Archiv verlassen und diese Seite im Standarddesign anzeigen : Schon mal jemand diesen Benchmark probiert?
Thowe
2001-05-06, 11:34:08
http://hem.passagen.se/emiper/3d.html
GL_EXT_reme
Auf meinen A1000 mit Kyro 64MB sieht das etwa so aus:
Auflösung 1024x768x32
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 173.33 fps
Overdraw factor 3, front to back: 173.00 fps
Overdraw factor 3, random order: 173.14 fps
Overdraw factor 8, back to front: 149.48 fps
Overdraw factor 8, front to back: 149.92 fps
Overdraw factor 8, random order: 149.61 fps
Fillrate:
---------
Pixel fillrate: 146.41 MegaPixels / s
Texel fillrate: 227.92 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 3470287 vertices / s
2 point lights: 890986 vertices / s
8 point lights: 327544 vertices / s
2 directional lights: 1922498 vertices / s
8 directional lights: 1249771 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 110.48 fps
Four 1024x1024x32 textures: 108.96 fps
StefanV
2001-05-06, 12:02:15
Ich nehme immer noch Tirtanium...
Vorallendingen mit High Detail und Large Texturen ist das ein HW Fresser...
Originally posted by Stefan
Ich nehme immer noch Tirtanium...
Vorallendingen mit High Detail und Large Texturen ist das ein HW Fresser...
Tirtanium nutzt leider nur sehr wenige HW Features (und sieht IMHO auch nicht besondert toll aus).
StefanV
2001-05-06, 13:37:02
Originally posted by ow
Tirtanium nutzt leider nur sehr wenige HW Features (und sieht IMHO auch nicht besondert toll aus).
Läuft aber sehr schnell durch...
Und schön CPU lastig...
Originally posted by Stefan
Läuft aber sehr schnell durch...
Nicht auf meinem K6-2 450 mit TNT PCI:)
Und schön CPU lastig...
Jo, bei max. Details mit >100000 Polys/Frame.
Spiegelt hier aber eher die Leistung von Profi-OGL Applikationen (CAD,..) wieder. Insbesondere der Wireframe Modus.
StefanV
2001-05-06, 14:09:38
Mit 'ner G400 schon...
Damit thowe´s Werte nicht so alleine dastehen:) :
(K6-2 450, Riva TNT PCI)
Results: (640x480x32)
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 77.84 fps
Overdraw factor 3, front to back: 97.52 fps
Overdraw factor 3, random order: 88.51 fps
Overdraw factor 8, back to front: 33.41 fps
Overdraw factor 8, front to back: 48.11 fps
Overdraw factor 8, random order: 43.47 fps
Fillrate:
---------
Pixel fillrate: 87.80 MegaPixels / s
Texel fillrate: 106.19 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 1933168 vertices / s
2 point lights: 668551 vertices / s
8 point lights: 329394 vertices / s
2 directional lights: 907180 vertices / s
8 directional lights: 462508 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 107.26 fps
Four 1024x1024x32 textures: 13.00 fps
Results: (1024x768x32)
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 26.40 fps
Overdraw factor 3, front to back: 34.71 fps
Overdraw factor 3, random order: 30.84 fps
Overdraw factor 8, back to front: 11.52 fps
Overdraw factor 8, front to back: 17.88 fps
Overdraw factor 8, random order: 15.79 fps
Fillrate:
---------
Pixel fillrate: 78.26 MegaPixels / s
Texel fillrate: 99.48 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 1986028 vertices / s
2 point lights: 685027 vertices / s
8 point lights: 333725 vertices / s
2 directional lights: 934964 vertices / s
8 directional lights: 470568 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 56.28 fps
Four 1024x1024x32 textures: 11.68 fps
Thowe
2001-05-06, 16:06:05
Danke, jetzt müssen sich nur noch ein paar mehr finden ...
Dann hier mal meine Werte:
Atholn Classic 700
Voodoo3 3000
Results (640x480x16):
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 165.38 fps
Overdraw factor 3, front to back: 164.59 fps
Overdraw factor 3, random order: 165.61 fps
Overdraw factor 8, back to front: 63.02 fps
Overdraw factor 8, front to back: 63.04 fps
Overdraw factor 8, random order: 62.98 fps
Fillrate:
---------
Pixel fillrate: 162.38 MegaPixels / s
Texel fillrate: 317.81 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 3908258 vertices / s
2 point lights: 1113127 vertices / s
8 point lights: 655396 vertices / s
2 directional lights: 1351408 vertices / s
8 directional lights: 1136421 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 534.22 fps
Four 1024x1024x32 textures: 535.52 fps
#####################################
Results (1024x786x16):
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 62.57 fps
Overdraw factor 3, front to back: 62.44 fps
Overdraw factor 3, random order: 62.55 fps
Overdraw factor 8, back to front: 23.84 fps
Overdraw factor 8, front to back: 23.84 fps
Overdraw factor 8, random order: 23.85 fps
Fillrate:
---------
Pixel fillrate: 159.18 MegaPixels / s
Texel fillrate: 311.82 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 4189548 vertices / s
2 point lights: 1120927 vertices / s
8 point lights: 657755 vertices / s
2 directional lights: 1364808 vertices / s
8 directional lights: 1146084 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 209.05 fps
Four 1024x1024x32 textures: 209.18 fps
Ich will jetzt endlich meine Kyro II :-)
@Thowe
Bei welcher Auflösung hast du denn gebenchmarkt?
P3-933, BX133, GeForce2 GTS
1024x768x32
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 128.22 fps
Overdraw factor 3, front to back: 177.67 fps
Overdraw factor 3, random order: 153.39 fps
Overdraw factor 8, back to front: 48.64 fps
Overdraw factor 8, front to back: 77.22 fps
Overdraw factor 8, random order: 67.64 fps
Fillrate:
---------
Pixel fillrate: 677.67 MegaPixels / s
Texel fillrate: 1319.47 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 11520946 vertices / s
2 point lights: 7430566 vertices / s
8 point lights: 2974090 vertices / s
2 directional lights: 10602668 vertices / s
8 directional lights: 3981071 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 447.54 fps
Four 1024x1024x32 textures: 453.25 fps
Thowe
2001-05-06, 17:56:38
Auflösung war natürlich 1024x768x32
Hab es jetzt auch oben reingeschrieben.
Backe
2001-05-06, 18:07:59
Hier sind meine Werte:
Tb850, GF2MX, 1024x768x32
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 63.59 fps
Overdraw factor 3, front to back: 78.77 fps
Overdraw factor 3, random order: 71.77 fps
Overdraw factor 8, back to front: 27.13 fps
Overdraw factor 8, front to back: 38.13 fps
Overdraw factor 8, random order: 34.73 fps
Fillrate:
---------
Pixel fillrate: 149.27 MegaPixels / s
Texel fillrate: 296.66 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 4861584 vertices / s
2 point lights: 3826965 vertices / s
8 point lights: 2198225 vertices / s
2 directional lights: 4626954 vertices / s
8 directional lights: 2721816 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 149.05 fps
Four 1024x1024x32 textures: 148.51 fps
MaxSPL
2001-05-07, 00:25:54
ok, ich habe ihn jetzt auch...
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 151.78 fps
Overdraw factor 3, front to back: 336.69 fps
Overdraw factor 3, random order: 222.28 fps
Overdraw factor 8, back to front: 56.99 fps
Overdraw factor 8, front to back: 204.29 fps
Overdraw factor 8, random order: 125.17 fps
Fillrate:
---------
Pixel fillrate: 378.36 MegaPixels / s
Texel fillrate: 1115.33 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 9237117 vertices / s
2 point lights: 5382067 vertices / s
8 point lights: 5350187 vertices / s
2 directional lights: 5391791 vertices / s
8 directional lights: 5360229 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 317.77 fps
Four 1024x1024x32 textures: 246.38 fps
BlackArchon
2001-05-07, 19:41:01
So, hier ein Ergebnis einer in Ehren ergrauten V5:
Duron@10x100, Voodoo5 5500, 256MB PC133 2-2-2:
===================================================
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 56.95 fps
Overdraw factor 3, front to back: 56.96 fps
Overdraw factor 3, random order: 56.93 fps
Overdraw factor 8, back to front: 28.46 fps
Overdraw factor 8, front to back: 28.46 fps
Overdraw factor 8, random order: 28.45 fps
Fillrate:
---------
Pixel fillrate: 67.34 MegaPixels / s
Texel fillrate: 134.65 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 3440277 vertices / s
2 point lights: 1574579 vertices / s
8 point lights: 951596 vertices / s
2 directional lights: 1883420 vertices / s
8 directional lights: 1535503 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 85.41 fps
Four 1024x1024x32 textures: 84.90 fps
=====================================================
Kann nicht mal einer die Ergebnisse in einem schönen Diagramm zusammenfassen? Es waren doch schon viele Grafikchips im Einsatz: Kyro, GF2MX, TNT, V5...?
Unregistered
2001-05-21, 16:29:48
AMD Athlon 800 + Elsa Gladiac Ultra 64MB-DDR (Geforce Ultra)
1024x768 32bit Farbtiefe
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 178.24 fps
Overdraw factor 3, front to back: 245.22 fps
Overdraw factor 3, random order: 211.76 fps
Overdraw factor 8, back to front: 68.07 fps
Overdraw factor 8, front to back: 106.97 fps
Overdraw factor 8, random order: 94.00 fps
Fillrate:
---------
Pixel fillrate: 845.59 MegaPixels / s
Texel fillrate: 1645.84 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 2041756 vertices / s
2 point lights: 1037400 vertices / s
8 point lights: 1037336 vertices / s
2 directional lights: 1039373 vertices / s
8 directional lights: 1039551 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 622.67 fps
Four 1024x1024x32 textures: 571.21 fps
Unregistered
2001-05-21, 18:50:33
Habe oben schonmal gepostet. Nach der Installation des VIA 4in1 Treibers gab es alerdings eine Leistungssteigerung.
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 178.61 fps
Overdraw factor 3, front to back: 245.79 fps
Overdraw factor 3, random order: 213.08 fps
Overdraw factor 8, back to front: 68.10 fps
Overdraw factor 8, front to back: 107.09 fps
Overdraw factor 8, random order: 94.07 fps
Fillrate:
---------
Pixel fillrate: 846.97 MegaPixels / s
Texel fillrate: 1664.17 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 12419089 vertices / s
2 point lights: 7552315 vertices / s
8 point lights: 3707875 vertices / s
2 directional lights: 7531145 vertices / s
8 directional lights: 4946934 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 626.01 fps
Four 1024x1024x32 textures: 624.46 fps
Zitrone
2001-05-23, 01:45:52
1024x768 32bit
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 143.79 fps
Overdraw factor 3, front to back: 177.60 fps
Overdraw factor 3, random order: 162.12 fps
Overdraw factor 8, back to front: 64.47 fps
Overdraw factor 8, front to back: 92.19 fps
Overdraw factor 8, random order: 83.53 fps
Fillrate:
---------
Pixel fillrate: 275.69 MegaPixels / s
Texel fillrate: 802.82 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 7719223 vertices / s
2 point lights: 5504508 vertices / s
8 point lights: 2989090 vertices / s
2 directional lights: 6952959 vertices / s
8 directional lights: 3817973 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 286.48 fps
Four 1024x1024x32 textures: 285.17 fps
vBulletin®, Copyright ©2000-2024, Jelsoft Enterprises Ltd.