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4Fighting
2016-11-04, 21:28:17
Es ist leider sehr sehr kurz. Viel kürzer als Teil 1.
Ich habe fürs erste durchspielen keine 8 Stunden benötigt.. =(

War ein wenig enttäuscht darüber.

Also ich habe 19 Std gebraucht und fand es auf dem Schwierigkeitsgrad 3 von 4 eigentlich zu einfach:freak:

Aber das Spiel ist wirklich klasse=) Was man leider doch ab und an (störend) merkt, ist die "Procedural-Generation" der Levels. Das wirkt ab und an halt etwas lieblos, aber dafür überzeugt ja das Gameplay

Hesky
2016-11-05, 11:46:38
Welcher Schwierigkeitsgrad und wie viele sidemissions hast du gemacht ? Kann 8 stunden auch kaum glauben.

Zweiter Schwierigkeitsgrad und alle Nebenmissionen. Bin ein Quake 3 Kind... einfach voll drauf und schnell weiter.
Bin auch nicht normal gelaufen, sondern hab permanent den shift-boost benutzt.

Akkarin
2016-11-06, 18:19:45
Spiels mal auf insane durch und du wirst sehn dass es nicht so schnell geht ;)

Tamagothi
2016-11-06, 20:58:06
Zweiter Schwierigkeitsgrad

;D Viel zu einfach. Da rennt mach doch einfach nur durch.

man461
2016-11-07, 08:43:25
Hallo,

bin mit Insane 4 durch :biggrin: . Habe für alle 4 Ins. 143h 39m 12s gebraucht, dabei über 4k(4000) der violetten Kugeln erspielt.
Natürlich inklusive aller Neben-Missionen.

Jetzt mache ich nochmal einen neuen Charakter auf Normal, Schwer und den 4 Sehr Schwer Stufen.
Möchte diesmal hauptsächlich mit Kugeln(Pistole, Schrotgewehr, Nagelgewehr und Maschinengewehr) + Bogen durchkommen :rolleyes: .

Wird nicht leicht sein, da man auf Insane(1-4) kaum noch Munition findet.

Bis dann ;) .

von Richthofen
2016-11-09, 21:43:52
Wenn man die Auflösung ändert schleichen sich Beleuchtungsfehler ein. Sieht man an den beiden Einführungslevels sehr gut. Das wirkt dann manchmal wie fehlerhaftes LoD. Dachte erst es liegt am Treiber und danach am Downsampling in Kombination mit dem temporalem AA. Leider passiert das hier bei jeder Änderung.
Nicht dass es ein großes Problem wäre, nur sollte man im Spiel die Auflösung nicht ändern ohne das Spiel neuzustarten.

man461
2016-11-15, 22:36:58
Hallo,

Patch 1.1.5.1 ist auf GOG.com :eek: .
503 MByte :cool: .

Bis dann.

Disconnected
2016-11-29, 20:54:47
Ich habe versucht, es zu mögen, aber der Funke will einfach nicht überspringen. Nach dem großartigen ersten Teil haben sie hier alles verschlimmbessert. Ich will kein Diablo 3D mit ständig zufällig spawnenden Gegnern, Waffen, die ich mit Kristallen aufrüsten kann und ähnlichen Firlefanz. Das Upgradesystem des Vorgängers fand ich gerade richtig, hätte mir mehr vom selben gewünscht.

von Richthofen
2016-11-29, 23:45:02
Seh ich auch so. Diese den Spieler ab dem ersten Level quälende Belanglosigkeit der Level, Gegner und auch des Loots sucht seinesgleichen. Alles ist austauschbar und setzt sich aus generischem Kokoloris der schlimmsten Sorte zusammen. Atmosphäre kommt nie auf. Den einzigen Höhepunkt sehe ich im extra produzierten Endgegner-Soundtrack "Warrior".
Ansonsten ist die Grafik, besonders die Vegetation ganz ordentlich. Der Sound wiederrum ist schrecklich höhenlastig. Hab gleich den Soundblaster Crystalizer abgedreht.
Angesichts der hohen 70er Wertung (6% mehr als der Teil 1) auf Metacritic frage ich mich wie das den Testern nicht auffallen konnte.

Atma
2016-12-08, 19:16:13
Shadow Warrior 2 'The Way of the Wang' DLC + Patch 1.1.6.0

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9032124/1f0b3465fcc4a363096244e00243d56591eb1c71.jpg

The Way of The Wang DLC includes:

* Seven Brutal Trials

* New Crafting Modes

Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion

Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification

Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding

* New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon

* Five New Achievements

* Three new difficulty Tiers for Insane difficulty

Updates Include:

Photo mode:
- Fixed photo mode camera orientation reset when changing fov

Engine fixes:
- Fixed 'Saved Games' relocation
- Corrected blade intersection test
- Fixed missing shadows after changing a map or weather
- Gamepad sensitivity curve adjustments

Gameplay fixes:
- Fixed blob transformation when he is electrocuted
- Fixed Warlord force slash bug
- Fixed incorrect Vanish behavior
- 'Plasmoid' camera clipping fixed
- Pickup item disappearing on hard landing fixed
- Alt weapon ammo counter fixed
- Mech: fix for minigun and grenades killing other enemies
- Fixes for places where player could get stuck
- Added missing minimaps
- Fixed 'Second Chance' skill trigger on Blob transformation
- Various audio fixes

Multiplayer fixes:
- Fixed rotation of some quest items
- Fixed damage caused effects for other co-op players
- Fixed a bug where co-op partners get level up while still in loading process
- Fixed disappearing weapon after cutscenes in some circumstances
- Some optimizations
- Fixed quest sword not showing up for clients
- Fixed barrier not spawning when fighting the last boss
- Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
- Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
- Fixed client spawning outside of temple when dying during the fight with acolytes
- Fixed a possibility for a client to be forcibly teleported to a level from hub
- Fixed quest giver Kamiko not spawning for clients in hub area
- Fixed client block on 018kmh after last cutscene
- Fixed door sigil for clients
- Fixed taking damage from neutral opponents
- Fixed anvil not showing for clients
- Fixed Kamiko's spikes remaining on map for clients
- Fixed an issue with client seeing closed vault doors after he joined during a cutscene

UI:
- Levels of other players are visible on their avatars
- Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting

http://steamcommunity.com/games/324800/announcements/detail/289751074100062934 (http://steamcommunity.com/games/324800/announcements/detail/289751074100062934)

phoenix887
2016-12-26, 23:28:08
Habe es zum Erscheinen im Oktober oder wann das war durch gespielt. Habe es heute nach langer Zeit mal wieder angeworfen...

Haben die die Engine extrem gepatcht? Unter 4K und Max Out habe ich ne GPU Auslastung von bis jetzt maximal 80% bei viel Action...also habe ich immer 60fps... war vorher nicht ganz so, aber ein Stromverbrauch bis zu 120% des PT. Also bei der Titan XP sind das schon 300W die weggekühlt werden müssen. Dreht sogar mein Radiator hörbar auf....

Habe das auch noch nicht gesehen in einem Spiel, maximales PT auf Anschlag aber GPU nicht zu 100% ausgelastet:freak:
Aber ok, dann spare ich mir die Heizung;)

Goser
2016-12-30, 14:44:35
ja die haben extrem viel gepatched, die Performance sollte eigentlich besser geworden sein.

http://steamcommunity.com/app/324800/discussions/0/152391285463840340/
Patch 1.1.7.0 is Live!
Grasshoppers!

Thanks for getting back to us with all the feedback and emails - we are working hard to address all the issues and requests submitted.

Please keep the emails and discussions going!

Version 1.1.7.0

Christmas Quest
A Santa impersonator turned out to be a Santa imposter! Help Lo Wang gather the lost Christmas gifts in this limited time winter event with a new snowstorm weather type, festive enemies, and a special holiday gift for those Wangsters that complete the mission!

Christmas quest will be waiting for you at Dragon's Mountain after completing "Zilla Attack" mission.

Find the Christmas tree on training grounds past Hideo's shop and help Lo Wang save Christmas!


YouTube™ Video: Shadow Warrior 2 - Holiday Event
Views: 19,005
Details and patch notes: http://steamcommunity.com/games/324800/announcements/detail/289752337994460355 A Santa impersonator turned out to be a Santa imposter!


UI:
- Added gem filtering
- Fixed inventory hang bug
- Added option for cancelling conversations using "Escape" on keyboard or "B button" on gamepad
- Fixed calculating multiline label size
- Added hiding client hud after a challange
- Fixed gem crafting exploit
- Fixed an issue with embedding elemental gems
- Fixed an input bug that could occur after dying in challenges while in menus
- Fixed crafting gems that are restricted to weapons

Multiplayer:
- Various stability fixes
- Fixed a possible crash after using explosive bolts

Photo mode:
- Fixed "Lock in first person" screenshots
- Fixed "screenshot" command in photo mode
- Fixed exposure increasing

Gameplay fixes:
- Slight improvements to double jump
- Fixed teleporting after loading bug
- Weapon history fixes


Version 1.1.6.0

The Way of The Wang DLC
- Seven Brutal Trials
- New Crafting Modes:
Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion
Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification
Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding
- New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
- Five New Achievements
- Three new difficulty Tiers for Insane difficulty
- It's free!

Photo mode fixes:
- Fixed photo mode camera orientation reset when changing fov

Engine fixes:
- Fixed 'Saved Games' relocation
- Corrected blade intersection test
- Fixed missing shadows after changing a map or weather
- Gamepad sensitivity curve adjustments

Gameplay fixes:
- Fixed blob transformation when he is electrocuted
- Fixed Warlord force slash bug
- Fixed incorrect Vanish behavior
- 'Plasmoid' camera clipping fixed
- Pickup item disappearing on hard landing fixed
- Alt weapon ammo counter fixed
- Mech: fix for minigun and grenades killing other enemies
- Fixes for places where player could get stuck
- Added missing minimaps
- Fixed 'Second Chance' skill trigger on Blob transformation
- Various audio fixes

Multiplayer fixes:
- Fixed rotation of some quest items
- Fixed damage caused effects for other co-op players
- Fixed a bug where co-op partners get level up while still in loading process
- Fixed disappearing weapon after cutscenes in some circumstances
- Some optimizations
- Fixed quest sword not showing up for clients
- Fixed barrier not spawning when fighting the last boss
- Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
- Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
- Fixed client spawning outside of temple when dying during the fight with acolytes
- Fixed a possibility for a client to be forcibly teleported to a level from hub
- Fixed quest giver Kamiko not spawning for clients in hub area
- Fixed client block on 018kmh after last cutscene
- Fixed door sigil for clients
- Fixed taking damage from neutral opponents
- Fixed anvil not showing for clients
- Fixed Kamiko's spikes remaining on map for clients
- Fixed an issue with client seeing closed vault doors after he joined during a cutscene

UI:
- Levels of other players are visible on their avatars
- Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting


Version 1.1.5.0

Balance and gameplay changes:
- Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.
- Boss spider: fix for lack of stomps during movement.

UI changes:
- Added Multiplayer Chat
- Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.
- Added an option to skip prologue when starting New Game Plus
- Orbs of Masamune count will be displayed only after picking them up for the first time
- Fixed a crash with entering the inventory while dropping a turret weapon
- Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy
- 'Resume game' will no longer be grayed out when using controller
- Normalized aim responsiveness for controller

Engine fixes:
- Fixed refraction
- Compressed audio files / sound stutter fix
- Fixed shadow flickering

Photo mode:
- Editable text boxes
- Fixed screenshot saving issue for non-unicode languages in Windows.
- Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack
- Added 'Sharpen' option in photo mode
- Added 'DoF strength' option in photo mode
- Added 'Lock first person camera' option in photo mode

Multiplayer fixes:
- Fixed being stuck on menu screen when dying
- Fixed Marvin special rabbit proc
- Fixed Second Chance perk
- Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.
- Fixed Vanish being cast on host when a client used Blade of Exile
- Fixed interacting with vendors for co-op partners
- Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game
- Fixed host crashing when a client leaves game after using a turret weapon
- Fixed recovering multiple turrets in multiplayer mode
- Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest
- Client turret will now consume ammo
- Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest
- Fixed lack of music in main menu after disconnecting from co-op game
- Fixed gates for co-op partners in "Big Trouble in Calamity" quest
- Fixed several stability issues
- Fixed players gaining/losing movement speed
- Fixed acquiring Blade of Exile by co-op partners
- Fixed rotation of quest items for co-op partners
- Fixed disappearing minimap icon of shrines

Gameplay fixes:
- Fixed bug where player cannot gain Karma after reaching character level 95
- Fixed potential blocker while fighting Belly
- Fixed places in the Hub where player could get stuck
- Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended
- Fixed hold RMB to channel healing
- Fixed auto weapon change when out of ammo.
- Fixed client climbing cancel on cutscene launch
- Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems
- Fixed places where player can get stuck
- Fixed a rare issue with katana force slash crashing the game.
- Fixed door opening in Yakuza Mansion
- Fixed enemy Herculon not attacking after loosing an arm
- Enemy navigation fixes
- Fixed enemy Hammerhead behavior after losing left arm
- Fixed weak spot achievement for melee weapons
- Fixed issues with enemies using 'harpoon'
- Fixed Ancient Goddess Ameonna hp bar on death
- Fixed sending sound signal from explosions


Version 1.1.4.0

Balance and gameplay changes:
- Removed gained experience cap (on all difficulties)
- Added a significant bonus for experience gained on difficulties higher than normal
- Slightly decreased large and special enemies' HP on difficulties higher than normal
- Added negative stats cap for high level upgrades
- The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
- Base physical resist lowered. This change affects all difficulty levels
- After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
- Crafting option is now available always after a player unlocks it in the first playthrough
- Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough

UI changes:
- Added descriptions for Insane difficulty tiers

Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs
- Fixed key bindings
- NVIDIA Multi-Res - fixed chromatic aberration
- NVIDIA Multi-Res - fixed particle lights
- Fixed hitching on weapon change
- Fixed NVIDIA Surround crash
- NVIDIA Surround now works in fullscreen window mode
- Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled

Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight
- Ancestral Ties: Fixed panic room door not being destroyed after cutscene
- Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
- Fixed portal visibility before defeating the first boss
- Minimap chest icons will not disappear when the host opens them
- Fixed performance issue for co-op partners

Version 1.1.3.0

Balance and gameplay changes:
- "Serene Mind" skill nerfed
- "Auto-Reload" skill nerfed
- "Like the Wind skill" nerfed, 5th stage added
- "Second Chance" skill 4th stage added
- "Arm of Orochi" weapon significantly nerfed
- More auras on single enemy for Hard and Insane difficulties
- More enemies attacking at the same time for Hard and Insane difficulties
- Enemies speed increased for Insane difficulty
- Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
- Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
- Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
- Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
- Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
- Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
- Final boss drop ("Ryuken" weapon) now available as final quest reward
- More special enemies, more respawns and better loot on Free Roam missions
- Elite and Superior enemy "Hellhound" won't fetch grenades now

General fixes:
- Fixed bug when player could pickup "King Skelletor" weapon before designed mission
- Gauss rifle shot tuned down and smoothed, added alternative reload animation
- Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
- Fixed weapon being removed from inventory when spawned as turret on map change
- Fixed "Destroyer of Realms" weapon turret throw animation
- "Damage resist" player stat now works properly
- Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
- Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
- Enemies with "Swift" aura now return to correct speed after unfreezing
- Fixed "Belly" enemy animation when reacting to Grip of Darkness
- Fixed entering T-pose for enemies with uzi.
- Some cutscene fixes
- Some walkmesh fixes
- Some missions fixes

UI changes and fixes:
- Fixed crash when replacing gems in weapons
- Fixed bug when player couldn't replace gem when all slots were occupied
- Hint area on loading screen now resizes correctly
- Added option to sell all junks with mouse, added confirmation dialog
- Corrected various translation and textual errors, added missing strings
- Fixed enemy "Tumor" mesh in Wanglopedia.

Multiplayer fixes:
- Performance issue for co-op partners fixed
- Fixed bug when "Bunny Lord" didn't drop loot for clients
- Co-op network bandwidth usage optimizations
- Fixed bug when using "Emperor's Touch" weapon produced excessive lags
- Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene

Engine fixes:
- Fixed bug when game freezes on loading on 2-core CPUs
- AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
- Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
- Fixed shadow and geometry flickering
- Fixed recovering from GPU driver crash
- Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
- Fixed crash when mfplat.dll is not present in system
- Optimized weapon switching CPU performance
- Fixed "DX11 Device not found" error on some notebooks
- HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
- Reduced audio stuttering (VO and music)
- Optimized shadow rendering performance
- On first game start dedicated GPU will be enabled instead of an integrated one

Photomode fixes:
- Increased exposure slider range
- Fixed slowmo after exiting photomode bug
- Fixed screenshot rendering (tile mode and anti-aliasing)
- Fixed FOV when entering photomode with weapon zoom enabled
- Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)

Version 1.1.2.0
- Fixed game stuck on loading on second level on 2 core CPUs without HT
- Fixed crash on gem swap in weapons
- Restored NVIDIA Multi-Res option for non EN languages

Version 1.1.1.0
- Fixed cutscene FOV, when playing with non standard FOV
- Fixed game stuck on loading on 2 core CPUs
- Added safe mode (add -safe to properties->general->set launch options) in order to fix - startup crashes on some configurations
- Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
- Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
- Fixed PAX MP avatar skin
- Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
- Added HDR Display Brightness slider
- Fixed co-op bug, which in rare cases could corrupt saves
- Added lobby filtering by difficulty and player level
- Added list of previous saves, so in case of corrupted save you can load previous one
- Localization fixes
- Fixed hitching of intro movie
- UI improvements: Allow replace gem inserted in weapon
- Fixed AlienFX crash on startup on some configurations
- Fixed corrupted saves bug

hat eigentlich schon jemand das Chrismas Event gespielt?
3cu57t9nAIc

Alter Sack
2017-01-01, 17:28:25
Vorgestern SW2 geholt und gerade am zocken.
Scheint nach meinem Geschmack zu sein:
- wilde Action
- Freischalt-eritis
- Upgrade-eritis
- abgedrehtes Setting
- Grafik nice anzusehen

Mal schauen, wie es mit der Langzeitmotivation steht :) .

aufkrawall
2017-01-01, 17:39:12
Habs im Coop abgebrochen, stattdessen Serious Sam 2 gespielt. Gründe:
-futuristische Stadt-Level sind zum kotzen
-häufig lagt es immer noch im Coop (bei diesen Drohnen richtig schlimm)
-ständig Unterbrechungen durch Ausrüsten des haufenweise gedropten Loots (braucht man für genug Schaden)
-lauter Müll-Waffen
-im Coop immer noch recht viele Bugs (wirkt nicht wirklich fertig)
-zufallsgenerierte Level wirken oft öde
-mehr oder weniger 0 Abwechslung bez. des Gameplays (das dafür einfach zu stumpfsinnig ist)

Für mich nach dem sehr guten ersten Teil eine ziemliche Enttäuschung, quasi Borderlands 2 in schlecht.

Goser
2017-01-04, 12:53:06
Es ist wirklich anders als Teil 1 aber mir macht es trotzdem Spaß.
Ich hoffe einfach mal das die Entwickler noch ein bischen dlc bringen werden, gerne auch gegen Bares. Denn ich vermisse leider etwas die handgemachten Level samt wohl durchdachten Item und Gegner Placement.
Manchmal finde ich ist auch einfach zu viel los an Mobs, da würde ich mir weniger wünschen und das ganze irgendwie präziser und strukturierter wie in anderen Shootern.

msilver
2017-03-03, 22:22:41
bei mir startet das spiel nicht. gibt ne fehlermeldung:
R6205 Pure Virtual Function call runtime error

von Richthofen
2017-03-03, 23:04:03
Versuch mal das Spiel neu zu installieren mitsamt der C++ Runtime (2012?). Klingt zwar ein wenig nach Standardantwort, half mir bei aber bei The Witcher 3. Dort erhielt ich beim Laden des Spielstandes die identische Meldung. Ursache waren Parameterveränderungen mittels Tuningtool.

Goser
2017-03-16, 17:37:28
Neuer kostenloser DLC!
http://steamcommunity.com/games/324800/announcements/detail/261612552461075233

Shadow Warrior 2: Bounty Hunt Part 1 DLC - Available Now for Free

The Shadow Warrior 2: Bounty Hunt Part 1 DLC piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.

Döner-Ente
2017-03-16, 18:01:34
Wollt ich auch grad posten.
Die wissen echt, wie man sich Freunde macht - kostenloser DLC mit 14 neuen Missionen ist mal ne Ansage :eek:.

akuji13
2017-03-16, 20:31:34
Da müsste ich wohl langsam mal anfangen mit dem Spiel. :D

akuji13
2017-12-22, 09:24:28
Weiß jemand schon was der neue patch bringt?
Hatte gesucht aber nichts gefunden.

~13 Gb sind ja schon ganz ordentlich.

4Fighting
2017-12-22, 09:27:16
Weiß jemand schon was der neue patch bringt?
Hatte gesucht aber nichts gefunden.

~13 Gb sind ja schon ganz ordentlich.

bei mir waren es 22mb:freak:

Shadow Warrior 2 Patch Notes:

Versuib 1.1.13.0
---------------
- Lo Wang's home now looks like it should when the snow falls.
- Special winter mission is now available in the game world after killing the first boss.
- Help Lo Wang save Christmas! Get messy with Krampus the Bad Santa and win a unique weapon!

Lyka
2017-12-22, 11:26:40
13 GB auch hier ;D :ulove:

akuji13
2017-12-22, 11:26:44
Ok, dann spinnt hier wohl mal wieder Galaxy rum. :D

Goser
2017-12-22, 14:57:45
13 GB auch hier ;D :ulove:
Ich hatte auch nur 22 MB.

Ist wohl das gleiche Event wie letztes Jahr, allerdings sehr stimmungsvoll :)

Raff
2017-12-22, 16:50:37
Ok, dann spinnt hier wohl mal wieder Galaxy rum. :D

Galaxy ist AFAIK immer noch zu "blöd" für Delta-Updates. Da werden immer große Brocken ausgeliefert.

MfG,
Raff

akuji13
2017-12-22, 17:06:10
Zumindest bei den letzten updates der anderen Spiele funktionierte es hier wie es sollte. :)

Slipknot79
2017-12-22, 19:45:22
13GB dürfte das ganze Game sein, ich installe es gerade von neuem, da werden 13,3GB runtergayladen.

Karümel
2018-10-04, 17:57:32
https://www.gog.com
Für die nächsten knapp 47 Stunden ist das Spiel dort kostenlos.

crux2005
2019-04-27, 06:24:47
Tipps um die nervigen FPS drops zu mildern?
Habe schon Teilchen und Schatten eine Stufe runtergestellt aber brachte +-0.

crux2005
2019-07-25, 17:56:34
Tipps um die nervigen FPS drops zu mildern?
Habe schon Teilchen und Schatten eine Stufe runtergestellt aber brachte +-0.

Editieren geht nicht mehr.

Lag wohl an Windows oder an den GeForce Treibern weil jetzt ruckelt es dadurch nicht mehr.