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Kartenlehrling
2017-02-05, 23:46:03
http://i3dsymposium.github.io/2017/papers.html
i3D - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games San Francisco, CA: February 25-27, 2017

Auf der i3D-2015 hatte Nvidia Aggregate G-Buffer Anti-Aliasing vorgestellt, freu mich auf dieses Jahr.

Kartenlehrling
2017-02-19, 20:37:00
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http://graphics.cs.williams.edu/papers/HashedAlphaI3D17/
Hashed Alpha Testing

Kartenlehrling
2017-02-23, 12:31:39
http://graphics.cs.williams.edu/papers/LightFieldI3D17/
Real-Time Global Illumination using Precomputed Light Field Probes


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Kartenlehrling
2017-02-23, 16:03:23
a6-q0avuaBQ
Tiled Light Trees

Handling many light sources in real-time is still one of the big challenges in real-time graphics [Sousa and Geffroy 2016; Garawany 2016].
Even the most recent approaches like practical clustered shading still have various problem cases with low performance.
Especially in scenes with high depth variance, existing algorithms cannot adapt to the distribution of light sources properly and
end up evaluating many lights that don't contribute to the final image.

We present a new approach, "tiled light trees" - a hierarchical acceleration structure that adapts to the light source distribution.
Our approach improves on the worst case performance of existing solutions.
Due to traversal overhead, the proposed algorithm can be sometimes slower than clustered shading. To handle those situations optimally,
we propose a hybrid approach which combines the strengths of light trees with clustered shading, outperforming any individual solution in nearly every case.
Our new hybrid algorithm is easy to implement and suitable for usage in real-time applications such as games.

http://dl.acm.org/citation.cfm?id=3023376

Kartenlehrling
2017-02-26, 20:32:23
https://docs.google.com/presentation/d/1RRYFkMMQnQ1Yc0NqXQmyyr-lZJz0rvYVUy5epddx06g/edit#slide=id.p
I3DCONF Keynote slides

Kartenlehrling
2017-02-27, 18:49:11
http://radeon.com/en-us/gdc-2017/
AMD’s Capsaicin Livestream kicks off at 10:30AM PT, February 28 and you won’t want to miss it. Be sure to come back here for the livestream.

Kartenlehrling
2017-02-27, 19:38:07
http://dl.acm.org/citation.cfm?id=3023377
Real-time high-quality surface rendering for large scale particle-based fluids

RLZ
2017-02-28, 13:48:07
Hier mal die Gesamtliste :D

http://kesen.realtimerendering.com/i3d2017Papers.htm

Kartenlehrling
2017-03-03, 15:37:00
https://www.youtube.com/watch?v=OBYFFj1KFq4
YEBIS Posteffects GDC 2017 Trailer

Kartenlehrling
2017-03-04, 18:20:37
http://www.frostbite.com/2017/03/framegraph-extensible-rendering-architecture-in-frostbite/
FrameGraph: Extensible Rendering Architecture in Frostbite

Kartenlehrling
2017-03-22, 13:24:06
https://developer.nvidia.com/gdc17?adbsc=social_20170321_70961836&adbid=844284995250208768&adbpl=tw&adbpr=18691870
GDC17 show guide from NVIDIA

Kartenlehrling
2017-03-25, 09:03:09
http://gpuopen.com/gdc2017-advanced-shader-programming-on-gcn/
GDC 2017-Advanced-Shader-Programming-On-GCN