD bias --> Allow
6 - SLI ------------------------
all count && mode options in --> AUTOSELECT
Cheers!
RUN4Y0URL1F3
2019-02-22, 01:43:04
Danke für die Info, dann speicher ich das Profil schonmal für später ab. Hoffentlich wird es noch nativen MGPU Support nachgepatched geben, auch wenn ich mir z.Z. wenig Hoffnung mache bei der Faulheit der Entwickler.
Check this profile out!
https://www.reddit.com/r/nvidia/comments/arr133/metro_exodus_sli_profile_for_dx11_tested_on_2080ti/
Suzerain
2019-02-23, 20:09:26
Are there SLI profiles that work well (scaling, no issues) for the following games?
1.) Anthem
2.) Metro Exodus
3.) Far Cry New Dawn
4.) Resident Evil 2 Remake
Axel89
2019-02-23, 23:39:22
Are there SLI profiles that work well (scaling, no issues) for the following games?
1.) Anthem
2.) Metro Exodus
3.) Far Cry New Dawn
4.) Resident Evil 2 Remake
1) profile included in the latest nvidia drivers
2) only if you set medium quality
3) profile included in the latest nvidia drivers
4) some pages back
Noiseovore
2019-02-24, 03:41:40
BATTLEFIELD V since the last update, the game forcing 1 GPU Usage! i will search if we can for force SLI.
So strange i didnt change my nvidia drivers.
EDIT: I found a Temporary Solution:
On Nvidia Inspector make your Battlefield V Profil as nvidia Default!
make your changes (bits "0x080116F5" or "0x2A0115F5" with or without SLI specifics hacks DX1x "0x00110000 (Battlefield 1)" as you want.
After pressing "Apply Changes" on NVI
With Explorer, Go on "\ProgramData\NVIDIA Corporation\DRS"
edit Proprieties of "nvdrsdb0.bin" and "nvdrsdb1.bin" set Them as "READ ONLY"
Now SLI profiles works again.
(( ??? Really the game force the defaut nvidia profil on startup ??? ))
:devil:Devil Nvidia RTX, DLSS, Ray Tracing game partnership !!:ucrazy3:;D
jan90
2019-02-24, 06:27:46
1) profile included in the latest nvidia drivers
2) only if you set medium quality
3) profile included in the latest nvidia drivers
4) some pages back
Anthem does not support SLI at the moment, if you look in nvidia inspector its forced to single card.. if you change the bits and force afr/4cards, the game ignores that and will use one card only... maybe its working with the solution from battlefield 5 :)
Axel89
2019-02-24, 09:31:27
BATTLEFIELD V since the last update, the game forcing 1 GPU Usage! i will search if we can for force SLI.
So strange i didnt change my nvidia drivers.
EDIT: I found a Temporary Solution:
On Nvidia Inspector make your Battlefield V Profil as nvidia Default!
make your changes (bits "0x080116F5" or "0x2A0115F5" with or without SLI specifics hacks DX1x "0x00110000 (Battlefield 1)" as you want.
After pressing "Apply Changes" on NVI
With Explorer, Go on "\ProgramData\NVIDIA Corporation\DRS"
edit Proprieties of "nvdrsdb0.bin" and "nvdrsdb1.bin" set Them as "READ ONLY"
Now SLI profiles works again.
(( ??? Really the game force the defaut nvidia profil on startup ??? ))
:devil:Devil Nvidia RTX, DLSS, Ray Tracing game partnership !!:ucrazy3:;D
The developers talked about something about incorrect use in multiplayer (same matter of ban for those who reduced the quality of the image below the minimum, using config. files, in order to have more fps)
Axel89
2019-02-24, 09:35:42
Anthem does not support SLI at the moment, if you look in nvidia inspector its forced to single card.. if you change the bits and force afr/4cards, the game ignores that and will use one card only... maybe its working with the solution from battlefield 5 :)
I read that the version of Anthem that was shown at e3 was working on a SLI of 1080ti and, when I read that they changed the sli profile in the last drivers, I thought they introduced a working one
jan90
2019-02-24, 10:01:53
I read that the version of Anthem that was shown at e3 was working on a SLI of 1080ti and, when I read that they changed the sli profile in the last drivers, I thought they introduced a working one
developers say sli support will come with a later patch, also dlss will come later. i guess we must wait
R1fast
2019-02-26, 06:09:44
Anthem does not support SLI at the moment, if you look in nvidia inspector its forced to single card.. if you change the bits and force afr/4cards, the game ignores that and will use one card only... maybe its working with the solution from battlefield 5 :)
Neither does FCND. Just because they 'added or updated' an SLI profile doesn't mean it works. :)
The FC5 profile works okay but as pointed out earlier in the thread there are artifacts and occasional stutters.
PS - has anyone had success with 'disable fullscreen optimizations' in FCND? It worked well in FC5 to reduce stutters but gives me error 0xc000018 in FCND for some reason.
TheBadFrag
2019-03-01, 17:16:50
Has anyone a somewhat playable profile for The Division 2? 0x081100F5 with AFR kinda works but still lots of flicker.
Noiseovore
2019-03-01, 22:34:02
SLI profiles for FarCry New Dawn and Apex Legend added on Nvidia Drivers 419.17 22.02.2019
For The Division II Open Beta, i will try the "0x080000F5" like The First Division When my download will be finish
Omegaferrari
2019-03-03, 15:44:59
SLI profiles for FarCry New Dawn and Apex Legend added on Nvidia Drivers 419.17 22.02.2019
For The Division II Open Beta, i will try the "0x080000F5" like The First Division When my download will be finish
Did it work well?
Blaire
2019-03-04, 00:56:31
Danke für die Info, dann speicher ich das Profil schonmal für später ab. Hoffentlich wird es noch nativen MGPU Support nachgepatched geben, auch wenn ich mir z.Z. wenig Hoffnung mache bei der Faulheit der Entwickler.
Dank eines findigen Youtube-Users kann man offenbar per EXE-Modifizierung auch die höheren Grafik-Settings in "Metro: Exodus" im DX11 SLI-Modus sinnvoll nutzen, siehe folgenden Link:
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
jan90
2019-03-04, 18:10:40
Dank eines findigen Youtube-Users kann man offenbar per EXE-Modifizierung auch die höheren Grafik-Settings in "Metro: Exodus" im DX11 SLI-Modus sinnvoll nutzen, siehe folgenden Link:
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
Hey,
danke für die Info, skaliert mit der modifizierten exe ganz gut, endlich 2160p bei extrem settings mit konstanten 60fps+ :)
nur habe ich gemerkt, das metro exodus enorm sensibel auf übertakten der gpu reagiert, musste bei beiden karten den takt verringern, musste ich noch in keinem spiel oder anwenung (fire strike, furmark etc) ^^
grüße
Axel89
2019-03-04, 21:42:06
Dank eines findigen Youtube-Users kann man offenbar per EXE-Modifizierung auch die höheren Grafik-Settings in "Metro: Exodus" im DX11 SLI-Modus sinnvoll nutzen, siehe folgenden Link:
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
I tried your new profile and the scaling is very good. Congratulations:smile:
I noticed, however, some small issues of flickering with the lights (you can see them already in the start menu) and some crashes (I do not know if related to the modified exe, the overclocking of my 1080tis or sli profile).
I tried your new profile and the scaling is very good. Congratulations:smile:
I noticed, however, some small issues of flickering with the lights (you can see them already in the start menu) and some crashes (I do not know if related to the modified exe, the overclocking of my 1080tis or sli profile).
raise voltage that fixed my issue
Babarecords
2019-03-05, 04:18:37
Dank eines findigen Youtube-Users kann man offenbar per EXE-Modifizierung auch die höheren Grafik-Settings in "Metro: Exodus" im DX11 SLI-Modus sinnvoll nutzen, siehe folgenden Link:
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
Danke für die Info, ich werde es testen und mich dann mit feedback melden.
Edit: Neues Video mit genauer Anleitung veröffentlicht
https://invidio.us/watch?v=cqmiF7etxzM
Suzerain
2019-03-05, 05:24:39
Thanks for the Metro Exodus trick - there is still some flickering here and there but scaling is much better - especially on highest settings.
why turn of dof though? does that help with the flickering issues?
Blaire
2019-03-05, 05:32:10
Hey,
danke für die Info, skaliert mit der modifizierten exe ganz gut, endlich 2160p bei extrem settings mit konstanten 60fps+ :)
nur habe ich gemerkt, das metro exodus enorm sensibel auf übertakten der gpu reagiert, musste bei beiden karten den takt verringern, musste ich noch in keinem spiel oder anwenung (fire strike, furmark etc) ^^
grüße
Ja da muss man erstmal drauf kommen, wenn solch simpler Tweak ausreicht ist dann irgendwo auch peinlich und deckt die Motivation vom Entwickler dann auch klar auf. Enttäuschend, denn bislang verfügten alle Metro-Teile über SLI-Support.
I tried your new profile and the scaling is very good. Congratulations:smile:
I noticed, however, some small issues of flickering with the lights (you can see them already in the start menu) and some crashes (I do not know if related to the modified exe, the overclocking of my 1080tis or sli profile).
Thanks. Did you notice that during gameplay? I'm aware of what you mean, I was testing an different profile which should sorting out such lighting-flicker in menus, i will share it later today. Since I was played this game under DX12 and now with DX11+SLI again had to restart, it can take some time. I could also experience random Crashes with SingleGPU in DX12 mode, so i was needed to increase UV for my RTX 2080Ti's from 906mv to 930mv @ 1920mhz only for this game. Since this change i could no longer reproduce any stability-issues.
Danke für die Info, ich werde es testen und mich dann mit feedback melden.
Edit: Neues Video mit genauer Anleitung veröffentlicht
https://invidio.us/watch?v=cqmiF7etxzM
Den Aufwand kannst dir auch gleich sparen, downloade dir einfach die bereits angepasste MetroExodus.exe und gut ist. :)
Babarecords
2019-03-05, 10:46:18
Den Aufwand kannst dir auch gleich sparen, downloade dir einfach die bereits angepasste MetroExodus.exe und gut ist. :)
Theoretisch schon, aber in dem von mir verlinkten Video wird noch DoF usw. angepasst worden, ist das alles in der modding exe mit berücksichtigt worden ? das konnte ich dem ersten Video nämlich nicht entnehmen, deswegen hab ich alles händisch gemacht nach Anleitung aus dem von mir verlinkten Vid.
Konnte nach der Maßnahme und dem einfügen der neuen bits. bisher nahezu problemlos mit Ultra Settings und 4k zocken. 57Fps ( per NV Insp. FPS lock ) liegen hier trotz Settings auf Anschlag trotzdem zu 80-85% immer an, wenn noch das flimmern weiter behoben wird kann es doch noch ein echt gutes Ende mit Metro Exodus geben.
Echt peinlich das die Entwickler nicht paar Wochen mehr investiert haben um das ganze nativ anzubieten, wie bei den bisherigen Teilen. Aber jetzt bin ich in dem Wald Gebiet angekommen wo Artjom & sein Gefolge Zuflucht suche, absolut gigantisch die Athmospähre.
ツ
Blaire
2019-03-05, 17:04:41
I tried your new profile and the scaling is very good. Congratulations:smile:
I noticed, however, some small issues of flickering with the lights (you can see them already in the start menu) and some crashes (I do not know if related to the modified exe, the overclocking of my 1080tis or sli profile).
Could you please testing updated SLI-profile (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270) if the lighting-glitches in menus have disappeared? Consider also that further changes are not possible, because these AFR-flags works only in combination and are dependent on each other.
Here: https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
Theoretisch schon, aber in dem von mir verlinkten Video wird noch DoF usw. angepasst worden, ist das alles in der modding exe mit berücksichtigt worden ? das konnte ich dem ersten Video nämlich nicht entnehmen, deswegen hab ich alles händisch gemacht nach Anleitung aus dem von mir verlinkten Vid.
Bei der angepassten Executable ist lediglich SSR entfernt. Sehe auch nicht wirklich einen Sinn dahinter, da noch weiter den Rotstift anzusetzen. Aber interessant ist das natürlich trotzdem.
Could you please testing updated SLI-profile (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270) if the lighting-glitches in menus have disappeared? Consider also that further changes are not possible, because these AFR-flags works only in combination and are dependent on each other.
Here: https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
Bei der angepassten Executable ist lediglich SSR entfernt. Sehe auch nicht wirklich einen Sinn dahinter, da noch weiter den Rotstift anzusetzen. Aber interessant ist das natürlich trotzdem.
Im using the updated sli profile and i havent found no anomalies yet im in the desert..
Theres some weird flickering far in the rocks but i saw it also on single gpu so is not the profile..
Axel89
2019-03-05, 22:05:45
Could you please testing updated SLI-profile (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270) if the lighting-glitches in menus have disappeared? Consider also that further changes are not possible, because these AFR-flags works only in combination and are dependent on each other.
Here: https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
Bei der angepassten Executable ist lediglich SSR entfernt. Sehe auch nicht wirklich einen Sinn dahinter, da noch weiter den Rotstift anzusetzen. Aber interessant ist das natürlich trotzdem.
Hi, Blaire, I tested your new profile.
The lighting-glitches have disappeared :smile:
it also seems more stable (but I should test better)
I noticed that there is an asymmetric use of GPUs (98% and 83%) with a loss of about 15 fps compared to the last profile.
This screen is taken from the last profile you made
https://i.postimg.cc/MpJ5wC7L/Metro-Exodus-Screenshot-2019-03-05-21-21-31-66.png
This screen is taken from the profile of 4 \ 3 \ 2019
https://i.postimg.cc/XYTptW9Z/Metro-Exodus-Screenshot-2019-03-05-21-26-40-37.png
Is it only mine problem?
Edit:
I did some other tests with the profiles, I report my results:
-The profile of 4-3-2019 has a better scaling (75%), but if I increase the frequency on the core of the GPU, flickering of the lights and crashes appear (I briefly tested with the stock frequencies of my 2 1080ti and it does not seem to me to have seen flickering or crash ... need longer tests)
-The profile of 5-3-2019 has a worse scaling (42%), but it is more stable and if I overclock my GPUs, there are no flickering or crash (need longer tests)
Blaire
2019-03-06, 00:08:50
Hi, Blaire, I tested your new profile.
The lighting-glitches have disappeared :smile:
it also seems more stable (but I should test better)
I noticed that there is an asymmetric use of GPUs (98% and 83%) with a loss of about 15 fps compared to the last profile.
This screen is taken from the last profile you made
https://i.postimg.cc/MpJ5wC7L/Metro-Exodus-Screenshot-2019-03-05-21-21-31-66.png
This screen is taken from the profile of 4 \ 3 \ 2019
https://i.postimg.cc/XYTptW9Z/Metro-Exodus-Screenshot-2019-03-05-21-26-40-37.png
Is it only mine problem?
Edit:
I did some other tests with the profiles, I report my results:
-The profile of 4-3-2019 has a better scaling (75%), but if I increase the frequency on the core of the GPU, flickering of the lights and crashes appear (I briefly tested with the stock frequencies of my 2 1080ti and it does not seem to me to have seen flickering or crash ... need longer tests)
-The profile of 5-3-2019 has a worse scaling (42%), but it is more stable and if I overclock my GPUs, there are no flickering or crash (need longer tests)
Hard to say, I need to know more details. In general, neither of these both SLI profiles should cause stability problems.
Because of the uneven GPU usage, did you already turned off "Fullscreen Optimizations" for "MetroExodus.exe" (properties->compatibility)? If you are using a G-sync monitor, could you please repeat your test with G-sync "off" if you achieve more consistent GPU-utilization and higher frame rates? Since I do not know your PC system-specs and for further troubleshooting i would prefer to communicate via private message. :wink:
https://abload.de/thumb/metro-scenek2k5m.jpg (http://abload.de/image.php?img=metro-scenek2k5m.jpg)
Hard to say, I need to know more details. In general, neither of these both SLI profiles should cause stability problems.
Because of the uneven GPU usage, did you already turned off "Fullscreen Optimizations" for "MetroExodus.exe" (properties->compatibility)? If you are using a G-sync monitor, could you please repeat your test with G-sync "off" if you achieve more consistent GPU-utilization and higher frame rates? Since I do not know your PC system-specs and for further troubleshooting i would prefer to communicate via private message. :wink:
https://abload.de/thumb/metro-scenek2k5m.jpg (http://abload.de/image.php?img=metro-scenek2k5m.jpg)
I was having crashes in the beginning but they were related to voltage on my undervolted clocks i raised them and problem solved.
Im also using reshade and msi afterburner osd which will cause some time to time CTD and i have not found that on this game so far
heres a video of my playthru
https://www.youtube.com/watch?v=Thc1eOARAP8
Axel89
2019-03-06, 18:05:52
Hard to say, I need to know more details. In general, neither of these both SLI profiles should cause stability problems.
Because of the uneven GPU usage, did you already turned off "Fullscreen Optimizations" for "MetroExodus.exe" (properties->compatibility)? If you are using a G-sync monitor, could you please repeat your test with G-sync "off" if you achieve more consistent GPU-utilization and higher frame rates? Since I do not know your PC system-specs and for further troubleshooting i would prefer to communicate via private message. :wink:
https://abload.de/thumb/metro-scenek2k5m.jpg (http://abload.de/image.php?img=metro-scenek2k5m.jpg)
I sent you a private message, let me know if it has arrived
RUN4Y0URL1F3
2019-03-07, 01:11:22
Another SLI update for Insurgency: Sandstorm
Preliminary SLI post
3DCenter SLI thread (#2924) (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11786771&postcount=2924)
Updated SLI post
3DCenter SLI thread (#3000) (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11813585&postcount=3000)
Suppose we can also change the SLI profile for Insurgency: Sandstorm.
Here combining 0x080040F1 with setting 0x00A06746 to 0x00010100 is also the best solution.
This fixes the negative scaling in the main menu, so that now the FPS is identical to single GPU.
It scales well ingame at native 3840x2160 resolution with maximum settings and TAA enabled on my 2-way 980 Ti system using 60Hz G-Sync.
But SMAA T2x breaks scaling though.
It does scale well, but the game stutters quite a bit, and feels choppy. Any suggestions?
SLIKnight
2019-03-07, 16:47:50
It does scale well, but the game stutters quite a bit, and feels choppy. Any suggestions?
That really is the nature of the way the developers "optimized" the game engine and texture loading process, and is not strictly speaking related to SLI.
Personally the game feels smooth enough for me at native 3840x2160 with TAA and 60Hz G-Sync on my 2-way 980 Ti system.
However depending on your settings and GPU usage numbers, this might be different on a more powerful system due to potential CPU limitations.
Increasing the resolution might be a potential solution to ramp up GPU usage on 2-way 1080 Ti systems or similar.
But in terms of SLI profiles, there is nothing more to be done.
RUN4Y0URL1F3
2019-03-07, 22:45:18
That really is the nature of the way the developers "optimized" the game engine and texture loading process, and is not strictly speaking related to SLI.
Personally the game feels smooth enough for me at native 3840x2160 with TAA and 60Hz G-Sync on my 2-way 980 Ti system.
However depending on your settings and GPU usage numbers, this might be different on a more powerful system due to potential CPU limitations.
Increasing the resolution might be a potential solution to ramp up GPU usage on 2-way 1080 Ti systems or similar.
But in terms of SLI profiles, there is nothing more to be done.
I’m running 2 2080 Tis, plus an i9 7900X.
Thing is, with SLI it feels a bit choppier. Although, even with a single GPU, while zooming with a 2x scope, sometimes the game skips a few frames.
You seem to be quite knowledgeable. I have a question.
Lately, the choppiness (frame skipping) of open world games is really bothering me. This usually happens while driving in games such as GTA V, Far Cry 5, Wildlands, etc. When I lower CPU intensive settings (like draw distance), the choppiness is slightly diminished, but it’s still noticeable.
I play in 4K, and this also happens with a single GPU.
What do you think causes this stuttering? Is it perhaps a DX11 limitation?
guest
2019-03-08, 01:57:14
--MONSTER HUNTER WORLD--
Hello there.
i have been doing some tests with nvinspector and I think i have found a good parameters setup with no flickering or i can not see it :)
2 x 1070 (latest nvidia drivers 418.91 && nvidia Profile Inspector 2.1.3.20) - 40Gb of swap file
I have setup nvidia control panel 3D settings with:
-energy control --> max performance
-threaded optimization --> On
-triple buffer --> ON
Just use the main profile located at first post of this steam thread:https://steamcommunity.com/app/582010/discussions/3/1745594817442794507/
and modify the SLI Broadcast (DX1x) --> 0x00000001
1 - Compatibility ------------------
- SLI BroadCast (DX1x) --> 0x00000001 DYNAMIC_BROADCAST_RENDER_TO_TEXTURE - Use broadcast to render interframe depandent content
- SLI compatibility bits --> 0x00000000 (Dassault Systemes SolidWorks 2019 and above, Dassault Systemes SolidWorks 2014 - 2016, Dassault Systemes SolidWorks 2017 to 2018)
- SLI compatibility bits (DX10 + DX11) --> 0x080222F5 (Batman: Arkham Origins)
- SLI compatibility bits (DX12) --> 0x00000000
- SLI Specific Hacks (DX1x) --> 0x00000100 FORCE_REPORT_NO_SLI_SUPPORT_FROM_NVAPI - If applition has buggy its own SLI support we need to do SLI magic in the driver and force app think it's run on single GPU
2 - Sync and Refresh -----------
- Máximum pre-rendered frames --> 1
- Triple buffering --> On
- Vertical Sync --> Force On (remember to deactivate V-sync in-game)
- Texture filetring - Negative LOD bias --> Allow
6 - SLI ------------------------
all count && mode options in --> AUTOSELECT
Cheers!
I have found that changing this setting --> the game now is not crashing randomly:
- SLI compatibility bits (DX10 + DX11) --> 0x0C0020F5 (Monster Hunter Online, Victor Vran)
Leave the other settings as describeb above.
Frankenburger
2019-03-08, 04:27:07
SLI profile for Devil May Cry 5
SLI Broadcast (DX1x) = 0x00000002
SLI Broadcast (DX1x) = 0x00000101 (This helps resolve minor flickering that Steam users have reported to me)
SLI Compatibility Bits (DX10 + DX11) = 0x080222F5
SLI Mode = Autoselect
Enable DX11 in the dmc5config.ini file in the root directory. Also, disable motion blur.
SLI Off
https://i.imgur.com/mG4ii7u.jpg
SLI On
https://i.imgur.com/U2rztwZ.jpg
Tested at maximum settings, motion blur off, 3840x2160 on SLI 1080Ti 16x/16x
Gsync on
Driver Version 417.35
SLI profile for Devil May Cry 5
SLI Broadcast (DX1x) = 0x00000002
SLI Broadcast (DX1x) = 0x00000101 (This helps resolve minor flickering that Steam users have reported to me)
SLI Compatibility Bits (DX10 + DX11) = 0x080222F5
SLI Mode = Autoselect
Enable DX11 in the dmc5config.ini file in the root directory. Also, disable motion blur.
SLI Off
https://i.imgur.com/mG4ii7u.jpg
SLI On
https://i.imgur.com/U2rztwZ.jpg
Tested at maximum settings, motion blur off, 3840x2160 on SLI 1080Ti 16x/16x
Gsync on
Driver Version 417.35
i see some flickering in the beginning
nice scaling tho 4k goes 99% no mercy lol
Blaire
2019-03-09, 22:19:09
Im using the updated sli profile and i havent found no anomalies yet im in the desert..
Theres some weird flickering far in the rocks but i saw it also on single gpu so is not the profile..
Sorry I must have missed that before. Can you tell me shortly, did you test new SLI profile with new Geforce RTX/NVLink or with an older SLI-system?
I was having crashes in the beginning but they were related to voltage on my undervolted clocks i raised them and problem solved.
Im also using reshade and msi afterburner osd which will cause some time to time CTD and i have not found that on this game so far
heres a video of my playthru
https://www.youtube.com/watch?v=Thc1eOARAP8
Thanks for that Video , did you experience any visual glitches/corruption or scaling-issues during further gameplay?
@Frankenburger: Cool, Thanks for sharing new Devil May Cry 5 - SLI Profile here! I will updating SLI-thread soon and still add this.
Edit: Your Devil May Cry 5 profile introduce several graphical glitches so we can not use that. Maybe you can find a better one?
Babarecords
2019-03-10, 17:18:07
Metro Exodus 8K EXTREME Settings [8K 60FPS] | RTX Titan SLI (NVLink)
https://www.invidio.us/watch?v=lBNdC7gScBw
Sorry I must have missed that before. Can you tell me shortly, did you test new SLI profile with new Geforce RTX/NVLink or with an older SLI-system?
Thanks for that Video , did you experience any visual glitches/corruption or scaling-issues during further gameplay?
@Frankenburger: Cool, Thanks for sharing new Devil May Cry 5 - SLI Profile here! I will updating SLI-thread soon and still add this.
Sorry I must have missed that before. Can you tell me shortly, did you test new SLI profile with new Geforce RTX/NVLink or with an older SLI-system?
Thanks for that Video , did you experience any visual glitches/corruption or scaling-issues during further gameplay?
@Frankenburger: Cool, Thanks for sharing new Devil May Cry 5 - SLI Profile here! I will updating SLI-thread soon and still add this.
1080TI sli x299 system so 16/16x
not at all, the only glitch i saw was in the train transitioning area to area only once with the grass.. It runs pretty good and scaling is almost full.
But i never run sli wildly without framecaps or any type of sync to.
bcuz of the horrible frametimes, i try to have a smooth experience while using sli, much people dont like sli bcuz they dont know how to use it even when is properly working.
Letting the card runs wild with no framecaps the frametimes are horrible and not pleaseant.. Using sli on lower resolutions are a no no in my book bcuz oc cpu bottlenecks. This is the downfall if you dont know how sli works...
wolik
2019-03-11, 22:33:44
Haben wir ein neues (tief?) Punkt erreicht? Wo das ein Spiel mit SLI spielen zu können, man muss .exe "modifizieren". Ich kann mich nicht ein mal errinern über so was... Dazu es läuft jetzt SLI ohne Probleme. Ich könnte keine Grafikfehler feststellen. 8K/30fps (lock) läut Perfekt. Für 6K/60 fps reicht meine beide 2080Ti voll.
In DMC5 lief bei mir SLI nicht. Und dort hat 8K nicht viel sinn.
Cryptonite
2019-03-14, 10:37:14
SLI profile for Devil May Cry 5
SLI Broadcast (DX1x) = 0x00000002
SLI Broadcast (DX1x) = 0x00000101 (This helps resolve minor flickering that Steam users have reported to me)
SLI Compatibility Bits (DX10 + DX11) = 0x080222F5
SLI Mode = Autoselect
Enable DX11 in the dmc5config.ini file in the root directory. Also, disable motion blur.
SLI Off
https://i.imgur.com/mG4ii7u.jpg
SLI On
https://i.imgur.com/U2rztwZ.jpg
Tested at maximum settings, motion blur off, 3840x2160 on SLI 1080Ti 16x/16x
Gsync on
Driver Version 417.35
Hi Sorry, I'm commenting in english. I am no expert by any means, only started using nvidia inspector a few weeks ago. I'd just like to report my findings. I found that especially on the first stage there is a lot of flickering with both your broadcasts so I messed around and used the broadcast for AC3 0x00000200 (Assassin's Creed III, Assassin's Creed: Liberation HD) and I have no flickering anymore that I can notice.
Thank you for your contribution.
My Screen is a 4k 60 Hz panel and I'm using 2x 1070s paired with R5 1600 and 16 gb ram, thanks to you I can get 60 FPS constant with my GPUs only running at the 70-ish % usage range
Cryptonite
2019-03-14, 12:00:02
SLI profile for Devil May Cry 5
SLI Broadcast (DX1x) = 0x00000002
SLI Broadcast (DX1x) = 0x00000101 (This helps resolve minor flickering that Steam users have reported to me)
SLI Compatibility Bits (DX10 + DX11) = 0x080222F5
SLI Mode = Autoselect
Enable DX11 in the dmc5config.ini file in the root directory. Also, disable motion blur.
SLI Off
https://i.imgur.com/mG4ii7u.jpg
SLI On
https://i.imgur.com/U2rztwZ.jpg
Tested at maximum settings, motion blur off, 3840x2160 on SLI 1080Ti 16x/16x
Gsync on
Driver Version 417.35
Hi, I tested your profile and it has some flickering at the start of the game, so I changed my SLI Broadcast to 0x00000200 (Assassin's Creed III, Assassin's Creed: Liberation HD)
and it seems to have fixed flickering for me, I used 2x 1070s 16 gb DDR4 3200 MHz XMP ram and an R5 1600 paired with a Taichi X470 motherboard (so 8x8 pci-e speeds)
Thanks to your contribution I learned about SLI Broadcast and got a stable 60 fps ingame with both GPUs running at 70% usage 4k ultra graphics.
TheBadFrag
2019-03-15, 01:33:50
Hat schon jemand ein Profil für Division 2 zum laufen bekommen? Ich hab schon ne Menge probiert aber das will alles nicht so recht. :(
mamalicool
2019-03-15, 13:53:41
hi guys
metro exodus gtx 1080ti sli
https://www.youtube.com/watch?v=6PT3V-dndJg
Blaire
2019-03-15, 20:15:46
1080TI sli x299 system so 16/16x
not at all, the only glitch i saw was in the train transitioning area to area only once with the grass.. It runs pretty good and scaling is almost full.
But i never run sli wildly without framecaps or any type of sync to.
bcuz of the horrible frametimes, i try to have a smooth experience while using sli, much people dont like sli bcuz they dont know how to use it even when is properly working.
Letting the card runs wild with no framecaps the frametimes are horrible and not pleaseant.. Using sli on lower resolutions are a no no in my book bcuz oc cpu bottlenecks. This is the downfall if you dont know how sli works...
Thanks for tell your impressions! Yes, I also prefer to play this game with G-Sync + "VSync" On since its G-Sync's module frametime compensation helps much to smooth out.
hi guys
metro exodus gtx 1080ti sli
We are already aware, Thanks anyway.
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11930853&postcount=3270
Kamiccolo
2019-03-17, 21:20:48
Hey blair! I tried out your profile for metro exodus and seems to be working fine really well! The 8 for sli hack needs to be used only on medium Setting when using dsr for full usage. I'll be doing some more testing with your bits. Plus i wanted to ask you if you know any gamecoding at all. I figured out what other setting needs to be disabled. Disabling indirect lighting raised my fps at fires from 80fps to 130fps. I would normally be at like 120fps and then drop to 80fps when looking at a fire. There is a lighting setting that is incorporated into indirect lighting and is turned on for high ultra and extreme settings. You can most noticably see this in the main menu on the light above the map. The ambient light almost goes completely transparent which is the other setting destroying sli usage for anyone without the 2000 series cards. Thought id tell you and see if it can be disabled. Ill add some pics to show you what im talking about later. Thanks for tweaking the sli profile really appreciate it!!
Kamiccolo
2019-03-17, 21:23:05
Also this same setting is destroying sli usage in dsr making dsr pretty much unusable. On medium settings dsr scales perfect so really want to figure this out! More minds to the collective haha :)
Blaire
2019-03-19, 18:03:08
Thanks for your comment, also great that you got find and especially sharing this workaround, so I could enjoy this game even with higher resolution + "Extreme"-graphics-preset. I do not have much time at the moment, let me answer your questions tomorrow via PM. :)
DonnerPartyOf1
2019-03-20, 06:24:08
Hi - I was having issues with both the suggested profiles on Metro: Exodus with 2x1080Ti so I found a middle ground.
Blaire's profile resulted in higher average GPU usage and slightly higher framerate, but after about 10-20 seconds in game the usage would drop to about 70% on each card. Alt-tabbing out and back in would reset the behavior but it always happens again.
Kamiccolo's profile provides slightly lower peak GPU utilization but it remains stable through gameplay, and also introduces light and texture flickering.
I found this combination of the two suggested compatibility bits to provide stable GPU utilization and no artifacting: 0x085026F1.
Are there any resources available on what is affected by toggling each bit in these 4 bytes? I'm interested in learning more about SLI in-depth and creating compatibility profiles. I really just toggled each hex value that was different between the two profiles you guys made and tested to see what the difference was, I haven't a clue what's going on behind the scenes and I'd really like to know. I can guess at the issue based on the symptom but it's a weak guess.
From what I gather various people have come to understand some parts of it over the years but it's difficult to find technical information.
I'm especially interested in making a profile for The Division 2 which seems particularly unfriendly to SLI. I began with the profile from The Division 1 as a baseline but that didn't yield any usable results even with TAA totally disabled.
Blaire
2019-03-20, 20:29:22
Hi - I was having issues with both the suggested profiles on Metro: Exodus with 2x1080Ti so I found a middle ground.
Blaire's profile resulted in higher average GPU usage and slightly higher framerate, but after about 10-20 seconds in game the usage would drop to about 70% on each card. Alt-tabbing out and back in would reset the behavior but it always happens again.
Kamiccolo's profile provides slightly lower peak GPU utilization but it remains stable through gameplay, and also introduces light and texture flickering.
Hi. We are aware of bandwidth-bottleneck with current SLI-profile especially with older SLI-systems, we are consider to posting a different variant but it will take some time. With new GeForce 20 Series SLI/NVLink posted SLI-profile works as intended, so no changes needed.
Axel89
2019-03-20, 20:59:03
Hi - I was having issues with both the suggested profiles on Metro: Exodus with 2x1080Ti so I found a middle ground.
Blaire's profile resulted in higher average GPU usage and slightly higher framerate, but after about 10-20 seconds in game the usage would drop to about 70% on each card. Alt-tabbing out and back in would reset the behavior but it always happens again.
Kamiccolo's profile provides slightly lower peak GPU utilization but it remains stable through gameplay, and also introduces light and texture flickering.
I found this combination of the two suggested compatibility bits to provide stable GPU utilization and no artifacting: 0x085026F1.
Are there any resources available on what is affected by toggling each bit in these 4 bytes? I'm interested in learning more about SLI in-depth and creating compatibility profiles. I really just toggled each hex value that was different between the two profiles you guys made and tested to see what the difference was, I haven't a clue what's going on behind the scenes and I'd really like to know. I can guess at the issue based on the symptom but it's a weak guess.
From what I gather various people have come to understand some parts of it over the years but it's difficult to find technical information.
I'm especially interested in making a profile for The Division 2 which seems particularly unfriendly to SLI. I began with the profile from The Division 1 as a baseline but that didn't yield any usable results even with TAA totally disabled.
I tried your combination and there are some minor glitch (flickering and ghosting). After 10 min, the utilization of the second gpu decreases in the subway locations.
Examples:
https://www.youtube.com/watch?v=XTBNpSjAgzo&feature=youtu.be
https://www.youtube.com/watch?v=pRF-MluntNk&feature=youtu.be (look at the railing where the rifle sight is pointed)
1080ti SLI 16\16
Omegaferrari
2019-03-21, 01:33:22
hi guys, SLI profile for DEAD OR ALIVE 6 please?
Noiseovore
2019-03-21, 20:03:57
SEKIRO: SHADOWS DIE TWICE
https://i.ibb.co/2PfdRSz/sekiro-2019-03-30-09-23-56-626.jpg
"This screenshots has been taken with all presets at Max at 3820x2160 Without TAA"
https://i.ibb.co/41FrS0X/sekiro.jpg
Works with same sli bit of Dark Souls III, i've tried some differents Bits with the same result (not significant due to the 60fps limitation)
SLI Bits DX11: 0x080020F5 on AFR
SLI BROADCAST (DX1x): 0x00000001
SLI Specific Hacks (DX1x): 0x00010000 Without this one, The TAA is buggy Thanks to Namehoevang
With this SLI Bits, SSOA is broken, Set it at "Medium" or "OFF"
UNREADY GAME DRIVERS!!!;D;D;D
The original Nvidia Profil SEKIRO: SHADOWS DIE TWICE dont have the good .EXE
Add sekiro.exe to your profile
All of this is useless to due to 60fps limitation, non present on GraphicsConfig.xml found on \AppData\Roaming\Sekiro
(After an Hex edition of the EXE, i found some 30 - 60 - 120fps, lock, unlocked and vsync words, but i didnt see concrete params where i can make some modifications) Search & Try....
With High end GPUs, this game dont need SLI usage, just one GPU is necessary fps constant 60fps on UHD
Babarecords
2019-03-22, 21:59:17
Suche ein SLI Profil für " Unravel & Unravel Two "
SEKIRO: SHADOWS DIE TWICE
https://i.ibb.co/bNBj3z4/sekiro-2019-03-21-20-19-11-196.jpg
"This screenshots has been taken with all presets at Max at 3820x2160 Without AA"
Works with same sli bit of Dark Souls III
SLI Bits DX11: 0x080020F5 on AFR
Sli Specific Hacks (DX1x) : 0x00400000
UNREADY GAME DRIVERS!!!;D;D;D
The original Nvidia Profil SEKIRO: SHADOWS DIE TWICE dont have the good .EXE
Add sekiro.exe to your profile
All of this is useless to due to 60fps limitation, non present on GraphicsConfig.xml found on \AppData\Roaming\Sekiro
(After an Hex edition of the EXE, i found some 30 - 60 - 120fps, lock, unlocked and vsync words, but i didnt see concrete params where i can make some modifications) Search & Try....
With High end GPUs, this game dont need SLI usage, just one GPU is necessary fps constant 60fps on UHD
i have some flickering do you?
other than anti alliasing what i should turn off?
TheGreatGig
2019-03-27, 14:33:50
I've encountered Flickers using the Sekiro Sli profile, expecially looking at the mountains on a distance.
Omegaferrari
2019-03-27, 15:21:57
Hi guys ! I kindly ask for you to do me a favor, I need SLI profile for DEAD OR ALIVE 6 and also a MGPU profile for hitman2 for the new Dx12 renderer that just released with the latest patch, please
Noiseovore
2019-03-27, 19:01:09
https://i.ibb.co/TRt0wbb/Nvidia-419-67.jpg
Blaire
2019-03-27, 22:00:07
They don't lie. These new profiles minimum requires Turing-SLI (RTX 2080 or RTX 2080Ti) with NVLink-Bridge, for older GeForce generations in SLI these new profiles have no effect.
"SLI Profile Updates" also include needed changes from SLI/AFR rendering profiles setting up to "SingleGPU-mode"
You should also updating to newest NV Profile Inspector version ;) https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.2
https://abload.de/thumb/acc-nvlinkc7jvg.png (http://abload.de/image.php?img=acc-nvlinkc7jvg.png)
twigsegwit
2019-03-27, 22:36:38
They don't lie. These new profiles minimum requires Turing-SLI (RTX 2080 or RTX 2080Ti) with NVLink-Bridge, for older GeForce generations in SLI these new profiles have no effect.
"SLI Profile Updates" also include needed changes from SLI/AFR rendering profiles setting up to "SingleGPU-mode"
You should also updating to newest NV Profile Inspector version ;) https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.2
https://abload.de/thumb/acc-nvlinkc7jvg.png (http://abload.de/image.php?img=acc-nvlinkc7jvg.png)
Not entirely sure what you mean here. You're saying Driver 419.67 only contains SLI support for Turing cards ? Like, the whole predefined number of GPUs and predefined SLI mode is pointless for turing and NVLINK SLI mode actually controls how the cards work together ?
So, Anthem, Apex and NBA2k19 run on SLI'd turing cards?
Blaire
2019-03-28, 00:23:52
Not entirely sure what you mean here. You're saying Driver 419.67 only contains SLI support for Turing cards ? Like, the whole predefined number of GPUs and predefined SLI mode is pointless for turing and NVLINK SLI mode actually controls how the cards work together ?
So, Anthem, Apex and NBA2k19 run on SLI'd turing cards?
No. For Anthem and Apex Legends there is currently no official SLI support in NVIDIA drivers available. I was referring to "SLI Profile Updates" which mention in Driver's release-notes. If SLI support is generally not possible for any game, it must be set predefined SLI mode to SingleGPU which is also summarized as "SLI Profile Updates".
New NVLink Interface for some of new GeForce RTX "Turing" cards offers a lot more bandwidth between both GPU's, this allows NVIDIA to push specific NVLink/SLI-profiles for certain games that only working for NVLink and would not have been possible with legacy SLI-systems due to bandwidth constraints. New is just how the NVIDIA driver differentiate between old vs. new SLI...
Noiseovore
2019-03-28, 17:46:07
Definitely, NVLINK is NOT SLI.... No need to say Old or New
Who know, what's the previous official Sli Bits for Apex Legends??
I want to reactivated it on this lastest Nvidia Drivers
Blaire
2019-03-28, 20:14:04
Definitely, NVLINK is NOT SLI.... No need to say Old or New
Like i said new NVLink interface is mainly used to increases bandwidth between both GPU's (~100 GB/s vs. ~3,25 GB/s with "old" HB-Bridge "bi-directional") and does no longer suffer by PCIE bandwidth limitations with legacy SLI systems, which also results in improved scaling-efficiency , lower latencies and more consistent frame pacing.
https://abload.de/img/nvlink-bw5rkzh.jpg
Who know, what's the previous official Sli Bits for Apex Legends??
I want to reactivated it on this lastest Nvidia Drivers
There is currently no SLI profile available which work properly...
But Anthem it seems to work in SLI since last Patch with official SLI profile from 418.91 drivers, but i could only short testing but these lighting-flicker from previous game-versions seems finally fixed now.
TheGreatGig
2019-03-29, 12:28:24
For the matter of Sekiro, I added "0x0..01" to the DS3 profile in "SLI BROADCAST" parameter. The flickers seem now gone, but I'm afraid the SLI scaling has got worse, is anyone eager to try this out with me?
RUN4Y0URL1F3
2019-03-29, 15:30:54
Is there an SLI profile for Generation Zero?
Blaire
2019-03-29, 17:36:06
Today's Patch for Shadow of the Tomb Raider address DX12/MultiGPU-Stutter with Raytracing Shadows enabled! It feels smooth as silk now! :smile:
previous Patch and now after new Patch..
fjvHuLz8Kd8MCF-ehRMRyU
For the matter of Sekiro, I added "0x0..01" to the DS3 profile in "SLI BROADCAST" parameter. The flickers seem now gone, but I'm afraid the SLI scaling has got worse, is anyone eager to try this out with me?
Yes, there are many graphical glitches and missing weather effects with Dark Souls III profile, i am aware of another profile but I had not enough time for trying out yet.
For the matter of Sekiro, I added "0x0..01" to the DS3 profile in "SLI BROADCAST" parameter. The flickers seem now gone, but I'm afraid the SLI scaling has got worse, is anyone eager to try this out with me?
flickers are indeed gone and the water sli bug too
i dont know but it seems to run fine here scaling looks good as well 1080ti with reshade is not quite 4k/60
16/16x here, everything maxed up except TAA and Motion Blur.
https://youtu.be/k9xhcNpB3w0
zGunBLADEz
2019-03-29, 18:45:38
For the matter of Sekiro, I added "0x0..01" to the DS3 profile in "SLI BROADCAST" parameter. The flickers seem now gone, but I'm afraid the SLI scaling has got worse, is anyone eager to try this out with me?
it scales wonderful here
sorry for the bad quality at 720P didnt realize that until now..
https://youtu.be/k9xhcNpB3w0
4K unlocked framerate with TAA/Motion Blur off everything else maxed out
no water sli bug and no flickerings. have to alt tab when turned off anti alliasing to recover full gpu usage back
here recorded a new one in 1440P/60 on various resolutions including reshade off (vanilla)
https://www.youtube.com/watch?v=Nj-55NQWNBk
TheGreatGig
2019-03-29, 21:06:22
My very first attemp to Sli profile, so proud it worked out!
Blaire
2019-03-29, 22:09:21
My very first attemp to Sli profile, so proud it worked out!
As already previously mentioned, there are missing weather particle-effects and others graphical glitches exists and it doesnt matter if antialiasing or motion blur on/off... If you can find something better, feel free to share with us.
https://abload.de/thumb/sekiro-normalcckij.jpg (http://abload.de/image.php?img=sekiro-normalcckij.jpg)https://abload.de/thumb/sekiro-darksouls-profl8kvl.jpg (http://abload.de/image.php?img=sekiro-darksouls-profl8kvl.jpg)
As already previously mentioned, there are missing weather particle-effects and others graphical glitches exists and it doesnt matter if antialiasing or motion blur on/off... If you can find something better, feel free to share with us.
https://abload.de/thumb/sekiro-normalcckij.jpg (http://abload.de/image.php?img=sekiro-normalcckij.jpg)https://abload.de/thumb/sekiro-darksouls-profl8kvl.jpg (http://abload.de/image.php?img=sekiro-darksouls-profl8kvl.jpg)
what else is missing other than that?
zGunBLADEz
2019-03-30, 01:14:43
As already previously mentioned, there are missing weather particle-effects and others graphical glitches exists and it doesnt matter if antialiasing or motion blur on/off... If you can find something better, feel free to share with us.
https://abload.de/thumb/sekiro-normalcckij.jpg (http://abload.de/image.php?img=sekiro-normalcckij.jpg)https://abload.de/thumb/sekiro-darksouls-profl8kvl.jpg (http://abload.de/image.php?img=sekiro-darksouls-profl8kvl.jpg)
what else is missing other than that?
Blaire
2019-03-30, 03:27:41
I was seen occasional flicker in inventory and wrong rendered distance shadows with Dark Souls III profile so far.
namheovang
2019-03-30, 06:02:02
I was seen occasional flicker in inventory and wrong rendered distance shadows with Dark Souls III profile so far.
Sekiro have the same Sli bits as Darksoul III base on the same engine. The issue is Sekiro is using TAA for AA..., Lightning and shadows was differrent in sli on each card so it must be sync. So I have a proper Sli profile, I will post when I'm home. The only issue with my profile that closed object...when it becomes transparent a small flicker can be seen. But overall...I think it the best profile till now. No missing AA with TAA on sli(I checked another profile post in here, they do not fix TAA in Sli(see closely sekiro face you will see flicker and missing details), no more flicker with distance shadow and lightning. Be details soon...
Noiseovore
2019-03-30, 09:39:04
UPDATED SEKIRO: SHADOWS DIE TWICE SLI Profil:
Thanks all!
i just updated my previous post where i've added the SLI BROADCAST (DX1x): 0x00000001
And SLI Specific Hacks (DX1x): 0x00010000 to Fix the TAA (Thx to Namehoevang)
Which one , i have no flickering and underwater shader bug.
https://i.ibb.co/41FrS0X/sekiro.jpg
https://i.ibb.co/2PfdRSz/sekiro-2019-03-30-09-23-56-626.jpg
(Blaire i have updated the First Post (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11954702&postcount=3324) and added the new Nip File)
Sekiro have the same Sli bits as Darksoul III base on the same engine. The issue is Sekiro is using TAA for AA..., Lightning and shadows was differrent in sli on each card so it must be sync. So I have a proper Sli profile, I will post when I'm home. The only issue with my profile that closed object...when it becomes transparent a small flicker can be seen. But overall...I think it the best profile till now. No missing AA with TAA on sli(I checked another profile post in here, they do not fix TAA in Sli(see closely sekiro face you will see flicker and missing details), no more flicker with distance shadow and lightning. Be details soon...
Share with us, whenever you can.
Are wheater details present?
zGunBLADEz
2019-03-30, 15:14:54
I was seen occasional flicker in inventory and wrong rendered distance shadows with Dark Souls III profile so far.
havent notice none of that other than the "lightning" which happens on single gpu too it looks squared lol.
didnt see no anomalies till you put that picture so far in game that the snow was gone lol.. i can live with that no biggie to be honest.
namheovang
2019-03-30, 18:42:10
UPDATED SEKIRO: SHADOWS DIE TWICE SLI Profil:
Thanks all!
i just updated my previous post where i've added the SLI BROADCAST (DX1x): 0x00000001
And removed The SLI Specific Hacks (DX1x)
Which one , i have no flickering and underwater shader bug.
https://i.ibb.co/SszDT3T/sekiro.jpg
https://i.ibb.co/2PfdRSz/sekiro-2019-03-30-09-23-56-626.jpg
(Blaire i have updated the First Post (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11954702&postcount=3324) and added the new Nip File)
TAA must be sync in your profile...cause this game using TAA for AA...so it need The SLI Specific Hacks is 0x00010000 (if not you will see two image in one character). The next thing is SSAO is broken in SLI so it need to be fix(till now I recommend turn it to OFF or NORMAL)
zGunBLADEz
2019-03-30, 19:05:25
TAA must be sync in your profile...cause this game using TAA for AA...so it need The SLI Specific Hacks is 0x00010000 (if not you will see two image in one character). The next thing is SSAO is broken in SLI so it need to be fix(till now I recommend turn it to OFF or NORMAL)
tried ur hack works wonderful
ok, no snow and with this one the right icon on corner flashes while changing arm on the fly
https://www.youtube.com/watch?v=mhcL_5V1fis
how ssao is broken?
https://i.ibb.co/NnD4qVk/sekiro-2019-03-30-12-59-36-653.jpg (https://ibb.co/R4r5KvM)
https://i.ibb.co/3dLQyjP/sekiro-2019-03-30-12-59-47-950.jpg (https://ibb.co/Pjf0ZPV)
https://i.ibb.co/pRqvLDs/sekiro-2019-03-30-13-00-27-722.jpg (https://ibb.co/k9ZgSnr)
https://i.ibb.co/whDnV8r/sekiro-2019-03-30-13-00-38-539.jpg (https://ibb.co/5hqQmCx)
namheovang
2019-03-31, 04:06:27
In closed objects...like flags, glass, trees...when the camera moves close to them and they change to transparent...at that moment they will slightly flick(SSAO must be set at High or Max)...no so much but I pretty sure they're there. And if SSAO is normal or off...there will be no more flick. That's is where SSAO broken on SLi mode.;D
tried ur hack works wonderful
ok, no snow and with this one the right icon on corner flashes while changing arm on the fly
https://www.youtube.com/watch?v=mhcL_5V1fis
how ssao is broken?
https://i.ibb.co/NnD4qVk/sekiro-2019-03-30-12-59-36-653.jpg (https://ibb.co/R4r5KvM)
https://i.ibb.co/3dLQyjP/sekiro-2019-03-30-12-59-47-950.jpg (https://ibb.co/Pjf0ZPV)
https://i.ibb.co/pRqvLDs/sekiro-2019-03-30-13-00-27-722.jpg (https://ibb.co/k9ZgSnr)
https://i.ibb.co/whDnV8r/sekiro-2019-03-30-13-00-38-539.jpg (https://ibb.co/5hqQmCx)
Noiseovore
2019-03-31, 12:59:23
Thanks Nemhoevang, i will add the specific hack to the Nip file.
I rarely use the TAA on game , At 3840x2160 It blurs the whole picture.
TheGreatGig
2019-03-31, 15:46:09
Speaking about raw performance, with the TAA+broadcast profile, what's the fps gain compared with single card?
What's the fps gain compared to the unfixed profile?
What are the fps differences between x16x16 and x8x8? (Currently on x8x8, planning on threadrip 1950x soon)
Noiseovore
2019-03-31, 18:34:17
the differences between 16x16x and 8x8x is the bandwith to reach high framerate on high resolution like 3820x2160, specialy on certain game engine like The Unreal Engine 4 or Cry Engine.
The problem is resolve on new gpu generation using the Nvlink.
About Sekiro profil, the difference between the unfixed profile and the single card , is the GPU temperature not the fixed 60 fps
Blaire
2019-03-31, 19:57:39
Sekiro have the same Sli bits as Darksoul III base on the same engine.
That is not how it works. Even it uses the same engine game-developer can be added new features to his own or licensed game-engine so bandwidth-requirements can be rise up above normal level and need different AFR settings.
TAA must be sync in your profile...cause this game using TAA for AA...so it need The SLI Specific Hacks is 0x00010000 (if not you will see two image in one character). The next thing is SSAO is broken in SLI so it need to be fix(till now I recommend turn it to OFF or NORMAL)
There is no need any specific hacks, i would recommend go away from "0x08002..."
Suzerain
2019-03-31, 21:32:36
That is not how it works. Even it uses the same engine game-developer can be added new features to his own or licensed game-engine so bandwidth-requirements can be rise up above normal level and need different AFR settings.
There is no need any specific hacks, i would recommend go away from "0x08002..."
You have PM.
zGunBLADEz
2019-03-31, 23:20:14
so which sli profile we should use then?
the witcher 3 one have the same issues
the differences between 16x16x and 8x8x is the bandwith to reach high framerate on high resolution like 3820x2160, specialy on certain game engine like The Unreal Engine 4 or Cry Engine.
The problem is resolve on new gpu generation using the Nvlink.
About Sekiro profil, the difference between the unfixed profile and the single card , is the GPU temperature not the fixed 60 fps
You can unlock your framerate, yknow
josetortola
2019-04-02, 10:07:21
I've been spending some hours trying to make SLI work in Tom Clancy's The Division 2, but with my limited knowledge I cannot make it work.
In the own Game's website and forums, it is said that The Division 2 does not support SLI. In NVIDIA's official forums, they say that they're not planing releasing a SLI profile for The Division 2 because the game devs have stated it is not compatible. But also in the last NVIDIA's driver release notes, it appears a known bug with SLI and HDR in The Division 2, so I guess they have tried it.
The Division 1 has a well decent official SLI profile. The Divison 2 game engine seems to be almost the same as in the first game. So I guess that some new way to implement TAA or something like that has changed their mind about supporting SLI now. But I can't figure out an SLI profile for this game.
Does anyone find it?
mamalicool
2019-04-02, 22:35:25
hi
the division 2 sli profile please
jan90
2019-04-03, 12:55:15
hi
the division 2 sli profile please ��
there is nothing that works yet
SLIKnight
2019-04-03, 18:52:47
SLI information for TEKKEN 7
I did some SLI testing in the UE4 based fighting game TEKKEN 7.
Here the standard DX11 profile 0x080000F1 is enough for very decent 2-way scaling in PCIe 3.0 x16/x16 mode.
Testing was done using maximum settings at 5120x2880 resolution with 60Hz G-Sync enabled (3840x2160 combined with 1.78xDSR and 22% smoothness).
Motion blur was disabled for personal preference.
Finally I recommend renaming BNE_LOGO_MOVIE.usm, Opening.usm and TWIMTBP_1920x1080.usm located in \TEKKEN 7\TekkenGame\Content\Movies\Ui to skip the introductory movies.
TEKKEN 7 Settings
Options -> Display Settings
HUD Settings: Standard
Motion Blur: Off
Options -> Graphics Settings
Screen Mode: Full Screen
Resolution: 5120x2880
V-Sync: Off (60Hz G-Sync is used instead)
Measure/Display FPS: Off
Rendering Quality Preset: Custom
Rendering Scale: 100
Anti-Aliasing: High
Shadow Settings: Ultra
Texture Quality: Ultra
Effect Quality: Ultra
Post-Processing Quality: Ultra
Dynamic Adjustment: Off
Single GPU|2-way SLI
33 FPS|57 FPS
https://abload.de/thumb/tekken_7_11_single_gpdvjge.jpg (http://abload.de/image.php?img=tekken_7_11_single_gpdvjge.jpg)|https://abload.de/thumb/tekken_7_12_sli_57_regdkw5.jpg (http://abload.de/image.php?img=tekken_7_12_sli_57_regdkw5.jpg)
38 FPS|60 FPS
https://abload.de/thumb/tekken_7_21_single_gpwhkb4.jpg (http://abload.de/image.php?img=tekken_7_21_single_gpwhkb4.jpg)|https://abload.de/thumb/tekken_7_22_sli_60_re1gkj4.jpg (http://abload.de/image.php?img=tekken_7_22_sli_60_re1gkj4.jpg)
37 FPS|60 FPS
https://abload.de/thumb/tekken_7_31_single_gpdgjkn.jpg (http://abload.de/image.php?img=tekken_7_31_single_gpdgjkn.jpg)|https://abload.de/thumb/tekken_7_32_sli_60_re9rk3k.jpg (http://abload.de/image.php?img=tekken_7_32_sli_60_re9rk3k.jpg)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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PanosXidis
2019-04-04, 00:56:26
sli knight i have the same cards 2 980ti zotac amp extreme do you have overclocked?
DonnerPartyOf1
2019-04-04, 01:11:53
The Division 1 has a well decent official SLI profile. The Divison 2 game engine seems to be almost the same as in the first game. So I guess that some new way to implement TAA or something like that has changed their mind about supporting SLI now. But I can't figure out an SLI profile for this game.
Does anyone find it?
It's not just the TAA, they've changed other things in the engine. You can actually disable TAA entirely via config file but I wouldn't recommend doing so, the game looks pretty terrible without it. They're clearly using TAA as a catch-all mask for the corners they've cut elsewhere: there's zero independent screen space reflection filtering so reflections regularly look grainy even on Ultra settings. If you turn TAA off completely, reflections turn into point lights on the reflection surface. To give you a mental view of how this looks, imagine looking at a field of wet grass and vegetation at night time where each leaf is covered by a cluster of pure white pixels - I've never seen specular aliasing that extreme before. On top of that, there are no other AA options like the Division 1 had so you'll need to supersample or deal with geometric aliasing as well.
So you might say, "just disable SSR, it often doesn't work nicely with SLI anyway." Fair enough, but keep in mind SSR is a really important effect for the overall artistic style. In a lot of games it's not noticed much or the prebaked shadows actually tend to look sharper, but not in the Division 2. Giving it up is a non-starter for me personally.
But even when I disabled SSR and TAA together and started with the Division 1 profile, the benchmark produced tons of visual errors and negative scaling. I think this might be a game to never see an SLI profile, but I'd love to be wrong.
On a personal note, I hate TAA and disable it whenever possible. I'll never accept the hit to visual clarity if I can help it. I appreciate the efforts of folks finding SLI profiles for games like Sekiro that work with TAA disabled and I think, while maybe those profiles aren't suitable for general recommendation, there is value in finding them and recording them for those of us who can take advantage.
Omegaferrari
2019-04-04, 03:17:47
SLI information for TEKKEN 7
I did some SLI testing in the UE4 based fighting game TEKKEN 7.
Here the standard DX11 profile 0x080000F1 is enough for very decent 2-way scaling.
Testing was done using maximum settings at 5120x2880 resolution with 60Hz G-Sync enabled (3840x2160 combined with 1.78xDSR and 22% smoothness).
Motion blur was disabled for personal preference.
Finally I recommend renaming BNE_LOGO_MOVIE.usm, Opening.usm and TWIMTBP_1920x1080.usm located in \TEKKEN 7\TekkenGame\Content\Movies\Ui to skip the introductory movies.
Single GPU|2-way SLI
33 FPS|57 FPS
https://abload.de/thumb/tekken_7_11_single_gpdvjge.jpg (http://abload.de/image.php?img=tekken_7_11_single_gpdvjge.jpg)|https://abload.de/thumb/tekken_7_12_sli_57_regdkw5.jpg (http://abload.de/image.php?img=tekken_7_12_sli_57_regdkw5.jpg)
38 FPS|60 FPS
https://abload.de/thumb/tekken_7_21_single_gpwhkb4.jpg (http://abload.de/image.php?img=tekken_7_21_single_gpwhkb4.jpg)|https://abload.de/thumb/tekken_7_22_sli_60_re1gkj4.jpg (http://abload.de/image.php?img=tekken_7_22_sli_60_re1gkj4.jpg)
37 FPS|60 FPS
https://abload.de/thumb/tekken_7_31_single_gpdgjkn.jpg (http://abload.de/image.php?img=tekken_7_31_single_gpdgjkn.jpg)|https://abload.de/thumb/tekken_7_32_sli_60_re9rk3k.jpg (http://abload.de/image.php?img=tekken_7_32_sli_60_re9rk3k.jpg)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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Nice, do you have a profile for DOA 6?
SLIKnight
2019-04-05, 10:34:40
SLI information for The Guest
A few days ago I also did some SLI testing in the DX9 Unity engine title The Guest.
In short 0x42400005 does the job here without any slowdown issues.
Since the 3DCenter forums were down yesterday, I decided to just post about it in my own master thread on the Guru3D forums instead:
Guru3D NVIDIA compatibility bits master thread and IQ guide (#230) (https://forums.guru3d.com/threads/nvidia-compatibility-bits-master-thread-and-iq-guide.392715/page-12#post-5656994)
Anyway there is no need to make a "full" post about it here as well :)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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Superfufuze
2019-04-05, 10:41:00
Hi fellow SLI defenders ;)
First of all i would like to thanks for SLi profile makers who most of time "save" my gaming experience. I think of FFXV, DMC5, RE2 remaster. Its just great work.
I would like to share some work i did last time on the division 2, actually i make it work on DX12 mono gpu but i try to activate DX11 sli and i get bad result in general.
Deus Ex MD bit compatibility « 0x080120F5 » gives pretty good result graphically speaking but i'am unable to unlock the framerate. When i make test some have framerate scaling but graphical glitch and other have bad framerate but good graphical scale. Maybe a more experienced user could help to try to unlock framerate.
Maybe i open, opened door i dont know.
SLIKnight
2019-04-05, 12:18:25
sli knight i have the same cards 2 980ti zotac amp extreme do you have overclocked?
My cards are simply running with the factory OC, and I feel no need to mess around with that honestly.
What really matters is full PCIe 3.0 x16/x16 mode ;)
Hi fellow SLI defenders ;)
First of all i would like to thanks for SLi profile makers who most of time "save" my gaming experience. I think of FFXV, DMC5, RE2 remaster. Its just great work.
I would like to share some work i did last time on the division 2, actually i make it work on DX12 mono gpu but i try to activate DX11 sli and i get bad result in general.
Deus Ex MD bit compatibility « 0x080120F5 » gives pretty good result graphically speaking but i'am unable to unlock the framerate. When i make test some have framerate scaling but graphical glitch and other have bad framerate but good graphical scale. Maybe a more experienced user could help to try to unlock framerate.
Maybe i open, opened door i dont know.
This post perfectly sums up what is wrong with the SLI thread recently, and I'm no longer going to keep my mouth shut about it.
First of all, a custom DX11 SLI profile will not affect performance in DX12 due to the way multi GPU is "implemented".
And what exactly is the point of an SLI profile in DX11 mode if it doesn't increase FPS?
Secondly, those games you mention such as Devil May Cry 5 and Resident Evil 2 (2019) are terrible examples of "high quality" SLI profiles.
The profiles posted so far in this thread for these two games have had various issues such as flickering or much worse, and for me that doesn't represent "great work" in any way.
That is the reason neither Blaire nor myself have added these to our respective SLI lists.
It is really beginning to bother me, that most "new" users here in the thread don't even bother to do basic "quality assurance" testing before posting these half-baked SLI solutions.
Not to mention there are so many SLI requests recently for all sorts of games, and it seems to me that some users don't even try out just a couple "standard" profiles before posting.
Please have some respect for the work Blaire and I are trying to do, or it might be necessary to make some "drastic" changes to how things are carried out here in the thread.
zGunBLADEz
2019-04-05, 15:08:55
what about creating 2 sections? one for good sli profiles and one for YMMV type of sli.. Theres some caveats i guess but better something than nothing..
btw
I was playing with both re2 remake and dmc5 and the shadow cache option has to do with those flickerings.
and SSR is mess up in re2 remake as it is anyway :/ did you see how horrible it looks vanilla in the hall?
SLIKnight
2019-04-05, 17:41:52
I suppose it depends on the situation what the individual user will "put up with".
But it has to be very clearly specified which settings are used, and what the downsides are.
Noiseovore
2019-04-05, 22:18:27
Hi fellow SLI defenders ;)
First of all i would like to thanks for SLi profile makers who most of time "save" my gaming experience. I think of FFXV, DMC5, RE2 remaster. Its just great work.
I would like to share some work i did last time on the division 2, actually i make it work on DX12 mono gpu but i try to activate DX11 sli and i get bad result in general.
Deus Ex MD bit compatibility « 0x080120F5 » gives pretty good result graphically speaking but i'am unable to unlock the framerate. When i make test some have framerate scaling but graphical glitch and other have bad framerate but good graphical scale. Maybe a more experienced user could help to try to unlock framerate.
Maybe i open, opened door i dont know.
Just About DEUS EX Mankind Divided : Official sli Bits have broken the GPU scalling: This One : "0x2C0120F5' work really better
Superfufuze
2019-04-06, 10:49:31
@SLIKnight : Oh sorry to disturb your "high quality" purpose Mr "King of the bongo"...Very good idea to take a "drastic" changes and maybe create a "private" channel for good or bad blablabla, you, yourself, your belly button & your lists. I wasn't expect being exposed like that and receving hurting answer like that just trying to thanks peoples who spend time and energy to try to find solutions for others players...and trying to bring a brick in the wall info i found by myself... anyway i will just stay at my place and just continue to read this thread as visitor.
@Noiseovore : Thank you very much for your kindly answer who will surely be helpfull for me ;) cheers.
SLIKnight
2019-04-06, 13:18:49
Honestly I won't take that kind of attitude from some random newbie.
I suppose 13 years of experience with SLI profile testing doesn't account for anything?
Just look at the spreadsheet linked in my signature, if you want to get an idea of what I have contributed to NVIDIA driver profile testing over the years.
And how do you know if Noiseovore's profile is any good, since there is absolutely no documentation for anything?
SLI information for TEKKEN 7
I did some SLI testing in the UE4 based fighting game TEKKEN 7.
Here the standard DX11 profile 0x080000F1 is enough for very decent 2-way scaling.
Testing was done using maximum settings at 5120x2880 resolution with 60Hz G-Sync enabled (3840x2160 combined with 1.78xDSR and 22% smoothness).
Motion blur was disabled for personal preference.
Finally I recommend renaming BNE_LOGO_MOVIE.usm, Opening.usm and TWIMTBP_1920x1080.usm located in \TEKKEN 7\TekkenGame\Content\Movies\Ui to skip the introductory movies.
Single GPU|2-way SLI
33 FPS|57 FPS
https://abload.de/thumb/tekken_7_11_single_gpdvjge.jpg (http://abload.de/image.php?img=tekken_7_11_single_gpdvjge.jpg)|https://abload.de/thumb/tekken_7_12_sli_57_regdkw5.jpg (http://abload.de/image.php?img=tekken_7_12_sli_57_regdkw5.jpg)
38 FPS|60 FPS
https://abload.de/thumb/tekken_7_21_single_gpwhkb4.jpg (http://abload.de/image.php?img=tekken_7_21_single_gpwhkb4.jpg)|https://abload.de/thumb/tekken_7_22_sli_60_re1gkj4.jpg (http://abload.de/image.php?img=tekken_7_22_sli_60_re1gkj4.jpg)
37 FPS|60 FPS
https://abload.de/thumb/tekken_7_31_single_gpdgjkn.jpg (http://abload.de/image.php?img=tekken_7_31_single_gpdgjkn.jpg)|https://abload.de/thumb/tekken_7_32_sli_60_re9rk3k.jpg (http://abload.de/image.php?img=tekken_7_32_sli_60_re9rk3k.jpg)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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Hi, and thank's for trying to manke Tekken 7 SLI compatible.
Sad to say, but..
There will be some alpa-textures effect flickering.
SSR stages, reduce scalling drastically to Me.
Best regards
SLIKnight
2019-04-07, 15:39:02
SLI and AA information for Insurgency: Sandstorm
Preliminary SLI post
3DCenter SLI thread (#2924) (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11786771&postcount=2924)
Updated SLI post
3DCenter SLI thread (#3000) (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11813585&postcount=3000)
Another SLI update
3DCenter SLI thread (#3133) (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11904873&postcount=3133)
Just using the 0x080020F1 profile seems to be sufficient in the latest version of Insurgency: Sandstorm.
This scales well at native 3840x2160 resolution with TAA enabled on my 2-way 980 Ti system in PCIe 3.0 x16/x16 mode.
Testing was done using maximum settings, only with "Frame Rate Smoothing", "Motion Blur" and "Super Sampling" disabled.
However with SMAA T2x there is limited scaling as well as flickering and double images.
The flickering and double images can be fixed with another custom profile, but I found no solution to the scaling issues.
So posting about it or using SMAA T2x in SLI mode makes no sense in my opinion.
Not to mention that TAA produces a much better result in this title anyway ;)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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SLIKnight
2019-04-08, 01:38:19
Hi, and thank's for trying to manke Tekken 7 SLI compatible.
Sad to say, but..
There will be some alpa-textures effect flickering.
SSR stages, reduce scalling drastically to Me.
Best regards
It scales fine on my system even on stages with SSR.
But of course full PCIe 3.0 x16/x16 mode is required.
And honestly I only noticed some minor smoke flickering on a few stages.
zGunBLADEz
2019-04-09, 20:32:52
I suppose it depends on the situation what the individual user will "put up with".
But it has to be very clearly specified which settings are used, and what the downsides are.
yeah of course i agreed. you guys are doing good work here.
one of the few places where i can find sli profiles like this. i just dont want them get discourage. Theres some caveats/bugs im willing to stomach for perf alone scaling alone..
btw any hitman 2 progress anyone?
RUN4Y0URL1F3
2019-04-12, 16:17:01
Has anyone figured out how to activate TAA for the following games while using SLI?
1) Call Of Duty Black Ops 3
2) Far Cry 5
3) Resident Evil 2
Apologies in advance for mentioning such old games, but I wanted to go back and finish them.
Omegaferrari
2019-04-13, 20:48:36
My cards are simply running with the factory OC, and I feel no need to mess around with that honestly.
What really matters is full PCIe 3.0 x16/x16 mode ;)
This post perfectly sums up what is wrong with the SLI thread recently, and I'm no longer going to keep my mouth shut about it.
First of all, a custom DX11 SLI profile will not affect performance in DX12 due to the way multi GPU is "implemented".
And what exactly is the point of an SLI profile in DX11 mode if it doesn't increase FPS?
Secondly, those games you mention such as Devil May Cry 5 and Resident Evil 2 (2019) are terrible examples of "high quality" SLI profiles.
The profiles posted so far in this thread for these two games have had various issues such as flickering or much worse, and for me that doesn't represent "great work" in any way.
That is the reason neither Blaire nor myself have added these to our respective SLI lists.
It is really beginning to bother me, that most "new" users here in the thread don't even bother to do basic "quality assurance" testing before posting these half-baked SLI solutions.
Not to mention there are so many SLI requests recently for all sorts of games, and it seems to me that some users don't even try out just a couple "standard" profiles before posting.
Please have some respect for the work Blaire and I are trying to do, or it might be necessary to make some "drastic" changes to how things are carried out here in the thread.
I totally agree with this, and I am thankful for all those that take the time and dedication to share fully working profiles, SLI keeps getting harder and harder to justify, so thanks SLIKNIGHT AND BLAIRE, for your hard work
Omegaferrari
2019-04-13, 20:51:34
Has anyone figured out how to activate TAA for the following games while using SLI?
1) Call Of Duty Black Ops 3
2) Far Cry 5
3) Resident Evil 2
Apologies in advance for mentioning such old games, but I wanted to go back and finish them.
I would love a RE2 profile that works with TAA too, also looking for a Dead or Alive 6 profile, if someone has one
R1fast
2019-04-14, 17:54:29
Hi Blaire and/or SLIKnight
Have you heard about any decent SLI profiles for Division 2 yet? Or even any with some positive scaling past a single card? I've tried several without luck, but if there is anything out there that makes even a small improvement I'd like to test different combinations of broadcast/hacks/unknown flags to see if it can be optimized.
If not, no worries.... thanks!
SLIKnight
2019-04-14, 18:16:26
SLI information for Cities: Skylines
I did some SLI testing in both the DX9 and DX11 version of the Unity engine based Cities: Skylines.
In DX11 you can use 0x080020F1 to at least get scaling in some scenes.
However due to technical limitations of the Unity engine it isn't possible to use DSR resolutions in DX11 mode, which makes SLI kinda pointless in such a CPU limited game.
A better solution is to force DX9 using the -force-d3d9 launch option.
In DX9 you get access to exclusive fullscreen mode and functional DSR resolutions.
In this API it is possible to achieve decent 2-way scaling using just the 0x02400401 profile.
Testing was done using maximum settings at 5120x2880 resolution with 60Hz G-Sync enabled (3840x2160 combined with 1.78xDSR and 22% smoothness).
However Depth Of Field and Film Grain was disabled for personal preference.
There is a very small caveat to running Cities: Skylines in DX9 mode though, namely that the game consistently crashes on exit in both single GPU and SLI mode.
But that has absolutely no impact on the gameplay itself.
Cities: Skylines Settings
Options -> Graphics -> Display settings
Aspect Ratio: Widescreen (16:9)
Resolution: 5120x2880
Display Mode: Fullscreen
V-Sync: Don't sync (60Hz G-Sync is used instead)
Options -> Graphics -> Preferences
Color Correction Overrride: None
Depth Of Field Type: Disabled
Depth Of Field Amount: Far left position
Film Grain Amount: Far left position
Options -> Graphics -> Quality settings
Shadows Quality: High
Shadows Distance: Very Far
Texture Quality: High
Anisotropic Filtering: Enabled
Level of Detail: Very High
Anti-aliasing: Enabled
https://abload.de/img/cities_skylines_launcsmjgw.png
https://abload.de/img/cities_skylines_inspewej02.png
Single GPU|2-way SLI
32 FPS|54 FPS
https://abload.de/thumb/cities_skylines_dx9_sp3k88.jpg (http://abload.de/image.php?img=cities_skylines_dx9_sp3k88.jpg)|https://abload.de/thumb/cities_skylines_dx9_se5jjq.jpg (http://abload.de/image.php?img=cities_skylines_dx9_se5jjq.jpg)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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zGunBLADEz
2019-04-14, 18:26:57
UPDATED SEKIRO: SHADOWS DIE TWICE SLI Profil:
Thanks all!
i just updated my previous post where i've added the SLI BROADCAST (DX1x): 0x00000001
And SLI Specific Hacks (DX1x): 0x00010000 to Fix the TAA (Thx to Namehoevang)
Which one , i have no flickering and underwater shader bug.
(Blaire i have updated the First Post (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11954702&postcount=3324) and added the new Nip File)
I find out if you use for example 16:9 resolutions you get no snow but instead if you create a custom resolution from IE 3840x2160 to something like 3840x2159 you get the snow effect missing so far..
Cryptonite
2019-04-14, 23:17:34
I find out if you use for example 16:9 resolutions you get no snow but instead if you create a custom resolution from IE 3840x2160 to something like 3840x2159 you get the snow effect missing so far..
I can confirm this, the snow effect is back, but at a 20 fps frame drop to me with 2x GTX 1070s at 4k
Blaire
2019-04-15, 02:04:52
Hi Blaire and/or SLIKnight
Have you heard about any decent SLI profiles for Division 2 yet? Or even any with some positive scaling past a single card? I've tried several without luck, but if there is anything out there that makes even a small improvement I'd like to test different combinations of broadcast/hacks/unknown flags to see if it can be optimized.
If not, no worries.... thanks!
Hi, I was only tested the TD2 open beta a few weeks ago and i was need to give up after short time, since many effects are broken, they was using more "efficient" engine rendering-trick's (projected textures etc.) same as previous Ubisoft-titles like Assassin's Creed Origins/Odyssey that it makes much harder for AFR.
R1fast
2019-04-16, 09:36:39
Hi, I was only tested the TD2 open beta a few weeks ago and i was need to give up after short time, since many effects are broken, they was using more "efficient" engine rendering-trick's (projected textures etc.) same as previous Ubisoft-titles like Assassin's Creed Origins/Odyssey that it makes much harder for AFR.
Ok, thanks for responding Blaire. I will give up my futile search for now.
SLIKnight
2019-04-16, 14:52:28
SGSSAA, HBAO+, SLI and DSR information for Aliens: Colonial Marines
I would like to post an update to an older SLI and tweaking guide of mine for the DX9 UE3 shooter Aliens: Colonial Marines: 3DCenter SLI thread (#1379) (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10186806&postcount=1379)
Basically the information still stands, but just to quickly summarize:
SGSSAA
0x080010C1
HBAO+
0x00000021
SLI
0x42402005 (Fixes menu slowdowns with forced SGSSAA)
0x42402205 (Full scaling with SGSSAA but causes light bleeding)
However at this point I really recommend to simply use a high DSR resolution instead of SGSSAA.
This even seems to help tremendously as far as the ingame SSAO quality goes.
And that is the main reason I'm updating the tweaking information, since you have to force DSR resolutions using the -resX and -resY launch options in Steam (e.g. -resX=5760 -resY=3240).
Otherwise the game will revert back to native resolution after each startup.
Personally I'm now using 5760x3240 resolution with ingame FXAA and SSAO enabled (3840x2160 combined with 2.25xDSR and 22% smoothness).
Finally it is important to still remember to set ACM.exe to run in administrator mode to avoid the "boot loop" bug: Fixes for the annoying boot loop! (Steam General Discussions) (https://steamcommunity.com/app/49540/discussions/0/540734792846966930/)
Aliens: Colonial Marines Settings and Tweaks
Settings -> Controls
Mouse Smoothing: Disabled
Motion Tracker Alerts: Off
Controller: Disabled
Settings -> Video
Resolution: 3840x2160 (DSR resolutions must be forced using -resX and -resY launch options)
Window Mode: Fullscreen
V-Sync: Disabled
Film Grain: Disabled
Field of View: Maximum
Texture Detail: Maximum
World Detail: Maximum
Shadow Detail: Maximum
FXAA: Enabled (Should be disabled when using SGSSAA)
SSAO: Enabled (Should be disabled when using HBAO+)
PecanEngine.ini
[Engine.Engine]
bSmoothFrameRate=FALSE
[WinDrv.WindowsClient]
AllowJoystickInput=0
[VOIP]
bhasVoiceEnabled=false
[FullScreenMovie]
;StartupMovies=SPEC_LogoSega
;StartupMovies=SPEC_LogoFox
;StartupMovies=SPEC_LogoGearbox
;StartupMovies=SPEC_LogoTimeGate
;StartupMovies=SPEC_LogoNerve
;StartupMovies=SPEC_LogoNVIDIA
PecanGame.ini
[PecanGame.PecanPawn]
bEnableMeleeEncounter=false
PecanInput.ini
[Engine.PlayerInput]
bEnableMouseSmoothing=false
PecanUI.ini
[PecanGame.PecanGFxInteraction]
bWithHUDEffects=false
https://abload.de/img/aliens_colonial_marin7xjxm.png
https://abload.de/img/aliens_colonial_marinmpjog.png
Single GPU|2-way SLI
38 FPS|69 FPS
https://abload.de/thumb/aliens_colonial_marinz4j61.jpg (http://abload.de/image.php?img=aliens_colonial_marinz4j61.jpg)|https://abload.de/thumb/aliens_colonial_marinvajzm.jpg (http://abload.de/image.php?img=aliens_colonial_marinvajzm.jpg)
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Test system: Intel Core i7-5930K, 16GB DDR4, Asus Rampage V, Zotac GTX 980 Ti AMP! Extreme 2-way SLI, Acer Predator XB321HK, 419.67 WHQL, Windows 10 Pro 64-bit
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Babarecords
2019-04-17, 03:57:41
Ich suche ein SLI Profil für
" World War Z "
THX
Noiseovore
2019-04-17, 22:34:16
Ich suche ein SLI Profil für
" World War Z "
THX
i use the usual UE4 Bits: 0x080000F5, where the scalling is fine, but i will test a moment before posting.... if some visual effects are missing....
https://i.ibb.co/xYK1KRC/wwz.jpg
Babarecords
2019-04-20, 02:57:08
i use the usual UE4 Bits: 0x080000F5, where the scalling is fine, but i will test a moment before posting.... if some visual effects are missing....
https://i.ibb.co/xYK1KRC/wwz.jpg
Works fine for me, THX
Omegaferrari
2019-04-20, 15:02:26
Anybody has a SLI profile for DEAD OR ALIVE 6?
SnecxXx
2019-04-21, 20:52:55
Hallo
Ich habe erst seit kurzem ein SLI mit 2 x 1080Ti. Ich bin mit dem Umgang vom NVidia Inspector und wie man vorgeht noch nicht so vertraut.
Ich versuche im Moment ein Profile für World War Z zu erstellen.
Ein par Beiträge vorher steht welche Bits ich setzen soll.
Wenn ich jetzt nur diese Bits in das Profile stelle, dann sind aber alle anderen Einstellungen nicht aktiv. Reicht das dann?
Oder sollte ich vorher ein bestimmtes kompatibles Profil wählen und dann zusätzlich die Bits setzen? Wenn ja, welches Profil ist denn z.B. für World War Z kompatibel? Der Tip ein Profil zu wählen wenn die gleiche Engine verwendet wird (von Seite 1) habe ich gelesen. Aber was nehme ich da?
Leider finde ich nicht viel zum lesen wie man da vorgeht und eine neues Profil erstellt. Ich muss ein bischen nachfragen um das ganze zu verstehen.
Habt Ihr da Tips was ich nehmen kann udn wo ich evtl. was nachlesen kann?
wolik
2019-04-23, 10:29:02
Hallo
Ich habe erst seit kurzem ein SLI mit 2 x 1080Ti. Ich bin mit dem Umgang vom NVidia Inspector und wie man vorgeht noch nicht so vertraut.
Einfach vorgefertigte Profil hochladen (gibts anweisungen mit Bilder in Inet) Oder Spiel raussuchen und Bits ändern. Ob alles ok ist, siehst du bei SLI last.
Blaire
2019-04-23, 10:40:40
Wenn ich jetzt nur diese Bits in das Profile stelle, dann sind aber alle anderen Einstellungen nicht aktiv. Reicht das dann?
Ja, da die SLI Compatibility Bits stets höchste Priorität haben, für World War Z müsstest du dir aktuell dennoch ein eigenes Profile im Treiber anlegen. Wenn du Hilfe benötigst oder etwas unklar, frag einfach nochmal nach.
i use the usual UE4 Bits: 0x080000F5, where the scalling is fine, but i will test a moment before posting.... if some visual effects are missing....
https://i.ibb.co/xYK1KRC/wwz.jpg
Thanks, I've added that for now. Can you also add "World War Z" Inspector-profile as usual? If there's a problems while further gameplay, let me know and I'll take it from the list.
Noiseovore
2019-04-25, 18:39:09
World War Z
SLI compatibility bits (DX10 + DX11) used : 0x080000F5 on AFR
https://i.imgur.com/hz9ijPI.jpg
TAA is working, but i dont use it, TAA is too blurry on this game specialy on 3840x2160 Res.
All this screenshots are taken on UHD res with all parameters on ULTRA with FXAA
On some case, i have the same FPS on Single GPU like Dual SLI,
Single GPU: here 77 FPS
https://i.imgur.com/q8NeDYV.jpg
SLI: here same 78 FPS less GPU load = Less GPU Temp
https://i.imgur.com/7KWyirp.jpg
But SLI is really usefull where the numbers of zombies is on heavy load
Single GPU: Max FPS 91 - Avg FPS 68- Low FPS 59
https://i.imgur.com/dVAroxd.jpg
SLI: Max FPS 150 - Avg FPS 101- Low FPS 82
https://i.imgur.com/LSaT8wy.jpg
FYI - ROTTR and SOTTR crash as soon as DX12 is activated with the newest NVidia drivers 430.39 and SLI.
Noiseovore
2019-04-25, 19:14:27
FYI - ROTTR and SOTTR crash as soon as DX12 is activated with the newest NVidia drivers 430.39 and SLI.
Multi GPU on DX12 is really poor on Tomb Raider: use the decent SLI bits on DX11: https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10927377&postcount=2100
SnecxXx
2019-04-26, 18:29:27
@Noiseovore thank you very much.
That helps alot.
wolik
2019-04-26, 19:02:24
Anno 1800 SLI Profil? :redface:
Noiseovore
2019-04-27, 16:34:33
After the 419.69 where the SLI support was removed, the ANTHEM official SLI bits is back on the lastest 430.39 Drivers
(not listed on drivers change list)
https://i.ibb.co/TrqHw1c/anthem.jpgw
EDIT: Tested and SLI works Great !
Now , i really need a BATTLEFIELD V solution, since a previous update, forcing Nvidia profile with the real only on ProgramData\NVIDIA Corporation\Drsnvdrsdb0.bin and nvdrsdb1.bin doesnt work, only one GPU.
Noiseovore
2019-04-27, 18:58:58
REND
REND has on his official NVIDIA profil a NVLINK SLI MODE: 0x00000004 (Rend)
i dont have RTX Card. (i dont know if NVLINK is working)
i try different Bits and find this one working with my GTX:
SLI Compatibility Bits (DX10 + DX11): 0x0A0000F5 on AFR
https://i.ibb.co/ryqmb4p/REND.jpg
One GPU: load at 100%
https://i.ibb.co/L9CJgN9/Rend-one-GPU.jpg
With 0x0A0000F5:
https://i.ibb.co/5GRWR36/Rend-SLI.jpg
all this screenshots are taken at 3840x2160 with all presets on MAX , view distance on MAX, without Antialiasing.
EDIT: i have try all AA and they work perfecly, now i'm playing with the First AA position : FXAA
Noiseovore
2019-04-28, 02:25:55
World War 3
SLI Compatibility Bits (DX10 + DX11): 0x080100F5 on AFR
https://i.ibb.co/YLC6c3V/World-War-3.jpg
I just have a perfomance problem when i pushed the Shadows on Ultra where my FPS was locked under 60 and this problem was staying after reducing Shadows on game menu.
When i opening the GameUserSettings.ini located on: \AppData\Local\WW3\Saved\Config\WindowsNoEditor, ShadowsQuality was on Ultra
I think, in this state, the game have a memory management problem on ULTRA and works perfectly on High
If necessary, edit this file and change to ShadowsQuality=HIGH
https://i.ibb.co/Jx4CT0M/WW3-Win64-Shipping-2019-04-28-01-29-02-316.jpg
https://i.ibb.co/r2xWhWy/WW3-Win64-Shipping-2019-04-28-02-18-31-685.jpg
Noiseovore
2019-04-29, 21:14:52
MORDHAU:
Scalling really fine with "0x080000F5" on AFR
https://i.ibb.co/RPz6Rb8/MORDHAU.jpg
https://i.ibb.co/c3Pnfjf/Mordhau-Win64-Shipping-2019-04-29-21-56-58-905.jpg
https://i.ibb.co/RQy7C4W/Mordhau-Win64-Shipping-2019-04-29-21-07-25-779.jpg
Blaire
2019-04-30, 23:27:06
FYI - ROTTR and SOTTR crash as soon as DX12 is activated with the newest NVidia drivers 430.39 and SLI.
430.53 Hotfix installieren hilft bei beiden...
https://nvidia.custhelp.com/app/answers/detail/a_id/4798
Shadow of the Tomb Raider ist aber der letzte Patch 1.0.291 für die Crash Probleme unter DX12 mit MultiGPU verantwortlich.
Und zudem noch langsamer... weniger Frametime-Varianzen hin oder her
430.53 Hotfix + Patch 1.0.286 ~42fps...
https://www.imagebanana.com/s/1407/RnAGBi2y.html
430.53 Hotfix + Patch 1.0.291 ~33fps....
https://www.imagebanana.com/s/1407/9b2wsxin.html
Danke für die Info!
Wieso kommst Du eigentlich nur auf 42/33 fps mit NVLink? Welche Auflösung fährst Du oder is Raytracing aktiv?
Blaire
2019-04-30, 23:48:26
Danke für die Info!
Wieso kommst Du eigentlich nur auf 42/33 fps mit NVLink? Welche Auflösung fährst Du oder is Raytracing aktiv?
3840x2160 max. + RT Schatten "Ultra" :) Ja da gibt es schon einige Worst-Case Stellen...
MrBeer
2019-05-02, 06:11:18
Now , i really need a BATTLEFIELD V solution, since a previous update, forcing Nvidia profile with the real only on ProgramData\NVIDIA Corporation\Drsnvdrsdb0.bin and nvdrsdb1.bin doesnt work, only one GPU
still working on new drivers you must be doing something wrong.
using bf1 profile put bf5.exe in bf1 profile using nvidiaProfileInspector then make Drsnvdrsdb0.bin and nvdrsdb1.bin read only.also make sure you using bf1 profile in nvidia control panel. also only works in directx 11.
Blaire
2019-05-02, 14:57:05
Yes Battlefield V resets all custom made driver settings at launch... so you have to modify the original NVIDIA application profile-database.
Download GeForce 3D Profile Manager here:
https://nvidia.custhelp.com/app/answers/detail/a_id/2625/~/after-updating-my-display-driver%2C-i-no-longer-see-nvapps.xml.-did-something
Run GeForce 3D-Profile Manager (Agree to Terms of Use) and click "Export SLI Profiles" and save NVIDIA Profiles.txt
Open NVIDIA Profiles.txt in a text editor and search for "Battlefield V" and replace the red marked values and save NVIDIA Profiles.txt, now click "Import SLI Profiles" in GeForce 3D Profile Manager and import NVIDIA Profiles.txt again.
Done.
Profile "Battlefield V"
ShowOn GeForce
ProfileType Application
Executable "casablanca.main_win64_retail.exe"
Executable "bfvob.exe"
Executable "bfv.exe"
Executable "bfvtrial.exe"
Executable "casablanca.main_win64_final.exe"
Executable "casablanca.main_win64_performance.exe"
Executable "casablanca.main_win64_release.exe"
Setting ID_0x00110999 = 0x00001000
Setting ID_0x002533f7 = 0x00000001
Setting ID_0x00a06946 = 0x00000004
Setting ID_0x00ce2692 = 0x00000001
Setting ID_0x1033cec2 = 0x00000001
Setting ID_0x1033dcd3 = 0x00000001
Setting ID_0x105e2a1d = 0x00000004
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x702442fc = 0x1c22fe24 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "웪ꑌ" InternalSettingFlag=V0
SettingString ID_0x704d456e = "쪳⃟쀰�㒺僠娛簵鹼瀣딅ᤶ厘�빁뼝褧籝譯⑁账㰆矣粁ꗷ熔胑㗽뫠뚘ᯖ쑍낤镐䭋乀솵ᢺ譾壭嫥ͪ嚞ᛛ誌㉤跲転栵ⶁ䂚驔윝펣턁㛬뉇핯鏰뫱" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "籪鸙" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x5ea5af48 InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x80857a28 = 0x00000001
EndProfile
change to:
Profile "Battlefield V"
ShowOn GeForce
ProfileType Application
Executable "casablanca.main_win64_retail.exe"
Executable "bfvob.exe"
Executable "bfv.exe"
Executable "bfvtrial.exe"
Executable "casablanca.main_win64_final.exe"
Executable "casablanca.main_win64_performance.exe"
Executable "casablanca.main_win64_release.exe"
Setting ID_0x00110999 = 0x00001000
Setting ID_0x002533f7 = 0x00000001
Setting ID_0x00a06946 = 0x2a0115f5
Setting ID_0x00ce2692 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x105e2a1d = 0x00000004
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x702442fc = 0x1c22fe24 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "웪ꑌ" InternalSettingFlag=V0
SettingString ID_0x704d456e = "쪳⃟쀰�㒺僠娛簵鹼瀣딅ᤶ厘�빁뼝褧籝譯⑁账㰆矣粁ꗷ熔胑㗽뫠뚘ᯖ쑍낤镐䭋乀솵ᢺ譾壭嫥ͪ嚞ᛛ誌㉤跲転栵ⶁ䂚驔윝펣턁㛬뉇핯鏰뫱" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "籪鸙" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x5ea5af48 InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x80857a28 = 0x00000001
EndProfile
Noiseovore
2019-05-02, 19:45:25
Thanks BLAIRE ! You Save My Battlefield V !!!
Blaire
2019-05-11, 02:22:40
Thanks BLAIRE ! You Save My Battlefield V !!!
You're welcome! But I would still prefer a proper DX12 MultiGPU profile, which allows to use the RT-Reflections Presets High/Ultra at playable frame rates.
Even DLSS fail to come up to expectations and the loss of finer texture details are not acceptable.
https://abload.de/thumb/bfv-sceneb0juz.png (http://abload.de/image.php?img=bfv-sceneb0juz.png)
Blaire
2019-05-11, 02:29:26
Ein SLI-Profile zu Call of Duty: WWII sollte hier auch nicht fehlen. Das Game skaliert selbst bei 8K Auflösung ohne erkennbare Schwächen, je nach Szene und Workload sind zwischen 60-80% Mehrleistung keine Seltenheit, selbst das hinzuschalten von SMAA T2x stellt kein Problem dar (sofern kein filmisch!) Für bestmögliche Leistung sei allerdings ein RTX "Turing" TITAN/2080/Ti SLI-Gespann empfohlen, wie es auf älteren SLI Systemen skaliert, konnte ich leider nicht überprüfen! Ich hatte ja schonmal erwähnt, daß sich mit NVLink da ganz neue Voraussetzungen bieten und weniger kritische Kombinationen möglich , welche die Synchronization und Lastenverteilung zwischen beiden GPUs vereinfacht und so Umwege über PCIE-Bus entfallen.
https://abload.de/img/codww2-inspector1ajqc.png
https://abload.de/thumb/codww2-single-sc167kvx.png (http://abload.de/image.php?img=codww2-single-sc167kvx.png)https://abload.de/thumb/codww2-sli-sc1osjmn.png (http://abload.de/image.php?img=codww2-sli-sc1osjmn.png)
https://abload.de/thumb/codww2-single5hk6j.png (http://abload.de/image.php?img=codww2-single5hk6j.png)https://abload.de/thumb/codww2-sliolju6.png (http://abload.de/image.php?img=codww2-sliolju6.png)
https://abload.de/thumb/singlegpuoijp0.png (http://abload.de/image.php?img=singlegpuoijp0.png)https://abload.de/thumb/slierh0kdn.png (http://abload.de/image.php?img=slierh0kdn.png)
https://abload.de/thumb/ardennen-1ovjdj.png (http://abload.de/image.php?img=ardennen-1ovjdj.png)https://abload.de/thumb/ardennen-sli87kly.png (http://abload.de/image.php?img=ardennen-sli87kly.png)
https://abload.de/thumb/rhein72kt2.png (http://abload.de/image.php?img=rhein72kt2.png)https://abload.de/thumb/rhein-20bj0v.png (http://abload.de/image.php?img=rhein-20bj0v.png)
*getestet mit zwei GeForce RTX 2080Ti @ 2-Way SLI (NVLink-Bridge) + diverse 430.xx WHQL Game Ready-Treiber, 7680x4320 Auflösung + alle Ingame Grafiksettings maximiert (https://abload.de/img/codww2-settings7nj9p.png)
*Benötigt GeForce RTX NVLink SLI
Blaire
2019-05-11, 02:30:50
Auch Quantum Break galt lange Zeit als nicht sonderlich AFR-freundlich und ist selbst heute noch ein echter Hardwarekiller, 4K/UltraHD bei 60fps und gleichzeitig maximalen Grafiksettings ist aktuell selbst für die schnellsten RTX SingleGPU-Lösungen illusorisch... Hier kommt nun SLI ins Spiel, damit lässt sich mit angepassten Profile immerhin zwischen 30-40% Mehrleistung herausholen, was sicher kein Bestwert ist, dennoch ausreichend genug um für ein besseres Spielerlebnis zu sorgen.
Mit zwei RTX 2080Ti@Stock erreicht man so "grob" 40-60fps unter 3840x2160 Auflösung und maximierten Grafikdetails (kein Upscaling!) Ich hab bei diesem SLI-Profile bewusst die Kompatibilität im Auge behalten, jedweder Versuch noch mehr Leistung zu erreichen resultierte in Grafikfehlern, das ist also bereits das Maximum welches das Game zulässt.
Ich sollte allerdings erwähnen, daß ich aus Zeitgründen noch nicht alle Levels überprüfen konnte, aber nach einem guten Drittel sieht es gut aus und es traten keine game-breaking Probleme auf. Sollte sich daran noch etwas ändern, werde ich entsprechend Anpassungen vornehmen.
Update: Ich hab den Story-Part inzwischen komplett beendet und konnte keine Probleme feststellen. Das SLI Profile scheint wie gewünscht zu funktionieren, setzt jedoch auch zwei GeForce RTX "Turing" Karten mit NVLink-Interface voraus!
small SLI-Profile-Update (August 2019) for improved Frame-pacing
*Benötigt GeForce RTX NVLink SLI
https://abload.de/img/quantumbreak-sli-profnhjbr.png
https://abload.de/thumb/omga5j68.jpg (http://abload.de/image.php?img=omga5j68.jpg)https://abload.de/thumb/qbo4jbl.jpg (http://abload.de/image.php?img=qbo4jbl.jpg)https://abload.de/thumb/qb22hka3.jpg (http://abload.de/image.php?img=qb22hka3.jpg)https://abload.de/thumb/qb3hdj4a.jpg (http://abload.de/image.php?img=qb3hdj4a.jpg)https://abload.de/thumb/qbsp2j5m.jpg (http://abload.de/image.php?img=qbsp2j5m.jpg)https://abload.de/thumb/qb4iyjg0.jpg (http://abload.de/image.php?img=qb4iyjg0.jpg)https://abload.de/thumb/new1vhj5n.jpg (http://abload.de/image.php?img=new1vhj5n.jpg)https://abload.de/thumb/new2drknl.jpg (http://abload.de/image.php?img=new2drknl.jpg)
*Quantum Break (DirectX 11, Steam-Version 1.0.126.0307) 3840x2160 Auflösung, 4xMSAA/TAA + alle anderen Grafiksettings maximiert, getestet mit zwei GeForce RTX 2080Ti @ 2-Way SLI (NVLink-Bridge) + 430.xx WHQL Game-Ready Treiber@Windows 10 v1903
Noiseovore
2019-05-11, 11:21:01
Thanks BLAIRE about Quantum Break's Profile, with that I will finally be able to start this Game ! i will send stats about 1080ti SLI.
INSURGENCY Sandstorm : have official sli support on 430.64 Drivers
https://s2.imagebanana.com/file/190511/n5jMRFMD.jpg
Skinner.
2019-05-11, 20:18:59
Wow, thank you very much Blair. BFV DX12 AFR would be aswesome. I hope RT won't be an obstackle for multiGPU in the future, or GPU have to be much faster, even better ;)
RUN4Y0URL1F3
2019-05-13, 15:12:13
Auch Quantum Break galt lange Zeit als nicht sonderlich AFR-freundlich und ist selbst heute noch ein echter Hardwarekiller, 4K/UltraHD bei 60fps und gleichzeitig maximalen Grafiksettings ist aktuell selbst für die schnellsten RTX SingleGPU-Lösungen illusorisch... Hier kommt nun SLI ins Spiel, damit lässt sich mit angepassten Profile immerhin zwischen 30-40% Mehrleistung herausholen, was sicher kein Bestwert ist, dennoch ausreichend genug um für ein besseres Spielerlebnis zu sorgen.
Mit zwei RTX 2080Ti@Stock erreicht man so "grob" 40-60fps unter 3840x2160 Auflösung und maximierten Grafikdetails (kein Upscaling!) Ich hab bei diesem SLI-Profile bewusst die Kompatibilität im Auge behalten, jedweder Versuch noch mehr Leistung zu erreichen resultierte in Grafikfehlern, das ist also bereits das Maximum welches das Game zulässt.
Ich sollte allerdings erwähnen, daß ich aus Zeitgründen noch nicht alle Levels überprüfen konnte, aber nach einem guten Drittel sieht es gut aus und es traten keine game-breaking Probleme auf. Sollte sich daran noch etwas ändern, werde ich entsprechend Anpassungen vornehmen.
https://abload.de/img/quantumbreak-sli-profnhjbr.png
https://abload.de/thumb/omga5j68.jpg (http://abload.de/image.php?img=omga5j68.jpg)https://abload.de/thumb/qbo4jbl.jpg (http://abload.de/image.php?img=qbo4jbl.jpg)https://abload.de/thumb/qb22hka3.jpg (http://abload.de/image.php?img=qb22hka3.jpg)https://abload.de/thumb/qb3hdj4a.jpg (http://abload.de/image.php?img=qb3hdj4a.jpg)https://abload.de/thumb/qbsp2j5m.jpg (http://abload.de/image.php?img=qbsp2j5m.jpg)https://abload.de/thumb/qb4iyjg0.jpg (http://abload.de/image.php?img=qb4iyjg0.jpg)https://abload.de/thumb/new1vhj5n.jpg (http://abload.de/image.php?img=new1vhj5n.jpg)https://abload.de/thumb/new2drknl.jpg (http://abload.de/image.php?img=new2drknl.jpg)
*Quantum Break (DirectX 11, Steam-Version 1.0.126.0307) 3840x2160 Auflösung, 4xMSAA/TAA + alle anderen Grafiksettings maximiert, getestet mit zwei GeForce RTX 2080Ti @ 2-Way SLI (NVLink-Bridge) + 430.xx WHQL Game-Ready Treiber@Windows 10 v1903
Have you activated MSAA in these screenshots? If yes, why? Isn’t TAA enough?
Blaire
2019-05-13, 17:47:59
Thanks BLAIRE about Quantum Break's Profile, with that I will finally be able to start this Game ! i will send stats about 1080ti SLI.
INSURGENCY Sandstorm : have official sli support on 430.64 Drivers
https://s2.imagebanana.com/file/190511/n5jMRFMD.jpg
Yep also Release 430 drivers adds many more new SLI-profiles. :)
Anthem - added DX11 SLI-Profile
BattleTech - added DX11 SLI-Profile
Breathedge - AFR enabled for Turing GPUs (NVLink-only)
Call of Cthulhu - AFR enabled for Turing GPUs (NVLink-only)
Darksiders 3 - AFR enabled for Turing GPUs (NVLink-only)
DayZ -added DX11 SLI-Profile
Deliver Us The Moon: Fortuna - AFR enabled for Turing GPUs (NVLink-only)
Dying Light: Bad Blood - added DX11 SLI-Profile
Farming Simulator 2019 - added DX11 SLI-Profile
God's Trigger - added DX11 SLI-Profile
Hunt: Showdown - added DX11 SLI-Profile
Tales of Vesperia: Definitive Edition - added DX11 SLI-Profile
Tropico 6 - added DX11 SLI-Profile
Have you activated MSAA in these screenshots? If yes, why? Isn’t TAA enough?
Temporal AA is obviously always active, but if you use additional Upscaling-feature, MSAA is also forced which can be turned off in the game graphic-settings under antialiasing.
Noiseovore
2019-05-13, 18:29:44
Ho! Thanks Blaire!!
I didnt see the Hunt: Showdown - added DX11 SLI-Profile
Nice !!!!!
Anybody find a solution about a Working sli profile for Sea Of Thieves where the vegetation doesnt bug? many SLI bits have a great scalling with this game but a value make some glitch on vegatation physics
RUN4Y0URL1F3
2019-05-13, 19:49:15
Yep also Release 430 drivers adds many more new SLI-profiles. :)
Anthem - added DX11 SLI-Profile
BattleTech - added DX11 SLI-Profile
Breathedge - AFR enabled for Turing GPUs (NVLink-only)
Call of Cthulhu - AFR enabled for Turing GPUs (NVLink-only)
Darksiders 3 - AFR enabled for Turing GPUs (NVLink-only)
DayZ -added DX11 SLI-Profile
Deliver Us The Moon: Fortuna - AFR enabled for Turing GPUs (NVLink-only)
Dying Light: Bad Blood - added DX11 SLI-Profile
Farming Simulator 2019 - added DX11 SLI-Profile
God's Trigger - added DX11 SLI-Profile
Hunt: Showdown - added DX11 SLI-Profile
Tales of Vesperia: Definitive Edition - added DX11 SLI-Profile
Tropico 6 - added DX11 SLI-Profile
Temporal AA is obviously always active, but if you use additional Upscaling-feature, MSAA is also forced which can be turned off in the game graphic-settings under antialiasing.
Does it run at 60 FPS at 4K without MSAA (with TAA) using 2 2080 Tis?
Blaire
2019-05-13, 21:58:58
Does it run at 60 FPS at 4K without MSAA (with TAA) using 2 2080 Tis?
I completed the story-mode yesterday and from my own experience with two RTX 2080Ti, I would say between 45-60fps@maximum details and "native" 3840x2160 resolution are realistic and it was fair playable. There is no relevant performance-difference between antialiasing on/off in this setting, MSAA only works if you are using his upscaling-feature.
RUN4Y0URL1F3
2019-05-14, 01:09:44
I completed the story-mode yesterday and from my own experience with two RTX 2080Ti, I would say between 45-60fps@maximum details and "native" 3840x2160 resolution are realistic and it was fair playable. There is no relevant performance-difference between antialiasing on/off in this setting, MSAA only works if you are using his upscaling-feature.
Thank you.
A Plague Tale SLI Profile
2019-05-14, 20:37:32
Hello everybody!!
Where can I get an updated list of SLI profiles?
I have seen that in the first page I can get one but its updated sure?
ANother question:
Somebody has a profile of A Plague Tale?
I have 2x 980M and I need all the profiles that a I can to play Ultra 1080p at all the games.
Sorry about my english. Im from Spain
RUN4Y0URL1F3
2019-05-14, 23:02:52
Is it possible to achieve any SLI scaling for Rage 2 (Vulkan)?
Babarecords
2019-05-15, 03:50:30
Ich suche ein SLI Profil für
" A Plague Tale Innocence "
https://www.invidio.us/watch?v=VuPdzUqxIso
Für mich eins der absoluten TOP Titel 2019 !
Noiseovore
2019-05-15, 12:42:56
Sniper Elite 2 Remastered
same engine like previous games, working on DX11 with the same Sli Bits: 0x080000F5
No profile exist for this game
i just added the "SEV2_Remastered.exe" on Sniper Elite 2 Profile.
SLI Type|SLI BITS|AA|FPS|Screenshot
One GPU | 0x00000000 | Multisampling x0 | 176 | https://abload.de/thumb/sev2_remasteredonegpun3k7i.jpg (http://abload.de/image.php?img=sev2_remasteredonegpun3k7i.jpg)
Two GPU | 0x080000F5 | Multisampling x0 | 301 | https://abload.de/thumb/sev2_remasteredslihekau.jpg (http://abload.de/image.php?img=sev2_remasteredslihekau.jpg)
Two GPU | 0x080000F5 | Multisampling x4 | 105 | https://abload.de/thumb/sev2_remastered_2019_pujyw.jpg (http://abload.de/image.php?img=sev2_remastered_2019_pujyw.jpg)
The Game look really horrible , that's not really a remaster on PC.
just a Way to release it again on actual PS4 and XBOX one
jan90
2019-05-15, 16:40:58
Ich suche ein SLI Profil für
" A Plague Tale Innocence "
https://www.invidio.us/watch?v=VuPdzUqxIso
Für mich eins der absoluten TOP Titel 2019 !
wenn eins findest, lass es uns wissen - finde das game auch mega, in 4k ist es mit einer 1080 ti maxed out zwar spielbar, aber drops hab ich immer wieder auf 50fps rum ^^
bisher hab ich entweder nur 60% auslastung auf beiden gpus, ohne bessere fps, oder 99% auslastung mit deutlich besseren fps, aber dafür auch mit starken flickern -.-
Skinner.
2019-05-16, 14:11:55
Is it possible to achieve any SLI scaling for Rage 2 (Vulkan)?
Well, I see no openGL renderer and Vulkan means no multi GPU in practise (it does support it), so I guess another title down the modern API drain :(
RUN4Y0URL1F3
2019-05-16, 14:37:50
Well, I see no openGL renderer and Vulkan means no multi GPU in practise (it does support it), so I guess another title down the modern API drain :(
That’s disappointing.
Looking at the game’s graphics quality, a 2080 Ti should have been able to handle 4K at 60 FPS. The fact that it can’t goes to show how unoptimized the game is.
Cryptonite
2019-05-17, 11:10:02
about FF XV profile,
Will I get better results on a 16x16 config? I'm only askings since I have a xeon E5 2630 v3 and a x99 Deluxe motherboard in my closet though I thought the Ryzen 5 1600 and X470 Taichi would do the job fine along with my 2x 1070s would there be any benifit going to the X99 platform at all?
Blaire
2019-05-17, 22:21:23
wenn eins findest, lass es uns wissen - finde das game auch mega, in 4k ist es mit einer 1080 ti maxed out zwar spielbar, aber drops hab ich immer wieder auf 50fps rum ^^
bisher hab ich entweder nur 60% auslastung auf beiden gpus, ohne bessere fps, oder 99% auslastung mit deutlich besseren fps, aber dafür auch mit starken flickern -.-
Mit einigen Tricks und Antialiasing Verzicht ist SLI durchaus möglich. Eine einzelne RTX 2080Ti ist allerdings locker in der Lage die 60fps @ 3840x2160 bei max. Settings zu halten, so daß ich bisher wenig Sinn sah, warum man da Abstriche machen sollte.
about FF XV profile,
Will I get better results on a 16x16 config? I'm only askings since I have a xeon E5 2630 v3 and a x99 Deluxe motherboard in my closet though I thought the Ryzen 5 1600 and X470 Taichi would do the job fine along with my 2x 1070s would there be any benifit going to the X99 platform at all?
Yes definitely, of course it depends which graphics settings you used, if TAA or FXAA how big the performance-differences are, but there is a lot of datas be passed between both GPU's required, so 8 Lanes each PCI-slot are not enough to saturate both graphics cards.
Cryptonite
2019-05-17, 22:56:02
Mit einigen Tricks und Antialiasing Verzicht ist SLI durchaus möglich. Eine einzelne RTX 2080Ti ist allerdings locker in der Lage die 60fps @ 3840x2160 bei max. Settings zu halten, so daß ich bisher wenig Sinn sah, warum man da Abstriche machen sollte.
Yes definitely, of course it depends which graphics settings you used, if TAA or FXAA how big the performance-differences are, but there is a lot of datas be passed between both GPU's required, so 8 Lanes each PCI-slot are not enough to saturate both graphics cards.
I'm playing at 4k resolution with 2x 1070s do you think I should switch over to my xeon build?
Noiseovore
2019-05-17, 23:00:10
I'm playing at 4k resolution with 2x 1070s do you think I should switch over to my xeon build?
yes!if you can avoid x8x8. i'm playing at 4K with 2 GTX 1080ti x16x16 on some games i clearly see the bandwith limit.
FranGal
2019-05-20, 07:15:17
Any sli profile for Rage 2 or a Plague Tale?
Noiseovore
2019-05-23, 19:47:15
Any sli profile for Rage 2 or a Plague Tale?
we can go light a candle for RAGE 2 , that's the same engine used on the Just Cause Serie and Generation Zero , APEX engine doesnt work on SLI.
Maybe if devs works on MultiGPU with Vulkan API.
but I think that will never happen
Kamiccolo
2019-05-25, 16:58:43
Hey everyone! Managed to get a working sli profile for world war z! Check it out and let me know how it works cheers!
https://m.youtube.com/watch?v=_XbCIlRJego&t=232s
Noiseovore
2019-05-25, 18:25:00
Hey everyone! Managed to get a working sli profile for world war z! Check it out and let me know how it works cheers!
https://m.youtube.com/watch?v=_XbCIlRJego&t=232s
HI KAMICCOLO!
I think you know the motto of the forums
ALWAYS READ BEFORE POSTING
World War Z (new DX11 SLI-Profile) added 23.04.2019
(https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11979698&postcount=3395)
Sli profile for A Plague Tale.
The profile of Vampyr that use UE4 works with this game.
The performance is better than whith only one card and no issues and flickering.
Each card uses with this profile around 65-75% scaling, is not the best but is an option
Blaire
2019-06-02, 01:28:20
Where can I get an updated list of SLI profiles?
I have seen that in the first page I can get one but its updated sure?
I have updated und summarized all the old and new SLI profiles which can be downloaded now.
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=8799082&postcount=1
Sli profile for A Plague Tale.
The profile of Vampyr that use UE4 works with this game.
The performance is better than whith only one card and no issues and flickering.
Each card uses with this profile around 65-75% scaling, is not the best but is an option
What Vampyr profile do you refer?
FranGal
2019-06-03, 15:14:34
I have updated und summarized all the old and new SLI profiles which can be downloaded now.
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=8799082&postcount=1
What Vampyr profile do you refer?
Ark survival profile
Blaire
2019-06-04, 01:24:30
Ark survival profile
There is only a very minor performance-benefit (<10%) with ultra-preset, at the costs of noticeable increased input lag, so therefore i would not recommend. If you avoid to use anti-aliasing, SLI would be may possible with an different custom profile, since it is much easier to split the workload, but without AA it only looks half as good...
FranGal
2019-06-04, 06:50:35
There is only a very minor performance-benefit (<10%) with ultra-preset, at the costs of noticeable increased input lag, so therefore i would not recommend. If you avoid to use anti-aliasing, SLI would be may possible with an different custom profile, since it is much easier to split the workload, but without AA it only looks half as good...
My problem is that I have two 980M and I need profiles nowadays in every games.
Many thantks for the profiles update uploaded, Blaire!!
Blaire
2019-06-05, 00:06:42
My problem is that I have two 980M and I need profiles nowadays in every games.
Many thantks for the profiles update uploaded, Blaire!!
No problem. Yeah I understand that, even GeForce "Maxwell" SLI is a already older and AFR can interact poorly with inter-frame dependencies in newer games in addition to the SLI link and bus bandwidth limits. If you need help for A Plague Tale Innocence or a better SLI profile, send me a private message.
IonParty
2019-06-09, 08:31:20
On the test servers with the Erangel 2.0 my 2 x 2080 Ti gets frame drops down to 60 fps at 1440p and the same settings for live in the same spot gives me 90 fps. Most people are reporting that they are only getting slightly less fps in cities but most other places run smoother and better. I can confirm that the FPS does seem smoother overall the fps in general is a lot lower than on live. im assuming this is due to SLI since all my other specs are in check. (8086k @5GHz) The most massive part of this fps drop occurred when looking at the map from the top of stalber. when i only changed foilage to very low from high i gained 15 fps on average so maybe the two are linked since the change was not nearly as much on live and the main thing changed on the map was the grass. SLI might have an issue with those changes. Hoping to see a fix soon after this update goes live. :)
Noiseovore
2019-06-11, 09:07:01
On the test servers with the Erangel 2.0 my 2 x 2080 Ti gets frame drops down to 60 fps at 1440p and the same settings for live in the same spot gives me 90 fps. Most people are reporting that they are only getting slightly less fps in cities but most other places run smoother and better. I can confirm that the FPS does seem smoother overall the fps in general is a lot lower than on live. im assuming this is due to SLI since all my other specs are in check. (8086k @5GHz) The most massive part of this fps drop occurred when looking at the map from the top of stalber. when i only changed foilage to very low from high i gained 15 fps on average so maybe the two are linked since the change was not nearly as much on live and the main thing changed on the map was the grass. SLI might have an issue with those changes. Hoping to see a fix soon after this update goes live. :)
oh! you are talking about PlayerUnknow's Battlegrounds! plz specifies it the next time.
i have 90fps on every maps on 2160P with 2 GTX 1080ti.
This game doesnt have official SLI support
Did you use this PUBG Profile (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11832501&postcount=3015)?
With this Test Server version, did you have the same Executable name?
this is a test version maybe the framedrops are normal
MiguelitoPERU
2019-06-18, 07:04:50
Gentlemen, good afternoon with everyone.
I'm from Peru from Latin America. I have read the 173 pages of all your research and I am amazed as I am so excited by so much knowledge. I have even created my own blog on facebook to share nvidia SLI profiles with Spanish speakers. I wanted to forgive you a favor to create a profile for this game called CONQUEROR'S BLADE has its own engine called CHAOS I do not know if it is compatible with Unreal engine. Been investigating and testing bits sli but without any excitement I hope you can give me an answer thanks.
Blaire
2019-06-19, 15:05:08
Gentlemen, good afternoon with everyone.
I'm from Peru from Latin America. I have read the 173 pages of all your research and I am amazed as I am so excited by so much knowledge. I have even created my own blog on facebook to share nvidia SLI profiles with Spanish speakers. I wanted to forgive you a favor to create a profile for this game called CONQUEROR'S BLADE has its own engine called CHAOS I do not know if it is compatible with Unreal engine. Been investigating and testing bits sli but without any excitement I hope you can give me an answer thanks.
Hello and welcome! :) It looks like Conqueror's Blade will be not AFR friendly, I'll take a look next few days if i can find something, i am currently too busy with other things.
CK the Greek
2019-06-22, 20:59:07
No problem. Yeah I understand that, even GeForce "Maxwell" SLI is a already older and AFR can interact poorly with inter-frame dependencies in newer games in addition to the SLI link and bus bandwidth limits. If you need help for A Plague Tale Innocence or a better SLI profile, send me a private message.
Greetings to all, new member here,
I need sli profile for A Plague Tale - Innocence please. Any help?
Blaire
2019-06-22, 21:42:27
Greetings to all, new member here,
I need sli profile for A Plague Tale - Innocence please. Any help?
Hello, it works partially, but antialiasing and screen space reflections must be set turned off and it also GeForce RTX SLI is needed otherwise it may not work.
Omegaferrari
2019-06-26, 03:54:08
Hi guys, can anybody share a SLI profile for DEAD OR ALIVE 6 please?
TheGreatGig
2019-06-26, 15:59:47
Can I have some help with a plague tale?
Using Battlefield I bits + texture broadcast led to a sold 99% on both card (GTX 1080) but trees and shadows are broken. Anyone has a tip? thank you in advance.
zGunBLADEz
2019-06-26, 19:09:38
any success on The Sinking City? game is well optimized but i want to use my 2nd 1080ti so i can do 4k@60 XD
Skinner.
2019-07-05, 23:38:27
any success on The Sinking City? game is well optimized but i want to use my 2nd 1080ti so i can do 4k@60 XD
UE4 game, so 0x080000F5 (Shooter Game (HDR), is what I use now. May not be the best though, but it seems to fill the need here.
Razrback16
2019-07-09, 23:53:37
Couple things -
1.) Just wanted to say thanks so much for this thread. I've been using SLI for years now, and it is frustrating when we come across games that don't work properly with it.
2.) Any possible way to get Batman Arkham Knight working in 2-way SLI or did the developers of the game just bork it up too badly?
Blaire
2019-07-10, 15:14:02
Thanks and feel you welcome! :wink: For Batman Arkham Knight there is no working profile, there's a lot of flickerings around shadows and lighting effects in this game.
Skinner.
2019-07-11, 17:21:58
For easy use, The Sinking City profile, bland and simple, so there could be better ones ;)
https://abload.de/img/the-sinking-city1jk4a.png
Comparison of the scaling, beginning of the game, 5K, everything on ultra, Reshade with ambient lighting, lumasharpen and a little vibrance, (fps is capped at 59):
Some nice scaling a think :)
Single GPU:
https://abload.de/thumb/cssinglexyj6u.jpg (https://abload.de/image.php?img=cssinglexyj6u.jpg)
SLi using 0x080000F5 (Shooter Game (HDR), ...
https://abload.de/thumb/scslinejm5.jpg (https://abload.de/image.php?img=scslinejm5.jpg)
Blaire
2019-07-11, 22:18:23
Added "The Sinking City" SLI profile now, Thanks Eddy feel free to post additional information about your systemspecs or also comparison-screenshots, whenever you want.
hi do you have a profile for apex legands gtx 1080 sli.
PanosXidis
2019-07-16, 18:42:27
anyone have this wolcen lords of mayhem sli profile?thanks
Blaire
2019-07-16, 22:46:36
hi do you have a profile for apex legands gtx 1080 sli.
Current SLI profile does not work?
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11923237&postcount=3231
anyone have this wolcen lords of mayhem sli profile?thanks
I haven’t bought it yet. In Steam-forums someone posted a SLI profile, maybe it is worth to try...
https://steamcommunity.com/app/424370/discussions/6/1743357605582495234/
DonnerPartyOf1
2019-07-17, 07:17:30
Current SLI profile does not work?
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11923237&postcount=3231
No, season 2 update broke SLI (https://answers.ea.com/t5/Technical-Issues/Season-2-sli-flickering/td-p/7995048). Causes UI flicker, shadow artifacts, massive amounts of microstutter. I was able to get it playable on 2x1080Ti 16x/16x by instituting a 200fps cap but the rendering errors are still visible in certain circumstances. From my limited testing it appears to happen when a GPU hits maximum utilization so playing with uncapped framerate means you'll see the artifacts almost all the time. Capping the framerate reduces the symptoms enough so the game is playable but it doesn't fix the problem.
No, season 2 update broke SLI (https://answers.ea.com/t5/Technical-Issues/Season-2-sli-flickering/td-p/7995048). Causes UI flicker, shadow artifacts, massive amounts of microstutter. I was able to get it playable on 2x1080Ti 16x/16x by instituting a 200fps cap but the rendering errors are still visible in certain circumstances. From my limited testing it appears to happen when a GPU hits maximum utilization so playing with uncapped framerate means you'll see the artifacts almost all the time. Capping the framerate reduces the symptoms enough so the game is playable but it doesn't fix the problem.
yes true
zGunBLADEz
2019-07-27, 19:16:24
For easy use, The Sinking City profile, bland and simple, so there could be better ones ;)
https://abload.de/img/the-sinking-city1jk4a.png
get better fps with single gpu
Blaire
2019-07-27, 21:39:03
yes true
I already told him via pm that there is no working solution for Apex Legends, because even in AFR compatibility-mode artifacts still occur, so it doesnt make sense to looking further.
get better fps with single gpu
Possible it needs new Turing SLI with NVLink for proper working, similar to "Call of Cthulhu" which also based on Unreal Engine 4. With NVLink interface, it can handling simpler AFR 1/2 combinations, which can also improve performance + compatibility to the same extent. Check PM also. :)
Razrback16
2019-08-03, 18:50:57
You guys heard anything about whether Cyberpunk 2077 will have SLI support? If it does, I bet NVidia tries to lock it down to Turing and up GPUs only. Wonder if someone will be able to get it working on Pascal GPUs.
Babarecords
2019-08-06, 07:49:05
Suche SLI bits für " Mortal Kombat 11 "
Möglichst ohne so ein geflickere wie hier zu sehen https://www.invidio.us/watch?v=WzJy2hFN2GM
Cryptonite
2019-08-06, 08:42:50
You guys heard anything about whether Cyberpunk 2077 will have SLI support? If it does, I bet NVidia tries to lock it down to Turing and up GPUs only. Wonder if someone will be able to get it working on Pascal GPUs.
I'm really hoping CD Project Red enables sli on Cyberpunk, I've been waiting for this game since 2013 and am hoping I can run it on my 2x 1070's at 4k
Eni gesehen
2019-08-07, 15:07:30
Hallo
Ist es möglich bei Colin McRae Dirt von 2007 SGSSAA einzustellen ?
Blaire
2019-08-08, 01:21:33
Hallo
Ist es möglich bei Colin McRae Dirt von 2007 SGSSAA einzustellen ?
Probier's doch aus. :)
Mit dem ProfileInspector:
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
oder dem NVIDIA SSAA Tool:
https://nvidia.custhelp.com/app/answers/detail/a_id/2624
Noiseovore
2019-08-08, 18:02:26
DEEP ROCK GALACTIC:
U4 Engine Game working perfectly with the DX11 Bits 0x080000F5
https://abload.de/img/deeprockgalaticf0kxc.jpg
SLI Type|SLI BITS|AA|FPS|Screenshot
One GPU | 0x00000000 | AA Ultra | 133 | https://abload.de/thumb/fsloneokkcm.jpg (https://abload.de/image.php?img=fsloneokkcm.jpg)
Two GPU | 0x080000F5 | AA ULTRA | 148 | https://abload.de/thumb/fsd-win64-shipping_20knk2j.jpg (https://abload.de/image.php?img=fsd-win64-shipping_20knk2j.jpg)
Eni gesehen
2019-08-08, 20:02:53
Probier's doch aus. :)
Mit dem ProfileInspector:
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
oder dem NVIDIA SSAA Tool:
https://nvidia.custhelp.com/app/answers/detail/a_id/2624
Mit Inspector mach ich GT Legends, DTM Race Driver 3 und GTR 2.
Dirt 2 standard übers spiel, auch Race Driver Grid.
Ich lass Dirt lieber Standard.
Übrigenz, GT Legends und GTR 2, muss man allen CPU Kernen zuweisen, hab i5 9600K. Vsync im Spiel Konfigurator aus und im Inspector ein.
Dann laufen die Perfekt.
Hab aber kein Steam, alles Original Isos.
Edit:
Hab jetzt auch Dirt 3
Noiseovore
2019-08-08, 20:57:55
Mit Inspector mach ich GT Legends, DTM Race Driver 3 und GTR 2.
Dirt 2 standard übers spiel, auch Race Driver Grid.
Ich lass Dirt lieber Standard.
Übrigenz, GT Legends und GTR 2, muss man allen CPU Kernen zuweisen, hab i5 9600K. Vsync im Spiel Konfigurator aus und im Inspector ein.
Dann laufen die Perfekt.
Hab aber kein Steam, alles Original Isos.
Edit:
Hab jetzt auch Dirt 3
PLZ use the Antialiasing - Kompatibilitätsbits - Sammelthread : (https://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867)
Eni gesehen
2019-08-08, 21:10:49
TY, all OK
Razrback16
2019-08-08, 21:48:57
I'm really hoping CD Project Red enables sli on Cyberpunk, I've been waiting for this game since 2013 and am hoping I can run it on my 2x 1070's at 4k
You and me both my man, 1080 Tis here. Only going to buy the game if it has multi gpu support.
Noiseovore
2019-08-10, 17:49:42
Just Found a Temporary solution for INSURGENCY: SANDSTORM before the next update where they must fix the SLI Flickering.
I try some 0x000000F1 and 0x000000F5 Variants to use this one on the custom profil with SLI Hack value.
this Bits doesnt always result better performances like One GPU, but a scalling where the GPU charge is shared like the GPU heat.
SLI Type|SLI BITS|FPS|Screenshot
One GPU | 0x00000000 |155 | https://abload.de/thumb/insurgencyonesaki7.jpg (https://abload.de/image.php?img=insurgencyonesaki7.jpg)
Two GPU | 0x000220F1 |183 | https://abload.de/thumb/insurgencysli85kgs.jpg (https://abload.de/image.php?img=insurgencysli85kgs.jpg)
Cryptonite
2019-08-12, 18:45:10
I'm sorry I'm new to this, but I played around with an SLI profile for Black Desert Remastered graphics option. I really do not know what I'm doing so I found the best performing SLI bits 0x2A0115F5 and kept playing around with it until I ended up with the bits I am using. 0x2A0125F5 I get around 44-55 fps
up from 30-40. 95% utilization on both cards, up from 70-80% on the original SLI profile
Noiseovore
2019-08-12, 21:18:26
I'm sorry I'm new to this, but I played around with an SLI profile for Black Desert Remastered graphics option. I really do not know what I'm doing so I found the best performing SLI bits 0x2A0115F5 and kept playing around with it until I ended up with the bits I am using. 0x2A0125F5 I get around 44-55 fps
up from 30-40. 95% utilization on both cards, up from 70-80% on the original SLI profile
Black Desert have an Official Sli Bits : 0x040000F5 (Black Desert)
I dont know if this one is used on the Remastered edition
The Executable is different?
In this case add it on the previous official profile
Or Try this one: 0x080000F5 maybe you will get a better scalling
i have made a little search and i found this guy using the batman Arkhams origins Bits :0x080222F5 Look on this LINK (https://www.reddit.com/r/blackdesertonline/comments/aeph7l/sli_fix_for_remastered/)
i suggest you to try 0x080000F5 before and 0x080222F5
Noiseovore
2019-08-13, 19:14:01
REBEL GALAXY OUTLAW
This game is running on the OGRE game engine.
As usual, i have made my first try with the Bits: 0x080000F5
SLI Type|SLI BITS|AA|FPS|Screenshot|Screenshot 2
One GPU | 0x00000000 | FXAA | 127 | https://abload.de/thumb/rgoonea1kxu.jpg (https://abload.de/image.php?img=rgoonea1kxu.jpg)
Two GPU | 0x080000F5 | FXAA | 172 | https://abload.de/thumb/rgosliovkvr.jpg (https://abload.de/image.php?img=rgosliovkvr.jpg) | https://abload.de/thumb/rgoslispacegfkq6.jpg (https://abload.de/image.php?img=rgoslispacegfkq6.jpg)
Cryptonite
2019-08-15, 08:46:37
Black Desert have an Official Sli Bits : 0x040000F5 (Black Desert)
I dont know if this one is used on the Remastered edition
The Executable is different?
In this case add it on the previous official profile
Or Try this one: 0x080000F5 maybe you will get a better scalling
i have made a little search and i found this guy using the batman Arkhams origins Bits :0x080222F5 Look on this LINK (https://www.reddit.com/r/blackdesertonline/comments/aeph7l/sli_fix_for_remastered/)
i suggest you to try 0x080000F5 before and 0x080222F5
No what I meant was that the official profile scales poorly and the bits that I ended up with scale 10-15 fps more and utilize the gpus to 95+% as opposed to 70-80% on the original profile. without flickering or any missing textures / effects.
and I forgot to add that I am playing at 4k resolution. so 44-50 fps is pretty good on a single card I only get like 24-32 fps 0x2A0115F5 is the farcry 5 profile which someone else had said to scale best at very high graphics option so all I did was play around with it until it stopped flickering and causing issues on remastered since it was the "Smoothest" profile I could find without stuttering and other issues. I ended up changing the bits from 0x2A0115F5 to 0x2A0125F5 and the flickering was gone and my game was performing a lot better. This profile however does cause flickering again if you put it on The setting higher than remastered (forgot the name) but that setting is mostly for screenshots anyhow. (21 fps in SLI at 4k)
Edit: also I tried those profiles and had flickering or other issues like heavy stuttering when switching to the remastered graphics option. for very high they work ok, but the moment the extra effects of remastered comes to play they spaz out and cause lots of issues.
Zfast4y0u
2019-08-16, 02:33:18
hello, im looking for working SLI profile for game Agony, found one unofficial sli profile, both cards are at +90% usage, but scaling is worse then with single card, and i have set anti aliasing to low as like it was stated in instructions.
Noiseovore
2019-08-17, 19:39:27
REMNANT FROM THE ASHES
this nice game use the UE4 game engine.
after add the new executable on the official nvidia profil "Remnant-Win64-Shipping", i use the Bits 0x080080F1 results many flickering
i have fixed theses flickerings and the framerate with SLI Broadcast (DX1x) bits: 0x00000001
https://abload.de/img/remnantlvkks.jpg
SLI Type|SLI BITS|AA|FPS|Screenshot
One GPU | 0x00000000 | ULTRA | 99 | https://abload.de/thumb/remnantonexwkmi.jpg (https://abload.de/image.php?img=remnantonexwkmi.jpg)
Two GPU | 0x080080F1 | ULTRA | 140 | https://abload.de/thumb/remnantsli62kk3.jpg (https://abload.de/image.php?img=remnantsli62kk3.jpg)
EDITED: i remove the useless specific hack bits
DonnerPartyOf1
2019-08-18, 03:38:34
REMNANT FROM THE ASHES
this nice game use the UE4 game engine.
after add the new executable on the official nvidia profil "Remnant-Win64-Shipping", i use the Bits 0x080000F5 results many flickering
i have fixed theses flickerings with SLI Broadcast (DX1x) bits: 0x00000008 and the framerate with the SLI specific Hack (DX1x) bits: 0x00010000
I've been testing this game also. These bits are required:
0x080020F5
on the second planet (Rhom) inside the dungeons, as well as the third planet (Corsus). Without this bit set I drop GPU utilization and get ~30fps. With the bold bit enabled the overall maximum performance increase is slightly lower but it gets OK scaling in these problem areas.
Most of the performance increase appears to stem from 0x080020F5 the bolded bit for me. I tested your SLI specific hack and it does appear to increase framerate a bit for free. Nice.
I have been using SLI Broadcast 0x00000001 which also seems to fix the flickering. There doesn't appear to be a difference between this and 0x00000008 for me.
EDIT: the final boss fight still has glitched out textures with these bits. Recommend turning off SLI for that fight but the rest of the game works fine.
EDIT 2: and it looks like I found the place where 0x00000008 is needed - the boss fight texture glitches are significantly reduced with 0x00000008 instead of 0x00000001. My final setup for this game is therefore:
SLI bits: 0x081120F5 (the two 1's increase performance in my testing without any negative side effects)
SLI Broadcast: 0x00000008
SLI Specific Hack: 0x00010000
Noiseovore
2019-08-19, 19:06:42
Thx for sharing your experience DOnnerPartyOf1
we need to find the best solution
i have edited my game profil and removed the useless specific hack bits
i didnt see any difference between 0x081120F1 and 0x080000F1 when the broadcast 0x00000008 is used.
( F1 is used for SLI Two GPU and F5: Four GPU, not really usefull if the GPUs Count is set )
Kamiccolo
2019-08-20, 19:14:38
Hey everyone!!
I managed to fix sli in battlefield 1.
You have to change the sli bits and edit the exe as well removing screenspaceraytraceenable.
This fixes the lop sided sli usage with taa and screenspaceraytracing is not sli compatible.
This is the sli fix for battlefield 1 check it out!!
https://m.youtube.com/watch?v=pFI5etP6CHU&t=233s
Hope everyone has an awesome day cheers!
DonnerPartyOf1
2019-08-20, 20:06:07
Thx for sharing your experience DOnnerPartyOf1
we need to find the best solution
i have edited my game profil and removed the useless specific hack bits
i didnt see any difference between 0x081120F1 and 0x080000F1 when the broadcast 0x00000008 is used.
( F1 is used for SLI Two GPU and F5: Four GPU, not really usefull if the GPUs Count is set )
Did you test in the specific areas I mentioned? The 0x00002000 only matters in those places. Even without it, the entire first world can be played fine. You won't see issues until getting into dungeons on the second world.
I tested with your broadcast bit since I settled on that, and removed my performance-enhancing bits in order to do a direct comparison with your config.
I isolated this bit for further testing:
Bits 0x080000F1
Broadcast 0x00000008
This config still produces usage drops in problem areas. As soon as this one is re-introduced:
Bits 0x080020F1
Broadcast 0x00000008
The usage drops disappear and SLI works as expected.
This is on 2x1080Ti x16/x16.
Noiseovore
2019-08-20, 22:28:26
Did you test in the specific areas I mentioned? The 0x00002000 only matters in those places. Even without it, the entire first world can be played fine. You won't see issues until getting into dungeons on the second world.
I tested with your broadcast bit since I settled on that, and removed my performance-enhancing bits in order to do a direct comparison with your config.
I isolated this bit for further testing:
Bits 0x080000F1
Broadcast 0x00000008
This config still produces usage drops in problem areas. As soon as this one is re-introduced:
Bits 0x080020F1
Broadcast 0x00000008
The usage drops disappear and SLI works as expected.
This is on 2x1080Ti x16/x16.
i retest your bits!
With Bits 0x080020F1: 100% GPU Usage 88FPS NVIDIA Drivers 436.02
https://abload.de/thumb/remnant20f15rjxl.jpg (https://abload.de/image.php?img=remnant20f15rjxl.jpg)
With Bits 0x080000F1: 70% GPU Usage 94FPS NVIDIA Drivers 436.02
https://abload.de/thumb/remnant-win64-shippinkejez.jpg (https://abload.de/image.php?img=remnant-win64-shippinkejez.jpg)
DonnerPartyOf1
2019-08-21, 20:43:18
i retest your bits!
With Bits 0x080020F1: 100% GPU Usage 88FPS
https://abload.de/thumb/remnant20f15rjxl.jpg (https://abload.de/image.php?img=remnant20f15rjxl.jpg)
With Bits 0x080000F1: 70% GPU Usage 94FPS
https://abload.de/thumb/remnant-win64-shippinkejez.jpg (https://abload.de/image.php?img=remnant-win64-shippinkejez.jpg)
Right, having the 2 reduces framerate and increases GPU usage but I still need it inside the areas I'm talking about. Your screenshot is on the Rhom overworld, if you go into an Undying dungeon on that world then you should see what I mean. The usage drop that I'm talking about isn't an even split 70/70 like your example (that would be fine, it just means there's a CPU bottleneck). The usage split I'm witnessing with your bits is like 90/20 with massive stuttering, again, only inside these specific problem areas.
Unfortunately I re-rolled my game yesterday and I need to get through the first world again on hard mode, but as soon as I get to one of these areas I'll take screenshots like yours to try and convey my meaning better.
EDIT: I'm also sad to report that the latest driver, 436.02, has a regression that causes asymmetric usage drops and stutter while aiming at enemies in certain lighting conditions. I'm not sure why it only occurs while looking directly at certain enemies, but I can very easily reproduce this on the latest driver in an Earth overworld area. With no other changes, driver version 430.64 works completely fine.
EDIT 2:
0x080000F1:
https://i.imgur.com/LLz155p.jpg
0x080020F1:
https://i.imgur.com/eNpmtn6.jpg
Ignore the FOV change. When I took the first screenshot I'd just arrived in Rhom and the cinematic reverted the FOV setting. It makes no difference on performance.
Noiseovore
2019-08-25, 01:08:14
i have edited my previous REMNANT FROM THE ASHES profil (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=12075298&postcount=3479) 0x080080F1 with BroadCast 0x00000001 works without flickering or missing texture On NVIDIA Drivers 436.02
https://abload.de/img/remnantlvkks.jpg
DonnerPartyOf1
2019-08-26, 00:22:22
i have edited my previous REMNANT FROM THE ASHES profil (https://www.forum-3dcenter.org/vbulletin/showpost.php?p=12075298&postcount=3479) 0x080080F1 with BroadCast 0x00000001 works without flickering or missing texture
https://abload.de/img/remnantlvkks.jpg
This one causes shadow flicker at middle and long range, still has usage drops in Undying Rhom dungeons.
Noiseovore
2019-08-26, 21:19:32
This one causes shadow flicker at middle and long range, still has usage drops in Undying Rhom dungeons.
WITH NVIDIA DRIVERS 436.02
I share this one, cause i have no problem with it, no flickering, no Usage drops, no missing textures and a Good bandwith usage , and a constant framerate.
Make comparison of Differents Bits on Differents DRIVERS is really not productive
The BEST solution for this game is playing with ONLY ONE GPU.
Hi! Any ideas regarding SLI for Control? I've tried Alan Wake profiles, but it gives no change at all - no issues, no fps change.
Babarecords
2019-08-27, 21:41:37
Bin ebenfalls an SLI bits für Control interessiert
ATM mit einer einer von meinen 2 1080 Ti in nativen 4k, inkl. 3840 Renderauflösung, Rest auf maxed out ( nur Filmkörnung aus ) 25-35FPS ( meinst 30-31 ) wo G-Sync gerade so noch mitarbeitet.
Hoffe jemand findet hier bald annehmbare bits, ansonnsten ist das Game grafisch bisher echt gut !
DonnerPartyOf1
2019-08-29, 04:51:27
WITH NVIDIA DRIVERS 436.02
I share this one, cause i have no problem with it, no flickering, no Usage drops, no missing textures and a Good bandwith usage , and a constant framerate.
I've played through the game several times now and I've seen multiple areas for which your bits don't work. I tested them on both drivers 436.02 and 430.64. They exhibit the same problems and do not fix the 436.02 aiming regression.
Make comparison of Differents Bits on Differents DRIVERS is really not productive
That doesn't make any sense. If one set of bits works on one driver and is broken on other drivers then that's worth mentioning. Nvidia has official SLI profiles still shipped on current driver versions that don't even work on those versions. Battlefront 2 2017 has severe usage drop problems on older generation SLI in modern drivers that disappear if you revert to the driver from game release date.
Regardless, the only reason I reverted from the most updated driver is because the latest one in this case actually makes SLI completely unusable - and your bits do not fix whatever regression they introduced.
The BEST solution for this game is playing with ONLY ONE GPU.
Yes, on the latest driver SLI is broken and a single card should be used.
blackleo
2019-08-29, 17:04:08
Anyone know NVlink sli mode in NV profile inspector mean?
currently only 3 bits
0x0...5 (nba 2k19.....)
0x0...2 (quantum break, resident evil 7 etc.)
0x0...4(rend)
even quantum break no official Sli profile, but still enable this bits, really want to know what it mean
Babarecords
2019-08-30, 23:26:19
Ich suche SLI bits für
The Dark Pictures Anthology Man of Medan
THX
namheovang
2019-09-01, 04:39:06
Anyone know NVlink sli mode in NV profile inspector mean?
currently only 3 bits
0x0...5 (nba 2k19.....)
0x0...2 (quantum break, resident evil 7 etc.)
0x0...4(rend)
even quantum break no official Sli profile, but still enable this bits, really want to know what it mean
In general. If one game that is not support Sli run on Sli system will have lower performance than if it runs on a system with non sli(especial on Rtx cards). The main reason that is the Sli bridge connect two cards at this times looks like a rope. You can think as one card runs maximum one card has nothing to do...and the sli as a rope...so the performance goes down. And the Nvlink is the bigger rope than the normal sli brigde. Then solving this problem, nvidia have a special nvlink bits. With those bit...the second card still do nothing, but it must run in medium gpu code speed or even hight speed, not in idle mode. So it can help a little bit, does not make the system low down the performance(compare if it run on single card system).
Those bits will not let the game run in sli mode, it still one card game. But it helps rtx sli system does not have lower performance than one RTx card system(in some game that it can help, the other games...still do nothing...as Assassin's creed odyssey(Rtx sli system always lower than just one rtx system)
blackleo
2019-09-02, 00:18:59
In general. If one game that is not support Sli run on Sli system will have lower performance than if it runs on a system with non sli(especial on Rtx cards). The main reason that is the Sli bridge connect two cards at this times looks like a rope. You can think as one card runs maximum one card has nothing to do...and the sli as a rope...so the performance goes down. And the Nvlink is the bigger rope than the normal sli brigde. Then solving this problem, nvidia have a special nvlink bits. With those bit...the second card still do nothing, but it must run in medium gpu code speed or even hight speed, not in idle mode. So it can help a little bit, does not make the system low down the performance(compare if it run on single card system).
Those bits will not let the game run in sli mode, it still one card game. But it helps rtx sli system does not have lower performance than one RTx card system(in some game that it can help, the order game...still do nothing...as Assassin's creed odyssey(Rtx sli system always lower than just one rtx system)
Really appreciate, finally know the real answer
Longtime Lurker
2019-09-02, 00:53:23
Hello All,
Long time lurker but thought i'd try and help those struggling to achieve anything close to playable on Blair Witch, managed to get what is reported at 100% sli on 1070's 8x8 on a GT73VR with the SLI Bits 0x080000F5 with predefined GPU count as two, and force AFR, also what may help is as of 436.15 there is no profile for the game so adding one via add program on the control panel is the first step. From what i understand these are fairly common sli bits for Unreal Engine, it wasn't perfect by a long shot but it saw me to the end of the game without any noticeable artifacts, flicker ect, misaligned textures and at the end some white lines though considering this game it maybe that these are more just game bugs.
Much respect to everyone putting in the effort on this thread, and this is in no way perfect but hope it can help anyone as impatient as me who wanted to play as soon as possible and bump the FPS.
FranGal
2019-09-02, 15:20:34
Hello All,
Long time lurker but thought i'd try and help those struggling to achieve anything close to playable on Blair Witch, managed to get what is reported at 100% sli on 1070's 8x8 on a GT73VR with the SLI Bits 0x080000F5 with predefined GPU count as two, and force AFR, also what may help is as of 436.15 there is no profile for the game so adding one via add program on the control panel is the first step. From what i understand these are fairly common sli bits for Unreal Engine, it wasn't perfect by a long shot but it saw me to the end of the game without any noticeable artifacts, flicker ect, misaligned textures and at the end some white lines though considering this game it maybe that these are more just game bugs.
Much respect to everyone putting in the effort on this thread, and this is in no way perfect but hope it can help anyone as impatient as me who wanted to play as soon as possible and bump the FPS.
Good job! Ill try it tomorrow and report you it
gt837re
2019-09-03, 02:03:49
Good job! Ill try it tomorrow and report you it
Its great to see people still giving sli love, thank you so much.
FranGal
2019-09-03, 22:44:10
Its great to see people still giving sli love, thank you so much.
Blair witch is too demanding. To reach 60 fps at 1080p with your profile i have to change shadows to low but the other parameters I keep on maximun. I have two 980M, is normal...
Your profile seems to be good. I dont have any issue
Longtime Lurker
2019-09-04, 19:55:56
Blair witch is too demanding. To reach 60 fps at 1080p with your profile i have to change shadows to low but the other parameters I keep on maximun. I have two 980M, is normal...
Your profile seems to be good. I dont have any issue
I'm glad it could help, I'm working on the unreal engine based Spyro Reignited as well, same exact profile settings as unreal engine 4 apparently likes it, although their are water issues and a very slight Shadow flicker on killing one enemies so far, so maybe under certain conditions it is triggered, maybe alpha effects based but I'm getting 100% scaling on this profile so for anyone interested settings are the same as the Blair witch profile, add profile through NV control panel, shipping exe and any other executable applicable to your version, also as a manual add through profile inspector, is reported at 100% sli on 1070's 8x8 on a GT73VR with the SLI Bits 0x080000F5 with predefined GPU count as four this time but I'm not sure how important this is, and force AFR, same Nvidia version of 436.15 with no standard profile. Hope this helps anyone interested but the game seems well optimised so maybe not as needed as Blair Witch
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