wn612953
2012-06-10, 18:03:45
Vielleicht passt es besser in einen neuen Thread:
Laut dem beispielsweise:
http://www.eurogamer.net/articles/digitalfoundry-faceoff-battlefield-bad-company-2?page=2
It seems to be the case that DICE has invoked some kind of soft v-sync on PS3. Every other frame is torn, but the tear is mostly in the first few lines of the framebuffer up at the top of the screen, virtually unnoticeable.
Bad Company 2 isn't the first game to do this (WipEout HD, Uncharted: Drake's Fortune, and a bunch of Unreal Engine games including DICE's own Mirror's Edge do the same), and it's not going to be the last.
http://www.eurogamer.net/articles/digitalfoundry-crysis-face-off?page=2
Much like in Crysis 2, the native resolution on 360 has remained at 1152x720, with a soft lock that results in occasional tearing at the top 5% of the screen. This is largely unnoticeable, and will often be obscured by the overscan area set by default on most HDTVs.
http://forum.beyond3d.com/showpost.php?p=1460981&postcount=1263
Soft v-sync = pretty much constant tearing, but as it's basically invisible to the human eye it has no impact on the gameplay experience.
scheint es wohl irgendwie so zu sein, dass das Tearing bei manchen Konsolenspielen ziemlich am Anfang bzw. im oberen Bereich des Bildes gehalten wird, damit es nicht mitten im Bild auftaucht und beispielsweise bei HDTVs mit aktiviertem Overscan kaum bis garnicht angezeigt wird?
Wie funktioniert soetwas?
Laut dem beispielsweise:
http://www.eurogamer.net/articles/digitalfoundry-faceoff-battlefield-bad-company-2?page=2
It seems to be the case that DICE has invoked some kind of soft v-sync on PS3. Every other frame is torn, but the tear is mostly in the first few lines of the framebuffer up at the top of the screen, virtually unnoticeable.
Bad Company 2 isn't the first game to do this (WipEout HD, Uncharted: Drake's Fortune, and a bunch of Unreal Engine games including DICE's own Mirror's Edge do the same), and it's not going to be the last.
http://www.eurogamer.net/articles/digitalfoundry-crysis-face-off?page=2
Much like in Crysis 2, the native resolution on 360 has remained at 1152x720, with a soft lock that results in occasional tearing at the top 5% of the screen. This is largely unnoticeable, and will often be obscured by the overscan area set by default on most HDTVs.
http://forum.beyond3d.com/showpost.php?p=1460981&postcount=1263
Soft v-sync = pretty much constant tearing, but as it's basically invisible to the human eye it has no impact on the gameplay experience.
scheint es wohl irgendwie so zu sein, dass das Tearing bei manchen Konsolenspielen ziemlich am Anfang bzw. im oberen Bereich des Bildes gehalten wird, damit es nicht mitten im Bild auftaucht und beispielsweise bei HDTVs mit aktiviertem Overscan kaum bis garnicht angezeigt wird?
Wie funktioniert soetwas?