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Archiv verlassen und diese Seite im Standarddesign anzeigen : Diskussion zu: Hardware- und Nachrichten-Links des 3. Juni 2016


Leonidas
2016-06-04, 10:05:19
Link zur News:
http://www.3dcenter.org/news/hardware-und-nachrichten-links-des-3-juni-2016

Achill
2016-06-04, 12:09:23
Ich habe in unseren AotS Thread (http://www.forum-3dcenter.org/vbulletin/showthread.php?p=11056324#post11056324) mal die Werte für 1x/2x 390X mit den genannten Settings gemessen: 40/68 fps

Dino-Fossil
2016-06-04, 15:05:22
x-Post:

Liefen die AotS Benches aus der Polaris-Demo jetzt eigentlich nativ bei 1080p oder mit VSR auf 1440?
Da hab ich wiedersprüchliches gelesen.

Digidi
2016-06-04, 15:08:57
Werte zum vergleich von AotS habe ich auch hier und decken sich mit Achill


== Hardware Configuration ================================================
GPU 0: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8140 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.005829 ms per frame
Avg Framerate: 38.915314 FPS (25.696825 ms)
Weighted Framerate: 38.213795 FPS (26.168560 ms)
CPU frame rate (estimated if not GPU bound): 66.278061 FPS (15.087949 ms)
Percent GPU Bound: 99.512169 %
Driver throughput (Batches per ms): 5589.831543 Batches
Average Batches per frame: 19084.968750 Batches
==========================================================================


== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 70.939056 ms per frame
Avg Framerate: 43.614902 FPS (22.927944 ms)
Weighted Framerate: 42.409672 FPS (23.579527 ms)
CPU frame rate (estimated if not GPU bound): 80.606041 FPS (12.406017 ms)
Percent GPU Bound: 99.385544 %
Driver throughput (Batches per ms): 4355.449219 Batches
Average Batches per frame: 6024.541016 Batches
== Sub Mark Medium Batch =================================================
Total Time: 56.005329 ms per frame
Avg Framerate: 41.924583 FPS (23.852354 ms)
Weighted Framerate: 41.181210 FPS (24.282919 ms)
CPU frame rate (estimated if not GPU bound): 69.420013 FPS (14.405068 ms)
Percent GPU Bound: 99.558266 %
Driver throughput (Batches per ms): 5158.091797 Batches
Average Batches per frame: 13525.451172 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 53.073109 ms per frame
Avg Framerate: 32.992226 FPS (30.310173 ms)
Weighted Framerate: 32.633633 FPS (30.643232 ms)
CPU frame rate (estimated if not GPU bound): 54.192436 FPS (18.452761 ms)
Percent GPU Bound: 99.592705 %
Driver throughput (Batches per ms): 6354.090820 Batches
Average Batches per frame: 37704.914063 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 4.998726 ms per frame
Avg Framerate: 36.809376 FPS (27.166992 ms)
Weighted Framerate: 36.513924 FPS (27.386812 ms)
CPU frame rate (estimated if not GPU bound): 80.314934 FPS (12.450985 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3417.490723 Batches
Average Batches per frame: 4405.543457 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 4.991158 ms per frame
Avg Framerate: 39.269444 FPS (25.465092 ms)
Weighted Framerate: 39.150074 FPS (25.542736 ms)
CPU frame rate (estimated if not GPU bound): 64.198662 FPS (15.576650 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4885.129395 Batches
Average Batches per frame: 13836.917969 Batches
== Shot Satellite Shot =========================================
Total Time: 5.004561 ms per frame
Avg Framerate: 35.367737 FPS (28.274355 ms)
Weighted Framerate: 34.869087 FPS (28.678696 ms)
CPU frame rate (estimated if not GPU bound): 52.110382 FPS (19.190033 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6218.329590 Batches
Average Batches per frame: 39135.769531 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 11.993718 ms per frame
Avg Framerate: 51.943859 FPS (19.251553 ms)
Weighted Framerate: 51.417034 FPS (19.448807 ms)
CPU frame rate (estimated if not GPU bound): 83.757210 FPS (11.939270 ms)
Percent GPU Bound: 96.613602 %
Driver throughput (Batches per ms): 3169.635498 Batches
Average Batches per frame: 3301.820313 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.013055 ms per frame
Avg Framerate: 27.129168 FPS (36.860699 ms)
Weighted Framerate: 26.240004 FPS (38.109749 ms)
CPU frame rate (estimated if not GPU bound): 72.645821 FPS (13.765417 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4237.201660 Batches
Average Batches per frame: 6303.771973 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 5.000897 ms per frame
Avg Framerate: 31.394365 FPS (31.852848 ms)
Weighted Framerate: 31.040243 FPS (32.216244 ms)
CPU frame rate (estimated if not GPU bound): 65.294815 FPS (15.315152 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5522.331543 Batches
Average Batches per frame: 12632.923828 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 4.988269 ms per frame
Avg Framerate: 38.490303 FPS (25.980570 ms)
Weighted Framerate: 38.272385 FPS (26.128498 ms)
CPU frame rate (estimated if not GPU bound): 69.045723 FPS (14.483156 ms)
Percent GPU Bound: 98.683914 %
Driver throughput (Batches per ms): 4585.988281 Batches
Average Batches per frame: 10826.208984 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 6.991486 ms per frame
Avg Framerate: 43.481457 FPS (22.998308 ms)
Weighted Framerate: 43.328346 FPS (23.079580 ms)
CPU frame rate (estimated if not GPU bound): 71.487167 FPS (13.988524 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4610.052246 Batches
Average Batches per frame: 8061.266602 Batches
== Shot Long Shot =========================================
Total Time: 10.010315 ms per frame
Avg Framerate: 35.263626 FPS (28.357832 ms)
Weighted Framerate: 34.919537 FPS (28.637266 ms)
CPU frame rate (estimated if not GPU bound): 64.332397 FPS (15.544269 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4931.274414 Batches
Average Batches per frame: 15008.305664 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 14.997348 ms per frame
Avg Framerate: 48.475239 FPS (20.629089 ms)
Weighted Framerate: 48.278885 FPS (20.712988 ms)
CPU frame rate (estimated if not GPU bound): 74.880875 FPS (13.354545 ms)
Percent GPU Bound: 99.216858 %
Driver throughput (Batches per ms): 4808.238281 Batches
Average Batches per frame: 9832.485352 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 8.000986 ms per frame
Avg Framerate: 36.370518 FPS (27.494797 ms)
Weighted Framerate: 35.812649 FPS (27.923096 ms)
CPU frame rate (estimated if not GPU bound): 53.255970 FPS (18.777239 ms)
Percent GPU Bound: 98.787392 %
Driver throughput (Batches per ms): 6268.382813 Batches
Average Batches per frame: 38760.960938 Batches
== Shot Top Battle Shot =========================================
Total Time: 4.998516 ms per frame
Avg Framerate: 30.609085 FPS (32.670040 ms)
Weighted Framerate: 30.431641 FPS (32.860535 ms)
CPU frame rate (estimated if not GPU bound): 59.523605 FPS (16.800056 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5722.784180 Batches
Average Batches per frame: 20770.835938 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 10.008712 ms per frame
Avg Framerate: 34.869621 FPS (28.678259 ms)
Weighted Framerate: 34.808060 FPS (28.728979 ms)
CPU frame rate (estimated if not GPU bound): 59.526100 FPS (16.799353 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5427.877441 Batches
Average Batches per frame: 25468.708984 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 9.993749 ms per frame
Avg Framerate: 45.428398 FPS (22.012663 ms)
Weighted Framerate: 45.061974 FPS (22.191660 ms)
CPU frame rate (estimated if not GPU bound): 83.153862 FPS (12.025900 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3627.393311 Batches
Average Batches per frame: 5034.160645 Batches
== Shot Long Shot 3 =========================================
Total Time: 5.001945 ms per frame
Avg Framerate: 29.988333 FPS (33.346302 ms)
Weighted Framerate: 29.684015 FPS (33.688164 ms)
CPU frame rate (estimated if not GPU bound): 49.656876 FPS (20.138199 ms)
Percent GPU Bound: 99.465996 %
Driver throughput (Batches per ms): 7103.214355 Batches
Average Batches per frame: 48062.300781 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.988634 ms per frame
Avg Framerate: 42.047787 FPS (23.782463 ms)
Weighted Framerate: 41.952751 FPS (23.836338 ms)
CPU frame rate (estimated if not GPU bound): 83.228622 FPS (12.015097 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5807.397949 Batches
Average Batches per frame: 7983.859863 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 4.998898 ms per frame
Avg Framerate: 41.409130 FPS (24.149263 ms)
Weighted Framerate: 41.076435 FPS (24.344858 ms)
CPU frame rate (estimated if not GPU bound): 71.577446 FPS (13.970881 ms)
Percent GPU Bound: 99.405350 %
Driver throughput (Batches per ms): 4658.565918 Batches
Average Batches per frame: 10681.627930 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 10.006425 ms per frame
Avg Framerate: 32.479134 FPS (30.789000 ms)
Weighted Framerate: 32.209698 FPS (31.046549 ms)
CPU frame rate (estimated if not GPU bound): 56.895218 FPS (17.576170 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6412.079102 Batches
Average Batches per frame: 35607.171875 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 4.993017 ms per frame
Avg Framerate: 51.071320 FPS (19.580462 ms)
Weighted Framerate: 50.745354 FPS (19.706238 ms)
CPU frame rate (estimated if not GPU bound): 71.091103 FPS (14.066458 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6916.742188 Batches
Average Batches per frame: 21166.091797 Batches
== Shot Low Vista =========================================
Total Time: 10.022572 ms per frame
Avg Framerate: 30.032213 FPS (33.297581 ms)
Weighted Framerate: 29.830248 FPS (33.523018 ms)
CPU frame rate (estimated if not GPU bound): 54.377441 FPS (18.389980 ms)
Percent GPU Bound: 99.578529 %
Driver throughput (Batches per ms): 6168.413574 Batches
Average Batches per frame: 38394.937500 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.978428 ms per frame
Avg Framerate: 53.163837 FPS (18.809778 ms)
Weighted Framerate: 52.665951 FPS (18.987600 ms)
CPU frame rate (estimated if not GPU bound): 90.251068 FPS (11.080202 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4788.245605 Batches
Average Batches per frame: 5045.053711 Batches
== Shot High Vista =========================================
Total Time: 5.027931 ms per frame
Avg Framerate: 31.424456 FPS (31.822350 ms)
Weighted Framerate: 31.237162 FPS (32.013153 ms)
CPU frame rate (estimated if not GPU bound): 47.610081 FPS (21.003956 ms)
Percent GPU Bound: 99.001762 %
Driver throughput (Batches per ms): 7492.783691 Batches
Average Batches per frame: 54352.589844 Batches
== Shot Small Mountain Battle =========================================
Total Time: 4.981444 ms per frame
Avg Framerate: 47.777309 FPS (20.930437 ms)
Weighted Framerate: 47.488884 FPS (21.057560 ms)
CPU frame rate (estimated if not GPU bound): 90.935684 FPS (10.996783 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3339.081787 Batches
Average Batches per frame: 3190.798584 Batches
== Shot End Scene =========================================
Total Time: 11.026709 ms per frame
Avg Framerate: 42.805157 FPS (23.361671 ms)
Weighted Framerate: 42.612652 FPS (23.467209 ms)
CPU frame rate (estimated if not GPU bound): 71.126625 FPS (14.059433 ms)
Percent GPU Bound: 99.416992 %
Driver throughput (Batches per ms): 4749.604492 Batches
Average Batches per frame: 12596.616211 Batches
===========================================================
===========================================================
======= RAW FRAME DATA ====================================
===========================================================

Isen
2016-06-04, 19:39:27
x-Post:

Liefen die AotS Benches aus der Polaris-Demo jetzt eigentlich nativ bei 1080p oder mit VSR auf 1440?
Da hab ich wiedersprüchliches gelesen.

1080p mit VSR 1440p

OBrian
2016-06-05, 00:32:31
das war kein Crossfire, sondern mGPU unter DX12.

Abgesehen davon ist die ganze Show mit dem AotS total für die Tonne, daraus läßt sich gar nichts ableiten. Was ja offensichtlich auch genauso beabsichtigt war, die genauen Performancewerte sollen ja erst mit Fall des NDA an die Öffentlichkeit gelangen. Deswegen gab es ja auch keine genauen Karten-Spezifikationen.

TheGood
2016-06-05, 09:39:50
Wieso schreibt man auf der Hauptseite davon dass AMD einen Single Performance Wert bekanntgegeben hat, dieser allerdings nur errechnet wurde? Fuer mich passt diese Logik nicht zusammen, da es immer noch spekulativ ist...

Gast
2016-06-05, 13:54:18
Wieso schreibt man auf der Hauptseite davon dass AMD einen Single Performance Wert bekanntgegeben hat, dieser allerdings nur errechnet wurde? Fuer mich passt diese Logik nicht zusammen, da es immer noch spekulativ ist...
Richtig, Ich bin mir auch recht sicher, irgendwo gelesen zu haben, dass diese Performance Werte nur in einem Forum aus den von AMD veröffentlichten Dual Karten Werten "zurück gerechnet" wurden.
Es gibt also weiterhin keine offiziellen Single Performance Werte. Da ist die News falsch!