Nostalgic
2015-04-22, 11:46:18
Hallo,
versuche grade das alte MoH ein wenig aufzuwerten:
http://abload.de/img/shot0004wgukt.jpg
hier die newconfig.cfg
seta com_maxfps "144"
seta cg_drawviewmodel "2"
seta cg_effectdetail "1.0"
seta cg_marks_add "1"
seta cg_max_tempmodels "1200"
seta cg_rain "1"
seta cg_reserve_tempmodels "240"
seta cg_shadows "2"
seta g_ddayfodderguys "2"
seta g_ddayfog "0"
seta g_ddayshingleguys "2"
seta r_colorbits "32"
seta r_drawstaticdecals "1"
seta r_ext_compressed_textures "1"
seta r_fastdlights "0"
seta r_fastentlight "0"
seta r_forceClampToEdge "1"
seta r_lodcap "1.0"
seta r_lodscale "1.1"
seta r_lodviewmodelcap "1.0"
seta r_maxmode "9"
seta r_picmip "0"
seta r_picmip_models "0"
seta r_picmip_sky "0"
seta r_subdivisions "1"
seta r_texturebits "32"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta r_vidmode1024 "0"
seta r_vidmodemax "1"
seta s_khz "44"
seta ter_error "4"
seta ter_maxlod "6"
seta ter_maxtris "24576"
seta vss_draw "1"
seta vss_maxcount "15"
und unnamedsoldier.cfg
// generated by moh:aa do not modify
//
// Key Bindings
//
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "useweaponclass pistol"
bind 2 "useweaponclass rifle"
bind 3 "useweaponclass smg"
bind 4 "useweaponclass mg"
bind 5 "useweaponclass grenade"
bind 6 "useweaponclass heavy"
bind 7 "toggleitem"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+leanright"
bind d "+moveright"
bind e "+use"
bind h "weapdrop"
bind p "pushmenu_weaponselect"
bind q "holster"
bind r "reload"
bind s "+back"
bind t "sayteam"
bind u "pushmenu_teamselect"
bind v "instamsg_main"
bind w "+forward"
bind y "say"
bind z "+leanleft"
bind PAUSE "pause"
bind LCTRL "+movedown"
bind LSHIFT "+speed"
bind F2 "ui_getplayermodel;pushmenu_dm mpoptions"
bind F3 "pushmenu Controls"
bind F4 "pushmenu_sp LoadSave"
bind F5 "savegame quick"
bind F6 "messagemode"
bind F9 "loadgame quick"
bind F12 "screenshot"
bind MOUSE1 "+attackprimary"
bind MOUSE2 "+attacksecondary"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
//
// Cvars
//
seta g_lastsave "quick"
seta sensitivity "9.761905"
seta r_swapinterval "1"
seta ui_console "1"
seta r_mode "-1"
seta r_customheight "1050"
seta r_customwidth "1680"
seta s_milesdriver "Miles Fast 2D Positional Audio"
seta r_lastValidRenderer "AMD Radeon HD 7900 Series"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta g_m3l1 "1"
seta g_m2l1 "1"
seta g_medal5 "1"
seta g_medal4 "1"
seta developer "1"
//
// Aliases
//
Wie bekomm ich das Mipmapping besser hin?
versuche grade das alte MoH ein wenig aufzuwerten:
http://abload.de/img/shot0004wgukt.jpg
hier die newconfig.cfg
seta com_maxfps "144"
seta cg_drawviewmodel "2"
seta cg_effectdetail "1.0"
seta cg_marks_add "1"
seta cg_max_tempmodels "1200"
seta cg_rain "1"
seta cg_reserve_tempmodels "240"
seta cg_shadows "2"
seta g_ddayfodderguys "2"
seta g_ddayfog "0"
seta g_ddayshingleguys "2"
seta r_colorbits "32"
seta r_drawstaticdecals "1"
seta r_ext_compressed_textures "1"
seta r_fastdlights "0"
seta r_fastentlight "0"
seta r_forceClampToEdge "1"
seta r_lodcap "1.0"
seta r_lodscale "1.1"
seta r_lodviewmodelcap "1.0"
seta r_maxmode "9"
seta r_picmip "0"
seta r_picmip_models "0"
seta r_picmip_sky "0"
seta r_subdivisions "1"
seta r_texturebits "32"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta r_vidmode1024 "0"
seta r_vidmodemax "1"
seta s_khz "44"
seta ter_error "4"
seta ter_maxlod "6"
seta ter_maxtris "24576"
seta vss_draw "1"
seta vss_maxcount "15"
und unnamedsoldier.cfg
// generated by moh:aa do not modify
//
// Key Bindings
//
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "useweaponclass pistol"
bind 2 "useweaponclass rifle"
bind 3 "useweaponclass smg"
bind 4 "useweaponclass mg"
bind 5 "useweaponclass grenade"
bind 6 "useweaponclass heavy"
bind 7 "toggleitem"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+leanright"
bind d "+moveright"
bind e "+use"
bind h "weapdrop"
bind p "pushmenu_weaponselect"
bind q "holster"
bind r "reload"
bind s "+back"
bind t "sayteam"
bind u "pushmenu_teamselect"
bind v "instamsg_main"
bind w "+forward"
bind y "say"
bind z "+leanleft"
bind PAUSE "pause"
bind LCTRL "+movedown"
bind LSHIFT "+speed"
bind F2 "ui_getplayermodel;pushmenu_dm mpoptions"
bind F3 "pushmenu Controls"
bind F4 "pushmenu_sp LoadSave"
bind F5 "savegame quick"
bind F6 "messagemode"
bind F9 "loadgame quick"
bind F12 "screenshot"
bind MOUSE1 "+attackprimary"
bind MOUSE2 "+attacksecondary"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
//
// Cvars
//
seta g_lastsave "quick"
seta sensitivity "9.761905"
seta r_swapinterval "1"
seta ui_console "1"
seta r_mode "-1"
seta r_customheight "1050"
seta r_customwidth "1680"
seta s_milesdriver "Miles Fast 2D Positional Audio"
seta r_lastValidRenderer "AMD Radeon HD 7900 Series"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta g_m3l1 "1"
seta g_m2l1 "1"
seta g_medal5 "1"
seta g_medal4 "1"
seta developer "1"
//
// Aliases
//
Wie bekomm ich das Mipmapping besser hin?