Razor
2012-05-12, 16:32:17
Gehts noch unverschämter? Meine Güte...
War gar nicht so "böse" gemeint...
...zielte aber dennoch auf eine Seitendiskussion, nach der es ja zwischen den Treiber-Branches keine soooo großen Unterschied geben soll.
Sorry@Blaire, wenn es falsch angekommen sein sollte!
@Treiber
Habe das Teilchen mal durch meinen Bench-Parqour geschickt:
(auch, weil ja demnächst die nächte "kleine" GTX670 ansteht ;-)
Core2Quad Q6700 @ 3,00GHz (FSB300) - 2:3 RAM/FSB
- Scythe Ninja SCNJ-1000P Heatpipe-Tower
- Arctic Cooling 12025PWM 12cm-Cooler PWM@auto (ultra-silent)
Gigabyte GA-X48-DS5 (Intel X48)
8GB DDR2 PC1066 CL5 @ 900/5-5-5-15-2T (4x 2048MB DC)
nVidia GTX460 @ 800/1600/2000 (Palit Sonic @ Premium)
- Scythe Setsugen @ 1300Umin (silent)
Windows 7 Ultimate x86 with PAE enabled
Benchmarks with enhanced/maxium Quality and 8xAF (or higher)
Driver @ 'High Quality' with GCAA on, TAA off, LOD-Bias clamped
# 3DMarks & Synthies @ 1920x1200/4xAA | 3DMarkVantage/11 @ Perf+1920x1200/noAA
--------------------------------------------------------------------
3DMark 11 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
3DMarks 0 0 - 0 -
- Grafik Score 1.949 1.940 - 0,46% 1.948 - 0,05%
- Phys/CPU Score 3.742 3.752 0,27% 3.745 0,08%
- Combined Score 2.611 2.640 1,11% 2.671 2,30%
GameTest 1 8,11 8,19 1,08% 8,25 1,72%
GameTest 2 8,44 8,40 - 0,51% 8,37 - 0,83%
GameTest 3 12,99 12,84 - 1,16% 13,00 0,13%
GameTest 4 6,53 6,44 - 1,26% 6,47 - 0,83%
Phys/CPU Test 11,88 11,91 0,28% 11,89 0,09%
Combined Test 12,14 12,28 1,12% 12,42 2,30%
--------------------------------------------------------------------
3DMark2008 (Vant.) 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
3DMarks 0 0 - 0 -
-GPU Score 9.560 9.828 2,80% 9.824 2,76%
-CPU Score 39.357 41.799 6,20% 40.144 2,00%
GPU Test 1 29,70 30,44 2,49% 30,67 3,27%
GPU Test 2 26,90 27,80 3,35% 26,82 - 0,30%
CPU Test 1 1411,85 1408,30 - 0,25% 1405,45 - 0,45%
CPU Test 2 153,46 165,27 7,70% 157,40 2,57%
Feature 1 38,98 38,98 0,00% 38,94 - 0,10%
Feature 2 5,16 5,14 - 0,39% 5,16 0,00%
Feature 3 28,81 29,59 2,71% 29,48 2,33%
Feature 4 50,91 65,48 28,62% 65,83 29,31%
Feature 5 78,56 77,68 - 1,12% 77,80 - 0,97%
Feature 6 72,32 70,83 - 2,06% 75,48 4,37%
--------------------------------------------------------------------
3DMark2006 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
3DMarks 14.034 14.133 0,71% 13.969 - 0,46%
-SM2 Score 5.522 5.551 0,53% 5.549 0,49%
-SM3 Score (HDR) 6.399 6.430 0,48% 6.281 - 1,84%
-CPU Score 4.223 4.286 1,49% 4.254 0,73%
-Game Score 0 0 - 0 -
Game1 (SM2) 48,79 48,82 0,06% 48,76 - 0,06%
Game2 (SM2) 43,24 43,70 1,08% 43,72 1,13%
CPU1 (Game) 1,38 1,40 1,68% 1,41 2,05%
CPU2 (Game) 2,07 2,09 1,30% 2,05 - 0,54%
Game3 (HDR) 70,64 71,04 0,58% 70,31 - 0,46%
Game4 (HDR) 57,34 57,56 0,38% 55,30 - 3,55%
Fillrate(Single) 10262,10 10260,56 - 0,01% 10260,05 - 0,02%
Fillrate(Multi) 36718,44 36720,27 0,00% 36718,44 0,00%
Pixel Shader 531,25 486,50 - 8,42% 486,45 - 8,43%
Vertex-S. simple 445,49 445,90 0,09% 445,49 0,00%
Vertex-S. complex 125,28 125,28 0,00% 125,23 - 0,04%
Shader Particles 147,32 148,46 0,77% 147,41 0,06%
Perlin Niose 223,11 223,07 - 0,02% 223,07 - 0,02%
Triangles - 8 20,01 19,02 - 4,92% 18,42 - 7,94%
Triangles - 32 76,03 75,41 - 0,82% 73,42 - 3,44%
Triangles - 128 132,55 119,86 - 9,58% 119,17 - 10,09%
Triangles - 512 147,04 147,08 0,03% 147,08 0,03%
Triangles - 2048 148,83 148,84 0,00% 148,83 0,00%
Triangles - 32768 149,37 149,37 0,00% 149,36 0,00%
--------------------------------------------------------------------
3DMark2003 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
3DMarks 24.089 24.078 - 0,05% 24.125 0,15%
-Game1 465,48 462,87 - 0,56% 466,56 0,23%
-Game2 141,67 142,18 0,37% 142,09 0,30%
-Game3 134,73 134,26 - 0,35% 134,81 0,06%
-Game4 235,29 235,59 0,13% 235,52 0,10%
CPUMarks 1.867 1.871 0,21% 1.973 5,68%
-CPU1 175,29 171,55 - 2,13% 183,21 4,52%
-CPU2 38,62 39,36 1,93% 41,16 6,57%
Fillrate(Single) 10752,46 10712,55 - 0,37% 10712,55 - 0,37%
Fillrate(Multi) 34799,62 34807,40 0,02% 34799,62 0,00%
Vertex Shader 217,60 221,68 1,87% 214,92 - 1,23%
Pixel Shader 2.0 475,03 475,45 0,09% 474,41 - 0,13%
Ragtroll 99,86 98,94 - 0,92% 99,45 - 0,41%
--------------------------------------------------------------------
Aquamark 3 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
Aquamarks 100.778 99.340 - 1,43% 98.373 - 2,39%
Avg. FPS 100,78 99,34 98,37
Avg. TriCnt (mio) 30,34 29,90 29,61
Details
-Chapter 1 129,73 128,38 - 1,04% 127,71 - 1,55%
-Chapter 2 98,16 96,14 - 2,06% 95,49 - 2,73%
-Chapter 3 108,23 107,40 - 0,76% 106,84 - 1,28%
-Chapter 4 109,19 108,37 - 0,75% 107,56 - 1,49%
-Chapter 5 90,48 89,30 - 1,30% 87,97 - 2,77%
-Chapter 6 107,94 106,27 - 1,55% 105,34 - 2,41%
-Chapter 7 111,24 109,18 - 1,85% 107,61 - 3,26%
-Chapter 8 91,60 89,03 - 2,81% 87,64 - 4,33%
-Chapter 9 74,53 73,69 - 1,13% 73,00 - 2,06%
--------------------------------------------------------------------
Shadermark 2.1 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
-Shader 1 - - - - -
-Shader 2 1.232 1.233 0,08% 1.232 0,00%
-Shader 3 1.163 1.164 0,09% 1.163 0,00%
-Shader 4 1.169 1.171 0,17% 1.169 0,00%
-Shader 5 1.120 1.122 0,18% 1.120 0,00%
-Shader 6 1.192 1.194 0,17% 1.192 0,00%
-Shader 7 1.124 1.124 0,00% 1.122 - 0,18%
-Shader 8 971 972 0,10% 972 0,10%
-Shader 9 1.170 1.174 0,34% 1.168 - 0,17%
-Shader 10 1.154 1.157 0,26% 1.156 0,17%
-Shader 11 1.120 1.121 0,09% 1.120 0,00%
-Shader 12 868 869 0,12% 874 0,69%
-Shader 13 900 904 0,44% 899 - 0,11%
-Shader 14 1.048 1.050 0,19% 1.049 0,10%
-Shader 15 952 951 - 0,11% 951 - 0,11%
-Shader 16 925 924 - 0,11% 923 - 0,22%
-Shader 17 1.050 1.051 0,10% 1.050 0,00%
-Shader 18 163 163 0,00% 162 - 0,61%
-Shader 19 654 651 - 0,46% 648 - 0,92%
-Shader 20 270 270 0,00% 270 0,00%
-Shader 21 314 314 0,00% 314 0,00%
-Shader 22 565 561 - 0,71% 559 - 1,06%
-Shader 23 567 562 - 0,88% 560 - 1,23%
-Shader 24 552 551 - 0,18% 548 - 0,72%
-Shader 25 370 370 0,00% 369 - 0,27%
-Shader 26 370 370 0,00% 370 0,00%
--------------------------------------------------------------------
1920x1200 @ 4xAA 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
TR6:AoD (paris3) 229,8 227,9 - 0,82% 229,2 - 0,26%
Doom3 (demo1) 148,2 146,8 - 0,94% 147,3 - 0,61%
F.E.A.R.
- average 144 142 - 1,39% 143 - 0,69%
- minimum 78 81 3,85% 77 - 1,28%
- maximum 316 317 0,32% 316 0,00%
Sam II (greendale)
- average 126,1 125,3 - 0,63% 124,4 - 1,35%
- minimum 28 28 0,00% 22 - 21,43%
- maximum 268 261 - 2,61% 266 - 0,75%
CoD II (dargo) 101,4 101,6 0,20% 105,3 3,85%
Prey (guru3D) 152,0 151,4 - 0,39% 151,9 - 0,07%
Batman AA
- average 63 63 0,00% 66 4,76%
- minimum 33 29 - 12,12% 35 6,06%
- maximum 90 88 - 2,22% 93 3,33%
--------------------------------------------------------------------
1920x1200 @ noAA 285.62 295.73 Diff 301.34 Diff
WHQL WHQL beta
--------------------------------------------------------------------
STALKER CS (CpMod)
- average 28,4 28,1 - 0,92% 28,1 - 1,16%
- minimum 22 21 - 4,55% 22 0,00%
- maximum 40 39 - 2,50% 39 - 2,50%
Crysis Warhead
- average 33,6 33,6 0,06% 33,9 0,92%
- minimum 23 23 0,00% 25 8,70%
- maximum 40 40 0,00% 40 0,00%
CoJ Demo
- average 73,8 74,1 0,41% 74,1 0,41%
- minimum 24 23 - 4,17% 24 0,00%
- maximum 128 128 0,00% 128 0,00%
Metro 2033
- average 36,5 37,5 2,74% 37,0 1,37%
- minimum 3 4 33,33% 1 - 66,67%
- maximum 84 78 - 7,14% 108 28,57%
AvP DX11 vh 39,8 41,2 3,52% 40,7 2,26%
--------------------------------------------------------------------Wie man sieht, gibt es da doch recht deutliche Schwankungen zu den r295...
Erwähnenswert sind die recht deutlichen (und verifizierten) Zuwächse bei COD2 (was für besseres Bandbreiten-Management spricht und den 256Bit-Interfaces der GK104 zugrute kommt) und auch Batman AA, was mit einem Leistungsplus bei den CUDA-Engines gelichzusetzen wäre (und auch hier eine "Schwachstelle" bei der neuen Kepler-Architektur). Auch die MinFrames bei Crysis sprechen Bände... in der Release-Situation der Kepler-Architektur!
Und wie man sieht, kommt das Ganze auch den "alten" Karten zugute, was ich als sehr positiv ansehe.
Rein bildqualitätsseitig gibts an diesem hier nichts auszusetzen, was aber auch zu erwarten warm, da dieser ja in guter Tradition zu 301.24 und 301.25 steht.
Mein Fazit: :up::up::up:
Oder auch... "nichts auszusetzen" bzw. "funktioniert so, wie ein Treiber funken soll!" ;D
Razor
P.S.: bin schon kräftig auf die "Neue" gespannt :)
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