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Tenchi
2013-12-08, 12:49:00
!?

Gibt es für Company of Heroes 2 kein SLI Profil ??

boxleitnerb
2013-12-08, 12:50:52
Soweit ich weiß, muss da erst vom Entwickler des Spiels Arbeit erfolgen, das Spiel ist nicht wirklich AFR-Ready.

aufkrawall
2013-12-08, 13:51:43
Für Contrast mit forciertem SGSSAA: 0x42C06605
Gab ne halbe Stunde lang keine Probleme damit. Wenn noch welche auftreten, poste ich es.

Leider Lichter durch Wände.

SLIKnight
2013-12-08, 22:13:55
I don't remember the exact SLI bit # (writing this on my laptop), but it is probably the same one causing lightbleeding here as in the custom Witcher 2 profile "0x02C04205":
https://forums.geforce.com/default/topic/494231/sli/sli-performing-poorly-with-the-witcher-2/post/3538061/#3538061

Try removing that bit for Contrast, and use simply "0x42C06405" or maybe "0x42506405" ;)

aufkrawall
2013-12-08, 22:15:56
Yes, of course I tried without "critical" bits first.
But you don't get perfect scaling without #09 (no, you really don't ;) ).

SLIKnight
2013-12-08, 22:24:26
Just trying to help :)
It is my experience, that SLI bit #9 causes light bleeding in several games, including Mass Effect 2 and Witcher 2.
But it works great in Rising Storm/RO2, and completely fixes SLI scaling in this particular UE3 game without causing any graphics glitches (0x02422605).

How is scaling with just "0x42C06405" in Contrast?

Tenchi
2013-12-11, 00:22:39
@boxleitnerb

Danke für die Antwort!

Man man werden ja immer mehr Titel die SLI nicht unterstützen unfassbar! :P

Palpatin
2013-12-14, 00:18:20
Hab Tomb Raider 3dvision und SLI mittlerweile hinbekommen. Mit Force VSync Off das Spiel starten und dann mit STRG T 3dvision aktivieren. Aktiviert man 3d im Menü gehen die Frames wieder in den Keller. Das Problem tritt glaub ich nur bei Windows 8.1 auf.

Hübie
2013-12-14, 00:49:03
Ja wahrscheinlich, da ich das mit Win7 net nachvollziehen konnte.

SLIKnight
2013-12-18, 18:00:18
I'm pretty sure everybody is aware of this, but DICE completely f'ed up SLI/Crossfire in their latest patch for BF4 (December 16).
There is now massive flickering with any multi GPU setup, irregardless of driver version.
Apparently DICE has fixed this in a new internal build of BF4, which will probably not be released until after the Christmas break:
http://battlelog.battlefield.com/bf4/forum/threadview/2955065221486163790/

Fantastic timing from EA/DICE :freak:
I have been a loyal BF player since 2005 (BF2), but this might very well be the last BF game I ever buy.
What a complete disaster BF4 has been so far.

SLIKnight
2013-12-20, 16:43:48
I have moved my SLI summary post: #1274 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10055307&postcount=1274)

4Fighting
2013-12-22, 18:15:25
Wahrscheinlich war es schon immer so aber ich frage mich gerade warum das SLI scaling in den Heaven Benchmarks derart mies ist.

Die zweite Karte läuft immer zwischen 50-70%...:confused:

aufkrawall
2013-12-22, 18:40:36
Nutzt du Version 4 und hast SGSSAA an?

4Fighting
2013-12-22, 18:42:54
Nutzt du Version 4 und hast SGSSAA an?

Nach einem Neustart ging es jetzt wieder:confused:

Kp, was da kaputt war:)

SLIKnight
2013-12-28, 21:59:05
I have moved my SLI list summart post: #1282 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10056744&postcount=1282)

Edgecrusher86
2013-12-29, 17:32:31
I choose 0x02406405 -> ~ 6x% GPU load with 2-way TITANs at 1080p + 8x SGSSAA @ 60 fps Engine-Limit - no really need for SLI at all - maybe when combined with OGSSAA or at higher native resolutions.
Maybe there are better scaling bits, but I don't need them at native 1080p. ;D


8x SGSSAA (0x080000C1) + 0x02406405 SLI Bits with special undefinied bits 0x0010010A @ Value 0x0095DEF9 against SLI flickering
http://abload.de/thumb/brothers_2013_12_29_1hti3l.png (http://abload.de/image.php?img=brothers_2013_12_29_1hti3l.png)

special undefinied bits 0x0010010A @ Value 0x0095DEF9 against SLI flickering - thx to aufkrawall
http://abload.de/thumb/nipbq24.jpg (http://abload.de/image.php?img=nipbq24.jpg)


60 FPS Cap entfernen (THX @ SLIKnight):

SLI Bits 0x02406405 + special undefinied bits 0x0010010A @ Value 0x0095DEF9 + 1080p 8x SGSSAA (0x80000C1)
http://abload.de/thumb/brothers_2013_12_30_1g3j3b.png (http://abload.de/image.php?img=brothers_2013_12_30_1g3j3b.png)

Actually, according to the thread in the Steam forums, "DefautlEngine.ini" is located in:

\Steam\steamapps\common\Brothers - A Tale of Two Sons\P13\Config\

Just set "bSmoothFrameRate=FALSE" in this file.
In some UE3 games you have to disable framerate smooting here for it to "stick", for example Batman: Arkham Asylum & City.


Mit MaxSmoothedFrameRate kann man alternativ auch einen höheren FPS-Cap setzen. In dem Fall mit 90 fps. ;)

http://abload.de/thumb/brothers_2013_12_30_1ryuid.png (http://abload.de/image.php?img=brothers_2013_12_30_1ryuid.png)

Greetings,
Edge

aufkrawall
2013-12-29, 18:09:09
Ist die Config von dem UE3-Spiel offen einsehbar (xxEngine.ini)?
Vielleicht ist nur Framerate smoothing bei 60 festgetackert?
Oder ist Vsync immer an? Kann man ja über den Treiber auf aus forcieren.

Edgecrusher86
2013-12-29, 18:40:10
VSync kann deaktiviert werden. Der Eintrag steht in der BaseEngine.ini (in den anderen .ini hab ich auch nichts gefunden - bei mygames gibt es jedenfalls nur die Save-Datei).
Allerdings bringt es weder etwas hier auf FALSE zu setzen, als auch die MaxSmoothFPS zu erhöhen und es auf TRUE zu belassen. Sync auf Force Off macht hier auch keinen Unterschied - das habe ich noch zusätzlich getestet.

SLIKnight
2013-12-29, 20:17:20
VSync kann deaktiviert werden. Der Eintrag steht in der BaseEngine.ini (in den anderen .ini hab ich auch nichts gefunden - bei mygames gibt es jedenfalls nur die Save-Datei).
Allerdings bringt es weder etwas hier auf FALSE zu setzen, als auch die MaxSmoothFPS zu erhöhen und es auf TRUE zu belassen. Sync auf Force Off macht hier auch keinen Unterschied - das habe ich noch zusätzlich getestet.

Just open "DefaultEngine.ini" and set "bSmoothFrameRate=FALSE", or alternatively keep "bSmoothFrameRate=TRUE" and set "MaxSmoothedFrameRate=120":
http://steamcommunity.com/app/225080/discussions/0/666824800513796037/

Nothing wrong with a smooth 120FPS with 8xSGSSAA.
And you need SLI for that in "Brothers" ;)

aufkrawall
2013-12-29, 20:23:21
Hast du die Dateien im Programmverzeichnis geöffnet?
Häufig liegen die richtigen unter Documents -> My games.

SLIKnight
2013-12-29, 20:33:48
Actually, according to the thread in the Steam forums, "DefautlEngine.ini" is located in:

\Steam\steamapps\common\Brothers - A Tale of Two Sons\P13\Config\

Just set "bSmoothFrameRate=FALSE" in this file.
In some UE3 games you have to disable framerate smooting here for it to "stick", for example Batman: Arkham Asylum & City.

Edgecrusher86
2013-12-30, 13:25:31
Brothers - A Tale Of Two Sons - 1080p 8x SGSSAA - SLI Bits 0x02406405 ohne FPS Cap

http://abload.de/thumb/brothers_2013_12_30_1g3j3b.png (http://abload.de/image.php?img=brothers_2013_12_30_1g3j3b.png)

Im Normalfall sollten die GPU-Usages mit den verwendeten SLI-Bits bei 8x SGSSAA noch einmal um 8 - 9% höher ausfallen -> liegt daran, dass meine 2. Karte nach dem Umbau auf Wasser nur noch mit x4 läuft (eine Schraube wurde um den GPU-Sockel schief montiert und fraß ins PCB -> musste mit Gewalt gelöst werden; die Feder hat das ganze auch nicht wirklich besser gemacht). Zumindest ist die SLI-Skalierung halbwegs normal mit dem NV X79 PCI-E 3.0 Hack. Ich hoffe, dass ich in Zukunft von solchen Fällen verschont bleibe. :freak:

Zumindest ist es so, dass ich maximal auf 90 - 91% GPU Usages komme, wo man ansonsten 98 - 99% hat.

Ja, es war die DefaultEngine.ini, die gefehlt hat.
Thx again, SLIKnight. ;)

SLIKnight
2013-12-30, 13:41:50
I have moved my SLI summary post again: #1315 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064655&postcount=1315)

boxleitnerb
2014-01-02, 23:17:39
Don't push me, I have little time right now since I'm moving in a week. After that I'll have more time :)

SLIKnight
2014-01-03, 21:26:06
Sorry, I am not trying to push anyone.
It was just a simple update post ;)

4Fighting
2014-01-04, 20:51:59
Da das Game Shadow Warrior noch kein off. SLI-Profile im Treiber hat, hab ich schnell mal eines selber erstellt.
Für optimales SLI-Scaling eignet sich SLI Value "0x02C00405" am besten. Perfekte GPU-Auslastung absolutes Limit bis zu 4-Way SLI , mehr geht nicht. Es gibt allerdings einen kleinen Haken, es tritt leichtes Flackern beim Betreten einiger Türen auf, aber das ist kaum der Rede wert und stört gewiss nicht, da einfach zu selten.
Für perfektes Gameplay verwende ich VSync Smooth (http://nvidia.custhelp.com/app/answers/detail/a_id/3283/~/what-is-smooth-vsync%3F) im GeForce Treiber, kein Stuttering oder Lag, Perfekt so wie man sich das wünscht! :)

3840x2160 FXAA@60fps... Vsync Smooth , 4-Way GeForce GTX TITAN
[/URL]http://abload.de/thumb/shadow57sxb7.png (http://abload.de/image.php?img=shadow57sxb7.png)http://abload.de/thumb/shadow79is91.png (http://abload.de/image.php?img=shadow79is91.png)http://abload.de/thumb/shadow491sjx.png (http://abload.de/image.php?img=shadow491sjx.png)http://abload.de/thumb/shadow3c2s1d.png (http://abload.de/image.php?img=shadow3c2s1d.png)http://abload.de/thumb/shadow20sspn.png (http://abload.de/image.php?img=shadow20sspn.png)[URL]http://abload.de/thumb/shadow1kyssi.png (http://abload.de/image.php?img=shadow1kyssi.png)




Oops garnicht bemerkt, das schon jemand eines verlinkt hat, dieses SLI Value ist nicht gut geeignet, da FPS-Schwankungen die Folge, wenn es zur Sache geht.

Ich weiß das es jammern auf hohem Niveau ist, denn das SLI Bit von Dir läuft eindeutig besser, aber an einigen Stellen hab ich schon starke slow downs wo beide GPUs nur noch ca. 50% liefern (31FPS auf dem Screen). Gibts da ne Chance was zu machen mit einem anderen Bit :smile:?

Hier ist z.b. eine...

http://abload.de/thumb/sw2014-01-0420-40-31-i0ron.jpg (http://abload.de/image.php?img=sw2014-01-0420-40-31-i0ron.jpg)

aufkrawall
2014-01-04, 21:16:31
Mal einfach ungetestet in die Runde geworfen: 0x42D06405

Blaire
2014-01-04, 21:37:46
Ich weiß das es jammern auf hohem Niveau ist, denn das SLI Bit von Dir läuft eindeutig besser, aber an einigen Stellen hab ich schon starke slow downs wo beide GPUs nur noch ca. 50% liefern (31FPS auf dem Screen). Gibts da ne Chance was zu machen mit einem anderen Bit :smile:?

Hier ist z.b. eine...

http://abload.de/thumb/sw2014-01-0420-40-31-i0ron.jpg (http://abload.de/image.php?img=sw2014-01-0420-40-31-i0ron.jpg)

Interessant, uppe mal ein Savegame von dieser Stelle dann schau ich mal.
Zu finden unter C:\Users\YourName\Documents\Shadow Warrior\Profiles
Normalerweise sollte das SLI-Profile das absolute Limit sein.

4Fighting
2014-01-04, 22:02:20
Interessant, uppe mal ein Savegame von dieser Stelle dann schau ich mal.
Zu finden unter C:\Users\YourName\Documents\Shadow Warrior\Profiles
Normalerweise sollte das SLI-Profile das absolute Limit sein.

hier nochmal ein screen mit OSD

http://abload.de/thumb/sw2014-01-0421-59-45-j3ofz.jpg (http://abload.de/image.php?img=sw2014-01-0421-59-45-j3ofz.jpg)

und das Savegame

http://www.file-upload.net/download-8481453/save_20695733b9bcc076332610b540badb13.rar.html

Mal einfach ungetestet in die Runde geworfen: 0x42D06405

Liefert an der Stelle schöne 95% Auslastung...Aber mir ist ein unschönes Flickering bei den Bäumen aufgefallen...Müsste ich nochmal beim Spielen a bissl testen

Blaire
2014-01-04, 22:26:49
Hast du auch das richtige Save hochgeladen?
Kann an der Stelle keine Probleme feststellen, perfekte GPU-Usage bei 3840x2160.
Mit dem off. SLI-Profile gibt es allerdings Schwankungen, meintest du diese Stelle bzw. hast du auch das richtige SLI-Value "0x02C00405" im Shadow Warrior 2013-Profile eingetragen?
http://abload.de/thumb/sw136u85.png (http://abload.de/image.php?img=sw136u85.png)

4Fighting
2014-01-05, 16:14:47
Hast du auch das richtige Save hochgeladen?
Kann an der Stelle keine Probleme feststellen, perfekte GPU-Usage bei 3840x2160.
Mit dem off. SLI-Profile gibt es allerdings Schwankungen, meintest du diese Stelle bzw. hast du auch das richtige SLI-Value "0x02C00405" im Shadow Warrior 2013-Profile eingetragen?
[/URL][URL]http://abload.de/thumb/sw136u85.png (http://abload.de/image.php?img=sw136u85.png)

ich hab wohl den falschen save erwischt; er wurde jedoch mit gleichem änderungsdatum abgelegt, deswegen falsch.

Hier den Save den ich meinte. Ist aber irgendwie als quicksave gespeichert, d.h. du müsstest deinen quicksave vorher sichern:smile:

http://www.file-upload.net/download-8483884/save_quicksave.rar.html

SLI Bit ist richtig drin.

SLIKnight
2014-01-05, 17:09:25
ich hab wohl den falschen save erwischt; er wurde jedoch mit gleichem änderungsdatum abgelegt, deswegen falsch.

Hier den Save den ich meinte. Ist aber irgendwie als quicksave gespeichert, d.h. du müsstest deinen quicksave vorher sichern:smile:

http://www.file-upload.net/download-8483884/save_quicksave.rar.html

SLI Bit ist richtig drin.

I believe NVIDIA changed the SLI behavior of "Shadow Warrior" in the latest 331.93 BETA driver.
I'm still running 331.65 WHQL, and have no SLI scaling issues with "0x02C00405" running at 2880x1800@60Hz with 4xFSAA set ingame and driver FXAA enabled.

On a side note, AA is a mess in this game, just like in Hard Reset.

SLIKnight
2014-01-05, 17:15:11
Liefert an der Stelle schöne 95% Auslastung...Aber mir ist ein unschönes Flickering bei den Bäumen aufgefallen...Müsste ich nochmal beim Spielen a bissl testen

This is probably caused by SLI bit #20.
Try just "0x42C06405" or "0x02C06405" :smile:

aufkrawall
2014-01-05, 17:22:58
Liefert an der Stelle schöne 95% Auslastung...Aber mir ist ein unschönes Flickering bei den Bäumen aufgefallen...Müsste ich nochmal beim Spielen a bissl testen
Das Flackern hab ich auch mit sGPU.

4Fighting
2014-01-05, 17:48:09
This is probably caused by SLI bit #20.
Try just "0x42C06405" or "0x02C06405" :smile:

Thanks for the hint, but both are suffering from the same low usage issue than the one Blaire recommended.

As of now I guess aufkrawalls bits seems to be best choice (if there are no upcoming glitches:freak:)

Das Flackern hab ich auch mit sGPU.

Na dann spiele ich mal weiter mit dem Bit. Danke nochmal:)

aufkrawall
2014-01-05, 18:35:07
Gerne.
Würde bei dem Spiel btw. auch unbedingt das smooth AFR Vsync nutzen:
http://img.techpowerup.org/140105/nvidia_20140105_183452.png
Die Maus ist damit viel weniger zäh.

SLIKnight
2014-01-05, 19:55:56
Thanks for the hint, but both are suffering from the same low usage issue than the one Blaire recommended.

As of now I guess aufkrawalls bits seems to be best choice (if there are no upcoming glitches:freak:)


I kinda suspected that.
Guess you really need SLI bit #20 to get perfect scaling in all scenes in "Shadow Warrior".
What about using simply "0x02500405"?

Gerne.
Würde bei dem Spiel btw. auch unbedingt das smooth AFR Vsync nutzen:
http://img.techpowerup.org/140105/nvidia_20140105_183452.png
Die Maus ist damit viel weniger zäh.

Do you disable Vsync ingame when forcing Adaptive Vsync?
Why not just use ingame Vsync+triple buffering?

Hübie
2014-01-05, 19:59:23
Coole Sache Männer :up: Hab das Spiel noch vor mir. Werde also testen und berichten.

Blaire
2014-01-05, 20:25:30
I believe NVIDIA changed the SLI behavior of "Shadow Warrior" in the latest 331.93 BETA driver.
I'm still running 331.65 WHQL, and have no SLI scaling issues with "0x02C00405" running at 2880x1800@60Hz with 4xFSAA set ingame and driver FXAA enabled.

On a side note, AA is a mess in this game, just like in Hard Reset.

Nein.
Bei 3840x2160 und FXAA worauf ich mich bezog, skaliert das SLI-Value "0x02C00405" perfekt.
Wenn du zusätzlich MSAA aktivierst, ist Bit #20 nötig.
Da Ingame MSAA jedoch sehr laggy wirkt, hab ich darauf verzichtet.

aufkrawall
2014-01-05, 20:32:13
Do you disable Vsync ingame when forcing Adaptive Vsync?
Why not just use ingame Vsync+triple buffering?
Yes, I always disable in-game Vsync.
I don't use TB Vsync because input lag is much higher and frametimes aren't smoothened this way.

SLIKnight
2014-01-05, 20:52:02
Nein.
Bei 3840x2160 und FXAA worauf ich mich bezog, skaliert das SLI-Value "0x02C00405" perfekt.
Wenn du zusätzlich MSAA aktivierst, ist Bit #20 nötig.
Da Ingame MSAA jedoch sehr laggy wirkt, hab ich darauf verzichtet.

The ingame AA setting is FSAA, not MSAA.
Combining ingame 4xFSAA+driverFXAA+downsampling will produce better temporal AA than simply downsampling+ingameFXAA.
This was also the case in "Hard Reset" ;)

Do you need both bit #20 and #23 when using FSAA?
If that is the case, then I think we should change the SLI profile in the list to "0x02D00405".
This way it is "compatible" with all ingame settings :biggrin:

Yes, I always disable in-game Vsync.
I don't use TB Vsync because input lag is much higher and frametimes aren't smoothened this way.

Awesome, I will try smooth AFR Vsync then.
Did you try simply "0x02D00405" for the SLI profile?
This should scale just as well as "0x42D06405".

aufkrawall
2014-01-05, 21:04:26
I don't know, I couldn't see any scaling problems with 0x02C00405 and no FSAA. Didn't try with FSAA.
But I didn't encounter any problems with 0x42D06405, have played most of the time with it.

With that smooth AFR Vsync you lose some fps (usually about 15%), but it still feels much better with it. Doesn't work in every game (e.g. not TombRaider), but in most games it's a nice method to get rid of AFR lag and microstuttering.

Blaire
2014-01-05, 21:22:11
Do you need both bit #20 and #23 when using FSAA?
If that is the case, then I think we should change the SLI profile in the list to "0x02D00405".
This way it is "compatible" with all ingame settings :biggrin:

"0x02D00005" wäre ausreichend, aber Bit #20 neigt oft zu Fehlern. Ich weiß nicht ob das Sinn macht. Nochmal auf mögliche Fehler zu checken, fehlt mir die Zeit.
Das Ingame-FSAA glättet auch nicht sonderlich gut, die Performance-Kosten stehen in keinen Verhältnis zum Gebotenen (nicht umsonst steht da Ingame auch FXAA als "Recommended" ) zudem sehr laggy, Treiber-Downsampling 4K + FXAA gefallen mir deutlich besser. Mit VSync-Smooth fühlt es sich auch richtig gut an.
Wir können ja alternativ "0x02D00005" für zusätzlich FSAA hinzufügen, wenn du möchtest.

SLIKnight
2014-01-05, 21:42:29
"0x02D00005" wäre ausreichend, aber Bit #20 neigt oft zu Fehlern. Ich weiß nicht ob das Sinn macht. Nochmal auf mögliche Fehler zu checken, fehlt mir die Zeit.
Das Ingame-FSAA glättet auch nicht sonderlich gut, die Performance-Kosten stehen in keinen Verhältnis zum Gebotenen (nicht umsonst steht da Ingame auch FXAA als "Recommended" ) zudem sehr laggy, Treiber-Downsampling 4K + FXAA gefallen mir deutlich besser. Mit VSync-Smooth fühlt es sich auch richtig gut an.
Wir können ja alternativ "0x02D00005" für zusätzlich FSAA hinzufügen, wenn du möchtest.

As far as I know, SLI bit #20 doesn't cause any visual glitches in "Shadow Warrior"?

Take a look at this post made by "MrBonk" in the AA sammelthread: #4870 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9912033&postcount=4870)
Ingame FXAA doesn't work as well as driver FXAA in the "RoadHog" engine used in "Hard Reset" and "Shadow Warrior.
And unfortunately you can't enable ingame FXAA and FSAA at the same time.

Hübie
2014-01-05, 22:07:54
According to a statement from the developer the ingame FSAA (at least in hard reset) is some kind of supersampling plus a post-filter similar to fast approximate filter.
Maybe thats the reason why you can't force any AA.

Blaire
2014-01-05, 22:33:29
As far as I know, SLI bit #20 doesn't cause any visual glitches in "Shadow Warrior"?

Ok es gibt da noch eine weniger "scharfe" Variante, welches ohne Bit #20 auskommt, aber ich teste nochmal genauer, ob es nicht doch irgendwo zu Grafik-Glitches führt.

SLIKnight
2014-01-05, 23:01:55
According to a statement from the developer the ingame FSAA (at least in hard reset) is some kind of supersampling plus a post-filter similar to fast approximate filter.
Maybe thats the reason why you can't force any AA.

I believe you are absolutely right :wink:
The ingame FSAAx4 in "Hard Reset/Shadow Warrior" must be an OGSSAA setting of very low quality.

I am currently using 1.5x1.5 driver downsampling from 2880x1800 to 1920x1200, combined with FSAAx4 and driver FXAA in both "Hard Reset" and "Shadow Warrior", as per MrBonk's recommendations: #4870 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9912033&postcount=4870)
Ingame FXAA just isn't getting the job done in HR/SW, even with downsampling.

Ok es gibt da noch eine weniger "scharfe" Variante, welches ohne Bit #20 auskommt, aber ich teste nochmal genauer, ob es nicht doch irgendwo zu Grafik-Glitches führt.

In general, I completely agree :smile:
It is best to avoid SLI bit #20, whenever you have a viable alternative.
BUT it is also my opinion, that we shouldn't sacrifice functionality/compatibility unless absolutely necessary.

If you don't find any serious problems with "0x02D00005" in "Shadow Warrior", then I think it should replace "0x02C00005" in the SLI list.
This is the simplest solution, and having one profile for everybody is always better and less confusing than including separate profiles for various ingame settings :wink:

Blaire
2014-01-06, 00:09:46
In general, I completely agree :smile:
It is best to avoid SLI bit #20, whenever you have a viable alternative.
BUT it is also my opinion, that we shouldn't sacrifice functionality/compatibility unless absolutely necessary.

If you don't find any serious problems with "0x02D00005" in "Shadow Warrior", then I think it should replace "0x02C00005" in the SLI list.
This is the simplest solution, and having one profile for everybody is always better and less confusing than including separate profiles for various ingame settings :wink:

As mentioned earlier, the implemented FSAA-Variant is not optimal.
It does not necessarily take the absolute Optimum in this Case, there are many SLI-Profiles with Advantages and Disadvantages, a perfect SLI Profile is not always possible, especially not at this Flexibility of Options.
I could also post to Assassins Creed4 or Splinter Cell: Blacklist faster SLI-Performance Profiles, because some AA-Modes scales not always perfect or Water-Surfaces flicker for more Average FPS, but that this is not the Intention. Otherwise you are need multiple SLI Profiles for different Quality-Settings.
It should be always the best Compromise between Quality and Performance.:)
I will also try next Week Shadow Warrior again on possible Performance- and/or Graphics-Problems and update, if i found no new Problems.

SLIKnight
2014-01-06, 01:25:25
As mentioned earlier, the implemented FSAA-Variant is not optimal.
It does not necessarily take the absolute Optimum in this Case, there are many SLI-Profiles with Advantages and Disadvantages, a perfect SLI Profile is not always possible, especially not at this Flexibility of Options.


I completely understand :)
But in the particular case of "Shadow Warrior", there is no reason NOT to use "0x02D00005".
This SLI profile will work well for everybody, no matter which settings you are using.

Teo_90
2014-01-06, 15:56:29
I could also post to Assassins Creed4 or Splinter Cell: Blacklist faster SLI-Performance Profiles, because some AA-Modes scales not always perfect or Water-Surfaces flicker for more Average FPS, but that this is not the Intention. Otherwise you are need multiple SLI Profiles for different Quality-Settings.
It should be always the best Compromise between Quality and Performance.:)


Blaire könntest du bitte mal die SLI Profiles für AC4 posten? Diese Framedrops bei Gewitter un Regen sind echt nicht mehr auszuhlaten :( Ich wäre dir sehr dankbar!!

SLIKnight
2014-01-06, 19:09:29
Hi guys, I have been doing a little tweaking in Hard Reset and Shadow Warrior, and would like to share my results.
In terms of AA, your best option in the RoadHog Engine (http://pcgamingwiki.com/wiki/Engine:Road_Hog_Engine) is probably 2x2 driver downsampling, either combined with ingame FXAA or alternatively ingame FSAAx4 and driver forced FXAA.
The reasoning behind these conclusions are explained very well by "MrBonk" in this post: #4870 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9912033&postcount=4870)

Sadly my Dell U2410 monitor can only do 3840x2400@40Hz even with manual timings, so I'm personally using 1.5x1.5 downsampling from 2880x1800 to 1920x1200 and FSAAx4 + driver FXAA.
I also tried 5760x3600@1920x1200@60Hz and ingame FXAA in "Hard Reset" using SoftTH (http://forums.guru3d.com/showpost.php?p=4446318&postcount=158), which should be equivalent to 3x3 OGSSAA.
While this worked just fine with a solid vsync'ed 60 FPS and excellent SLI scaling, the image quality just wasn't very good and the menu became all messed up :freak:

Fortunately "Shadow Warrior" has an ingame ambient occlusion setting, but "Hard Reset" doesn't.
I'm using the "0x00000029" flag to force "Quality" HBAO+ in "Hard Reset", as per this post by "Blaire": #5322 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10050118&postcount=5322)
The "0x0000002D" flag also suggested by "Blaire" causes a strange "foggy" look to the game in some scenes, so using it can't be recommended.
With all this background information out of the way, here are some screenshots of the final result (I'm using a vertical FOV of 70 in "Hard Reset" and 80 in "Shadow Warrior"):

http://abload.de/thumb/hardreset_2014_01_06_4ebgb.png (http://abload.de/image.php?img=hardreset_2014_01_06_4ebgb.png) http://abload.de/thumb/hardreset_2014_01_06_2exnt.png (http://abload.de/image.php?img=hardreset_2014_01_06_2exnt.png) http://abload.de/thumb/hardreset_2014_01_06_b7amm.png (http://abload.de/image.php?img=hardreset_2014_01_06_b7amm.png) http://abload.de/thumb/hardreset_2014_01_06_rgxvw.png (http://abload.de/image.php?img=hardreset_2014_01_06_rgxvw.png) http://abload.de/thumb/hardreset_2014_01_06_kzx0l.png (http://abload.de/image.php?img=hardreset_2014_01_06_kzx0l.png) http://abload.de/thumb/hardreset_2014_01_06_c9a88.png (http://abload.de/image.php?img=hardreset_2014_01_06_c9a88.png) http://abload.de/thumb/hardreset_2014_01_06_eqx8p.png (http://abload.de/image.php?img=hardreset_2014_01_06_eqx8p.png) http://abload.de/thumb/hr_settings_resize8fa5x.png (http://abload.de/image.php?img=hr_settings_resize8fa5x.png) http://abload.de/thumb/hr_inspectory0z55.png (http://abload.de/image.php?img=hr_inspectory0z55.png)

Naturally I'm not really pushing my 780 GTX's with these settings, but the result looks quite decent in motion IMO.
I'm using the same settings in "Shadow Warrior", except there is no need to force AO and the "0x02C20405" SLI profile is needed to avoid slowdowns with FSAAx4 enabled: #1187 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9946527&postcount=1187)

Blaire
2014-01-06, 19:39:34
I completely understand :)
But in the particular case of "Shadow Warrior", there is no reason NOT to use "0x02D00005".
This SLI profile will work well for everybody, no matter which settings you are using.

Wir können "0x02D00005" nehmen, ich würde jedoch "0x02C20405" als Alternative vorschlagen, es ist weniger aggressiv und skaliert auch mit dem spielinternen FSAA sehr gut. Ich hab alle relevanten Stellen , die sich zuvor mit dem off. SLI-Profile problematisch zeigten, mit dem neuen Value "0x02C20405" abgeglichen und konnte keine Schwächen entdecken.
Ich sehe aber nachwievor keinen Grund, das Custom-Profile jetzt zwingend zu verändern , da dieses Ingame-AA weder einen optischen Mehrwert erbringt bzw. man sich damit noch zusätzlich Lag einfängt.
Downsampling + FXAA (egal ob Ingame oder über Treiber) liefert das beste Ergebnis, mit zusätzlich Vsync Smooth ist es frei von Tearing und ermöglicht eine sehr direkte Steuerung.

Blaire könntest du bitte mal die SLI Profiles für AC4 posten? Diese Framedrops bei Gewitter un Regen sind echt nicht mehr auszuhlaten :( Ich wäre dir sehr dankbar!!

Check mal deine Nachrichten-Box. :)

SLIKnight
2014-01-06, 22:17:15
Wir können "0x02D00005" nehmen, ich würde jedoch "0x02C20405" als Alternative vorschlagen, es ist weniger aggressiv und skaliert auch mit dem spielinternen FSAA sehr gut. Ich hab alle relevanten Stellen , die sich zuvor mit dem off. SLI-Profile problematisch zeigten, mit dem neuen Value "0x02C20405" abgeglichen und konnte keine Schwächen entdecken.

Awesome, let's just add "0x02C20405" as an alternative to "0x02C00405" when using FSAA :smile:

Teo_90
2014-01-07, 00:21:41
Wir können "0x02D00005" nehmen, ich würde jedoch "0x02C20405" als Alternative vorschlagen, es ist weniger aggressiv und skaliert auch mit dem spielinternen FSAA sehr gut. Ich hab alle relevanten Stellen , die sich zuvor mit dem off. SLI-Profile problematisch zeigten, mit dem neuen Value "0x02C20405" abgeglichen und konnte keine Schwächen entdecken.
Ich sehe aber nachwievor keinen Grund, das Custom-Profile jetzt zwingend zu verändern , da dieses Ingame-AA weder einen optischen Mehrwert erbringt bzw. man sich damit noch zusätzlich Lag einfängt.
Downsampling + FXAA (egal ob Ingame oder über Treiber) liefert das beste Ergebnis, mit zusätzlich Vsync Smooth ist es frei von Tearing und ermöglicht eine sehr direkte Steuerung.



Check mal deine Nachrichten-Box. :)


Ich hab dir mal geantwortet. Weiß ncht, ob du die Nachricht bekommen hast, finde hier keinen "Gesendet" Ordner^^

Blaire
2014-01-07, 00:34:00
Awesome, let's just add "0x02C20405" as an alternative to "0x02C00405" when using FSAA :smile:

Ok, will do it. :) One Moment

Ich hab dir mal geantwortet. Weiß ncht, ob du die Nachricht bekommen hast, finde hier keinen "Gesendet" Ordner^^

Ist alles angekommen, melde mich morgen dazu.

SLIKnight
2014-01-07, 01:33:25
I have moved my SLI summary post: #1322 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10078488&postcount=1322)

SLIKnight
2014-01-17, 03:11:33
Für die Leute mit SLI-Problemen im neuesten Batman: Arkham Origins, dazu bekam ich vorhin von NV einen möglichen Workaround mitgeteilt.

"The INI toggle is called bAllowOQFixForSLI and can be found in BmGame/Config/BmEngine.ini. If you set it to True, you won't need to use the 0x40000 profile bit, but image quality is not guaranteed."

Man braucht also lediglich in der BmEngine.ini (befindet sich im Batman-Verzeichnis BmGame/Config/) den Befehl bAllowOQFixForSLI aufsuchen und von "False" auf "True" ändern und in der Tat, keine FPS- und GPU-Usage Drops mehr. :) Allerdings gibt NV keine Garantie, es kann also sein das es während des Spielverlaufs zu Bildproblemen kommen kann (es muss aber nicht!). Ich konnte bislang jedenfalls keine Probleme feststellen. Dieses SLI-Problem betraf 2-, 3- and 4-Way SLI. Ein möglicher Treiber- oder Patch-Fix bleibt offen, kann also sein das es später direkt gefixt und kein solcher Workaround mehr nötig wird.
Aber immerhin gibt es diese Option, besser als mit Slowdowns- oder geringerer Performance auskommen zu müssen. Ein SLI-Bit kann außerdem weggelassen werden, das schau ich mir aber noch genauer an.

http://abload.de/thumb/nv_workaround7ff0k.png (http://abload.de/image.php?img=nv_workaround7ff0k.png)



So I only need to set "bAllowOQFixForSLI=True" in "bmengine.ini" to fix SLI scaling?
No change to the DX11 SLI profile is needed?
For the record, I'm running Batman: Arkham Origins at 2880x1800 with maximum settings, 4xTXAA, PhysX=High, "Motion Blur" disabled and the following .ini tweaks:


bmengine.ini/DefaultEngine.ini:

[SystemSettings]
UseVSync=False
MotionBlur=False
MaxAnisotropy=16
bAllowOQFixForSLI=True

[Engine.Engine]
bSmoothFrameRate=FALSE

[Engine.GameEngine]
bSmoothFrameRate=FALSE

bminput.ini:

[Engine.PlayerInput]
bEnableMouseSmoothing=false



Btw, you can use the "-nostartupmovies" launch parameter in Steam to disable all the annoying introductory movies :wink:

Blaire
2014-01-17, 18:53:37
So I only need to set "bAllowOQFixForSLI=True" in "bmengine.ini" to fix SLI scaling?
No change to the DX11 SLI profile is needed?

Korrekt. Leider nicht ganz fehlerfrei , das Texture-Streaming haut dann nicht mehr ganz so hin bzw. es kommt ab und an zu leichten Aufblitzen. Darauf wurde aber von NV hingewiesen, das es eben zu diesen Nebenwirkungen bzw. Grafikproblemen kommen kann.

SLIKnight
2014-01-17, 23:18:31
Korrekt. Leider nicht ganz fehlerfrei , das Texture-Streaming haut dann nicht mehr ganz so hin bzw. es kommt ab und an zu leichten Aufblitzen. Darauf wurde aber von NV hingewiesen, das es eben zu diesen Nebenwirkungen bzw. Grafikproblemen kommen kann.

Ok, I see.
Did you perhaps try increasing the "PoolSize" variable in bmengine.ini to see, if it improves the situation?
In BioShock Infinite setting "PoolSize=1800" combined with using the "-ReadTexturePoolFromIni" launch parameter in Steam completely fixed stuttering for me, and vastly improved texture streaming with Ultra settings.

As far as I understand it, this variable controls how large a portion of VRAM (in MB) is allocated to texture caching in newer UE3 games, i.e. the higher the "PoolSize" value the less actual streaming is needed.
In theory this should also reduce stuttering/streaming in Arkham Origins, which could minimize the side effects of using "bAllowOQFixForSLI=True".
Just a thought :)

Blaire
2014-01-18, 03:15:33
Hab ich versucht, leider keine Besserung. Danke trotzdem. Es ist nicht weiter tragisch, die FPS-Drops sind meist nur bei "extremeren" Settings spürbar wo jedes FPS zählt, insgesamt skaliert SLI auch ohne diesen Fix ordentlich.

SLIKnight
2014-01-18, 13:32:48
OK, thanks for trying though.
I still think, I will be using "bAllowOQFixForSLI=True" in my .ini file.
This game is very demanding with 1.5xDS+4xTXAA+PhysX=High, and the occasional "white" flickering doesn't bother me that much honestly ;)

SLIKnight
2014-01-18, 22:20:47
I have updated my Batman: Arkham Asylum & City SGSSAA post: #3549 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9546485&postcount=3549)
It now contains detailed information about Arkham Origins as well, with various relevant references :)

SLIKnight
2014-01-19, 16:41:52
I have moved my SLI list summary post: #1332 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10099618&postcount=1332)

Edgecrusher86
2014-01-27, 11:27:35
Hi,
auch mit den bisherigen Custom-SLI-Bits 0x42404005 von Blaire kommt es bei Darksiders II an manchen Stellen zu seltsamen Frame-Drops, auch wenn die Hickups etwa beim 360° Drehen der Kamera damit quasi beseitigt sind.

In 2880x1620 + SweetFX + max Details (ich bevorzuge den düsteren, kontrastreichen Look und die Schärfe gegenüber der Bildruhe) wirkt sich das hier wie folgt aus:
Vorher 110 - 130 fps mit stock 2-way TITAN -> 6x fps und nur noch 5x - 6x% GPU Usages. Läuft man dann weiter, gehen die fps idR wieder hoch, um dann später wieder zu droppen.

Der gute Blaire hat sich der Sache auf mein Feedback hin aber noch einmal angenommen und kam zu dem Schluss, dass das Adden eines zusätzlichen Bits diese Drops fast voll beseitigt -
ich hatte in den oben genannten Settings damit minimal ~ 90 fps bis jetzt festgestellt, idR sind es über 100.

Das Update sieht wie folgt aus -> 0x42404405

Profilbild:
http://abload.de/img/darksidersiiu8se4.png

Vergleich SLI-Bits inkl. AO HQ (0x0000002A (Diablo III)) - 3840x2160 + SweetFX (AA + AO ingame off)


0x42404405-------vs.-------0x42404005
http://abload.de/thumb/darksiders2_2014_01_24tsr7.png (http://abload.de/image.php?img=darksiders2_2014_01_24tsr7.png) vs. http://abload.de/thumb/darksiders2_2014_01_2sxsv7.png (http://abload.de/image.php?img=darksiders2_2014_01_2sxsv7.png)
66,7 fps-------------vs.------------35,1 fps

Hinweis: Die weißen Objekte sind nur Partikel in der Luft, keine Bildfehler durch die Bits. ;)


Ich danke dir hiermit noch einmal, Blaire! :biggrin:

Die GPU-Usages sind immer anständig, sowohl bei Vanilla-Look + Custom-SGSSAA-Bits, als auch mit SweetFX + OGSSAA (Downsampling).
Nun ist es bei mir sogar möglich, SweetFX + 3840x2160 zu kombinieren bei quasi konstanten 60 fps mit VSync samt AO HQ im Profil- zuvor hatte ich Drops bis in den 20er Bereich! :)


P.S.: Bei OGSSAA (Downsampling) wird beim Ladebildschirm die untere Textzeile abgeschnitten - das ist aber nicht so tragisch, wird es doch auch vorgelesen.
Ingame selber gibt es aber keine negativen Effekte und vs. SG-Custom-Bits wird Tod auch korrekt im Charaktermenü dargestellt. ;)


Als Ambient-Occlusion-Bits kann man z.B. 0x0000002A (Diablo III) nehmen. Diese sind zwar nicht so stark vom Effekt wie die ehemaligen original Darksiders II-Profil-AO-Bits 0x0000002D, aber dafür bleibt AO konstant aktiv und verschwindet nicht manchmal blickwinkelabhängig von alleine, um dann kurz später bei erneutem Kameraschwenk wieder zu wirken und so weiter.


MfG
Edge

Deisi
2014-01-30, 09:21:47
Leider gibt es zu NFS Rivals immer noch keine offiziellen Bits. Die BF4 SLI-Bits verursachen bei mir immer wieder Texturefehler (an Bergen, fernen Objekten). Hat dazu jemand eine Lösung?

Blaire
2014-02-01, 01:14:25
Leider gibt es zu NFS Rivals immer noch keine offiziellen Bits. Die BF4 SLI-Bits verursachen bei mir immer wieder Texturefehler (an Bergen, fernen Objekten). Hat dazu jemand eine Lösung?

Das Game ist nicht "SLI-Friendly" langsamer als SingleGPU, deshalb gibt es kein SLI-Profile im Treiber. Vermutlich wg. dem vom Game aufgezwungenen FPS Limit.
Ich selber besitze das Game nicht, die Texturefehler könnten schon mit dem SLI-Profil bzw. der verwendeten Frostbite-Engine zusammenhängen. Versuch mal testweise "0x080302F5" ob die Fehler verschwunden sind, aber ohne Gewähr.

4Fighting
2014-02-01, 17:11:19
8) The DX9 profile for "Shadow Warrior" should be listed as "0x02C20405": #1187 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9946527&postcount=1187)

Actually I'm quite supried at the moment...

I double checked it and the scaling with 0x02C20405 seems to be still broken at certain points. I've done two shots one is showing the 2c bits and the other the 0x02D00405 bits from sliknight.

sie sind userfreundlich als 4k hochgeladen :D...habs erst am ende gemerkt :D. Oben 2d bit und unten 2c bit

http://abload.de/thumb/sw_2014_02_01_17_14_4x7uz5.jpg (http://abload.de/image.php?img=sw_2014_02_01_17_14_4x7uz5.jpg)
http://abload.de/thumb/sw_2014_02_01_17_13_0j0u81.jpg (http://abload.de/image.php?img=sw_2014_02_01_17_13_0j0u81.jpg)

Blaire
2014-02-01, 18:08:05
LOL echt? Wieder mit 2x oder 4xFSAA? Lad mal ein Save von der Stelle hoch.

4Fighting
2014-02-01, 18:32:25
LOL echt? Wieder mit 2x oder 4xFSAA? Lad mal ein Save von der Stelle hoch.

jetzt kann ich es auch nicht mehr reproduzieren:confused:

vielleicht hat der inspector die bits nicht genommen...oder ich war zu dumm dafür:freak:

Naja...ich spiel mal weiter mit dem 2c bit und falls es noch was gibt poste ich es:)

aufkrawall
2014-02-01, 19:50:51
Wie gesagt lief es mit 0x42D06405 völlig problemfrei. Ich hätt keinen Bock in der Erwartung zu zocken, dass gleich ne Stelle kommt, wo die fps einkacken. ;)

Blaire
2014-02-01, 20:03:28
Wie gesagt lief es mit 0x42D06405 völlig problemfrei. Ich hätt keinen Bock in der Erwartung zu zocken, dass gleich ne Stelle kommt, wo die fps einkacken. ;)

Ich hatte auch kein Bock mit laggy Steuerung zu spielen, deshalb blieb FSAA vornherein deaktiviert. ;) FPS-Probleme gab es schon mit den alten SLI-Bits keine.

SLIKnight
2014-02-03, 01:22:16
jetzt kann ich es auch nicht mehr reproduzieren:confused:

vielleicht hat der inspector die bits nicht genommen...oder ich war zu dumm dafür:freak:

Naja...ich spiel mal weiter mit dem 2c bit und falls es noch was gibt poste ich es:)

Hmm, don't know what to say about that :smile:
The "0x02C20405" profile scales great for me in SW at 2880x1800 with "Ultra" settings and 4xFSAA + driver FXAA.

SLIKnight
2014-02-06, 01:05:24
My recommended changes to the SLI sammelthread are:

1) The "Kompatibilitätsbit" section of the "Metro: Last Light" entry should read "0x280050F5" (DX11). This profile improves performance slightly for 2-way SLI, without causing graphics glitches: #1125 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9886440&postcount=1125)
2) The DX9 profile for "Sniper: Ghost Warrior 2" should be changed to "0x02400405". This new profile scales perfect with forced SGSSAA (12C1) and doesn't cause flickering: #934 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9697634&postcount=934)
3) "0x02402005" should be added for "Deadfall Adventures" (DX9): #1235 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10006464&postcount=1235)
4) "0x02422605" should be added for "Rising Storm & Red Orchestra 2" (DX9): #1250 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10017923&postcount=1250)
5) "0x00500005" should be added for "RaceRoom Racing Experience" (DX9): #1257 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10030150&postcount=1257)
6) "0x42502005" should be added for "Deadly Premonition: The Director's Cut" (DX9): Deadly Premonition SLI Profile (GeForce forums) (https://forums.geforce.com/default/topic/631851/sli/deadly-premonition-sli-profile/)
7) "0x02406405" should be added for "Brothers: A Tale of Two Sons" (DX9): #1275 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10055916&postcount=1275)
8) The DX9 profile for "Shadow Warrior" should be listed as "0x02C20405": #1187 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9946527&postcount=1187)
9) The DX9 profile for "Darksiders II" should be changed to "0x42404405": #1323 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323)
10) "0x03402005" should be added for "America's Army: Proving Grounds" (DX9): America's Army Proving Grounds SLI Profile (GeForce forums) (https://forums.geforce.com/default/topic/618739/sli/americas-army-proving-grounds-sli-profile/post/3964639/#3964639)
11) "0x00400005" should be added for "Mars: War Logs" (DX9): #1338 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10137137&postcount=1338)
12) "0x42400005" should be added for "Ghostbusters: The Video Game" (DX9): #1349 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10141707&postcount=1349)
13) "0x02402005" should be added for "Enslaved: Odyssey to the West" (DX9): #1350 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10142720&postcount=1350)

SLIKnight
2014-02-14, 00:17:28
I have updated my "Metro:Last Light" SLI post again: #1125 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9886440&postcount=1125)

I discovered, that DX11 SLI bit #29 also provides a little better performance.
The final profile then becomes "0x280050F5".
This is the absolute limit for SLI scaling in Metro:LL, without causing graphics glitches.
Believe me, I have now tried all possible combinations of bits ;)

SLIKnight
2014-02-28, 18:01:38
I really hate to sound like a broken record, but it has now been almost 4 months since the last update of the SLI list.
Could we please have an update soon? :)

Hübie
2014-03-01, 23:49:30
Wie überrede ich Mars: War logs zu SLi? Out of the box geht nicht. Hat nicht mal ein eigenes Profil. Wollte das gerne mit 8xSGSSAA durch hämmern :freak:

Edit: Okay habs selber gefunden 0x02404001 (Metal Gear Solid 2: Substance, GT Legends, Santa Ride! 2, Gothic III Forsaken Gods, Bet on Soldier, Adrenalin: Extreme Show, Railroad Tycoon 3, Gothic 3)

4Fighting
2014-03-07, 18:34:05
Sind bei Thief noch ein paar Prozent Auslastung über Bits - vorallem im Benchmark - herauszuholen?

Blaire
2014-03-07, 19:03:07
Sind bei Thief noch ein paar Prozent Auslastung über Bits - vorallem im Benchmark - herauszuholen?

Kaum, der Benchmark ist sehr CPU abhängig. Wohl um Mantle einen künstlichen Vorteil zu verschaffen. Das Maximum was geht , ist zusätzlich Bit #18 ( entspräche SLI-Value 0x000500F5 ) zu aktivieren, aber dieses Bit ist kritisch, neigt gerne zu Fehlern (HDR,Lichtquellen etc.) Daher würde ich das nicht wirklich empfehlen, zumal das off. SLI-Profil bereits sehr gut skaliert.

Hübie
2014-03-07, 19:07:14
Blaire: Wieso gibts kein offizielles Profil für Mars War Logs? Das musste ich komplett manuell erstellen. Ist das so ein kleines Licht dass man es nicht sieht? Mit den SLI-Bit 0x02404001 gehts, aber die Karten gehen immer bis ans TT. Egal ob ich 85 oder 95°C einstelle. Die GPUs glühen! :eek:

Edit: Okay beim testen habe ich festgestellt dass auch 0x00400005 mit SLi läuft.

Blaire
2014-03-07, 20:13:56
Blaire: Wieso gibts kein offizielles Profil für Mars War Logs? Das musste ich komplett manuell erstellen. Ist das so ein kleines Licht dass man es nicht sieht? Mit den SLI-Bit 0x02404001 gehts, aber die Karten gehen immer bis ans TT. Egal ob ich 85 oder 95°C einstelle. Die GPUs glühen! :eek:

Ich kenn den Grund nicht, vermutlich zu unbekannt. :)
Aber dafür gibts im offiziellen Geforce-Forum einen eigenen Request-Thread, wo man SLI-Profile für diverse Games anfordern kann.
https://forums.geforce.com/default/topic/477765/sli/official-nvidia-sli-profile-request-thread/1/

Hübie
2014-03-07, 20:34:11
Okay danke. Hab da gepostet. Vielleicht kommt ja was.

OC_Burner
2014-03-08, 19:42:09
Hat sich bei Gothic 3 schon wieder etwas im Profil getan? Mit SLI und SGSSAA (AA-Bit 0x000012C1) ist einfach kein Land zu gewinnen. Die FPS rutschen auf einstellige Bereiche. Mit einer single Titan sind bei 3840x2160 + 4xSGSSAA über 20FPS möglich.

hellibelli
2014-03-08, 19:47:18
Hi,

hier mal die Inspector Einsellungen, kannst ja mal vergleichen ob da etwas falsch bei dir ist bzw. du was vergessen hast:

http://img5.fotos-hochladen.net/uploads/gothic31cnr4ob963f.png
http://img5.fotos-hochladen.net/uploads/gothic3ml0x3ubtwz.jpg

OC_Burner
2014-03-08, 20:15:26
Hi,

hier mal die Inspector Einsellungen, kannst ja mal vergleichen ob da etwas falsch bei dir ist bzw. du was vergessen hast:

http://img5.fotos-hochladen.net/uploads/gothic31cnr4ob963f.png
http://img5.fotos-hochladen.net/uploads/gothic3ml0x3ubtwz.jpg

Ich danke dir,

leider gleichen sich deine Einstellungen mit meinen.;(

Mit 4xSGSSAA bei 1920x1080 gibt es ca. 18FPS
Mit 8xSGSSAA bei 1920x1080 gibt es ca. 9FPS
Mit keinem AA bei 1920x1080 gibt es ca. 65FPS

Downsampling 3840x2160@1920x1080 mit 4xSGSSAA ergeben ca. 5FPS
Downsampling 3840x2160@1920x1080 mit 8xSGSSAA ergeben ca. 2FPS
Downsampling 3840x2160@1920x1080 mit keinem AA ergeben ca. 18FPS

Downsampling 3840x2160@1920x1080 mit 4xSGSSAA ergeben ca. 23FPS im Single GPU Setup

Die beiden Titans sind überhaupt nicht ausgelastet. Windows 8.0 und Treiberversion 334.89 kommen zum Einsatz.


Als massive Performancebremse konnte ich Dxtory ausfindig machen, das sich wohl mit dem Spiel nicht verträgt, denn im Gegensatz zu Fraps oder Afterburner werden die FPS in CPU kritischen Bereichen mit Dxtory auf fast 1/3 reduziert. Der schlechten SLI-Performance tut das aber keinen Abbruch.

4Fighting
2014-03-08, 21:52:16
Als massive Performancebremse konnte ich Dxtory ausfindig machen, das sich wohl mit dem Spiel nicht verträgt, denn im Gegensatz zu Fraps oder Afterburner werden die FPS in CPU kritischen Bereichen mit Dxtory auf fast 1/3 reduziert. Der schlechten SLI-Performance tut das aber keinen Abbruch.

Jap... dxtory zieht bei manchen Spielen auch gerne mal 10% SLI Leistung, warum auch immer

aufkrawall
2014-03-08, 21:59:45
Ich danke dir,

leider gleichen sich deine Einstellungen mit meinen.;(

Mit 4xSGSSAA bei 1920x1080 gibt es ca. 18FPS
Mit 8xSGSSAA bei 1920x1080 gibt es ca. 9FPS
Mit keinem AA bei 1920x1080 gibt es ca. 65FPS

Downsampling 3840x2160@1920x1080 mit 4xSGSSAA ergeben ca. 5FPS
Downsampling 3840x2160@1920x1080 mit 8xSGSSAA ergeben ca. 2FPS
Downsampling 3840x2160@1920x1080 mit keinem AA ergeben ca. 18FPS

Downsampling 3840x2160@1920x1080 mit 4xSGSSAA ergeben ca. 23FPS im Single GPU Setup

Die beiden Titans sind überhaupt nicht ausgelastet. Windows 8.0 und Treiberversion 334.89 kommen zum Einsatz.


Als massive Performancebremse konnte ich Dxtory ausfindig machen, das sich wohl mit dem Spiel nicht verträgt, denn im Gegensatz zu Fraps oder Afterburner werden die FPS in CPU kritischen Bereichen mit Dxtory auf fast 1/3 reduziert. Der schlechten SLI-Performance tut das aber keinen Abbruch.
Probier mal 0x42D06405 (vielleicht Bit #20 noch deaktivieren, hab gerade keine Geforce parat). Ist im Zweifel immer ein guter Start.

hellibelli
2014-03-08, 22:34:43
Bei mir ist die Performance auch grausig.... falls du den Fehler findest, kannst ja mal bescheid geben.

Irgendwas hat sich wohl an den Nvidia Treiber geändert. Sonst kann ich mir die Böse Performance nicht erklären.

OC_Burner
2014-03-08, 23:04:45
Schande auf mein Haupt.:redface:

Die kleine Vier am Anfang der Custom-Bits Bits ist aber auch zu unauffällig.

Aus 0x02404001 mach 0x42404001 und alles läuft wie Butter.

Blaire
2014-03-09, 01:45:05
Passiert. :)

SLIKnight
2014-03-12, 03:01:37
Hello guys.
I found a better SLI profile "0x42400005" for Ghostbusters: The Video Game.
The official profile "0x02400005" suffers from slowdowns around smoke or particle effects.
Here are some comparison screenshots taken on the "start screen" at 1920x1200 with 8xSGSSAA forced using "0x000010C5" (All the menus are capped at 30 FPS in this game):

http://abload.de/thumb/gb_0x02400005teuzd.png (http://abload.de/image.php?img=gb_0x02400005teuzd.png) http://abload.de/thumb/gb_0x424000056ou66.png (http://abload.de/image.php?img=gb_0x424000056ou66.png)

I also found a HBAO+ flag "0x0000002B" for Ghostbusters.
All other combinations of AO bits either flickered on and off, didn't work at all or caused massive performance slowdowns still without working.
Here are some ingame comparison screenshots, one without any AO and one with "Quality" HBAO+ forced (capped to 60 FPS using "Lock display to 60Hz refresh rate"):

http://abload.de/thumb/gb_noaod6uat.png (http://abload.de/image.php?img=gb_noaod6uat.png) http://abload.de/thumb/gb_0x0000002b30u9q.png (http://abload.de/image.php?img=gb_0x0000002b30u9q.png) http://abload.de/thumb/gb_inspectord5u8k.png (http://abload.de/image.php?img=gb_inspectord5u8k.png)

Blaire
2014-03-12, 20:53:42
@SLI-Knight: Danke für Posten. Der AO-Effekt wirkt wirklich sehr dezent. :)
Games wie "Crysis" lassen auch keine optimale Lösung zu, wo HBAO+ verdammt nice wirkt, sich aber je nach Winkel deaktiviert bzw. starke Slowdowns die Folge sind. Ich wünschte es gäbe mehr Eingriffsmöglichkeiten, wo man die Tiefen-Information und Intensität manuell steuern könnte.

Da immer noch kein off. SLI-Profile für "Enslaved Odyssey to the West" im GeForce-Treiber verfügbar ist, hab ich das gleich selbst übernommen. Das Game ist zwar schon was älter, dennoch glänzt es mit ganz ansehnlichen Umgebungen und dank Unreal Engine3 auch ganz netter Grafik.
Die für UE3-Games häufig genutzten SLI-Bits "0x02402005" sind auch für "Enslaved Odyssey to the West" die erste Wahl im Hinblick auf Kompatibilität, die SLI Scaling-Effizienz könnte jedoch besser sein, diese liegt bei etwa 60-80% im Mittel. Mehr ist jedoch nicht drin, da Lichtquellen ansonsten falsch dargestellt oder komplett fehlen. Auch macht das Game bereits bei ~2-Way AFR dicht, das heißt 3- oder 4-Way SLI kann man vergessen bzw. die Last verteilt sich dann lediglich auf die verfügbaren GPU´s.
2-Way SLI lässt sich immerhin ganz gut auslasten. :)
Zusätzlich hatte ich versucht HBAO+ über Treiber zu erzwingen, dies war kein großes Problem, die AO-Bits "0x00000030" eigneten sich am ehesten, der zusätzliche Schattierungs-Effekt wirkt nicht übertrieben, ist gut sichtbar und neigt kaum zu Fehlern. Allerdings muss man etwa 25-30% Performance-Verlust bei aktivierten Quality HBAO+ einplanen. Man sollte sich immer vor Augen halten, dies sind alles nur Treiber-Hacks, nativ unterstützt wäre der Performance-Verlust garantiert nicht so hoch. Aber sei es drum, so fordernd ist dieses Game nun auch wieder nicht.

NV-Inspector Settings:
http://abload.de/img/enslaveds1kx7.png
Single GTX 780 Ti|2-Way GTX 780 Ti
http://abload.de/thumb/enslaved_scene2_singlj0p5q.png (http://abload.de/image.php?img=enslaved_scene2_singlj0p5q.png) |http://abload.de/thumb/enslaved_scene2_sli02rfu.png (http://abload.de/image.php?img=enslaved_scene2_sli02rfu.png)
http://abload.de/thumb/enslaved_sli_disabled7ioog.png (http://abload.de/image.php?img=enslaved_sli_disabled7ioog.png) |http://abload.de/thumb/enslaved_sli_enabledm9p6d.png (http://abload.de/image.php?img=enslaved_sli_enabledm9p6d.png)
http://abload.de/thumb/enslaved_scene4_singlxtoi7.png (http://abload.de/image.php?img=enslaved_scene4_singlxtoi7.png) |http://abload.de/thumb/enslaved_scene4_slivxp6o.png (http://abload.de/image.php?img=enslaved_scene4_slivxp6o.png)


AO deaktiviert|Driver HBAO+
http://abload.de/thumb/enslaved_noaoxpoqd.png (http://abload.de/image.php?img=enslaved_noaoxpoqd.png) |http://abload.de/thumb/enslaved_hbaogtrng.png (http://abload.de/image.php?img=enslaved_hbaogtrng.png)


Settings: 1920x1080 8xSGSSAA / 16:1 HQAF , Ambient Occlusion "Quality", Windows 8.1 x64 , 335.23 WHQL-Driver

SLIKnight
2014-03-13, 02:10:02
Zusätzlich hatte ich versucht HBAO+ über Treiber zu erzwingen, dies war kein großes Problem, die AO-Bits "0x00000030" eigneten sich am ehesten, der zusätzliche Schattierungs-Effekt wirkt nicht übertrieben, ist gut sichtbar und neigt kaum zu Fehlern. Allerdings muss man etwa 25-30% Performance-Verlust bei aktivierten Quality HBAO+ einplanen.


Looks very nice :smile:
You might want to also post this information in MrBonk's HBAO+ thread:
http://forums.guru3d.com/showthread.php?p=4776218#post4776218

Blaire
2014-03-13, 02:21:33
Feel free to share there, if you want. :)

DaTraS
2014-03-14, 00:52:22
Jemand 'ne Idee für das neue Das Schwarze Auge: Blackguards?
Mit dem Custom Bit vom Bonks und 8xSGSSAA kann man eine Karte schon an die 100% auslasten, während die andere sich langweilt :)

Leider hat das Game ja von Hause aus nicht mal ein eigenes Profil, daher auch kein SLi :(

Blaire
2014-03-14, 02:14:24
Versuchs doch mal mit dem Diablo III - Profile.

urfaust
2014-03-14, 18:46:45
edit

4Fighting
2014-03-18, 07:05:26
Kaum, der Benchmark ist sehr CPU abhängig. Wohl um Mantle einen künstlichen Vorteil zu verschaffen. Das Maximum was geht , ist zusätzlich Bit #18 ( entspräche SLI-Value 0x000500F5 ) zu aktivieren, aber dieses Bit ist kritisch, neigt gerne zu Fehlern (HDR,Lichtquellen etc.) Daher würde ich das nicht wirklich empfehlen, zumal das off. SLI-Profil bereits sehr gut skaliert.

Bist Du dir sicher mit dem CPU Limit? Denkbar ist es, aber für mich sieht das alles sehr gleich aus in den oberen Bereichen

http://www.techspot.com/review/787-thief-benchmarks/page4.html

Blaire
2014-03-18, 17:19:33
Dieser "Ingame"-Benchmark dient lediglich als Mantle-Showcase, siehe auch die heutigen Benchmarks dazu, die Schwankungen sind zu untypisch, vergleicht man dies mit vergleichbaren Titeln wie Bioshock Infinite , Batman Arkham Origins etc. kann man nur zu diesen Schluss kommen.
Was sich dann natürlich mit der Anzahl der GPUs verschärft, die CPU bremst und die GPU-Usage niedrig "gehalten" wird, selbst bei extremeren Settings. ;) Im eigentlichen Game ist davon glücklicherweise wenig zu sehen. Kurz gesagt, vergiss diesen Benchmark.

Gast
2014-03-21, 16:41:25
in The Chronicles of Riddick: Assault on Dark Athena funktioniert sli nicht (mehr). die auslastung auf gpu2 ist auch geringer.
wenn ich das erste bit unter undefined entferne, ist die auslastung zwar gleichmäßig, aber das bild bleibt schwarz.

Gast
2014-03-21, 18:09:56
3d vision war das problem, obwohl das gar nicht funktioniert unter opengl.

Blaire
2014-03-21, 19:24:12
Richtig, ist ein SLI-spezifisches Problem. Ich versuch das mal als Treiber-Bug zu melden, da es nicht nur Riddick sondern auch weitere OpenGL-Apps betrifft.

Gast
2014-03-21, 19:52:16
wäre super, wenn nvidia das problem beheben könnten, denn mittlerweile gibt es einen 3d vision wrapper für riddick.

http://3dsurroundgaming.com/OGL3DVision.html

SLIKnight
2014-03-24, 01:39:59
Hello guys.
I have once again been looking through all the excellent posts here in the SLI thread, and found the changes I think are worth integrating into the SLI list:

1) The "Kompatibilitätsbit" section of the "Metro: Last Light" entry should read "0x280050F5" (DX11). This profile improves performance slightly for 2-way SLI, without causing graphics glitches: #1125 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9886440&postcount=1125)
2) The DX9 profile for "Sniper: Ghost Warrior 2" should be changed to "0x02400405". This new profile scales perfect with forced SGSSAA (12C1) and doesn't cause flickering: #934 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9697634&postcount=934)
3) "0x02402005" should be added for "Deadfall Adventures" (DX9): #1235 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10006464&postcount=1235)
4) "0x02422605" should be added for "Rising Storm & Red Orchestra 2" (DX9): #1250 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10017923&postcount=1250)
5) "0x00500005" should be added for "RaceRoom Racing Experience" (DX9): #1257 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10030150&postcount=1257)
6) "0x42502005" should be added for "Deadly Premonition: The Director's Cut" (DX9): Deadly Premonition SLI Profile (GeForce forums) (https://forums.geforce.com/default/topic/631851/sli/deadly-premonition-sli-profile/)
7) "0x02406405" should be added for "Brothers: A Tale of Two Sons" (DX9): #1275 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10055916&postcount=1275)
8) The DX9 profile for "Shadow Warrior" should be listed as "0x02C20405": #1187 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9946527&postcount=1187)
9) The DX9 profile for "Darksiders II" should be changed to "0x42404405": #1323 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323)
10) "0x03402005" should be added for "America's Army: Proving Grounds" (DX9): America's Army Proving Grounds SLI Profile (GeForce forums) (https://forums.geforce.com/default/topic/618739/sli/americas-army-proving-grounds-sli-profile/post/3964639/#3964639)
11) "0x00400005" should be added for "Mars: War Logs" (DX9): #1338 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10137137&postcount=1338)
12) "0x42400005" should be added for "Ghostbusters: The Video Game" (DX9): #1349 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10141707&postcount=1349)
13) "0x02402005" should be added for "Enslaved: Odyssey to the West" (DX9): #1350 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10142720&postcount=1350)

4Fighting
2014-03-29, 18:46:00
Kann es sein, dass seit dem letzten SimCity Patch das SLI Bit nicht mehr funzt?:)

Blade II
2014-04-03, 13:37:38
Könnte jemand den SLI Bit von Diablo 3 noch einmal testen?
Bei einem Kommilitonen führte das Bit 0x02500005 eher zur Viertelung der Framerate. Im Vergleich zum offiziellen Bit (0x02400405) wurden ca. 15 statt ~70 FPS erreicht.

Treiber-Einstellungen sehen so aus:
http://img.techpowerup.org/140403/nvidia_20140403_133612.png

InGame war afaik alles bis auf VSync und AA auf Max.

Blaire
2014-04-03, 15:37:17
Die offiziellen Bits skalieren einwandfrei? Dann kann Boxleitnerb die alten Bits aus der Liste entfernen, der Patch 2.0.1 hat da so einiges durcheinander gebracht.
Der nächste NV-Treiber wird auch nochmal ein neues SLI-Update für Diablo III beinhalten.

DaTraS
2014-04-07, 22:08:50
So, nachdem ich jetzt endlich Castlevania: Lords of Shadow und Mirror of Fate HD durchhab' wollte ich jetzt mit LoS2 anfangen...

... Kein SLI Profile?! Wtf?

Blaire
2014-04-09, 15:04:19
Da "Boxleitnerb" beruflich zu sehr eingespannt ist, er weniger Zeit hat, übernehme ich ab sofort den SLI-Bits-Thread und versuche ihn möglichst aktuell zu halten.

SLI-Profile wurden aktualisiert, bis einschließlich Posting #1353 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10155688&postcount=1353)

So, nachdem ich jetzt endlich Castlevania: Lords of Shadow und Mirror of Fate HD durchhab' wollte ich jetzt mit LoS2 anfangen...

... Kein SLI Profile?! Wtf?

Das hat Kompatibilitäts-Gründe, deshalb kein off. SLI-Profile von NV

DaTraS
2014-04-09, 16:25:44
Find ich gut, dass du das übernimmst :D

Bezüglich Castlevania: Lords of Shadow 2 kann ich mir das jetzt auch erklären, wieso es SLi offiziell nicht gibt...

Habe nämlich das Bit vom ersten Teil genommen und kriege (eher selten) Grafikfehler ähnlich der Benutzung von SLi + Custom AA Bit im ersten Spiel... Ganz ohne Custom AA Bit's!

Und mit AA + SLi wirds richtig widerlich...

Schade, dass das bei der Engine einfach nicht funktionieren will - sind schließlich schöne Games. -.-

Hübie
2014-04-09, 17:30:48
Klasse, Blaire :up: Unser box streift wohl erstmal das Nerdleben ab ;D
Im zweiten Post von dir fehlt der Tag für die Tabelle (glaube das is ). Bin gerade am Blödphone und kann ohne Fummelei nicht gucken.

Blaire
2014-04-09, 18:26:21
Ja "Tesseract" konnte es nicht anders lösen, da ist einiges durcheinander geraten. Ist aber kein Problem ich werde das nach und nach anpassen. :smile:

Find ich gut, dass du das übernimmst :D

Bezüglich Castlevania: Lords of Shadow 2 kann ich mir das jetzt auch erklären, wieso es SLi offiziell nicht gibt...

Habe nämlich das Bit vom ersten Teil genommen und kriege (eher selten) Grafikfehler ähnlich der Benutzung von SLi + Custom AA Bit im ersten Spiel... Ganz ohne Custom AA Bit's!

Und mit AA + SLi wirds richtig widerlich...

Schade, dass das bei der Engine einfach nicht funktionieren will - sind schließlich schöne Games. -.-


Danke. Das "eher selten" genügt leider schon, daß kein SLI-Profile im Treiber landet, Kompatibilität steht an erster Stelle. Genau für solche Sachen gibt es ja auch diesen Thread und Custom- SLI Bits wo das jeder selber entscheiden kann.
Das MultiGPU von einigen Game-Entwicklern stiefmütterlich behandelt wird, ist ja fast schon Gewohnheit geworden. Logisch das NV dann auch nicht zaubern und jeden App-Bug fixen kann.

Hübie
2014-04-09, 18:32:42
Original NVIDIA SLI-Kompatibilität-Bits

Name des Spiels|NV-Kompatibilitätsbit DX9|NV-Kompatibilitätsbit DX10

007: Quantum of Solace | 0x00400005 | n/a
1944 Battle for the Bulge | 0x02000001 | n/a
25 to Life | 0x00400001 | n/a
3D App - Default Global Settings | n/a | n/a
3D App - Game Development | n/a | n/a
3D App - Modeling AFR | 0x00000001 | n/a
3D App - SDI Application | n/a | n/a
3D App - Video Editing | n/a | n/a
3D App - Visual Simulation | 0x00000002 | n/a
3D Coat | 0x00000001 | n/a
3D OpenGL Stereo | n/a | n/a
3D Pipes screensaver | 0x00000004 | n/a
3DMark Vantage | n/a | 0x000115fd
3DMark01 | 0x00c00001 | n/a
3DMark03 | 0x00400005 | n/a
3DMark05 | 0x02400005 | n/a
3DMark06 | 0x02400005 | n/a
3DMark11 | n/a | 0x080000f5
3DMark2000 | 0x02c00001 | n/a
4x4 Evo 2 | n/a | n/a
4x4 Hummer | 0x02402005 | n/a
7.62 mm | 0x00400205 | n/a
A Game Of Thrones | 0x02400005 | n/a
A.I.M. Racing | 0x00400081 | n/a
Abaqus applications | n/a | n/a
Abaqus CAE / Viewer | n/a | n/a
Aces High | 0x00400001 | n/a
Act of War | 0x02c00001 | n/a
Act of War: High Treason | 0x02c00001 | n/a
Adobe Acrobat | 0x00000004 | n/a
Adobe After Effects | n/a | n/a
Adobe Encore | n/a | n/a
Adobe Flash Application | n/a | n/a
Adobe Flash Player | n/a | n/a
Adobe Photoshop | n/a | n/a
Adobe Premiere | 0x00000004 | n/a
Adobe Soundbooth | n/a | n/a
Adrenalin 2: Rush hour | 0x02804401 | n/a
Adrenalin: Extreme Show | 0x02404001 | n/a
Adrianne | 0x00000001 | n/a
Advent Rising | 0x02400081 | n/a
Aerial Strike: The Yager Missions | 0x02c00001 | n/a
Agatha Christie: Murder on the Orient Express | 0x02c00001 | n/a
Age of Booty | 0x00000004 | n/a
Age of Conan: Hyborian Adventures | 0x02400005 | 0x000000f5
Age of Empires III | 0x12000005 | n/a
Age of Empires III: The Asian Dynasties | 0x12000005 | n/a
Age of Mythology | 0x02400001 | n/a
Aggression: Europe 1914 | 0x00400001 | n/a
Aion | 0x02400605 | n/a
Air Conflicts | 0x02400011 | n/a
Alarm for Cobra 11 Nitro | 0x02400009 | n/a
Alice: Madness Returns | 0x02402005 | n/a
Alien Arena 2006 | 0x02400001 | n/a
Alien Breed | 0x02402005 | n/a
Alien Breed 2: Assault | 0x02402405 | n/a
Alien Swarm | 0x00402005 | n/a
Alien vs. Triangles Demo | n/a | 0x00000004
Aliens vs Predator 3 | 0x02400005 | 0x000000f5
Aliens: Colonial Marines | 0x02402005 | n/a
All Play-On-line Games | 0x00400001 | n/a
Allods: Online | 0x02400005 | n/a
Alone in the Dark V | 0x02400005 | n/a
Alpha Prime | 0x02c0440d | n/a
Alpha Protocol | 0x02402005 | n/a
Altair applications | n/a | n/a
America's Army | 0x00000101 | n/a
American McGee's: Alice | 0x00000002 | n/a
American McGee's: Grimm | 0x02000005 | n/a
Americas Army 3 | 0x02402005 | n/a
Ancient Wars: Sparta | 0x02400005 | n/a
Ankh: Heart of Osiris | 0x02400001 | n/a
Anno 1404 | 0x02600005 | 0x000000f5
Anno 1701 (1701 A.D.) | 0x02600005 | n/a
Anno 1701 (1701 A.D.): The Sunken Dragon | 0x02600005 | n/a
Anomaly: Warzone Earth | 0x42c00405 | n/a
ANSYS applications | n/a | n/a
AOL Instant Messenger | n/a | n/a
APB | 0x02402005 | 0x000000f5
Apocalyptica | 0x00000004 | n/a
Apple iTunes | 0x00000004 | n/a
AquaMark 3 | 0x00000001 | n/a
AquaNox 2: Revelation | 0x02000001 | n/a
Aquaria | 0x00000001 | n/a
Arcania: Gothic 4 | 0x02c00005 | n/a
Archlords | 0x02400001 | n/a
Area 51 | 0x02004001 | n/a
Armed and Dangerous | 0x00000001 | n/a
Armed Assault | 0x0240400d | n/a
Armed Assault II | 0x02506405 | n/a
Armed Assault II: Operation Arrowhead | 0x02506405 | n/a
Armed Assault III | 0x02506405 | n/a
Armies of Exigo | 0x00000001 | n/a
Arthur and the Invisibles | 0x02400009 | n/a
Arx Fatalis | 0x00000004 | n/a
ASCON KOMPAS-3D | n/a | n/a
Assassins Creed | 0x02400005 | 0x000000f5
Assassins Creed II | 0x02400005 | n/a
Assassins Creed: Brotherhood | 0x02400005 | n/a
ASUS iTracker | n/a | n/a
ATI Caves Demo | 0x00000001 | n/a
ATI Chimp Demo | 0x00000001 | n/a
ATI Gargoyle Demo | 0x00000001 | n/a
Audition | 0x00000001 | n/a
Auto Assault | 0x02000001 | n/a
Autodesk 3ds Max | n/a | n/a
Autodesk AutoCAD | n/a | n/a
Autodesk Automotive | n/a | n/a
Autodesk Combustion | n/a | n/a
Autodesk Inventor | n/a | n/a
Autodesk MatchMover | n/a | n/a
Autodesk Maya | n/a | n/a
Autodesk Maya 2009 Stereo | n/a | n/a
Autodesk Motion Builder | n/a | n/a
Autodesk Motion Builder - compatible | n/a | n/a
Autodesk Mudbox | n/a | n/a
Autodesk Mudbox - compatible | n/a | n/a
Autodesk Opticore Studio | n/a | n/a
Autodesk Revit | n/a | n/a
Autodesk Showcase | n/a | n/a
Autodesk SOFTIMAGE | n/a | n/a
Autodesk Toxik | n/a | n/a
AVA | 0x02400181 | n/a
Avatar | 0x00400005 | 0x000000f5
AVEVA VANTAGE PDMS / Review | n/a | n/a
Avid Deko | n/a | n/a
Avid MediaComposer Family | n/a | n/a
Avid SOFTIMAGE|3D | n/a | n/a
Avid Studio | n/a | n/a
Bad day: LA | 0x02400009 | n/a
BAE Systems SOCET GXP | n/a | n/a
BAE Systems SOCET SET | n/a | n/a
Baghdad Central: Desert Gunner | 0x00000001 | n/a
Base Profile | n/a | n/a
Batman: Arkham Asylum | 0x02c00045 | n/a
Batman: Arkham City | 0x02c00045 | 0x080202f5
Battery | 0x00400205 | n/a
Battle vs. Chess | 0x02400005 | n/a
Battle: Los Angeles | 0x02400005 | n/a
Battlefield 1942 | 0x02000001 | n/a
Battlefield 1943 | n/a | 0x000000f5
Battlefield 2 | 0x02402001 | n/a
Battlefield 2142 | 0x00402001 | n/a
Battlefield 3 | n/a | 0x080116f5
Battlefield Vietnam | 0x00000002 | n/a
Battlefield: Bad Company 2 | 0x02400005 | 0x000000f5
Battlefield: Heroes | 0x00400005 | n/a
Battlefield: Play4Free | 0x02400005 | n/a
Battleforge | 0x02400005 | 0x004002f5
Battlestar Galactica | 0x02400006 | n/a
Battlestations Midway | 0x02c00005 | n/a
Battlestations: Pacific | 0x0040000d | n/a
Bee Movie | 0x02000001 | n/a
Bentley Systems MicroStation | n/a | n/a
Beowolf | 0x02400001 | n/a
Bet on Soldier | 0x02404001 | n/a
BigWorld | 0x00400005 | n/a
Bionic Commando | 0x02c00005 | 0x00000815
Bionic Commando: Rearmed | 0x02400005 | n/a
Bionicle Heroes | 0x0000000d | n/a
Bioshock | 0x02c00005 | 0x002121f5
Bioshock 2: Sea of Dreams | 0x02c00005 | 0x002121f5
Black and White 2 | 0x00404005 | n/a
Black and White 2: Battle of the Gods | 0x00400005 | n/a
Black Prophecy | 0x02400005 | n/a
Blacklight: Tango Down | 0x02400005 | n/a
Blacksite: Area 51 | 0x02400205 | n/a
Blazing Angels: Squadrons of WWII | 0x00004001 | n/a
Blitzkrieg II | 0x00000004 | n/a
Blood Bowl | 0x02400005 | n/a
Blood Magic | 0x02400409 | n/a
Bloodline Champions | 0x42400005 | n/a
Bloodrayne 2 | 0x02c00001 | n/a
Blowout | 0x02400009 | n/a
BMW M3 Challenge | 0x00404001 | n/a
Boiling Point: Road To Hell | 0x00000004 | n/a
Bone | 0x00400009 | n/a
Borderlands | 0x02406405 | n/a
BrainLAB Applications | 0x00000002 | n/a
Breed | 0x02000001 | n/a
Brian Lara International Cricket 2007 | 0x02400211 | n/a
Brink | 0x00000001 | n/a
Broken Sword: The Angel of Death | 0x02400001 | n/a
Brothers In Arms: Hell's Highway | 0x02400005 | n/a
Brothers In Arms: Road to Hill 30 | 0x02400101 | n/a
Bulletstorm | 0x02402005 | n/a
Burnout Paradise | 0x00400005 | n/a
C9 | 0x02400001 | n/a
Cabal | 0x02400009 | n/a
Caesar IV | 0x00400401 | n/a
Calgary Scientific | n/a | n/a
Call of Cthulu: Dark Corners of the Earth | 0x02000001 | n/a
Call of Duty | 0x00000001 | n/a
Call of Duty 2 | 0x00c02005 | n/a
Call of Duty 4: Modern Warfare | 0x00402005 | n/a
Call of Duty 6: Modern Warfare II | 0x00402005 | n/a
Call of Duty: Black Ops | 0x02402005 | n/a
Call of Duty: United Offensive | 0x00000002 | n/a
Call of Duty: World at War | 0x00402405 | n/a
Call of Juarez | 0x02400805 | 0x00e010f5
Call of Juarez: Bound in Blood | 0x02400805 | 0x00e010f5
Call of Juarez: The Cartel | 0x02400005 | n/a
Carrier Command: Gaea Mission | 0x02402005 | n/a
Cars 2 | 0x42400005 | n/a
Cascades | n/a | 0x00000004
Cast Software WYSIWYG / Vivien | n/a | n/a
CAXA 2008 | n/a | n/a
CellFactor | 0x00400001 | n/a
Champions Online | 0x02400005 | n/a
Chinese Paladin 4 | 0x00000004 | n/a
Chrome | n/a | n/a
Chronicles of Narnia | 0x02000005 | n/a
Chronicles of Narnia: Prince Caspian | 0x02000005 | n/a
Cimatron CimatronE | n/a | n/a
Cities XL | 0x00400005 | n/a
City Bus Simulator | 0x00000001 | n/a
City of Heroes | 0x00000001 | n/a
CityLife | 0x00000002 | n/a
CivCity: Rome | 0x02400009 | n/a
Civilization 4 | 0x00400005 | n/a
Civilization 4: Beyond Sword | 0x00400005 | n/a
Civilization 4: Warlords | 0x00400005 | n/a
Civilization V | 0x00400005 | 0x080100f5
Clear Sailing | 0x00000004 | n/a
Clive Barker's Jericho | 0x00402005 | n/a
Clive Barker's Undying | 0x02c00001 | n/a
Cloudy with a Chance of Meatballs | 0x00400005 | n/a
Code Creatures | 0x00000001 | n/a
Code of Honor 2 | 0x00400005 | n/a
Codename Panzers: Cold War | 0x02000005 | n/a
Codename: Panzers Phase II | 0x02000001 | n/a
Cold Energy | 0x00400005 | n/a
Cold Fear | 0x00400001 | n/a
Cold War | 0x02400001 | n/a
Colin McRae DiRT | 0x00404406 | n/a
Colin McRae DiRT 2 | 0x02c00005 | 0x000000f5
Colin McRae Rally 4 | 0x02000001 | n/a
Colin McRae Rally 5 | 0x00000001 | n/a
Comanche 4 | 0x02000011 | n/a
Command and Conquer 3: Kane's Wrath | 0x0280020d | n/a
Command and Conquer 3: Tiberium Wars | 0x0280020d | n/a
Command and Conquer 4: Tiberium Twilight | 0x0280020d | n/a
Command and Conquer: Red Alert 2 | n/a | n/a
Command and Conquer: Red Alert 3 | 0x0280020d | n/a
Command and Conquer: Renegade | 0x02400001 | n/a
Commandos: Strike Force | 0x00400001 | n/a
Company of Heroes | 0x02400005 | 0x040000f5
Conan | 0x00000002 | n/a
Condemned: Criminal Origins | 0x00c02001 | n/a
Conflict 4 Global Storm Terror | 0x02000101 | n/a
Conflict: Denied Operations | 0x00000004 | n/a
Conflict: Desert Storm | 0x02000001 | n/a
Contract J.A.C.K. | 0x02000001 | n/a
Cossacks II | 0x00000004 | n/a
Counter-strike: Source | 0x0040a005 | n/a
Crash Time III: Highway Nights | 0x02400005 | n/a
Crashday | 0x00000002 | n/a
Crazy Frog Racer | 0x02000001 | n/a
Crazy Kickers | 0x02400001 | n/a
Crazy Machines II | 0x00400005 | n/a
Crazy Racing Kart Rider | 0x00000002 | n/a
Cricket 2005 | 0x02400009 | n/a
Crime Craft | 0x02402005 | n/a
Crime Life | 0x02400001 | n/a
Cryostasis | 0x4200000d | 0x000010f5
Crysis | 0x02506405 | 0x000240f5
Crysis 2 | 0x02506405 | 0x000240f5
Crysis: Warhead | 0x02506405 | 0x000240f5
CST Microwave Studio | n/a | n/a
Cyberlink PowerDVD | 0x00000004 | n/a
D3DRightMark | 0x00000001 | 0x00000005
Damnation | 0x02402005 | n/a
Dark Age of Camelot | 0x02004005 | n/a
Dark and Light | 0x00000002 | n/a
Dark Messiah of Might and Magic | 0x00402005 | n/a
Dark Salvation | 0x00000001 | n/a
Dark Sector | 0x02400005 | n/a
Dark Star One | 0x02400001 | n/a
Dark Void | 0x02402045 | n/a
Darkest of Days | 0x00000041 | n/a
Darkfall | 0x00400005 | n/a
Darksiders | 0x42400005 | n/a
Darkspore | 0x02402005 | n/a
Dassault Systemes CATIA | 0x00000001 | n/a
Dassault Systemes CATIA - compatible | n/a | n/a
Dassault Systemes SolidWorks | n/a | n/a
DataSolid CADdy++ | n/a | n/a
David Douillet Judo | 0x00000001 | n/a
Dawn | 0x00000001 | n/a
Dawn of Magic | 0x00400401 | n/a
Dawnspare: Prelude | 0x00000409 | n/a
Day of Defeat: Source | 0x0040a005 | n/a
Day of Sail | 0x00000001 | n/a
DC Universe: Online | 0x02402005 | n/a
Dead Island | 0x02402005 | n/a
Dead Rising 2 | 0x03400005 | n/a
Dead Space | 0x02400005 | n/a
Dead Space 2 | 0x02400005 | n/a
Dead to Rights | 0x02400001 | n/a
Death to Spies | 0x0040000d | n/a
Death to Spies: Moment of Truth | 0x0040000d | n/a
Death Track: Resurrection | 0x00000004 | n/a
Deep Black | 0x02400205 | n/a
Dekaron | 0x00000002 | n/a
Delcam applications | n/a | n/a
Delta Force: Black Hawk Down | 0x02002001 | n/a
Delta Force: Xtreme | 0x00406011 | n/a
Delta Force: Xtreme 2 | 0x00400005 | n/a
Demigod | 0x00408005 | n/a
Demonik | 0x00000101 | n/a
Desert Rats vs Africa Corps | 0x02400001 | n/a
Desktop Windows Manager | n/a | n/a
Desperados 2: Cooper's revenge | 0x00200002 | n/a
Desperate housewives | 0x02c00001 | n/a
Deus Ex | 0x00c00005 | n/a
Deus Ex: Human Revolution | 0x02400005 | 0x400000f5
Devil May Cry 3 | 0x00400001 | n/a
Devil May Cry 4 | 0x00400005 | 0x000000f5
Diablo II | n/a | n/a
Digital Combat Simulator: Black Shark | 0x00400005 | n/a
Dino bones demo | 0x02400001 | n/a
DiRT 3 | 0x42c00005 | 0x081000f5
Dirt Track Racing2 | 0x00000001 | n/a
Disciples III | 0x00400005 | n/a
Distant Guns: The Russo-Japanese War at Sea | 0x02400001 | n/a
Dizzel | 0x02400205 | n/a
Doom 3 | 0x00000001 | n/a
Dota 2 | 0x02406005 | n/a
Dragon : MMORPG | n/a | n/a
Dragon Age 2 | 0x42400005 | 0x000000f5
Dragon Age: Origins | 0x02400005 | n/a
Dragon Throne + Expansion | 0x00000004 | n/a
Dragonshard | 0x02400009 | n/a
Drakan: Order of the Flame | 0x00000004 | n/a
Drakensang | 0x02400205 | n/a
Dreadnought | 0x00400001 | n/a
Dream Pinball 3D | 0x00400001 | n/a
Dreamfall: The Longest Journey | 0x02400005 | n/a
Dreamkiller | 0x00000001 | n/a
Dreamlords | 0x02400009 | n/a
Driver 3 | 0x00000002 | n/a
Driver: Parallel Lines | 0x00400005 | n/a
Duke Nukem Forever | 0x02400005 | n/a
Dungeon Cleaners | 0x02400009 | n/a
Dungeon Lords | 0x00000004 | n/a
Dungeon Runners | 0x02400005 | n/a
Dungeon Siege | 0x00000004 | n/a
Dungeon Siege 2 | 0x02c00001 | n/a
Dungeon Siege III | 0x00400005 | n/a
Dungeons | 0x02400005 | n/a
Dungeons and Dragons Online | 0x02400009 | n/a
Dungeons and Dragons: Daggerdale | 0x02402005 | n/a
Dusk | n/a | n/a
DX SDK DetailTessellation11 sample | n/a | 0x000000f5
DX SDK PNTriangles11 sample | n/a | 0x000000f5
DX SDK SubD11 sample | n/a | 0x000000f5
EA Sports Rugby 06 | 0x02400001 | n/a
EA Sports Rugby 2005 | 0x02400001 | n/a
Earth 2150: Moon Project | 0x02c00001 | n/a
Earth 2160 | 0x02400001 | n/a
Earthrise | 0x02402005 | n/a
El Matador | 0x02c00001 | n/a
Elder Scrolls 3: Morrowind | 0x00000001 | n/a
Elder Scrolls 4: Oblivion | 0x02000005 | n/a
Emergency 4 | 0x02400009 | n/a
Empire Earth II | 0x02000005 | n/a
Empire Earth II: Art of Supremacy | 0x02c00005 | n/a
Empire Earth III | 0x00400005 | n/a
Empire: Time of Troubles | 0x00400005 | n/a
Empire: Total War | 0x40400015 | n/a
Enclave | 0x00000001 | n/a
Endless City Demo | n/a | 0x00000005
Enemy Territory: Quake Wars | 0x00000001 | n/a
Eragon | 0x00400001 | n/a
ESRI ArcGIS / ArcView | n/a | n/a
European Street Racing | 0x00400001 | n/a
Eve Online | 0x02400001 | n/a
EverQuest | 0x00000001 | n/a
EverQuest 2 | 0x0040000d | n/a
EVGA OC Scanner | 0x00000001 | n/a
Evolution GT | 0x00400001 | n/a
Ex Machina: Meridian 113 | 0x02c04001 | n/a
Ex-Machina | 0x02c04001 | n/a
Exodus from the Earth | 0x00400001 | n/a
Exteel | 0x00400005 | n/a
F.3.A.R. | 0x02400005 | 0x000202f5
F.E.A.R. | 0x02602085 | n/a
F.E.A.R. 2: Project Origin | 0x02502805 | n/a
F.E.A.R: Extraction Point | 0x02602085 | n/a
F.E.A.R: Perseus Mandate | 0x02602085 | n/a
F1 Challenge 99-02 | 0x00404401 | n/a
Fable III | 0x03402005 | n/a
Fable: The Lost Chapters | 0x00404005 | n/a
Faces Of War | 0x02402201 | n/a
Falcon 4.0 Allied Force | n/a | n/a
Fallen Lords: Condemnation | 0x02000201 | n/a
Fallout - New Vegas | 0x42800005 | n/a
Fallout 3 | 0x42800005 | n/a
Fantasy Wars | 0x00400001 | n/a
Far Cry | 0x02600405 | n/a
Far Cry 2 | 0x02406805 | 0x004902f5
Far Cry 3 | 0x02406805 | 0x004902f5
Fast Lane Carnage | 0x00200002 | n/a
Ferrari Virtual Race | 0x02400005 | n/a
FIFA Online | 0x00000001 | n/a
FIFA Online 2010 | 0x00000004 | n/a
FIFA Soccer 2005 | 0x00000004 | n/a
FIFA Soccer 2006 | 0x00000004 | n/a
FIFA Soccer 2007 | 0x00000104 | n/a
FIFA Soccer 2008 | 0x00000104 | n/a
FIFA Soccer 2009 | 0x00000104 | n/a
FIFA Soccer 2010 | 0x00000104 | n/a
FIFA Soccer 2011 | 0x00000104 | n/a
FIFA World Cup Germany 2006 | 0x02400001 | n/a
Final Fantasy XIV | 0x02c00005 | n/a
Firetruck | 0x00000004 | n/a
FlatOut | 0x00400005 | n/a
FlatOut 2 | 0x00400005 | n/a
FlatOut: Ultimate Carnage | 0x02400015 | n/a
Football Manager '05-'09 | 0x00000004 | n/a
Force 10 bits per component | n/a | n/a
Force preferred render adapter to secondary | n/a | n/a
Ford Racing 2 | 0x00400009 | n/a
Ford Racing 3 | 0x00c00009 | n/a
Forged By Chaos | n/a | 0x000000f5
Formula 1 2010 | 0x02c00405 | 0x000120f5
Formula 1 2011 | 0x02c04405 | 0x000120f5
Fort Boyard | 0x02400081 | n/a
Freaks! Slammin' Traffic | 0x02400001 | n/a
Free Realms | 0x02400005 | n/a
Freedom Fighters | 0x00200012 | n/a
Freedom Force vs. the Third Reich | 0x02004001 | n/a
Freelancer | 0x02c00011 | n/a
Froggy | 0x00000001 | n/a
From Dust | 0x42482005 | n/a
Front Mission Evolved | 0x02400005 | n/a
Frontlines: Fuel of War | 0x02400005 | n/a
FUEL | 0x00400005 | n/a
Full Spectrum Warrior | 0x00400401 | n/a
Full Spectrum Warriors: Ten Hammers | 0x02400005 | n/a
FurMark | 0x00000001 | n/a
Fury | 0x02400005 | 0x000010f5
Future Force Company Commander | 0x02400001 | n/a
G-Force | 0x02400005 | n/a
Galactic Civilizations II: Dread Lords | 0x00000001 | n/a
Game.exe | n/a | n/a
Gears of War | 0x02400005 | 0x000010f5
Getting Up: Contents Under Pressure | 0x02400001 | n/a
Ghost Recon: Advanced Warfighter | 0x02400005 | n/a
Ghost Recon: Advanced Warfighter II | 0x02400045 | n/a
Ghostbusters: The video game | 0x02400005 | n/a
GLOBE Graphics Test Tool | n/a | n/a
Glory of the Roman Empire | 0x00400001 | n/a
GLStress | 0x00000002 | n/a
GM Rally | 0x00400005 | n/a
GNS Animator | n/a | n/a
Godfather II | 0x00400405 | n/a
Godfather: The game | 0x00400001 | n/a
Gods and Heroes: Rome Rising | 0x00404001 | n/a
Goliath | 0x02400001 | n/a
GOM - Optical Measuring Techniques | n/a | n/a
Google Earth | n/a | n/a
Gore | 0x00000005 | n/a
Gothic 1 | n/a | n/a
Gothic 2 | 0x02400009 | n/a
Gothic 3 | 0x22404001 | n/a
Gothic III Forsaken Gods | 0x22404001 | n/a
GPUGauge | n/a | n/a
Granado Espada | 0x02000001 | n/a
Grand Ages: Rome | 0x02400405 | n/a
Grand Theft Auto 3 | 0x00000401 | n/a
Grand Theft Auto 4 | 0x03400405 | n/a
Grand Theft Auto IV: Expansion - Episodes from Liberty City | 0x03400405 | n/a
Grand Theft Auto: San Andreas | 0x00000004 | n/a
Graphisoft ArchiCAD | n/a | n/a
Graphisoft Virtual Building Explorer | n/a | n/a
Grasen | 0x00000001 | n/a
Gratuitous Space Battles | 0x00400005 | n/a
Gray Matter | 0x42c00005 | n/a
Greed - Black Border | 0x42400005 | n/a
Ground Control 2 | 0x02400001 | n/a
GT Legend | 0x02404001 | n/a
GTi Racing | 0x02002001 | n/a
GTR - Fia GT Racing | 0x00000002 | n/a
GTR 2 | 0x02400001 | n/a
Guild Wars | 0x00400005 | n/a
Guild Wars 2 | 0x42400005 | n/a
Guitar Hero: World Tour | 0x42400005 | n/a
GUN | 0x02400201 | n/a
Gun Metal | 0x02000001 | n/a
Gunship: Apocalypse | 0x02400001 | n/a
GunZ Online: The Duel | 0x02600001 | n/a
Half Life | 0x02000001 | n/a
Half Life: Deathmatch Source | 0x00402005 | n/a
Half Life: Source | 0x00402005 | n/a
Half-Life 2 | 0x00402005 | n/a
Half-Life 2: Deathmatch | 0x00402005 | n/a
Half-Life 2: Episode One | 0x00402005 | n/a
Half-Life 2: Episode Two | 0x00402005 | n/a
Half-Life 2: Fakefactory Cinematic Mod | 0x00402005 | n/a
Half-Life 2: Lost Coast | 0x00402005 | n/a
Halo | 0x00400001 | n/a
Halo 2 | 0x00404005 | n/a
Hamilton`s Great Adventure | n/a | 0x000000f5
Hard Reset | 0x02c00005 | n/a
Harris GScribe | n/a | n/a
Harry Potter And The Goblet Of Fire | 0x02400201 | n/a
Harry Potter and the Half Blood Prince | 0x00400005 | n/a
Harry Potter and the Prizoner of Azkaban | 0x00000081 | n/a
HDRLighting | 0x00000004 | n/a
Hellgate: London | 0x0240000d | n/a
Hellgate: London DX10 | n/a | 0x00000af5
Hellion | 0x02402005 | n/a
Heretic II | n/a | n/a
Heroes of Might and Magic V | 0x00000004 | n/a
Heroes of Newerth | 0x00402005 | n/a
Heroes of the Annihilated Empires | 0x00000004 | n/a
Heroes of the Pacific | 0x02400001 | n/a
Hexen II | n/a | n/a
High Heat Major League Baseball 2004 | 0x02400401 | n/a
Hired Team | n/a | n/a
Hitman 2: Silent Assassin | 0x02000011 | n/a
Hitman Contracts | 0x00000004 | n/a
Hitman: Blood Money | 0x42c04015 | n/a
Holic | 0x00000001 | n/a
Homefront | 0x02400005 | 0x000000f5
Homeworld 2 | 0x00000001 | n/a
Horse Racing Manager 2 | 0x02400009 | n/a
Hour of Victory | 0x02400005 | n/a
HuangEonline | 0x00000004 | n/a
Human Head | 0x00000001 | n/a
Hummingbird Exceed | n/a | n/a
Hunted: The Demon's Forge | 0x02402005 | 0x000000f5
Hunting 4 | 0x00000001 | n/a
Huxley | 0x02402185 | 0x000010f5
Hyperball Racing | 0x02000001 | n/a
Ice Age 2: The Meltdown | 0x00000001 | n/a
Ice Age 3: Dawn of the Dinosaurs | 0x00400005 | n/a
ICEM Surf | n/a | n/a
Icewind Dale | n/a | n/a
IL 2 - Sturmovik | 0x00400001 | n/a
IL-2 Sturmovik: Forgotten Battles + Ace Expansion Pack | 0x00400001 | n/a
Imagine 3D | n/a | 0x00000005
Imagine Flight Simulator | n/a | n/a
Imperial Glory | 0x00000002 | n/a
Imperium Romanum | 0x02400005 | n/a
Independence War 2 - Edge of Chaos | n/a | n/a
Indigo Prophecy aka Fahrenheit | 0x02400005 | n/a
Infernal | 0x00000004 | n/a
InnovMetric PolyWorks | n/a | n/a
Instinct | 0x00000004 | n/a
Interference | n/a | n/a
Intergraph ISSD | n/a | n/a
Intergraph SmartPlant | n/a | n/a
Intervideo WinDVD | 0x00000004 | n/a
iRacing: Motorsport Simulator | 0x02400005 | n/a
Iron Man | 0x02400001 | n/a
IronCAD applications | n/a | n/a
ISD HiCAD | n/a | n/a
Island Demo | n/a | 0x000000f5
Jackals | 0x02402005 | n/a
Jade Empire | 0x02400005 | n/a
JAZZ: Hired guns | 0x00402001 | n/a
Joint Operations: Typhoon Rising | 0x02400006 | n/a
Joint Task Force | 0x02400206 | n/a
Jonathan Danter: Belief and Betrayal | 0x00400009 | n/a
Juiced | 0x00000004 | n/a
Juiced 2 | 0x02400001 | n/a
Jumpgate Evolution | 0x00400005 | n/a
Just Cause | 0x02000101 | n/a
Just Cause 2 | n/a | 0x000020f5
JX3 Online | 0x02400005 | n/a
Kane and Lynch 2: Dog days | 0x02404005 | n/a
Kane and Lynch: Dead man | 0x42c04015 | n/a
Killing Floor | 0x02400005 | n/a
King Kong | 0x02000001 | n/a
King's Bounty | 0x40400415 | n/a
Kingpin | n/a | n/a
Kings and Castles | 0x0240200d | n/a
Kohan 2 | 0x02000001 | n/a
Krabbit World Labirinth | 0x02400001 | n/a
Kwonho | 0x00000002 | n/a
Ladybug Demo | n/a | 0x080000f5
Lara Croft and the Guardian of Light | 0x02400005 | n/a
Last Chance Gas | n/a | n/a
Lattice Technology XVL Application | 0x00000001 | n/a
Lattice Technology XVL Application - compatible | 0x00000001 | n/a
Lead and Gold - Gangs of the Wild West | 0x02400005 | n/a
League of Legends: Clash of Fates | 0x00400005 | n/a
Left 4 Dead | 0x0040a005 | n/a
Left 4 Dead 2 | 0x0040a405 | n/a
Left Behind: Eternal Forces | 0x00c00009 | n/a
Legend of Chaos: Online | 0x02400485 | n/a
Legend: Hand of God | 0x02500015 | n/a
Legendary: The Box | 0x02402245 | n/a
LEGO Universe | 0x02400005 | n/a
LEGO: Batman | 0x02400005 | n/a
LEGO: Harry Potter | 0x0ad04005 | n/a
LEGO: Indiana Jones | 0x02400005 | n/a
LEGO: Indiana Jones 2 | 0x02400005 | n/a
LEGO: Pirates of the Caribbean | 0x0ad04005 | n/a
LEGO: Star Wars | 0x00404005 | n/a
LEGO: Star Wars 2 | 0x02400005 | n/a
LEGO: Star Wars 3 - The Clone wars | 0x0ad04005 | n/a
Leisure Suit Larry | 0x02000001 | n/a
Lightsmark 2007 | 0x00000001 | n/a
Lightsmark 2008 | 0x00000001 | n/a
Lineage II | 0x00402005 | n/a
Links 2003 | n/a | n/a
Lionheart: Kings Crusade | 0x02400005 | n/a
Live for Speed | 0x02400081 | n/a
Lock On | 0x00000004 | n/a
Loki | 0x02406001 | n/a
Lord of the Rings Online: Shadow of Angmar | 0x0200000d | 0x000000f5
Lord of the Rings: Return of the King | 0x02800001 | n/a
Lost Legends | 0x00400001 | n/a
Lost Planet 2 | 0x02400005 | 0x280000f5
Lost Planet: Colonies Edition | 0x02402005 | 0x01100135
Lost Planet: Extreme Condition | 0x02402005 | 0x01100135
Lumiscaphe - Patchwork 3D | 0x00000002 | n/a
Luna | 0x00000001 | n/a
Lunia | 0x02400009 | n/a
Luxology Modo | n/a | n/a
Mabinogi | 0x02400009 | n/a
Madden NFL Games | 0x02400006 | n/a
Made Man | 0x02c00009 | n/a
MadModMike | 0x00000001 | n/a
Maelstrom | 0x00000004 | n/a
Mafia | 0x02400011 | n/a
Mafia II | 0x00400005 | n/a
Mage Knight: Apocalypse | 0x00400001 | n/a
Majesty 2 | 0x00400205 | n/a
Major League Baseball 2k9 | 0x00000004 | n/a
Manhunt | 0x00000001 | n/a
Manhunt 2 | 0x00000005 | n/a
Maptek | n/a | n/a
Mars | 0x02406005 | n/a
Mass Effect | 0x02406405 | n/a
Mass Effect II | 0x42402005 | n/a
Massive Assault Network 2 | 0x00000001 | n/a
Matrix online | 0x02000001 | n/a
Matrix: Path of Neo | 0x02004001 | n/a
Max Payne | 0x02000001 | n/a
Max Payne 2 | 0x02000001 | n/a
Max Payne 3 | 0x42402405 | 0x080000f5
MAXON CINEMA 4D | n/a | n/a
MDK2 | 0x00000001 | n/a
Mecha Demo | n/a | 0x080000f5
MechDyne Conduit | n/a | n/a
MechWarrior IV Mercenaries | 0x02c00001 | n/a
Medal of Honor 2010 | 0x02402005 | 0x000000f5
Medal of Honor: Airborne | 0x02402005 | n/a
Medal of Honor: Allied Assault | 0x00000002 | n/a
Medal of Honor: Pacific Assault | 0x02402201 | n/a
Media Foundation | 0x00000004 | n/a
Medieval 2: Total War | 0x0240000d | n/a
Medieval 2: Total War - Kingdoms | 0x0240000d | n/a
Medieval: Total War | 0x00000004 | n/a
Medusa | n/a | 0x000011f1
Melbourn Cup Challenge | 0x02400001 | n/a
Men of Valor | 0x02400101 | n/a
Men of War | 0x00402205 | n/a
Men of War: Red Tide | 0x00402205 | n/a
Mercenaries 2: World in Flames | 0x02000005 | n/a
Merchants of Brooklyn | 0x02506405 | 0x000240f5
Merge Healthcare | n/a | n/a
Metal Gear Solid 2: Substance | 0x02404001 | n/a
Metro 2033 | 0x02400005 | 0x080000f5
MicroMachines IV | 0x00400001 | n/a
Microsoft Excel | n/a | n/a
Microsoft Internet Explorer | n/a | n/a
Microsoft MSN Messenger | n/a | n/a
Microsoft Outlook | n/a | n/a
Microsoft Paint | n/a | n/a
Microsoft Powerpoint | n/a | n/a
Microsoft Sidebar | n/a | n/a
Microsoft Train Simulator | 0x00c00001 | n/a
Microsoft Word | n/a | n/a
Midnight Club II | 0x02400001 | n/a
Mini Ninjas | 0x00000004 | n/a
MiniGolf Mania | 0x00000002 | n/a
Mirror's Edge | 0x02402005 | n/a
MKZ - Metal Knight Zero | 0x02500045 | n/a
Monster Hunter Frontier | 0x02400005 | n/a
Monster Truck Nitro | 0x00400005 | n/a
Moorhuhn Karts 2 XS | 0x02400001 | n/a
Mortal Online | 0x02402005 | 0x000000f5
Moscow Racer: Legends of USSR | 0x42402005 | n/a
Most EA Strategy Games | 0x0280020d | n/a
Moto GP 2 | 0x02000001 | n/a
Moto GP3 | 0x02000001 | n/a
MotoGP 08 | 0x40400005 | n/a
Mount and Blade | 0x02400005 | n/a
Mount and Blade: Warband | 0x02400005 | n/a
Mozilla Firefox | n/a | n/a
MPC 3D Application | n/a | n/a
MS Flight | 0x02402005 | 0x000200f5
MS Flight Simulator 2004 | 0x0240000d | n/a
MS Flight Simulator X | 0x0240020d | 0x000000f5
MSC Nastran / Patran | n/a | n/a
MSI Kombustor | n/a | n/a
MTX Mototrax | 0x00400001 | n/a
MU Online | 0x02400009 | n/a
MVP Baseball 2004 | 0x00000004 | n/a
MVP Baseball 2005 | 0x00000002 | n/a
Myst 4 | 0x00000001 | n/a
Myst V: End of Ages | 0x00000001 | n/a
Myth War | 0x00000004 | n/a
Mythos | 0x02400005 | 0x000000f5
Myths and Heroes 3 | 0x02400005 | n/a
Nail'd | 0x02400005 | n/a
Nalu | 0x00000001 | n/a
Napoleon: Total War | 0x40400015 | n/a
NASCAR Racing 2003 | 0x00000002 | n/a
NASCAR SimRacing | 0x00000004 | n/a
NBA 2010 | 0x00000014 | n/a
NBA 2011 | 0x00000014 | n/a
NBA Live 2005 | 0x00000014 | n/a
NBA Live 2006 | 0x00000014 | n/a
NBA Live 2007 | 0x00000014 | n/a
NBA Live 2008 | 0x00000014 | n/a
Necrovision | 0x00000004 | 0x000000f5
Need for Speed Underground | 0x02400001 | n/a
Need for Speed Underground 2 | 0x00402401 | n/a
Need for Speed: Carbon | 0x00402406 | n/a
Need for Speed: Hot Pursuit 2010 | 0x00480005 | n/a
Need for Speed: Most Wanted | 0x02000401 | n/a
Need for Speed: ProStreet | 0x02400001 | n/a
Need for Speed: Shift | 0x02400005 | n/a
Need for Speed: Undercover | 0x00400005 | n/a
Need for Speed: World | 0x00400405 | n/a
Nemetschek Allplan | n/a | n/a
Neon | 0x00000401 | n/a
Neosteam | 0x02400009 | n/a
Neuro | 0x00000004 | n/a
Neverwinter Nights | 0x00000001 | n/a
Neverwinter Nights 2 | 0x00000004 | n/a
NewTek LightWave 3D | n/a | n/a
Nexuiz | 0x02400001 | n/a
Nexus: The Jupiter Incident (DX8 version) | 0x00000002 | n/a
Nexus: The Jupiter Incident (DX9 version) | 0x00400201 | n/a
NFL Head Coach | 0x00000002 | n/a
NHL 2005 | 0x00000004 | n/a
NHL 2006 | 0x00000004 | n/a
NHL 2007 | 0x00000004 | n/a
NHL 2008 | 0x00000004 | n/a
NHL 2009 | 0x00000004 | n/a
Ninja Blade | 0x00400005 | n/a
Ninja Reflex | 0x00400001 | n/a
Nocturne | n/a | n/a
NoLimits Simulator | 0x00000001 | n/a
NTE: Strike and Retrieve | 0x00400009 | n/a
Nurien-Mstar | 0x02402245 | 0x100000f5
NVIDIA Control Panel | n/a | n/a
NVIDIA System Monitor | n/a | n/a
NVKeystone | 0x00000004 | n/a
Oasys LS-DYNA Suite | n/a | n/a
OCCT | 0x02506405 | n/a
Ocean Demo | n/a | 0x080000f5
Off-road drive | 0x02402605 | n/a
Officers | 0x00400201 | n/a
Ogre | n/a | n/a
Ogre Quadro | n/a | n/a
Oil Rush | 0x02c00005 | 0x084000f5
Open Season | 0x00400001 | n/a
Opera | n/a | n/a
Operation Flashpoint | 0x02400001 | n/a
Operation Flashpoint: Dragon Rising | 0x00000004 | n/a
Operation Matriarchy | 0x00000001 | n/a
Optocat | 0x00000002 | n/a
Order of War | 0x00400205 | 0x000000f5
Outrun 2006: Coast 2 Coast | 0x02400005 | n/a
Overlord | 0x00402086 | n/a
Overlord 2 | 0x00402405 | n/a
Overwatch Systems RemoteView | n/a | n/a
Pac-Man World 3 | 0x02400001 | n/a
Pacific Fighters | 0x00400001 | n/a
Painkiller | 0x02400005 | n/a
Painkiller: Overdose | 0x02400005 | n/a
Painkiller: Resurrection | 0x02400005 | n/a
Palette CAD GmbH - Palette CAD | n/a | n/a
Pangya | 0x02c00001 | n/a
Panzer Elite | 0x02c00001 | n/a
Parabellum | 0x02400009 | n/a
Paraworld | 0x02000001 | n/a
Pariah | 0x02000101 | n/a
Pathologic | 0x00000009 | n/a
PCDoctor Video Test | n/a | n/a
PCMark Vantage | 0x00000004 | n/a
PCMark04 | 0x00400001 | n/a
PDC World Championship Darts | 0x02400009 | n/a
Penguins | 0x02000001 | n/a
Penumbra | 0x02400001 | n/a
Perimeter | 0x02000205 | n/a
Perimeter 2 | 0x00402005 | n/a
Perimeter: Emperor's Testament | 0x02000205 | n/a
Pirate Hunter | 0x42400005 | n/a
Pirates of the Burning Sea | 0x00400001 | n/a
Pirates of the Caribbean: At World's End | 0x00400001 | n/a
Pirates of the Caribbean: The Legend of Jack Sparrow | n/a | n/a
Pirates of the XXI Century | 0x00000001 | n/a
Planet 51 | 0x00400205 | n/a
Planetside | 0x00000001 | n/a
Portal | 0x0040a005 | n/a
Portal 2 | 0x0040a005 | n/a
Poser 7 | n/a | n/a
Presagis Visualization | n/a | n/a
Prey | 0x00000001 | n/a
Prince of Persia | 0x02400005 | n/a
Prince of Persia 4 | 0x02000215 | n/a
Prince of Persia: The Forgotten Sands | 0x02400005 | n/a
PRISM: Guard shield | 0x00400001 | n/a
Prison Tycoon 2 | 0x00000001 | n/a
Priston Tale | 0x00000004 | n/a
Prius Online | 0x00400005 | n/a
Pro Cycling Manager | 0x02400005 | n/a
Pro Evolution Soccer 2009 | 0x02400005 | n/a
Pro Evolution Soccer 2010 | 0x02400005 | n/a
Pro Evolution Soccer 5 | 0x02400001 | n/a
Pro Evolution Soccer 6 | 0x02400001 | n/a
Project Snowblind | 0x02000401 | n/a
Project Torque | 0x02c00205 | n/a
Prototype | 0x42400005 | n/a
Psi-Ops | 0x02400001 | n/a
Psychonauts | 0x02404005 | n/a
Psychotoxic | 0x00000002 | n/a
PT Boats | 0x02400005 | 0x040022f5
PTC 3DPaint | n/a | n/a
PTC CDRS | n/a | n/a
PTC CoCreate OneSpace | n/a | n/a
PTC DIVISION MockUp / ProductView | n/a | n/a
PTC DIVISION MockUp / ProductView Standard | n/a | n/a
PTC Pro/ENGINEER Wildfire | n/a | n/a
PTC ProductView | n/a | n/a
Pure | 0x00400005 | n/a
Putian | n/a | n/a
Quake | n/a | n/a
Quake 4 | 0x00000001 | n/a
Quake2 | n/a | n/a
Quake3 | 0x00000001 | n/a
Quick Play | 0x00000004 | n/a
R2: Reign of Revolution | 0x00000009 | n/a
Race - The WTCC game | 0x0240020d | n/a
Race 07/Race On | 0x02400205 | n/a
Race Driver Grid | 0x02004005 | n/a
Rag Doll Kung Fu | 0x00000001 | n/a
Rage | 0x00000001 | n/a
Ragnarok Online II | 0x02400101 | n/a
Rail Simulator | 0x0040000d | n/a
Railroad Tycoon 3 | 0x02404001 | n/a
Rainbow Six 3: Raven Shield | 0x00400001 | n/a
Rainbow Six: Lockdown | 0x02000001 | n/a
Ratatouille | 0x00400001 | n/a
Re-Mission | 0x00000002 | n/a
RealNetworks Real Player | 0x00000004 | n/a
Red Faction II | 0x02400001 | n/a
Red Faction: Armageddon | 0x42400005 | 0x000010f5
Red Faction: Guerilla | 0x00000004 | 0x000000f5
Red Orchestra | 0x02002101 | n/a
Red Orchestra Heroes of Stalingrad | 0x02402005 | n/a
Redway3D | n/a | n/a
RemoteFX | n/a | n/a
Requiem | 0x00400001 | n/a
Reservoir Dogs | 0x00c00001 | n/a
Resident Evil 5 | 0x00400005 | 0x000000f5
Return to Castle Wolfenstein | 0x00000001 | n/a
Revenant | n/a | n/a
RF Online | 0x02400009 | n/a
rFactor | 0x02400001 | n/a
Richard Burns Rally | 0x00c04001 | n/a
Rift | 0x02c00005 | n/a
Rise and Fall: Civilizations at War | 0x00404001 | n/a
Rise of Fight | 0x04400005 | n/a
Rise of Immortals | 0x02400005 | 0x000000f5
Rise of Nations Rise of Legends | 0x02400005 | n/a
Rise of the Argonauts | 0x42400005 | n/a
Risen | 0x00402005 | n/a
Rising Eagle | 0x00400005 | n/a
Roboblitz | 0x0240000d | n/a
Rocketsled | n/a | 0x000000f5
Rogue Trooper | 0x02000005 | n/a
Rogue Warrior | 0x00400005 | n/a
Roller Coaster Tycoon 3 | 0x02400001 | n/a
Romance of the Three Kingdoms XI | 0x00400005 | n/a
Rome - Total War | 0x00400009 | n/a
Rome - Total War: Alexander | 0x00400009 | n/a
Rome: Total War: Barbarian Invasion | 0x00400009 | n/a
RTT DeltaGen / DeltaView | n/a | n/a
RUSE | 0x02400005 | n/a
Rush for Berlin | 0x00000001 | n/a
RustyHearts | 0x02400005 | n/a
S.T.A.L.K.E.R - Call of Pripyat | 0x14400005 | 0x080600f5
S.T.A.L.K.E.R - Clear Sky | 0x14400005 | 0x000600f5
S.T.A.L.K.E.R - Shadow of Chernobyl | 0x14400005 | n/a
Saboteur | 0x00400405 | n/a
Sacraboar | 0x00400005 | n/a
Sacred | 0x00000002 | n/a
Sacred 2 | 0x00400005 | n/a
Safari | n/a | n/a
Saga | 0x00000001 | n/a
Sam & Max - Season 1 | 0x02400005 | n/a
Sam & Max - Season 2 | 0x02400005 | n/a
Sam & Max - Season 3 | 0x02400005 | n/a
Sanctum | 0x02402005 | n/a
Santa Ride! 2 | 0x02404001 | n/a
Sauerbraten | 0x00000001 | n/a
Savage: The Battle for Newerth | 0x00000002 | n/a
SAW II | 0x02402005 | n/a
SBK '09 | 0x00400005 | n/a
Scarface | 0x00400209 | n/a
Schlumberger Petrel | n/a | n/a
Second Life | 0x00000004 | n/a
Secret Files: The Tunguska | 0x02400009 | n/a
Section 8 | 0x02402005 | n/a
Section 8: Prejudice | 0x02402005 | n/a
Sega Rally Revo | 0x02404401 | n/a
Sensible Soccer 2006 | 0x02c00001 | n/a
Serious Sam | 0x00000002 | n/a
Serious Sam HD: The First Encounter | 0x02400005 | n/a
Serious Sam HD: The Second Encounter | 0x02400005 | n/a
Serious Sam II | 0x02400005 | n/a
Serious Sam III | 0x03400005 | n/a
Settlers II: 10th Anniversary | 0x02400001 | n/a
Settlers VI | 0x00402001 | n/a
Settlers VII | 0x00000004 | n/a
Settlers: Heritage of Kings | 0x00000001 | n/a
Shadermark 2.1 | 0x00000002 | n/a
Shadow Harvest | 0x00400005 | n/a
Shadowgrounds | 0x02c00001 | n/a
Shadowrun | 0x00404001 | n/a
Sharq Warriors | 0x00400005 | n/a
Shattered Horizon | n/a | 0x000605f5
Shaun White Skateboarding | 0x02400005 | n/a
Shellshock Nam '67 | 0x02400001 | n/a
Shift 2: Unleashed | 0x02400001 | n/a
Ship Simulator 2006 | 0x02400009 | n/a
Shogun 2: Total War | 0x42400005 | 0x08c000f5
Shrek 2 | 0x00400001 | n/a
Shrek the THiRD | 0x02c00001 | n/a
Sid Meier's Pirates! | 0x00000002 | n/a
Sid Meier's Railroads! | 0x0240000d | n/a
Side Effects Houdini | n/a | n/a
Siemens Medical syngo | n/a | n/a
Siemens NX | 0x00000001 | n/a
Siemens NX I-deas | n/a | n/a
Siemens SolidEdge | n/a | n/a
Siemens Teamcenter | n/a | n/a
Silent Hill 4 | n/a | n/a
Silent Hunter III | 0x02000001 | n/a
Silent Storm | 0x02400411 | n/a
Silverfall | 0x00400005 | n/a
SimCity 4.0 | 0x00000004 | n/a
SimCity Societies | 0x00000004 | n/a
Sims 2 | 0x00000004 | n/a
Sims 2 - University | 0x00000004 | n/a
Sims 2: Bon Voyage | 0x00000004 | n/a
Sims 2: Celebration Stuff | 0x00000004 | n/a
Sims 2: Family Fun Stuff | 0x00000004 | n/a
Sims 2: Free Time | 0x00000004 | n/a
Sims 2: Glamour Life Stuff | 0x00000004 | n/a
Sims 2: H and M Fashion Stuff | 0x00000004 | n/a
Sims 2: Kitchen and Bath Interior Design Stuff | 0x00000004 | n/a
Sims 2: Nightlife | 0x00000004 | n/a
Sims 2: Open for Business | 0x00000004 | n/a
Sims 2: Pets | 0x00000004 | n/a
Sims 2: Seasons | 0x00000004 | n/a
Sims 2: Teen Style Stuff | 0x00000004 | n/a
Sims 3 | 0x00000004 | n/a
Sims 3: Ambitions | 0x00000004 | n/a
Sims 3: World Adventures Expansion Pack | 0x00000004 | n/a
SiN: Episodes | 0x00402005 | n/a
Singularity | 0x02402005 | n/a
Sins of a Solar Empire | 0x00400005 | n/a
Siren (Gotham City Imposters) | 0x02402005 | n/a
Ski Alpine Racing 2007 | 0x00400009 | n/a
Sledgehammer | 0x02400005 | n/a
Sniper Elite | 0x02400001 | n/a
Sniper: Ghost Warrior | 0x02400005 | n/a
Soldier of Fortune 2: Double Helix | 0x00000002 | n/a
Soldiers Heroes of WWII | 0x00000004 | n/a
Soldner : Secret Wars | 0x02400001 | n/a
Sonic Riders | 0x02400009 | n/a
Space Siege | 0x00400005 | n/a
SPACE VISION | n/a | n/a
SpaceForce : Rogue Universe | 0x02004205 | n/a
Special Force | 0x00000001 | n/a
Special Force 2 | 0x42402005 | n/a
Speedball 2 | 0x02400001 | n/a
Speedtree | 0x00000001 | n/a
Spellforce | 0x00000002 | n/a
Spellforce 2 | 0x02000001 | n/a
Spider-Man 3 | 0x00400001 | n/a
Spider-Man Friend or Foe | 0x00400001 | n/a
Splinter Cell | 0x00000001 | n/a
Splinter Cell: Chaos Theory | 0x0240400d | n/a
Splinter Cell: Double Agent | 0x0240080d | n/a
Splinter Cell: Pandora Tomorrow | 0x00000004 | n/a
Split Second | 0x02400005 | n/a
Spore | 0x20402805 | n/a
Sprint Cars: Road to Knoxville | 0x02400009 | n/a
Stalin Subway: The Red Veil | 0x02c04401 | n/a
Star Tales Benchmark | 0x02c02045 | n/a
Star Trek D-A-C | 0x02400005 | n/a
Star Trek Elite Force | n/a | n/a
Star Trek: Online | 0x02400005 | n/a
Star Wars Clone Wars: Republic Heroes | 0x02400005 | n/a
Star Wars Galaxies: The Total Experience | 0x02400001 | n/a
Star Wars: Battlefront | 0x00000301 | n/a
Star Wars: Empire at War | 0x00600005 | n/a
Star Wars: Empire At War - Forces of Corruption | 0x00600005 | n/a
Star Wars: Jedi Knight - Jedi Academy | 0x00000001 | n/a
Star Wars: Jedi Knight II - Jedi Outcast | 0x00000001 | n/a
Star Wars: Knights Of The Old Republic | 0x00000001 | n/a
Star Wars: Knights of the Old Republic 2 | 0x00000011 | n/a
Star Wars: Republic Commando | 0x02400701 | n/a
Star Wars: The Force Unleashed | 0x42400405 | n/a
Star Wars: The Force Unleashed II | 0x03400405 | n/a
Star Wars: The Old Republic | 0x00400005 | n/a
Star Wolves 2 | 0x02400001 | n/a
StarCraft II | 0x02400005 | n/a
Stargate SG-1: The Alliance | 0x0040008d | n/a
Starship Troopers | 0x02400005 | n/a
StarWars: Battlefront II | 0x00c02206 | n/a
Steel Monsters | 0x02000301 | n/a
Stoked Rider: Alaska Alien | 0x00000002 | n/a
Stolen | 0x00000001 | n/a
Stone Giant demo | n/a | 0x080000f5
Stormrise | n/a | 0x020000f5
Stranger | 0x02400006 | n/a
Stranglehold | 0x02402201 | n/a
Street Racing Syndicate | 0x02c00009 | n/a
StreetFighter IV | 0x02400005 | n/a
Stronghold 2 | 0x00000002 | n/a
Stronghold: Legends | 0x02400001 | n/a
Stubbs The Zombie | 0x00000001 | n/a
Sudden Attack | 0x02400009 | n/a
Sudden Strike 3 | 0x02400001 | n/a
Sudeki | 0x02400001 | n/a
SUN (Soul of the Ultimate Nation) | 0x02400009 | n/a
Super Street Fighter IV | 0x02400005 | n/a
Supreme Commander | 0x0240200d | n/a
Supreme Commander II | 0x0240200d | n/a
Supreme Commander: Forged Alliance | 0x0240200d | n/a
Surf's Up - The game | 0x00402001 | n/a
SWAT 4 | 0x02400085 | n/a
SWAT 4 The Stetchkov Syndicate | 0x02400185 | n/a
Switchball | 0x02400001 | n/a
Switchfire | 0x00000001 | n/a
Sword of the Stars | 0x00000001 | n/a
T-Game | 0x02402005 | n/a
Tabula Rasa | 0x00000005 | n/a
Take-on helicopters | 0x02506405 | n/a
Tales of Monkey Island | 0x00400005 | n/a
Tales of Pirates Online | 0x00400001 | n/a
Team Fortress 2 | 0x00c02005 | n/a
Tebis | n/a | n/a
Teenage Mutant Ninja Turtles | 0x02400001 | n/a
Tera | 0x02400005 | n/a
Terminator 3: War of the Machines | 0x00000001 | n/a
Terminator: Salvation | 0x00400045 | n/a
Terra Wars | 0x00400001 | n/a
Terrorist Takedown: Covert Operations | 0x02400009 | n/a
Test Drive Unlimited | 0x02000401 | n/a
Test Drive Unlimited 2 | n/a | n/a
Thales | n/a | n/a
The Ant Bully | 0x00400001 | n/a
The Bard's Tale | 0x00400001 | n/a
The Blob | 0x00000001 | n/a
The Chronicles of Riddick | 0x00000001 | n/a
The Chronicles of Riddick: Assault on Dark Athena | 0x00000001 | n/a
The Club | 0x00400001 | n/a
The First Templar | 0x02402005 | n/a
The Guild II | 0x00c00001 | n/a
The Hell in Vietnam | 0x02400009 | n/a
The Hunter | 0x00400005 | n/a
The Incredibles | 0x02000001 | n/a
The Last Remnant | 0x02400005 | n/a
The Mark | 0x02400401 | n/a
The Movies | 0x00000001 | n/a
The Precursors | 0x02406409 | n/a
The Regiment | 0x00000101 | n/a
The Ship | 0x00402005 | n/a
The Simpsons: Hit and Run | 0x00000001 | n/a
The Sims: Medieval | 0x00000004 | n/a
The Suffering: Ties that Bind | 0x02000001 | n/a
The Tomorrow War | n/a | n/a
The Westerner | n/a | n/a
The Witcher | 0x02400205 | n/a
The Witcher 2 | 0x02c04005 | n/a
Theos | 0x00000002 | n/a
They | 0x02c00005 | n/a
Thief 3 Deadly Shadows | 0x00000004 | n/a
Think3 thinkdesign / thinkiD | n/a | n/a
Thrillville: Off the rails 07 | 0x02004006 | n/a
Tiger Woods PGA Tour 05 | 0x00000004 | n/a
Tiger Woods PGA Tour 06 | 0x00000004 | n/a
Tiger Woods PGA Tour 07 | 0x00000004 | n/a
Tiger Woods PGA Tour 08 | 0x00000004 | n/a
Timbury | 0x00000004 | n/a
Time Machine | n/a | n/a
Time of Shadows | 0x42400405 | n/a
TimeShift | 0x42600005 | n/a
Titan Quest | 0x00400005 | n/a
Titan Quest: Immortal Throne | 0x00400005 | n/a
TOCA Race Driver 2 | 0x02000001 | n/a
TOCA: Race driver 3 | 0x02404406 | n/a
Tom Clancy's Endwar | 0x02402005 | n/a
Tom Clancy's H.A.W.X. | 0x00400005 | 0x000010f5
Tom Clancy's H.A.W.X. 2 | 0x00400005 | 0x000000f5
Tom Clancy's Rainbow Six: Vegas | 0x0240000d | n/a
Tom Clancy's Rainbow Six: Vegas 2 | 0x0240000d | n/a
Tom Clancy's Splinter Cell: Conviction | 0x02c00005 | n/a
Tomb Raider: Angel of Darkness | 0x02c00001 | n/a
Tomb Raider: Anniversary Edition | 0x00400005 | n/a
Tomb Raider: Legend | 0x02000001 | n/a
Tomb Raider: Underworld | 0x02c00005 | n/a
Tony Hawk's Pro Skater 4 | 0x02800001 | n/a
Tony Hawk's Underground | 0x02400001 | n/a
Tony Hawk: American Wasteland | 0x02400009 | n/a
Torchlight | 0x00400005 | n/a
Torino 2006 | 0x02800001 | n/a
Tortuga: Two Treasures | 0x02000001 | n/a
Toshiba DVD Player | 0x00000004 | n/a
Total Overdoze | 0x02402001 | n/a
Toy Story 3 | 0x00400001 | n/a
Toys | n/a | n/a
Trackmania - Nations | 0x00c02201 | n/a
Trackmania - Sunrise | 0x00000301 | n/a
Trackmania - United | 0x02802205 | n/a
Trackmania: Forever | 0x02802205 | n/a
Trainz railroad simulator 2004 | 0x00400001 | n/a
Transformers | 0x00404005 | n/a
Trees of Pangaea | 0x00000201 | n/a
Tribes Vengeance | 0x02000001 | n/a
Trine | 0x02400005 | n/a
Tron 2.0 | 0x00400011 | n/a
Tron: Evolution | 0x02402005 | n/a
Trophy Bass 2007 | 0x02402009 | n/a
Tropico 3 | 0x00400005 | n/a
Tropico 4 | 0x00400005 | n/a
Turning Point: Fall of Liberty | 0x02400001 | n/a
Turok | 0x00400005 | n/a
Two Worlds | 0x00400001 | n/a
Two Worlds 2 | 0x03c00005 | n/a
TX2 Online | 0x02c02001 | n/a
Tycoon City: New York | 0x02000001 | n/a
UAZ Racing 4x4 | 0x02402005 | n/a
UberSoldier | 0x00000001 | n/a
UDK (Unreal Development Kit) based games | 0x00000004 | n/a
UFO: Afterlight | 0x00000001 | n/a
Unigine Engine | 0x02c00005 | 0x084000f5
Unigine: Heaven demo | 0x02c00005 | 0x084000f5
Unigine: Sanctuary demo | 0x02c00005 | 0x084000f5
Unigine: Tropics demo | 0x02c00005 | 0x084000f5
Unisys applications | n/a | n/a
Unisys ERBA | n/a | n/a
Universe at War: Earth Assault | 0x00400005 | 0x000005f5
Unreal 2 | 0x00000081 | n/a
Unreal Engine 3 | 0x02400005 | n/a
Unreal Tournament 2003 | 0x00400001 | n/a
Unreal Tournament 2004 | 0x00400086 | n/a
Unreal Tournament III | 0x02400045 | 0x100010f5
URU: Ages Beyond Myst | 0x02000001 | n/a
Valve Steam | n/a | n/a
Vampire The Masquerade - Bloodlines | 0x02400201 | n/a
Vanguard | 0x0280600d | n/a
Velvet Assassin | 0x00400005 | n/a
Victi | 0x00000002 | n/a
Vietcong 2 | 0x00800001 | n/a
Virtalis applications | n/a | n/a
Virtual Skipper 4 | 0x00402205 | n/a
Virtual Skipper 5: 32-nd America's Cup | 0x00402001 | n/a
Vital Images | n/a | n/a
Vital Images - compatible | n/a | n/a
Viva Pinata | 0x00400005 | n/a
Vivisector | 0x02000001 | n/a
Vizrt applications | n/a | n/a
Voyage Century Online | 0x00000004 | n/a
Vulcan | n/a | n/a
Wall-E | 0x02400005 | n/a
Wallace and Gromit's Grand Adventures | 0x00400005 | n/a
Wanted: Weapons of Fate | 0x00400005 | n/a
War Birds 2006 | 0x00000001 | n/a
War Front: Turning Point | 0x02000001 | n/a
War on Terror | 0x02400001 | n/a
Warcraft III | 0x00000105 | n/a
Warhammer 40k: Dawn of War | 0x02000005 | n/a
Warhammer 40k: Dawn of War - Dark Crusade | 0x02400005 | n/a
Warhammer 40k: Dawn of War - Soulstorm | 0x02400005 | n/a
Warhammer 40k: Dawn of War - Winter Assault | 0x02000005 | n/a
Warhammer 40k: Dawn of War 2 | 0x00400405 | n/a
Warhammer 40k: Space Marine | 0x02400005 | n/a
Warhammer Online: Age of Reckoning | 0x02400005 | n/a
Warhammer: Mark of Chaos | 0x02c0000d | n/a
Warmonger | 0x02402205 | n/a
Warrock | 0x00000002 | n/a
Watchmen: The End is Nigh | 0x02400005 | n/a
Weather Central applications | n/a | n/a
Wheelman | 0x02402005 | n/a
Windows Explorer | 0x00000004 | n/a
Windows Live Photogallery Screensaver | n/a | n/a
Windows Media Center | 0x00000004 | n/a
Windows Media Player | 0x00000004 | n/a
Windows Movie Maker | 0x00000004 | n/a
Windows System Assessment Tool | 0x00500005 | 0x000040f5
Wings of Prey | 0x02c02005 | n/a
Wolfenstein | 0x00400005 | n/a
Wolfenstein: Enemy Territory | 0x00000001 | n/a
Wolfhound | 0x00400009 | n/a
Workstation App - Dynamic Streaming | n/a | n/a
World in conflict | 0x4240640d | 0x0000c0f5
World of Tanks | 0x42400005 | n/a
World Of Warcraft | 0x0040800d | 0x000000f5
World Racing II | 0x00000002 | n/a
World Soccer Winning Eleven 8 | 0x02000001 | n/a
World Soccer Winning Eleven 9 | 0x02000001 | n/a
Worldshift | 0x40400005 | n/a
Worms 4: Mayhem! | 0x00000001 | n/a
X-Blades | 0x02402005 | n/a
X-Men Legends II: Rise of Apocolypse | 0x00000001 | n/a
X-Men Origins: Wolverine | 0x02402005 | n/a
X-Men: The Official Game | 0x00200002 | n/a
X-Motor Racing | 0x02400005 | n/a
X2 The Threat | 0x02400005 | n/a
X29 | n/a | n/a
X2: Wolverine's Revenge | n/a | n/a
X3: Reunion | 0x02000005 | n/a
X3: Terran Conflict | 0x02000005 | n/a
XCOM | 0x02402005 | n/a
Xiah: Oriental Fantasy | 0x02400001 | n/a
XL1 | 0x00000002 | n/a
Xpand Rally | 0x02402005 | n/a
Xpand Rally Xtreme | 0x02402005 | n/a
Xtreme Moped Racing | 0x02c00001 | n/a
Yahoo Messenger | n/a | n/a
Yamaha ESPRi | n/a | n/a
You Are Empty | 0x00000001 | n/a
Yulgang | 0x00000001 | n/a
Zeno Clash | 0x0040a005 | n/a
Zera | 0x00000001 | n/a
Zero G | 0x02402005 | n/a
Zhu Xian | 0x00000001 | n/a
Zombie Driver | 0x00400005 | n/a
Zoo Tycoon 2 | 0x00400009 | n/a














Hier noch zu Need for Speed-Shift ein DX9 SLI Profil "0x02402405"

Das Originale SLI Treiber-Profil "0x02400005" skaliert nicht optimal, siehe Screenshotvergleich.

Settings:
3840x2160 2xSGSSAA/16xAF 4-Way SLI GTX480

Original SLI Profil: "0x02400005"
http://www.abload.de/thumb/shift_defprofilkuv0.png (http://www.abload.de/image.php?img=shift_defprofilkuv0.png)

Neues SLI Profil "0x02402405"
http://www.abload.de/thumb/shift2011-06-2123-27-2j8rv.png (http://www.abload.de/image.php?img=shift2011-06-2123-27-2j8rv.png)

So sollte der zweite Beitrag im Thread aussehen - einfach mal den Spoiler öffnen ;) :freak:

Edit: wobei in meinem Zitat die Liste arg gekürzt ist. Markiere einfach alles nach dem spoiler-tag bis zum /spoiler-tag und klick auf Tabelle ;) Fertig. Das meinte ich. Also reine Kosmetik.

Blaire
2014-04-09, 18:49:57
Das funktioniert nicht so richtig, es scheint ein Zeilen-Limit zu geben. Ich lass mir was anderes dazu einfallen.

Hübie
2014-04-09, 19:06:26
Dann machs alphabetisch. Tabelle mit A, B usw. :) Hab jetzt keine Zeit sonst würd ichs machen.

boxleitnerb
2014-04-09, 19:45:16
Danke Blaire fürs Übernehmen :)
Und ja, meine Nerdität finde ich irgendwie nicht mehr :D

Blackhand
2014-04-20, 01:41:54
MoinMoin,

hab jetzt 2 GTX670 im SLI Verbund. Der Inspector ist noch halbes Neuland für mich, aber habe mal ein wenig rumgetestet.

Mit dem orignalen The Witcher Profil habe ich im Gasthaus im Händlerviertel an einer Ecke immer einen Slowdown mit SLI. Zudem ist die Beleuchtung nachts draußen im Händlerviertel verbuggt. Ansonsten nichts groß anderes getestet, aber sowohl der Slowdown als auch die verbuggte Beleuchtung sind mit dem Profil "0x00402405 (Left 4 Dead 2, Portal 2, Left 4 Dead, Overlord 2, Call of Duty: World at War)" behoben. Performance ansonsten gefühlt nicht so großartig anders.

Treiber ist der 337.61

aufkrawall
2014-04-20, 12:32:43
Hast du AA forciert?
Das macht leider gerne mal Probleme mit AFR.

Blaire
2014-04-20, 12:36:27
Das mit den fehlerhaften Lichtquellen steht auch in den Treiber-Releasenotes, ich nehme mal an er meint das gleiche.
http://abload.de/img/witcher1reqjf.png
@Blackhand: Ansonsten gibts keine Performance-Nachteile ggü. dem offiziellen SLI-Profile? Falls nein, können wir das gerne mit aufnehmen. :) Danke.

Blackhand
2014-04-20, 13:56:51
Hast du AA forciert?
Das macht leider gerne mal Probleme mit AFR.

Natürlich hab ich das forciert. 4xSGSSAA mit den entsprechenden Bits aus dem AA-Thread. Aber daran liegts wohl nicht.


Hab dann auch mal Fraps angeschmissen und mir die Frames nochmal im Gasthaus Neu-Narakort(Indoor) und im Abschnitt "Felder" (viel Vegetation, Outdoor) angesehen und der Performance-Unterschied geht jeweils gegen 0 und auch gefühlt ergibt sich kein Unterschied.


Allgemeines Fazit beim Testen der SLI-Profile: Die meisten Profile haben den Beleuchtungsbug nicht und performen gefühlt genauso. Schwieriger wars da, ein Profil zu finden, welches den Slowdown nicht hat. Allgemein ist der Slowdown gefixt, wenn mit dem Bit Value Editor Bit #10 gesetzt wurde.

SLIKnight
2014-04-21, 02:27:09
I have found a very nice HBAO+ flag "0x00000019" for Risen 2: Dark Waters.
Alternatively "0x00000009" or "0x0000002D" can also be used.
"0x00000009" produces a quite subtle AO effect, while "0x0000002D" gives a very strong result.
HBAO+ can occasionally flicker on and off in some interior scenes, typically when entering or exiting a room.
I noticed no other downsides to using forced AO in Risen 2 :)

When "Shadow Quality" is set to "Medium" or higher in Risen 2, an ingame SSAO method of very questionable quality is enabled.
To disable SSAO and fix a few other annoyances, I'm using the following tweaks to \SteamApps\common\Risen 2\data\ini\ConfigDefault.xml:

ScreenSpaceAmbientOcclison="false" (Change all instances to "false")
SensitivityX="0.500000"
SensitivityY="2.000000"
AutoSave="false"



Another tweak worth mentioning is a trick to disable the annoying introductory movies played at game startup.
They can be skipped by simply renaming "logo_ds.vid" and "logo_pb.vid" located in the \SteamApps\Risen 2\data\extern\videos folder.

I'm using maximum settings at 1920x1200 with 4xMSAA + 4xSGSSAA forced using "0x000012C1" (Anti-Aliasing=OFF ingame).
The DoF implementation in Risen 2 is really ugly and overdone IMO, and unfortunately it turns itself back on again after some cutscenes even when disabled in the graphics menu.
A workaround to this bug is to leave "Depth of Field=ON" ingame, and follow the instructions by "Baltram" in this thread: risen 2 - remove dof ? (World of Risen Forums) (http://forum.worldofplayers.de/forum/threads/1223588-risen-2-remove-dof?p=20445650&viewfull=1#post20445650)

When forcing SGSSAA and HBAO+ in Risen 2, I recommend using the "0x42400005" SLI profile instead of the official "0x02400005".
The official profile suffers from fluctuations in GPU usage when exploring the world of Risen 2.
"0x42400005" offers higher and more stable GPU usage and results in a higher minimum framerate.
Unfortunately this is not something I can capture in a screenshot comparison, so you will just have to take my word on it :smile:

In terms of modding, I highly recommend using the Risen 2 - ModStarter v.2.0 (http://www.worldofrisen.de/english/download_85.htm) tool to download, install and manage mods in Risen 2.
I used this to automatically download and install the following mods:


1) Player Interact Mod (http://forum.worldofplayers.de/forum/threads/1211780-Risen-2-Player-Interact-Mod) by "Malkav"
2) Food/Plant Inventory Mod (http://forum.worldofplayers.de/forum/threads/1211389-Food-Plant-Inventory-Mod) by "Malkav"
3) R2.E.T PACK v1.0 (http://forum.worldofplayers.de/forum/threads/1170632-Risen2-R2-E-T-PACK) by "Mordrak"
4) LoD Distance Mod Final (http://forum.worldofplayers.de/forum/threads/1146585-Risen-2-LoD-Distance-Mod-v1) by "Malkav"
5) AntiWarp Ultra (http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp) by "Baltram"
6) Crosshair Mod v1.1 (http://forum.worldofplayers.de/forum/threads/1147095-Risen-2-Post-Process-Shader-Mods?p=18954667&viewfull=1#post18954667) by "Malkav"

With all that information out of the way, I will finally include three sets of comparison screenshots to demonstrate the appearance of HBAO+ forced with "0x00000009", "0x00000019" and "0x0000002D" in Risen 2:

4xSGSSAA (No AO)|4xSGSSAA (0x00000009)|4xSGSSAA (0x00000019)|4xSGSSAA (0x0000002D)
http://abload.de/thumb/risen21_4xsgssaa_noao0rsj5.png (http://abload.de/image.php?img=risen21_4xsgssaa_noao0rsj5.png)|http://abload.de/thumb/risen21_4xsgssaa_0x0051s8x.png (http://abload.de/image.php?img=risen21_4xsgssaa_0x0051s8x.png)|http://abload.de/thumb/risen21_4xsgssaa_0x00ths7r.png (http://abload.de/image.php?img=risen21_4xsgssaa_0x00ths7r.png)|http://abload.de/thumb/risen2_2014_10_20_18_7xqs8.png (http://abload.de/image.php?img=risen2_2014_10_20_18_7xqs8.png)
http://abload.de/thumb/risen22_4xsgssaa_noao82s11.png (http://abload.de/image.php?img=risen22_4xsgssaa_noao82s11.png)|http://abload.de/thumb/risen22_4xsgssaa_0x00cdswe.png (http://abload.de/image.php?img=risen22_4xsgssaa_0x00cdswe.png)|http://abload.de/thumb/risen22_4xsgssaa_0x00bqswe.png (http://abload.de/image.php?img=risen22_4xsgssaa_0x00bqswe.png)|http://abload.de/thumb/risen2_2014_10_20_18_mwpup.png (http://abload.de/image.php?img=risen2_2014_10_20_18_mwpup.png)
http://abload.de/thumb/risen23_4xsgssaa_noaoqvsy4.png (http://abload.de/image.php?img=risen23_4xsgssaa_noaoqvsy4.png)|http://abload.de/thumb/risen23_4xsgssaa_0x00yysky.png (http://abload.de/image.php?img=risen23_4xsgssaa_0x00yysky.png)|http://abload.de/thumb/risen23_4xsgssaa_0x0067ssj.png (http://abload.de/image.php?img=risen23_4xsgssaa_0x0067ssj.png)|http://abload.de/thumb/risen2_2014_10_20_18_i3pbf.png (http://abload.de/image.php?img=risen2_2014_10_20_18_i3pbf.png)

http://abload.de/thumb/risen2_inspector0vs1v.png (http://abload.de/image.php?img=risen2_inspector0vs1v.png)

Blaire
2014-04-21, 04:00:13
Allgemeines Fazit beim Testen der SLI-Profile: Die meisten Profile haben den Beleuchtungsbug nicht und performen gefühlt genauso. Schwieriger wars da, ein Profil zu finden, welches den Slowdown nicht hat. Allgemein ist der Slowdown gefixt, wenn mit dem Bit Value Editor Bit #10 gesetzt wurde.

Dann sollte ausgehend vom offiziellen SLI-Profil also Value "0x02400405" bereits genügen, beide Probleme (fehlerhafte Lichtquellen+Slowdowns) zu beseitigen? :)

@SLI-Knight
Sehr schön werde ich adden, Danke.

Blackhand
2014-04-21, 11:23:50
Dann sollte ausgehend vom offiziellen SLI-Profil also Value "0x02400405" bereits genügen, beide Probleme (fehlerhafte Lichtquellen+Slowdowns) zu beseitigen? :)

Ich weiß zwar nicht, wie du da jetzt drauf gekommen bist, aber tatsächlich isses so. Bit # 9 ist für den Beleuchtungsbug verantwortlich und sollte deaktiviert werden. Mit noch gesetztem Bit # 10 kommt man ausgehend vom offiziellen Profil auf 0x02400405 und das läuft soweit bugfrei. Allerdings ist vorerst kein Unterschied zu 0x00402405 zu bemerken. Dann adde mal, was du willst.

Blaire
2014-04-21, 18:00:09
Das ist relativ simpel, mit der Zeit kennt man die Problem-Bits, das Lichtquellen-Problem und Bit #09 kam schon häufiger vor. Mal gibt es Alternativ-Bits und mal nicht, das hängt dann vom jeweiligen Game ab.
Bit #10 hat sich auch schon einige Male bewährt, SLI-Scaling Probleme zu lösen man könnte es auch als Performance-Bit bezeichnen.
Ich würde deshalb "0x02400405" vorschlagen, auch um ggü. dem offiziellen SLI-Profil keine neuen Problemstellen zu schaffen. Wir können auch "0x00402405" nehmen, du musst das wissen und entscheidest. :)

DaTraS
2014-04-21, 19:30:55
I have found a very nice HBAO+ flag "0x00000009" for Risen 2: Dark Waters.
When "Shadow Quality" is set to "Medium" or higher in Risen 2, an ingame SSAO method of very questionable quality is enabled.
To disable SSAO and fix a few other annoyances, I'm using the following tweaks to \SteamApps\common\Risen 2\data\ini\ConfigDefault.xml:



Another tweak worth mentioning is a trick to disable the annoying introductory movies played at game startup.
They can be skipped by simply renaming "logo_ds.vid" and "logo_pb.vid" located in the \SteamApps\Risen 2\data\extern\videos folder.

I'm using maximum settings at 1920x1200 with 4xMSAA + 4xSGSSAA forced using "0x000012C1" (Anti-Aliasing=OFF ingame).
The DoF implementation in Risen 2 is really ugly and overdone IMO, and unfortunately it turns itself back on again after some cutscenes even when disabled in the graphics menu.
A workaround to this bug is to leave "Depth of Field=ON" ingame, and follow the instructions by "Baltram" in this thread: risen 2 - remove dof ? (World of Risen Forums) (http://forum.worldofplayers.de/forum/threads/1223588-risen-2-remove-dof?p=20445650&viewfull=1#post20445650)

When forcing SGSSAA and HBAO+ in Risen 2, I recommend using the "0x42400005" SLI profile instead of the official "0x02400005".
The official profile suffers from fluctuations in GPU usage when exploring the world of Risen 2.
"0x42400005" offers higher and more stable GPU usage and results in a higher minimum framerate.
Unfortunately this is not something I can capture in a screenshot comparison, so you will just have to take my word on it :smile:

In terms of modding, I highly recommend using the Risen 2 - ModStarter v.2.0 (http://www.worldofrisen.de/english/download_85.htm) tool to download, install and manage mods in Risen 2.
I used this to automatically download and install the following mods:


With all that information out of the way, I will finally include three sets of comparison screenshots to demonstrate the appearance of HBAO+ forced with "0x00000009" in Risen 2:

4xSGSSAA (No AO)|4xSGSSAA (HBAO+)
http://abload.de/thumb/risen21_noaohye54.png (http://abload.de/image.php?img=risen21_noaohye54.png)|http://abload.de/thumb/risen21_0x00000009z3exq.png (http://abload.de/image.php?img=risen21_0x00000009z3exq.png)|
http://abload.de/thumb/risen22_noaorgdjf.png (http://abload.de/image.php?img=risen22_noaorgdjf.png)|http://abload.de/thumb/risen22_0x0000000978icy.png (http://abload.de/image.php?img=risen22_0x0000000978icy.png)|
http://abload.de/thumb/risen2_noaobad6d.png (http://abload.de/image.php?img=risen2_noaobad6d.png)|http://abload.de/thumb/risen2_0x000000094sdog.png (http://abload.de/image.php?img=risen2_0x000000094sdog.png)

http://abload.de/thumb/risen2_inspectorqyc7e.png (http://abload.de/image.php?img=risen2_inspectorqyc7e.png)


Hey, did you notice any unusual light situations with the AA-Bit?
If I remember correctly, the bit had some problems with light sources like in the mayors office in takarigua.

There was a light spot in there; when you looked at it the screen would go nearly complete black...

Even the AA fix did not fix the problem at its release - the last time I checked, though.

4Fighting
2014-04-22, 09:22:45
NFS Rivals:

SLI Bit 0x080116F5 (Battlefield 3, Battlefield 4, Medal of Honor: Warfighter, Plants vs Zombies Garden Warfare)

unter dem SLI Reiter folgendes einstellen:

SLI_PREDEFINED_GPU_COUNT_DX10_FOUR
SLI_PREDEFINED_MODE_DX10_FORCE_AFR

Somit werden in 4k zumindest beide gpus mit guten 70-85% belastet (Vsync bei 58fps per Engine cap)

Um die FPS anzuheben einfach folgendes bei Origin hinzufügen zu den Startoptionen (58 ist nur ein Beispiel)

-GameTime.MaxSimFps 58 -GameTime.ForceSimRate 58

Blackhand
2014-04-22, 10:50:27
Das ist relativ simpel, mit der Zeit kennt man die Problem-Bits, das Lichtquellen-Problem und Bit #09 kam schon häufiger vor. Mal gibt es Alternativ-Bits und mal nicht, das hängt dann vom jeweiligen Game ab.
Bit #10 hat sich auch schon einige Male bewährt, SLI-Scaling Probleme zu lösen man könnte es auch als Performance-Bit bezeichnen.
Ich würde deshalb "0x02404005" vorschlagen, auch um ggü. dem offiziellen SLI-Profil keine neuen Problemstellen zu schaffen. Wir können auch "0x00402405" nehmen, du musst das wissen und entscheidest. :)


Interessant. Dann sollte erstmal 0x02400405 in der Liste stehen, vielleicht mit dem Verweis auf mein letztes Posting hier, dann kann das jeder mit Problemen nochmal selber ausprobieren. Allerdings stellt sich mir schon die Frage, wie nötig die offiziellen Bits eigentlich sind, wenn da eins Probleme verursacht anstatt sie zu beheben und es mit anderen Bits auch so schon besser läuft.

hellibelli
2014-04-22, 12:34:00
Weiss nicht ob es hier schon irgendwo steht, jedenfalls nicht im Startpost:

http://steamcommunity.com//sharedfiles/filedetails/?id=205916418

Ist für DayZ Standalone.

4Fighting
2014-04-22, 12:46:58
Weiss nicht ob es hier schon irgendwo steht, jedenfalls nicht im Startpost:

http://steamcommunity.com//sharedfiles/filedetails/?id=205916418

Ist für DayZ Standalone.

oder das dayz exe file einfach zum bestehenden Arma 2 Profil hinzufügen:)

SLIKnight
2014-04-22, 14:09:40
I found a better SLI profile "0x42402005" for Aliens: Colonial Marines.
Scaling can however only be completely fixed by also enabling SLI bit #9, in which case the profile becomes "0x42402205", but unfortunately this also causes light bleeding in some scenes.
Bit #30 only fixes slowdowns, when the game is paused:

0x02402005|0x42402005
http://abload.de/thumb/amc_paused_0x02402205agjd4.png (http://abload.de/image.php?img=amc_paused_0x02402205agjd4.png)|http://abload.de/thumb/acm_paused_0x4240220541kjp.png (http://abload.de/image.php?img=acm_paused_0x4240220541kjp.png)


I also found a better HBAO+ profile "0x00000021" for A:CM.
The official profile "0x00000030" does nothing except increase VRAM usage and bleed through menu elements and smoke etc.
Here are some comparison screenshots at 1920x1200 with 8xSGSSAA forced using "0x080010C1":

0x02402005|0x42402205|0x42402205|0x42402205|NVIDIA Inspector
No AO|No AO|0x00000030|0x00000021
http://abload.de/thumb/acm_noao_0x02402005xak54.png (http://abload.de/image.php?img=acm_noao_0x02402005xak54.png)|http://abload.de/thumb/acm_noaocyjge.png (http://abload.de/image.php?img=acm_noaocyjge.png)|http://abload.de/thumb/acm_0x000000309cjj4.png (http://abload.de/image.php?img=acm_0x000000309cjj4.png)|http://abload.de/thumb/acm1_21_8xsgssaa4ujy9.png (http://abload.de/image.php?img=acm1_21_8xsgssaa4ujy9.png)|http://abload.de/thumb/acm_inspector51klf.png (http://abload.de/image.php?img=acm_inspector51klf.png)


Controls

Mouse Smoothing: Disabled
Motion Tracker Alerts: Off
Controller: Disabled

Video

Film Grain: Disabled
Field of View: Maximum
Texture Detail: Maximum
World Detail: Maximum
Shadow Detail: Maximum
FXAA: Disabled
SSAO: Disabled

PecanEngine.ini

[Engine.Engine]
bSmoothFrameRate=FALSE

[WinDrv.WindowsClient]
AllowJoystickInput=0

[VOIP]
bhasVoiceEnabled=false

[FullScreenMovie]
;StartupMovies=SPEC_LogoSega
;StartupMovies=SPEC_LogoFox
;StartupMovies=SPEC_LogoGearbox
;StartupMovies=SPEC_LogoTimeGate
;StartupMovies=SPEC_LogoNerve
;StartupMovies=SPEC_LogoNVIDIA

PecanGame.ini

[PecanGame.PecanPawn]
bEnableMeleeEncounter=false

PecanInput.ini

[Engine.PlayerInput]
bEnableMouseSmoothing=false

PecanUI.ini

[PecanGame.PecanGFxInteraction]
bWithHUDEffects=false


The performance difference between the offical profile and "0x42402205" is quite massive, and in my opinion is this custom profile still worth using, even with the light bleeding problem.
It permits overall higher IQ while still performing much better than its official counterpart.

A good example is the above screenshot comparison, where I get 41.7 FPS with 8xSGSSAA forced and HBAO+ disabled using the official profile.
With the custom profile I am able to use both 8xSGSSAA and HBAO+, and still get 58.6 FPS in the same scene.
This is an performance improvement of 40.5% in this particular scene, even with HBAO+ enabled :eek:
To demonstrate, that my new HBAO+ flag for A:CM doesn't cause any issues with smoke or fog, I will include two more sets of comparison screenshots:

8xSGSSAA (No AO)|8xSGSSAA (HBAO+)|Performance loss
http://abload.de/thumb/acm2_noao_8xsgssaa8kjl0.png (http://abload.de/image.php?img=acm2_noao_8xsgssaa8kjl0.png)|http://abload.de/thumb/acm2_21_8xsgssaapgky3.png (http://abload.de/image.php?img=acm2_21_8xsgssaapgky3.png)|11.3%
http://abload.de/thumb/acm3_noao_8xsgssaadwjz3.png (http://abload.de/image.php?img=acm3_noao_8xsgssaadwjz3.png)|http://abload.de/thumb/acm3_21_8xsgssaa6ejgr.png (http://abload.de/image.php?img=acm3_21_8xsgssaa6ejgr.png)|11.7%


As you see, the performance loss of enabling HBAO+ in A:CM is only around 10-12% on my system, which isn't too bad considering the nice visual boost it brings to the game.
Finally I recommend setting "ACM.exe" to run in administrator mode to avoid the annoying "boot loop" bug described in this thread: Fixes for the annoying boot loop! (Steam General Discussions) (http://steamcommunity.com/app/49540/discussions/0/540734792846966930/)
Doing so completely fixed the issue for me :)

Blaire
2014-04-22, 18:54:48
Interessant. Dann sollte erstmal 0x02400405 in der Liste stehen, vielleicht mit dem Verweis auf mein letztes Posting hier, dann kann das jeder mit Problemen nochmal selber ausprobieren. Allerdings stellt sich mir schon die Frage, wie nötig die offiziellen Bits eigentlich sind, wenn da eins Probleme verursacht anstatt sie zu beheben und es mit anderen Bits auch so schon besser läuft.

Done. Ich kenne die Gründe dafür nicht, vieleicht hat mans übersehen oder die Kompatibilität zu 3D-Vision oder Surround (Multi-Monitoring) war nicht anders möglich.

Weiss nicht ob es hier schon irgendwo steht, jedenfalls nicht im Startpost:

http://steamcommunity.com//sharedfiles/filedetails/?id=205916418

Ist für DayZ Standalone.

Added. :)

NFS Rivals:

SLI Bit 0x080116F5 (Battlefield 3, Battlefield 4, Medal of Honor: Warfighter, Plants vs Zombies Garden Warfare)

unter dem SLI Reiter folgendes einstellen:

SLI_PREDEFINED_GPU_COUNT_DX10_FOUR
SLI_PREDEFINED_MODE_DX10_FORCE_AFR

Somit werden in 4k zumindest beide gpus mit guten 70-85% belastet (Vsync bei 58fps per Engine cap)

Ich habs verlinkt, vieleicht könntest du noch ein paar zusätzliche Infos in dein Posting integrieren, zwecks "FPS-Limit" aufheben?


The performance differences between the offical profile and "0x02402205" are quite massive, and I haven't noticed any graphical artifacts or other downsides to using the custom profile..

Annoying there is Light-Bleeding-Problems (http://abload.de/img/acm1bfjz7.png) again with SLI Bit #09, so we should avoid to add to the List. Thanks anyway for your effort.

4Fighting
2014-04-23, 10:55:20
Ich habs verlinkt, vieleicht könntest du noch ein paar zusätzliche Infos in dein Posting integrieren, zwecks "FPS-Limit" aufheben?



Habs ergänzt.

Sehe ich es richtig, dass Wolfenstein The New Order (wie Rage) kein SLI Support bieten wird?
Das Profil deutet sowas ja wieder an SLI_PREDEFINED_GPU_COUNT_ONE

SLIKnight
2014-04-25, 15:22:34
I have now confirmed, that SLI bit #20 is no longer needed to get full SLI scaling in ME2 with forced SGSSAA: #783 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9616005&postcount=783)
It is safe to remove it from the official SLI list, and I recommend instead putting it in the "Überflüssige Custom-Bits, da durch neuere Treiber gefixt" section :)

I also recommend we add "0x42402005" for Aliens: Colonial Marines, since bit #30 fixes the slowdowns when the game is paused.
Then people can decide for themselves, if it is worth it to also enable bit #9 to get full scaling and live with the light bleeding: #1379 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10186806&postcount=1379)

DaTraS
2014-04-26, 13:17:45
Neues Spiel... Neues Unglück... Elder Scrolls Online - SLi?

SLIKnight
2014-04-26, 15:53:39
Neues Spiel... Neues Unglück... Elder Scrolls Online - SLi?

Unfortunately ESO needs a patch to run in "exclusive fullscreen", which is needed for SLI to function...ahhh dam lazy developers.
No forced AA and no SLI, horrible console port IMO :mad:

Btw I updated my Aliens: Colonial Marines post again: #1379 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10186806&postcount=1379)
"0x00000021" is optimal for HBAO+, "0x0000002F" was turning on and off at a distance in some scenes.

DaTraS
2014-04-26, 16:30:48
I would love to see controller support, though :D
I'm so not used to keyboard + mice anymore ^^

Blaire
2014-04-27, 00:18:59
Neues Spiel... Neues Unglück... Elder Scrolls Online - SLi?

Liegt wie so oft an den Game Entwicklern, ob sie die nötigen Ressourcen in MultiGPU-Support stecken oder nicht. Bethesda hat sich diesbezüglich noch nie wirklich mit Ruhm bekleckert, siehe Skyrim + HDR oder auch Fallout3 welches bis heute nicht fehlerfrei mit AFR funktioniert.
Für Dark Souls 2 erschien gestern übrigens ein offizielles SLI-Profil, welches über die GFE-Update Funktion erhältlich ist.

Gast
2014-04-27, 09:10:43
Für Dark Souls 2 erschien gestern übrigens ein offizielles SLI-Profil, welches über die GFE-Update Funktion erhältlich ist.
das funktioniert leider nur im start areal, danach skaliert es an vielen stellen stark negativ. ohne bit #10 gehts nicht.

4Fighting
2014-04-27, 09:21:47
Könnt ihr das Bit mal posten? Hier kommt kein Update mit dem 337.50er an -.-

Gast
2014-04-27, 09:27:38
die offiziellen bits sind angeblich 0x02400005.
bei mir hat das audoupdate nur frpg2.exe hinzugefügt. die darksoulsii.exe und sli bits 0x02400405 musste ich selber hinzufügen.

Gast (Sangeki)
2014-04-27, 10:57:20
Ist egal ob 0x02400005 oder 0x02400405. Beides führt bei mir zu flickern im Hintergrund und 30fps wenn mann in Majula nach unten in die Grube guckt.
Das ist mit 2x SGSSAA und zwei 680er. Mit einer Karte kein Problem.

Gast
2014-04-27, 11:46:32
der flimmernde berg im hintergrund ist bei mir jetzt weg. skalierung ist auch perfekt.

Dark Souls II

auto-detect best rendering settings: off

sli bits dx9: 0x02400405 (Payday: The Heist, Grand Ages: Rome, Aion, Grand Ages: Rome(Demo), Warframe)

[undefined]
0x0095DEF9 (111 Profiles): 0x00000002 (Half-Life 2: Episode One, Alien Swarm, Shadow Harvest, Digital Combat Simulator: Black Shark, ...)

4Fighting
2014-04-27, 11:58:17
der flimmernde berg im hintergrund ist bei mir jetzt weg. skalierung ist auch perfekt.

Dark Souls II

auto-detect best rendering settings: off

sli bits dx9: 0x02400405 (Payday: The Heist, Grand Ages: Rome, Aion, Grand Ages: Rome(Demo), Warframe)

[undefined]
0x0095DEF9 (111 Profiles): 0x00000002 (Half-Life 2: Episode One, Alien Swarm, Shadow Harvest, Digital Combat Simulator: Black Shark, ...)

bei undefined sind bei mir 8 werte vorhanden...Welcher muss denn geändert werden?

Gast
2014-04-27, 12:20:17
das wird das 3d vision profil sein (das fehlt mir auch, lol).

1. geh zu digital combat simulator
2. klicke die erste zeile unter undefined an und klicke apply damit die zeile markiert ist
3. klicke show unknown.
4. geh zum dark souls ii profil
5. du solltest jetzt noch immer in der richtigen zeile stehen und wählst 0x00000002.

klingt umständlicher als es ist. ;)

4Fighting
2014-04-27, 12:39:01
das wird das 3d vision profil sein (das fehlt mir auch, lol).

1. geh zu digital combat simulator
2. klicke die erste zeile unter undefined an und klicke apply damit die zeile markiert ist
3. klicke show unknown.
4. geh zum dark souls ii profil
5. du solltest jetzt noch immer in der richtigen zeile stehen und wählst 0x00000002.

klingt umständlicher als es ist. ;)

Jap so kann ich es einstellen, danke!...Berichte dann ob es nun auch bei mir lüppt:)

Blaire
2014-04-27, 18:13:09
der flimmernde berg im hintergrund ist bei mir jetzt weg. skalierung ist auch perfekt.

Dark Souls II

auto-detect best rendering settings: off

sli bits dx9: 0x02400405 (Payday: The Heist, Grand Ages: Rome, Aion, Grand Ages: Rome(Demo), Warframe)

Ist denn zusätzlich Bit #10 nötig für optimales Scaling?

[undefined]
0x0095DEF9 (111 Profiles): 0x00000002 (Half-Life 2: Episode One, Alien Swarm, Shadow Harvest, Digital Combat Simulator: Black Shark, ...)

"Dynamic Broadcast render to Texture to all GPUs" steckt hinter diesem Bit. Hilft u.a. gegen Flackern oder kann auch das SLI-Scaling verbessern.

Gast
2014-04-27, 18:45:51
Ist denn zusätzlich Bit #10 nötig für optimales Scaling
ja. das mindeste ist 0x02000405.

Sangeki
2014-04-27, 18:55:53
Das flickern ist evtl. wirklich behoben aber irgendwas stimmt mit der Skalierung zumindest bei mir trotzdem nicht.

Wenn ich das game nur normal auf 1440p laufen lasse in SLI dann ist alles prima aber sobald ich entweder SGSSAA anmache oder mit GeDoSato auf 2160p downsample sind die fps runter auf 30 wenn mann in Majula ins Loch guckt.
Ohne SLI läuft beides mit 60fps ohne Probleme.

Kann jemand bestätigen das es laufen sollte mit voller Performance unter hoher/höherer Last in Majula wenn mann runter guckt?

Gast
2014-04-27, 19:28:20
für gedosato braucht man bit #20 statt #10. also 0x02100005 oder 0x02500005. aber dann wird das bild aufgehellt!

1080p und 8x sgssaa geht mit bit #10.

Sangeki
2014-04-27, 19:35:37
Nevermind. Hab's jetzt hinbekommen. Läuft super mit SGSSAA.
Hab zu schnell mit SGSSAA und GeDoSato hin und her getestet.
Vielen dank!

Blaire
2014-04-27, 22:47:03
Nevermind. Hab's jetzt hinbekommen. Läuft super mit SGSSAA.
Hab zu schnell mit SGSSAA und GeDoSato hin und her getestet.
Vielen dank!

Welche Variante ist gemeint? Diese hier? http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10192045&postcount=1391
Euch Gäste auseinanderzuhalten ist nicht so einfach.

Sangeki
2014-04-27, 23:53:45
Genau der, ja.

Blaire
2014-04-28, 17:59:30
Genau der, ja.

Alles klar Danke, hab die Dark Souls II-Bits direkt mit in die SLI-Bits Liste aufgenommen. Fall doch irgendwelche Probleme auftauchen oder andere Bits erforderlich, dann schreibts in den Thread und ich aktualisiere es dann.

Habe die SLI-Liste nun soweit aktualisiert.
Assetto Corsa und die Mass Effect II wurden entfernt, da per Treiber gefixt.
Shadow Warrior (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9946527postcount=1187) + Ingame AA funktioniert seit den 337.50 Treibern auch perfekt, so daß ich das Profile nochmal angepasst habe. Auch das ältere Arcania Gothic 4 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8966575&postcount=51) bekam noch ein Update.

LavaLampe
2014-04-28, 18:52:05
Gibts ein besseres SLI-Bit für Diablo3? Hab In Akt5 immer nur 60% Auslastung mit 2 GTX580 und das fühlt sich total Laggy an. Ist nur in Akt5 so ansonsten hab ich immer um die 98% Auslastung.

SLIKnight
2014-04-28, 19:03:05
I have also found a better DX9 SLI profile for the STALKER games "0x54400005".

With the 337.50 driver, SLI bit #30 is needed to fix scaling ingame.
And bit #28 is still needed to reduce hitching and stuttering, when moving around.

My full SLI/tweaking guide can be found here: #1018 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9836785&postcount=1018)

4Fighting
2014-04-30, 10:58:32
gibt es irgendwelche experimentelle Bits für die UE4 demos?

Die Bits für Daylight gehen leider nicht

Blaire
2014-04-30, 18:40:07
Gibts ein besseres SLI-Bit für Diablo3? Hab In Akt5 immer nur 60% Auslastung mit 2 GTX580 und das fühlt sich total Laggy an. Ist nur in Akt5 so ansonsten hab ich immer um die 98% Auslastung.

https://abload.de/img/diablo3-dx98qujt.png
Probiers mal mit DX9 SLI-Value "0x02510005" das sorgt zumindest für bessere GPU-Auslastung und somit mehr FPS. Wenn natürlich eine Flut an Gegnern auf dich einstürmt, kann es auch zu FPS-Schwankungen kommen, dafür ist dann die CPU zuständig bzw. jene welche limitiert.

Official SLI "0x02410005"| Custom SLI "0x02510005"|Average FPS-Results
http://abload.de/thumb/diabloiii2014-04-3016grj72.png (http://abload.de/image.php?img=diabloiii2014-04-3016grj72.png)|http://abload.de/thumb/diabloiii2014-04-3016dhjud.png (http://abload.de/image.php?img=diabloiii2014-04-3016dhjud.png)| 96fps vs. 125fps
1920x1080 8xSGSSAA 16xAF , 2-Way GeForce GTX 780Ti , R337-Driver

Update November 2016
Diablo III unterstützt nun in der PTR-Version 2.4.3 auch DX11 (inclusive 64Bit) was neue SLI-Flags erforderlich macht. Die DX11 SLI Compatibility Bits "0x080020F5" funktionieren soweit problemlos und skalieren im 2-Way SLI optimal. Offensichtliche Probleme sind mir bislang nicht aufgefallen, sollte sich dies ändern werde ich die SLI-Bits ggf. noch anpassen.
https://abload.de/img/diablo3-dx113kok9.png

4Fighting
2014-04-30, 18:43:05
gibt es irgendwelche experimentelle Bits für die UE4 demos?

Die Bits für Daylight gehen leider nicht

Zumindest für die Realistic Rendering hab ich eins gefunden bisher:

0x004000F5 (Assetto Corsa)

http://abload.de/thumb/realisticrendering_203bjee.jpg (http://abload.de/image.php?img=realisticrendering_203bjee.jpg)

Gast
2014-04-30, 22:57:59
ein screenshot ohne sli bits zum vergleich wäre jetzt noch interessant.

4Fighting
2014-04-30, 23:30:42
ein screenshot ohne sli bits zum vergleich wäre jetzt noch interessant.

Kann ich gerne nachreichen nur was soll da zu sehen außer gpu 1 90-99% und gpu 2 0-4%:freak:?

Gast
2014-04-30, 23:35:27
die fps ;)

Alexquad84
2014-05-02, 02:12:38
HI @ all

Brauch dringend hilfe vom profi.

Ich kann seitdem ich ein windows Restore gemacht habe keine Profile erstellen oder bearbeiten.
kann es sein das die datei wo die profile drin sind schreibgeschützt ist? wenn ja welche datei ist das?, hatte masive probleme deswegen muste ich zurück. will jetzt ungerne noch mal den treiber löschen da alles perfekt geht nur eben das ändern und erstellen nicht.

ah ja hätte dan ein Profil für das neue Carmageddon aber wollte es erst noch mal testen.

Danke für schnelle hilfe.
danke.

Blaire
2014-05-02, 02:56:04
Hi,

Die Profil-Datei befindet sich üblicherweise unter C:\ProgramData\NVIDIA Corporation\Drs\ welche als "nvdrsdb0.bin" abgelegt ist.
Schreibgeschützt sind diese *.bin Files jedenfalls nicht.
Du kannst selbstverständlich die Profile-Datei auch manuell entpacken mit "expand nvdrsdb.bi_ nvdrsdb.bin" und diese dann als nvdrsdb0.bin ins obne angegebene Drs-Verzeichnis kopieren. Ich würde trotzdem empfehlen, den GeForce-Treiber komplett frisch zu installieren, dann wird automatisch eine neue Profile-Datei erstellt.
http://abload.de/thumb/driverinstallhqrqn.png (http://abload.de/image.php?img=driverinstallhqrqn.png)

octiceps
2014-05-02, 06:08:54
Hey guys! Longtime lurker here. Want to thank everyone for all the great info in this thread; it's really helped me out. :smile:

Anyway, I noticed that one tweak is not in the list. The default SLI profile for PlanetSide 2 suffers from quite poor GPU utilization and a lot of input lag and microstutter. Changing compatibility bits to 0x03500005 (Alan Wake, Alan Wake's American Nightmare) not only improves scaling and FPS (although GPU usage still not great due to game's inherent CPU bottleneck) but also greatly improves responsiveness and overall smoothness.

There is one caveat though. Using this tweak causes some minor UI flickering in a few places. However, I think it's a small price to pay for the performance improvement and personally it doesn't bother me at all.

octiceps
2014-05-02, 07:06:16
OK I am very confused about which is the correct bits for The Witcher.

0x02400405, 0x00402405, 0x02404005 are all listed on this (http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912&page=69) page of the thread, but only 0x02400405 is listed in the original post.

Perhaps there is a mistake somewhere? Which is the right one?

SLIKnight
2014-05-02, 11:05:51
Hey guys! Longtime lurker here. Want to thank everyone for all the great info in this thread; it's really helped me out. :smile:

Anyway, I noticed that one tweak is not in the list. The default SLI profile for PlanetSide 2 suffers from quite poor GPU utilization and a lot of input lag and microstutter. Changing compatibility bits to 0x03500005 (Alan Wake, Alan Wake's American Nightmare) not only improves scaling and FPS (although GPU usage still not great due to game's inherent CPU bottleneck) but also greatly improves responsiveness and overall smoothness.

There is one caveat though. Using this tweak causes some minor UI flickering in a few places. However, I think it's a small price to pay for the performance improvement and personally it doesn't bother me at all.

The flickering you are experiencing with the custom Planetside 2 SLI profile is most likely caused by DX9 SLI bit #20.
That is why we mostly tend to avoid that SLI bit here at 3DCenter if possible.

If you insist on using it though, then "0x02500005" should be enough.
Please make actual screenshot comparisons of the custom and official SLI profile with FPS and GPU usage included.

4Fighting
2014-05-02, 11:11:03
The flickering you are experiencing with the custom Planetside 2 SLI profile is most likely caused by DX9 SLI bit #20.
That is why we mostly tend to avoid that SLI bit here at 3DCenter if possible.

If you insist on using it though, then "0x02500005" should be enough.
Please make actual screenshot comparisons of the custom and official SLI profile with FPS and GPU usage included.

Do you have a clue which bit (currently using 0x0A0040F5) may cause broken lightning and massive flickering in DX11 ? :D

Just curious to get SLI to work in the UE 4 Reflections Demo:smile:

SLIKnight
2014-05-02, 12:43:25
Do you have a clue which bit (currently using 0x0A0040F5) may cause broken lightning and massive flickering in DX11 ? :D

Just curious to get SLI to work in the UE 4 Reflections Demo:smile:

Sorry, but I haven't tried the UE4 demo yet, so no idea really :redface:
Perhaps "0x080000F5" or "0x080040F5" would be worth a try?

4Fighting
2014-05-02, 12:55:45
Sorry, but I haven't tried the UE4 demo yet, so no idea really :redface:
Perhaps "0x080000F5" or "0x080040F5" would be worth a try?

With 0x080000F5 the lightning is correct but the scaling is broken

0x080040F5 the opposite: lightning broken and scaling okay :frown:

SLIKnight
2014-05-02, 22:48:21
After reading this (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10197898&postcount=1413) post written by "octiceps", I decided to do some extensive SLI testing in the latest 64-bit version of PlanetSide 2.
The official profile "0x02492005" doesn't scale great, and also suffers from a certain degree of input lag.

The custom profile "0x03500005" proposed by "octiceps" solves many of these issues, but still isn't completely optimal.
SLI bit #24 should be disabled to prevent input lag, and bit #13 is needed to prevent hitching and stuttering ingame.
Additionally SLI bit #30 is needed to prevent performance slowdowns, when standing in a spawn tube right after spawning.
The final profile for PlanetSide 2 then becomes "0x42502005".

I also found another alternative solution to achieve even better SLI scaling in PS2, simply turn off the ingame HUD by setting "DrawHud=0" under the [General] section of UserOptions.ini.
This file can be found in your "\Sony Online Entertainment\Installed Games\PlanetSide 2 PSG" directory, and to avoid any confusion I will include all relevant sections of my UserOptions.ini:


[Display]
FullscreenRefresh=0
Maximized=0
RenderQuality=2.000000
FullscreenWidth=1920
FullscreenHeight=1200
WindowedWidth=1024
WindowedHeight=768
Mode=Fullscreen
FullscreenMode=Fullscreen

[Rendering]
GraphicsQuality=3
TextureQuality=0
ShadowQuality=3
RenderDistance=2000.000000
Gamma=0.000000
MaximumFPS=60
UseLod0a=0
OverallQuality=-1
LightingQuality=2
EffectsQuality=3
TerrainQuality=3
FloraQuality=3
ModelQuality=3
VerticalFOV=74
ParticleLOD=2
ParticleDistanceScale=0.650000
FogShadowsEnable=0
MotionBlur=1
VSync=0
AO=1
GpuPhysics=0

[Controls]
CameraAutoAdjustment=1
ClickToMove=0
ClickToMoveRightButton=0
RailCamera=1

[Sound]
Master=1.000000
Music=1.000000
Game=1.000000
Dialog=1.000000
UI=1.000000
UseFloat32Output=0
ExclusiveMode=0
HitIndicator=1
LowAmmoIndicator=1
VehicleChatter=1
IdleMusic=1
UseHighQualityReverb=0

[Terrain]
RenderFlora=On

[AutoRefuse]
FriendInvitation=0
DuelInvitation=0
GuildInvitation=0
HideUi=1
TradeRequest=0
HousingInvitation=0
GroupInvitation=0

[General]
AutoDetectPerformanceSettings=0
DrawHud=0
ZoomToggle=0
FixedMinimap=0
Profanity=0

[VoiceChat]
EchoEnabled=1
EchoVolume=0.500000
ProximityEnabled=1
ProximityVolume=0.500000
FactionEnabled=1
FactionVolume=0.500000
GroupEnabled=1
GroupVolume=0.500000
GroupLeaderEnabled=1
GroupLeaderVolume=0.500000
RaidEnabled=1
RaidVolume=0.500000
GuildEnabled=1
GuildVolume=0.500000
CustomEnabled=1
CustomVolume=0.500000
InputDevice=Default System Device
OutputDevice=Default System Device

[Voice]
ReceiveVolume=50.000000
MicrophoneVolume=50.000000
Enable=0

[UI]
WelcomeScreenShown=1
MapZoomLevel=6
MapPositionX=96.83069611547852
MapPositionY=-151.66729736914
MapCenterOnPlayer=0
HudTintMode=0
ShowMapTutorial=0
CentralizedHudMode=1
SelectedChatChannel=General
MapCurrentZone=6
MapActiveToggleView=3
HideWarpZoneConfirmation=0
HudShowAlertTimer=0
HudShowIndicatorNames=0

[Social]
FriendNotifications=0

To increase overall image quality and reduce the degree of CPU limitation in PS2, I have also set "RenderQuality=2.000000" and "RenderDistance=2000.000000" in UserOptions.ini.
Setting "RenderQuality=2.000000" is equivalent to using 2x2 downsampling from 3840x2400 to my native resolution of 1920x1200.
Here are some screenshots of the final result taken on the "Esamir" and "Amerish" maps (capped at 60 FPS):

http://abload.de/thumb/ps21_nohudmqpzm.png (http://abload.de/image.php?img=ps21_nohudmqpzm.png) http://abload.de/thumb/ps22_nohud6voli.png (http://abload.de/image.php?img=ps22_nohud6voli.png) http://abload.de/thumb/ps2_amerishwpjtg.png (http://abload.de/image.php?img=ps2_amerishwpjtg.png) http://abload.de/thumb/ps2_amerish2eiqi8.png (http://abload.de/image.php?img=ps2_amerish2eiqi8.png) http://abload.de/thumb/ps2_inspectorenpri.png (http://abload.de/image.php?img=ps2_inspectorenpri.png)

As you might have noticed from my NVIDIA Inspector settings above, I have added the "planetside2_x64.exe" and "planetside2_x86.exe" executables to the existing PS2 driver profile of the 337.50 BETA driver.
This is necessary for SLI to function as of the official introduction of the 64-bit client for PS2.
Presumably NVIDIA will make this change official in an upcoming driver update, but for now you have to manually add the new executables using either NVIDIA Inspector or the Geforce 3D Profile Manager (http://nvidia.custhelp.com/app/answers/detail/a_id/2625/~/after-updating-my-display-driver,-i-no-longer-see-nvapps.xml.-did-something).

octiceps
2014-05-03, 00:48:17
I have now done some extensive SLI testing in the latest 64-bit version of PlanetSide 2.
In terms of SLI bits, there are no better options than the official profile "0x02492005".
I have tried all of the usual DX9 SLI bits by now, including bit #9, #10, #20, #23, #24 and #30.

None of these made any difference to scaling, and didn't increase the minimum/average framerate or smoothness on my system.
But I found another alternative solution to achieve optimal SLI scaling in PS2, simply turn off the ingame HUD by setting "DrawHud=0" under the [General] section of UserOptions.ini.
This file can be found in your "\Sony Online Entertainment\Installed Games\PlanetSide 2 PSG" directory, and to avoid any confusion I will include all relevant sections of my UserOptions.ini:


[Display]
FullscreenRefresh=0
Maximized=0
RenderQuality=2.000000
FullscreenWidth=1920
FullscreenHeight=1200
WindowedWidth=1024
WindowedHeight=768
Mode=Fullscreen
FullscreenMode=Fullscreen

[Rendering]
GraphicsQuality=3
TextureQuality=0
ShadowQuality=3
RenderDistance=2000.000000
Gamma=0.000000
MaximumFPS=60
UseLod0a=0
OverallQuality=-1
LightingQuality=2
EffectsQuality=3
TerrainQuality=3
FloraQuality=3
ModelQuality=3
VerticalFOV=74
ParticleLOD=2
ParticleDistanceScale=0.650000
FogShadowsEnable=0
MotionBlur=1
VSync=0
AO=1
GpuPhysics=0

[Controls]
CameraAutoAdjustment=1
ClickToMove=0
ClickToMoveRightButton=0
RailCamera=1

[Sound]
Master=1.000000
Music=1.000000
Game=1.000000
Dialog=1.000000
UI=1.000000
UseFloat32Output=0
ExclusiveMode=0
HitIndicator=1
LowAmmoIndicator=1
VehicleChatter=1
IdleMusic=1
UseHighQualityReverb=0

[Terrain]
RenderFlora=On

[General]
AutoDetectPerformanceSettings=0
DrawHud=0
ZoomToggle=0
FixedMinimap=0

[VoiceChat]
EchoEnabled=1
EchoVolume=0.500000
ProximityEnabled=1
ProximityVolume=0.500000
FactionEnabled=1
FactionVolume=0.500000
GroupEnabled=1
GroupVolume=0.500000
GroupLeaderEnabled=1
GroupLeaderVolume=0.500000
RaidEnabled=1
RaidVolume=0.500000
GuildEnabled=1
GuildVolume=0.500000
CustomEnabled=1
CustomVolume=0.500000
InputDevice=Default System Device
OutputDevice=Default System Device

[Voice]
ReceiveVolume=50.000000
MicrophoneVolume=50.000000
Enable=0

[UI]
WelcomeScreenShown=1
MapZoomLevel=6
MapPositionX=-240.94888302832
MapPositionY=116.1284561203613
MapCenterOnPlayer=0
HudTintMode=0
ShowMapTutorial=0
CentralizedHudMode=1
SelectedChatChannel=General
MapCurrentZone=8
MapActiveToggleView=3

To increase overall image quality and at the same time reduce the degree of CPU limitation in PS2, I have also set "RenderQuality=2.000000" under the [Display] section of UserOptions.ini.
This is equivalent to using 2x2 downsampling at my native resolution of 1920x1200, or running at a resolution of 3840x2400.
Since PlanetSide 2 is such a big ever-changing multiplayer game, taking reliable screenshot comparisons can be very tricky, but nonetheless here goes (The ingame FPS counter can be toggled on and off with ALT+F):

HUD~45 fps|No HUD~60 fps (capped)
http://abload.de/thumb/ps2_compare_huddyqq1.png (http://abload.de/image.php?img=ps2_compare_huddyqq1.png)|http://abload.de/thumb/ps_compare_nohud97qiz.png (http://abload.de/image.php?img=ps_compare_nohud97qiz.png)


Disabling the HUD dramatically improves my performance both indoors and outdoors in PlanetSide 2, from around 35-60 FPS with "DrawHud=1" to a solid 55-60 FPS with "DrawHud=0".
In case anyone is wondering, I have capped my FPS at 60 using the "MaximumFPS=60" command set under the [Rendering] section of UserOptions.ini.
To illustrate the overall beauty and performance of PlanetSide 2 with my final settings, I will include a couple of additional screenshots taken on the "Esamir" map:

http://abload.de/thumb/ps21_nohudmqpzm.png (http://abload.de/image.php?img=ps21_nohudmqpzm.png) http://abload.de/thumb/ps22_nohud6voli.png (http://abload.de/image.php?img=ps22_nohud6voli.png) http://abload.de/thumb/ps2_inspectorrkob7.png (http://abload.de/image.php?img=ps2_inspectorrkob7.png)

As you might have noticed from my NVIDIA Inspector settings above, I have added the "planetside2_x64.exe" and "planetside2_x86.exe" executables to the existing PS2 driver profile of the 337.50 BETA driver.
This is necessary for SLI to function as of the official introduction of the 64-bit client for PS2.
Presumably NVIDIA will make this change official in an upcoming driver update, but for now you have to manually add the new executables using either NVIDIA Inspector or the Geforce 3D Profile Manager (http://nvidia.custhelp.com/app/answers/detail/a_id/2625/~/after-updating-my-display-driver,-i-no-longer-see-nvapps.xml.-did-something).
Based on my experience, I'd have to disagree. I have played PlanetSide 2 for a long time and the Alan Wake SLI compatibility bits has always improved the performance and feel of the game for me over the default bits. Many others I've talked to in-game and in the PS2 Forums have also confirmed that this tweak works for them.

http://www.mediafire.com/convkey/ee78/k25ikouyy7v3wcmfg.jpg
http://www.mediafire.com/convkey/a443/xcl7ruo7cyohnm4fg.jpg
And what's not shown is that 0x03500005 eliminates the microstutter and general laggy feeling that plagues 0x02492005. The reduction in input lag is much appreciated as it makes the game feel much smoother and more responsive even at the same frame rate as before.

True, turning off the HUD gives you a large FPS boost. This is due to the game's extremely bloated UI which, unsurprisingly, is made in Scaleform GFx. But I cannot play competitively without a HUD.

Like I said before, the only downside to the Alan Wake bits is it causes flickering of various UI elements such as the shotgun crosshair, main map hex, and hit marker. Vehicle cockpits also flicker but this can be alleviated by toggling first- and third-person cameras a few times.

Example of flicker on shotgun crosshair:

http://www.mediafire.com/convkey/4342/pocxi9fptjgcykzfg.jpg
http://www.mediafire.com/convkey/3ae4/ft32o0i1b0vdtnrfg.jpg
And yes, I have added the 64-bit exe to the PS2 game profile in the driver using Nvidia Inspector.

The flickering you are experiencing with the custom Planetside 2 SLI profile is most likely caused by DX9 SLI bit #20.
That is why we mostly tend to avoid that SLI bit here at 3DCenter if possible.

If you insist on using it though, then "0x02500005" should be enough.
Please make actual screenshot comparisons of the custom and official SLI profile with FPS and GPU usage included.
I have tested and there is absolutely no difference between 0x03500005 and 0x02500005. They have identical performance and cause UI flickering in the exact same places.

octiceps
2014-05-03, 00:52:53
The standard UE3 flag "0x080000C1" works great for SGSSAA in Rising Storm & Red Orchestra 2.
To get optimal IQ and avoid problems when forcing SGSSAA, it is important to disable the ingame "Anti-Aliasing" option and set "Post Processing Quality" to "Low".

Forced SGSSAA is very demanding on some of the new "Rising Storm" maps, much more so than in the original "Red Orchestra 2".
For this reason, I recommend reducing "Shadow Quality" to "High" and "Occlusion Quality" to "Normal" to improve overall performance with practically no difference in graphics quality.

Contrary to what many people might think, the "Occlusion Quality" setting in RS/RO2 has nothing to do with "Ambient Occlusion".
It is however a type of Occlusion Culling (http://en.wikipedia.org/wiki/Hidden_surface_determination) used to determine, whether objects not in view should be rendered or not.
In theory setting "Occlusion Quality" to "High" should result in less object pop-in at a slight cost in average FPS, whereas setting it to "Normal" could increase FPS at the price of more object pop-in:
http://www.fpsadmin.com/forum/showpost.php?p=104531&postcount=1

I noticed no difference visually between "Normal" and "High" in my testing, but got a slight performance increase with "Occlusion Quality" on "Normal".
Here is a series of screenshots taken on the "Hanto" and "Guadalcanal" multiplayer maps with 8xSGSSAA forced at 1920x1200:

http://abload.de/thumb/rogame_2013_11_26_00_fkcb1.png (http://abload.de/image.php?img=rogame_2013_11_26_00_fkcb1.png) http://abload.de/thumb/rogame_2013_11_26_00_3qcfz.png (http://abload.de/image.php?img=rogame_2013_11_26_00_3qcfz.png) http://abload.de/thumb/rogame_2013_11_26_00_vxi4x.png (http://abload.de/image.php?img=rogame_2013_11_26_00_vxi4x.png) http://abload.de/thumb/rogame_2013_11_26_00_ude35.png (http://abload.de/image.php?img=rogame_2013_11_26_00_ude35.png) http://abload.de/thumb/rogame_2013_11_26_00_3edgw.png (http://abload.de/image.php?img=rogame_2013_11_26_00_3edgw.png) http://abload.de/thumb/rogame_2013_11_26_00_1ofaf.png (http://abload.de/image.php?img=rogame_2013_11_26_00_1ofaf.png) http://abload.de/thumb/rogame_2013_11_26_00_yfi6o.png (http://abload.de/image.php?img=rogame_2013_11_26_00_yfi6o.png) http://abload.de/thumb/rsgamesettings9lsrd.png (http://abload.de/image.php?img=rsgamesettings9lsrd.png) http://abload.de/thumb/risingstorm_videosetttzikf.png (http://abload.de/image.php?img=risingstorm_videosetttzikf.png) http://abload.de/thumb/rsaudiosettings2gshy.png (http://abload.de/image.php?img=rsaudiosettings2gshy.png) http://abload.de/thumb/risingstorm_inspectorsne14.png (http://abload.de/image.php?img=risingstorm_inspectorsne14.png)

I have included screenshots of my ingame "Game", "Video" and "Audio" settings for the sake of completeness.
As you see from the above NVIDIA Inspector screenshot, I have also found a better SLI profile "0x02422605" for the game.
The official profile "0x02422405" scales well in most situations, but does suffer from random drops in GPU usage, especially when "Occlusion Quality" is set to "Normal".

With the 331.65 WHQL driver and the latest version of "Rising Storm", the fluid simulation system is causing drops in GPU usage when walking through water on Hanto and Guadalcanal.
This problem is unrelated to the SLI profile, and happens with both the official profile and "0x02422605".
To get full SLI scaling without performance drops, I recommend setting "AllowFluidSimulation=False" in the "[SystemSettings]" section of both "DefaultEngine.ini" and "ROEngine.ini".
Make sure to finalize all your ingame settings before setting "AllowFluidSimulation=False", otherwise this line will revert back to "AllowFluidSimulation=True" in "ROEngine.ini" upon entering the video settings menu.

To avoid any confusion regarding settings and .ini tweaks, I will include some relevant sections of my "DefaultEngine.ini", "ROEngine.ini" and "ROInput.ini" files at the bottom of this post.
I have also prepared full AA/tweaking guides for Battlefield 3 & 4, which will also be included.




I have also been doing a little AA related tweaking in Battlefield 3.
Unfortunately the ingame MSAA setting isn't of very high quality.
Enhancing this with SGSSAA doesn't produce a great result, even with driver controlled LOD bias disabled.

Instead I recommend a combination of downsampling, MSAA and PostAA=Low.
Setting "PostAA" to medium or high causes too much blurriness for my taste.
Here are my full ingame settings:



It should be noted, that text and UI elements can become very small when using downsampling in BF3.
For this reason I don't recommend using more than 1.5x1.5 downsampling or 2.25xSSAA in this game, even if you have the GPU power to do so.
If you are not using vsync, then I also recommend disabling triple buffering in the Frostbite engine, which can be done as follows:



Finally I have a little tip for pilots using a traditional joystick to fly attack helicopters and jets in BF3.
By default the game has an unusually large dead zone, which makes the flight controls sluggish compared to BF2 for example.
Luckily the joystick deadzone can be adjusted by editing one of the configuration files:



In case anyone is interested, I have also prepared a comprehensive AA/tweaking guide for Battlefield 4: #5539 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10127350&postcount=5539)
The MSAA and PostAA implementations in BF4 are very similar to the ones in BF3, but fortunately the ingame SSAA option (Resolution Scale) works quite well.

Just letting you know that the SLI bits has worked wonderfully for me and has eliminated the FPS drops in RS. :biggrin:

http://www.mediafire.com/convkey/a87e/t7kej9n6wxeqt7qfg.jpg
http://www.mediafire.com/convkey/3fc8/158qygicwqkqsk2fg.jpg
The only issue is a minor one: There is light bleed on Guadalcanal.

http://www.mediafire.com/convkey/e789/x3f3i9q3ivetb72fg.jpg

http://www.mediafire.com/convkey/87a8/03b5hjs70ebjqb3fg.jpg

octiceps
2014-05-03, 01:13:08
OK I am very confused about which is the correct bits for The Witcher.

0x02400405, 0x00402405, 0x02404005 are all listed on this (http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912&page=69) page of the thread, but only 0x02400405 is listed in the original post.

Perhaps there is a mistake somewhere? Which is the right one?
FYI I have tested all three of these bits in The Witcher and their results are identical. They fix light sources shining through walls but performance is unchanged from the default bits 0x02400205.

For a 2-way SLI setup I've found that Force AFR 2 in Nvidia Control Panel does the same thing as the alternative bits from above. This is what I've been using for years to get rid of the light bleed problem.

http://i.imgur.com/6rxO1bQ.png

Blaire
2014-05-03, 01:59:50
OK I am very confused about which is the correct bits for The Witcher.

0x02400405, 0x00402405, 0x02404005 are all listed on this (http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912&page=69) page of the thread, but only 0x02400405 is listed in the original post.

Perhaps there is a mistake somewhere? Which is the right one?

Oops, it was a typo... 0x02400405 is the correct one

FYI I have tested all three of these bits in The Witcher and their results are identical. They fix light sources shining through walls but performance is unchanged from the default bits 0x02400205.


User Blackhand write he would seen SLI Slowdowns (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10184834&postcount=1366) in the Trade Quarter-Map, which is supposed to be fixed with additional Bit #10. I can not verify it, sorry.

SLIKnight
2014-05-03, 03:17:06
Based on my experience, I'd have to disagree. I have played PlanetSide 2 for a long time and the Alan Wake SLI compatibility bits has always improved the performance and feel of the game for me over the default bits. Many others I've talked to in-game and in the PS2 Forums have also confirmed that this tweak works for them.


With all due respect, most people on the PS2 Forums are not exactly experts in SLI bits.
I noticed absolutely no difference with SLI bit #20 on and off.
Smooth 60 FPS at 1920x1200 with RenderQuality=2.000000 using the official profile.


And what's not shown is that 0x03500005 eliminates the microstutter and general laggy feeling that plagues 0x02492005. The reduction in input lag is much appreciated as it makes the game feel much smoother and more responsive even at the same frame rate as before.


No microstutter on my 780 GTX SLI setup either with 337.50 BETA and the official profile ;)


True, turning off the HUD gives you a large FPS boost. This is due to the game's extremely bloated UI which, unsurprisingly, is made in Scaleform GFx. But I cannot play competitively without a HUD.


Hehe, I don't mind playing without the HUD in this particular game.
The problem is, that the HUD eats up a lot of CPU cycles, and that in turn will lead to less than optimal SLI scaling.
This is true, no matter which SLI profile you are using.


Like I said before, the only downside to the Alan Wake bits is it causes flickering of various UI elements such as the shotgun crosshair, main map hex, and hit marker. Vehicle cockpits also flicker but this can be alleviated by toggling first- and third-person cameras a few times.

Example of flicker on shotgun crosshair:

http://www.mediafire.com/convkey/4342/pocxi9fptjgcykzfg.jpg
http://www.mediafire.com/convkey/3ae4/ft32o0i1b0vdtnrfg.jpg
And yes, I have added the 64-bit exe to the PS2 game profile in the driver using Nvidia Inspector.


I have tested and there is absolutely no difference between 0x03500005 and 0x02500005. They have identical performance and cause UI flickering in the exact same places.

Not really surprising, since SLI bit #20 is usually the culprit both in terms of fixing scaling and causing issues.
But again, I noticed no difference in performance with my 780 GTX's.
And this is with very GPU limited settings at 3840x2400 (2x2 downsampling at 1920x1200).

octiceps
2014-05-03, 04:12:42
Oops, it was a typo... 0x02400405 is the correct one



User Blackhand write he would seen SLI Slowdowns (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10184834&postcount=1366) in the Trade Quarter-Map, which is supposed to be fixed with additional Bit #10. I can not verify it, sorry.
Thanks for the clarification.

octiceps
2014-05-03, 04:35:04
With all due respect, most people on the PS2 Forums are not exactly experts in SLI bits.
I noticed absolutely no difference with SLI bit #20 on and off.
Smooth 60 FPS at 1920x1200 with RenderQuality=2.000000 using the official profile.



No microstutter on my 780 GTX SLI setup either with 337.50 BETA and the official profile ;)



Hehe, I don't mind playing without the HUD in this particular game.
The problem is, that the HUD eats up a lot of CPU cycles, and that in turn will lead to less than optimal SLI scaling.
This is true, no matter which SLI profile you are using.



Not really surprising, since SLI bit #20 is usually the culprit both in terms of fixing scaling and causing issues.
But again, I noticed no difference in performance with my 780 GTX's.
And this is with very GPU limited settings at 3840x2400 (2x2 downsampling at 1920x1200).
They may not be experts but they can at least be guinea pigs and tell me if it increases performance for them or not. Anyway a lot of people have personally told me that it helped them and my own tests show a nice FPS increase so it's definitely not just me going crazy. :wink:

Perhaps you're not seeing any difference because you've changed other settings in the driver? Personally I've only changed SLI compatibility bits, that's it. Everything else is at default.

Or it could be different hardware configurations react differently, who knows. You're not playing with V-Sync on by any chance, are you?

I'm fairly serious about the game plus I'm in an Outfit so I need to follow orders. Which means I can't live without the HUD haha. But yeah, the whole UI in the game is extremely heavy since it's Scaleform (AKA Adobe Flash) which has a well-documented history of performance issues in the game industry. As you've discovered, turning off the HUD is an instant 20-30 FPS boost. And the menus are a power virus; they make my fans ramp up and heat up my GPU's as much as FurMark does. :eek:

I'm pretty new to all this Nvidia Inspector stuff so I have no idea what you guys are talking about when you refer to SLI bit #10, #20, and so forth. :redface:

SLIKnight
2014-05-03, 14:06:47
They may not be experts but they can at least be guinea pigs and tell me if it increases performance for them or not. Anyway a lot of people have personally told me that it helped them and my own tests show a nice FPS increase so it's definitely not just me going crazy. :wink:

Perhaps you're not seeing any difference because you've changed other settings in the driver? Personally I've only changed SLI compatibility bits, that's it. Everything else is at default.

Or it could be different hardware configurations react differently, who knows. You're not playing with V-Sync on by any chance, are you?

I'm fairly serious about the game plus I'm in an Outfit so I need to follow orders. Which means I can't live without the HUD haha. But yeah, the whole UI in the game is extremely heavy since it's Scaleform (AKA Adobe Flash) which has a well-documented history of performance issues in the game industry. As you've discovered, turning off the HUD is an instant 20-30 FPS boost. And the menus are a power virus; they make my fans ramp up and heat up my GPU's as much as FurMark does. :eek:

I'm pretty new to all this Nvidia Inspector stuff so I have no idea what you guys are talking about when you refer to SLI bit #10, #20, and so forth. :redface:

Each SLI profile in the driver is built from smaller components called "bits", and these can be enabled or disabled using the advanced bit value editor in Inspector:
http://abload.de/image.php?img=biteditorbju4h.png

Some of these bits are used to increase scaling (GPU usage) in certain games, while others are needed to prevent compatibility problems and visual glitches.
It is all quite complicated, and sometimes perfect scaling is not possible without enabling bits, that cause visual artefacts or other problems :)

I have re-tested PS2 and gone back and rewritten my original SLI post: #1419 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10199005&postcount=1419)
In terms of SLI profiles "0x02512005" is the absolute limit.
And for the record, I have already included all my ingame settings and tweaks under the "Spoiler zu: PlanetSide 2 "UserOptions.ini" tweaks" section, as well as a screenshot of my NVIDIA Inspector settings.

Blackhand
2014-05-03, 20:11:12
User Blackhand write he would seen SLI Slowdowns (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10184834&postcount=1366) in the Trade Quarter-Map, which is supposed to be fixed with additional Bit #10. I can not verify it, sorry.
For a 2-way SLI setup I've found that Force AFR 2 in Nvidia Control Panel does the same thing as the alternative bits from above. This is what I've been using for years to get rid of the light bleed problem.

It´s not directly the Trade Quarter-Map, it´s the New Narakort Inn in this quarter. Directly in front of the ladder behind the barkeeper, theres a slowdown. I just tested with forced AFR2. Lighting problems are gone, but the slowdown is there, despite SLI-Bit # 10 (which fixes the slowdown) and # 9 (causes the broken lighting). Just use 0x02400405 and don´t force AFR2.

Better SLI-Scaling seems to be a missunderstood description in the table. Fixes some slowdowns should be better (and also a reference to this post ;)).

EDIT: Without any particular AA-Profile, there is no Slowdown, but blurry SGSSAA. Maybe there is another blur free SGSSAA-Profile without the slowdown and then forcing AFR2 is the only necessary thing to do. But it works fine so far and I won´t test it out.

octiceps
2014-05-04, 00:44:22
Each SLI profile in the driver is built from smaller components called "bits", and these can be enabled or disabled using the advanced bit value editor in Inspector:
http://abload.de/image.php?img=biteditorbju4h.png

Some of these bits are used to increase scaling (GPU usage) in certain games, while others are needed to prevent compatibility problems and visual glitches.
It is all quite complicated, and sometimes perfect scaling is not possible without enabling bits, that cause visual artefacts or other problems :)
Ah I see. Thanks for explanation. So the unofficial bits in this thread were all found through trial-and-error testing in the bit value editor?

I have re-tested PS2 and gone back and rewritten my original SLI post: #1419 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10199005&postcount=1419)
In terms of SLI profiles "0x02512005" is the absolute limit.
And for the record, I have already included all my ingame settings and tweaks under the "Spoiler zu: PlanetSide 2 "UserOptions.ini" tweaks" section, as well as a screenshot of my NVIDIA Inspector settings.
I have tested 0x02512005 and it is identical to 0x03500005 for the most part. It fixes the poor SLI scaling of the official bits and causes flickering. However, it also has the same amount of input lag as the official bits, so I will be sticking with 0x03500005.

Another thing I've noticed is that the official SLI bits for PlanetSide 2 is completely broken now, at least for me. It causes massive, multicolored graphical corruption in the menus and main map. It actually makes it look like my video card is dying. I would love to post what I'm seeing on here, but for some reason it is not showing up in screenshots. Therefore I am forced to use unofficial bits, otherwise I cannot even play the game without wanting to gouge out my eyeballs. :eek:

Perhaps it is caused by a recent game update? I noticed that after this week's patch there is a flickering blue screen right after you launch the game, which is ominous, and everyone I've asked also has it. Maybe this is a possible sign? Who knows. Until the tests in this thread, I had not used the official SLI profile for a long, long time.

octiceps
2014-05-04, 00:45:35
It´s not directly the Trade Quarter-Map, it´s the New Narakort Inn in this quarter. Directly in front of the ladder behind the barkeeper, theres a slowdown. I just tested with forced AFR2. Lighting problems are gone, but the slowdown is there, despite SLI-Bit # 10 (which fixes the slowdown) and # 9 (causes the broken lighting). Just use 0x02400405 and don´t force AFR2.

Better SLI-Scaling seems to be a missunderstood description in the table. Fixes some slowdowns should be better (and also a reference to this post ;)).
Thanks for the additional info. :)

Blaire
2014-05-04, 01:03:19
I have tested 0x02512005 and it is identical to 0x03500005 for the most part. It fixes the poor SLI scaling of the official bits and causes flickering. However, it also has the same amount of input lag as the official bits, so I will be sticking with 0x03500005.

If you both still manages to decide for a Variant, then it would be perfect.. :D

It´s not directly the Trade Quarter-Map, it´s the New Narakort Inn in this quarter. Directly in front of the ladder behind the barkeeper, theres a slowdown. I just tested with forced AFR2. Lighting problems are gone, but the slowdown is there, despite SLI-Bit # 10 (which fixes the slowdown) and # 9 (causes the broken lighting). Just use 0x02400405 and don´t force AFR2.

Better SLI-Scaling seems to be a missunderstood description in the table. Fixes some slowdowns should be better (and also a reference to this post ;)).

Erledigt.

octiceps
2014-05-04, 01:41:28
If you both still manages to decide for a Variant, then it would be perfect.. :D
I would suggest 0x03500005 as it seems to bring the most benefits. :)

SLIKnight
2014-05-04, 05:06:28
I would suggest 0x03500005 as it seems to bring the most benefits. :)

The extra SLI bit #24 in "0x03500005" compared to "0x02500005" has no effect on performance at all, and actually in my testing INCREASES input lag.

I have now finally finished my SLI testing of PS2, and I suggest we add "0x42502005" to the SLI list.
The combination of SLI bit #20 and #30 is important for optimal performance under GPU limited conditions.
And SLI bit #13 is also needed to avoid stuttering and hitching ingame.
These are the absolute minimum number of SLI bits, that provide near perfect SLI scaling AND reduced input lag compared to the official profile.
Here are my final SLI report for PlanetSide 2 for reference purposes: #1419 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10199005&postcount=1419)

octiceps
2014-05-04, 08:22:46
The extra SLI bit #24 in "0x03500005" compared to "0x02500005" has no effect on performance at all, and actually in my testing INCREASES input lag.

I have now finally finished my SLI testing of PS2, and I suggest we add "0x42502005" to the SLI list.
The combination of SLI bit #20 and #30 is important for optimal performance under GPU limited conditions.
And SLI bit #13 is also needed to avoid stuttering and hitching ingame.
These are the absolute minimum number of SLI bits, that provide near perfect SLI scaling AND reduced input lag compared to the official profile.
Here are my final SLI report for PlanetSide 2 for reference purposes: #1419 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10199005&postcount=1419)
Haha I just love being your guinea big, testing every new thing you discover. :D

0x42502005 performs identically to 0x03500005 in both FPS and input lag but there is additional UI flickering/corruption. Therefore I cannot personally recommend it.

And yes, you're absolutely right that 0x03500005 is identical to 0x02500005. I think I noted this in a previous post.

So now it seems we're in a bit of a dilemma since your results are different from mine when testing the same bits. It would be great if we could get some feedback on this from other users. As of right now I feel like this is still a work in progress as you and I cannot reach a definitive resolution on which bits is optimal.

SLIKnight
2014-05-04, 13:14:31
The reason you think you are seeing additional UI flickering is probably because the framerate is higher with "0x42502005" compared to "0x02502005" or "0x02500005".
Try capping your framerate to 60FPS using "MaximumFPS=60" in UserOptions.ini.

SLI bit #30 (the 4 right after "0x" in the profile) is needed to completely fix SLI scaling around warpgates etc.
With only "0x02502005" or "0x02500005" there are still slowdowns when spawning/standing in a warpgate.
The only alternative is "0x02512005", but you complained about that causing input lag.
And for the record, I have never seen bit #30 cause additional flickering in any game.

The fact remains, that all the SLI bits in "0x42502005" are needed to ensure there are no performance slowdowns in any scenario of PS2.
But I will keep looking for alternative bits :)

octiceps
2014-05-04, 14:00:20
The reason you think you are seeing additional UI flickering is probably because the framerate is higher with "0x42502005" compared to "0x02502005" or "0x02500005".
Try capping your framerate to 60FPS using "MaximumFPS=60" in UserOptions.ini.

SLI bit #30 (the 4 right after "0x" in the profile) is needed to completely fix SLI scaling around warpgates etc.
With only "0x02502005" or "0x02500005" there are still slowdowns when spawning/standing in a warpgate.
The only alternative is "0x02512005", but you complained about that causing input lag.
And for the record, I have never seen bit #30 cause additional flickering in any game.

The fact remains, that all the SLI bits in "0x42502005" are needed to ensure there are no performance slowdowns in any scenario of PS2.
But I will keep looking for alternative bits :)
0x42502005 has additional graphical corruption of 2D menu icons and main map which is not there in the other bits. It is not the same kind of flickering, i.e. of the shotgun crosshair, as before. A lot more serious/visually distracting. I wish I could show you, but it doesn't capture in screenshots. My frame rate is already capped at 60 FPS.

I have not noticed any performance difference with or without bit #30. Could you provide a screenshot showing this slowdown you experience at the Warp Gate? I assume it is when you are standing in the tube right after you spawn?

Alexquad84
2014-05-04, 14:22:51
Danke

Blaire
hat nur ne neu installation geholfen.

Bastel immer noch am profil von Carmageddon Reincarnation.
Habe jetzt die bit von Farcry 3 genommen.

Jetzt läuft immer der speicher meineer 2x 780TI`s voll.... :((( leistung ist genug vorhanden die laufen auf 1058Mhz und mein I7 auf 4 Ghz 16GB arbeitsspeicher bei 5040x1050 (3 Monitore).
Kann man die speicher alsulastung oder das auslagern profilieren?

Danke
LG
Alex

SLIKnight
2014-05-04, 15:23:44
Please disregard this post.

SLIKnight
2014-05-04, 16:30:16
Please disregard this post.

SLIKnight
2014-05-05, 01:54:49
Ah I see. Thanks for explanation. So the unofficial bits in this thread were all found through trial-and-error testing in the bit value editor?
Another thing I've noticed is that the official SLI bits for PlanetSide 2 is completely broken now, at least for me. It causes massive, multicolored graphical corruption in the menus and main map. It actually makes it look like my video card is dying. I would love to post what I'm seeing on here, but for some reason it is not showing up in screenshots. Therefore I am forced to use unofficial bits, otherwise I cannot even play the game without wanting to gouge out my eyeballs. :eek:

Perhaps it is caused by a recent game update? I noticed that after this week's patch there is a flickering blue screen right after you launch the game, which is ominous, and everyone I've asked also has it. Maybe this is a possible sign? Who knows. Until the tests in this thread, I had not used the official SLI profile for a long, long time.

The flickering blue screen after launch before reaching the loading screen and main menu is completely normal.
I have it too, both with the official SLI profile and any of the custom SLI profiles.

And the multicolored graphical corruptuon is a result of you not adding the new "planetside2_x64.exe" and "planetside2_x86.exe" executable files to your NVIDIA Inspector profile.
I recommend using the Geforce 3D profile manager to do this.
My PS2 looks completely normal with the official SLI profile, only scaling is not perfect.
Here is how my NVIDIA Inspector profile looks like for PS2:

http://abload.de/thumb/ps2_inspectorenpri.png (http://abload.de/image.php?img=ps2_inspectorenpri.png)

octiceps
2014-05-05, 09:38:45
The flickering blue screen after launch before reaching the loading screen and main menu is completely normal.
I have it too, both with the official SLI profile and any of the custom SLI profiles.

And the multicolored graphical corruptuon is a result of you not adding the new "planetside2_x64.exe" and "planetside2_x86.exe" executable files to your NVIDIA Inspector profile.
I recommend using the Geforce 3D profile manager to do this.
My PS2 looks completely normal with the official SLI profile, only scaling is not perfect.
Here is how my NVIDIA Inspector profile looks like for PS2:

http://abload.de/thumb/ps2_inspectorenpri.png (http://abload.de/image.php?img=ps2_inspectorenpri.png)
No trust me, I've already added the exe's to the profile, else SLI wouldn't have worked this entire time. The corruption happens with both the official bits and 0x42502005, although it is less severe with the latter.

http://youtu.be/QIojHJyriLM

So I cannot personally recommend either. 0x03500005 still works best for me.

SLIKnight
2014-05-05, 12:55:28
No trust me, I've already added the exe's to the profile, else SLI wouldn't have worked this entire time. The corruption happens with both the official bits and 0x42502005, although it is less severe with the latter.

http://youtu.be/QIojHJyriLM

So I cannot personally recommend either. 0x03500005 still works best for me.

That looks rather serious.
I don't have anything like that at all.
Looks perfectly fine with "0x42502005" and the official profile here.

Personally I think that looks like artefacting due to overheating.
The SLI profile itself isn't responsible for those types of graphics problems.
You are running the latest 337.50 driver, right?

Blaire
2014-05-05, 17:42:20
Jetzt läuft immer der speicher meineer 2x 780TI`s voll.... :((( leistung ist genug vorhanden die laufen auf 1058Mhz und mein I7 auf 4 Ghz 16GB arbeitsspeicher bei 5040x1050 (3 Monitore).
Kann man die speicher alsulastung oder das auslagern profilieren?

Was meinst du mit profilieren? Die VRAM-Usage mitzuloggen funktioniert mit diversen Programmen z.b. EVGA´s Precision-X, Afterburner oder auch über NV-Inspector selbst.
Versuch doch mal Shadercache im NV Controlpanel zu deaktivieren, dies könnte helfen um mögliches Stuttering zu reduzieren. Ansonsten hilft nur an den Detail-Settings oder AA-Grad zu schrauben. Ich hab keine Ahnung was das Game an Grafik-Einstellungen anbietet sry.

No trust me, I've already added the exe's to the profile, else SLI wouldn't have worked this entire time. The corruption happens with both the official bits and 0x42502005, although it is less severe with the latter.

http://youtu.be/QIojHJyriLM

So I cannot personally recommend either. 0x03500005 still works best for me.

What Ingame and Driversettings are you using for this Game?
Make also sure that the 337.50 beta drivers are installed, this one have also include a Fix for Planetside2 and Graphical Artifacts.

octiceps
2014-05-06, 04:17:21
That looks rather serious.
I don't have anything like that at all.
Looks perfectly fine with "0x42502005" and the official profile here.

Personally I think that looks like artefacting due to overheating.
The SLI profile itself isn't responsible for those types of graphics problems.
You are running the latest 337.50 driver, right?
Nope not overheating, about 70C on both CPU and GPU.

It is definitely somehow related to the SLI profile as I don't get it at all on 0x03500005, 0x02500005, and some others you've suggested in this thread. Only the official bits and 0x42502005 have this.

The last time I used the official bits was two months ago and it was fine, but back then the client was 32-bit not 64-bit. My driver hasn't changed either, still using 332.21.

What Ingame and Driversettings are you using for this Game?
Make also sure that the 337.50 beta drivers are installed, this one have also include a Fix for Planetside2 and Graphical Artifacts.
Driver is 332.21. In-game settings are everything maxed out except shadows at medium and V-Sync, fog shadows, motion blur, and AO disabled. All driver settings at default except SLI compatibility bits.

337.50 still hasn't fixed the driver crash/black screen bug in Forgelight Engine games (PS2 and Landmark) that's been in every driver after 332.21. Official word from SOE and Nvidia is that they are actively tracking this issue, and that they have a new driver in testing whose "results look good" but no ETA. So once that gets fixed I'll update my driver. But I don't know if this corruption is even related to that bug.

SLIKnight
2014-05-06, 13:51:04
Nope not overheating, about 70C on both CPU and GPU.


Driver is 332.21. In-game settings are everything maxed out except shadows at medium and V-Sync, fog shadows, motion blur, and AO disabled. All driver settings at default except SLI compatibility bits.

337.50 still hasn't fixed the driver crash/black screen bug in Forgelight Engine games (PS2 and Landmark) that's been in every driver after 332.21. Official word from SOE and Nvidia is that they are actively tracking this issue, and that they have a new driver in testing whose "results look good" but no ETA. So once that gets fixed I'll update my driver. But I don't know if this corruption is even related to that bug.

No crashing or black screen bug with 337.50 and my 780 GTX SLI setup in PlanetSide 2, or any other games I have tried with this driver so far.
I can play hours and hours without any problems in PS2.
And absolutely no graphical corruption in 64-bit PS2 with the official SLI profile or any other.
The fact that you have issues with the official SLI profile is a red flag in itself.

I suggest we add "0x42502005" to the SLI list for the time being, and then we can remove it again if someone else reports these artifacts: #1419 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10199005&postcount=1419)

I am now very confident, that whatever is causing the artifacts for you is on your end (most likely driver-related).
The fact that you didn't have problems with 332.21 and the official SLI profile in an older version of PS2 means close to nothing.
Even smaller changes in a game engine can sometimes warrant a driver update, and the switch to 64-bit is in the major department.
Many years ago I remember BF2 and BF2142 started to artifact for me after playing for an hour or so.
But then I updated my driver, and the problem wen't completely away.

Also, what exactly are your system specifications?
Are you running newer Kepler cards or older Fermi cards?

octiceps
2014-05-06, 19:37:58
No crashing or black screen bug with 337.50 and my 780 GTX SLI setup in PlanetSide 2, or any other games I have tried with this driver so far.
I can play hours and hours without any problems in PS2.
And absolutely no graphical corruption in 64-bit PS2 with the official SLI profile or any other.
The fact that you have issues with the official SLI profile is a red flag in itself.

I suggest we add "0x42502005" to the SLI list for the time being, and then we can remove it again if someone else reports these artifacts: #1419 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10199005&postcount=1419)

I am now very confident, that whatever is causing the artifacts for you is on your end (most likely driver-related).
The fact that you didn't have problems with 332.21 and the official SLI profile in an older version of PS2 means close to nothing.
Even smaller changes in a game engine can sometimes warrant a driver update, and the switch to 64-bit is in the major department.
Many years ago I remember BF2 and BF2142 started to artifact for me after playing for an hour or so.
But then I updated my driver, and the problem wen't completely away.

Also, what exactly are your system specifications?
Are you running newer Kepler cards or older Fermi cards?
The black screen crash is a well-documented bug that has been there since R334 and is still unresolved in the latest driver. I've had to roll back to 332.21 several times because it affects not just PlanetSide 2 but a few other games as well. So I cannot update to the latest driver without making the game completely unplayable. With 332.21 I can at least play without black screening and the Alan Wake bits eliminate the corruption.

Driver compatibility with NVIDIA GeForce 334.89 drivers (https://forums.station.sony.com/ps2/index.php?threads/driver-compatibility-with-nvidia-geforce-334-89-drivers.174370/)

https://forums.geforce.com/default/topic/720880/geforce-drivers/official-nvidia-337-50-beta-performance-display-driver-feedback-thread-4-7-14-/post/4182101/#4182101

Major Live Issues (https://forums.station.sony.com/ps2/index.php?threads/major-live-issues.179848/)
NVIDIA Graphics Driver Crash
Description: Latest NVIDIA graphics drivers crash causing a black screen which lasts several seconds in game.
Status: NVIDIA has a new driver in testing and the results look good. We don't have a release date yet but will let you know when we have it.


I'm using Kepler cards. GT 650M SLI @ 1120 MHz/4500 MHz, i7-3630QM (3.2-3.4 GHz), 8GB DDR3-1600, and Windows 8 Pro x64.

SLIKnight
2014-05-06, 20:33:38
The black screen crash is a well-documented bug that has been there since R334 and is still unresolved in the latest driver. I've had to roll back to 332.21 several times because it affects not just PlanetSide 2 but a few other games as well. So I cannot update to the latest driver without making the game completely unplayable. With 332.21 I can at least play without black screening and the Alan Wake bits eliminate the corruption.

Driver compatibility with NVIDIA GeForce 334.89 drivers (https://forums.station.sony.com/ps2/index.php?threads/driver-compatibility-with-nvidia-geforce-334-89-drivers.174370/)

https://forums.geforce.com/default/topic/720880/geforce-drivers/official-nvidia-337-50-beta-performance-display-driver-feedback-thread-4-7-14-/post/4182101/#4182101

Major Live Issues (https://forums.station.sony.com/ps2/index.php?threads/major-live-issues.179848/)



I'm using Kepler cards. GT 650M SLI @ 1120 MHz/4500 MHz, i7-3630QM (3.2-3.4 GHz), and 8GB DDR3-1600.

You do realize, that people who don't suffer from this problem are not going to be posting about it in the PS2 forums, right?

Many people also still complain about crashing and other issues in BF4, and neither BF4 or PS2 has ever crashed on me.
337.50 is rock-solid for me in both those games (and all others for that matter).

The fact still remains, that all my SLI testing in PS2 was done using 337.50, and "0x42502005" is the optimal profile for that driver.
Here on 3DCenter we always optimize the SLI list for the latest driver, not for an older driver simply because you happen to have an issue with 337.50 ;)
Hope you can understand this? :)

octiceps
2014-05-06, 20:58:16
Yeah that's fine. I'll revisit 0x42502005 when I'm able to update my driver but in the meantime you should add it to the list.

SLIKnight
2014-05-07, 16:44:20
Find ich gut, dass du das übernimmst :D

Bezüglich Castlevania: Lords of Shadow 2 kann ich mir das jetzt auch erklären, wieso es SLi offiziell nicht gibt...

Habe nämlich das Bit vom ersten Teil genommen und kriege (eher selten) Grafikfehler ähnlich der Benutzung von SLi + Custom AA Bit im ersten Spiel... Ganz ohne Custom AA Bit's!

Und mit AA + SLi wirds richtig widerlich...

Schade, dass das bei der Engine einfach nicht funktionieren will - sind schließlich schöne Games. -.-



"Dynamic Broadcast render to Texture to all GPUs" steckt hinter diesem Bit. Hilft u.a. gegen Flackern oder kann auch das SLI-Scaling verbessern.

I'm thinking about getting Lords of Shadow 1 & 2, but just haven't gotten around to it yet (too many games, too little time :biggrin:)
Any chance that adjusting "0x0095DEF9" under the [undefined] section of the driver profiles can fix the SLI artifacts in LoS 1 & 2?
Anybody ever tried experimenting with this?

Blaire
2014-05-08, 17:39:05
Not for this type of Texture-Flashes, yes I had already tried to find a solution through various bits, but there is nothing possible. Otherwise, it would certainly give an official SLI profile in Drivers.

4Fighting
2014-05-08, 17:44:07
Not for this type of Texture-Flashes, yes I had already tried to find a solution through various bits, but there is nothing possible. Otherwise, it would certainly give an official SLI profile in Drivers.

Didn't a frame limit solve this issue? (at least in LoS 1)

Tenchi
2014-05-10, 11:42:10
Das bekannte SLI Profil für GTA4 funktioniert nicht mehr mit dem "Wundertreiber" ?

GTA4 läuft jetzt egal wie nur auf EINER Titan schneller als im 3-way-SLI :P

hellibelli
2014-05-10, 12:26:51
Jemand eine Idee wie ich Bound by Flame dazu bekomme SLI zu nutzen?

4Fighting
2014-05-10, 12:31:47
Jemand eine Idee wie ich Bound by Flame dazu bekomme SLI zu nutzen?

welche bits hast Du denn schon probiert?

funzen die offiziellen nicht?

hellibelli
2014-05-10, 14:04:56
Offizielle gehen bei mir nicht.. wird nur eine Graka genutzt. Und andere habe ich noch nicht getestet, da ich mich damit ja nicht wirklich auskenne!

Deisi
2014-05-10, 14:21:12
Ihr müsst die exe dem Profil hinzufügen. Nvidia hat leider diese nicht korrekt zugeordnet.

4Fighting
2014-05-10, 15:22:47
Offizielle gehen bei mir nicht.. wird nur eine Graka genutzt. Und andere habe ich noch nicht getestet, da ich mich damit ja nicht wirklich auskenne!

naja einfach mal die offiziellen durchprobieren...kaputt gehen kann da nix und so viel Aufwand ist es auch nicht :)

Blaire
2014-05-10, 17:23:55
Das bekannte SLI Profil für GTA4 funktioniert nicht mehr mit dem "Wundertreiber" ?

GTA4 läuft jetzt egal wie nur auf EINER Titan schneller als im 3-way-SLI :P

Wie sieht es mit 2-Way SLI aus? Auch langsamer?
Ein paar mehr Infos zu Ingame-Einstellungen und den verwendeten Mods wären nicht schlecht. Könnte möglicherweise auch auf ein CPU-Limit hindeuten.

Edit: Hmm, hier funktioniert alles wie gehabt (4-Way SLI 780Ti und 337.61 Beta)


Offizielle gehen bei mir nicht.. wird nur eine Graka genutzt. Und andere habe ich noch nicht getestet, da ich mich damit ja nicht wirklich auskenne!
Ihr müsst die exe dem Profil hinzufügen. Nvidia hat leider diese nicht korrekt zugeordnet.

Ihr braucht eigentlich nur die Profile-Update Funktion von GeForce Experience zu nutzen, dann wird das SLI-Profile automatisch aktualisiert.
http://abload.de/thumb/gfeup2sxuu.png (http://abload.de/image.php?img=gfeup2sxuu.png)

hellibelli
2014-05-10, 19:33:48
Ihr müsst die exe dem Profil hinzufügen. Nvidia hat leider diese nicht korrekt zugeordnet.

Perfekt... thx

SLIKnight
2014-05-12, 22:36:23
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SLI and HBAO+ bits information in Oblivion
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I did some extensive SLI and HBAO+ testing in one of my absolute favorite RPG games of the last decade, namely The Elder Scrolls IV: Oblivion.
In general Oblivion scales very well with SLI, as long as you are not CPU limited of course.

But I did find, that adding SLI bit #30 to the official profile "0x02000005" reduces loading stuttering when moving around the game world, and also improves the minimum framerate.
All other SLI bits I tried, either had absolutely no impact on performance or smoothness or actually decreased performance.
The final SLI profile then becomes "0x42000005".

In terms of HBAO+, I discovered that "0x00000005" provides a somewhat stronger AO effect than the official AO flag "0x00000011":

8xSGSSAA (No AO)|8xSGSSAA (0x00000011)|8xSGSSAA (0x00000005)|NVIDIA Inspector
http://abload.de/thumb/oblivion1_noao_8xsgsshyayz.png (http://abload.de/image.php?img=oblivion1_noao_8xsgsshyayz.png)|http://abload.de/thumb/oblivion1_0x00000011_9jaap.png (http://abload.de/image.php?img=oblivion1_0x00000011_9jaap.png)|http://abload.de/thumb/oblivion1_0x00000005_o7x8r.png (http://abload.de/image.php?img=oblivion1_0x00000005_o7x8r.png)|http://abload.de/thumb/oblivion_inspector5vy99.png (http://abload.de/image.php?img=oblivion_inspector5vy99.png)


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iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1920
iSize H=1200
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=1300.0000
fSpecularLOD1=1000.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=0
iShadowFilter=2
iActorShadowCountExt=10
iActorShadowCountInt=10
bActorSelfShadowing=1
bShadowsOnGrass=0
bDynamicWindowReflections=1
iTexMipMapSkip=0
fGrassStartFadeDistance=6000.0
fGrassEndDistance=7000.0
bDecalsOnSkinnedGeometry=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
fShadowFadeTime=1.0000
fGamma=1.0000
bAllowPartialPrecision=1
iShadowMapResolution=1024
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000



[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0039FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=0
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000


[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.3000
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.8000
fDefaultMasterVolume=1.0000
bMusicEnabled=0
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6000


[ShockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0
bUseBackgroundPathing=1

[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4


[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=1
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0


[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000

[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0

[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3



[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=0
iDifficultyLevel=50
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=
fDifficulty=0.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=0


[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0



bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0


[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODMultLandscape=1.0000
fLODMultTrees=2.0000
fLODMultActors=10.0000
fLODMultItems=10.0000
fLODMultObjects=10.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
iMinGrassSize=80
fGrassEndDistance=8000.0000
fGrassStartFadeDistance=7000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0


[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1


[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1


[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Modding and screenshot gallery
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Oblivion is one of those games, where modding is essential.
The overall quality of the texture work is not great in the vanilla game, and the viewing distance for most objects is severely limited by the LOD system of the older iteration of Bethesda's gamebryo (http://en.wikipedia.org/wiki/Gamebryo) engine.
Here is a complete list of the all the mods I'm using (installed in this specific order):


[B]Base installation

1) Install retail game and patch to version 1.2.0416
2) Use the 3gb enabler (http://www.nexusmods.com/oblivion/mods/23254/) mod to make Oblivion.exe large address aware
3) Install Immersive Interface (http://www.nexusmods.com/oblivion/mods/4109)
4) Set the HUD orientation to "Center Compass" and spell effect timer to "Graphical Timer"

Mikal33's Textures

1) Improved Doors and Flora (http://www.nexusmods.com/oblivion/mods/8298)
2) Improved Trees and Flora 1 (http://www.nexusmods.com/oblivion/mods/8500)
3) Improved Trees and Flora 2 (http://www.nexusmods.com/oblivion/mods/11891)
4) Improved Signs (http://www.nexusmods.com/oblivion/mods/9498)
5) Improved Fruits, Vegetables and Meats (http://www.nexusmods.com/oblivion/mods/10487)
6) Improved Amulets and Rings (http://www.nexusmods.com/oblivion/mods/17147)

Characters

1) Improved Facial Textures (http://www.nexusmods.com/oblivion/mods/5643)
2) New Face Textures (http://www.nexusmods.com/oblivion/mods/14805)
3) Improved Argonian Facial Textures 1.1 (http://www.nexusmods.com/oblivion/mods/6611)
4) Improved Argonian Body Textures (http://www.strategyinformer.com/pc/theelderscrollsivoblivion/mod/17909.html)
5) Tamriel NPCs Revamped (http://www.nexusmods.com/oblivion/mods/39872) (Place right after Oblivion.esm in the load order)
6) Passive Beasts (http://www.nexusmods.com/oblivion/mods/1845)

Environment

1) Beaming Sunglare (http://www.nexusmods.com/oblivion/mods/16533)
2) Phinix Waterfix v2 (http://www.nexusmods.com/oblivion/mods/6680/)
3) Real Night Sky (http://www.nexusmods.com/oblivion/mods/16617/)
4) Night Sky Fire and Ice (http://www.nexusmods.com/oblivion/mods/3787) (Only install Blue Masser and New Secunda)

Landscape LOD

1) Koldorn's LOD Noise Replacer (http://www.nexusmods.com/oblivion/mods/9952) (Use medium version)
2) Better Tiling textures for Qarl pack 4096 (http://www.nexusmods.com/oblivion/mods/6996/?)
3) Qarl's LOD normals 4096 compressed (http://www.strategyinformer.com/pc/theelderscrollsivoblivion/mod/18143.html)

Sound

1) Oblivion Stereo Sound Overhaul (http://www.nexusmods.com/oblivion/mods/5861)
2) Better Storms and Weather (http://www.nexusmods.com/oblivion/mods/6306) (Only install sound files)

Qarl's Texture Pack 3 (QTP3)

1) QTP3 (http://elderscrolls.filefront.com/file/Qarls_Texture_Pack_3;83706)
2) QTP3 Patch 1.3 (http://elderscrolls.filefront.com/file/Qarls_Texture_Pack_3_Patch1;85429)

Really Almost Everything Visible When Distant (RAEVWD)

1) RAEVWD (http://www.nexusmods.com/oblivion/mods/20053)
2) RAEVWD QTP3 Texture pack (http://www.nexusmods.com/oblivion/mods/20053) by "Brumbek"
3) TES4LODGen (http://www.nexusmods.com/oblivion/mods/15781)

As you see, my game is quite heavily modded, and almost all aspects of vanilla Oblivion are improved upon, not just the graphics ;)
Here are some screenshots of the final result with both 8xSGSSAA and "Quality" HBAO+ forced:

http://abload.de/thumb/oblivion_2014_05_12_175zee.png (http://abload.de/image.php?img=oblivion_2014_05_12_175zee.png) http://abload.de/thumb/oblivion_2014_05_12_12kyme.png (http://abload.de/image.php?img=oblivion_2014_05_12_12kyme.png) http://abload.de/thumb/oblivion_2014_05_12_1g1awm.png (http://abload.de/image.php?img=oblivion_2014_05_12_1g1awm.png) http://abload.de/thumb/oblivion_2014_05_12_10mxb7.png (http://abload.de/image.php?img=oblivion_2014_05_12_10mxb7.png) http://abload.de/thumb/oblivion_2014_05_12_1ilb21.png (http://abload.de/image.php?img=oblivion_2014_05_12_1ilb21.png) http://abload.de/thumb/oblivion_2014_05_12_1ffbny.png (http://abload.de/image.php?img=oblivion_2014_05_12_1ffbny.png) http://abload.de/thumb/oblivion_2014_05_12_17zlj3.png (http://abload.de/image.php?img=oblivion_2014_05_12_17zlj3.png)

A modded Oblivion is still very demanding with 8xSGSSAA and HBAO+ forced at 1920x1200, even for my 780 GTX SLI setup.
For that reason I'm only using 8xSGSSAA when playing the game, but with everything else set up exactly like described above.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Other Bethesda RPG games
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Ever since I bought Oblivion back in 2006, I have loved Bethesda's singleplayer RPG games.
That is why I also wrote tweakguides for Fallout 3, Fallout: New Vegas and Skyrim, which can be found here:

Fallout 3 tweakguide (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10157672&postcount=5668)
Fallout: New Vegas tweakguide (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672)
The Elder Scrolls V: Skyrim tweakguide (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10184469&postcount=5756)

Tenchi
2014-05-16, 15:10:00
Sag mal war das schon immer so das Far Cry 3 @1440p @max und 8xMSAA sich zu tode ruckelt?

Ich dachte das würde auf dem 3-way-Titan-SLI super laufen oder wars nur mit 4xMSAA ?

Edit: ist jetzt mit dem "wundertreiber & hotfix".

4Fighting
2014-05-16, 15:17:35
Sag mal war das schon immer so das Far Cry 3 @1440p @max und 8xMSAA sich zu tode ruckelt?

Ich dachte das würde auf dem 3-way-Titan-SLI super laufen oder wars nur mit 4xMSAA ?

Edit: ist jetzt mit dem "wundertreiber & hotfix".

wäre mir neu, aber ich teste es zu hause mal

Tenchi
2014-05-16, 15:19:14
Danke!

Ist total "strange", dass ist so ein richtiges rythmisches ruckeln beim gehen -
bin an der Stelle wo man aus dem Dorf raus ist und hoch zum Sender.
Wenn ich zurück ins Dorf gehe wirds ganz schlimm.

Die Karten werden aber scheinbar gut ausgelastet.
Aber selbst 4xMSAA läuft jetzt nicht so rund wie ich es in Erinnerung habe..

hellibelli
2014-05-16, 16:51:38
Hmm das ist wirklich komisch. Habe auch 3-Way SLI und FC3 ist eines der wenigen Games die bei mir absolut Ruckelfrei laufen.

Ich tippe hier aber mal auf das 8XMSAA! Verusche es mal runterzuschrauben und auch SSAO und das Postprocessing zu deaktivieren.

4Fighting
2014-05-16, 17:11:24
Ich tippe hier aber mal auf das 8XMSAA! Verusche es mal runterzuschrauben und auch SSAO und das Postprocessing zu deaktivieren.

Ich habe selbst in 4k mit 2x MSAA durchgehend deutlich über 60fps...

Also an der Performance dürfte es eigentlich nicht liegen

Tenchi
2014-05-16, 17:21:13
Habt Ihr auch Win 8.1 update 1 64bit drauf ?

Habe im Intro um die 30fps !?

Bildschirmauflösung: 2560x1440
Fenstermodus: Vollbild
Max. GPU-Framebuffer: 2
Breitbild Letterbox: off
DirectX: Direct X11
MSAA Anti-Alias: 4
Alpha to coverage: erweitert
SSAO-Methode: HDAO

Grafikqualität: ULTRA

EDIT: selbst wenn ich MSAA deaktiviere hab ich max. 40 fps !?

Die oberste und die unterste Karte sind nur mit max 55% ausgelastet.
Die mittlere Karte mit über 90%

Edit:

habe den watchdogs Beta Treiber installiert, damit hatte ich am Dorf raus ca 120fps.

Aber als ich an der Einstellung GPU-Framebuffer einen Wert verändert habe ruckelt es nur noch,
das geht auch nicht wieder in Ordnung wenn man den alten Wert wieder einstellt.

Edit:
Jetzt gehts wieder nicht trotz Neustart..

Edit:
Max Payne 3 läuft z.B. flüssig ABER:

es zeigt ein ähnliches Verhalten bei der Auslastung der Grafikkarten nur die 2te Karte ist mit 90% ausgelastet und die 1 + 3 Karte laufen nur mit ca 50% Last.

Hübie
2014-05-17, 10:04:40
Metro LL läuft hier mit dem aktuellen Beta sowie dem Vorgänger wie ein Sack Nüsse mit mieser Auslastung und Performance. Die custom bits hab ich probiert: keine Besserung :( Irgendwelche Vorschläge?

Deisi
2014-05-17, 10:17:08
Es gibt hier auch alternative SLI Bits im Thread. Wäre einen Versuch wert.

Hübie
2014-05-17, 10:37:07
Ähm. Hab doch geschrieben dass die das nicht besser machen ;)

aufkrawall
2014-05-17, 11:04:58
Kannste nix machen.
Hast leider aufs falsche Pferd gesetzt.

Hübie
2014-05-17, 13:30:00
Was meinst du damit?

aufkrawall
2014-05-17, 13:48:58
Dass du dir nicht zwei 770s hättest holen sollen. ;)
AFR ist nur noch ein Krampf.

Hübie
2014-05-17, 13:51:45
Witzbold. Das war letztes Jahr. Und was meinst du mit Krampf? Die Unfähigkeit der Programmierer ist ein Krampf, ja.

aufkrawall
2014-05-17, 14:13:58
Dann verkauf sie jetzt und hol dir eine 780 Ti. 4GB 770s sollte man ja relativ gut losbekommen.
Dieses Jahr wirds garantiert noch mehr Spiele geben, bei denen AFR verkackt. Wer Schuld hat, ist auch eher von sekundärer Bedeutung. Man will doch Spaß haben, oder nicht?

Blaire
2014-05-17, 14:49:10
Metro LL läuft hier mit dem aktuellen Beta sowie dem Vorgänger wie ein Sack Nüsse mit mieser Auslastung und Performance. Die custom bits hab ich probiert: keine Besserung :( Irgendwelche Vorschläge?

Hast du mal gecheckt welche PhysX-Runtime installiert ist?

Dann verkauf sie jetzt und hol dir eine 780 Ti. 4GB 770s sollte man ja relativ gut losbekommen.
Dieses Jahr wirds garantiert noch mehr Spiele geben, bei denen AFR verkackt. Wer Schuld hat, ist auch eher von sekundärer Bedeutung. Man will doch Spaß haben, oder nicht?

Eine SingleCard verkackt auch, je nach Anspruch. Die meisten neueren Games haben SLi-Support, ich sehe das nicht so kritisch.

SLIKnight
2014-05-17, 15:45:57
Sag mal war das schon immer so das Far Cry 3 @1440p @max und 8xMSAA sich zu tode ruckelt?

Ich dachte das würde auf dem 3-way-Titan-SLI super laufen oder wars nur mit 4xMSAA ?

Edit: ist jetzt mit dem "wundertreiber & hotfix".

Have a look at my tweakguide for Far Cry 3 from the AA sammelthread: #4636 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9869119&postcount=4636)
With the settings described in this post, I get a very smooth 55-60 FPS in Far Cry 3 at 2880x1800 with 4xMSAA + Alpha To Coverage=Enhanced.

Dann verkauf sie jetzt und hol dir eine 780 Ti. 4GB 770s sollte man ja relativ gut losbekommen.
Dieses Jahr wirds garantiert noch mehr Spiele geben, bei denen AFR verkackt. Wer Schuld hat, ist auch eher von sekundärer Bedeutung. Man will doch Spaß haben, oder nicht?

I really don't like that attitude honestly :mad:
Most new and old games run completely troublefree with AFR.
And with a single 780 Ti, you still can't get 8xSGSSAA at 1080P with a smooth 50-60 FPS in the most demanding games.

aufkrawall
2014-05-17, 15:54:16
I really don't like that attitude honestly :mad:
Most new and old games run completely troublefree with AFR.

If you mind, you can open a new thread for this discussion.
I won't do it here since it's OT.

It's a matter of fact though, that Metro LL has situations where AFR doesn't scale at all which can't be fixed with custom bits without having lens flares through walls.

SLIKnight
2014-05-17, 15:59:13
Of course I know this, it was me who did the SLI testing for Metro LL: #1125 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9886440&postcount=1125)
But Metro LL is an exception to the rule, and I don't like you bashing AFR in general (if that is what you were doing?) :)

aufkrawall
2014-05-17, 16:07:52
I'm not bashing.
You can't deny that there is an accumulation of AAA titles which aren't AFR compatible or gave hassles for months (Ghosts, TXAA in general, Titanfall, CoH2, Rome 2, UE3 games + SGSSAA...).
It's not worth the money anymore.

Wolfenstein: New Order has AFR disabled in the profile, btw. ;)
I'm also curios for Watchdogs + TXAA...
But maybe you're lucky and Risen 3 will get a SLI patch just four weeks after launch. :cool:

SLIKnight
2014-05-17, 16:52:57
You are correct, to a certain extent IMO.
But "Rome 2" actually got SLI support as of the 337.50 driver and as we all know, SLI scaling with forced SGSSAA can usually be fixed by modifying the SLI bits.
And "Wolfenstein" is running on IdTech 5 like "Rage", so the lack of SLI support shouldn't really come as a surprise.
But maybe NVIDIA will fix this in a driver update?

The only game you are mentioning, where I am genuinely saddened by the lack of SLI support, is CoH2.
So for me SLI is definitively worth the money (has been so in 8 years Non-stop)

aufkrawall
2014-05-17, 17:39:03
List of games I had unsolvable problems with SLI with (incomplete):
-AC3 (no scaling after release and with patch not during cutscenes)
-AC4 (no optimal GPU usage with TXAA)
-Crysis 3 (no scaling with some wire objects until game patch some weeks later)
-Hitman AS (no scaling, e.g. at Terminus, fixed via driver a year later)
-Battlefield 3 (weird random severe corruption issue, fixed after six months or so via driver)
-Outlast (+SGSSAA, partial scaling problems, custom SLI bit doesn't help)
-Mirror's Edge (+SGSSAA, custom SLI bit doesn't help)
-Tropico 3 & 4 (unsolvable not optimal scaling, can't be fixed)
-Anno 2070 (DX9 with forced SGSSAA, can't be fixed with custom SLI bit)
-Skyrim with texture mods (couldn't be fixed via SLI custom bit)
-Grid 2 (bad scaling for months)
-TombRaider with TressFX
-Fallout 3
-Splinter Cell: Blacklist (with TXAA, "judder" most likey still not fixed)
-Rock of Ages (with SGSSAA, SLI custom bit doesn't help)
-Metro: LL
-Magrunner
-Team Fortress 2
-Rage
-Rome 2
-CoH 2
-Far Cry

+worse frametimes and more lag in general

SLIKnight
2014-05-17, 20:01:10
-AC4 (no optimal GPU usage with TXAA)


Don't own AC4, but I believe Blaire found a better SLI profile when using TXAA in this game ;)
Maybe we should add this to the SLI list?


-Skyrim with texture mods (couldn't be fixed via SLI custom bit)


Skyrim with texture mods and 8xSGSSAA (0x000002C1) scales absolutely perfect for me with the official SLI profile: #5756 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10184469&postcount=5756)


-Rome 2


SLI support was added in 337.50 (too late of course :biggrin:):
http://www.anandtech.com/show/7926/nvidia-releases-33750-beta-driver-offers-significant-performance-improvements


-CoH 2


Game engine is incompatible with multi-GPU, not really NVIDIA's fault :(

aufkrawall
2014-05-17, 20:13:11
Don't own AC4, but I believe Blaire found a better SLI profile when using TXAA in this game ;)
Maybe we should add this to the SLI list?

I don't have the game anymore and I don't have SLI anymore, dunno.


Skyrim with texture mods and 8xSGSSAA (0x000002C1) scales absolutely perfect for me with the official SLI profile: #5756 (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10184469&postcount=5756)

It definitely didn't for me. Not even the most aggressive bits could help, just led to corruption. Seems AFR can break quite easily.


SLI support was added in 337.50 (too late of course :biggrin:):
http://www.anandtech.com/show/7926/nvidia-releases-33750-beta-driver-offers-significant-performance-improvements

It took the game developer months to make it SLI compatible, just like with Titanfall.


Game engine is incompatible with multi-GPU, not really NVIDIA's fault :(
I never said it would be mainly NVs fault. Again, it doesn't matter who's fault it is. I don't want to mess around for hours or wait months to be able to play the game with the hardware I bought.

I suppose scaling in Tropico 5 will suck too.

Hübie
2014-05-17, 21:27:08
Ja gut. Unrecht hast du nicht. Aber in der einen Hälfte der von dir genannten Spiele habe/hatte ich keine Probleme und die andere Hälfte interessiert mich nicht ;) Eine Kingpin auf 1300 MHz is etwa so schnell wie meine beiden. Lohnt imo also nicht da ich oft im GPU-Limit zocke.
Aber dem Tenor, AFR sei fehlerbehaftet und anfällig, widerspreche ich an der Stelle nicht.
Leider ist das oft Budget-Sache der Publisher und/oder schiere Unfähigkeit der Programmierer.

Tenchi
2014-05-17, 21:37:59
Ich habe die Lösung zu meinem Far Cry 3 Problem gefunden! :)

Ich habe alle drei Titan Karten ausgebaut und nen CLEAR CMOS/Reset durchgeführt (Batterie raus, PC vom Stromnetz).

Mit nem Dual SLI läuft nun FC3 auf extremsten settings 8xMSSA im Dorf um die 60fps.

Als ich die dritte Karte einbauen wollte ebenfalls wieder Batterie rausgenommen,
allerdings habe ich mit der zuvor verbauten GTX680 den PCI-e Slot geschrottet :P

Von daher kann ich keinen Test mehr mit 3 Karten durchführen (ich will immer einen Slot Platz lassen zwischen den Karten).

Edit:
@SLIKnight Thanks for your post - a clear cmos/rest help me!

Hübie
2014-05-17, 23:18:05
Hast du mal gecheckt welche PhysX-Runtime installiert ist?

http://abload.de/thumb/2014-05-17_000094bcl5.jpg (http://abload.de/image.php?img=2014-05-17_000094bcl5.jpg)
:uup::uup::uup: Läuft wie eine eins und sieht hammermäßig aus :ulove::ulove: (3200x1800 @0.5xSSAA)

Offenbar muss man die neue PhysX-Version noch mal drüber bügeln nachdem Metro installiert wurde.

Dann verkauf sie jetzt und hol dir eine 780 Ti. 4GB 770s sollte man ja relativ gut losbekommen.
Dieses Jahr wirds garantiert noch mehr Spiele geben, bei denen AFR verkackt. Wer Schuld hat, ist auch eher von sekundärer Bedeutung. Man will doch Spaß haben, oder nicht?

Soviel dazu :ufinger::naughty:

aufkrawall
2014-05-17, 23:28:12
Viel Spaß bis zum nächsten Slowdown. :lol:

SLIKnight
2014-05-18, 00:55:31
:uup::uup::uup: Läuft wie eine eins und sieht hammermäßig aus :ulove::ulove: (3200x1800 @0.5xSSAA)


It makes no sense using driver-downsampling and then using ingame 0.5xSSAA.
This option actually renders the image at 0.5 times the number of pixels of the resolution you are using (default is 1.0xSSAA, which is the same as no SSAA).
Instead I would use 1920x1080 ingame, and then maybe 3.0xSSAA.

Blaire
2014-05-18, 01:48:01
List of games I had unsolvable problems with SLI with (incomplete):
-AC3 (no scaling after release and with patch not during cutscenes)
-AC4 (no optimal GPU usage with TXAA)
-Crysis 3 (no scaling with some wire objects until game patch some weeks later)
-Hitman AS (no scaling, e.g. at Terminus, fixed via driver a year later)
-Battlefield 3 (weird random severe corruption issue, fixed after six months or so via driver)

Das meiste ist doch bereits Schnee von gestern, wenn es danach ginge könnte man auch ne ebensolange Liste mit Bugs zu Single Card anfertigen, da dauern Fixes auch mal etwas länger, sind nicht alles typische SLI-Probleme.
Um mal 2 Beispiele zu nennen.
Assassins Creed III wurde mies optimiert, hängt zu stark an der CPU da saugt jede MultiGPU-Variante , immerhin passen die Frametimes.
Assassins Creed IV und TXAA hat noch nie schlecht skaliert, störend empfinde ich eher das 60 FPS-Cap, die bescheidene GPU-PhysX Particles Implementation und diese Ghosting-Effekte mit TXAA und 3- und 4-Way SLI, dieser Bug (https://forums.geforce.com/default/topic/720880/geforce-drivers/official-nvidia-337-50-beta-performance-display-driver-feedback-thread-4-7-14-/post/4181584/#4181584) ist noch offen, konnte erst recht spät reproduziert werden, aber wie sagt man, besser spät als nie. :)

Hübie
2014-05-18, 02:36:19
Viel Spaß bis zum nächsten Slowdown. :lol:

54 Minuten kein slowdown :P

aufkrawall
2014-05-18, 12:12:14
Das meiste ist doch bereits Schnee von gestern,

Das nützt einem auch nichts, wenn die Spiele nicht richtig laufen, wenn sie rauskommen.


Assassins Creed IV und TXAA hat noch nie schlecht skaliert

Doch, mit TXAA legte es damals nur ~50-60% mit 2. GPU zu.

SLIKnight
2014-05-18, 15:28:11
Please disregard this post.

hellibelli
2014-05-21, 09:40:18
Gibt es eine Möglichkeit das neue Wolfenstein dazu zu bringen SLI zu nutzen. Habe schon die aktuellen Beta-Treiber installiert. Aber es wird weiterhin nur eine Graka genutzt.

4Fighting
2014-05-21, 09:57:29
Gibt es eine Möglichkeit das neue Wolfenstein dazu zu bringen SLI zu nutzen. Habe schon die aktuellen Beta-Treiber installiert. Aber es wird weiterhin nur eine Graka genutzt.

Wie bei Rage wird es nicht gehen...Id tech 5:rolleyes:

hellibelli
2014-05-21, 12:57:23
Wie bei Rage wird es nicht gehen...Id tech 5:rolleyes:

Das ist mal richtig bescheiden.

Tenchi
2014-05-22, 01:40:05
Wenn ich sowas schon lese :p

Wollte evtl. mein 3-way-SLI auflösen und (erstmal) eine Black nehmen und später evtl. weiter aufrüsten.

Aber wie oft (mal wieder) ein SLI Profil fehlt - kaum zu glauben!

Hübie
2014-05-22, 02:15:53
Wie bei Rage wird es nicht gehen...Id tech 5:rolleyes:

Rage @Sli:

http://abload.de/img/rage_sli6rszw.png

:freak:

Edit: Ich musste mit der Kamera aufnehmen, da RTSS nur mit 2D-Darstellung läuft, was wiederum nicht eingefangen wird wenn man einen screenshot macht:

http://abload.de/thumb/img_2218vdujx.jpg (http://abload.de/image.php?img=img_2218vdujx.jpg)

Blaire
2014-05-22, 03:23:00
SLI-AA oder GPU-Transcoding aktiv? :) Ich meine ich kann Wolfenstein auch AFR aufzwingen , beide GPUs wunderbar auslasten, nur bringt es null FPS-Steigerung. Somit leider sinnlos.


Aber wie oft (mal wieder) ein SLI Profil fehlt - kaum zu glauben!

Wenn Game-Entwickler auf SLI-Heuristics bei der Entwicklung keinerlei Rücksicht nehmen oder das erst auf den letzten Drücker, passiert genau das. Ich sehe das aber längst nicht so kritisch, die meisten Top-Titel haben Day One-SLI Support, wie auch das in der kommenden Woche erscheinende Watch Dogs.

4Fighting
2014-05-22, 06:52:14
Wenn Game-Entwickler auf SLI-Heuristics bei der Entwicklung keinerlei Rücksicht nehmen oder das erst auf den letzten Drücker, passiert genau das. Ich sehe das aber längst nicht so kritisch, die meisten Top-Titel haben Day One-SLI Support, wie auch das in der kommenden Woche erscheinende Watch Dogs.

Gibts denn schon ein ETA zu Titanfall?:(

@hübie

Kannst Du mal dein Inspectorprofil hochladen?

Hübie
2014-05-22, 10:41:09
SLI-AA oder GPU-Transcoding aktiv? :) Ich meine ich kann Wolfenstein auch AFR aufzwingen , beide GPUs wunderbar auslasten, nur bringt es null FPS-Steigerung. Somit leider sinnlos.


SGSSAA per enhance. Das Spiel läuft ja eh nur mit max 60 fps. Also reicht eine Karte imo auch.
@4fighting: Mach ich heute Abend nach der Schicht (~23 Uhr). :)