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zeckensack
2003-08-21, 20:22:39
Nach fünf millionen Jahren Entwicklungszeit und ständigen Terminverschiebungen, darf ich ihnen, liebe Gemeinde, heute eine fast halbfertige Release-Version präsentieren.

Biddeschön (http://www.zeckensack.de/archmark/)

An dieser Stelle noch einmal phielen Dunk an alle, die in der Frühphase des Projekts mitgetestet haben (http://www.forum-3dcenter.org/vbulletin/showthread.php?threadid=59651). Ihr seid super! =)

Wichtige Veränderung ggü den 'alten' Testversionen: scham- und grundlos in die Höhe getriebene Versionsnummer
der Präzisionstest mußte gehen :(
es gibt nun tatsächlich Dokumentation *ächz*
es gibt einen ordentlichen Installer
das User-Interface ist schöner.
es können Kommentare in die Ergebnisse gesetzt werden, ala "4xAA" oder so.
kein Support mehr für Software-Rendering
32bpp-Rendering und Stencil-Support sind jetzt Pflichtvoraussetzung :no:


Oh welch eine Freude =)

Quasar
2003-08-21, 20:33:30
Na endlich !!! *saug*

edit:
ArchMark 0.22.05
Driver GeForce FX 5800 Ultra/AGP/SSE v1.4.0
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.340 GHz

[Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB
DXT1 4.096 kB
DXT5 512B
Pal 512B


Der nV30 hat nicht wirklich 4096kB Texturcache, oder?

zeckensack
2003-08-21, 20:40:58
Danke Quasar, du hast den ersten Bug gefunden :D
(siehe edit oben)

€: Quasar,
kannst du den Cache-Test nochmal wiederholen? Das kann IMO nicht stimmen :spock:
Zum Vergleich: die Ergebnisse einer Geforce3Ti200 gibt's bei mir (http://home.t-online.de/home/zsack/archmark/tease.htm). 4kiB vs 512B geht irgendwie nicht ...

StefanV
2003-08-21, 20:44:28
Original geschrieben von zeckensack
Nach fünf millionen Jahren Entwicklungszeit und ständigen Terminverschiebungen, darf ich ihnen, liebe Gemeinde, heute eine fast halbfertige Release-Version präsentieren.

Biddeschön (http://home.t-online.de/home/zsack/archmark/index.html)

An dieser Stelle noch einmal phielen Dunk an alle, die in der Frühphase des Projekts mitgetestet haben (http://www.forum-3dcenter.org/vbulletin/showthread.php?threadid=59651). Ihr seid super! =)

Wichtige Veränderung ggü den 'alten' Testversionen: scham- und grundlos in die Höhe getriebene Versionsnummer
der Präzisionstest mußte gehen :(
es gibt nun tatsächlich Dokumentation *ächz*
es gibt einen ordentlichen Installer
das User-Interface ist ein bisserl anders. Zwei der neuen Knöpfe machen übrigens (noch) nichts :D
es können Kommentare in die Ergebnisse gesetzt werden, ala "4xAA" oder so.
kein Support mehr für Software-Rendering
32bpp-Rendering und Stencil-Support sind jetzt Pflichtvoraussetzung :no:


Oh welch eine Freude =)

_____________________________________
edit:
Bekannte Bugs/fehlende Features
Status der 'add comment' checkbox wird nicht berücksichtigt (thx @ Quasar)
'to clipboard' funzt nicht
'save as' funzt nicht


1. DAS (fette) ist aber SEHR blöd, besonders, wenn man mal a ältere Karte wie 'ne Voodoo Banshee 'durchleuchten' will...
Oder 'ne Voodoo Rush...

2. Wohin mit die ERgebnissen?? ;)

StefanV
2003-08-21, 20:46:21
Hier dann mal der Lang ersehnte Bench meiner Radeon 9600LE
ArchMark 0.22.05
Driver Radeon 7200 SDR x86/SSE2 v1.3.3803 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.800 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 287.764 MPix/s
Z 255.769 MPix/s
ColZ 196.949 MPix/s
ZPassColZ 265.449 MPix/s
ZCullLEqual 303.829 MPix/s
ZCullGEqual 303.646 MPix/s
ZCullEqual 303.817 MPix/s
S 268.852 MPix/s
SCull 268.819 MPix/s
----stencil test passed-------------------------
S 268.819 MPix/s
ZFailS 270.741 MPix/s
------z test passed (LEQUAL)--------------------
S 270.702 MPix/s
ZS 270.733 MPix/s
Col 265.468 MPix/s
ColZ 265.471 MPix/s
ColS 265.359 MPix/s
ColZS 265.360 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 305.544 MPix/s
Z 300.263 MPix/s
ColZ 289.055 MPix/s
ZPassColZ 296.684 MPix/s
ZCullLEqual 311.130 MPix/s
ZCullGEqual 298.380 MPix/s
ZCullEqual 309.951 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 4.094 GB/s
Color 2.100 GB/s
ZAndStencil 75.006 GB/s
Z 49.895 GB/s
Stencil 270.979 MB/s

Draw 3.097 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 3.364 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 13.716 MTris/s
List 4.891 MTris/s
Clip 1.262 MTris/s

--Vertex shading speed--------------------------
LightD1 3.884 MTris/s
LightP1 3.665 MTris/s
LightP8 3.642 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 307.832 MPix/s
2 316.636 MPix/s
3 299.166 MPix/s

----Trilinear filter----------------------------
1 308.053 MPix/s
2 160.237 MPix/s
3 158.435 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 1.024 kB
DXT1 16.384 kB
DXT5 4.096 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 8

----in color buffer-----------------------------
Width 8
Height 8

----in depth buffer-----------------------------
Width 8
Height 4

----in stencil buffer---------------------------
Width 8
Height 64

zeckensack
2003-08-21, 20:47:54
Original geschrieben von Stefan Payne
1. DAS (fette) ist aber SEHR blöd, besonders, wenn man mal a ältere Karte wie 'ne Voodoo Banshee 'durchleuchten' will...
Oder 'ne Voodoo Rush...Ack ... nur ist's schon blöd, einen Satz Ergebnisse zu bekommen, wo ganz offensichtlich mehr als die Hälfte vom MSschen Software-Renderer kommt.
*schulterzuck*
2. Wohin mit die ERgebnissen?? ;) Du könntest zB auf deiner privaten Homepage eine kleine Sammlung anlegen ;)
:D

zeckensack
2003-08-21, 20:50:09
Original geschrieben von Stefan Payne
Hier dann mal der Lang ersehnte Bench meiner Radeon 9600LE
ArchMark 0.22.05
Driver Radeon 7200 SDR x86/SSE2 v1.3.3803 WinXP Release

Stefan?

Und bitte mal ohne animierte Browser-Fenster im Hintergrund machen, das ist ja nicht zum aushalten ... :no:

Quasar
2003-08-21, 20:53:09
Original geschrieben von zeckensack
€: Quasar,
kannst du den Cache-Test nochmal wiederholen? Das kann IMO nicht stimmen :spock:
Zum Vergleich: die Ergebnisse einer Geforce3Ti200 gibt's bei mir (http://home.t-online.de/home/zsack/archmark/tease.htm). 4kiB vs 512B geht irgendwie nicht ...

Nach der ersten Wiederholung dasselbe in Grün.
Ich versuch's mal nach dem Para-Guide to Archmarking...

StefanV
2003-08-21, 20:55:12
Hier dann mal der Lang ersehnte Bench meiner Radeon 9600LE
ArchMark 0.22.05
Driver RADEON 9600 x86/SSE2 v1.3.3842 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.999 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 336.499 MPix/s
Z 726.457 MPix/s
ColZ 351.426 MPix/s
ZPassColZ 327.803 MPix/s
ZCullLEqual 1.280 GPix/s
ZCullGEqual 1.280 GPix/s
ZCullEqual 1.280 GPix/s
S 1.278 GPix/s
SCull 1.210 GPix/s
----stencil test passed-------------------------
S 1.212 GPix/s
ZFailS 620.408 MPix/s
------z test passed (LEQUAL)--------------------
S 620.294 MPix/s
ZS 620.408 MPix/s
Col 685.079 MPix/s
ColZ 431.675 MPix/s
ColS 328.979 MPix/s
ColZS 329.060 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 663.217 MPix/s
Z 1.248 GPix/s
ColZ 664.823 MPix/s
ZPassColZ 448.732 MPix/s
ZCullLEqual 1.280 GPix/s
ZCullGEqual 1.280 GPix/s
ZCullEqual 1.280 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 5.501 GB/s
Color 2.777 GB/s
ZAndStencil 165.531 GB/s
Z 124.403 GB/s
Stencil 632.813 MB/s

Draw 3.623 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 3.891 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 115.268 MTris/s
List 38.783 MTris/s
Clip 4.410 MTris/s

--Vertex shading speed--------------------------
LightD1 16.092 MTris/s
LightP1 6.737 MTris/s
LightP8 2.471 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.254 GPix/s
2 641.370 MPix/s
3 428.526 MPix/s
4 321.755 MPix/s
5 257.532 MPix/s
6 214.737 MPix/s
7 184.060 MPix/s
8 161.140 MPix/s

----Trilinear filter----------------------------
1 783.078 MPix/s
2 394.332 MPix/s
3 263.270 MPix/s
4 197.741 MPix/s
5 158.248 MPix/s
6 131.837 MPix/s
7 112.547 MPix/s
8 98.487 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 8.192 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




€dit:

Sorry, beim ersten mal die richtige Karte gepostet, dafür aber nur die hälfte, beim 2. mal die 7200...

Und da alle guten Dinge 3 sind...


€dit:

ARGH, EDIT mit Quote verwechselt :sulkoff:

StefanV
2003-08-21, 20:56:54
Original geschrieben von zeckensack
Stefan?

Und bitte mal ohne animierte Browser-Fenster im Hintergrund machen, das ist ja nicht zum aushalten ... :no:

Jaja, ist ja schon gut, bitte nicht schlagen...

Hatte 2x Notepad mit Arschmark Ergebnissen offen, einmal die R100 und einmal die RV350LE...
Hab da einmal nur die Hälfte gepostet, beim anderen mal die falsche...

apollo
2003-08-21, 21:04:18
ArchMark 0.22.05
Driver RADEON 9000 PRO DDR x86/MMX/3DNow!/SSE v1.3.3842 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.403 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 1.059 GPix/s
Z 1.080 GPix/s
ColZ 858.221 MPix/s
ZPassColZ 858.300 MPix/s
ZCullLEqual 1.082 GPix/s
ZCullGEqual 1.082 GPix/s
ZCullEqual 1.082 GPix/s
S 1.087 GPix/s
SCull 1.080 GPix/s
----stencil test passed-------------------------
S 1.080 GPix/s
ZFailS 1.081 GPix/s
------z test passed (LEQUAL)--------------------
S 1.081 GPix/s
ZS 1.081 GPix/s
Col 858.496 MPix/s
ColZ 858.220 MPix/s
ColS 858.445 MPix/s
ColZS 858.647 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 1.080 GPix/s
Z 1.081 GPix/s
ColZ 1.048 GPix/s
ZPassColZ 1.048 GPix/s
ZCullLEqual 1.082 GPix/s
ZCullGEqual 1.082 GPix/s
ZCullEqual 1.082 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 8.597 GB/s
Color 4.361 GB/s
ZAndStencil 175.455 GB/s
Z 78.121 GB/s
Stencil 1.081 GB/s

Draw 8.205 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 8.472 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 63.039 MTris/s
List 20.457 MTris/s
Clip 1.499 MTris/s

--Vertex shading speed--------------------------
LightD1 5.310 MTris/s
LightP1 1.917 MTris/s
LightP8 1.298 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.086 GPix/s
2 541.632 MPix/s
3 362.494 MPix/s
4 273.113 MPix/s
5 218.565 MPix/s
6 182.178 MPix/s

----Trilinear filter----------------------------
1 926.115 MPix/s
2 464.525 MPix/s
3 309.993 MPix/s
4 232.657 MPix/s
5 186.171 MPix/s
6 155.179 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 512B
DXT1 512B
DXT5 512B

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




wieso is der Präzisionstest raus?

zeckensack
2003-08-21, 21:05:31
Original geschrieben von apollo
wieso is der Präzisionstest raus? Weil der nur Müll gemessen hat ;)

zeckensack
2003-08-21, 21:08:00
Original geschrieben von Quasar
Na endlich !!! *saug*

edit:
ArchMark 0.22.05
Driver GeForce FX 5800 Ultra/AGP/SSE v1.4.0
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.340 GHz

[Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB
DXT1 4.096 kB
DXT5 512B
Pal 512B


Der nV30 hat nicht wirklich 4096kB Texturcache, oder? Nein. "x.y" ist die im englischen Sprachraum gebräuchliche Form des Dezimalpunkts, ie "Komma" bei Zahlen.

StefanV
2003-08-21, 21:14:23
Original geschrieben von zeckensack
Nein. "x.y" ist die im englischen Sprachraum gebräuchliche Form des Dezimalpunkts, ie "Komma" bei Zahlen.

Dämliche frage:

Warum lässt du den Punkt und das k weg??
Dürfte weniger verwirrend sein...

apollo
2003-08-21, 21:14:23
Original geschrieben von zeckensack
Weil der nur Müll gemessen hat ;)

rausnehmen ist lame, richtig machen ist angesagt ;)

StefanV
2003-08-21, 21:15:08
Original geschrieben von apollo
rausnehmen ist lame, richtig machen ist angesagt ;)

1. erstmal schaffen, vor lauter lachen...

2. zeig Zecke 'nen algo, der funzt und er wird es sicher innerhalb eines Tages einbauen ;)

zeckensack
2003-08-21, 21:19:19
Original geschrieben von Stefan Payne
Dämliche frage:

Warum lässt du <nicht?> den Punkt und das k weg??
Dürfte weniger verwirrend sein... Ich benutze eine einheitliche Funktion für alle Zahlenwerte.

ArchMark 0.22.05
Driver GeForce3/AGP/SSE/3DNOW! v1.4.0

<...>

Geometry
--Vertex shading speed--------------------------
LightD1 4.872 MTris/s
LightP1 2.249 MTris/s
LightP8 885.661 kTris/s
Der Sinn sollte sich hier recht schnell erschließen ;)

Wenn ich das an verschiedenen Stellen jeweils anders schreiben würde, wäre das nicht noch verwirrender???

StefanV
2003-08-21, 21:25:39
Original geschrieben von zeckensack
Ich benutze eine einheitliche Funktion für alle Zahlenwerte.

ArchMark 0.22.05
Driver GeForce3/AGP/SSE/3DNOW! v1.4.0

<...>

Geometry
--Vertex shading speed--------------------------
LightD1 4.872 MTris/s
LightP1 2.249 MTris/s
LightP8 885.661 kTris/s
Der Sinn sollte sich hier recht schnell erschließen ;)

Wenn ich das an verschiedenen Stellen jeweils anders schreiben würde, wäre das nicht noch verwirrender???

1. ja, das nicht hab ich vergessen zu tippen...
Schon scheiße, wenn man schneller denkt als man schreiben kann...

2. naja, das ist ansichtssache nur wenn du grundsätzlich mit 1000er Potenzen rechnest und auf einmal Byte Werte kommen, welche eigentlich nicht besonders hoch sind, ists dann nicht ev. besser diese Funktion diese Werte ignorieren zu lassen??
Zumal viele stur sind und beim 2^10 System bleiben werden...

Also beim Texturcache würde ich drüber nachdenken, diese Funktion zu kicken, zumal es ja recht unwahrscheinlich ist, daß 'ne Karte mehr als 128k Cache hat ;)

StefanV
2003-08-21, 21:40:21
ahjo:

Ein 'Closett' Button wäre auch nicht schlecht ;)

zeckensack
2003-08-21, 21:41:23
Original geschrieben von Stefan Payne
2. naja, das ist ansichtssache nur wenn du grundsätzlich mit 1000er Potenzen rechnest und auf einmal Byte Werte kommen, welche eigentlich nicht besonders hoch sind, ists dann nicht ev. besser diese Funktion diese Werte ignorieren zu lassen??
Zumal viele stur sind und beim 2^10 System bleiben werden...a)Das bedeutet zusätzlichen Aufwand *eg*
b)So wie es jetzt ist, ist es absolut konsistent. Das halte ich für 'ne gute Sache
c)Ich habe extra im Readme geschrieben, daß alle "numeric suffixes" zehner-basiert sind
d)Ich kann die Schwelle zur nächsten Tausenderpotenz hochsetzten. ZB "499999" und "500k". Konsequenterweise ginge es dann aber mit "500.123 k" weiter, wie bisher. Richtig blöde wird's spätestens bei "499999.999 k", IMO. Außerdem würde ich damit dann wieder real überhaupt nicht vorhandene Präzision vortäuschen.

Also beim Texturcache würde ich drüber nachdenken, diese Funktion zu kicken, zumal es ja recht unwahrscheinlich ist, daß 'ne Karte mehr als 128k Cache hat ;) AM kann bis zu 128kiB Cache messen :D
Was liest sich leichter?
"131072 B"
"131.072 kB"

Ist doch irgendwie kein Argument, oder etwa doch?

Aquaschaf
2003-08-21, 21:42:07
Im Hintergund lief gar nichts, aber verglichen mit anderen Ergebnissen kommen mir meine komisch vor.

Driver: RADEON 9700 PRO x86/MMX/3DNow!/SSE v1.3.3842 WinXP Release
1024x768 @ unknown refresh rate (assuming 85Hz)
Comment:
Flushing commands, no buffer swaps
2.136 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
307.844 MPix/s color only
289.233 MPix/s z only
258.688 MPix/s color and z
635.349 MPix/s z tested (pass), color and z
34.584 GPix/s discardable by LEQUAL depth test
641.870 MPix/s discardable by GEQUAL depth test
641.993 MPix/s discardable by EQUAL depth test
636.738 MPix/s stencil writes
636.757 MPix/s discardable by EQUAL stencil test
stencil test passed
636.731 MPix/s pure stencil updates
638.649 MPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
638.511 MPix/s stencil update
638.734 MPix/s stencil update, z update
632.177 MPix/s color replace
634.653 MPix/s z update, color replace
634.248 MPix/s stencil update, color replace
635.210 MPix/s stencil update, z update, color replace
16 bits
Mode: RGBA5650 Z16 S0
2.372 GPix/s color only
2.199 GPix/s z only
1.958 GPix/s color and z
1.933 GPix/s z tested (pass), color and z
32.846 GPix/s discardable by LEQUAL depth test
2.542 GPix/s discardable by GEQUAL depth test
2.543 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8

available to buffer clears
181.071 GB/s all buffers
133.174 GB/s color only
116.435 GB/s depth and stencil
87.153 GB/s depth only
645.598 MB/s stencil only
10.166 GB/s worst case draw bandwidth
267.387 MB/s burned by the RAMDAC
10.433 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z16 S0

Plain vertices
132.997 MTris/s as triangle fan
46.266 MTris/s as triangle list
4.440 MTris/s clipped
Vertex shading speed
31.386 MTris/s lit (one directional light)
13.175 MTris/s lit (one point light)
4.916 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z16 S0

Textured fillrate
Bilinear filter
1.247 GPix/s w 1 layers
627.389 MPix/s w 2 layers
419.083 MPix/s w 3 layers
314.599 MPix/s w 4 layers
251.804 MPix/s w 5 layers
209.896 MPix/s w 6 layers
179.964 MPix/s w 7 layers
157.526 MPix/s w 8 layers
Trilinear filter
632.440 MPix/s w 1 layers
317.319 MPix/s w 2 layers
211.677 MPix/s w 3 layers
158.867 MPix/s w 4 layers
127.137 MPix/s w 5 layers
105.981 MPix/s w 6 layers
90.839 MPix/s w 7 layers
79.503 MPix/s w 8 layers
Texture cache
Mode: RGBA8888 Z24 S8

16.384 kB using RGBA textures
Tiling
Mode: RGBA8888 Z24 S8

preferred block alignment
updating all buffers
4 pixels wide
4 pixels high
in color buffer
4 pixels wide
4 pixels high
in depth buffer
2 pixels wide
2 pixels high
in stencil buffer
2 pixels wide
2 pixels high

zeckensack
2003-08-21, 21:42:39
Original geschrieben von Stefan Payne
ahjo:

Ein 'Closett' Button wäre auch nicht schlecht ;) Der hat nicht mehr ins Layout gepaßt :D
Zum Glück gibt's oben links dieses kleine Kreuzerl ;)
(es ist tatsächlich geplant, die beiden inaktiven Buttons zu beleben)

StefanV
2003-08-21, 21:44:18
Original geschrieben von zeckensack
AM kann bis zu 128kiB Cache messen :D
Was liest sich leichter?
"131072 B"
"131.072 kB"

Ist doch irgendwie kein Argument, oder etwa doch?

131072 Byte ;)

StefanV
2003-08-21, 21:45:14
Original geschrieben von zeckensack
Der hat nicht mehr ins Layout gepaßt :D
Zum Glück gibt's oben links dieses kleine Kreuzerl ;)
(es ist tatsächlich geplant, die beiden inaktiven Buttons zu beleben)

Jaja, faule Ausrede ;)

Über 'to clipboard' ist noch Platz, z.B.

Endorphine
2003-08-21, 21:50:19
Original geschrieben von Aquaschaf
Im Hintergund lief gar nichts, aber verglichen mit anderen Ergebnissen kommen mir meine komisch vor. Du solltest mal AA/AF ausschalten, als auch vsync :naughty:

Und bitte c&p in Zukunft aus der results.bb.txt =) Genau dazu ist die ja da.

Edit:
ArchMark 0.22.05
Driver RADEON 9700 x86/SSE2 v1.3.3842 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 2.289 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 1.522 GPix/s
Z 1.418 GPix/s
ColZ 1.089 GPix/s
ZPassColZ 1.503 GPix/s
ZCullLEqual 29.285 GPix/s
ZCullGEqual 2.171 GPix/s
ZCullEqual 2.171 GPix/s
S 1.932 GPix/s
SCull 1.934 GPix/s
----stencil test passed-------------------------
S 1.931 GPix/s
ZFailS 1.933 GPix/s
------z test passed (LEQUAL)--------------------
S 1.937 GPix/s
ZS 1.934 GPix/s
Col 2.105 GPix/s
ColZ 1.504 GPix/s
ColS 1.594 GPix/s
ColZS 1.594 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 1.319 GPix/s
Z 1.680 GPix/s
ColZ 1.642 GPix/s
ZPassColZ 1.663 GPix/s
ZCullLEqual 29.038 GPix/s
ZCullGEqual 2.170 GPix/s
ZCullEqual 2.169 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 15.946 GB/s
Color 8.573 GB/s
ZAndStencil 96.449 GB/s
Z 72.874 GB/s
Stencil 1.862 GB/s

Draw 17.081 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 17.348 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 106.592 MTris/s
List 39.991 MTris/s
Clip 3.797 MTris/s

--Vertex shading speed--------------------------
LightD1 26.751 MTris/s
LightP1 11.235 MTris/s
LightP8 4.199 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.136 GPix/s
2 1.087 GPix/s
3 729.765 MPix/s
4 548.262 MPix/s
5 439.031 MPix/s
6 366.165 MPix/s
7 313.992 MPix/s
8 274.858 MPix/s

----Trilinear filter----------------------------
1 1.079 GPix/s
2 544.615 MPix/s
3 363.876 MPix/s
4 273.198 MPix/s
5 218.670 MPix/s
6 182.214 MPix/s
7 156.300 MPix/s
8 136.854 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 8.192 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Sind diese riesigen Z/Stencil-Buffer Bandbreiten normal? Kommt das von Hyper-Z?

Ich probiers mal mit deaktiviertem Hyper-Z...

zeckensack
2003-08-21, 21:50:49
Original geschrieben von Aquaschaf
Im Hintergund lief gar nichts, aber verglichen mit anderen Ergebnissen kommen mir meine komisch vor.Du hattest AA angeschaltet :)

Endorphine
2003-08-21, 21:59:03
Ach ja, ganz vergessen: saubere Arbyte, zeckensack! :up: Sowas wie Ar(s)chmark (*eg*) sollte es auch für viele andere Felder von Hardware geben.

Aquaschaf
2003-08-21, 22:23:21
Original geschrieben von zeckensack
Du hattest AA angeschaltet :)

ups Archmark ist ja OpenGL (wo ich AA an hatte) :sulkoff:

StefanV
2003-08-21, 22:35:05
ArchMark 0.22.05
Driver RADEON 9600 x86/SSE2 v1.3.3842 WinXP Release
Resolution 1024x768 @ 61.31Hz
Comment 4xAA
Method Flush
Timer 1.999 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 134.067 MPix/s
Z 179.432 MPix/s
ColZ 134.049 MPix/s
ZPassColZ 257.896 MPix/s
ZCullLEqual 642.885 MPix/s
ZCullGEqual 642.802 MPix/s
ZCullEqual 642.855 MPix/s
S 639.038 MPix/s
SCull 628.909 MPix/s
----stencil test passed-------------------------
S 629.428 MPix/s
ZFailS 509.361 MPix/s
------z test passed (LEQUAL)--------------------
S 509.486 MPix/s
ZS 509.368 MPix/s
Col 562.125 MPix/s
ColZ 368.160 MPix/s
ColS 255.012 MPix/s
ColZS 255.783 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 664.700 MPix/s
Z 1.248 GPix/s
ColZ 664.878 MPix/s
ZPassColZ 448.760 MPix/s
ZCullLEqual 1.280 GPix/s
ZCullGEqual 1.280 GPix/s
ZCullEqual 1.280 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 158.993 GB/s
Color 72.583 GB/s
ZAndStencil 166.403 GB/s
Z 123.750 GB/s
Stencil 522.429 MB/s

Draw 3.085 GB/s
BurnedByRAMDAC 192.520 MB/s
Physical 3.278 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 115.702 MTris/s
List 40.407 MTris/s
Clip 4.410 MTris/s

--Vertex shading speed--------------------------
LightD1 16.090 MTris/s
LightP1 6.737 MTris/s
LightP8 2.471 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.254 GPix/s
2 641.381 MPix/s
3 428.546 MPix/s
4 321.752 MPix/s
5 257.568 MPix/s
6 214.703 MPix/s
7 184.053 MPix/s
8 161.142 MPix/s

----Trilinear filter----------------------------
1 783.046 MPix/s
2 394.346 MPix/s
3 263.277 MPix/s
4 197.744 MPix/s
5 158.228 MPix/s
6 131.838 MPix/s
7 112.546 MPix/s
8 98.491 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 8.192 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Achill
2003-08-22, 12:12:52
Auch mal wieder Werte posten ... ;)

ArchMark 0.22.05
Driver RADEON 9700 PRO x86/SSE2 v1.3.3842 Win2000 Release
Resolution 1024x768 @ 86.09Hz
Comment default
Method Flush
Timer 2.556 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 1.774 GPix/s
Z 1.651 GPix/s
ColZ 1.264 GPix/s
ZPassColZ 1.743 GPix/s
ZCullLEqual 34.512 GPix/s
ZCullGEqual 2.543 GPix/s
ZCullEqual 2.543 GPix/s
S 2.255 GPix/s
SCull 2.255 GPix/s
----stencil test passed-------------------------
S 2.251 GPix/s
ZFailS 2.253 GPix/s
------z test passed (LEQUAL)--------------------
S 2.258 GPix/s
ZS 2.254 GPix/s
Col 2.437 GPix/s
ColZ 1.742 GPix/s
ColS 1.850 GPix/s
ColZS 1.850 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 2.374 GPix/s
Z 2.200 GPix/s
ColZ 1.959 GPix/s
ZPassColZ 1.935 GPix/s
ZCullLEqual 34.511 GPix/s
ZCullGEqual 2.543 GPix/s
ZCullEqual 2.543 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 18.521 GB/s
Color 9.709 GB/s
ZAndStencil 118.871 GB/s
Z 88.955 GB/s
Stencil 2.178 GB/s

Draw 18.118 GB/s
BurnedByRAMDAC 270.978 MB/s
Physical 18.389 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 136.088 MTris/s
List 47.067 MTris/s
Clip 4.445 MTris/s

--Vertex shading speed--------------------------
LightD1 31.394 MTris/s
LightP1 13.180 MTris/s
LightP8 4.914 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.503 GPix/s
2 1.278 GPix/s
3 854.875 MPix/s
4 642.201 MPix/s
5 514.335 MPix/s
6 428.888 MPix/s
7 367.750 MPix/s
8 321.999 MPix/s

----Trilinear filter----------------------------
1 1.265 GPix/s
2 637.981 MPix/s
3 426.135 MPix/s
4 319.925 MPix/s
5 256.041 MPix/s
6 213.438 MPix/s
7 183.010 MPix/s
8 160.262 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 8.192 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

zeckensack
2003-08-22, 14:26:42
Quasar,

Ich würde vorschlagen, wir führen unsere Diskussion hier fort.

Ich habe dir im alten Thread noch ein paar Antworten (http://www.forum-3dcenter.org/vbulletin/showthread.php?postid=1143784#post1143784) gegeben.

Quasar
2003-08-22, 15:41:00
Ja, hab'ch grad' gelesen und dir dort auch nochmal geantwortet, THX!


Hier nochmal meine Antwort:
Original geschrieben von Quasar
Ich habe in der Zwischenzeit mal ein bißchen weitegemessen.

Den Speichertakt habe ich bei gleichbleibendem GPU-Takt bei der nV30 auf 200MHz und beim nV35 auf 125MHz abgesenkt: Ohne Effekt jeweils, von der lokalen Bandbreite hast du den Geo-Teil offenbar sehr gut entkoppelt. :up: :up:

Selbgies habe ich mit dem GPU-Takt getan, das Ergebnis ist etwas komplizierter:

Die Leistungsangleichung tritt bei jeweils unterschiedlichen Taktraten auf, abhängig von der Art der Dreiecksverarbeitung.
Fan: 200MHz GPU-Takt ~65MT
List: 150MHz GPU, ~15MT
Clip: 150MHz GPU, ~15MT

LightD1: 100MHz GPU, ~8MT
LightP1: 150MHz GPU, ~5MT
LightP8: 350MHz GPU, ~3,5MT


AGPx4 bringt gegenüber AGP8X ja "nur" doppelt soviel Bandbreite aber List, Clip und LightD1 sind mit AGP8X deutlich mehr als doppelt so hoch, wie mit AGPx4.
Wie passt das zusammen?

Wenn du magst, mail ich die die OO-Tabelle...

BTW, könnten wir vielleicht zumindest diesen Thread von diesen Komplettpostings der Ergebnisse verschonen? Das macht den Thread nämlich völlig unleserlich (ich geb' zu, damit angefangen zu haben, aber trotzdem...).

zeckensack
2003-08-22, 15:47:41
Die Tabelle nehme ich gerne. EMail sollte bekannt sein (Readme ganz unten), poste ich nicht gerne in öffentliche Boards ;)

Ich entferne mich jetzt aber erstmal eine Weile vom Rechner.

zeckensack
2003-08-22, 21:24:07
Bzgl R300:
Ich bin zu dem Schluß gekommen, daß bei Z-Fill auch die Bandbreite für Z-Reads 'abgesaugt' wird, obwohl das natürlich unnötig ist. Ich habe eine entsprechende Anfrage in ATI's Richtung abgefeuert und bin freudiger Erwartung :|
Jedenfalls bin ich nach nochmaligem kompletten Durchlesen der OpenGL1.3-Spec (;)) fest davon überzeugt, keinen eigenen Fehler begangen zu haben.


Bzgl Geometrieleistung auf NV3x:
Ich werde es mal mit einer VBO-Variante (statt display lists) versuchen. Das widerstrebt mir ganz fürchterlich, weil es die Vergleichbarkeit einschränkt (mehrere Pfade) und natürlich sehr aktuelle Treiber voraussetzt.

mapel110
2003-08-22, 22:51:46
wenn ich AA ausschalte, schmiert mir archmark ab, wenn ich auf start klicke. der bildschirm flackert einmal kurz auf, dann dauerts ne weile, und er beendet sich selbst.

radeon 9800 pro @cat3.6

sobald AA 2x oder 4x oder 6x an ist, läuft der benchmark einwandfrei.

zeckensack
2003-08-23, 00:47:13
Original geschrieben von mapel110
wenn ich AA ausschalte, schmiert mir archmark ab, wenn ich auf start klicke. der bildschirm flackert einmal kurz auf, dann dauerts ne weile, und er beendet sich selbst.

radeon 9800 pro @cat3.6

sobald AA 2x oder 4x oder 6x an ist, läuft der benchmark einwandfrei. ???
Und sonst nichts? Kannst du dir das Ergebnis ansehen (Fehlermeldungen werden dort protokolliert)?
Hast du 'ungewöhnliche' Einstellungen im CP vorgenommen? Vielleicht 16 bit Z erzwungen? Obwohl, einfach absemmeln sollte AM deswegen auch nicht.

Ich benutze auch den offiziellen Cat3.6, ebenso wie andere Leute, die bereits Ergebnisse produzieren konnten :|

mapel110
2003-08-23, 02:00:55
Original geschrieben von zeckensack
???
Und sonst nichts? Kannst du dir das Ergebnis ansehen (Fehlermeldungen werden dort protokolliert)?
Hast du 'ungewöhnliche' Einstellungen im CP vorgenommen? Vielleicht 16 bit Z erzwungen? Obwohl, einfach absemmeln sollte AM deswegen auch nicht.

Ich benutze auch den offiziellen Cat3.6, ebenso wie andere Leute, die bereits Ergebnisse produzieren konnten :|

benutze den omega treiber ohne besondere einstellungen.

hm, ich muss mich korrigieren. er stürzt ab, bevor ich das menü sehe.
logischer weise deswegen uach keine ergebnisse.

Quasar
2003-08-23, 11:04:43
Original geschrieben von zeckensack
Bzgl Geometrieleistung auf NV3x:
Ich werde es mal mit einer VBO-Variante (statt display lists) versuchen. Das widerstrebt mir ganz fürchterlich, weil es die Vergleichbarkeit einschränkt (mehrere Pfade) und natürlich sehr aktuelle Treiber voraussetzt.

Ich werde mal schauen, vielleicht komme ich morgen wieder zurück an meinen Rechn0r (bin grad "ausserhäusig"), dann kriegste nochmal einen Nachschlag mit nV30 auf P4...

mapel110
2003-08-24, 04:13:47
irgendwie hab ich wohl ein generelles prob. bei mir tuts derzeit nicht ein opengl proggi ohne AA. stürzt alles ab. liegt also nicht am archmark.

Razor
2003-08-25, 09:58:35
Original geschrieben von mapel110
irgendwie hab ich wohl ein generelles prob. bei mir tuts derzeit nicht ein opengl proggi ohne AA. stürzt alles ab. liegt also nicht am archmark.
Liegt am Omega ?

Razor

mapel110
2003-08-25, 11:01:26
Original geschrieben von Razor
Liegt am Omega ?

Razor

absolut keine ahnung. aber da ich eh immer genug power für mindestens 2xAA habe unter opengl, ist mir das reichlich schnurz.
und den 3dmark störts ja nit, was unter opengl eingestellt ist, gelle :D

Crushinator
2003-09-15, 12:32:43
Jetzt mal was lustiges. :D

OpenGL auf "Quality", V-Sync aus und "Textur Schärfe"
ganz nach rechts (hoch) gedreht.

ArchMark 0.22.05
Driver RAGE 128 x86/SSE v1.2.1652 Win2000 Release
Resolution 1024x768 @ unknown refresh rate
Comment ASUS P2BS 512 MB PC100 CL2
Method Flush
Timer 651.481 MHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 158.699 MPix/s
Z 108.329 MPix/s
ColZ 79.499 MPix/s
ZPassColZ 52.528 MPix/s
ZCullLEqual 79.831 MPix/s
ZCullGEqual 79.824 MPix/s
ZCullEqual 79.817 MPix/s
S 71.359 MPix/s
SCull 71.335 MPix/s
----stencil test passed-------------------------
S 71.351 MPix/s
ZFailS 71.349 MPix/s
------z test passed (LEQUAL)--------------------
S 71.040 MPix/s
ZS 71.330 MPix/s
Col 52.500 MPix/s
ColZ 52.680 MPix/s
ColS 52.522 MPix/s
ColZS 52.681 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 159.046 MPix/s
Z 159.232 MPix/s
ColZ 158.683 MPix/s
ZPassColZ 115.481 MPix/s
ZCullLEqual 148.658 MPix/s
ZCullGEqual 148.628 MPix/s
ZCullEqual 147.974 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 488.891 MB/s
Color 732.122 MB/s
ZAndStencil 366.470 MB/s
Z 549.152 MB/s
Stencil 183.060 MB/s

Draw 639.410 MB/s
BurnedByRAMDAC 267.387 MB/s
Physical 906.797 MB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 548.737 kTris/s
List 456.037 kTris/s
Clip 214.639 kTris/s

--Vertex shading speed--------------------------
LightD1 342.280 kTris/s
LightP1 242.508 kTris/s
LightP8 98.726 kTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 99.178 MPix/s
2 49.665 MPix/s

----Trilinear filter----------------------------
1 67.906 MPix/s
2 29.579 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height none

----in color buffer-----------------------------
Width 16
Height 4

----in depth buffer-----------------------------
Width 16
Height none

----in stencil buffer---------------------------
Width 16
Height none

BlackArchon
2003-11-07, 00:41:24
Ich habe hier ein Ergebnis mit der Kyro II anzubieten:

(Ohne Swap Buffers; 10,8 TB/s, nicht schlecht *eg*)
ArchMark 0.22.05
Driver PowerVR KYRO v1.2.1
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 2.210 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z32 S4
Col 347.340 GPix/s
Z 824.538 GPix/s
ColZ 15.515 GPix/s
ZPassColZ 18.282 GPix/s
ZCullLEqual 929.488 GPix/s
ZCullGEqual 936.690 GPix/s
ZCullEqual 992.500 GPix/s
S 827.252 GPix/s
SCull 17.873 GPix/s
----stencil test passed-------------------------
S 15.372 GPix/s
ZFailS 17.848 GPix/s
------z test passed (LEQUAL)--------------------
S 17.884 GPix/s
ZS 17.964 GPix/s
Col 17.783 GPix/s
ColZ 17.775 GPix/s
ColS 17.883 GPix/s
ColZS 17.868 GPix/s



--16 bits---------------------------------------
Mode RGBA8888 Z16 S0
Col 480.730 GPix/s
Z 861.961 GPix/s
ColZ 15.707 GPix/s
ZPassColZ 18.778 GPix/s
ZCullLEqual 950.032 GPix/s
ZCullGEqual 940.248 GPix/s
ZCullEqual 950.733 GPix/s


Bandwidth
Mode RGBA8888 Z32 S4
--available to buffer clears--------------------
All 42.503 TB/s
Color 20.520 TB/s
ZAndStencil 13.891 TB/s
Z 20.341 TB/s
Stencil 3.016 TB/s

Draw 10.859 TB/s
BurnedByRAMDAC 267.387 MB/s
Physical 10.859 TB/s

Geometry
Mode RGBA8888 Z0 S0
--Plain vertices--------------------------------
Fan 1.515 MTris/s
List 448.120 kTris/s
Clip 328.349 kTris/s

--Vertex shading speed--------------------------
LightD1 335.370 kTris/s
LightP1 268.735 kTris/s
LightP8 193.881 kTris/s


Texturing
Mode RGBA8888 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 492.259 GPix/s
2 26.735 GPix/s
3 26.223 GPix/s
4 26.538 GPix/s

----Trilinear filter----------------------------
1 715.618 GPix/s
2 26.508 GPix/s
3 26.917 GPix/s
4 26.546 GPix/s



Texture cache
Mode RGBA8888 Z32 S4
RGBA 16B
DXT1 8B
DXT5 16B

Tiling
Mode RGBA8888 Z32 S4
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 8

----in color buffer-----------------------------
Width 16
Height 8

----in depth buffer-----------------------------
Width none
Height 2

----in stencil buffer---------------------------
Width 16
Height 2




(Mit Swap Buffers)
ArchMark 0.22.05
Driver PowerVR KYRO v1.2.1
Resolution 1024x768 @ unknown refresh rate
Comment
Method Swap
Timer 2.210 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z32 S4
Col 186.575 MPix/s
Z 143.554 MPix/s
ColZ 259.470 MPix/s
ZPassColZ 185.919 MPix/s
ZCullLEqual 264.138 MPix/s
ZCullGEqual 144.894 MPix/s
ZCullEqual 144.923 MPix/s
S 140.986 MPix/s
SCull 141.116 MPix/s
----stencil test passed-------------------------
S 140.864 MPix/s
ZFailS 140.213 MPix/s
------z test passed (LEQUAL)--------------------
S 140.920 MPix/s
ZS 124.459 MPix/s
Col 260.184 MPix/s
ColZ 260.130 MPix/s
ColS 260.259 MPix/s
ColZS 258.473 MPix/s



--16 bits---------------------------------------
Mode RGBA8888 Z16 S0
Col 327.836 MPix/s
Z 243.747 MPix/s
ColZ 343.043 MPix/s
ZPassColZ 283.978 MPix/s
ZCullLEqual 345.015 MPix/s
ZCullGEqual 244.357 MPix/s
ZCullEqual 244.354 MPix/s


Bandwidth
Mode RGBA8888 Z32 S4
--available to buffer clears--------------------
All 2.288 GB/s
Color 1.058 GB/s
ZAndStencil 647.148 MB/s
Z 581.978 MB/s
Stencil 71.887 MB/s

Draw 2.070 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 2.337 GB/s

Geometry
Mode RGBA8888 Z0 S0
--Plain vertices--------------------------------
Fan 1.427 MTris/s
List 435.359 kTris/s
Clip 321.559 kTris/s

--Vertex shading speed--------------------------
LightD1 323.264 kTris/s
LightP1 258.647 kTris/s
LightP8 187.104 kTris/s


Texturing
Mode RGBA8888 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 343.405 MPix/s
2 174.456 MPix/s
3 116.658 MPix/s
4 87.649 MPix/s

----Trilinear filter----------------------------
1 175.239 MPix/s
2 89.168 MPix/s
3 60.261 MPix/s
4 45.827 MPix/s



Texture cache
Mode RGBA8888 Z32 S4
RGBA 16B
DXT1 8B
DXT5 16B

Tiling
Mode RGBA8888 Z32 S4
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 8

----in color buffer-----------------------------
Width 16
Height 8

----in depth buffer-----------------------------
Width 16
Height 2

----in stencil buffer---------------------------
Width 16
Height 2

zeckensack
2003-11-11, 20:06:09
Wurde im alten, wahnsinnig langen ArchMark-Thread bereits durchgekaut, ist aber möglicherweise von Interesse. Es geht um die gigantischen Ergebnisse der Kyro, wenn "swap buffers" nicht aktiviert ist :)
___________________

Weil hier das TBDR zuschlägt. Kyro 'sammelt' bekanntermaßen Rendering-Kommandos bis zum Swap, und sortiert alles aus, was nicht sichtbar ist.
Da die meisten Tests bei Archmark immer das gleiche rendern, kann Kyro fast alles verwerfen, bis auf eine 'Schicht' ... und zwar die, die alle vorhergehenden (identischen) Schichten auf klassischen Architekturen passgenau überschreibt.

Für das Ergebnis werden aber alle an die Graka 'angelieferten' Schichten gezählt :)

Wenn die "swap buffers"-Option aktiviert wird, wird Kyro öfter dazu gezwungen, mit dem Rendern anzufangen. Daher dann auch die 'richtigeren' Ergebnisse.

Mit synthetischen Benchmarks kommt man Kyro eben schlecht bei ;)

misterh
2003-11-18, 10:33:21
Gf FX 5600 Ultra 400/800@450/850@Deto52.70

ArchMark 0.22.05
Driver: Stinger/emulated by GeForce FX 5600 Ultra/AGP v1.4.1
1024x768 @ unknown refresh rate (assuming 85Hz)
Comment:
Flushing commands, no buffer swaps
2.205 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
1.541 GPix/s color only
1.595 GPix/s z only
1.600 GPix/s color and z
987.871 MPix/s z tested (pass), color and z
6.061 GPix/s discardable by LEQUAL depth test
6.062 GPix/s discardable by GEQUAL depth test
6.031 GPix/s discardable by EQUAL depth test
1.596 GPix/s stencil writes
1.596 GPix/s discardable by EQUAL stencil test
stencil test passed
1.596 GPix/s pure stencil updates
1.596 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
1.596 GPix/s stencil update
1.595 GPix/s stencil update, z update
1.584 GPix/s color replace
1.416 GPix/s z update, color replace
1.448 GPix/s stencil update, color replace
1.412 GPix/s stencil update, z update, color replace
16 bits
Mode: RGBA5650 Z16 S0
1.600 GPix/s color only
1.596 GPix/s z only
1.600 GPix/s color and z
1.588 GPix/s z tested (pass), color and z
6.130 GPix/s discardable by LEQUAL depth test
6.131 GPix/s discardable by GEQUAL depth test
6.131 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8

available to buffer clears
16.299 GB/s all buffers
12.070 GB/s color only
25.065 GB/s depth and stencil
18.724 GB/s depth only
8.447 GB/s stencil only
14.323 GB/s worst case draw bandwidth
267.387 MB/s burned by the RAMDAC
14.591 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z0 S0

Plain vertices
66.826 MTris/s as triangle fan
26.739 MTris/s as triangle list
25.942 MTris/s clipped
Vertex shading speed
14.855 MTris/s lit (one directional light)
5.026 MTris/s lit (one point light)
1.453 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z0 S0

Textured fillrate
Bilinear filter
1.600 GPix/s w 1 layers
799.963 MPix/s w 2 layers
372.497 MPix/s w 3 layers
372.059 MPix/s w 4 layers
Trilinear filter
1.600 GPix/s w 1 layers
799.967 MPix/s w 2 layers
372.496 MPix/s w 3 layers
372.498 MPix/s w 4 layers
Texture cache
Mode: RGBA8888 Z24 S8

128B using RGBA textures
8.192 kB using DXT1 textures
2.048 kB using DXT5 textures
Tiling
Mode: RGBA8888 Z24 S8

preferred block alignment
updating all buffers
4 pixels wide
2 pixels high
in color buffer
4 pixels wide
2 pixels high
in depth buffer
2 pixels wide
2 pixels high
in stencil buffer
2 pixels wide
2 pixels high

Werde nachher auch mit Gf FX 5950U testen!

misterh
2003-11-19, 12:31:08
ArchMark 0.22.05
Driver: GeForce FX 5950 Ultra/AGP/SSE/3DNOW! v1.4.1
1024x768 @ unknown refresh rate (assuming 85Hz)
Comment:
Flushing commands, no buffer swaps
2.205 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
1.887 GPix/s color only
3.764 GPix/s z only
1.888 GPix/s color and z
1.887 GPix/s z tested (pass), color and z
7.186 GPix/s discardable by LEQUAL depth test
7.189 GPix/s discardable by GEQUAL depth test
7.188 GPix/s discardable by EQUAL depth test
3.764 GPix/s stencil writes
3.764 GPix/s discardable by EQUAL stencil test
stencil test passed
3.764 GPix/s pure stencil updates
3.415 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
3.416 GPix/s stencil update
3.416 GPix/s stencil update, z update
1.872 GPix/s color replace
1.888 GPix/s z update, color replace
1.882 GPix/s stencil update, color replace
1.882 GPix/s stencil update, z update, color replace
16 bits
Mode: RGBA5650 Z16 S0
1.885 GPix/s color only
3.763 GPix/s z only
1.888 GPix/s color and z
1.887 GPix/s z tested (pass), color and z
7.240 GPix/s discardable by LEQUAL depth test
7.241 GPix/s discardable by GEQUAL depth test
7.241 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8

available to buffer clears
37.585 GB/s all buffers
28.816 GB/s color only
52.482 GB/s depth and stencil
39.278 GB/s depth only
18.224 GB/s stencil only
28.790 GB/s worst case draw bandwidth
267.387 MB/s burned by the RAMDAC
29.057 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z0 S0

Plain vertices
157.671 MTris/s as triangle fan
52.570 MTris/s as triangle list
52.430 MTris/s clipped
Vertex shading speed
39.160 MTris/s lit (one directional light)
14.702 MTris/s lit (one point light)
4.781 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z0 S0

Textured fillrate
Bilinear filter
1.888 GPix/s w 1 layers
1.888 GPix/s w 2 layers
892.524 MPix/s w 3 layers
892.515 MPix/s w 4 layers
Trilinear filter
1.887 GPix/s w 1 layers
1.153 GPix/s w 2 layers
696.046 MPix/s w 3 layers
566.806 MPix/s w 4 layers
Texture cache
Mode: RGBA8888 Z24 S8

4.096 kB using RGBA textures
4.096 kB using DXT1 textures
512B using DXT5 textures
512B using paletted textures
Tiling
Mode: RGBA8888 Z24 S8

preferred block alignment
updating all buffers
4 pixels wide
2 pixels high
in color buffer
4 pixels wide
2 pixels high
in depth buffer
2 pixels wide
2 pixels high
in stencil buffer
2 pixels wide
2 pixels high

DerRob
2003-12-31, 15:32:27
hi

ich hab mal ne frage zu dem rgebnis der 'physical bandwith'. wie genau ist der ermittelte wert? wird der noch irgendwie durch caches in der gpu beeinflusst?

ich hab ne gf4 4200 mit dem standard-takt von 250mhz gpu, 256mhz (bzw. 512mhz) speicher. rechnerisch komm ich auf einen maximalen speicherdurchsatz von 8,0 GiB (bzw. knapp 8,6GB).
archmark wirft mir allerdings knapp 9.4GB aus (sind das nu eigentlich GB mit 1024 oder 1000? :kratz: )

edit: hmm, man sollte sich doch mal die readme durchlesen :stareup:
"Numbers reported by ArchMark come with the appropriate units and numeric suffixes, eg MTris/s, where the M stands for million (as in 10^6, and not 2^20)."

starfish
2004-01-03, 14:58:01
GeForce4 Ti 4200 64mb @ normaltakt


ArchMark 0.10.09alpha
Driver GeForce4 Ti 4200/AGP/SSE/3DNOW! v1.4.1
Resolution 1024x768 @ ???Hz
Method Swap
Timer 2.005 GHz

Bandwidth
Mode RGBA8888 Z24 S8
--bandwidth-------------------------------------
----available to buffer clears------------------
All 9.566 GB/s
Color 5.752 GB/s
ZAndStencil 13.103 GB/s
Z 9.932 GB/s
Stencil 4.105 GB/s

Draw 7.784 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 8.052 GB/s


Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2



Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Color 810.243 MPix/s
Z 825.720 MPix/s
ColorAndZ 818.786 MPix/s
ZTest 723.373 MPix/s
ZCullLEqual 1.538 GPix/s
ZCullGEqual 1.546 GPix/s
ZCullEqual 2.265 GPix/s

--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Color 666.388 MPix/s
Z 809.953 MPix/s
ColorAndZ 819.847 MPix/s
ZTest 814.737 MPix/s
ZCullLEqual 1.557 GPix/s
ZCullGEqual 1.552 GPix/s
ZCullEqual 2.222 GPix/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Peak----------------------------------------
1 809.829 MPix/s
2 820.994 MPix/s
3 446.982 MPix/s
4 449.518 MPix/s

----Unfiltered----------------------------------
1 817.556 MPix/s
2 818.883 MPix/s
3 446.366 MPix/s
4 446.310 MPix/s

----Bilinear filter-----------------------------
1 814.644 MPix/s
2 819.137 MPix/s
3 450.847 MPix/s
4 443.873 MPix/s

----Trilinear filter----------------------------
1 820.168 MPix/s
2 449.747 MPix/s
3 313.768 MPix/s
4 235.124 MPix/s



Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 49.850 MTris/s
List 24.928 MTris/s
Clip 24.912 MTris/s

--Vertex shading speed--------------------------
LightD1 38.909 MVerts/s
LightP1 22.387 MVerts/s
LightP8 4.993 MVerts/s


Precision
Mode RGBA8888 Z0 S0
--fraction bits---------------------------------
AlphaTest 10
Combiner 16
Interpolator 15

DerRob
2004-01-04, 18:48:24
MSI GeForce 4 Ti 4200 64MB @ Standard-Takt, Detonator 44.65

ArchMark 0.22.05
Driver Buzz/emulated by GeForce4 Ti 4200/AGP/SSE/3DNOW! v1.4.0
Resolution 1024x768 @ unknown refresh rate
Comment No AA, No AF
Method Swap
Timer 1.804 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 981.374 MPix/s
Z 981.719 MPix/s
ColZ 922.958 MPix/s
ZPassColZ 870.483 MPix/s
ZCullLEqual 3.579 GPix/s
ZCullGEqual 3.585 GPix/s
ZCullEqual 3.585 GPix/s
S 981.761 MPix/s
SCull 981.500 MPix/s
----stencil test passed-------------------------
S 981.609 MPix/s
ZFailS 981.768 MPix/s
------z test passed (LEQUAL)--------------------
S 980.873 MPix/s
ZS 981.744 MPix/s
Col 979.195 MPix/s
ColZ 980.295 MPix/s
ColS 928.651 MPix/s
ColZS 928.005 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 847.259 MPix/s
Z 613.126 MPix/s
ColZ 980.951 MPix/s
ZPassColZ 979.885 MPix/s
ZCullLEqual 3.633 GPix/s
ZCullGEqual 3.636 GPix/s
ZCullEqual 3.629 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 12.150 GB/s
Color 6.700 GB/s
ZAndStencil 27.267 GB/s
Z 20.414 GB/s
Stencil 12.146 GB/s

Draw 9.116 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 9.384 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 49.936 MTris/s
List 23.879 MTris/s
Clip 23.879 MTris/s

--Vertex shading speed--------------------------
LightD1 13.069 MTris/s
LightP1 7.567 MTris/s
LightP8 1.665 MTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 981.722 MPix/s
2 981.168 MPix/s
3 494.425 MPix/s
4 493.746 MPix/s

----Trilinear filter----------------------------
1 979.520 MPix/s
2 457.272 MPix/s
3 330.403 MPix/s
4 248.118 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB
DXT1 8B
DXT5 1.024 kB
Pal 1.024 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

schimmi
2004-01-06, 14:07:57
juhuu, ne fx 5200 mit 64bit mem-interface :D

ArchMark 0.22.05
Driver GeForce FX 5200/AGP/SSE/3DNOW! v1.4.1
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.837 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 296.390 MPix/s
Z 479.000 MPix/s
ColZ 219.672 MPix/s
ZPassColZ 194.094 MPix/s
ZCullLEqual 2.684 GPix/s
ZCullGEqual 2.637 GPix/s
ZCullEqual 2.688 GPix/s
S 977.749 MPix/s
SCull 394.576 MPix/s
----stencil test passed-------------------------
S 235.823 MPix/s
ZFailS 214.458 MPix/s
------z test passed (LEQUAL)--------------------
S 217.437 MPix/s
ZS 216.354 MPix/s
Col 143.296 MPix/s
ColZ 142.559 MPix/s
ColS 142.808 MPix/s
ColZS 143.226 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 814.681 MPix/s
Z 508.130 MPix/s
ColZ 425.366 MPix/s
ZPassColZ 350.472 MPix/s
ZCullLEqual 2.812 GPix/s
ZCullGEqual 2.724 GPix/s
ZCullEqual 2.784 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 1.778 GB/s
Color 1.779 GB/s
ZAndStencil 1.681 GB/s
Z 11.433 GB/s
Stencil 825.944 kB/s

Draw 1.729 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 1.997 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 38.109 MTris/s
List 16.284 MTris/s
Clip 16.127 MTris/s

--Vertex shading speed--------------------------
LightD1 9.106 MTris/s
LightP1 2.871 MTris/s
LightP8 902.066 kTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 961.937 MPix/s
2 495.360 MPix/s
3 204.185 MPix/s
4 199.462 MPix/s

----Trilinear filter----------------------------
1 602.913 MPix/s
2 304.298 MPix/s
3 177.743 MPix/s
4 144.475 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB
DXT1 4.096 kB
DXT5 1.024 kB
Pal 1.024 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

DerRob
2004-01-06, 18:14:37
Original geschrieben von maXXman
juhuu, ne fx 5200 mit 64bit mem-interface :D

250mhz gpu-takt?

ps: nimm doch mal den text aus der results.bb.txt, der andere kram is so unübersichtlich :-(

schimmi
2004-01-06, 22:56:53
ja, 250 core. standard eben.
pass es gleich in meinem alten posting an, wusste nicht dass das proggie noch was anderes als die htm ausspuckt :|

BlackArchon
2004-01-09, 00:43:02
Zeckensack, hier (http://80.237.203.42/vbulletin/showthread.php?s=&threadid=115590) haben wir festgestellt, dass beim FX 5950U BIOS wohl an den Speichertimings gedreht wurde. Kann ich aus den Werten des ArchMark Einflüsse der Speichertimings herauslesen und mit anderen Leuten vergleichen?

zeckensack
2004-01-13, 07:10:12
Original geschrieben von BlackArchon
Zeckensack, hier (http://80.237.203.42/vbulletin/showthread.php?s=&threadid=115590) haben wir festgestellt, dass beim FX 5950U BIOS wohl an den Speichertimings gedreht wurde. Kann ich aus den Werten des ArchMark Einflüsse der Speichertimings herauslesen und mit anderen Leuten vergleichen? Die "estimated physical bandwidth" sollte geringfügig auf Speichertimings reagieren. Ich würde die Grössenordnung <=3% erwarten. Damit das zwischen verschiedenen Rechnern noch auswertbar ist:
1)Den Abschnitt "A paranoid's guide to ArchMark" lesen und befolgen
2)insbesondere auf gleiche Refresh-Raten achten. Ob VSync dabei immer aus, immer an, oder applikationsgesteuert ist, ist erstmal nicht so wichtig - bei Applikationssteuerung kann AM jedoch die tatsächliche Refresh-Rate messen. Was auch immer du VSync-technisch machen möchtest, dieses (Treiber-)Setting sollte bei allen Tests IMO gleich sein. Die vom RAMDAC gefressene Bandbreite wird nämlich nicht nur aus kosmetischen Gründen dazugerechnet, sondern hat tatsächlich Einfluss auf den gemessenen Wert.

BlackArchon
2004-01-14, 01:24:46
Ok danke erstmal, aber was ist dieser "A paranoid's guide to ArchMark"? :|

StefanV
2004-01-14, 04:23:16
:bawling:

Der Archmark geht ja garnicht mit meinem Savage 2000 :...(

Naja, das da bekomm ich jedenfalls raus (morgen hoffentlich Ergebnisse eines UNICHROMES)

ArchMark 0.22.05
Driver Savage2000 v1.1 2.30.79
Resolution 1024x768 @ 175.31Hz
Comment
Method Flush
Timer 1.804 GHz

Fillrate
--32 bits---------------------------------------
Error no pixel format

--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 155.038 MPix/s
Z 155.046 MPix/s
ColZ 155.052 MPix/s
ZPassColZ 140.599 MPix/s
ZCullLEqual 154.654 MPix/s
ZCullGEqual 154.654 MPix/s
ZCullEqual 154.651 MPix/s


Bandwidth
Error no pixel format

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 1.389 MTris/s
List 517.607 kTris/s
Clip 323.077 kTris/s

--Vertex shading speed--------------------------
LightD1 513.435 kTris/s
LightP1 513.426 kTris/s
LightP8 513.436 kTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 147.511 MPix/s
2 147.476 MPix/s

----Trilinear filter----------------------------
1 147.506 MPix/s
2 147.478 MPix/s



Texture cache
Error no pixel format

Tiling
Error no pixel format


€dit:

Unter Windows 98, 2. Versuch siehts noch schlimmer aus :|

€dit2:

Gerad aufgefallen:

Heute ist ja schon morgen :bonk:

Ausgehend von der Uhrzeit würd ich mal sagen in ~5h, wenn alles klappt...

zeckensack
2004-01-14, 09:31:17
Original geschrieben von BlackArchon
Ok danke erstmal, aber was ist dieser "A paranoid's guide to ArchMark"? :| Ein Abschnitt im Readme :)
ArchMark uses an RDTSC based timer. This is a hardware timer integrated into CPUs and results are significant down to single clock cycle resolution. This makes the timer very precise, faciliating relatively short benchmark runtime, but it also has a drawback: timing is tied not to "time spent in ArchMark's process" but to the number of clock cycles that have passed. If these cycles are spent running another concurrent thread, timing precision will degrade. Results should be repeatable within 1 per cent, if the following precautions are taken: You should have absolutely, positively, zero background applications running that could consume any CPU time. This includes open browser windows with animated gifs or flash banners running, and networking stuff like peer to peer software. Even when running at idle priority, any other running application can impact results.
You should avoid generating hardware interrupts. Ie, no keystrokes, no mouse movement, no USB device activity, no network activity. The latter includes requests from other systems connected to the same network, scanning for open file shares while booting up, or even getting pinged from another machine.
Most modern motherboards offer "FSB spread spectrum" to better comply with certain regulations. This will slowly modulate the CPU core clock, affecting the reference time base and benchmark results. For better consistency, turn this feature off. It's usually controlled in the "Advanced chipset features" in the BIOS setup.
Mobile CPUs can often adjust their clock speed to fit current workload and conserve battery charge. This will all but ruin any measurements. If you need to benchmark a notebook, try to disable this behaviour. This can often be achieved simply by connecting the notebook to an external power source.
The amount of 'spoilage' you're willing to accept is up to you, of course, but be advised that some subtest may perform progressive analysis over a set of very short benchmarking runs. This kind of analysis is especially prone to even slight deviations because the significant performance delta being look for may only be in the order of a few per cent. At the moment this only applies to the texture cache test, but more tests of this sort are currently under development and will be added at some point.

With all that being said, your safest bet would be to use a desktop PC, disable "spread spectrum" in the BIOS, temporarily unplug from the network, close all running applications and to keep your hands off the machine and any input devices while running the tests.

StefanV
2004-01-14, 11:58:43
Hier der Unichrome mit PC2700 Speicher:

ArchMark 0.22.05
Driver KM400/KN400/MMX/K3D v1.2
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.460 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 34.369 GPix/s
Z 1.086 GPix/s
ColZ 131.889 MPix/s
ZPassColZ 72.332 GPix/s
ZCullLEqual 1.022 GPix/s
ZCullGEqual 124.513 MPix/s
ZCullEqual 124.510 MPix/s
S 124.510 MPix/s
SCull 124.449 MPix/s
----stencil test passed-------------------------
S 124.474 MPix/s
ZFailS 118.391 MPix/s
------z test passed (LEQUAL)--------------------
S 118.383 MPix/s
ZS 120.306 MPix/s
Col 120.360 MPix/s
ColZ 120.292 MPix/s
ColS 120.338 MPix/s
ColZS 120.334 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 71.717 GPix/s
Z 1.089 GPix/s
ColZ 132.928 MPix/s
ZPassColZ 73.437 GPix/s
ZCullLEqual 1.039 GPix/s
ZCullGEqual 132.935 MPix/s
ZCullEqual 132.928 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 1.080 GB/s
Color 351.718 GB/s
ZAndStencil 10.834 GB/s
Z 225.445 kB/s
Stencil 84.263 GB/s

Draw 912.749 MB/s
BurnedByRAMDAC 267.387 MB/s
Physical 1.180 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 1.518 MTris/s
List 527.994 kTris/s
Clip 946.930 kTris/s

--Vertex shading speed--------------------------
LightD1 460.343 kTris/s
LightP1 372.136 kTris/s
LightP8 187.083 kTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 78.995 GPix/s
2 76.144 GPix/s

----Trilinear filter----------------------------
1 79.509 GPix/s
2 64.716 GPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4B

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 32

----in color buffer-----------------------------
Width 64
Height 16

----in depth buffer-----------------------------
Width 32
Height 32

----in stencil buffer---------------------------
Width 16
Height 32

zeckensack
2004-01-14, 18:00:45
Ziemlich absurde Füllraten, gell? :|
Oh weh ...

Wie sieht der Füllratentest aus? Ähnlich wie auf einer 'normalen' Graka?

StefanV
2004-01-14, 18:15:31
Original geschrieben von zeckensack
Ziemlich absurde Füllraten, gell? :|
Oh weh ...

Wie sieht der Füllratentest aus? Ähnlich wie auf einer 'normalen' Graka?

Ja, das tut er.

Ist nur 'etwas' langsamer als auf 'normalen' GraKas.

Bzw das Bild scheint für ein paar sec zu hängen und dann gehts weiter...

StefanV
2004-01-14, 22:19:28
ah, hab 'die Sau' gefunden:

Der Unichrome mag flush buffer nicht.
Mit Swap Buffer schauen die Ergebnise um Welten besser aus, denke ich...

Mehr dazu in ein paar Minuten an dieser stelle!!


ArchMark 0.22.05
Driver KM400/KN400/MMX/K3D v1.2
Resolution 1024x768 @ unknown refresh rate
Comment
Method Swap
Timer 1.460 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 78.232 MPix/s
Z 61.297 MPix/s
ColZ 75.561 MPix/s
ZPassColZ 75.582 MPix/s
ZCullLEqual 108.962 MPix/s
ZCullGEqual 108.945 MPix/s
ZCullEqual 108.992 MPix/s
S 68.213 MPix/s
SCull 108.305 MPix/s
----stencil test passed-------------------------
S 106.738 MPix/s
ZFailS 70.249 MPix/s
------z test passed (LEQUAL)--------------------
S 61.278 MPix/s
ZS 61.308 MPix/s
Col 75.515 MPix/s
ColZ 75.588 MPix/s
ColS 75.551 MPix/s
ColZS 75.562 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 93.592 MPix/s
Z 98.963 MPix/s
ColZ 99.689 MPix/s
ZPassColZ 99.669 MPix/s
ZCullLEqual 223.814 MPix/s
ZCullGEqual 223.655 MPix/s
ZCullEqual 223.854 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 636.177 MB/s
Color 521.152 MB/s
ZAndStencil 395.285 MB/s
Z 391.712 MB/s
Stencil 130.579 MB/s

Draw 980.407 MB/s
BurnedByRAMDAC 267.387 MB/s
Physical 1.248 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 5.100 MTris/s
List 2.280 MTris/s
Clip 915.426 kTris/s

--Vertex shading speed--------------------------
LightD1 1.385 MTris/s
LightP1 834.789 kTris/s
LightP8 254.168 kTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 389.332 MPix/s
2 395.475 MPix/s

----Trilinear filter----------------------------
1 394.914 MPix/s
2 395.193 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height none

----in color buffer-----------------------------
Width 8
Height none

----in depth buffer-----------------------------
Width 8
Height none

----in stencil buffer---------------------------
Width 8
Height none

StefanV
2004-01-15, 14:51:56
Öhm, Zecki, wäre eine ArchMark D3D Version nicht auch (ev. von jemand anders) machbar??

Scud
2004-01-15, 19:26:15
GeForce4 Ti 4200 @300/600MHz mit 128MB.


ArchMark 0.22.05
Driver: GeForce4 Ti 4200/AGP/SSE/3DNOW! v1.4.0
1024x768 @ unknown refresh rate (assuming 85Hz)
Comment: no AF, no AA
Flushing commands, no buffer swaps
1.838 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
1.197 GPix/s color only
1.197 GPix/s z only
1.197 GPix/s color and z
1.007 GPix/s z tested (pass), color and z
4.523 GPix/s discardable by LEQUAL depth test
4.522 GPix/s discardable by GEQUAL depth test
4.523 GPix/s discardable by EQUAL depth test
1.197 GPix/s stencil writes
1.197 GPix/s discardable by EQUAL stencil test
stencil test passed
1.197 GPix/s pure stencil updates
1.198 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
1.198 GPix/s stencil update
1.198 GPix/s stencil update, z update
1.187 GPix/s color replace
1.187 GPix/s z update, color replace
1.141 GPix/s stencil update, color replace
1.141 GPix/s stencil update, z update, color replace
16 bits
Mode: RGBA5650 Z16 S0
1.197 GPix/s color only
1.197 GPix/s z only
1.197 GPix/s color and z
1.198 GPix/s z tested (pass), color and z
4.581 GPix/s discardable by LEQUAL depth test
4.581 GPix/s discardable by GEQUAL depth test
4.582 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8

available to buffer clears
14.581 GB/s all buffers
9.296 GB/s color only
33.854 GB/s depth and stencil
25.391 GB/s depth only
15.525 GB/s stencil only
11.505 GB/s worst case draw bandwidth
267.387 MB/s burned by the RAMDAC
11.772 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z0 S0

Plain vertices
60.066 MTris/s as triangle fan
24.633 MTris/s as triangle list
24.627 MTris/s clipped
Vertex shading speed
13.329 MTris/s lit (one directional light)
9.102 MTris/s lit (one point light)
2.002 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z0 S0

Textured fillrate
Bilinear filter
1.197 GPix/s w 1 layers
1.197 GPix/s w 2 layers
599.132 MPix/s w 3 layers
599.130 MPix/s w 4 layers
Trilinear filter
1.197 GPix/s w 1 layers
599.133 MPix/s w 2 layers
399.429 MPix/s w 3 layers
299.580 MPix/s w 4 layers

Texture cache
Mode: RGBA8888 Z24 S8

2.048 kB using RGBA textures
512B using DXT1 textures
1.024 kB using DXT5 textures
1.024 kB using paletted textures
Tiling
Mode: RGBA8888 Z24 S8

preferred block alignment
updating all buffers
4 pixels wide
2 pixels high
in color buffer
4 pixels wide
2 pixels high
in depth buffer
2 pixels wide
2 pixels high
in stencil buffer
2 pixels wide
2 pixels high

warum is der Texturecache so anders als bei den anderen GF4ti4200? und die tilingwerte?

mfg Scud

zeckensack
2004-01-20, 06:45:57
Original geschrieben von Scud
GeForce4 Ti 4200 @300/600MHz mit 128MB.

warum is der Texturecache so anders als bei den anderen GF4ti4200? und die tilingwerte?

mfg Scud Texturcache: ein Messfehler. Da sollte bei DXT1 auch "1.024 kB" rauskommen. Es sei denn, du benutzt einen "DXT1-Fix" oder sowas, der in ein anderes Format dekomprimiert.

DXT1 braucht komprimiert 4 Bit pro Pixel. Bei der üblichen, zum allseits beliebten "Quake3-Himmel-Bug" führenden Standardeinstellung wird es beim Einlesen in den Cache auf 16 Bit pro Pixel aufgeblasen. 16/4=4 => deswegen misst man mit Archmark nur ein Viertel des physikalischen Caches.
Wenn du es nun so hingebogen hast, dass DXT1 auf 32 Bit pro Pixel aufgeblasen wird, bekommst du für DXT1 nur noch einen Messwert, der dem Achtel des physikalischen Caches entspricht. Hnkey? :)

Tiling sieht eigentlich normal aus ?(

Scud
2004-01-20, 11:17:21
die Tilingwerte sind höher als die des anderen, der andere hatte bei allen 2,2 und ich hab ja bei

updating all buffers 4 pixels wide 2 pixels high in color buffer 4 pixels wide 2 pixels high

und ja ich benutz aTuner mit den "fix DXT1" und "Dither DXT1" Optionen, dann is es OK. Danke für deine schnelle Antwort.

mfg Scud

DrumDub
2004-01-29, 22:58:51
zecki, mal ne frage: weshalb können die buttons "save as" und "to clipboard" ausgegraut sein? "view results" geht.

zeckensack
2004-01-30, 20:58:00
Original geschrieben von DrumDub
zecki, mal ne frage: weshalb können die buttons "save as" und "to clipboard" ausgegraut sein? "view results" geht. Die Funktionen sind 'vorgesehen', deswegen auch die Buttons im Interface, und die Passagen im Readme. Der Code dazu fehlt allerdings - er ist in der öffentlichen AM-Version schlicht noch nicht enthalten.

DrumDub
2004-01-31, 14:27:56
Original geschrieben von zeckensack
Die Funktionen sind 'vorgesehen', deswegen auch die Buttons im Interface, und die Passagen im Readme. Der Code dazu fehlt allerdings - er ist in der öffentlichen AM-Version schlicht noch nicht enthalten.

danke für die info.

BlackArchon
2004-02-23, 10:13:37
Hm, etwas merkwürdiges habe ich hier: ich ließ den ArchMark mit einer Radeon 9600 XT laufen, die bei 500/250 lief. Folgendes Ergebnis bekam ich:

...
Bandwidth
Mode: RGBA8888 Z24 S8

* available to buffer clears
o 7.788 GB/s all buffers
o 3.955 GB/s color only
o 89.619 GB/s depth and stencil
o 67.092 GB/s depth only
o 1.373 GB/s stencil only
* 8.662 GB/s worst case draw bandwidth
* 267.387 MB/s burned by the RAMDAC
* 8.930 GB/s estimated physical bandwidth
...Bei 250 Mhz Speichertakt kommt die Karte doch nur auf 8,0 GB/s, warum wird hier so viel mehr angezeigt?

Noch etwas ist mir aufgefallen: mit einer Radeon 9800 Pro (380/340) liegt der Texturing-Wert bei 2.713 GTex/s, das müsste doch aber um die 3040 GTex/s sein? Der Bandwidth-Wert hingegen stimmt hier ziemlich genau.

zeckensack
2004-02-23, 10:43:48
Original geschrieben von BlackArchon
Hm, etwas merkwürdiges habe ich hier: ich ließ den ArchMark mit einer Radeon 9600 XT laufen, die bei 500/250 lief. Folgendes Ergebnis bekam ich:

Bei 250 Mhz Speichertakt kommt die Karte doch nur auf 8,0 GB/s, warum wird hier so viel mehr angezeigt?Dass auf R300 (und Derivaten) immer etwas zuviel gemessen wird, habe ich auch schon bemerkt. IMO liegt das an HierZ (der Chip verbraucht zum Lesen des Z-Buffers weniger Bandbreite, als er eigentlich müsste/sollte/dürfte). Wie das gemessen wird, steht btw haarklein in der Dokumentation.
Noch etwas ist mir aufgefallen: mit einer Radeon 9800 Pro (380/340) liegt der Texturing-Wert bei 2.713 GTex/s, das müsste doch aber um die 3040 GTex/s sein? Der Bandwidth-Wert hingegen stimmt hier ziemlich genau. Keine Ahnung, ehrlich gesagt. Möglicherweise Verschnitt am Speichercontroller. Man beachte: 8*340=2720. Der R350 ist möglicherweise einfach nicht für diesen Spezialfall (nur Farbe, und auch noch in 16 Bit Farbtiefe) optimiert.

Endorphine
2004-03-01, 23:13:03
Kann es sein, dass Bufferswaps teilweise mehr als die Hälfte der zur Verfügung stehenden Speicherbandbreite schlucken? Die Flushingwerte erscheinen für die Speicherbandbreite realistisch. Dafür ist die Texelfüllrate gigantisch. :D

Flush:ArchMark 0.22.05
Driver CLE266/MMX/SSE v1.1.3 sample
Resolution 1024x768 @ 149.15Hz
Comment VIA C3 1.2 GHz, CLE266 integrated GPU
Method Flush
Timer 1.199 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 122.585 MPix/s
Z 75.789 MPix/s
ColZ 94.657 MPix/s
ZPassColZ 94.301 MPix/s
ZCullLEqual 235.545 MPix/s
ZCullGEqual 236.250 MPix/s
ZCullEqual 236.069 MPix/s
S 100.869 MPix/s
SCull 233.622 MPix/s
----stencil test passed-------------------------
S 229.655 MPix/s
ZFailS 102.129 MPix/s
------z test passed (LEQUAL)--------------------
S 75.923 MPix/s
ZS 75.822 MPix/s
Col 94.605 MPix/s
ColZ 93.893 MPix/s
ColS 93.889 MPix/s
ColZS 94.704 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 130.583 MPix/s
Z 132.299 MPix/s
ColZ 133.740 MPix/s
ZPassColZ 133.422 MPix/s
ZCullLEqual 505.773 MPix/s
ZCullGEqual 506.559 MPix/s
ZCullEqual 449.147 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 808.148 MB/s
Color 1.197 GB/s
ZAndStencil 591.984 MB/s
Z 886.629 MB/s
Stencil 282.363 MB/s

Draw 1.183 GB/s
BurnedByRAMDAC 461.952 MB/s
Physical 1.645 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 2.583 MTris/s
List 1.047 MTris/s
Clip 325.983 kTris/s

--Vertex shading speed--------------------------
LightD1 678.237 kTris/s
LightP1 260.205 kTris/s
LightP8 62.892 kTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 61.224 GPix/s
2 58.945 GPix/s

----Trilinear filter----------------------------
1 62.270 GPix/s
2 58.568 GPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 2

----in stencil buffer---------------------------
Width 8
Height 2

Endorphine
2004-03-01, 23:13:36
swap:ArchMark 0.22.05
Driver CLE266/MMX/SSE v1.1.3 sample
Resolution 1024x768 @ 149.24Hz
Comment VIA C3 1.2 GHz, CLE266 integrated GPU
Method Swap
Timer 1.199 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 59.993 MPix/s
Z 45.831 MPix/s
ColZ 52.074 MPix/s
ZPassColZ 52.113 MPix/s
ZCullLEqual 79.199 MPix/s
ZCullGEqual 79.188 MPix/s
ZCullEqual 79.156 MPix/s
S 54.146 MPix/s
SCull 78.399 MPix/s
----stencil test passed-------------------------
S 77.034 MPix/s
ZFailS 54.560 MPix/s
------z test passed (LEQUAL)--------------------
S 45.860 MPix/s
ZS 45.854 MPix/s
Col 52.112 MPix/s
ColZ 52.073 MPix/s
ColS 52.035 MPix/s
ColZS 52.097 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 73.984 MPix/s
Z 85.730 MPix/s
ColZ 86.447 MPix/s
ZPassColZ 86.837 MPix/s
ZCullLEqual 171.286 MPix/s
ZCullGEqual 159.900 MPix/s
ZCullEqual 167.206 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 426.573 MB/s
Color 332.474 MB/s
ZAndStencil 251.181 MB/s
Z 251.841 MB/s
Stencil 83.450 MB/s

Draw 720.212 MB/s
BurnedByRAMDAC 455.398 MB/s
Physical 1.176 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 2.601 MTris/s
List 1.055 MTris/s
Clip 318.126 kTris/s

--Vertex shading speed--------------------------
LightD1 671.733 kTris/s
LightP1 261.883 kTris/s
LightP8 62.915 kTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 255.595 MPix/s
2 255.690 MPix/s

----Trilinear filter----------------------------
1 255.878 MPix/s
2 256.277 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4.096 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 2

----in stencil buffer---------------------------
Width 8
Height 2




Die BF/TF Texelfüllraten sehen komisch aus. Irgendwie weiss ich nicht, wie die Architektur nun aussehen soll. Zwei TF-Texturen in einem Pass, also eine Pipeline mit zwei triTMUs und schätzungsweise 266 MHz Takt? :???:

Edit: Die 266,66 MHz würden mir auch logisch erscheinen, weil Speicher und FSB mit 133,33 MHz laufen... Macht das Sinn?

StefanV
2004-03-02, 01:23:44
öhm, Zecke, vielleicht solltest du mal 'ne Warnung an die SIS User einbauen...

Der Archmark mag auf meinem SIS 650 Onboard nicht soo ganz...

Wobei es in Wirklichkeit noch viuel schlimmer ist -> der Mist startet auch noch neu...

zeckensack
2004-03-02, 15:36:04
Original geschrieben von Endorphine
Kann es sein, dass Bufferswaps teilweise mehr als die Hälfte der zur Verfügung stehenden Speicherbandbreite schlucken?Ja, es kann sein. Wenn der Grafikchip Front- und Backbuffer nicht wirklich vertauscht (im eigentlichen Sinne des Wortes), sondern den Inhalt des BB in den FB kopiert, dann geht dabei Bandbreite drauf.
Mit Verlaub, ich verstehe echt nicht, warum man heutzutage noch Chips ohne echten buffer flip konstruiert ...
Ich denke aber, der CLE266 ist so ein Kandidat.
Die Flushingwerte erscheinen für die Speicherbandbreite realistisch. Dafür ist die Texelfüllrate gigantisch. :DDie "Messoberfläche" in diesem Test wird immer wieder überschrieben. Es findet zwar kein Z-Test statt, aber da keine Transparenz im Spiel ist, spielt nur die letzte gezeichnete Schicht (visuell) eine Rolle. In Interaktion mit dem geforderten Verhalten von glFlush ist das ein absoluter Grenzfall, aber ein Treiber könnte das wegoptimieren ...
*hust* (http://www.beyond3d.com/forum/viewtopic.php?p=192745&highlight=stupidity#192745)

Thx für die Resultate. Ist dir bezüglich der Texturschärfe irgendwas aufgefallen (könntest du mit einem der beliebten AF-Tester nachprüfen)? Ich frage deshalb, weil mir 4kiB Texturcache für eine integrierte Lösung durchaus imponieren =)

zeckensack
2004-03-02, 15:39:10
Original geschrieben von Stefan Payne
öhm, Zecke, vielleicht solltest du mal 'ne Warnung an die SIS User einbauen...

Der Archmark mag auf meinem SIS 650 Onboard nicht soo ganz...

Wobei es in Wirklichkeit noch viuel schlimmer ist -> der Mist startet auch noch neu... Vielleicht sollte ich stattdessen SiS bitten, einfach keine OpenGL-Treiber mehr zu schreiben. Dann würde definitiv garnichts passieren ;)

Im Ernst, die Konstruktion ist absolut sauber, mit Netz und doppeltem Boden. Wenn AM nicht nur nicht läuft, sondern einen f*ckin' freeze verursacht, liegt's IMO nicht wirklich an AM, sondern eher am Quake-Engine-Tunnelblick der Treiberschreiber.

Spassfrage: läuft Spec Viewperf? :naughty:

Endorphine
2004-03-02, 16:58:41
Original geschrieben von zeckensack
Ja, es kann sein. Wenn der Grafikchip Front- und Backbuffer nicht wirklich vertauscht (im eigentlichen Sinne des Wortes), sondern den Inhalt des BB in den FB kopiert, dann geht dabei Bandbreite drauf.
Mit Verlaub, ich verstehe echt nicht, warum man heutzutage noch Chips ohne echten buffer flip konstruiert ...
Ich denke aber, der CLE266 ist so ein Kandidat.
Die "Messoberfläche" in diesem Test wird immer wieder überschrieben. Es findet zwar kein Z-Test statt, aber da keine Transparenz im Spiel ist, spielt nur die letzte gezeichnete Schicht (visuell) eine Rolle. In Interaktion mit dem geforderten Verhalten von glFlush ist das ein absoluter Grenzfall, aber ein Treiber könnte das wegoptimieren ...
*hust* (http://www.beyond3d.com/forum/viewtopic.php?p=192745&highlight=stupidity#192745) Da meint S3/VIA wohl, im OpenGL-ICD optimieren zu müssen. Solange wie's keine BQ kostet ist das imho OK, auch wenn damit für "stupidity" optimiert wird. ;) Der Satz It tends to be restated as "We'd prefer not to have to optimise for stupidity" or maybe "There's a limit to how much effort we'll put in to optimise for stupidity". gefällt mir dabei ausgesprochen gut. <ot> Wenn sich Micro$~1 mal daran halten würde... Aber das würde wahrscheinlich das Prinzip "alles geht supereinfach" torpedieren, ein wesentlicher Faktor für den Erfolg von MS-Software...</ot> Original geschrieben von zeckensack
Thx für die Resultate. Ist dir bezüglich der Texturschärfe irgendwas aufgefallen (könntest du mit einem der beliebten AF-Tester nachprüfen)? Ich frage deshalb, weil mir 4kiB Texturcache für eine integrierte Lösung durchaus imponieren =) Die Texturfilterung ist zumindest in Q3A subjektiv sehr gut. Ich hatte mich da vorher auf ganz anderes eingestellt.

Der Xmas-Tester bestätigt dies (siehe Anhang), wenn auch die Mipmapübergänge nicht sonderlich sanft verlaufen. Die OGL BF-Blume sieht normal aus.

Edit: AF gibt's unter OpenGL nicht.

Endorphine
2004-03-02, 17:08:40
Bei D3D ist jedoch was faul. D3D-TF:

Endorphine
2004-03-02, 17:10:11
D3D-BF (PNG8 reicht aus für den Farbraum):

Endorphine
2004-03-02, 17:12:03
D3D-AF, egal ob trilinear oder bilinear, es sieht immer so wie angehängt bilinear aus. Dafür stark anisotrop und winkeloptimiert.

Endorphine
2004-03-02, 17:13:56
*nerv* Zeckensack, könntest du plz noch auf die Frage/Schlussfolgerung antworten? Danke. :)
Original geschrieben von Endorphine
Die BF/TF Texelfüllraten sehen komisch aus. Irgendwie weiss ich nicht, wie die Architektur nun aussehen soll. Zwei TF-Texturen in einem Pass, also eine Pipeline mit zwei triTMUs und schätzungsweise 266 MHz Takt? :???:

Edit: Die 266,66 MHz würden mir auch logisch erscheinen, weil Speicher und FSB mit 133,33 MHz laufen... Macht das Sinn?

zeckensack
2004-03-02, 18:04:06
Ährm, ja, deine Schlussfolgerung macht Sinn.
1x2 single cycle tri-TMUs @ 266MHz, so sieht es aus.

Was nur leider überhaupt keinen Sinn ergibt, ist die pure Pixelfüllrate. Hier sieht es nach einer Pipeline @ maximal 133MHz aus. Aber warum sollte ein Chip Pixel mit Textur(en) schneller füllen können als Pixel ohne Textur? ?-)

Ich habe keine Ahnung was das nun wieder bedeuten soll :|

ow
2004-03-03, 11:09:10
.

BlackArchon
2004-06-03, 17:15:38
Ich hab hier mal ein Ergebnis einer FX 5700 (425 MHz Chiptakt, 275 Mhz (=550 MHz DDR) Speichertakt. Theoretisch dürfte ich also 275x2x128/8=8,8 GB/s Speicherbandbreite haben. Laut ArchMark sind es aber 10,5 GB/s. Woher kommt das?

Hier noch das Ergebnis:
ArchMark 0.22.05
Driver GeForce FX 5700/AGP/SSE2/3DNOW! v1.5.0
Resolution 1024x768 @ 59.94Hz
Comment
Method Flush
Timer 2.043 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 1.692 GPix/s
Z 1.692 GPix/s
ColZ 1.495 GPix/s
ZPassColZ 1.010 GPix/s
ZCullLEqual 5.116 GPix/s
ZCullGEqual 5.119 GPix/s
ZCullEqual 5.118 GPix/s
S 1.692 GPix/s
SCull 1.692 GPix/s
----stencil test passed-------------------------
S 1.692 GPix/s
ZFailS 1.679 GPix/s
------z test passed (LEQUAL)--------------------
S 1.679 GPix/s
ZS 1.679 GPix/s
Col 1.260 GPix/s
ColZ 1.259 GPix/s
ColS 1.056 GPix/s
ColZS 1.056 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 1.689 GPix/s
Z 1.692 GPix/s
ColZ 1.696 GPix/s
ZPassColZ 1.398 GPix/s
ZCullLEqual 5.192 GPix/s
ZCullGEqual 5.193 GPix/s
ZCullEqual 5.193 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 11.325 GB/s
Color 8.241 GB/s
ZAndStencil 18.082 GB/s
Z 5.490 GB/s
Stencil 2.060 GB/s

Draw 10.339 GB/s
BurnedByRAMDAC 189.832 MB/s
Physical 10.529 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 70.883 MTris/s
List 47.241 MTris/s
Clip 47.255 MTris/s

--Vertex shading speed--------------------------
LightD1 35.441 MTris/s
LightP1 13.573 MTris/s
LightP8 4.294 MTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.696 GPix/s
2 848.305 MPix/s
3 394.994 MPix/s
4 394.993 MPix/s

----Trilinear filter----------------------------
1 1.037 GPix/s
2 518.334 MPix/s
3 311.164 MPix/s
4 252.564 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 4B
DXT1 4.096 kB
DXT5 64B
Pal 1.024 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

zeckensack
2004-06-03, 20:44:30
Original geschrieben von BlackArchon
Ich hab hier mal ein Ergebnis einer FX 5700 (425 MHz Chiptakt, 275 Mhz (=550 MHz DDR) Speichertakt. Theoretisch dürfte ich also 275x2x128/8=8,8 GB/s Speicherbandbreite haben. Laut ArchMark sind es aber 10,5 GB/s. Woher kommt das?IMO "hierarchical Z". Das führt dazu dass der Grafikchip weniger Z-Werte lesen muss, und somit auch weniger Bandbreite verbraucht, als er eigentlich müsste.

Etwas ähnliches gibt's auch bei den dicken Radeons zu beobachten.

Nicht umsonst wird dieser Wert im HTML-Output mit "estimated physical bandwidth" bezeichnet :)

Quasar
2004-06-04, 00:00:04
Das scheint noch verbreiteter zu sein. Meine nV30 kriegt so immerhin 20,4GB/s aus realen ~16GB/s.

125% Effizienz X-D

misterh
2004-06-04, 23:06:48
@Zeckensack

Wie siehst du das?

ArchMark 0.22.05
Driver Volari Family v1.4.0 (Volari V8 Duo)
Resolution 1024x768 @ 120Hz
Comment
Method Flush
Timer 2.250 GHz

Fillrate
Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 46.084 GPix/s
Z 123.702 GPix/s
ColZ 124.646 GPix/s
ZPassColZ 124.444 GPix/s
ZCullLEqual 127.347 GPix/s
ZCullGEqual 131.737 GPix/s
ZCullEqual 132.057 GPix/s
S 125.196 GPix/s
SCull 123.099 GPix/s
----stencil test passed-------------------------
S 125.125 GPix/s
ZFailS 6.851 GPix/s
------z test passed (LEQUAL)--------------------
S 2.188 GPix/s
ZS 2.188 GPix/s
Col 2.188 GPix/s
ColZ 2.187 GPix/s
ColS 2.188 GPix/s
ColZS 2.188 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 120.510 GPix/s
Z 118.883 GPix/s
ColZ 120.725 GPix/s
ZPassColZ 119.250 GPix/s
ZCullLEqual 109.254 GPix/s
ZCullGEqual 3.337 MPix/s
ZCullEqual 129.022 GPix/s

Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 6.495 GB/s
Color 23.713 GB/s
ZAndStencil 3.247 GB/s
Z 2.408 GB/s
Stencil 843.221 MB/s

Draw 19.157 GB/s
BurnedByRAMDAC 187.454 MB/s
Physical 19.344 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 18.863 MTris/s
List 7.009 MTris/s
Clip 6.916 MTris/s

--Vertex shading speed--------------------------
LightD1 4.613 MTris/s
LightP1 4.552 MTris/s
LightP8 3.889 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 101.849 GPix/s
2 101.353 GPix/s
3 95.193 GPix/s
4 91.303 GPix/s
5 87.484 GPix/s
6 83.983 GPix/s
7 80.173 GPix/s
8 75.558 GPix/s

----Trilinear filter----------------------------
1 106.721 GPix/s
2 101.780 GPix/s
3 96.470 GPix/s
4 91.321 GPix/s
5 86.244 GPix/s
6 84.424 GPix/s
7 79.380 GPix/s
8 76.617 GPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 1.024 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height 4

----in color buffer-----------------------------
Width 32
Height 4

----in depth buffer-----------------------------
Width 4
Height 4

----in stencil buffer---------------------------
Width 4
Height 4

zeckensack
2004-06-04, 23:12:43
Original geschrieben von misterh
@Zeckensack

Wie siehst du das?

<schnüpp>Ich sehe einen grauenhaften OpenGL-Treiber X-(

misterh
2004-06-04, 23:28:32
OpenGL? was ist mit Direct3D?

Soll das heissen, dass das Tool OpenGL testet?

ow
2004-06-04, 23:51:03
Original geschrieben von misterh
OpenGL? was ist mit Direct3D?

Soll das heissen, dass das Tool OpenGL testet?

Ja, genau das heisst es.

Lass mal mit Swap statt Flush laufen. Die Werte da oben sind kaputt.

misterh
2004-06-05, 00:00:52
ok mom, werde danach hier werte eingeben.

Edit:

ArchMark 0.22.05
Driver Volari Family v1.4.0
Resolution 1024x768 @ unknown refresh rate
Comment
Method Swap
Timer 2.250 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 1.280 GPix/s
Z 880.304 MPix/s
ColZ 851.867 MPix/s
ZPassColZ 836.237 MPix/s
ZCullLEqual 2.230 GPix/s
ZCullGEqual 2.237 GPix/s
ZCullEqual 2.236 GPix/s
S 843.795 MPix/s
SCull 839.632 MPix/s
----stencil test passed-------------------------
S 839.453 MPix/s
ZFailS 839.046 MPix/s
------z test passed (LEQUAL)--------------------
S 839.182 MPix/s
ZS 840.104 MPix/s
Col 707.593 MPix/s
ColZ 707.674 MPix/s
ColS 707.755 MPix/s
ColZS 708.516 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 1.288 GPix/s
Z 1.298 GPix/s
ColZ 1.177 GPix/s
ZPassColZ 1.174 GPix/s
ZCullLEqual 2.356 GPix/s
ZCullGEqual 2.360 GPix/s
ZCullEqual 2.360 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 6.154 GB/s
Color 3.226 GB/s
ZAndStencil 4.372 GB/s
Z 3.283 GB/s
Stencil 1.227 GB/s

Draw 9.115 GB/s
BurnedByRAMDAC 184.824 MB/s
Physical 9.300 GB/s

Geometry
Mode RGBA5650 Z16 S0
--Plain vertices--------------------------------
Fan 18.408 MTris/s
List 6.531 MTris/s
Clip 6.815 MTris/s

--Vertex shading speed--------------------------
LightD1 4.797 MTris/s
LightP1 4.686 MTris/s
LightP8 3.612 MTris/s


Texturing
Mode RGBA5650 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.232 GPix/s
2 640.176 MPix/s
3 410.902 MPix/s
4 312.987 MPix/s
5 79.851 MPix/s
6 68.475 MPix/s
7 58.404 MPix/s
8 53.622 MPix/s

----Trilinear filter----------------------------
1 673.548 MPix/s
2 342.868 MPix/s
3 60.458 MPix/s
4 43.934 MPix/s
5 41.587 MPix/s
6 25.097 MPix/s
7 21.063 MPix/s
8 18.920 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 0B

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height 4

----in color buffer-----------------------------
Width 32
Height 4

----in depth buffer-----------------------------
Width 4
Height 4

----in stencil buffer---------------------------
Width 4
Height 4

BlackArchon
2004-06-07, 16:04:18
Zeckensack, du hast doch auch eine Deltachrome. Dauert bei dir ein ArchMark-Durchlauf auch so lange? Und hast du auch so große Unterschiede, je nachdem ob 'Swap Buffers' aktiviert ist oder nicht?

zeckensack
2004-06-08, 00:01:43
Original geschrieben von BlackArchon
Zeckensack, du hast doch auch eine Deltachrome. Dauert bei dir ein ArchMark-Durchlauf auch so lange? Und hast du auch so große Unterschiede, ja nachdem ob 'Swap Buffers' aktiviert ist oder nicht? Dazu kann ich noch nichts sagen. Ich wollte am Sonntag eine DeltaChrome kaufen. Die gab's auf dem Computermarkt aber nicht -- wohl zu exotisch für die dort vertretenen Händler. Ich habe dann am Abend bei MIX bestellt.

Sobald ich die Karte habe (morgen? übermorgen?) schaue ich mir das an.

Gast
2004-06-08, 10:22:14
OMG, bei den Volari Werten da graust es mir.

Was ist denn da mit der Fillrate los, wenn mehr als 4 Texturen bilinear bzw. 2 Texturen trilinear genutzt werden.

wuschel12
2004-07-28, 19:29:53
ArchMark 0.22.05
Driver: RADEON 9800 Pro x86/MMX/3DNow!/SSE v1.5.4332 WinXP Release
1024x768 @ unknown refresh rate (assuming 85Hz)
Comment:
Flushing commands, no buffer swaps
2.140 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
558.106 MPix/s color only
420.490 MPix/s z only
366.740 MPix/s color and z
996.993 MPix/s z tested (pass), color and z
38.719 GPix/s discardable by LEQUAL depth test
1.491 GPix/s discardable by GEQUAL depth test
1.491 GPix/s discardable by EQUAL depth test
1.383 GPix/s stencil writes
1.382 GPix/s discardable by EQUAL stencil test
stencil test passed
1.381 GPix/s pure stencil updates
1.383 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
1.385 GPix/s stencil update
1.204 GPix/s stencil update, z update
1.215 GPix/s color replace
993.454 MPix/s z update, color replace
992.147 MPix/s stencil update, color replace
995.021 MPix/s stencil update, z update, color replace
16 bits
Mode: RGBA5650 Z16 S0
2.684 GPix/s color only
2.494 GPix/s z only
2.206 GPix/s color and z
2.228 GPix/s z tested (pass), color and z
38.719 GPix/s discardable by LEQUAL depth test
2.956 GPix/s discardable by GEQUAL depth test
2.956 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8

available to buffer clears
225.307 GB/s all buffers
223.997 GB/s color only
132.394 GB/s depth and stencil
99.111 GB/s depth only
1.404 GB/s stencil only
15.750 GB/s worst case draw bandwidth
267.387 MB/s burned by the RAMDAC
16.018 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z16 S0

Plain vertices
151.335 MTris/s as triangle fan
53.093 MTris/s as triangle list
5.118 MTris/s clipped
Vertex shading speed
38.923 MTris/s lit (one directional light)
16.081 MTris/s lit (one point light)
7.057 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z16 S0

Textured fillrate
Bilinear filter
762.432 MPix/s w 1 layers
382.784 MPix/s w 2 layers
255.405 MPix/s w 3 layers
191.706 MPix/s w 4 layers
152.810 MPix/s w 5 layers
127.854 MPix/s w 6 layers
109.609 MPix/s w 7 layers
95.897 MPix/s w 8 layers
Trilinear filter
762.296 MPix/s w 1 layers
382.641 MPix/s w 2 layers
255.435 MPix/s w 3 layers
191.740 MPix/s w 4 layers
153.305 MPix/s w 5 layers
127.903 MPix/s w 6 layers
109.637 MPix/s w 7 layers
95.952 MPix/s w 8 layers
Texture cache
Mode: RGBA8888 Z24 S8

4.096 kB using RGBA textures
8.192 kB using DXT1 textures
2.048 kB using DXT5 textures
Tiling
Mode: RGBA8888 Z24 S8

preferred block alignment
updating all buffers
4 pixels wide
4 pixels high
in color buffer
4 pixels wide
4 pixels high
in depth buffer
2 pixels wide
2 pixels high
in stencil buffer
2 pixels wide
2 pixels high

ow
2004-07-28, 22:21:56
Original geschrieben von wuschel12

ArchMark 0.22.05
Driver: RADEON 9800 Pro x86/MMX/3DNow!/SSE v1.5.4332 WinXP Release
1024x768 @ unknown refresh rate (assuming 85Hz)
Comment:
Flushing commands, no buffer swaps
2.140 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
558.106 MPix/s color only
420.490 MPix/s z only
366.740 MPix/s color and z
996.993 MPix/s z tested (pass), color and z




Irgendwas kaputt oder woher kommen diese mageren Werte?:|
AA aktiv?

wuschel12
2004-07-28, 22:56:56
Aso, 4x und 8x war noch eingestellt.

Blutgrätsche
2004-07-31, 13:49:30
ArchMark 0.22.05
Driver GeForce 6800 GT/AGP/SSE/3DNOW! v1.5.1
Resolution 1024x768 @ 59.21Hz
Comment
Method Flush
Timer 2.000 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 4.830 GPix/s
Z 10.958 GPix/s
ColZ 4.641 GPix/s
ZPassColZ 4.125 GPix/s
ZCullLEqual 5.562 GPix/s
ZCullGEqual 5.522 GPix/s
ZCullEqual 21.763 GPix/s
S 21.746 GPix/s
SCull 21.278 GPix/s
----stencil test passed-------------------------
S 11.047 GPix/s
ZFailS 9.253 GPix/s
------z test passed (LEQUAL)--------------------
S 11.025 GPix/s
ZS 9.186 GPix/s
Col 4.813 GPix/s
ColZ 4.329 GPix/s
ColS 4.095 GPix/s
ColZS 3.625 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 5.532 GPix/s
Z 11.023 GPix/s
ColZ 5.515 GPix/s
ZPassColZ 4.548 GPix/s
ZCullLEqual 5.562 GPix/s
ZCullGEqual 5.565 GPix/s
ZCullEqual 21.645 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 44.762 GB/s
Color 30.964 GB/s
ZAndStencil 80.654 GB/s
Z 173.610 GB/s
Stencil 30.023 GB/s

Draw 34.700 GB/s
BurnedByRAMDAC 188.978 MB/s
Physical 34.888 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 116.704 MTris/s
List 89.525 MTris/s
Clip 89.527 MTris/s

--Vertex shading speed--------------------------
LightD1 46.761 MTris/s
LightP1 25.999 MTris/s
LightP8 8.052 MTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.560 GPix/s
2 2.783 GPix/s
3 1.857 GPix/s
4 1.389 GPix/s

----Trilinear filter----------------------------
1 3.285 GPix/s
2 1.644 GPix/s
3 1.093 GPix/s
4 817.470 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 16.384 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 16

Xmas
2004-08-17, 22:12:39
zecki, wie wärs eigentlich mal mit einem Blending-Test?

StefanV
2004-08-17, 22:34:11
zecki, wie wärs eigentlich mal mit einem Blending-Test?
auch nicht verkehrt, aber eine Multiapi Version vom Archmark wäre auch nicht schlecht (also eine D3D Version) :massa: :massa:

zeckensack
2004-08-17, 23:17:41
zecki, wie wärs eigentlich mal mit einem Blending-Test?Zur Kenntnis genommen ;)

CSX
2004-08-18, 01:51:45
Ich kann mit den Werten jetzt zwar nicht unbedingt viel anfangen, aber ich poste mal mein Ergebnis:

ArchMark 0.22.05
Driver: RADEON 9800 Pro x86/MMX/3DNow!/SSE v1.5.4454 WinXP Release
Resolution: 1024x768 @ 88.45Hz
Comment:
Flushing commands, no buffer swaps
1.732 GHz timer speed (should match your CPU clock)
Fillrate

32 bits
Mode: RGBA8888 Z24 S8
1.803 GPix/s color only
1.734 GPix/s z only
1.283 GPix/s color and z
1.935 GPix/s z tested (pass), color and z
30.973 GPix/s discardable by LEQUAL depth test
2.793 GPix/s discardable by GEQUAL depth test
2.645 GPix/s discardable by EQUAL depth test
2.415 GPix/s stencil writes
2.355 GPix/s discardable by EQUAL stencil test
stencil test passed
2.415 GPix/s pure stencil updates
2.456 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
2.471 GPix/s stencil update
2.387 GPix/s stencil update, z update
2.373 GPix/s color replace
1.860 GPix/s z update, color replace
1.896 GPix/s stencil update, color replace
1.749 GPix/s stencil update, z update, color replace
16 bits
Mode: RGBA5650 Z16 S0
2.527 GPix/s color only
2.441 GPix/s z only
2.040 GPix/s color and z
2.077 GPix/s z tested (pass), color and z
31.614 GPix/s discardable by LEQUAL depth test
2.821 GPix/s discardable by GEQUAL depth test
2.852 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8

available to buffer clears
20.118 GB/s all buffers
10.370 GB/s color only
112.081 GB/s depth and stencil
72.230 GB/s depth only
2.543 GB/s stencil only
20.699 GB/s worst case draw bandwidth
279.118 MB/s burned by the RAMDAC
20.978 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z16 S0

Plain vertices
139.960 MTris/s as triangle fan
41.734 MTris/s as triangle list
5.187 MTris/s clipped
Vertex shading speed
37.939 MTris/s lit (one directional light)
15.838 MTris/s lit (one point light)
7.126 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z16 S0

Textured fillrate
Bilinear filter
2.689 GPix/s w 1 layers
1.375 GPix/s w 2 layers
936.549 MPix/s w 3 layers
717.511 MPix/s w 4 layers
549.363 MPix/s w 5 layers
457.918 MPix/s w 6 layers
405.866 MPix/s w 7 layers
361.077 MPix/s w 8 layers
Trilinear filter
1.366 GPix/s w 1 layers
703.657 MPix/s w 2 layers
475.298 MPix/s w 3 layers
361.228 MPix/s w 4 layers
282.763 MPix/s w 5 layers
236.427 MPix/s w 6 layers
202.746 MPix/s w 7 layers
179.246 MPix/s w 8 layers
Texture cache
Mode: RGBA8888 Z24 S8

4.096 kB using RGBA textures
8B using DXT1 textures
512B using DXT5 textures
Tiling
Mode: RGBA8888 Z24 S8

preferred block alignment
updating all buffers
4 pixels wide
4 pixels high
in color buffer
4 pixels wide
4 pixels high
in depth buffer
2 pixels wide
2 pixels high
in stencil buffer
2 pixels wide
2 pixels high

Ailuros
2004-08-18, 13:49:32
Blending war eine ausgezeichnete Idee ;)

Ist es ueberhaupt moeglich die Applikation so zu modifizieren dass man eventuell auch realen Bandbreiten-Verbrauch mit Anti-aliasing messen koennte?

Ailuros
2004-08-18, 14:03:56
Hmmm uebrigens:

ArchMark 0.22.05
Driver GeForce 6800/AGP/SSE/3DNOW! v1.5.1
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 2.175 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 3.534 GPix/s
Z 7.649 GPix/s
ColZ 3.719 GPix/s
ZPassColZ 3.143 GPix/s
ZCullLEqual 3.856 GPix/s
ZCullGEqual 3.852 GPix/s
ZCullEqual 19.907 GPix/s
S 19.883 GPix/s
SCull 20.077 GPix/s
----stencil test passed-------------------------
S 7.581 GPix/s
ZFailS 6.557 GPix/s
------z test passed (LEQUAL)--------------------
S 7.627 GPix/s
ZS 6.508 GPix/s
Col 3.648 GPix/s
ColZ 3.095 GPix/s
ColS 3.140 GPix/s
ColZS 2.733 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 3.752 GPix/s
Z 7.530 GPix/s
ColZ 3.314 GPix/s
ZPassColZ 3.485 GPix/s
ZCullLEqual 3.856 GPix/s
ZCullGEqual 3.856 GPix/s
ZCullEqual 19.971 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 30.587 GB/s
Color 21.134 GB/s
ZAndStencil 55.162 GB/s
Z 119.754 GB/s
Stencil 20.595 GB/s

Draw 25.042 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 25.309 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 107.762 MTris/s
List 77.646 MTris/s
Clip 77.650 MTris/s

--Vertex shading speed--------------------------
LightD1 38.546 MTris/s
LightP1 19.997 MTris/s
LightP8 6.159 MTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.853 GPix/s
2 1.928 GPix/s
3 1.286 GPix/s
4 964.703 MPix/s

----Trilinear filter----------------------------
1 1.929 GPix/s
2 969.847 MPix/s
3 646.565 MPix/s
4 484.882 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 16.384 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64




61.77 Treiber und diese aelteren Resultate hier sind vom 61.45:

http://www.mitrax.de/reviews/gf6800/archmark.htm

LightP8 * 2 ? :|

**edit:

350/400MHz

ArchMark 0.22.05
Driver GeForce 6800/AGP/SSE/3DNOW! v1.5.1
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 2.175 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 4.175 GPix/s
Z 8.270 GPix/s
ColZ 4.134 GPix/s
ZPassColZ 3.544 GPix/s
ZCullLEqual 4.172 GPix/s
ZCullGEqual 4.178 GPix/s
ZCullEqual 21.665 GPix/s
S 21.727 GPix/s
SCull 21.746 GPix/s
----stencil test passed-------------------------
S 8.281 GPix/s
ZFailS 7.461 GPix/s
------z test passed (LEQUAL)--------------------
S 8.286 GPix/s
ZS 7.403 GPix/s
Col 4.124 GPix/s
ColZ 3.522 GPix/s
ColS 3.532 GPix/s
ColZS 3.087 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 4.176 GPix/s
Z 6.296 GPix/s
ColZ 4.104 GPix/s
ZPassColZ 3.912 GPix/s
ZCullLEqual 4.172 GPix/s
ZCullGEqual 4.178 GPix/s
ZCullEqual 21.578 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 34.970 GB/s
Color 24.182 GB/s
ZAndStencil 63.134 GB/s
Z 136.564 GB/s
Stencil 23.523 GB/s

Draw 28.490 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 28.757 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 116.743 MTris/s
List 85.226 MTris/s
Clip 85.378 MTris/s

--Vertex shading speed--------------------------
LightD1 41.773 MTris/s
LightP1 21.663 MTris/s
LightP8 6.717 MTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 4.171 GPix/s
2 2.088 GPix/s
3 1.393 GPix/s
4 1.045 GPix/s

----Trilinear filter----------------------------
1 2.102 GPix/s
2 1.051 GPix/s
3 700.405 MPix/s
4 525.289 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 16.384 kB
DXT5 8.192 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 16

----in stencil buffer---------------------------
Width 8
Height 64




Ich wuerde liebend gerne wissen warum die Z Fuell-rate sich nicht genauso bei 16bpp steigert wie bei 32bpp und warum mit "swap buffers" die Z Fuell-rate in 16bpp fast identisch herauskommt wie mit 32bpp.....

aths
2004-08-19, 05:04:07
ZS, auf einer Anregung von Xmas hin fände ich es gut, wenn du einbaust, echte Z/Stencil-Testrate zu messen. Dazu müsste sichergestellt werden, dass Early Z Occlusion genau so wie Early Z Pass abgeschaltet wird. Zum Beispiel in dem du Z-Streifen renderst, die sich (auf Quad-Ebene) gegenseitig durchdringen, so dass brav jedes Pixel noch durch zum Test die ROP muss.

aths
2005-02-02, 01:45:59
zs, dein Archmark bringt komische Ergebnisse bei einer 6600 GT. Viel zu niedrige Werte was die Füllrate und Bandbreite angeht.

edit: Aha. Nachdem der andere Moni in Windows deaktiviert wurde, steigen die Zahlen erheblich. Erscheinen aber noch immer zu klein.

Fillrate

* 32 bits
o Mode: RGBA8888 Z24 S8
o 1.016 GPix/s color only
o 1.010 GPix/s z only Müsste doppelt so hoch sein
o 1.015 GPix/s color and z
o 835.530 MPix/s z tested (pass), color and z
o 1.026 GPix/s discardable by LEQUAL depth test
o 1.026 GPix/s discardable by GEQUAL depth test
o 31.656 GPix/s discardable by EQUAL depth test
o 31.772 GPix/s stencil writes
o 31.697 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 1.028 GPix/s pure stencil updates
+ 921.727 MPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 1.010 GPix/s stencil update
# 919.778 MPix/s stencil update, z update
# 1.003 GPix/s color replace
# 922.205 MPix/s z update, color replace
# 843.496 MPix/s stencil update, color replace
# 728.450 MPix/s stencil update, z update, color replace
* 16 bits
o Mode: RGBA5650 Z16 S0
o 457.570 MPix/s color only WTF?
o 930.559 MPix/s z only
o 484.437 MPix/s color and z
o 512.359 MPix/s z tested (pass), color and z
o 1.013 GPix/s discardable by LEQUAL depth test
o 1.012 GPix/s discardable by GEQUAL depth test
o 31.894 GPix/s discardable by EQUAL depth test

Bandwidth
Mode: RGBA8888 Z24 S8

* available to buffer clears
o 10.764 GB/s all buffers
o 13.489 GB/s color only
o 8.959 GB/s depth and stencil
o 19.951 GB/s depth only
o 3.370 GB/s stencil only
* 8.102 GB/s worst case draw bandwidth
* 222.401 MB/s burned by the RAMDAC
* 8.325 GB/s estimated physical bandwidth Sollte eigentlich um die 14 GB/s betragen

StefanV
2005-02-10, 11:57:21
Unichrome:

ArchMark 0.22.05
Driver KM400/KN400/MMX/K3D v1.2
Resolution 1024x768 @ unknown refresh rate
Comment
Method Flush
Timer 1.394 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 118.838 MPix/s
Z 82.568 MPix/s
ColZ 105.681 MPix/s
ZPassColZ 117.866 MPix/s
ZCullLEqual 244.787 MPix/s
ZCullGEqual 243.972 MPix/s
ZCullEqual 241.895 MPix/s
S 98.215 MPix/s
SCull 245.761 MPix/s
----stencil test passed-------------------------
S 242.130 MPix/s
ZFailS 103.657 MPix/s
------z test passed (LEQUAL)--------------------
S 84.158 MPix/s
ZS 84.240 MPix/s
Col 120.901 MPix/s
ColZ 121.097 MPix/s
ColS 119.389 MPix/s
ColZS 113.536 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 129.694 MPix/s
Z 119.241 MPix/s
ColZ 132.880 MPix/s
ZPassColZ 132.233 MPix/s
ZCullLEqual 497.297 MPix/s
ZCullGEqual 496.129 MPix/s
ZCullEqual 498.084 MPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 1.049 GB/s
Color 1.586 GB/s
ZAndStencil 790.048 MB/s
Z 1.165 GB/s
Stencil 390.295 MB/s

Draw 1.284 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 1.551 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 4.936 MTris/s
List 2.180 MTris/s
Clip 856.962 kTris/s

--Vertex shading speed--------------------------
LightD1 1.335 MTris/s
LightP1 780.307 kTris/s
LightP8 228.000 kTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 50.911 GPix/s
2 49.385 GPix/s

----Trilinear filter----------------------------
1 55.290 GPix/s
2 50.596 GPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 512B

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height none

----in color buffer-----------------------------
Width 8
Height none

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height none

Black-Scorpion
2005-02-10, 15:50:13
RADEON 9500Pro (Standardtakt)

ArchMark 0.22.05
Driver: RADEON 9500 Pro x86/MMX/3DNow!/SSE v1.5.4707 WinXP Release
Resolution: 1024x768 @ 61.83Hz
Comment:
Flushing commands, no buffer swaps
2.100 GHz timer speed (should match your CPU clock)
Fillrate

* 32 bits
o Mode: RGBA8888 Z24 S8
o 915.342 MPix/s color only
o 920.497 MPix/s z only
o 630.268 MPix/s color and z
o 928.575 MPix/s z tested (pass), color and z
o 28.526 GPix/s discardable by LEQUAL depth test
o 2.166 GPix/s discardable by GEQUAL depth test
o 2.166 GPix/s discardable by EQUAL depth test
o 1.619 GPix/s stencil writes
o 1.618 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 1.615 GPix/s pure stencil updates
+ 1.617 GPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 1.620 GPix/s stencil update
# 1.616 GPix/s stencil update, z update
# 1.217 GPix/s color replace
# 928.136 MPix/s z update, color replace
# 927.872 MPix/s stencil update, color replace
# 929.444 MPix/s stencil update, z update, color replace
* 16 bits
o Mode: RGBA5650 Z16 S0
o 1.696 GPix/s color only
o 1.583 GPix/s z only
o 1.161 GPix/s color and z
o 1.184 GPix/s z tested (pass), color and z
o 28.443 GPix/s discardable by LEQUAL depth test
o 2.166 GPix/s discardable by GEQUAL depth test
o 2.166 GPix/s discardable by EQUAL depth test

Bandwidth
Mode: RGBA8888 Z24 S8

* available to buffer clears
o 14.621 GB/s all buffers
o 7.617 GB/s color only
o 97.509 GB/s depth and stencil
o 72.956 GB/s depth only
o 1.636 GB/s stencil only
* 9.666 GB/s worst case draw bandwidth
* 192.125 MB/s burned by the RAMDAC
* 9.859 GB/s estimated physical bandwidth

Geometry
Mode: RGBA5650 Z16 S0

* Plain vertices
o 112.497 MTris/s as triangle fan
o 39.070 MTris/s as triangle list
o 3.810 MTris/s clipped
* Vertex shading speed
o 28.622 MTris/s lit (one directional light)
o 11.833 MTris/s lit (one point light)
o 5.277 MTris/s lit (eight point lights)

Texturing
Mode: RGBA5650 Z16 S0

* Textured fillrate
o Bilinear filter
+ 2.127 GPix/s w 1 layers
+ 1.089 GPix/s w 2 layers
+ 729.065 MPix/s w 3 layers
+ 547.688 MPix/s w 4 layers
+ 438.625 MPix/s w 5 layers
+ 365.699 MPix/s w 6 layers
+ 313.630 MPix/s w 7 layers
+ 274.478 MPix/s w 8 layers
o Trilinear filter
+ 1.080 GPix/s w 1 layers
+ 544.459 MPix/s w 2 layers
+ 363.767 MPix/s w 3 layers
+ 273.083 MPix/s w 4 layers
+ 218.623 MPix/s w 5 layers
+ 182.258 MPix/s w 6 layers
+ 156.275 MPix/s w 7 layers
+ 136.842 MPix/s w 8 layers

Texture cache
Mode: RGBA8888 Z24 S8

* 8.192 kB using RGBA textures
* 16.384 kB using DXT1 textures
* 8.192 kB using DXT5 textures

Tiling
Mode: RGBA8888 Z24 S8

* preferred block alignment
o updating all buffers
+ 4 pixels wide
+ 4 pixels high
o in color buffer
+ 4 pixels wide
+ 4 pixels high
o in depth buffer
+ 2 pixels wide
+ 2 pixels high
o in stencil buffer
+ 2 pixels wide
+ 2 pixels high

zeckensack
2005-03-18, 22:11:06
Neue Version 0.50 (http://www.zeckensack.de/archmark/) =)

dildo4u
2005-03-18, 22:19:15
Version 0.50 6800GT@Default Treiber FW 71.84


ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 GT/AGP/SSE2 v1.5.3
Resolution 1024x768 @ 60.14Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.548 GPix/s
Z 11.065 GPix/s
ColZ 5.018 GPix/s
ZPassColZ 4.348 GPix/s
ZCullLEqual 21.808 GPix/s
ZCullGEqual 5.570 GPix/s
ZCullEqual 21.808 GPix/s
S 11.065 GPix/s
SCull 21.811 GPix/s
----stencil test passed-------------------------
S 11.055 GPix/s
ZFailS 9.203 GPix/s
------z test passed (LEQUAL)--------------------
S 11.055 GPix/s
ZS 9.204 GPix/s
Col 4.579 GPix/s
ColZ 3.920 GPix/s
ColS 4.159 GPix/s
ColZS 3.625 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.570 GPix/s
Z 11.065 GPix/s
ColZ 5.570 GPix/s
ZPassColZ 5.220 GPix/s
ZCullLEqual 21.808 GPix/s
ZCullGEqual 5.570 GPix/s
ZCullEqual 21.808 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 44.765 GB/s
Color 30.964 GB/s
ZAndStencil 80.669 GB/s
Z 173.523 GB/s
Stencil 30.024 GB/s

Draw 36.409 GB/s
BurnedByRAMDAC 189.173 MB/s
Physical 36.598 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 116.995 MTris/s
List 93.042 MTris/s
Clip 92.827 MTris/s

--Vertex shading speed--------------------------
LightD1 46.788 MTris/s
LightP1 25.999 MTris/s
LightP8 8.450 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.313 GPix/s
2 2.784 GPix/s
3 1.854 GPix/s
4 1.393 GPix/s

----Trilinear filter----------------------------
1 3.288 GPix/s
2 1.644 GPix/s
3 1.092 GPix/s
4 817.389 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 92.012 MPix/s
B8G8R8A8 110.843 MPix/s
R8G8B8 104.192 MPix/s
B8G8R8 142.280 MPix/s
Zuint 95.723 MPix/s
Zfloat 94.021 MPix/s
S8 224.151 MPix/s

--32x32 region----------------------------------
R8G8B8A8 27.640 MPix/s
B8G8R8A8 47.093 MPix/s
R8G8B8 40.063 MPix/s
B8G8R8 41.132 MPix/s
Zuint 33.029 MPix/s
Zfloat 32.407 MPix/s
S8 45.982 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 16




Und 6800GT@UltraTakt

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 GT/AGP/SSE2 v1.5.3
Resolution 1024x768 @ 60.31Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.342 GPix/s
Z 12.661 GPix/s
ColZ 5.636 GPix/s
ZPassColZ 5.095 GPix/s
ZCullLEqual 24.954 GPix/s
ZCullGEqual 6.374 GPix/s
ZCullEqual 24.955 GPix/s
S 12.661 GPix/s
SCull 24.954 GPix/s
----stencil test passed-------------------------
S 12.630 GPix/s
ZFailS 10.206 GPix/s
------z test passed (LEQUAL)--------------------
S 12.630 GPix/s
ZS 10.206 GPix/s
Col 5.411 GPix/s
ColZ 4.786 GPix/s
ColS 4.800 GPix/s
ColZS 4.145 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.374 GPix/s
Z 12.661 GPix/s
ColZ 6.334 GPix/s
ZPassColZ 5.522 GPix/s
ZCullLEqual 24.856 GPix/s
ZCullGEqual 6.374 GPix/s
ZCullEqual 24.950 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 49.906 GB/s
Color 34.517 GB/s
ZAndStencil 89.920 GB/s
Z 193.751 GB/s
Stencil 33.460 GB/s

Draw 38.994 GB/s
BurnedByRAMDAC 189.731 MB/s
Physical 39.183 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 133.868 MTris/s
List 106.385 MTris/s
Clip 106.140 MTris/s

--Vertex shading speed--------------------------
LightD1 53.536 MTris/s
LightP1 29.566 MTris/s
LightP8 9.677 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.343 GPix/s
2 3.185 GPix/s
3 2.125 GPix/s
4 1.594 GPix/s

----Trilinear filter----------------------------
1 3.762 GPix/s
2 1.881 GPix/s
3 1.250 GPix/s
4 935.318 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 81.373 MPix/s
B8G8R8A8 135.304 MPix/s
R8G8B8 154.860 MPix/s
B8G8R8 164.013 MPix/s
Zuint 97.013 MPix/s
Zfloat 96.177 MPix/s
S8 230.460 MPix/s

--32x32 region----------------------------------
R8G8B8A8 27.679 MPix/s
B8G8R8A8 37.894 MPix/s
R8G8B8 40.956 MPix/s
B8G8R8 44.489 MPix/s
Zuint 36.014 MPix/s
Zfloat 36.165 MPix/s
S8 48.265 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

mapel110
2005-03-18, 22:30:19
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 GT/AGP/SSE/3DNOW! v2.0.0
Resolution 1024x768 @ 94.64Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.286 GPix/s
Z 12.490 GPix/s
ColZ 6.298 GPix/s
ZPassColZ 6.242 GPix/s
ZCullLEqual 24.950 GPix/s
ZCullGEqual 6.328 GPix/s
ZCullEqual 23.182 GPix/s
S 12.490 GPix/s
SCull 22.928 GPix/s
----stencil test passed-------------------------
S 12.598 GPix/s
ZFailS 10.079 GPix/s
------z test passed (LEQUAL)--------------------
S 12.416 GPix/s
ZS 9.921 GPix/s
Col 6.330 GPix/s
ColZ 6.306 GPix/s
ColS 6.199 GPix/s
ColZS 6.329 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.140 GPix/s
Z 12.450 GPix/s
ColZ 6.241 GPix/s
ZPassColZ 5.505 GPix/s
ZCullLEqual 15.128 GPix/s
ZCullGEqual 4.788 GPix/s
ZCullEqual 14.832 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 47.585 GB/s
Color 32.777 GB/s
ZAndStencil 58.827 GB/s
Z 183.367 GB/s
Stencil 4.784 GB/s

Draw 31.111 GB/s
BurnedByRAMDAC 297.703 MB/s
Physical 31.409 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 98.710 MTris/s
List 103.958 MTris/s
Clip 104.226 MTris/s

--Vertex shading speed--------------------------
LightD1 52.555 MTris/s
LightP1 34.773 MTris/s
LightP8 10.396 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.010 GPix/s
2 3.165 GPix/s
3 2.026 GPix/s
4 1.565 GPix/s

----Trilinear filter----------------------------
1 3.151 GPix/s
2 1.585 GPix/s
3 1.053 GPix/s
4 797.457 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 8.296 MPix/s
B8G8R8A8 36.302 MPix/s
R8G8B8 31.798 MPix/s
B8G8R8 37.692 MPix/s
Zuint 37.005 MPix/s
Zfloat 34.754 MPix/s
S8 38.003 MPix/s

--32x32 region----------------------------------
R8G8B8A8 19.496 MPix/s
B8G8R8A8 20.351 MPix/s
R8G8B8 8.440 MPix/s
B8G8R8 10.061 MPix/s
Zuint 20.270 MPix/s
Zfloat 20.346 MPix/s
S8 20.257 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 16 kiB
DXT1 16 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 64

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 32



FW76.10 GT @Ultra

ScottManDeath
2005-03-18, 22:50:55
Neue Version 0.50 (http://www.zeckensack.de/archmark/) =)

Bestehen Pläne für Support von Readback per PBO und Floating Point Rendertargets und Texturen? Eventuell auch MRT?

Wäre ganz praktisch um bei meinem bald anzufangeden GPGPU-Projekt nicht alles falsch zu machen =)

Kladderadatsch
2005-03-18, 22:58:17
6800nu @404/951

ArchMark 0.50 (http://www.zeckensack.de/archmark/)

Driver GeForce 6800/AGP/SSE/3DNOW! v2.0.0
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.824 GPix/s
Z 9.574 GPix/s
ColZ 4.824 GPix/s
ZPassColZ 4.824 GPix/s
ZCullLEqual 25.161 GPix/s
ZCullGEqual 4.824 GPix/s
ZCullEqual 25.159 GPix/s
S 9.574 GPix/s
SCull 25.159 GPix/s
----stencil test passed-------------------------
S 9.574 GPix/s
ZFailS 8.986 GPix/s
------z test passed (LEQUAL)--------------------
S 9.574 GPix/s
ZS 9.067 GPix/s
Col 4.824 GPix/s
ColZ 4.824 GPix/s
ColS 4.824 GPix/s
ColZS 4.824 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 4.824 GPix/s
Z 9.574 GPix/s
ColZ 4.824 GPix/s
ZPassColZ 4.715 GPix/s
ZCullLEqual 25.160 GPix/s
ZCullGEqual 4.801 GPix/s
ZCullEqual 25.161 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 42.749 GB/s
Color 29.547 GB/s
ZAndStencil 77.259 GB/s
Z 167.427 GB/s
Stencil 28.776 GB/s

Draw 34.371 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 34.639 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 134.773 MTris/s
List 107.312 MTris/s
Clip 107.311 MTris/s

--Vertex shading speed--------------------------
LightD1 53.977 MTris/s
LightP1 35.211 MTris/s
LightP8 10.648 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 4.634 GPix/s
2 2.410 GPix/s
3 1.607 GPix/s
4 1.205 GPix/s

----Trilinear filter----------------------------
1 2.423 GPix/s
2 1.212 GPix/s
3 808.018 MPix/s
4 605.957 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 36.661 MPix/s
B8G8R8A8 39.719 MPix/s
R8G8B8 39.756 MPix/s
B8G8R8 39.929 MPix/s
Zuint 39.869 MPix/s
Zfloat 39.890 MPix/s
S8 40.133 MPix/s

--32x32 region----------------------------------
R8G8B8A8 20.277 MPix/s
B8G8R8A8 21.581 MPix/s
R8G8B8 20.467 MPix/s
B8G8R8 20.635 MPix/s
Zuint 20.612 MPix/s
Zfloat 21.075 MPix/s
S8 21.077 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 0B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64







@dildo4u

irgendwie kommt mir das hier ein wenig spanisch vor:

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 92.012 MPix/s
B8G8R8A8 110.843 MPix/s
R8G8B8 104.192 MPix/s
B8G8R8 142.280 MPix/s
Zuint 95.723 MPix/s
Zfloat 94.021 MPix/s
S8 224.151 MPix/s

dildo4u
2005-03-18, 23:00:15
[b]






@dildo4u

irgendwie kommt mir das hier ein wenig spanisch vor:

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 92.012 MPix/s
B8G8R8A8 110.843 MPix/s
R8G8B8 104.192 MPix/s
B8G8R8 142.280 MPix/s
Zuint 95.723 MPix/s
Zfloat 94.021 MPix/s
S8 224.151 MPix/s

Hmm das haut eh nicht so wirkich hin bei Ultra Takt sind das manche sachen aufeinmal langsammer als auf Default bei mir und der Speed hängt auch von der anbindung am AGP port ab ich hab AGP8X auf einem Intel P4 Board vieleicht ist da das schneller als bei den Athlon Boards aber wie gesagt das scheint noch sher buggy zu sein.

zeckensack
2005-03-18, 23:35:50
...Ich würde auf ein Problem mit dem Chipsatz, den dazugehörigen Treibern oder dem BIOS tippen.
Das sind ~120MB/s. PCI-Geschwindigkeit. Nicht würdig eines funktionierenden AGP :|

BlackArchon
2005-03-19, 03:27:03
So sollte eine richtige GeForce 6800 Ultra (mit FW 71.84) aussehen:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 Ultra/AGP/SSE2/3DNOW! v1.5.3
Resolution 1024x768 @ 60.78Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.676 GPix/s
Z 13.405 GPix/s
ColZ 5.381 GPix/s
ZPassColZ 4.834 GPix/s
ZCullLEqual 26.422 GPix/s
ZCullGEqual 6.748 GPix/s
ZCullEqual 26.422 GPix/s
S 13.405 GPix/s
SCull 26.423 GPix/s
----stencil test passed-------------------------
S 13.040 GPix/s
ZFailS 9.877 GPix/s
------z test passed (LEQUAL)--------------------
S 11.248 GPix/s
ZS 9.877 GPix/s
Col 5.262 GPix/s
ColZ 4.612 GPix/s
ColS 4.545 GPix/s
ColZS 3.951 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.748 GPix/s
Z 11.749 GPix/s
ColZ 6.670 GPix/s
ZPassColZ 5.531 GPix/s
ZCullLEqual 26.420 GPix/s
ZCullGEqual 6.748 GPix/s
ZCullEqual 26.421 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 49.106 GB/s
Color 33.970 GB/s
ZAndStencil 88.515 GB/s
Z 190.957 GB/s
Stencil 32.978 GB/s

Draw 37.114 GB/s
BurnedByRAMDAC 191.183 MB/s
Physical 37.305 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 141.734 MTris/s
List 111.809 MTris/s
Clip 111.943 MTris/s

--Vertex shading speed--------------------------
LightD1 56.679 MTris/s
LightP1 31.497 MTris/s
LightP8 10.242 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.541 GPix/s
2 3.373 GPix/s
3 2.250 GPix/s
4 1.688 GPix/s

----Trilinear filter----------------------------
1 3.385 GPix/s
2 1.693 GPix/s
3 1.129 GPix/s
4 846.827 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 164.620 MPix/s
B8G8R8A8 176.997 MPix/s
R8G8B8 184.267 MPix/s
B8G8R8 188.794 MPix/s
Zuint 167.343 MPix/s
Zfloat 167.344 MPix/s
S8 283.079 MPix/s

--32x32 region----------------------------------
R8G8B8A8 56.544 MPix/s
B8G8R8A8 62.423 MPix/s
R8G8B8 57.050 MPix/s
B8G8R8 57.870 MPix/s
Zuint 57.281 MPix/s
Zfloat 57.435 MPix/s
S8 60.888 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

zeckensack
2005-03-19, 11:50:51
Die Ergebnisse sind wahrscheinlich auch stark vom Chipsatz abhängig. Soll heißen wesentlich stärker als "normale" Grafikaufgaben.

Dass der NForce 2 allerdings so schwach ist, mag ich kaum glauben.
Meine Geforce-AGP-Karten (Gf3, FX5900) erreichen auf VIA-Chipsätzen (KT266A, KT880Pro) recht konsistent 45MPixel/s aka 190MB/s.
Die von mir vermessenen ATI-Karten schaffen btw nur etwa die Hälfte. Da hätte mich das also wenig gewundert.

edit:
Geforce 3Ti200, SiS741GX => 50MPixel/s

deekey777
2005-03-19, 14:13:16
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON 9800 Pro x86/MMX/3DNow!/SSE v2.0.4955 WinXP Release
Resolution 1024x768 @ 60.15Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.682 GPix/s
Z 1.401 GPix/s
ColZ 1.001 GPix/s
ZPassColZ 1.004 GPix/s
ZCullLEqual 45.799 GPix/s
ZCullGEqual 1.490 GPix/s
ZCullEqual 1.502 GPix/s
S 1.400 GPix/s
SCull 1.400 GPix/s
----stencil test passed-------------------------
S 1.400 GPix/s
ZFailS 1.400 GPix/s
------z test passed (LEQUAL)--------------------
S 1.401 GPix/s
ZS 1.400 GPix/s
Col 1.497 GPix/s
ColZ 1.000 GPix/s
ColS 1.002 GPix/s
ColZS 1.001 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 2.979 GPix/s
Z 2.589 GPix/s
ColZ 2.275 GPix/s
ZPassColZ 2.271 GPix/s
ZCullLEqual 44.862 GPix/s
ZCullGEqual 2.930 GPix/s
ZCullEqual 2.993 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 224.615 GB/s
Color 201.113 GB/s
ZAndStencil 131.860 GB/s
Z 98.838 GB/s
Stencil 1.416 GB/s

Draw 16.067 GB/s
BurnedByRAMDAC 189.228 MB/s
Physical 16.256 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 159.046 MTris/s
List 54.060 MTris/s
Clip 5.277 MTris/s

--Vertex shading speed--------------------------
LightD1 40.774 MTris/s
LightP1 16.259 MTris/s
LightP8 7.338 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.906 GPix/s
2 1.484 GPix/s
3 985.779 MPix/s
4 746.892 MPix/s
5 598.150 MPix/s
6 498.832 MPix/s
7 427.953 MPix/s
8 374.603 MPix/s

----Trilinear filter----------------------------
1 1.456 GPix/s
2 730.134 MPix/s
3 490.585 MPix/s
4 368.143 MPix/s
5 294.662 MPix/s
6 245.660 MPix/s
7 210.669 MPix/s
8 184.376 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 18.719 MPix/s
B8G8R8A8 19.127 MPix/s
R8G8B8 19.819 MPix/s
B8G8R8 19.842 MPix/s
Zuint 2.289 MPix/s
Zfloat 2.214 MPix/s
S8 2.235 MPix/s

--32x32 region----------------------------------
R8G8B8A8 2.500 MPix/s
B8G8R8A8 2.488 MPix/s
R8G8B8 2.500 MPix/s
B8G8R8 2.491 MPix/s
Zuint 2.173 MPix/s
Zfloat 2.027 MPix/s
S8 2.045 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2






VIA KT333

StefanV
2005-03-19, 14:48:02
Ich lass es gleich mal auf meiner x850 laufen, auf Wunsch auch auf der 6600, die hab ich auch hier liegen :D

kmf
2005-03-19, 14:49:21
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce FX 5900 Ultra/AGP/SSE2/3DNOW! v2.0.0
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 2.003 GPix/s
Z 3.682 GPix/s
ColZ 1.992 GPix/s
ZPassColZ 1.906 GPix/s
ZCullLEqual 7.351 GPix/s
ZCullGEqual 7.606 GPix/s
ZCullEqual 7.351 GPix/s
S 3.993 GPix/s
SCull 3.993 GPix/s
----stencil test passed-------------------------
S 3.423 GPix/s
ZFailS 3.069 GPix/s
------z test passed (LEQUAL)--------------------
S 3.068 GPix/s
ZS 3.069 GPix/s
Col 1.993 GPix/s
ColZ 1.993 GPix/s
ColS 1.954 GPix/s
ColZS 1.954 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 2.001 GPix/s
Z 3.697 GPix/s
ColZ 2.002 GPix/s
ZPassColZ 1.994 GPix/s
ZCullLEqual 7.568 GPix/s
ZCullGEqual 7.569 GPix/s
ZCullEqual 7.567 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 31.084 GB/s
Color 37.584 GB/s
ZAndStencil 26.221 GB/s
Z 19.686 GB/s
Stencil 9.392 GB/s

Draw 25.709 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 25.976 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 167.227 MTris/s
List 55.772 MTris/s
Clip 55.754 MTris/s

--Vertex shading speed--------------------------
LightD1 41.831 MTris/s
LightP1 16.550 MTris/s
LightP8 5.070 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 982.806 MPix/s
2 1.000 GPix/s
3 497.425 MPix/s
4 497.411 MPix/s

----Trilinear filter----------------------------
1 1.001 GPix/s
2 501.298 MPix/s
3 332.615 MPix/s
4 249.831 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 34.339 MPix/s
B8G8R8A8 35.867 MPix/s
R8G8B8 36.145 MPix/s
B8G8R8 36.129 MPix/s
Zuint 19.579 MPix/s
Zfloat 19.552 MPix/s
S8 19.809 MPix/s

--32x32 region----------------------------------
R8G8B8A8 733.589 kPix/s
B8G8R8A8 759.629 kPix/s
R8G8B8 810.727 kPix/s
B8G8R8 828.459 kPix/s
Zuint 14.137 MPix/s
Zfloat 13.645 MPix/s
S8 14.218 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 16B
DXT1 4 kiB
DXT5 1 kiB
Pal 1B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 4

----in color buffer-----------------------------
Width 2
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




nforce3

StefanV
2005-03-19, 15:01:32
X850XT :devil:
Default Takt (520/540)
2,6GHz P4 on i915P

ArchMark 0.22.05
Driver RADEON X850 XT x86/SSE2 v2.0.4955 WinXP Release
Resolution 1024x768 @ 61.23Hz
Comment
Method Flush
Timer 2.594 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 3.372 GPix/s
Z 7.273 GPix/s
ColZ 3.360 GPix/s
ZPassColZ 2.693 GPix/s
ZCullLEqual 44.361 GPix/s
ZCullGEqual 46.189 GPix/s
ZCullEqual 7.945 GPix/s
S 7.952 GPix/s
SCull 7.916 GPix/s
----stencil test passed-------------------------
S 7.876 GPix/s
ZFailS 6.169 GPix/s
------z test passed (LEQUAL)--------------------
S 6.142 GPix/s
ZS 6.173 GPix/s
Col 4.513 GPix/s
ColZ 4.532 GPix/s
ColS 2.734 GPix/s
ColZS 2.738 GPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z24 S8
Col 2.510 GPix/s
Z 5.586 GPix/s
ColZ 3.610 GPix/s
ZPassColZ 3.563 GPix/s
ZCullLEqual 26.227 GPix/s
ZCullGEqual 29.835 GPix/s
ZCullEqual 7.706 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 46.614 GB/s
Color 24.974 GB/s
ZAndStencil 163.745 GB/s
Z 53.695 GB/s
Stencil 6.253 GB/s

Draw 31.336 GB/s
BurnedByRAMDAC 192.495 MB/s
Physical 31.528 GB/s

Geometry
Mode RGBA5650 Z24 S8
--Plain vertices--------------------------------
Fan 63.998 MTris/s
List 45.452 MTris/s
Clip 7.137 MTris/s

--Vertex shading speed--------------------------
LightD1 66.589 MTris/s
LightP1 31.410 MTris/s
LightP8 14.686 MTris/s


Texturing
Mode RGBA5650 Z24 S8
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.502 GPix/s
2 3.980 GPix/s
3 2.694 GPix/s
4 2.012 GPix/s
5 1.626 GPix/s
6 1.361 GPix/s
7 1.161 GPix/s
8 1.021 GPix/s

----Trilinear filter----------------------------
1 3.954 GPix/s
2 2.008 GPix/s
3 1.342 GPix/s
4 1.012 GPix/s
5 811.838 MPix/s
6 675.146 MPix/s
7 580.089 MPix/s
8 508.327 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 8.192 kB
DXT1 32.768 kB
DXT5 32.768 kB

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

StefanV
2005-03-19, 15:13:20
Mann, Zeckchen, was hast bloß für 'nen Mist gebaut, das der Archmark den nV Treiber abschießt? ;)
Ist der 71.50 gewesen, den ich atm drauf hab...

StefanV
2005-03-19, 16:01:29
neuer Treiber, neues Glück.

Was die scheiße mit dem 75Hz soll, weiß wohl nur niVida (immer noch ein 17" Acer TFT)

ArchMark 0.22.05
Driver GeForce 6600/PCI/SSE2 v1.5.3
Resolution 1024x768 @ 75.73Hz
Comment
Method Flush
Timer 2.594 GHz

Fillrate
--32 bits---------------------------------------
Mode RGBA8888 Z24 S8
Col 1.058 GPix/s
Z 1.193 GPix/s
ColZ 1.161 GPix/s
ZPassColZ 969.039 MPix/s
ZCullLEqual 1.187 GPix/s
ZCullGEqual 1.187 GPix/s
ZCullEqual 18.498 GPix/s
S 18.482 GPix/s
SCull 18.481 GPix/s
----stencil test passed-------------------------
S 1.193 GPix/s
ZFailS 1.082 GPix/s
------z test passed (LEQUAL)--------------------
S 1.186 GPix/s
ZS 1.081 GPix/s
Col 1.173 GPix/s
ColZ 1.130 GPix/s
ColS 1.021 GPix/s
ColZS 872.780 MPix/s



--16 bits---------------------------------------
Mode RGBA5650 Z16 S0
Col 596.820 MPix/s
Z 1.193 GPix/s
ColZ 597.475 MPix/s
ZPassColZ 594.172 MPix/s
ZCullLEqual 1.162 GPix/s
ZCullGEqual 1.162 GPix/s
ZCullEqual 18.413 GPix/s


Bandwidth
Mode RGBA8888 Z24 S8
--available to buffer clears--------------------
All 16.159 GB/s
Color 33.105 GB/s
ZAndStencil 10.711 GB/s
Z 23.300 GB/s
Stencil 3.965 GB/s

Draw 9.566 GB/s
BurnedByRAMDAC 224.761 MB/s
Physical 9.791 GB/s

Geometry
Mode RGBA5650 Z0 S0
--Plain vertices--------------------------------
Fan 49.860 MTris/s
List 48.107 MTris/s
Clip 48.213 MTris/s

--Vertex shading speed--------------------------
LightD1 22.444 MTris/s
LightP1 10.821 MTris/s
LightP8 3.603 MTris/s


Texturing
Mode RGBA5650 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 597.339 MPix/s
2 597.468 MPix/s
3 597.528 MPix/s
4 591.307 MPix/s

----Trilinear filter----------------------------
1 597.521 MPix/s
2 597.376 MPix/s
3 398.389 MPix/s
4 298.756 MPix/s



Texture cache
Mode RGBA8888 Z24 S8
RGBA 2B
DXT1 1.024 kB
DXT5 4B

Tiling
Mode RGBA8888 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64




€dit:
Warum zur Hölle hat die nV43 nur 4 Texturen maximal?! :|

Ädit:
Die Ergebnisse mit der aktuellen Arschmark Version werden umgehend nachgeholt und ergänzt...

StefanV
2005-03-19, 16:15:47
Archmark .50
Das da oben bleibt, um einen Vergleich zwischen den Versionen zu haben.

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X850 XT x86/SSE2 v2.0.4955 WinXP Release
Resolution 1024x768 @ 60.29Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.043 GPix/s
Z 8.211 GPix/s
ColZ 4.669 GPix/s
ZPassColZ 2.756 GPix/s
ZCullLEqual 88.301 GPix/s
ZCullGEqual 118.209 GPix/s
ZCullEqual 8.212 GPix/s
S 8.220 GPix/s
SCull 8.218 GPix/s
----stencil test passed-------------------------
S 6.380 GPix/s
ZFailS 6.380 GPix/s
------z test passed (LEQUAL)--------------------
S 6.381 GPix/s
ZS 6.379 GPix/s
Col 6.037 GPix/s
ColZ 4.668 GPix/s
ColS 2.798 GPix/s
ColZS 2.798 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 8.100 GPix/s
Z 7.899 GPix/s
ColZ 5.606 GPix/s
ZPassColZ 3.166 GPix/s
ZCullLEqual 99.064 GPix/s
ZCullGEqual 117.236 GPix/s
ZCullEqual 8.210 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 46.405 GB/s
Color 24.945 GB/s
ZAndStencil 75.738 GB/s
Z 73.030 GB/s
Stencil 6.247 GB/s

Draw 31.579 GB/s
BurnedByRAMDAC 189.642 MB/s
Physical 31.769 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 212.021 MTris/s
List 73.627 MTris/s
Clip 7.255 MTris/s

--Vertex shading speed--------------------------
LightD1 66.321 MTris/s
LightP1 33.592 MTris/s
LightP8 15.033 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.662 GPix/s
2 4.000 GPix/s
3 2.698 GPix/s
4 2.012 GPix/s
5 1.632 GPix/s
6 1.363 GPix/s
7 1.170 GPix/s
8 1.025 GPix/s

----Trilinear filter----------------------------
1 3.950 GPix/s
2 2.008 GPix/s
3 1.336 GPix/s
4 1.012 GPix/s
5 812.402 MPix/s
6 672.418 MPix/s
7 580.608 MPix/s
8 508.806 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 24.729 MPix/s
B8G8R8A8 45.160 MPix/s
R8G8B8 44.545 MPix/s
B8G8R8 46.123 MPix/s
Zuint 1.401 MPix/s
Zfloat 1.333 MPix/s
S8 1.374 MPix/s

--32x32 region----------------------------------
R8G8B8A8 10.794 MPix/s
B8G8R8A8 10.659 MPix/s
R8G8B8 10.887 MPix/s
B8G8R8 10.658 MPix/s
Zuint 1.334 MPix/s
Zfloat 1.241 MPix/s
S8 1.273 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600/PCI/SSE2 v1.5.3
Resolution 1024x768 @ 73.18Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.178 GPix/s
Z 1.194 GPix/s
ColZ 1.171 GPix/s
ZPassColZ 952.860 MPix/s
ZCullLEqual 18.594 GPix/s
ZCullGEqual 1.188 GPix/s
ZCullEqual 18.595 GPix/s
S 1.194 GPix/s
SCull 18.595 GPix/s
----stencil test passed-------------------------
S 1.188 GPix/s
ZFailS 1.154 GPix/s
------z test passed (LEQUAL)--------------------
S 1.188 GPix/s
ZS 1.154 GPix/s
Col 1.174 GPix/s
ColZ 1.132 GPix/s
ColS 1.022 GPix/s
ColZS 875.864 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 597.681 MPix/s
Z 1.194 GPix/s
ColZ 597.677 MPix/s
ZPassColZ 595.559 MPix/s
ZCullLEqual 18.595 GPix/s
ZCullGEqual 1.163 GPix/s
ZCullEqual 18.558 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 16.613 GB/s
Color 33.107 GB/s
ZAndStencil 11.088 GB/s
Z 24.763 GB/s
Stencil 4.154 GB/s

Draw 9.635 GB/s
BurnedByRAMDAC 230.211 MB/s
Physical 9.866 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 49.875 MTris/s
List 48.945 MTris/s
Clip 48.960 MTris/s

--Vertex shading speed--------------------------
LightD1 16.318 MTris/s
LightP1 10.948 MTris/s
LightP8 3.605 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 597.023 MPix/s
2 597.494 MPix/s
3 597.518 MPix/s
4 591.276 MPix/s

----Trilinear filter----------------------------
1 597.516 MPix/s
2 597.322 MPix/s
3 398.311 MPix/s
4 298.759 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 54.777 MPix/s
B8G8R8A8 90.606 MPix/s
R8G8B8 98.360 MPix/s
B8G8R8 98.644 MPix/s
Zuint 79.335 MPix/s
Zfloat 79.400 MPix/s
S8 79.575 MPix/s

--32x32 region----------------------------------
R8G8B8A8 334.063 kPix/s
B8G8R8A8 357.008 kPix/s
R8G8B8 356.839 kPix/s
B8G8R8 356.316 kPix/s
Zuint 26.464 MPix/s
Zfloat 27.182 MPix/s
S8 27.236 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 16B
DXT1 8 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

q@h
2005-03-19, 16:34:00
Was hast du denn wieder im Treiber eingestellt, Paynchen? 5xx Mpix Füllrate durchgehendbei bilinear und bei tri mit 1 od. 2 Texturschichten - wtf?

StefanV
2005-03-19, 16:51:05
Treiberdefault, nix verstellt.

Quasar
2005-03-19, 17:17:02
Mit Treiberdefaults, allerdings bei nV40 und 75.90 habe ich da ganz "normale" Füllraten. Irgendwie hakt da bei dir wohl was im System... zumal mein Treiber auch nicht abgeschossen wurde.

StefanV
2005-03-19, 17:27:58
Hab den Treiber neu installiert und den Reset Button betätigt.

Treiber ist der Offizielle 71.84, mit dems auch keine Reboots gibt :rolleyes:

Was du mit irgendeinem inoffiziellen Alphatreiber hinbekommst, ist irrelevant :rolleyes:

Quasar
2005-03-19, 17:38:26
Und das vorherige Einträge in der Registry noch ihre Wirksamkeit haben, oder irgendwelche Tweaker da ein Setting erzwingen, ist völlig ausgeschlossen?

Ansonsten würde mich mal deine Erklärung interessieren, wie die hochoffiziellen Referenztreiber ihre bilinearen Ergebnisse zu Stande bringen. :rolleyes:

edit:
Hochoffizielle Ergebnisse mit hochoffiziellen Referenztreibern der Geschmacksrichtung "71.84" in default-Einstellungen:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800/AGP/SSE v1.5.3
Resolution 1024x768 @ 60.37Hz
Comment nV40 w/FW71.84 @ default
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.394 GPix/s
Z 11.064 GPix/s
ColZ 3.816 GPix/s
ZPassColZ 3.408 GPix/s
ZCullLEqual 21.809 GPix/s
ZCullGEqual 5.570 GPix/s
ZCullEqual 21.809 GPix/s
S 11.064 GPix/s
SCull 21.808 GPix/s
----stencil test passed-------------------------
S 9.463 GPix/s
ZFailS 6.631 GPix/s
------z test passed (LEQUAL)--------------------
S 9.463 GPix/s
ZS 6.580 GPix/s
Col 3.757 GPix/s
ColZ 3.161 GPix/s
ColS 3.249 GPix/s
ColZS 2.827 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.570 GPix/s
Z 10.879 GPix/s
ColZ 4.866 GPix/s
ZPassColZ 3.991 GPix/s
ZCullLEqual 21.809 GPix/s
ZCullGEqual 5.552 GPix/s
ZCullEqual 15.010 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 31.359 GB/s
Color 21.663 GB/s
ZAndStencil 56.727 GB/s
Z 123.498 GB/s
Stencil 21.144 GB/s

Draw 25.382 GB/s
BurnedByRAMDAC 189.897 MB/s
Physical 25.572 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 116.988 MTris/s
List 89.107 MTris/s
Clip 89.110 MTris/s

--Vertex shading speed--------------------------
LightD1 46.773 MTris/s
LightP1 25.345 MTris/s
LightP8 8.457 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.557 GPix/s
2 2.784 GPix/s
3 1.857 GPix/s
4 1.393 GPix/s

----Trilinear filter----------------------------
1 3.288 GPix/s
2 1.644 GPix/s
3 1.083 GPix/s
4 817.529 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 38.339 MPix/s
B8G8R8A8 38.264 MPix/s
R8G8B8 44.660 MPix/s
B8G8R8 44.713 MPix/s
Zuint 38.511 MPix/s
Zfloat 38.184 MPix/s
S8 54.116 MPix/s

--32x32 region----------------------------------
R8G8B8A8 24.129 MPix/s
B8G8R8A8 27.039 MPix/s
R8G8B8 23.812 MPix/s
B8G8R8 23.807 MPix/s
Zuint 23.925 MPix/s
Zfloat 24.508 MPix/s
S8 25.697 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 64
Height 32

----in color buffer-----------------------------
Width 8
Height 32

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64




edit2:
Hochoffiziell mit HQ-Einstellung:

Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.434 GPix/s
2 2.783 GPix/s
3 1.857 GPix/s
4 1.393 GPix/s

----Trilinear filter----------------------------
1 2.754 GPix/s
2 1.397 GPix/s
3 931.919 MPix/s
4 698.974 MPix/s

zeckensack
2005-03-19, 23:05:02
€dit:
Warum zur Hölle hat die nV43 nur 4 Texturen maximal?! :|"Fixed function multi-texturing". Da bietet NV nur 4 Texturen an. Das war auf den FXen auch schon so.
Wer mehr braucht, muss Shader benutzen.

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600/PCI/SSE2 v1.5.3
<...>Ährm? AGP kaputt? :|

zeckensack
2005-03-19, 23:06:11
Mann, Zeckchen, was hast bloß für 'nen Mist gebaut, das der Archmark den nV Treiber abschießt? ;)
Ist der 71.50 gewesen, den ich atm drauf hab...Fehlermeldung? Screenshot davon?

StefanV
2005-03-20, 08:49:53
Ährm? AGP kaputt? :|
Isch (http://forum-3dcenter.de/vbulletin/showpost.php?p=2835130&postcount=2) habe (http://forum-3dcenter.de/vbulletin/showpost.php?p=2835493&postcount=120) garkeinen AGP ;)

StefanV
2005-03-20, 08:51:44
Fehlermeldung? Screenshot davon?
Öhm, das Teil bleibt irgendwie stecken, dann, nach 'ner Minute oder 2 verabschiedet er sich mit der Meldung, das der nV_disp.dll 'nen Fehler verursacht hat.

Screenshot ist schlecht, bei 'nem BSOD :)

StefanV
2005-03-30, 17:27:39
Na, ob hier jemand erkennt, was hierbei anders ist?! :)

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X850 XT x86/MMX/3DNow!/SSE2 v2.0.4955 WinXP Release
Resolution 1024x768 @ 59.24Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.876 GPix/s
Z 8.210 GPix/s
ColZ 4.669 GPix/s
ZPassColZ 2.717 GPix/s
ZCullLEqual 117.643 GPix/s
ZCullGEqual 117.649 GPix/s
ZCullEqual 8.208 GPix/s
S 8.217 GPix/s
SCull 8.222 GPix/s
----stencil test passed-------------------------
S 6.377 GPix/s
ZFailS 6.307 GPix/s
------z test passed (LEQUAL)--------------------
S 6.305 GPix/s
ZS 6.381 GPix/s
Col 5.893 GPix/s
ColZ 4.671 GPix/s
ColS 2.797 GPix/s
ColZS 2.767 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 8.126 GPix/s
Z 7.976 GPix/s
ColZ 5.601 GPix/s
ZPassColZ 3.212 GPix/s
ZCullLEqual 118.218 GPix/s
ZCullGEqual 118.216 GPix/s
ZCullEqual 8.069 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 46.738 GB/s
Color 25.597 GB/s
ZAndStencil 226.777 GB/s
Z 170.246 GB/s
Stencil 6.044 GB/s

Draw 31.211 GB/s
BurnedByRAMDAC 186.366 MB/s
Physical 31.398 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 214.836 MTris/s
List 73.344 MTris/s
Clip 7.233 MTris/s

--Vertex shading speed--------------------------
LightD1 60.125 MTris/s
LightP1 33.143 MTris/s
LightP8 14.788 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.617 GPix/s
2 3.988 GPix/s
3 2.604 GPix/s
4 2.026 GPix/s
5 1.626 GPix/s
6 1.319 GPix/s
7 1.165 GPix/s
8 1.023 GPix/s

----Trilinear filter----------------------------
1 3.951 GPix/s
2 2.007 GPix/s
3 1.345 GPix/s
4 1.011 GPix/s
5 811.435 MPix/s
6 675.901 MPix/s
7 579.745 MPix/s
8 492.547 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 36.871 MPix/s
B8G8R8A8 37.259 MPix/s
R8G8B8 38.102 MPix/s
B8G8R8 38.457 MPix/s
Zuint 1.112 MPix/s
Zfloat 1.125 MPix/s
S8 1.136 MPix/s

--32x32 region----------------------------------
R8G8B8A8 11.991 MPix/s
B8G8R8A8 11.808 MPix/s
R8G8B8 12.099 MPix/s
B8G8R8 11.944 MPix/s
Zuint 1.127 MPix/s
Zfloat 1.097 MPix/s
S8 1.099 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 2 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




MSI nF4 :)

StefanV
2005-03-30, 18:17:40
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X850 XT x86/MMX/3DNow!/SSE2 v2.0.4955 WinXP Release
Resolution 1024x768 @ 59.62Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.039 GPix/s
Z 8.209 GPix/s
ColZ 4.672 GPix/s
ZPassColZ 2.746 GPix/s
ZCullLEqual 117.934 GPix/s
ZCullGEqual 117.984 GPix/s
ZCullEqual 8.210 GPix/s
S 8.222 GPix/s
SCull 8.222 GPix/s
----stencil test passed-------------------------
S 6.383 GPix/s
ZFailS 6.382 GPix/s
------z test passed (LEQUAL)--------------------
S 6.382 GPix/s
ZS 6.383 GPix/s
Col 6.040 GPix/s
ColZ 4.672 GPix/s
ColS 2.798 GPix/s
ColZS 2.798 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 8.140 GPix/s
Z 7.961 GPix/s
ColZ 5.635 GPix/s
ZPassColZ 3.089 GPix/s
ZCullLEqual 118.237 GPix/s
ZCullGEqual 118.233 GPix/s
ZCullEqual 8.212 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 46.674 GB/s
Color 25.057 GB/s
ZAndStencil 256.252 GB/s
Z 181.024 GB/s
Stencil 6.215 GB/s

Draw 31.570 GB/s
BurnedByRAMDAC 187.553 MB/s
Physical 31.757 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 216.057 MTris/s
List 73.628 MTris/s
Clip 7.243 MTris/s

--Vertex shading speed--------------------------
LightD1 66.300 MTris/s
LightP1 33.593 MTris/s
LightP8 15.044 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.654 GPix/s
2 4.001 GPix/s
3 2.699 GPix/s
4 2.035 GPix/s
5 1.633 GPix/s
6 1.364 GPix/s
7 1.171 GPix/s
8 1.026 GPix/s

----Trilinear filter----------------------------
1 3.958 GPix/s
2 2.010 GPix/s
3 1.347 GPix/s
4 1.013 GPix/s
5 812.943 MPix/s
6 677.237 MPix/s
7 581.019 MPix/s
8 509.038 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 61.803 MPix/s
B8G8R8A8 62.859 MPix/s
R8G8B8 64.723 MPix/s
B8G8R8 65.701 MPix/s
Zuint 1.376 MPix/s
Zfloat 1.334 MPix/s
S8 1.318 MPix/s

--32x32 region----------------------------------
R8G8B8A8 17.056 MPix/s
B8G8R8A8 17.147 MPix/s
R8G8B8 17.425 MPix/s
B8G8R8 17.273 MPix/s
Zuint 1.354 MPix/s
Zfloat 1.284 MPix/s
S8 1.260 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

StefanV
2005-03-30, 19:44:39
Erstens:
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600/PCI/SSE2/3DNOW! v1.5.3
Resolution 1024x768 @ 58.14Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.189 GPix/s
Z 2.381 GPix/s
ColZ 1.174 GPix/s
ZPassColZ 1.114 GPix/s
ZCullLEqual 18.594 GPix/s
ZCullGEqual 1.194 GPix/s
ZCullEqual 18.595 GPix/s
S 2.381 GPix/s
SCull 18.595 GPix/s
----stencil test passed-------------------------
S 2.353 GPix/s
ZFailS 2.289 GPix/s
------z test passed (LEQUAL)--------------------
S 2.353 GPix/s
ZS 2.289 GPix/s
Col 1.165 GPix/s
ColZ 1.111 GPix/s
ColS 1.106 GPix/s
ColZS 1.018 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.192 GPix/s
Z 2.381 GPix/s
ColZ 1.192 GPix/s
ZPassColZ 1.181 GPix/s
ZCullLEqual 18.594 GPix/s
ZCullGEqual 1.194 GPix/s
ZCullEqual 18.594 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 11.978 GB/s
Color 8.354 GB/s
ZAndStencil 22.077 GB/s
Z 48.913 GB/s
Stencil 8.263 GB/s

Draw 10.071 GB/s
BurnedByRAMDAC 182.894 MB/s
Physical 10.254 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 49.864 MTris/s
List 48.961 MTris/s
Clip 48.963 MTris/s

--Vertex shading speed--------------------------
LightD1 22.443 MTris/s
LightP1 11.076 MTris/s
LightP8 3.605 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.164 GPix/s
2 1.188 GPix/s
3 792.185 MPix/s
4 594.248 MPix/s

----Trilinear filter----------------------------
1 1.191 GPix/s
2 703.086 MPix/s
3 468.794 MPix/s
4 351.208 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 72.582 MPix/s
B8G8R8A8 79.970 MPix/s
R8G8B8 80.218 MPix/s
B8G8R8 80.129 MPix/s
Zuint 80.232 MPix/s
Zfloat 79.316 MPix/s
S8 80.929 MPix/s

--32x32 region----------------------------------
R8G8B8A8 31.457 MPix/s
B8G8R8A8 33.908 MPix/s
R8G8B8 31.211 MPix/s
B8G8R8 31.825 MPix/s
Zuint 31.692 MPix/s
Zfloat 31.724 MPix/s
S8 33.359 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 8 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

StefanV
2005-03-30, 19:53:34
zwoetens:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600/PCI/SSE2/3DNOW! v1.5.3
Resolution 1024x768 @ 57.48Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.190 GPix/s
Z 2.381 GPix/s
ColZ 1.174 GPix/s
ZPassColZ 1.115 GPix/s
ZCullLEqual 18.595 GPix/s
ZCullGEqual 1.194 GPix/s
ZCullEqual 18.594 GPix/s
S 2.382 GPix/s
SCull 18.594 GPix/s
----stencil test passed-------------------------
S 2.352 GPix/s
ZFailS 2.289 GPix/s
------z test passed (LEQUAL)--------------------
S 2.353 GPix/s
ZS 2.289 GPix/s
Col 1.165 GPix/s
ColZ 1.111 GPix/s
ColS 1.106 GPix/s
ColZS 1.017 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.192 GPix/s
Z 2.382 GPix/s
ColZ 1.192 GPix/s
ZPassColZ 1.181 GPix/s
ZCullLEqual 18.595 GPix/s
ZCullGEqual 1.194 GPix/s
ZCullEqual 18.594 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 12.123 GB/s
Color 8.357 GB/s
ZAndStencil 22.077 GB/s
Z 48.913 GB/s
Stencil 8.264 GB/s

Draw 10.101 GB/s
BurnedByRAMDAC 180.825 MB/s
Physical 10.282 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 49.874 MTris/s
List 48.966 MTris/s
Clip 48.954 MTris/s

--Vertex shading speed--------------------------
LightD1 22.258 MTris/s
LightP1 11.083 MTris/s
LightP8 3.605 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.138 GPix/s
2 1.188 GPix/s
3 792.317 MPix/s
4 594.264 MPix/s

----Trilinear filter----------------------------
1 1.191 GPix/s
2 703.120 MPix/s
3 468.805 MPix/s
4 350.944 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 156.477 MPix/s
B8G8R8A8 206.497 MPix/s
R8G8B8 180.703 MPix/s
B8G8R8 191.940 MPix/s
Zuint 175.466 MPix/s
Zfloat 176.545 MPix/s
S8 210.540 MPix/s

--32x32 region----------------------------------
R8G8B8A8 48.188 MPix/s
B8G8R8A8 54.267 MPix/s
R8G8B8 48.061 MPix/s
B8G8R8 49.268 MPix/s
Zuint 48.839 MPix/s
Zfloat 49.143 MPix/s
S8 53.323 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 8 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

br
2005-03-30, 20:09:57
..

br
2005-03-31, 19:07:38
..

klutob
2005-03-31, 19:44:09
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce4 MX 460/AGP/SSE/3DNOW! v1.5.3 NVIDIA 71.67
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 574.070 MPix/s
Z 1.120 GPix/s
ColZ 569.879 MPix/s
ZPassColZ 517.571 MPix/s
ZCullLEqual 579.174 MPix/s
ZCullGEqual 576.184 MPix/s
ZCullEqual 575.787 MPix/s
S 813.627 MPix/s
SCull 843.833 MPix/s
----stencil test passed-------------------------
S 821.626 MPix/s
ZFailS 842.989 MPix/s
------z test passed (LEQUAL)--------------------
S 843.655 MPix/s
ZS 843.837 MPix/s
Col 533.185 MPix/s
ColZ 542.892 MPix/s
ColS 539.030 MPix/s
ColZS 542.463 MPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 574.322 MPix/s
Z 1.120 GPix/s
ColZ 573.030 MPix/s
ZPassColZ 520.028 MPix/s
ZCullLEqual 577.730 MPix/s
ZCullGEqual 575.987 MPix/s
ZCullEqual 574.777 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 5.027 GB/s
Color 5.181 GB/s
ZAndStencil 4.871 GB/s
Z 42.793 GB/s
Stencil 809.713 MB/s

Draw 7.139 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 7.406 GB/s

Geometry
Mode R8G8B8A8 Z24 S8
--Plain vertices--------------------------------
Fan 36.306 MTris/s
List 13.946 MTris/s
Clip 13.941 MTris/s

--Vertex shading speed--------------------------
LightD1 9.199 MTris/s
LightP1 4.437 MTris/s
LightP8 1.457 MTris/s


Texturing
Mode R8G8B8A8 Z24 S8
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 567.689 MPix/s
2 580.029 MPix/s

----Trilinear filter----------------------------
1 571.923 MPix/s
2 292.491 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 48.622 MPix/s
B8G8R8A8 47.750 MPix/s
R8G8B8 49.854 MPix/s
B8G8R8 50.011 MPix/s
Zuint 49.251 MPix/s
Zfloat 48.183 MPix/s
S8 50.528 MPix/s

--32x32 region----------------------------------
R8G8B8A8 27.732 MPix/s
B8G8R8A8 31.815 MPix/s
R8G8B8 27.650 MPix/s
B8G8R8 28.113 MPix/s
Zuint 29.264 MPix/s
Zfloat 23.419 MPix/s
S8 27.292 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 2 kiB
DXT1 512B
DXT5 512B
Pal 512B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




Unter Linux-2.6.11.4 mit Cedega-4.3 emuliert. ;D

Hardware: SIS 746FX | Geforce 460MX (300/278) | Athlon-XP-Barton@2115 MHz

klutob
2005-03-31, 20:02:51
Mehr geht nicht. :tongue:
Unter Linux-2.6.11.4 mit Cedega-4.3 emuliert (nice -5).

Hardware: SIS 746FX | Geforce 460MX (350/305) | Athlon-XP-Barton@2115 MHz

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce4 MX 460/AGP/SSE/3DNOW! v1.5.3 NVIDIA 71.67
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 655.638 MPix/s
Z 1.256 GPix/s
ColZ 664.038 MPix/s
ZPassColZ 583.156 MPix/s
ZCullLEqual 667.902 MPix/s
ZCullGEqual 666.153 MPix/s
ZCullEqual 668.046 MPix/s
S 930.728 MPix/s
SCull 930.860 MPix/s
----stencil test passed-------------------------
S 928.906 MPix/s
ZFailS 929.161 MPix/s
------z test passed (LEQUAL)--------------------
S 930.746 MPix/s
ZS 929.944 MPix/s
Col 614.003 MPix/s
ColZ 606.543 MPix/s
ColS 606.207 MPix/s
ColZS 615.775 MPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 667.500 MPix/s
Z 1.291 GPix/s
ColZ 663.730 MPix/s
ZPassColZ 583.158 MPix/s
ZCullLEqual 676.946 MPix/s
ZCullGEqual 668.431 MPix/s
ZCullEqual 668.375 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 5.589 GB/s
Color 5.753 GB/s
ZAndStencil 5.409 GB/s
Z 47.450 GB/s
Stencil 895.276 MB/s

Draw 7.957 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 8.225 GB/s

Geometry
Mode R8G8B8A8 Z24 S8
--Plain vertices--------------------------------
Fan 42.407 MTris/s
List 16.281 MTris/s
Clip 16.278 MTris/s

--Vertex shading speed--------------------------
LightD1 9.211 MTris/s
LightP1 5.166 MTris/s
LightP8 1.697 MTris/s


Texturing
Mode R8G8B8A8 Z24 S8
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 657.473 MPix/s
2 676.254 MPix/s

----Trilinear filter----------------------------
1 666.621 MPix/s
2 341.954 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 48.871 MPix/s
B8G8R8A8 47.021 MPix/s
R8G8B8 50.182 MPix/s
B8G8R8 49.978 MPix/s
Zuint 48.284 MPix/s
Zfloat 47.814 MPix/s
S8 50.573 MPix/s

--32x32 region----------------------------------
R8G8B8A8 27.719 MPix/s
B8G8R8A8 33.739 MPix/s
R8G8B8 28.440 MPix/s
B8G8R8 26.963 MPix/s
Zuint 31.143 MPix/s
Zfloat 23.140 MPix/s
S8 30.225 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 2 kiB
DXT1 512B
DXT5 512B
Pal 512B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

StefanV
2005-04-02, 13:07:16
Archmark .50
Das da oben bleibt, um einen Vergleich zwischen den Versionen zu haben.

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X850 XT x86/SSE2 v2.0.4955 WinXP Release
Resolution 1024x768 @ 60.29Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.043 GPix/s
Z 8.211 GPix/s
ColZ 4.669 GPix/s
ZPassColZ 2.756 GPix/s
ZCullLEqual 88.301 GPix/s
ZCullGEqual 118.209 GPix/s
ZCullEqual 8.212 GPix/s
S 8.220 GPix/s
SCull 8.218 GPix/s
----stencil test passed-------------------------
S 6.380 GPix/s
ZFailS 6.380 GPix/s
------z test passed (LEQUAL)--------------------
S 6.381 GPix/s
ZS 6.379 GPix/s
Col 6.037 GPix/s
ColZ 4.668 GPix/s
ColS 2.798 GPix/s
ColZS 2.798 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 8.100 GPix/s
Z 7.899 GPix/s
ColZ 5.606 GPix/s
ZPassColZ 3.166 GPix/s
ZCullLEqual 99.064 GPix/s
ZCullGEqual 117.236 GPix/s
ZCullEqual 8.210 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 46.405 GB/s
Color 24.945 GB/s
ZAndStencil 75.738 GB/s
Z 73.030 GB/s
Stencil 6.247 GB/s

Draw 31.579 GB/s
BurnedByRAMDAC 189.642 MB/s
Physical 31.769 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 212.021 MTris/s
List 73.627 MTris/s
Clip 7.255 MTris/s

--Vertex shading speed--------------------------
LightD1 66.321 MTris/s
LightP1 33.592 MTris/s
LightP8 15.033 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.662 GPix/s
2 4.000 GPix/s
3 2.698 GPix/s
4 2.012 GPix/s
5 1.632 GPix/s
6 1.363 GPix/s
7 1.170 GPix/s
8 1.025 GPix/s

----Trilinear filter----------------------------
1 3.950 GPix/s
2 2.008 GPix/s
3 1.336 GPix/s
4 1.012 GPix/s
5 812.402 MPix/s
6 672.418 MPix/s
7 580.608 MPix/s
8 508.806 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 24.729 MPix/s
B8G8R8A8 45.160 MPix/s
R8G8B8 44.545 MPix/s
B8G8R8 46.123 MPix/s
Zuint 1.401 MPix/s
Zfloat 1.333 MPix/s
S8 1.374 MPix/s

--32x32 region----------------------------------
R8G8B8A8 10.794 MPix/s
B8G8R8A8 10.659 MPix/s
R8G8B8 10.887 MPix/s
B8G8R8 10.658 MPix/s
Zuint 1.334 MPix/s
Zfloat 1.241 MPix/s
S8 1.273 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2


Intel zu VIA :)
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X850 XT x86/MMX/3DNow!/SSE2 v2.0.4955 WinXP Release
Resolution 1024x768 @ 59.09Hz
Comment K8T890 :)
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.022 GPix/s
Z 8.207 GPix/s
ColZ 4.669 GPix/s
ZPassColZ 2.712 GPix/s
ZCullLEqual 117.887 GPix/s
ZCullGEqual 117.894 GPix/s
ZCullEqual 8.210 GPix/s
S 7.957 GPix/s
SCull 8.222 GPix/s
----stencil test passed-------------------------
S 6.381 GPix/s
ZFailS 6.381 GPix/s
------z test passed (LEQUAL)--------------------
S 6.382 GPix/s
ZS 6.382 GPix/s
Col 6.026 GPix/s
ColZ 4.668 GPix/s
ColS 2.766 GPix/s
ColZS 2.765 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 8.139 GPix/s
Z 7.971 GPix/s
ColZ 5.544 GPix/s
ZPassColZ 2.979 GPix/s
ZCullLEqual 118.220 GPix/s
ZCullGEqual 118.228 GPix/s
ZCullEqual 8.212 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 46.128 GB/s
Color 24.643 GB/s
ZAndStencil 252.033 GB/s
Z 199.448 GB/s
Stencil 6.231 GB/s

Draw 31.109 GB/s
BurnedByRAMDAC 185.890 MB/s
Physical 31.294 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 216.045 MTris/s
List 73.624 MTris/s
Clip 7.184 MTris/s

--Vertex shading speed--------------------------
LightD1 66.159 MTris/s
LightP1 33.557 MTris/s
LightP8 15.038 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.660 GPix/s
2 3.999 GPix/s
3 2.696 GPix/s
4 2.033 GPix/s
5 1.632 GPix/s
6 1.363 GPix/s
7 1.170 GPix/s
8 1.025 GPix/s

----Trilinear filter----------------------------
1 3.930 GPix/s
2 2.009 GPix/s
3 1.346 GPix/s
4 981.697 MPix/s
5 812.560 MPix/s
6 677.031 MPix/s
7 563.745 MPix/s
8 508.889 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 53.058 MPix/s
B8G8R8A8 53.442 MPix/s
R8G8B8 55.409 MPix/s
B8G8R8 55.601 MPix/s
Zuint 1.128 MPix/s
Zfloat 1.126 MPix/s
S8 1.105 MPix/s

--32x32 region----------------------------------
R8G8B8A8 15.022 MPix/s
B8G8R8A8 14.694 MPix/s
R8G8B8 15.060 MPix/s
B8G8R8 14.978 MPix/s
Zuint 1.104 MPix/s
Zfloat 1.070 MPix/s
S8 1.064 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

xyamdfanxy
2005-04-03, 08:50:02
ArchMark 0.50
Driver: GeForce 6800 LE/AGP/SSE2/3DNOW! v2.0.0
Resolution: 1024x768 @ 60.65Hz
Flushing commands, no buffer swaps
Fillrate

* 32 bits
o Mode: R8G8B8A8 Z24 S8
o 2.374 GPix/s color only
o 4.717 GPix/s z only
o 2.377 GPix/s color and z
o 2.377 GPix/s z tested (pass), color and z
o 18.593 GPix/s discardable by LEQUAL depth test
o 2.377 GPix/s discardable by GEQUAL depth test
o 18.592 GPix/s discardable by EQUAL depth test
o 4.717 GPix/s stencil writes
o 18.594 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 4.717 GPix/s pure stencil updates
+ 4.717 GPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 4.717 GPix/s stencil update
# 4.707 GPix/s stencil update, z update
# 2.377 GPix/s color replace
# 2.377 GPix/s z update, color replace
# 2.377 GPix/s stencil update, color replace
# 2.377 GPix/s stencil update, z update, color replace
* 16 bits
o Mode: R5G6B5A0 Z16 S0
o 2.377 GPix/s color only
o 4.717 GPix/s z only
o 2.374 GPix/s color and z
o 2.367 GPix/s z tested (pass), color and z
o 18.591 GPix/s discardable by LEQUAL depth test
o 2.377 GPix/s discardable by GEQUAL depth test
o 18.593 GPix/s discardable by EQUAL depth test

Bandwidth
Mode: R8G8B8A8 Z24 S8

* available to buffer clears
o 31.334 GB/s all buffers
o 21.659 GB/s color only
o 56.599 GB/s depth and stencil
o 122.801 GB/s depth only
o 21.075 GB/s stencil only
* 25.301 GB/s worst case draw bandwidth
* 190.783 MB/s burned by the RAMDAC
* 25.492 GB/s estimated physical bandwidth

Geometry
Mode: R5G6B5A0 Z0 S0

* Plain vertices
o 99.690 MTris/s as triangle fan
o 63.664 MTris/s as triangle list
o 63.663 MTris/s clipped
* Vertex shading speed
o 36.269 MTris/s lit (one directional light)
o 17.954 MTris/s lit (one point light)
o 5.250 MTris/s lit (eight point lights)

Texturing
Mode: R5G6B5A0 Z0 S0

* Textured fillrate
o Bilinear filter
+ 2.361 GPix/s w 1 layers
+ 1.187 GPix/s w 2 layers
+ 791.874 MPix/s w 3 layers
+ 593.998 MPix/s w 4 layers
o Trilinear filter
+ 1.409 GPix/s w 1 layers
+ 704.504 MPix/s w 2 layers
+ 468.875 MPix/s w 3 layers
+ 351.316 MPix/s w 4 layers

Readback
Mode: R8G8B8A8 Z24 S8

* Whole buffer
o 130.417 MPix/s of R8G8B8A8 colors
o 140.665 MPix/s of B8G8R8A8 colors
o 148.576 MPix/s of R8G8B8 colors
o 151.725 MPix/s of B8G8R8 colors
o 131.695 MPix/s of depth data (unsigned integer)
o 130.972 MPix/s of depth data (float)
o 220.270 MPix/s of stencil
* 32x32 region
o 51.272 MPix/s as R8G8B8A8
o 56.608 MPix/s as B8G8R8A8
o 51.415 MPix/s as R8G8B8
o 52.412 MPix/s as B8G8R8
o 51.821 MPix/s of depth data (unsigned integer)
o 51.731 MPix/s of depth data (float)
o 54.392 MPix/s of stencil

Texture cache
Mode: R8G8B8A8 Z24 S8

* 8 kiB using RGBA textures(CSV)
* 8 kiB using DXT1 textures(CSV)
* 8 kiB using DXT5 textures(CSV)

Tiling
Mode: R8G8B8A8 Z24 S8

* preferred block alignment
o updating all buffers (CSV)
+ 8 pixels wide
+ 2 pixels high
o in color buffer (CSV)
+ 8 pixels wide
+ 2 pixels high
o in depth buffer (CSV)
+ 8 pixels wide
+ 64 pixels high
o in stencil buffer (CSV)
+ 8 pixels wide
+ 64 pixels high

storms18
2005-04-23, 17:58:23
GF4Ti 4200@300/560:

Fillrate: 1,193GPix/s
Bandwidth: 10,486GB/s
Geometry: 59,984MTris/s
Readback: 41,422MPix/s
Texture Chache: 4kib
Tilling: 2x2

So leute ist das gut oder schlecht?

Habt ihr ne page wo vergleichswerte aufgezeichnet sind?
Und achjawas sind kiB???

StefanV
2005-05-06, 09:08:43
Mann, Zeckchen, was hast bloß für 'nen Mist gebaut, das der Archmark den nV Treiber abschießt? ;)
Ist der 71.50 gewesen, den ich atm drauf hab...
Hier mal ein besonderes Schmankerl :devil:

9800@400/350MHz auf AMD-8151 AGP Tunnel =)

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON 9800 x86/MMX/3DNow!/SSE2 v2.0.5014 WinXP Release
Resolution 1024x768 @ 60.24Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 2.785 GPix/s
Z 2.807 GPix/s
ColZ 2.192 GPix/s
ZPassColZ 2.154 GPix/s
ZCullLEqual 48.239 GPix/s
ZCullGEqual 48.236 GPix/s
ZCullEqual 3.149 GPix/s
S 2.803 GPix/s
SCull 2.801 GPix/s
----stencil test passed-------------------------
S 2.802 GPix/s
ZFailS 2.802 GPix/s
------z test passed (LEQUAL)--------------------
S 2.803 GPix/s
ZS 2.799 GPix/s
Col 2.779 GPix/s
ColZ 2.190 GPix/s
ColS 2.185 GPix/s
ColZS 2.190 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 3.133 GPix/s
Z 2.713 GPix/s
ColZ 2.331 GPix/s
ZPassColZ 2.334 GPix/s
ZCullLEqual 48.239 GPix/s
ZCullGEqual 47.919 GPix/s
ZCullEqual 3.150 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 21.085 GB/s
Color 11.316 GB/s
ZAndStencil 138.919 GB/s
Z 104.226 GB/s
Stencil 2.684 GB/s

Draw 23.523 GB/s
BurnedByRAMDAC 189.493 MB/s
Physical 23.713 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 167.799 MTris/s
List 56.780 MTris/s
Clip 5.557 MTris/s

--Vertex shading speed--------------------------
LightD1 42.920 MTris/s
LightP1 16.920 MTris/s
LightP8 7.735 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.040 GPix/s
2 1.565 GPix/s
3 1.049 GPix/s
4 788.201 MPix/s
5 631.434 MPix/s
6 526.795 MPix/s
7 451.830 MPix/s
8 395.484 MPix/s

----Trilinear filter----------------------------
1 1.550 GPix/s
2 782.929 MPix/s
3 523.303 MPix/s
4 392.953 MPix/s
5 314.479 MPix/s
6 262.172 MPix/s
7 224.827 MPix/s
8 196.932 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 20.093 MPix/s
B8G8R8A8 23.446 MPix/s
R8G8B8 24.201 MPix/s
B8G8R8 24.577 MPix/s
Zuint 23.931 MPix/s
Zfloat 23.573 MPix/s
S8 1.709 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.735 MPix/s
B8G8R8A8 9.613 MPix/s
R8G8B8 9.704 MPix/s
B8G8R8 9.564 MPix/s
Zuint 9.058 MPix/s
Zfloat 9.062 MPix/s
S8 1.565 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

br
2005-05-06, 12:36:08
..

Marscel
2005-05-06, 17:19:52
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600 GT/AGP/SSE/3DNOW! v1.5.3
Resolution 1024x768 @ 50.80Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.992 GPix/s
Z 3.990 GPix/s
ColZ 1.906 GPix/s
ZPassColZ 1.780 GPix/s
ZCullLEqual 31.152 GPix/s
ZCullGEqual 2.000 GPix/s
ZCullEqual 31.154 GPix/s
S 3.990 GPix/s
SCull 31.153 GPix/s
----stencil test passed-------------------------
S 3.898 GPix/s
ZFailS 3.692 GPix/s
------z test passed (LEQUAL)--------------------
S 3.898 GPix/s
ZS 3.693 GPix/s
Col 1.879 GPix/s
ColZ 1.739 GPix/s
ColS 1.707 GPix/s
ColZS 1.556 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.002 GPix/s
Z 3.989 GPix/s
ColZ 1.002 GPix/s
ZPassColZ 1.518 GPix/s
ZCullLEqual 31.156 GPix/s
ZCullGEqual 2.000 GPix/s
ZCullEqual 31.153 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 13.573 GB/s
Color 13.674 GB/s
ZAndStencil 13.600 GB/s
Z 13.610 GB/s
Stencil 13.466 GB/s

Draw 2.503 GB/s
BurnedByRAMDAC 159.792 MB/s
Physical 2.662 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 83.332 MTris/s
List 82.021 MTris/s
Clip 82.024 MTris/s

--Vertex shading speed--------------------------
LightD1 37.802 MTris/s
LightP1 17.800 MTris/s
LightP8 6.041 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.926 GPix/s
2 1.377 GPix/s
3 1.325 GPix/s
4 995.246 MPix/s

----Trilinear filter----------------------------
1 1.996 GPix/s
2 1.178 GPix/s
3 785.468 MPix/s
4 588.397 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 38.276 MPix/s
B8G8R8A8 37.968 MPix/s
R8G8B8 38.684 MPix/s
B8G8R8 39.064 MPix/s
Zuint 37.074 MPix/s
Zfloat 28.900 MPix/s
S8 39.434 MPix/s

--32x32 region----------------------------------
R8G8B8A8 20.091 MPix/s
B8G8R8A8 21.140 MPix/s
R8G8B8 20.258 MPix/s
B8G8R8 20.311 MPix/s
Zuint 20.331 MPix/s
Zfloat 20.726 MPix/s
S8 20.906 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 4 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height none




Nforce 2 Ultra 400 Board.

Äh, das ganze bei Detonator 71.84.

CSX
2005-05-07, 18:49:55
Ich hab mal wieder einen Durchgang gemacht, irgendwie sind die Werte um einiges besser als bei meinem letzten Durchgang der weiter vorne zu finden ist, außer neuerer Archmark und neuerer Treiber dürfte sich nichts geändert haben

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON 9800 Pro x86/MMX/3DNow!/SSE v2.0.5014 WinXP Release
Resolution 1024x768 @ 99.28Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 2.590 GPix/s
Z 2.647 GPix/s
ColZ 2.040 GPix/s
ZPassColZ 2.051 GPix/s
ZCullLEqual 44.853 GPix/s
ZCullGEqual 2.937 GPix/s
ZCullEqual 2.996 GPix/s
S 2.580 GPix/s
SCull 2.647 GPix/s
----stencil test passed-------------------------
S 2.594 GPix/s
ZFailS 2.600 GPix/s
------z test passed (LEQUAL)--------------------
S 2.537 GPix/s
ZS 2.646 GPix/s
Col 2.578 GPix/s
ColZ 2.060 GPix/s
ColS 2.066 GPix/s
ColZS 2.036 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 2.927 GPix/s
Z 2.569 GPix/s
ColZ 2.195 GPix/s
ZPassColZ 2.200 GPix/s
ZCullLEqual 45.690 GPix/s
ZCullGEqual 2.928 GPix/s
ZCullEqual 2.996 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 20.116 GB/s
Color 10.834 GB/s
ZAndStencil 130.854 GB/s
Z 95.135 GB/s
Stencil 2.556 GB/s

Draw 21.389 GB/s
BurnedByRAMDAC 312.293 MB/s
Physical 21.701 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 152.318 MTris/s
List 54.044 MTris/s
Clip 5.277 MTris/s

--Vertex shading speed--------------------------
LightD1 40.830 MTris/s
LightP1 16.253 MTris/s
LightP8 7.334 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.374 GPix/s
2 1.167 GPix/s
3 852.265 MPix/s
4 732.079 MPix/s
5 554.887 MPix/s
6 416.164 MPix/s
7 378.384 MPix/s
8 364.187 MPix/s

----Trilinear filter----------------------------
1 1.467 GPix/s
2 741.984 MPix/s
3 495.694 MPix/s
4 372.661 MPix/s
5 298.307 MPix/s
6 225.161 MPix/s
7 207.404 MPix/s
8 185.008 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 19.635 MPix/s
B8G8R8A8 19.807 MPix/s
R8G8B8 21.249 MPix/s
B8G8R8 21.577 MPix/s
Zuint 21.758 MPix/s
Zfloat 19.733 MPix/s
S8 2.017 MPix/s

--32x32 region----------------------------------
R8G8B8A8 6.615 MPix/s
B8G8R8A8 7.133 MPix/s
R8G8B8 4.911 MPix/s
B8G8R8 7.430 MPix/s
Zuint 6.003 MPix/s
Zfloat 5.826 MPix/s
S8 1.732 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 128B
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

StefanV
2005-05-19, 20:51:59
:devil:
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON 9800 x86/MMX/3DNow!/SSE v2.0.5014 WinXP Release
Resolution 1024x768 @ 60.29Hz
Comment 9800, 760MPX
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 2.785 GPix/s
Z 2.808 GPix/s
ColZ 2.064 GPix/s
ZPassColZ 2.024 GPix/s
ZCullLEqual 48.078 GPix/s
ZCullGEqual 48.227 GPix/s
ZCullEqual 3.152 GPix/s
S 2.803 GPix/s
SCull 2.808 GPix/s
----stencil test passed-------------------------
S 2.808 GPix/s
ZFailS 2.808 GPix/s
------z test passed (LEQUAL)--------------------
S 2.806 GPix/s
ZS 2.806 GPix/s
Col 2.779 GPix/s
ColZ 2.060 GPix/s
ColS 2.059 GPix/s
ColZS 2.059 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 3.137 GPix/s
Z 2.713 GPix/s
ColZ 2.338 GPix/s
ZPassColZ 2.333 GPix/s
ZCullLEqual 48.219 GPix/s
ZCullGEqual 48.218 GPix/s
ZCullEqual 3.133 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 21.127 GB/s
Color 11.282 GB/s
ZAndStencil 110.986 GB/s
Z 100.883 GB/s
Stencil 2.623 GB/s

Draw 23.602 GB/s
BurnedByRAMDAC 189.648 MB/s
Physical 23.791 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 166.508 MTris/s
List 56.948 MTris/s
Clip 5.556 MTris/s

--Vertex shading speed--------------------------
LightD1 43.010 MTris/s
LightP1 16.930 MTris/s
LightP8 7.735 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.044 GPix/s
2 1.561 GPix/s
3 1.045 GPix/s
4 785.420 MPix/s
5 629.251 MPix/s
6 525.146 MPix/s
7 450.249 MPix/s
8 393.998 MPix/s

----Trilinear filter----------------------------
1 1.549 GPix/s
2 782.058 MPix/s
3 522.154 MPix/s
4 392.605 MPix/s
5 314.259 MPix/s
6 261.950 MPix/s
7 224.652 MPix/s
8 196.766 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 23.829 MPix/s
B8G8R8A8 24.095 MPix/s
R8G8B8 25.348 MPix/s
B8G8R8 25.548 MPix/s
Zuint 23.908 MPix/s
Zfloat 23.988 MPix/s
S8 2.290 MPix/s

--32x32 region----------------------------------
R8G8B8A8 7.900 MPix/s
B8G8R8A8 7.888 MPix/s
R8G8B8 5.856 MPix/s
B8G8R8 7.556 MPix/s
Zuint 6.909 MPix/s
Zfloat 6.873 MPix/s
S8 1.914 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




CPU:
Sempron 2400+@10x133MHz

Kladderadatsch
2005-05-19, 21:13:03
verglichen mit den anderen gt@ultras nicht übel;)
ps.: und das bei ner 235€ sparkle;)
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 GT@Ultra/AGP/SSE/3DNOW! v2.0.0
Resolution 1024x768 @ 60.21Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.373 GPix/s
Z 12.503 GPix/s
ColZ 6.373 GPix/s
ZPassColZ 6.314 GPix/s
ZCullLEqual 24.952 GPix/s
ZCullGEqual 6.373 GPix/s
ZCullEqual 24.951 GPix/s
S 12.659 GPix/s
SCull 24.951 GPix/s
----stencil test passed-------------------------
S 12.642 GPix/s
ZFailS 10.238 GPix/s
------z test passed (LEQUAL)--------------------
S 12.642 GPix/s
ZS 10.238 GPix/s
Col 6.373 GPix/s
ColZ 6.373 GPix/s
ColS 6.373 GPix/s
ColZS 6.373 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.373 GPix/s
Z 12.659 GPix/s
ColZ 6.373 GPix/s
ZPassColZ 5.497 GPix/s
ZCullLEqual 24.952 GPix/s
ZCullGEqual 6.333 GPix/s
ZCullEqual 24.951 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 49.462 GB/s
Color 34.218 GB/s
ZAndStencil 89.171 GB/s
Z 192.303 GB/s
Stencil 33.186 GB/s

Draw 38.628 GB/s
BurnedByRAMDAC 189.392 MB/s
Physical 38.818 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 133.656 MTris/s
List 106.387 MTris/s
Clip 106.387 MTris/s

--Vertex shading speed--------------------------
LightD1 53.528 MTris/s
LightP1 35.431 MTris/s
LightP8 10.559 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.280 GPix/s
2 3.184 GPix/s
3 2.125 GPix/s
4 1.594 GPix/s

----Trilinear filter----------------------------
1 3.763 GPix/s
2 1.881 GPix/s
3 1.250 GPix/s
4 935.320 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 39.532 MPix/s
B8G8R8A8 39.996 MPix/s
R8G8B8 39.967 MPix/s
B8G8R8 40.071 MPix/s
Zuint 39.997 MPix/s
Zfloat 39.575 MPix/s
S8 40.251 MPix/s

--32x32 region----------------------------------
R8G8B8A8 20.777 MPix/s
B8G8R8A8 22.145 MPix/s
R8G8B8 21.089 MPix/s
B8G8R8 21.156 MPix/s
Zuint 21.210 MPix/s
Zfloat 21.678 MPix/s
S8 21.866 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

BlackArchon
2005-08-01, 22:36:50
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7800 GTX/PCI/SSE2/3DNOW! v2.0.0
Resolution 1024x768 @ 60.10Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.856 GPix/s
Z 13.501 GPix/s
ColZ 6.856 GPix/s
ZPassColZ 6.846 GPix/s
ZCullLEqual 27.149 GPix/s
ZCullGEqual 6.856 GPix/s
ZCullEqual 27.149 GPix/s
S 13.501 GPix/s
SCull 27.149 GPix/s
----stencil test passed-------------------------
S 13.469 GPix/s
ZFailS 10.897 GPix/s
------z test passed (LEQUAL)--------------------
S 13.469 GPix/s
ZS 10.897 GPix/s
Col 6.856 GPix/s
ColZ 6.856 GPix/s
ColS 6.856 GPix/s
ColZS 6.856 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.853 GPix/s
Z 13.664 GPix/s
ColZ 6.847 GPix/s
ZPassColZ 5.440 GPix/s
ZCullLEqual 27.150 GPix/s
ZCullGEqual 6.799 GPix/s
ZCullEqual 27.148 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 53.500 GB/s
Color 37.029 GB/s
ZAndStencil 96.338 GB/s
Z 207.699 GB/s
Stencil 35.876 GB/s

Draw 43.235 GB/s
BurnedByRAMDAC 189.057 MB/s
Physical 43.424 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 233.356 MTris/s
List 123.575 MTris/s
Clip 123.582 MTris/s

--Vertex shading speed--------------------------
LightD1 62.379 MTris/s
LightP1 53.408 MTris/s
LightP8 16.158 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.426 GPix/s
2 5.139 GPix/s
3 3.427 GPix/s
4 2.571 GPix/s

----Trilinear filter----------------------------
1 5.163 GPix/s
2 2.583 GPix/s
3 1.723 GPix/s
4 1.293 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 230.227 MPix/s
B8G8R8A8 279.324 MPix/s
R8G8B8 242.430 MPix/s
B8G8R8 256.294 MPix/s
Zuint 242.615 MPix/s
Zfloat 243.846 MPix/s
S8 310.564 MPix/s

--32x32 region----------------------------------
R8G8B8A8 55.996 MPix/s
B8G8R8A8 60.685 MPix/s
R8G8B8 55.789 MPix/s
B8G8R8 55.764 MPix/s
Zuint 55.940 MPix/s
Zfloat 55.740 MPix/s
S8 58.468 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4B
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

(del)
2005-08-03, 00:44:47
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON 9800 Pro x86/MMX/3DNow!/SSE v2.0.5147 Win2000 Release
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 2.671 GPix/s
Z 2.652 GPix/s
ColZ 2.077 GPix/s
ZPassColZ 2.075 GPix/s
ZCullLEqual 45.780 GPix/s
ZCullGEqual 2.932 GPix/s
ZCullEqual 2.994 GPix/s
S 2.650 GPix/s
SCull 2.655 GPix/s
----stencil test passed-------------------------
S 2.649 GPix/s
ZFailS 2.592 GPix/s
------z test passed (LEQUAL)--------------------
S 2.649 GPix/s
ZS 2.653 GPix/s
Col 2.664 GPix/s
ColZ 2.079 GPix/s
ColS 2.078 GPix/s
ColZS 2.076 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 2.974 GPix/s
Z 2.558 GPix/s
ColZ 2.190 GPix/s
ZPassColZ 2.202 GPix/s
ZCullLEqual 45.781 GPix/s
ZCullGEqual 2.924 GPix/s
ZCullEqual 2.981 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 20.299 GB/s
Color 10.891 GB/s
ZAndStencil 131.490 GB/s
Z 98.606 GB/s
Stencil 2.560 GB/s

Draw 22.553 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 22.820 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 159.348 MTris/s
List 54.058 MTris/s
Clip 5.275 MTris/s

--Vertex shading speed--------------------------
LightD1 40.838 MTris/s
LightP1 16.236 MTris/s
LightP8 7.332 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.445 GPix/s
2 725.904 MPix/s
3 484.592 MPix/s
4 363.756 MPix/s
5 291.260 MPix/s
6 243.848 MPix/s
7 208.633 MPix/s
8 182.907 MPix/s

----Trilinear filter----------------------------
1 735.916 MPix/s
2 369.396 MPix/s
3 246.604 MPix/s
4 185.113 MPix/s
5 147.758 MPix/s
6 123.117 MPix/s
7 105.538 MPix/s
8 92.168 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 21.272 MPix/s
B8G8R8A8 21.514 MPix/s
R8G8B8 22.880 MPix/s
B8G8R8 22.993 MPix/s
Zuint 21.678 MPix/s
Zfloat 21.582 MPix/s
S8 2.525 MPix/s

--32x32 region----------------------------------
R8G8B8A8 8.383 MPix/s
B8G8R8A8 8.333 MPix/s
R8G8B8 8.420 MPix/s
B8G8R8 8.431 MPix/s
Zuint 7.485 MPix/s
Zfloat 7.559 MPix/s
S8 2.282 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2


System:

- AMD Athlon XP 2400+
- Radeon 9800 Pro
- SIS 746FX
- Windows 2000 SP4
- Cat 5.6

Raff
2005-08-03, 15:33:59
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Mesa Glide v0.63 Voodoo5 5500 (tm) v1.2 Mesa 6.3
Resolution 1024x768 @ unknown refresh rate
Method Swap

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 707.636 MPix/s
Z 677.721 MPix/s
ColZ 676.189 MPix/s
ZPassColZ 415.498 MPix/s
ZCullLEqual 394.264 MPix/s
ZCullGEqual 394.302 MPix/s
ZCullEqual 394.279 MPix/s
S 422.293 MPix/s
SCull 422.247 MPix/s
----stencil test passed-------------------------
S 422.299 MPix/s
ZFailS 417.835 MPix/s
------z test passed (LEQUAL)--------------------
S 422.227 MPix/s
ZS 422.215 MPix/s
Col 469.595 MPix/s
ColZ 422.254 MPix/s
ColS 422.248 MPix/s
ColZS 422.263 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 727.058 MPix/s
Z 722.986 MPix/s
ColZ 722.895 MPix/s
ZPassColZ 736.621 MPix/s
ZCullLEqual 712.485 MPix/s
ZCullGEqual 712.537 MPix/s
ZCullEqual 712.503 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 4.537 GB/s
Color 3.877 GB/s
ZAndStencil 4.418 GB/s
Z 1.549 GB/s
Stencil 513.752 MB/s

Draw 4.995 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 5.262 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 4.363 MTris/s
List 556.884 kTris/s
Clip 1.527 MTris/s

--Vertex shading speed--------------------------
LightD1 556.268 kTris/s
LightP1 554.833 kTris/s
LightP8 336.308 kTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 570.562 MPix/s
2 370.794 MPix/s

----Trilinear filter----------------------------
1 608.159 MPix/s
2 368.930 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 853.863 kPix/s
B8G8R8A8 647.531 kPix/s
R8G8B8 863.856 kPix/s
B8G8R8 651.061 kPix/s
Zuint 658.689 kPix/s
Zfloat 661.091 kPix/s
S8 666.299 kPix/s

--32x32 region----------------------------------
R8G8B8A8 841.864 kPix/s
B8G8R8A8 473.732 kPix/s
R8G8B8 841.138 kPix/s
B8G8R8 478.404 kPix/s
Zuint 484.810 kPix/s
Zfloat 486.847 kPix/s
S8 489.922 kPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4B
DXT1 2 kiB
DXT5 4 kiB
Pal 1 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 32
Height 32

----in color buffer-----------------------------
Width 32
Height 32

----in depth buffer-----------------------------
Width 64
Height 32

----in stencil buffer---------------------------
Width 32
Height 32


System (http://www.forum-3dcenter.org/vbulletin/showpost.php?p=3314690&postcount=10), mit der Voodoo5 PCI @ 190/190, MesaFX 6.3.0.1 für OpenGL. Ich habe mal "Swap" genommen, da es sich hier wohl um einen "bad driver" handelt. ;) Sonst rule ich nämlich alle weg -- aber es gehen nicht alle Tests:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Mesa Glide v0.63 Voodoo5 5500 (tm) v1.2 Mesa 6.3
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.017 TPix/s
Z 1.015 TPix/s
ColZ 1.001 TPix/s
ZPassColZ 461.472 GPix/s
ZCullLEqual 1.140 TPix/s
ZCullGEqual 1.158 TPix/s
ZCullEqual 1.163 TPix/s
S 1.016 TPix/s
SCull 1.019 TPix/s
----stencil test passed-------------------------
S 1.023 TPix/s
ZFailS 1.010 TPix/s
------z test passed (LEQUAL)--------------------
S 1.027 TPix/s
ZS 1.010 TPix/s
Col 1.015 TPix/s
ColZ 1.018 TPix/s
ColS 1.017 TPix/s
ColZS 1.011 TPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 998.342 GPix/s
Z 1.031 TPix/s
ColZ 1.026 TPix/s
ZPassColZ 1.009 TPix/s
ZCullLEqual 1.153 TPix/s
ZCullGEqual 1.150 TPix/s
ZCullEqual 1.154 TPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 5.823 GB/s
Color 2.317 TB/s
ZAndStencil 4.065 GB/s
Z 12.121 GB/s
Stencil 821.612 MB/s

Draw 15.403 TB/s
BurnedByRAMDAC 267.387 MB/s
Physical 15.403 TB/s

1 Terapixel/s und satte 15 Terabyte Bandbreite! ;D

Aber auch das oben kommt nicht ganz an die theoretische Maximalleistung heran.

MfG,
Raff

aths
2005-08-08, 15:10:55
Zeckensack,

eine Frage zum Textur-Cache: Überprüfst du auch, wie viele Texturen gleichzeitig im Cache liegen können? Oder spielt sowas überhaupt keine Rolle? Soweit ich die GF-Pipeline jetzt verstanden habe, reicht es, immer jeweils nur eine Textur zu cachen (da Batch-Betrieb.) Müsste die Radeon beim Phasen-Modell nicht mehrere Texturen im Cache haben?

zeckensack
2005-08-08, 21:50:54
Zeckensack,

eine Frage zum Textur-Cache: Überprüfst du auch, wie viele Texturen gleichzeitig im Cache liegen können?Nein.
Der Test benutzt strikt single texturing.
Oder spielt sowas überhaupt keine Rolle? Soweit ich die GF-Pipeline jetzt verstanden habe, reicht es, immer jeweils nur eine Textur zu cachen (da Batch-Betrieb.) Müsste die Radeon beim Phasen-Modell nicht mehrere Texturen im Cache haben?Es spielt IMO nicht wirklich eine Rolle. Selbst wenn der Cache mehrere Texturen gleichzeitig vorhalten kann, macht es wenig Sinn, ihn streng zu unterteilen. Ein "unified"-Cache ist IMO optimal, solange er gut genug designt ist, damit sich die Texturen nicht gegenseitig rausschmeißen. Assoziativität und sowas. Wäre dies nicht gegeben, würde man es allerdings am MT-Füllratentest und auch in der Praxis sehr deutlich merken. Die Performance wäre bei >1 Textur sofort Gülle.
Kein IHV hat hier schwerwiegende Probleme. Und genauer brauche ich's eigentlich auch nicht zu wissen.

Um den Effekt des Batch-Betriebs irgendwie nachzumessen, müsste man mit verschiedenen Flächeninhalten rumfrickeln. Die Batch-Größe ist schließlich nach oben hin begrenzt AFAIK. Das ganze wird aber dennoch extrem schwierig nachzuweisen, da der Unterschied zwischen reinen Cache-Hits und Ein-Neues-Texel-Pro-Pixel-Prefetching auf zB NV40 nicht mal 2% beträgt. Der Batching-Effekt wäre noch geringer.

Der Phasen-Effekt besteht lediglich darin, dass früher in die Prefetch-Phase gewechselt werden muss. Wieder <=2%. Die Radeon kann maximal 16 Texel aus 8 Texturen holen, und hat dann pro Sample immer noch genausoviel Luft im Cache wie die Geforce 3 bei Single-Texturing mit DXT1. Und das reicht definitiv.

Es ist für die Praxis schlicht egal. Beides funktioniert gleich gut.

Die Zahlen die durch diesen Test aus freier Wildbahn bisher zurückgekommen sind, waren in der Mehrzahl sowieso so dermaßen verrauscht, dass ich keinen weiteren Sinn darin sehe, dem nachzugehen.

StefanV
2005-10-22, 15:30:06
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6100/PCI/SSE2/3DNOW! v2.0.1
Resolution 1024x768 @ 60.47Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 973.504 GPix/s
Z 975.729 GPix/s
ColZ 982.809 GPix/s
ZPassColZ 224.454 MPix/s
ZCullLEqual 1.225 TPix/s
ZCullGEqual 1.113 TPix/s
ZCullEqual 1.243 TPix/s
S 992.644 GPix/s
SCull 980.552 GPix/s
----stencil test passed-------------------------
S 1.002 TPix/s
ZFailS 991.037 GPix/s
------z test passed (LEQUAL)--------------------
S 993.133 GPix/s
ZS 977.422 GPix/s
Col 975.189 GPix/s
ColZ 973.706 GPix/s
ColS 982.466 GPix/s
ColZS 971.021 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 996.647 GPix/s
Z 986.250 GPix/s
ColZ 988.118 GPix/s
ZPassColZ 225.403 MPix/s
ZCullLEqual 1.207 TPix/s
ZCullGEqual 1.244 TPix/s
ZCullEqual 1.245 TPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 2.192 GB/s
Color 2.191 GB/s
ZAndStencil 2.191 GB/s
Z 249.040 GB/s
Stencil 390.948 MB/s

Draw 2.028 GB/s
BurnedByRAMDAC 190.929 MB/s
Physical 2.219 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 49.316 MTris/s
List 16.929 MTris/s
Clip 16.930 MTris/s

--Vertex shading speed--------------------------
LightD1 12.516 MTris/s
LightP1 7.061 MTris/s
LightP8 2.355 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 131.085 MPix/s
2 131.113 MPix/s
3 131.354 MPix/s
4 131.532 MPix/s

----Trilinear filter----------------------------
1 131.957 MPix/s
2 131.963 MPix/s
3 130.740 MPix/s
4 114.904 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 57.162 MPix/s
B8G8R8A8 73.913 MPix/s
R8G8B8 63.504 MPix/s
B8G8R8 64.971 MPix/s
Zuint 59.506 MPix/s
Zfloat 59.676 MPix/s
S8 84.179 MPix/s

--32x32 region----------------------------------
R8G8B8A8 31.999 MPix/s
B8G8R8A8 30.289 MPix/s
R8G8B8 31.510 MPix/s
B8G8R8 32.708 MPix/s
Zuint 32.314 MPix/s
Zfloat 33.022 MPix/s
S8 35.497 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height none

----in color buffer-----------------------------
Width 8
Height none

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

StefanV
2005-11-29, 12:21:18
Mein neustes Geschöpf :devil:
In diesem Fall 2x 512MB RAM; Bandbreite dürfte bei etwa 3,2GB/Sec liegen.

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON XPRESS 200 Series SW TCL x86/SSE2 v1.4.5396 WinXP Release
Resolution 1024x768 @ 60.42Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 598.683 MPix/s
Z 596.493 MPix/s
ColZ 549.955 MPix/s
ZPassColZ 368.116 MPix/s
ZCullLEqual 596.468 MPix/s
ZCullGEqual 596.445 MPix/s
ZCullEqual 596.413 MPix/s
S 596.495 MPix/s
SCull 596.571 MPix/s
----stencil test passed-------------------------
S 528.290 MPix/s
ZFailS 528.216 MPix/s
------z test passed (LEQUAL)--------------------
S 528.389 MPix/s
ZS 528.298 MPix/s
Col 550.225 MPix/s
ColZ 550.211 MPix/s
ColS 369.059 MPix/s
ColZS 369.112 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 596.667 MPix/s
Z 597.661 MPix/s
ColZ 594.153 MPix/s
ZPassColZ 538.529 MPix/s
ZCullLEqual 598.453 MPix/s
ZCullGEqual 596.562 MPix/s
ZCullEqual 598.522 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 2.250 GB/s
Color 2.386 GB/s
ZAndStencil 2.122 GB/s
Z 1.586 GB/s
Stencil 530.191 MB/s

Draw 4.288 GB/s
BurnedByRAMDAC 190.065 MB/s
Physical 4.478 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 9.745 MTris/s
List 3.711 MTris/s
Clip 315.957 kTris/s

--Vertex shading speed--------------------------
LightD1 2.455 MTris/s
LightP1 992.245 kTris/s
LightP8 244.016 kTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 593.352 MPix/s
2 290.941 MPix/s
3 199.093 MPix/s
4 149.224 MPix/s
5 119.541 MPix/s
6 99.522 MPix/s
7 85.383 MPix/s
8 74.791 MPix/s

----Trilinear filter----------------------------
1 304.700 MPix/s
2 152.666 MPix/s
3 101.753 MPix/s
4 76.438 MPix/s
5 61.163 MPix/s
6 50.984 MPix/s
7 43.711 MPix/s
8 38.241 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 36.165 MPix/s
B8G8R8A8 39.029 MPix/s
R8G8B8 40.037 MPix/s
B8G8R8 40.293 MPix/s
Zuint 39.290 MPix/s
Zfloat 38.983 MPix/s
S8 2.420 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.676 MPix/s
B8G8R8A8 9.696 MPix/s
R8G8B8 9.760 MPix/s
B8G8R8 9.389 MPix/s
Zuint 8.661 MPix/s
Zfloat 8.717 MPix/s
S8 2.133 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 2 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

zeckensack
2005-11-29, 13:11:15
Ich gratuliere dir zu einer deiner wenigen gelungenen Messungen ;)

StefanV
2005-11-29, 13:16:49
THX, Zecke =)

Irgendwelche Infos, die du aus dem da oben ablesen kannst, über dieses gute Stück? :D

zeckensack
2005-11-29, 13:29:52
2x1x300MHz. Total traditionell. Kein HierZ. Keine Geometrie-Hardware. Und dein Speicher läuft im Dual Channel =)
Und du bist entweder flimmerresistent oder hast ein Fett-Panel =)

Wahrscheinlich hast du heute schon Bäckereiprodukte konsumiert und gepinkelt.
Die Farbe der Hose die du heute trägst ist schwarz oder blau :D

War die Post heute bei dir und hat Lärm gebracht?

StefanV
2005-11-29, 17:27:18
2x1x300MHz. Total traditionell. Kein HierZ. Keine Geometrie-Hardware. Und dein Speicher läuft im Dual Channel =)
Und du bist entweder flimmerresistent oder hast ein Fett-Panel =)

Wahrscheinlich hast du heute schon Bäckereiprodukte konsumiert und gepinkelt.
Die Farbe der Hose die du heute trägst ist schwarz oder blau :D

War die Post heute bei dir und hat Lärm gebracht?
1.Ahja, unten nochmal das ganze, ohne DC ;)

2. Nein, durchaus, dicht bei (dunkles grün ;))

3. Nein, war gestern schon da, heut gabs nur das Radeon Xpress 200 Brett mit Sockel 478 =)

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON XPRESS 200 Series SW TCL x86/SSE2 v1.4.5396 WinXP Release
Resolution 1024x768 @ 60.13Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 590.298 MPix/s
Z 547.263 MPix/s
ColZ 307.911 MPix/s
ZPassColZ 195.247 MPix/s
ZCullLEqual 546.978 MPix/s
ZCullGEqual 546.069 MPix/s
ZCullEqual 546.955 MPix/s
S 547.350 MPix/s
SCull 547.276 MPix/s
----stencil test passed-------------------------
S 307.197 MPix/s
ZFailS 307.234 MPix/s
------z test passed (LEQUAL)--------------------
S 307.268 MPix/s
ZS 307.306 MPix/s
Col 307.823 MPix/s
ColZ 307.927 MPix/s
ColS 195.592 MPix/s
ColZS 195.585 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 597.316 MPix/s
Z 584.004 MPix/s
ColZ 523.083 MPix/s
ZPassColZ 337.161 MPix/s
ZCullLEqual 584.414 MPix/s
ZCullGEqual 583.611 MPix/s
ZCullEqual 584.512 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 1.610 GB/s
Color 2.341 GB/s
ZAndStencil 1.232 GB/s
Z 919.111 MB/s
Stencil 307.685 MB/s

Draw 2.245 GB/s
BurnedByRAMDAC 189.140 MB/s
Physical 2.435 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 9.686 MTris/s
List 3.625 MTris/s
Clip 314.709 kTris/s

--Vertex shading speed--------------------------
LightD1 2.439 MTris/s
LightP1 992.661 kTris/s
LightP8 246.539 kTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 592.706 MPix/s
2 297.003 MPix/s
3 198.698 MPix/s
4 149.233 MPix/s
5 119.515 MPix/s
6 99.523 MPix/s
7 85.386 MPix/s
8 74.765 MPix/s

----Trilinear filter----------------------------
1 304.032 MPix/s
2 152.525 MPix/s
3 101.870 MPix/s
4 76.472 MPix/s
5 61.179 MPix/s
6 51.018 MPix/s
7 43.737 MPix/s
8 38.275 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 28.303 MPix/s
B8G8R8A8 30.566 MPix/s
R8G8B8 32.223 MPix/s
B8G8R8 32.373 MPix/s
Zuint 30.981 MPix/s
Zfloat 31.213 MPix/s
S8 2.439 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.398 MPix/s
B8G8R8A8 9.549 MPix/s
R8G8B8 9.675 MPix/s
B8G8R8 9.622 MPix/s
Zuint 8.580 MPix/s
Zfloat 8.585 MPix/s
S8 2.152 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 2 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Black-Scorpion
2005-12-01, 18:44:00
Irgend etwas stimmt da nicht, wenn ich das mit anderen Vergleiche. :confused:

A64 3000+@3800+ (2400MHz)
X800 XL (Standardtakt)
2x512MB@220MHz

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X800 XL x86/MMX/3DNow!/SSE2 v2.0.5337 WinXP Release
Resolution 1024x768 @ 51.61Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.989 GPix/s
Z 6.184 GPix/s
ColZ 4.080 GPix/s
ZPassColZ 2.852 GPix/s
ZCullLEqual 90.617 GPix/s
ZCullGEqual 90.620 GPix/s
ZCullEqual 6.179 GPix/s
S 6.292 GPix/s
SCull 6.292 GPix/s
----stencil test passed-------------------------
S 5.444 GPix/s
ZFailS 5.523 GPix/s
------z test passed (LEQUAL)--------------------
S 5.531 GPix/s
ZS 5.441 GPix/s
Col 4.991 GPix/s
ColZ 4.129 GPix/s
ColS 2.849 GPix/s
ColZS 2.847 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.139 GPix/s
Z 5.859 GPix/s
ColZ 4.670 GPix/s
ZPassColZ 3.157 GPix/s
ZCullLEqual 90.074 GPix/s
ZCullGEqual 90.620 GPix/s
ZCullEqual 6.293 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 39.930 GB/s
Color 21.513 GB/s
ZAndStencil 206.593 GB/s
Z 136.402 GB/s
Stencil 5.350 GB/s

Draw 26.165 GB/s
BurnedByRAMDAC 162.354 MB/s
Physical 26.327 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 114.535 MTris/s
List 54.394 MTris/s
Clip 5.522 MTris/s

--Vertex shading speed--------------------------
LightD1 50.432 MTris/s
LightP1 25.230 MTris/s
LightP8 11.419 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.656 GPix/s
2 3.061 GPix/s
3 2.056 GPix/s
4 1.498 GPix/s
5 1.248 GPix/s
6 1.009 GPix/s
7 893.137 MPix/s
8 784.795 MPix/s

----Trilinear filter----------------------------
1 3.010 GPix/s
2 1.480 GPix/s
3 1.028 GPix/s
4 773.539 MPix/s
5 620.948 MPix/s
6 518.296 MPix/s
7 428.944 MPix/s
8 389.282 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 25.227 MPix/s
B8G8R8A8 25.240 MPix/s
R8G8B8 25.616 MPix/s
B8G8R8 25.979 MPix/s
Zuint 732.618 kPix/s
Zfloat 719.302 kPix/s
S8 725.843 kPix/s

--32x32 region----------------------------------
R8G8B8A8 9.504 MPix/s
B8G8R8A8 9.434 MPix/s
R8G8B8 8.415 MPix/s
B8G8R8 9.158 MPix/s
Zuint 725.952 kPix/s
Zfloat 673.594 kPix/s
S8 677.288 kPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Trottel
2005-12-02, 00:23:30
A64 3800+ def. 2400Mhz
GeForce 6800 GT GPU oc. 410 def. 350 - 128 MB
2 x 512 MB Memory

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 GT/AGP/SSE2/3DNOW! v2.0.1
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.499 GPix/s
Z 12.719 GPix/s
ColZ 6.499 GPix/s
ZPassColZ 6.150 GPix/s
ZCullLEqual 25.445 GPix/s
ZCullGEqual 6.499 GPix/s
ZCullEqual 25.444 GPix/s
S 12.909 GPix/s
SCull 25.443 GPix/s
----stencil test passed-------------------------
S 9.834 GPix/s
ZFailS 6.684 GPix/s
------z test passed (LEQUAL)--------------------
S 9.835 GPix/s
ZS 6.730 GPix/s
Col 6.499 GPix/s
ColZ 6.439 GPix/s
ColS 6.062 GPix/s
ColZS 4.938 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.456 GPix/s
Z 10.938 GPix/s
ColZ 4.961 GPix/s
ZPassColZ 4.046 GPix/s
ZCullLEqual 25.446 GPix/s
ZCullGEqual 6.499 GPix/s
ZCullEqual 25.445 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 31.523 GB/s
Color 21.787 GB/s
ZAndStencil 57.096 GB/s
Z 124.821 GB/s
Stencil 21.313 GB/s

Draw 25.797 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 26.065 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 136.284 MTris/s
List 94.833 MTris/s
Clip 94.834 MTris/s

--Vertex shading speed--------------------------
LightD1 54.407 MTris/s
LightP1 41.643 MTris/s
LightP8 13.639 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.395 GPix/s
2 3.248 GPix/s
3 2.167 GPix/s
4 1.625 GPix/s

----Trilinear filter----------------------------
1 5.643 GPix/s
2 2.823 GPix/s
3 1.880 GPix/s
4 1.405 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 49.145 MPix/s
B8G8R8A8 50.576 MPix/s
R8G8B8 50.704 MPix/s
B8G8R8 50.701 MPix/s
Zuint 50.457 MPix/s
Zfloat 50.718 MPix/s
S8 50.580 MPix/s

--32x32 region----------------------------------
R8G8B8A8 35.230 MPix/s
B8G8R8A8 27.563 MPix/s
R8G8B8 36.090 MPix/s
B8G8R8 36.305 MPix/s
Zuint 35.949 MPix/s
Zfloat 36.321 MPix/s
S8 27.268 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 32

----in color buffer-----------------------------
Width 4
Height 8

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

Black-Scorpion
2005-12-02, 11:31:43
A64 3800+ def. 2400Mhz
GeForce 6800 GT GPU oc. 410 def. 350 - 128 MB
2 x 512 MB Memory
Nimm mal die results.bb.txt zum posten.
Dann sieht es so wie bei den anderen aus und man kann besser vergleichen.

Trottel
2005-12-02, 12:02:10
Nimm mal die results.bb.txt zum posten.


done

StefanV
2005-12-08, 22:21:34
Das sollte eine 6800GT@ Default Takt@Treiber Default sein.

Irgendwelche besonderheiten?

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 GT/PCI/SSE2 v1.5.3
Resolution 1024x768 @ 60.37Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.544 GPix/s
Z 11.065 GPix/s
ColZ 4.950 GPix/s
ZPassColZ 4.474 GPix/s
ZCullLEqual 21.808 GPix/s
ZCullGEqual 5.552 GPix/s
ZCullEqual 21.810 GPix/s
S 11.065 GPix/s
SCull 21.807 GPix/s
----stencil test passed-------------------------
S 11.052 GPix/s
ZFailS 9.162 GPix/s
------z test passed (LEQUAL)--------------------
S 11.052 GPix/s
ZS 9.162 GPix/s
Col 4.833 GPix/s
ColZ 4.290 GPix/s
ColS 4.277 GPix/s
ColZS 3.724 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.570 GPix/s
Z 11.065 GPix/s
ColZ 5.570 GPix/s
ZPassColZ 4.905 GPix/s
ZCullLEqual 21.807 GPix/s
ZCullGEqual 5.570 GPix/s
ZCullEqual 21.809 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 44.776 GB/s
Color 30.967 GB/s
ZAndStencil 80.638 GB/s
Z 173.550 GB/s
Stencil 30.014 GB/s

Draw 34.879 GB/s
BurnedByRAMDAC 189.922 MB/s
Physical 35.069 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 116.992 MTris/s
List 92.981 MTris/s
Clip 92.872 MTris/s

--Vertex shading speed--------------------------
LightD1 46.787 MTris/s
LightP1 25.839 MTris/s
LightP8 8.454 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.545 GPix/s
2 2.776 GPix/s
3 1.857 GPix/s
4 1.388 GPix/s

----Trilinear filter----------------------------
1 3.280 GPix/s
2 1.644 GPix/s
3 1.093 GPix/s
4 817.501 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 33.438 MPix/s
B8G8R8A8 34.484 MPix/s
R8G8B8 36.297 MPix/s
B8G8R8 36.034 MPix/s
Zuint 26.257 MPix/s
Zfloat 26.960 MPix/s
S8 33.223 MPix/s

--32x32 region----------------------------------
R8G8B8A8 4.132 MPix/s
B8G8R8A8 15.324 MPix/s
R8G8B8 14.480 MPix/s
B8G8R8 14.808 MPix/s
Zuint 12.172 MPix/s
Zfloat 12.065 MPix/s
S8 3.329 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

Gast
2005-12-12, 15:41:30
Mit einem Athlon XP 1600+

[CODE]ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800/AGP/SSE/3DNOW! v2.0.1
Resolution 1024x768 @ 59.33Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.128 GPix/s
Z 10.213 GPix/s
ColZ 5.142 GPix/s
ZPassColZ 4.976 GPix/s
ZCullLEqual 20.131 GPix/s
ZCullGEqual 5.142 GPix/s
ZCullEqual 20.133 GPix/s
S 10.213 GPix/s
SCull 20.115 GPix/s
----stencil test passed-------------------------
S 9.538 GPix/s
ZFailS 6.728 GPix/s
------z test passed (LEQUAL)--------------------
S 9.538 GPix/s
ZS 6.728 GPix/s
Col 5.127 GPix/s
ColZ 5.142 GPix/s
ColS 5.142 GPix/s
ColZS 4.857 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.142 GPix/s
Z 10.213 GPix/s
ColZ 5.142 GPix/s
ZPassColZ 3.044 GPix/s
ZCullLEqual 20.130 GPix/s
ZCullGEqual 5.142 GPix/s
ZCullEqual 20.132 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 31.478 GB/s
Color 21.509 GB/s
ZAndStencil 56.916 GB/s
Z 123.067 GB/s
Stencil 21.203 GB/s

Draw 24.786 GB/s
BurnedByRAMDAC 186.645 MB/s
Physical 24.972 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 107.686 MTris/s
List 85.394 MTris/s
Clip 85.399 MTris/s

--Vertex shading speed--------------------------
LightD1 43.188 MTris/s
LightP1 26.999 MTris/s
LightP8 8.986 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.917 GPix/s
2 2.357 GPix/s
3 1.687 GPix/s
4 1.285 GPix/s

----Trilinear filter----------------------------
1 3.028 GPix/s
2 1.517 GPix/s
3 966.255 MPix/s
4 716.357 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 34.670 MPix/s
B8G8R8A8 37.228 MPix/s
R8G8B8 36.879 MPix/s
B8G8R8 36.395 MPix/s
Zuint 38.000 MPix/s
Zfloat 37.207 MPix/s
S8 38.804 MPix/s

--32x32 region----------------------------------
R8G8B8A8 16.901 MPix/s
B8G8R8A8 19.127 MPix/s
R8G8B8 18.124 MPix/s
B8G8R8 17.671 MPix/s
Zuint 16.970 MPix/s
Zfloat 18.498 MPix/s
S8 18.973 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 4 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 8

----in color buffer-----------------------------
Width 8
Height 32

----in depth buffer-----------------------------
Width 4
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

tombman
2005-12-13, 03:24:37
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7800 GTX/PCI/SSE2/3DNOW! v2.0.1
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 7.713 GPix/s
Z 15.160 GPix/s
ColZ 7.705 GPix/s
ZPassColZ 7.593 GPix/s
ZCullLEqual 30.457 GPix/s
ZCullGEqual 7.713 GPix/s
ZCullEqual 30.477 GPix/s
S 14.567 GPix/s
SCull 30.427 GPix/s
----stencil test passed-------------------------
S 14.295 GPix/s
ZFailS 12.397 GPix/s
------z test passed (LEQUAL)--------------------
S 15.105 GPix/s
ZS 12.378 GPix/s
Col 7.706 GPix/s
ColZ 7.706 GPix/s
ColS 7.686 GPix/s
ColZS 7.705 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 7.702 GPix/s
Z 15.340 GPix/s
ColZ 7.709 GPix/s
ZPassColZ 6.187 GPix/s
ZCullLEqual 30.542 GPix/s
ZCullGEqual 7.652 GPix/s
ZCullEqual 30.542 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 61.008 GB/s
Color 42.443 GB/s
ZAndStencil 109.833 GB/s
Z 237.322 GB/s
Stencil 40.984 GB/s

Draw 49.768 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 50.036 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 262.541 MTris/s
List 139.274 MTris/s
Clip 139.275 MTris/s

--Vertex shading speed--------------------------
LightD1 70.182 MTris/s
LightP1 69.103 MTris/s
LightP8 23.002 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.673 GPix/s
2 5.776 GPix/s
3 3.854 GPix/s
4 2.892 GPix/s

----Trilinear filter----------------------------
1 5.807 GPix/s
2 2.905 GPix/s
3 1.937 GPix/s
4 1.453 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 222.351 MPix/s
B8G8R8A8 291.042 MPix/s
R8G8B8 220.077 MPix/s
B8G8R8 221.230 MPix/s
Zuint 128.130 MPix/s
Zfloat 178.116 MPix/s
S8 268.355 MPix/s

--32x32 region----------------------------------
R8G8B8A8 48.864 MPix/s
B8G8R8A8 38.675 MPix/s
R8G8B8 47.264 MPix/s
B8G8R8 37.056 MPix/s
Zuint 52.569 MPix/s
Zfloat 51.469 MPix/s
S8 38.554 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4B
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64




Kann das Ding SLI nutzen? Ich schätze nicht, oder? ;D

StefanV
2006-01-14, 11:37:36
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1300 Series x86/MMX/3DNow!/SSE2 v2.0.5525 WinXP Release
Resolution 1024x768 @ 60.37Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 909.041 MPix/s
Z 1.687 GPix/s
ColZ 588.682 MPix/s
ZPassColZ 320.879 MPix/s
ZCullLEqual 7.558 GPix/s
ZCullGEqual 7.717 GPix/s
ZCullEqual 1.758 GPix/s
S 1.761 GPix/s
SCull 1.761 GPix/s
----stencil test passed-------------------------
S 862.172 MPix/s
ZFailS 862.171 MPix/s
------z test passed (LEQUAL)--------------------
S 862.161 MPix/s
ZS 862.162 MPix/s
Col 910.150 MPix/s
ColZ 588.617 MPix/s
ColS 320.737 MPix/s
ColZS 320.917 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.748 GPix/s
Z 1.730 GPix/s
ColZ 888.534 MPix/s
ZPassColZ 441.893 MPix/s
ZCullLEqual 7.625 GPix/s
ZCullGEqual 7.803 GPix/s
ZCullEqual 1.758 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 7.029 GB/s
Color 3.608 GB/s
ZAndStencil 75.853 GB/s
Z 56.888 GB/s
Stencil 861.098 MB/s

Draw 3.463 GB/s
BurnedByRAMDAC 189.904 MB/s
Physical 3.653 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 111.019 MTris/s
List 37.719 MTris/s
Clip 6.131 MTris/s

--Vertex shading speed--------------------------
LightD1 24.157 MTris/s
LightP1 9.731 MTris/s
LightP8 4.336 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.664 GPix/s
2 867.472 MPix/s
3 582.584 MPix/s
4 438.602 MPix/s
5 351.676 MPix/s
6 293.447 MPix/s
7 251.832 MPix/s
8 220.564 MPix/s

----Trilinear filter----------------------------
1 876.241 MPix/s
2 443.345 MPix/s
3 296.692 MPix/s
4 222.972 MPix/s
5 178.579 MPix/s
6 148.937 MPix/s
7 127.734 MPix/s
8 111.802 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 51.118 MPix/s
B8G8R8A8 51.575 MPix/s
R8G8B8 54.196 MPix/s
B8G8R8 54.194 MPix/s
Zuint 46.279 MPix/s
Zfloat 44.391 MPix/s
S8 2.065 MPix/s

--32x32 region----------------------------------
R8G8B8A8 15.374 MPix/s
B8G8R8A8 15.468 MPix/s
R8G8B8 15.602 MPix/s
B8G8R8 15.564 MPix/s
Zuint 13.936 MPix/s
Zfloat 13.880 MPix/s
S8 1.899 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 4 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




Lass mich raten:
64bit Speicherinterface? :|

Gast
2006-01-14, 23:36:31
Lass mich raten:
64bit Speicherinterface? :|So sieht's aus. Scheiße.
Letzter Strohhalm: falls das ein K8 war, versuch's noch mal mit deaktiviertem Cool'n'Quiet.

Ich hab' mich gerade über was anderes tierisch aufgeregt, und zwar den total lächerlichen Rückkanal. Für die albernen 200MB/s ist ATI also auf PCIe umgestiegen, aha, ja nee, is klar :|

Ich überlege mir gerade ob ich auf B3D oder opengl.org das ganze mal an die große Glocke hängen soll. Wahrscheinlich B3D, da gibt's nämlich keinen "profanity filter", und ich kann ohne Porbleme "Fuck you ATI" schreiben.

Gast
2006-01-14, 23:36:57
Signieren vergessen.

-zecki

StefanV2
2006-01-14, 23:52:53
So sieht's aus. Scheiße.
Nein, scheiße ist das (http://www.asus.com/products4.aspx?l1=2&l2=8&l3=234&model=951&modelmenu=1) musst mal auf 'Specification' pressen *kotz*
Hätt mir doch die Aopen 6600LP holen sollen (die wär aber auch 'nur' ~40€ teurer gewesen, oder aber ~50%, je nach Sichtweise)...


Letzter Strohhalm: falls das ein K8 war, versuch's noch mal mit deaktiviertem Cool'n'Quiet.
Es war ein K8, CnQ kann ich nicht deaktivieren, ists schon...
Karte schaut auch eher nicht nach 128bit aus, von daher dürfte das wohl so sein, leider.


Ich hab' mich gerade über was anderes tierisch aufgeregt, und zwar den total lächerlichen Rückkanal. Für die albernen 200MB/s ist ATI also auf PCIe umgestiegen, aha, ja nee, is klar :|

Naja, 200MB/Sec haben oder nicht ;)

Wie schauts btw mit den nV Karten aus, hast du da irgendwas??

Ich überlege mir gerade ob ich auf B3D oder opengl.org das ganze mal an die große Glocke hängen soll. Wahrscheinlich B3D, da gibt's nämlich keinen "profanity filter", und ich kann ohne Porbleme "Fuck you ATI" schreiben.
Da wünsch ich dir mal Glück bei, in der Hoffnung, das du irgendwas bewirken wirst (hm, bei B3D gebannt? ;))

Gast
2006-01-15, 00:33:00
Du bist aber zu ungewöhnlichen Zeiten in der Schule =)Nein, scheiße ist das (http://www.asus.com/products4.aspx?l1=2&l2=8&l3=234&model=951&modelmenu=1) musst mal auf 'Specification' pressen *kotz**auchkotz*
*asushass*
*faustball*
Naja, 200MB/Sec haben oder nicht ;)

Wie schauts btw mit den nV Karten aus, hast du da irgendwas??Geforce SDR AGP: 180MB/s.
Geforce 6800 AGP: 600MB/s.
Deine Wildcat VP560 AGP: 600MB/s.

PCI Express sollte vor allem den Rückkanal beschleunigen. Vereinfachtes Routing und stärkere Stromversorgung kommt hinzu, sind für Kunden allerdings nicht direkt von Vorteil.
Alles klar?
Da wünsch ich dir mal Glück bei, in der Hoffnung, das du irgendwas bewirken wirst (hm, bei B3D gebannt? ;))Ich bin bei B3D keineswegs gebannt. Da isser, der Motzfred (http://www.beyond3d.com/forum/showthread.php?t=27429). Ich weiß dass Terry M., Eric D. und diverse andere ATI-Mitarbeiter in diesem Forum lesen und schreiben, von daher scheint mir der Ort sehr angemessen.

-zecki

Gast
2006-01-15, 19:47:22
Hallo,
mir ist aufgefallen, dass bei der Ati die Leistung bei Geomtrie/plain Vertices/Clip sehr gering ist. Ist das ein Problem, warum ist das so und wird sich das vielleicht mit neuen Treibern ändern?

StefanV
2006-01-15, 20:09:48
Hallo,
mir ist aufgefallen, dass bei der Ati die Leistung bei Geomtrie/plain Vertices/Clip sehr gering ist. Ist das ein Problem, warum ist das so und wird sich das vielleicht mit neuen Treibern ändern?
Du meinst bei meiner x1300, oder?

Das liegt daran, das die nur 2 Vertex Shader Einheiten hat, bei einer x1600 sinds etwa 2,5x so viel, bei gleichem Takt, theoretisch.

Das ist halt ein absolutes Low Cost Teil...

zeckensack
2006-01-16, 00:00:09
Hallo,
mir ist aufgefallen, dass bei der Ati die Leistung bei Geomtrie/plain Vertices/Clip sehr gering ist. Ist das ein Problem, warum ist das so und wird sich das vielleicht mit neuen Treibern ändern?Das liegt an der Hardware.

Jeder Grafikchip muss irgendwie sicherstellen können, dass Dreiecke nicht über das Bild hinausragen. Aufgrund der Organisation im Speicher kämen sonst nämlich zB Dreiecke die rechts über das Bild hinausragen einfach von links (1~4 Zeilen tiefer) wieder ins Bild hinein.

NVIDIA, S3 und evtl andere setzen hier auf einen Ansatz mit "guardbands", was schlicht bedeutet dass Pixel anhand ihrer Koordinaten einfach nicht gerendert werden. Wie man sich anhand der Beschreibung schon denken kann ist dies der wesentlich effektivere Ansatz, allerdings gibt's in der Richtung wohl einige unangenehme Patente.

ATI hingegen setzt auf klassisches, echtes geometrisches Clipping. Dh zB dass ein Dreieck dass sich von der Bildschirmmitte über die rechte untere Ecke des Bilds hinaus erstreckt, in ein Viereck umgewandelt wird, welches dann exakt auf den Bildkanten aufhört. Das ganze ist mit einigem Rechenaufwand verbunden. Auch ergibt sich hieraus die unangenehme Möglichkeit, dass eben nicht mehr (wie man es bei massiv paralleler Rechnung gerne hätte) aus jedem Eingabeelement exakt ein Ausgabeelement wird, sondern eben je nachdem mal mehr und mal weniger (im Beispiel 4:3).

Oder kurz: ATI's Hardware-Clippier ist leider sehr langsam.
Aber das ist kein Messfehler. Es ist wirklich so. Betroffen davon sind alle Dreiecke die mindestens eine Bildschirmkante überlappen. Bei diesen bringen ATI-Chips dann nur noch wenige (einstellig) Prozent ihrer eigentlichen Geometrieleistung. Im statistischen Mittel gibt es natürlich wesentlich mehr Dreiecke die nicht in diese Klasse fallen. ATI selbst scheint dies auch nicht als Problem zu sehen, sonst hätten sie's schon längst geändert.
(das "Problem" existiert mehr oder weniger unverändert seit der Ur-Radeon von 1998 oder so)

StefanV
2006-01-16, 01:24:37
Hier das ganze auf meimen aktuellen Radeon Xpress 200 Brett (P4RD1-MX), P4B, 2.4GHz mit 2x256MB Micron PC2100 RAM
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1300 Series x86/SSE2 v2.0.5525 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 910.609 MPix/s
Z 1.687 GPix/s
ColZ 588.691 MPix/s
ZPassColZ 316.237 MPix/s
ZCullLEqual 7.556 GPix/s
ZCullGEqual 7.803 GPix/s
ZCullEqual 1.759 GPix/s
S 1.761 GPix/s
SCull 1.761 GPix/s
----stencil test passed-------------------------
S 862.315 MPix/s
ZFailS 862.330 MPix/s
------z test passed (LEQUAL)--------------------
S 862.315 MPix/s
ZS 862.326 MPix/s
Col 910.588 MPix/s
ColZ 588.730 MPix/s
ColS 316.216 MPix/s
ColZS 316.234 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.755 GPix/s
Z 1.726 GPix/s
ColZ 887.997 MPix/s
ZPassColZ 444.321 MPix/s
ZCullLEqual 7.579 GPix/s
ZCullGEqual 7.801 GPix/s
ZCullEqual 1.759 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 7.027 GB/s
Color 3.609 GB/s
ZAndStencil 75.706 GB/s
Z 56.830 GB/s
Stencil 861.100 MB/s

Draw 3.466 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 3.734 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 111.005 MTris/s
List 37.716 MTris/s
Clip 6.130 MTris/s

--Vertex shading speed--------------------------
LightD1 24.014 MTris/s
LightP1 9.718 MTris/s
LightP8 4.332 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.651 GPix/s
2 865.697 MPix/s
3 581.434 MPix/s
4 437.848 MPix/s
5 351.076 MPix/s
6 292.948 MPix/s
7 251.444 MPix/s
8 220.290 MPix/s

----Trilinear filter----------------------------
1 873.858 MPix/s
2 442.626 MPix/s
3 296.375 MPix/s
4 222.777 MPix/s
5 178.440 MPix/s
6 148.846 MPix/s
7 127.665 MPix/s
8 111.763 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 20.970 MPix/s
B8G8R8A8 26.552 MPix/s
R8G8B8 27.307 MPix/s
B8G8R8 27.211 MPix/s
Zuint 25.301 MPix/s
Zfloat 25.317 MPix/s
S8 1.258 MPix/s

--32x32 region----------------------------------
R8G8B8A8 7.292 MPix/s
B8G8R8A8 7.176 MPix/s
R8G8B8 7.293 MPix/s
B8G8R8 7.242 MPix/s
Zuint 5.880 MPix/s
Zfloat 6.218 MPix/s
S8 1.131 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

StefanV
2006-01-16, 01:55:39
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1300 Series x86/SSE2 v2.0.5525 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Comment P4C, 200MHz RAM
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 910.606 MPix/s
Z 1.687 GPix/s
ColZ 588.815 MPix/s
ZPassColZ 320.464 MPix/s
ZCullLEqual 7.557 GPix/s
ZCullGEqual 7.803 GPix/s
ZCullEqual 1.759 GPix/s
S 1.761 GPix/s
SCull 1.761 GPix/s
----stencil test passed-------------------------
S 862.334 MPix/s
ZFailS 862.352 MPix/s
------z test passed (LEQUAL)--------------------
S 862.347 MPix/s
ZS 862.351 MPix/s
Col 910.612 MPix/s
ColZ 588.814 MPix/s
ColS 320.487 MPix/s
ColZS 320.451 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.755 GPix/s
Z 1.730 GPix/s
ColZ 888.486 MPix/s
ZPassColZ 442.544 MPix/s
ZCullLEqual 7.699 GPix/s
ZCullGEqual 7.802 GPix/s
ZCullEqual 1.758 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 7.022 GB/s
Color 3.610 GB/s
ZAndStencil 75.822 GB/s
Z 56.865 GB/s
Stencil 857.324 MB/s

Draw 3.599 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 3.866 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 111.013 MTris/s
List 37.718 MTris/s
Clip 6.131 MTris/s

--Vertex shading speed--------------------------
LightD1 24.137 MTris/s
LightP1 9.728 MTris/s
LightP8 4.334 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.652 GPix/s
2 865.977 MPix/s
3 581.635 MPix/s
4 437.991 MPix/s
5 351.073 MPix/s
6 293.031 MPix/s
7 251.535 MPix/s
8 220.320 MPix/s

----Trilinear filter----------------------------
1 874.356 MPix/s
2 442.856 MPix/s
3 296.149 MPix/s
4 222.836 MPix/s
5 178.442 MPix/s
6 148.871 MPix/s
7 127.649 MPix/s
8 111.752 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 31.283 MPix/s
B8G8R8A8 36.682 MPix/s
R8G8B8 37.796 MPix/s
B8G8R8 37.690 MPix/s
Zuint 33.654 MPix/s
Zfloat 34.200 MPix/s
S8 1.444 MPix/s

--32x32 region----------------------------------
R8G8B8A8 8.328 MPix/s
B8G8R8A8 8.319 MPix/s
R8G8B8 8.389 MPix/s
B8G8R8 8.330 MPix/s
Zuint 7.104 MPix/s
Zfloat 7.194 MPix/s
S8 1.291 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Altes-Kamel
2006-01-16, 18:33:29
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 LE/AGP/SSE2/3DNOW! v2.0.1
Resolution 1024x768 @ 60.24Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.719 GPix/s
Z 9.434 GPix/s
ColZ 4.749 GPix/s
ZPassColZ 4.469 GPix/s
ZCullLEqual 18.594 GPix/s
ZCullGEqual 4.748 GPix/s
ZCullEqual 18.594 GPix/s
S 9.434 GPix/s
SCull 18.594 GPix/s
----stencil test passed-------------------------
S 9.434 GPix/s
ZFailS 7.804 GPix/s
------z test passed (LEQUAL)--------------------
S 9.434 GPix/s
ZS 7.804 GPix/s
Col 4.719 GPix/s
ColZ 4.748 GPix/s
ColS 4.749 GPix/s
ColZS 4.748 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.892 GPix/s
Z 11.703 GPix/s
ColZ 5.743 GPix/s
ZPassColZ 4.633 GPix/s
ZCullLEqual 23.068 GPix/s
ZCullGEqual 5.891 GPix/s
ZCullEqual 23.069 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 36.523 GB/s
Color 25.384 GB/s
ZAndStencil 66.378 GB/s
Z 144.185 GB/s
Stencil 24.729 GB/s

Draw 29.645 GB/s
BurnedByRAMDAC 189.512 MB/s
Physical 29.835 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 123.745 MTris/s
List 102.546 MTris/s
Clip 97.787 MTris/s

--Vertex shading speed--------------------------
LightD1 49.428 MTris/s
LightP1 37.749 MTris/s
LightP8 12.374 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.838 GPix/s
2 2.941 GPix/s
3 1.962 GPix/s
4 1.473 GPix/s

----Trilinear filter----------------------------
1 5.112 GPix/s
2 2.527 GPix/s
3 1.703 GPix/s
4 1.274 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 133.793 MPix/s
B8G8R8A8 157.156 MPix/s
R8G8B8 142.631 MPix/s
B8G8R8 143.153 MPix/s
Zuint 133.672 MPix/s
Zfloat 134.303 MPix/s
S8 155.458 MPix/s

--32x32 region----------------------------------
R8G8B8A8 49.819 MPix/s
B8G8R8A8 55.878 MPix/s
R8G8B8 50.166 MPix/s
B8G8R8 51.601 MPix/s
Zuint 49.602 MPix/s
Zfloat 48.374 MPix/s
S8 53.749 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

Crushinator
2006-02-20, 16:29:03
A64 X2 3800+ @default (2GHz)
A8KN-SLI Deluxe, 1 GiB CAS3 (2 x 512)
X1600 @default (500/400)

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X1600 Series x86/MMX/3DNow!/SSE2 v2.0.5646 WinXP Release
Resolution 1024x768 @ 60.25Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.862 GPix/s
Z 3.767 GPix/s
ColZ 1.425 GPix/s
ZPassColZ 1.133 GPix/s
ZCullLEqual 27.946 GPix/s
ZCullGEqual 27.943 GPix/s
ZCullEqual 3.913 GPix/s
S 3.923 GPix/s
SCull 3.923 GPix/s
----stencil test passed-------------------------
S 2.290 GPix/s
ZFailS 2.290 GPix/s
------z test passed (LEQUAL)--------------------
S 2.290 GPix/s
ZS 2.290 GPix/s
Col 1.862 GPix/s
ColZ 1.425 GPix/s
ColS 1.134 GPix/s
ColZS 1.134 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.863 GPix/s
Z 3.463 GPix/s
ColZ 1.787 GPix/s
ZPassColZ 1.344 GPix/s
ZCullLEqual 27.942 GPix/s
ZCullGEqual 27.943 GPix/s
ZCullEqual 3.913 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 14.128 GB/s
Color 7.225 GB/s
ZAndStencil 121.866 GB/s
Z 91.396 GB/s
Stencil 2.266 GB/s

Draw 12.930 GB/s
BurnedByRAMDAC 189.540 MB/s
Physical 13.119 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 197.378 MTris/s
List 68.027 MTris/s
Clip 6.888 MTris/s

--Vertex shading speed--------------------------
LightD1 59.425 MTris/s
LightP1 26.184 MTris/s
LightP8 12.005 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.796 GPix/s
2 956.454 MPix/s
3 653.422 MPix/s
4 479.531 MPix/s
5 394.249 MPix/s
6 329.118 MPix/s
7 282.368 MPix/s
8 247.241 MPix/s

----Trilinear filter----------------------------
1 983.000 MPix/s
2 497.194 MPix/s
3 332.684 MPix/s
4 250.028 MPix/s
5 200.240 MPix/s
6 167.004 MPix/s
7 143.227 MPix/s
8 125.377 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 52.637 MPix/s
B8G8R8A8 57.646 MPix/s
R8G8B8 60.107 MPix/s
B8G8R8 60.124 MPix/s
Zuint 57.394 MPix/s
Zfloat 56.575 MPix/s
S8 2.018 MPix/s

--32x32 region----------------------------------
R8G8B8A8 14.508 MPix/s
B8G8R8A8 14.444 MPix/s
R8G8B8 14.668 MPix/s
B8G8R8 14.580 MPix/s
Zuint 13.330 MPix/s
Zfloat 13.276 MPix/s
S8 1.832 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 8

----in color buffer-----------------------------
Width 4
Height 8

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Schimi1983
2006-02-23, 19:45:53
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1800 Series x86/MMX/3DNow!/SSE2 v2.0.5646 WinXP Release
Resolution 1024x768 @ 61.96Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 9.409 GPix/s
Z 10.629 GPix/s
ColZ 6.656 GPix/s
ZPassColZ 4.792 GPix/s
ZCullLEqual 95.826 GPix/s
ZCullGEqual 146.301 GPix/s
ZCullEqual 10.825 GPix/s
S 10.714 GPix/s
SCull 10.847 GPix/s
----stencil test passed-------------------------
S 8.517 GPix/s
ZFailS 8.432 GPix/s
------z test passed (LEQUAL)--------------------
S 8.516 GPix/s
ZS 8.515 GPix/s
Col 9.890 GPix/s
ColZ 6.517 GPix/s
ColS 5.005 GPix/s
ColZS 5.004 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 10.792 GPix/s
Z 10.613 GPix/s
ColZ 7.436 GPix/s
ZPassColZ 5.011 GPix/s
ZCullLEqual 63.464 GPix/s
ZCullGEqual 132.044 GPix/s
ZCullEqual 10.031 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 74.497 GB/s
Color 39.900 GB/s
ZAndStencil 192.790 GB/s
Z 151.822 GB/s
Stencil 7.980 GB/s

Draw 54.726 GB/s
BurnedByRAMDAC 194.915 MB/s
Physical 54.921 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 270.609 MTris/s
List 95.189 MTris/s
Clip 9.498 MTris/s

--Vertex shading speed--------------------------
LightD1 85.209 MTris/s
LightP1 57.801 MTris/s
LightP8 26.324 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 4.154 GPix/s
2 5.088 GPix/s
3 3.520 GPix/s
4 2.618 GPix/s
5 2.146 GPix/s
6 1.797 GPix/s
7 1.541 GPix/s
8 1.336 GPix/s

----Trilinear filter----------------------------
1 5.219 GPix/s
2 2.641 GPix/s
3 1.799 GPix/s
4 1.357 GPix/s
5 1.088 GPix/s
6 909.334 MPix/s
7 779.401 MPix/s
8 675.518 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 21.926 MPix/s
B8G8R8A8 57.227 MPix/s
R8G8B8 59.234 MPix/s
B8G8R8 56.944 MPix/s
Zuint 47.784 MPix/s
Zfloat 54.441 MPix/s
S8 1.929 MPix/s

--32x32 region----------------------------------
R8G8B8A8 14.031 MPix/s
B8G8R8A8 14.178 MPix/s
R8G8B8 14.270 MPix/s
B8G8R8 13.778 MPix/s
Zuint 11.888 MPix/s
Zfloat 12.106 MPix/s
S8 1.783 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 2 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Aquaschaf
2006-02-24, 18:01:46
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1900 Series x86/MMX/3DNow!/SSE2 v2.0.5525 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 8.928 GPix/s
Z 9.725 GPix/s
ColZ 5.852 GPix/s
ZPassColZ 3.815 GPix/s
ZCullLEqual 112.347 GPix/s
ZCullGEqual 66.854 GPix/s
ZCullEqual 9.746 GPix/s
S 9.715 GPix/s
SCull 9.510 GPix/s
----stencil test passed-------------------------
S 8.091 GPix/s
ZFailS 7.969 GPix/s
------z test passed (LEQUAL)--------------------
S 8.032 GPix/s
ZS 8.069 GPix/s
Col 8.964 GPix/s
ColZ 5.864 GPix/s
ColS 4.611 GPix/s
ColZS 4.614 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 9.716 GPix/s
Z 9.259 GPix/s
ColZ 7.332 GPix/s
ZPassColZ 4.799 GPix/s
ZCullLEqual 114.820 GPix/s
ZCullGEqual 110.855 GPix/s
ZCullEqual 9.738 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 66.565 GB/s
Color 33.054 GB/s
ZAndStencil 276.334 GB/s
Z 199.223 GB/s
Stencil 7.691 GB/s

Draw 46.169 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 46.437 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 238.634 MTris/s
List 72.498 MTris/s
Clip 8.563 MTris/s

--Vertex shading speed--------------------------
LightD1 77.762 MTris/s
LightP1 51.887 MTris/s
LightP8 15.456 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.826 GPix/s
2 4.670 GPix/s
3 3.085 GPix/s
4 2.417 GPix/s
5 1.942 GPix/s
6 1.303 GPix/s
7 1.393 GPix/s
8 1.218 GPix/s

----Trilinear filter----------------------------
1 3.955 GPix/s
2 2.176 GPix/s
3 1.707 GPix/s
4 1.286 GPix/s
5 1.031 GPix/s
6 860.346 MPix/s
7 737.922 MPix/s
8 647.378 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 49.186 MPix/s
B8G8R8A8 57.613 MPix/s
R8G8B8 53.220 MPix/s
B8G8R8 53.765 MPix/s
Zuint 62.368 MPix/s
Zfloat 61.318 MPix/s
S8 2.116 MPix/s

--32x32 region----------------------------------
R8G8B8A8 18.000 MPix/s
B8G8R8A8 18.117 MPix/s
R8G8B8 18.261 MPix/s
B8G8R8 18.141 MPix/s
Zuint 15.648 MPix/s
Zfloat 15.512 MPix/s
S8 1.926 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

BlackArchon
2006-04-20, 18:22:08
XFX GeForce 7600 GS Extreme (500/450), FW 84.43:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7600 GS/PCI/SSE2/3DNOW! v2.0.1
Resolution 1024x768 @ 61.07Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.973 GPix/s
Z 7.948 GPix/s
ColZ 5.813 GPix/s
ZPassColZ 4.471 GPix/s
ZCullLEqual 31.152 GPix/s
ZCullGEqual 5.973 GPix/s
ZCullEqual 31.156 GPix/s
S 7.969 GPix/s
SCull 31.155 GPix/s
----stencil test passed-------------------------
S 6.368 GPix/s
ZFailS 4.229 GPix/s
------z test passed (LEQUAL)--------------------
S 6.368 GPix/s
ZS 4.229 GPix/s
Col 5.674 GPix/s
ColZ 3.976 GPix/s
ColS 4.034 GPix/s
ColZS 3.114 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 3.995 GPix/s
Z 6.920 GPix/s
ColZ 3.453 GPix/s
ZPassColZ 2.619 GPix/s
ZCullLEqual 31.154 GPix/s
ZCullGEqual 5.973 GPix/s
ZCullEqual 31.155 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 19.972 GB/s
Color 13.776 GB/s
ZAndStencil 36.344 GB/s
Z 80.523 GB/s
Stencil 13.605 GB/s

Draw 16.036 GB/s
BurnedByRAMDAC 192.121 MB/s
Physical 16.229 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 249.239 MTris/s
List 101.544 MTris/s
Clip 101.241 MTris/s

--Vertex shading speed--------------------------
LightD1 50.521 MTris/s
LightP1 41.783 MTris/s
LightP8 13.928 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.954 GPix/s
2 2.966 GPix/s
3 1.970 GPix/s
4 1.486 GPix/s

----Trilinear filter----------------------------
1 3.489 GPix/s
2 1.764 GPix/s
3 1.174 GPix/s
4 883.242 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 132.117 MPix/s
B8G8R8A8 210.707 MPix/s
R8G8B8 149.611 MPix/s
B8G8R8 151.594 MPix/s
Zuint 143.036 MPix/s
Zfloat 145.394 MPix/s
S8 206.640 MPix/s

--32x32 region----------------------------------
R8G8B8A8 46.495 MPix/s
B8G8R8A8 47.158 MPix/s
R8G8B8 48.728 MPix/s
B8G8R8 48.237 MPix/s
Zuint 46.330 MPix/s
Zfloat 50.824 MPix/s
S8 50.993 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4B
DXT1 16 kiB
DXT5 16 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 32

----in color buffer-----------------------------
Width 4
Height 32

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 32

Klingone mit Klampfe
2006-04-21, 15:37:51
Mainboard: K7S5A, Sapphire Radeon Atlantis 9000 Pro (275/275), Catalyst 4.7 (aus Kompatibilitätsgründen). Rest siehe Signatur. Wieso wird bei vielen eigentlich die Refresh-Rate nicht erkannt? Muss ich mir da irgendwelche Gedanken machen? (Bin zu faul den ganzen Thread durchzulesen ;) )

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON 9000 PRO DDR x86/MMX/3DNow!/SSE v1.3.4454 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.087 GPix/s
Z 1.078 GPix/s
ColZ 861.249 MPix/s
ZPassColZ 848.102 MPix/s
ZCullLEqual 1.088 GPix/s
ZCullGEqual 1.088 GPix/s
ZCullEqual 1.071 GPix/s
S 1.086 GPix/s
SCull 1.077 GPix/s
----stencil test passed-------------------------
S 1.080 GPix/s
ZFailS 1.084 GPix/s
------z test passed (LEQUAL)--------------------
S 1.086 GPix/s
ZS 1.068 GPix/s
Col 860.719 MPix/s
ColZ 854.000 MPix/s
ColS 860.680 MPix/s
ColZS 860.701 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.093 GPix/s
Z 1.087 GPix/s
ColZ 1.046 GPix/s
ZPassColZ 1.049 GPix/s
ZCullLEqual 1.088 GPix/s
ZCullGEqual 1.078 GPix/s
ZCullEqual 1.088 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 8.608 GB/s
Color 4.373 GB/s
ZAndStencil 198.717 GB/s
Z 148.162 GB/s
Stencil 1.083 GB/s

Draw 8.157 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 8.425 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 66.621 MTris/s
List 22.499 MTris/s
Clip 1.529 MTris/s

--Vertex shading speed--------------------------
LightD1 5.515 MTris/s
LightP1 1.927 MTris/s
LightP8 1.298 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.055 GPix/s
2 545.231 MPix/s
3 363.370 MPix/s
4 273.063 MPix/s
5 218.534 MPix/s
6 182.156 MPix/s

----Trilinear filter----------------------------
1 1.085 GPix/s
2 533.117 MPix/s
3 358.833 MPix/s
4 272.970 MPix/s
5 216.194 MPix/s
6 180.597 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 9.346 MPix/s
B8G8R8A8 20.385 MPix/s
R8G8B8 20.253 MPix/s
B8G8R8 20.417 MPix/s
Zuint 2.321 MPix/s
Zfloat 2.171 MPix/s
S8 2.145 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.348 MPix/s
B8G8R8A8 9.254 MPix/s
R8G8B8 9.852 MPix/s
B8G8R8 9.800 MPix/s
Zuint 2.140 MPix/s
Zfloat 2.024 MPix/s
S8 2.034 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 2 kiB
DXT1 1 kiB
DXT5 1 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

CSX
2006-04-23, 18:36:10
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver RADEON X850 PRO x86/MMX/3DNow!/SSE2 v2.0.5757 WinXP Release
Resolution 1024x768 @ 101.16Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.011 GPix/s
Z 5.681 GPix/s
ColZ 3.518 GPix/s
ZPassColZ 2.709 GPix/s
ZCullLEqual 87.185 GPix/s
ZCullGEqual 87.282 GPix/s
ZCullEqual 5.930 GPix/s
S 5.885 GPix/s
SCull 5.927 GPix/s
----stencil test passed-------------------------
S 4.350 GPix/s
ZFailS 4.377 GPix/s
------z test passed (LEQUAL)--------------------
S 4.421 GPix/s
ZS 4.392 GPix/s
Col 4.042 GPix/s
ColZ 3.443 GPix/s
ColS 2.713 GPix/s
ColZS 2.666 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.733 GPix/s
Z 5.914 GPix/s
ColZ 4.815 GPix/s
ZPassColZ 3.453 GPix/s
ZCullLEqual 87.247 GPix/s
ZCullGEqual 86.935 GPix/s
ZCullEqual 5.911 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 30.702 GB/s
Color 16.410 GB/s
ZAndStencil 205.356 GB/s
Z 161.220 GB/s
Stencil 3.841 GB/s

Draw 31.413 GB/s
BurnedByRAMDAC 318.218 MB/s
Physical 31.731 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 207.563 MTris/s
List 70.743 MTris/s
Clip 6.970 MTris/s

--Vertex shading speed--------------------------
LightD1 63.201 MTris/s
LightP1 32.088 MTris/s
LightP8 14.397 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.561 GPix/s
2 2.851 GPix/s
3 1.924 GPix/s
4 1.469 GPix/s
5 1.157 GPix/s
6 976.219 MPix/s
7 843.393 MPix/s
8 736.889 MPix/s

----Trilinear filter----------------------------
1 2.887 GPix/s
2 1.461 GPix/s
3 952.848 MPix/s
4 725.584 MPix/s
5 582.841 MPix/s
6 485.218 MPix/s
7 416.456 MPix/s
8 362.715 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 26.829 MPix/s
B8G8R8A8 27.231 MPix/s
R8G8B8 28.455 MPix/s
B8G8R8 28.483 MPix/s
Zuint 1.237 MPix/s
Zfloat 1.279 MPix/s
S8 1.285 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.233 MPix/s
B8G8R8A8 9.483 MPix/s
R8G8B8 9.488 MPix/s
B8G8R8 9.529 MPix/s
Zuint 1.235 MPix/s
Zfloat 1.295 MPix/s
S8 1.182 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

zeckensack
2006-04-23, 18:39:10
Wieso wird bei vielen eigentlich die Refresh-Rate nicht erkannt?Weil VSync treiberseitig abgeschaltet ist. Damit die Erkennung der Refresh-Rate klappt, sollte das auf "Application control" oä stehen.

kevsti
2006-04-24, 02:14:01
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800 LE/AGP/SSE/3DNOW! v2.0.1
Resolution 1024x768 @ 60.83Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.319 GPix/s
Z 12.519 GPix/s
ColZ 6.319 GPix/s
ZPassColZ 5.616 GPix/s
ZCullLEqual 24.739 GPix/s
ZCullGEqual 6.319 GPix/s
ZCullEqual 24.739 GPix/s
S 12.552 GPix/s
SCull 24.738 GPix/s
----stencil test passed-------------------------
S 11.906 GPix/s
ZFailS 8.425 GPix/s
------z test passed (LEQUAL)--------------------
S 11.906 GPix/s
ZS 8.354 GPix/s
Col 6.319 GPix/s
ColZ 6.319 GPix/s
ColS 6.319 GPix/s
ColZS 6.063 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.319 GPix/s
Z 12.551 GPix/s
ColZ 6.177 GPix/s
ZPassColZ 4.984 GPix/s
ZCullLEqual 24.741 GPix/s
ZCullGEqual 6.319 GPix/s
ZCullEqual 24.742 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 39.558 GB/s
Color 27.365 GB/s
ZAndStencil 71.559 GB/s
Z 155.345 GB/s
Stencil 26.649 GB/s

Draw 31.870 GB/s
BurnedByRAMDAC 191.368 MB/s
Physical 32.061 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 132.714 MTris/s
List 105.217 MTris/s
Clip 104.968 MTris/s

--Vertex shading speed--------------------------
LightD1 53.076 MTris/s
LightP1 39.817 MTris/s
LightP8 13.262 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.892 GPix/s
2 3.157 GPix/s
3 2.097 GPix/s
4 1.580 GPix/s

----Trilinear filter----------------------------
1 5.485 GPix/s
2 2.744 GPix/s
3 1.827 GPix/s
4 1.366 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 37.236 MPix/s
B8G8R8A8 39.925 MPix/s
R8G8B8 39.151 MPix/s
B8G8R8 39.550 MPix/s
Zuint 39.587 MPix/s
Zfloat 39.504 MPix/s
S8 39.753 MPix/s

--32x32 region----------------------------------
R8G8B8A8 19.749 MPix/s
B8G8R8A8 20.843 MPix/s
R8G8B8 20.077 MPix/s
B8G8R8 20.127 MPix/s
Zuint 20.123 MPix/s
Zfloat 19.372 MPix/s
S8 20.677 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 8




Die LE ist eher eine GT, da sie 16/6 Pipes hat und auch einiges am Takt zugenommen hat.. :)

br
2006-05-14, 10:19:15
..

stickedy
2006-05-15, 23:35:06
S3 Graphics Chrome S27

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver S3 Graphics Chrome20 Series v1.5 15.18.05h
Resolution 1024x768 @ 62.49Hz
Method Swap

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 2.800 GPix/s
Z 2.990 GPix/s
ColZ 1.991 GPix/s
ZPassColZ 1.993 GPix/s
ZCullLEqual 61.313 GPix/s
ZCullGEqual 62.817 GPix/s
ZCullEqual 65.117 GPix/s
S 4.969 GPix/s
SCull 4.972 GPix/s
----stencil test passed-------------------------
S 1.900 GPix/s
ZFailS 1.680 GPix/s
------z test passed (LEQUAL)--------------------
S 1.746 GPix/s
ZS 1.683 GPix/s
Col 1.832 GPix/s
ColZ 1.183 GPix/s
ColS 1.228 GPix/s
ColZS 1.183 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 2.801 GPix/s
Z 5.332 GPix/s
ColZ 2.787 GPix/s
ZPassColZ 2.552 GPix/s
ZCullLEqual 38.549 GPix/s
ZCullGEqual 62.935 GPix/s
ZCullEqual 62.523 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 17.213 GB/s
Color 14.525 GB/s
ZAndStencil 15.627 GB/s
Z 12.746 GB/s
Stencil 4.250 GB/s

Draw 14.509 GB/s
BurnedByRAMDAC 196.562 MB/s
Physical 14.706 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 110.692 MTris/s
List 66.423 MTris/s
Clip 66.398 MTris/s

--Vertex shading speed--------------------------
LightD1 31.109 MTris/s
LightP1 22.211 MTris/s
LightP8 6.112 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.739 GPix/s
2 1.387 GPix/s
3 927.280 MPix/s
4 698.483 MPix/s
5 558.558 MPix/s
6 466.038 MPix/s
7 399.843 MPix/s
8 351.721 MPix/s

----Trilinear filter----------------------------
1 1.443 GPix/s
2 726.993 MPix/s
3 485.124 MPix/s
4 364.584 MPix/s
5 293.457 MPix/s
6 245.302 MPix/s
7 209.215 MPix/s
8 183.317 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 11.085 MPix/s
B8G8R8A8 5.675 MPix/s
R8G8B8 11.378 MPix/s
B8G8R8 6.584 MPix/s
Zuint 9.046 MPix/s
Zfloat 10.153 MPix/s
S8 10.388 MPix/s

--32x32 region----------------------------------
R8G8B8A8 1.171 MPix/s
B8G8R8A8 1.166 MPix/s
R8G8B8 1.193 MPix/s
B8G8R8 1.199 MPix/s
Zuint 1.339 MPix/s
Zfloat 1.306 MPix/s
S8 1.312 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 32

----in color buffer-----------------------------
Width 64
Height 2

----in depth buffer-----------------------------
Width 64
Height 2

----in stencil buffer---------------------------
Width 4
Height 2




ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver S3 Graphics Chrome20 Series v1.5 15.18.05h
Resolution 1024x768 @ 62.58Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.707 GPix/s
Z 2.797 GPix/s
ColZ 3.020 GPix/s
ZPassColZ 4.635 GPix/s
ZCullLEqual 2.119 GPix/s
ZCullGEqual 66.933 GPix/s
ZCullEqual 27.101 GPix/s
S 7.967 GPix/s
SCull 7.971 GPix/s
----stencil test passed-------------------------
S 4.828 GPix/s
ZFailS 4.661 GPix/s
------z test passed (LEQUAL)--------------------
S 4.691 GPix/s
ZS 4.671 GPix/s
Col 4.798 GPix/s
ColZ 4.251 GPix/s
ColS 4.321 GPix/s
ColZS 4.274 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 5.692 GPix/s
Z 2.785 GPix/s
ColZ 4.200 GPix/s
ZPassColZ 5.289 GPix/s
ZCullLEqual 5.557 GPix/s
ZCullGEqual 72.883 GPix/s
ZCullEqual 66.535 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 18.596 GB/s
Color 19.431 GB/s
ZAndStencil 15.822 GB/s
Z 12.945 GB/s
Stencil 4.274 GB/s

Draw 24.998 GB/s
BurnedByRAMDAC 196.858 MB/s
Physical 25.195 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 124.577 MTris/s
List 70.291 MTris/s
Clip 70.301 MTris/s

--Vertex shading speed--------------------------
LightD1 32.303 MTris/s
LightP1 23.156 MTris/s
LightP8 6.775 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.084 GPix/s
2 1.770 GPix/s
3 1.306 GPix/s
4 1.073 GPix/s
5 932.846 MPix/s
6 840.510 MPix/s
7 773.477 MPix/s
8 723.839 MPix/s

----Trilinear filter----------------------------
1 1.827 GPix/s
2 1.102 GPix/s
3 859.884 MPix/s
4 736.727 MPix/s
5 662.983 MPix/s
6 616.562 MPix/s
7 581.363 MPix/s
8 553.572 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 10.557 MPix/s
B8G8R8A8 5.644 MPix/s
R8G8B8 11.352 MPix/s
B8G8R8 6.596 MPix/s
Zuint 9.048 MPix/s
Zfloat 10.102 MPix/s
S8 10.382 MPix/s

--32x32 region----------------------------------
R8G8B8A8 1.167 MPix/s
B8G8R8A8 1.162 MPix/s
R8G8B8 1.194 MPix/s
B8G8R8 1.194 MPix/s
Zuint 1.336 MPix/s
Zfloat 1.303 MPix/s
S8 1.312 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4B
DXT1 16B
DXT5 64B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 32

----in color buffer-----------------------------
Width 64
Height 32

----in depth buffer-----------------------------
Width 64
Height 2

----in stencil buffer---------------------------
Width 4
Height 2

br
2006-05-29, 17:35:56
..

StefanV
2006-05-29, 18:25:19
Ah, sehr schön, meine Ex-Viper II, die ich von Quasar oder Zeckensack (oder wars Anarion?? :|) erhalten hab, funzt =)

StefanV
2006-05-31, 14:57:55
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Fire GL2 Pentium 4 (SSE2) v1.2.88
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S4
Col 1.338 GPix/s
Z 1.292 GPix/s
ColZ 1.103 GPix/s
ZPassColZ 716.642 MPix/s
ZCullLEqual 1.205 GPix/s
ZCullGEqual 877.451 MPix/s
ZCullEqual 1.209 GPix/s
S 966.862 MPix/s
SCull 1.280 GPix/s
----stencil test passed-------------------------
S 966.554 MPix/s
ZFailS 966.715 MPix/s
------z test passed (LEQUAL)--------------------
S 966.521 MPix/s
ZS 966.484 MPix/s
Col 951.697 MPix/s
ColZ 780.793 MPix/s
ColS 780.724 MPix/s
ColZS 780.683 MPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S4
--available to buffer clears--------------------
All 2.948 GB/s
Color 5.157 GB/s
ZAndStencil 1.910 GB/s
Z 4.410 GB/s
Stencil 286.463 MB/s

Draw 5.441 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 5.708 GB/s

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Mode R8G8B8A8 Z24 S4
--Whole buffer----------------------------------
R8G8B8A8 59.621 MPix/s
B8G8R8A8 60.394 MPix/s
R8G8B8 80.103 MPix/s
B8G8R8 80.114 MPix/s
Zuint 60.431 MPix/s
Zfloat 8.634 MPix/s
S8 230.845 MPix/s

--32x32 region----------------------------------
R8G8B8A8 14.976 MPix/s
B8G8R8A8 15.019 MPix/s
R8G8B8 16.754 MPix/s
B8G8R8 16.993 MPix/s
Zuint 14.957 MPix/s
Zfloat 6.627 MPix/s
S8 19.529 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S4
RGBA 2 kiB

Tiling
Mode R8G8B8A8 Z24 S4
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width none
Height 4

----in stencil buffer---------------------------
Width 4
Height 4



2x 1,8GHz, 2x256MB RDRAM...

Saugbär
2006-09-03, 19:39:01
3mal bebencht und 3 verschiedene Ergebnisse
Variable Blockgrößen oder Auslesefehler?
ArchMark 0.50
Driver: GeForce 7800 GS/AGP/SSE2/3DNOW! v2.0.3
1024x768 @ unknown refresh rate (assuming 85Hz)
Messung 1
Tiling
Mode: R8G8B8A8 Z24 S8

* preferred block alignment
o updating all buffers (CSV)
+ 8 pixels wide
+ 8 pixels high
o in color buffer (CSV)
+ 8 pixels wide
+ 4 pixels high
o in depth buffer (CSV)
+ 8 pixels wide
+ 64 pixels high
o in stencil buffer (CSV)
+ 8 pixels wide
+ none detected in y-direction
Messung 2
Tiling
Mode: R8G8B8A8 Z24 S8

* preferred block alignment
o updating all buffers (CSV)
+ 8 pixels wide
+ 8 pixels high
o in color buffer (CSV)
+ 8 pixels wide
+ 8 pixels high
o in depth buffer (CSV)
+ 8 pixels wide
+ 32 pixels high
o in stencil buffer (CSV)
+ 8 pixels wide
+ 8 pixels high
Messung 3
Tiling
Mode: R8G8B8A8 Z24 S8

* preferred block alignment
o updating all buffers (CSV)
+ 8 pixels wide
+ 4 pixels high
o in color buffer (CSV)
+ 8 pixels wide
+ 4 pixels high
o in depth buffer (CSV)
+ 8 pixels wide
+ 64 pixels high
o in stencil buffer (CSV)
+ 8 pixels wide
+ 64 pixels high

StefanV
2006-09-15, 02:40:34
1. x1300, Core müsst 230Mhz sein.
2. RAM: 400 MHz oder doch nur 200??
Speicherinterface ist aber auf jeden Fall 64bit

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1300 Series x86/MMX/3DNow!/SSE2 v2.0.6012 WinXP Release
Resolution 1024x768 @ 60.70Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 873.796 MPix/s
Z 907.128 MPix/s
ColZ 748.820 MPix/s
ZPassColZ 344.961 MPix/s
ZCullLEqual 4.016 GPix/s
ZCullGEqual 4.018 GPix/s
ZCullEqual 905.324 MPix/s
S 906.685 MPix/s
SCull 906.712 MPix/s
----stencil test passed-------------------------
S 883.977 MPix/s
ZFailS 884.277 MPix/s
------z test passed (LEQUAL)--------------------
S 884.360 MPix/s
ZS 884.202 MPix/s
Col 873.767 MPix/s
ColZ 749.149 MPix/s
ColS 345.129 MPix/s
ColZS 345.180 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 906.068 MPix/s
Z 906.474 MPix/s
ColZ 880.952 MPix/s
ZPassColZ 440.240 MPix/s
ZCullLEqual 4.014 GPix/s
ZCullGEqual 4.018 GPix/s
ZCullEqual 905.692 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 6.480 GB/s
Color 3.406 GB/s
ZAndStencil 39.060 GB/s
Z 29.296 GB/s
Stencil 859.573 MB/s

Draw 3.723 GB/s
BurnedByRAMDAC 190.955 MB/s
Physical 3.914 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 57.260 MTris/s
List 19.283 MTris/s
Clip 3.159 MTris/s

--Vertex shading speed--------------------------
LightD1 12.268 MTris/s
LightP1 4.894 MTris/s
LightP8 2.216 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 873.841 MPix/s
2 447.586 MPix/s
3 300.380 MPix/s
4 226.004 MPix/s
5 181.132 MPix/s
6 151.398 MPix/s
7 129.904 MPix/s
8 113.682 MPix/s

----Trilinear filter----------------------------
1 451.113 MPix/s
2 227.620 MPix/s
3 152.790 MPix/s
4 114.613 MPix/s
5 91.926 MPix/s
6 76.663 MPix/s
7 65.727 MPix/s
8 57.537 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 41.168 MPix/s
B8G8R8A8 41.587 MPix/s
R8G8B8 42.828 MPix/s
B8G8R8 42.927 MPix/s
Zuint 39.462 MPix/s
Zfloat 39.296 MPix/s
S8 1.514 MPix/s

--32x32 region----------------------------------
R8G8B8A8 11.390 MPix/s
B8G8R8A8 11.382 MPix/s
R8G8B8 11.397 MPix/s
B8G8R8 11.283 MPix/s
Zuint 9.850 MPix/s
Zfloat 9.863 MPix/s
S8 1.391 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT5 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

Ronny G.
2006-09-15, 09:45:17
X2 3800@5800(3ghz) , X1800GTO 750/740Mhz, 215Mhz 2-3-3-6 2T 1,5Gb DC
[ArchMark 0.50]
Info:Driver=Radeon X1800 GTO x86/MMX/3DNow!/SSE2 v2.0.6012 WinXP Release
Info:Resolution=1024x768 @ 60.15Hz
Info:Method=Flush
Fillrate:32:Mode=R8G8B8A8 Z24 S8
Fillrate:32:Col=8488.969 M Pix/s
Fillrate:32:Z=8868.987 M Pix/s
Fillrate:32:ColZ=5893.143 M Pix/s
Fillrate:32:ZPassColZ=4620.079 M Pix/s
Fillrate:32:ZCullLEqual=124223.072 M Pix/s
Fillrate:32:ZCullGEqual=124172.661 M Pix/s
Fillrate:32:ZCullEqual=8858.986 M Pix/s
Fillrate:32:S=8870.110 M Pix/s
Fillrate:32:SCull=8870.322 M Pix/s
Fillrate:32:SPass:S=7691.932 M Pix/s
Fillrate:32:SPass:ZFailS=7695.361 M Pix/s
Fillrate:32:SPass:ZPass:S=7694.953 M Pix/s
Fillrate:32:SPass:ZPass:ZS=7693.280 M Pix/s
Fillrate:32:SPass:ZPass:Col=8486.453 M Pix/s
Fillrate:32:SPass:ZPass:ColZ=5890.962 M Pix/s
Fillrate:32:SPass:ZPass:ColS=4625.969 M Pix/s
Fillrate:32:SPass:ZPass:ColZS=4625.898 M Pix/s
Fillrate:16:Mode=R5G6B5A0 Z16 S0
Fillrate:16:Col=8866.152 M Pix/s
Fillrate:16:Z=8869.613 M Pix/s
Fillrate:16:ColZ=7839.497 M Pix/s
Fillrate:16:ZPassColZ=5603.693 M Pix/s
Fillrate:16:ZCullLEqual=124144.186 M Pix/s
Fillrate:16:ZCullGEqual=124189.095 M Pix/s
Fillrate:16:ZCullEqual=8851.209 M Pix/s
Bandwidth:Mode=R8G8B8A8 Z24 S8
Bandwidth:Clear:All=60985.553 M B/s
Bandwidth:Clear:Color=32818.839 M B/s
Bandwidth:Clear:ZAndStencil=298814.191 M B/s
Bandwidth:Clear:Z=225570.020 M B/s
Bandwidth:Clear:Stencil=7509.954 M B/s
Bandwidth:Draw=52229.872 M B/s
Bandwidth:BurnedByRAMDAC=189.202 M B/s
Bandwidth:Physical=52419.074 M B/s
Geometry:Mode=R5G6B5A0 Z16 S0
Geometry:Plain:Fan=303.524 M Tris/s
Geometry:Plain:List=104.294 M Tris/s
Geometry:Plain:Clip=10.336 M Tris/s
Geometry:LightD1=93.412 M Tris/s
Geometry:LightP1=62.654 M Tris/s
Geometry:LightP8=28.397 M Tris/s
Texturing:Mode=R5G6B5A0 Z16 S0
Texturing:Bilinear:1=8371.317 M Pix/s
Texturing:Bilinear:2=4212.907 M Pix/s
Texturing:Bilinear:3=2920.412 M Pix/s
Texturing:Bilinear:4=2202.583 M Pix/s
Texturing:Bilinear:5=1767.139 M Pix/s
Texturing:Bilinear:6=1475.376 M Pix/s
Texturing:Bilinear:7=1266.193 M Pix/s
Texturing:Bilinear:8=1109.374 M Pix/s
Texturing:Trilinear:1=4371.075 M Pix/s
Texturing:Trilinear:2=2222.167 M Pix/s
Texturing:Trilinear:3=1488.635 M Pix/s
Texturing:Trilinear:4=1119.498 M Pix/s
Texturing:Trilinear:5=897.724 M Pix/s
Texturing:Trilinear:6=749.282 M Pix/s
Texturing:Trilinear:7=642.861 M Pix/s
Texturing:Trilinear:8=562.855 M Pix/s
Readback:Mode=R8G8B8A8 Z24 S8
Readback:Whole32:R8G8B8A8=57.118 M Pix/s
Readback:Whole32:B8G8R8A8=77.792 M Pix/s
Readback:Whole32:R8G8B8=82.679 M Pix/s
Readback:Whole32:B8G8R8=82.569 M Pix/s
Readback:Whole32:Zuint=78.681 M Pix/s
Readback:Whole32:Zfloat=77.967 M Pix/s
Readback:Whole32:S8=2.139 M Pix/s
Readback:Small32:R8G8B8A8=21.030 M Pix/s
Readback:Small32:B8G8R8A8=20.975 M Pix/s
Readback:Small32:R8G8B8=21.313 M Pix/s
Readback:Small32:B8G8R8=21.180 M Pix/s
Readback:Small32:Zuint=18.227 M Pix/s
Readback:Small32:Zfloat=18.131 M Pix/s
Readback:Small32:S8=1.973 M Pix/s
TexCache:Mode=R8G8B8A8 Z24 S8
TexCache:RGBA=8192 B
TexCache:DXT1=8192 B
TexCache:DXT5=4096 B
Tiling:Mode=R8G8B8A8 Z24 S8
Tiling:Combined:Width=4
Tiling:Combined:Height=4
Tiling:Color:Width=4
Tiling:Color:Height=4
Tiling:Z:Width=2
Tiling:Z:Height=2
Tiling:Stencil:Width=2
Tiling:Stencil:Height=2

StefanV
2006-09-15, 11:40:16
@Ronny G
Nimm mal BB Code!

StefanV
2006-09-18, 23:05:11
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver S3 Graphics DeltaChrome v1.4 15.13.10.14
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 24.139 GPix/s
Z 1.636 GPix/s
ColZ 167.324 GPix/s
ZPassColZ 33.145 GPix/s
ZCullLEqual 141.046 GPix/s
ZCullGEqual 144.281 GPix/s
ZCullEqual 137.574 GPix/s
S 174.429 GPix/s
SCull 172.353 GPix/s
----stencil test passed-------------------------
S 163.702 GPix/s
ZFailS 164.661 GPix/s
------z test passed (LEQUAL)--------------------
S 157.104 GPix/s
ZS 161.259 GPix/s
Col 163.207 GPix/s
ColZ 165.814 GPix/s
ColS 63.953 GPix/s
ColZS 160.727 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 261.950 MPix/s
Z 249.619 MPix/s
ColZ 11.782 GPix/s
ZPassColZ 159.662 MPix/s
ZCullLEqual 986.430 MPix/s
ZCullGEqual 149.541 MPix/s
ZCullEqual 23.970 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 1.612 GB/s
Color 1.794 GB/s
ZAndStencil 1.466 GB/s
Z 1.097 GB/s
Stencil 448.147 MB/s

Draw 1.262 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 1.529 GB/s

Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 241.435 MPix/s
2 125.332 MPix/s
3 83.038 MPix/s
4 63.351 MPix/s
5 50.509 MPix/s
6 42.442 MPix/s
7 36.564 MPix/s
8 9.995 GPix/s

----Trilinear filter----------------------------
1 125.393 MPix/s
2 62.579 MPix/s
3 42.530 MPix/s
4 32.095 MPix/s
5 11.791 MPix/s
6 10.015 MPix/s
7 7.549 MPix/s
8 30.643 GPix/s

Dimon
2006-09-27, 17:33:12
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6800/AGP/SSE2 v2.0.3
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.460 GPix/s
Z 9.817 GPix/s
ColZ 4.311 GPix/s
ZPassColZ 4.038 GPix/s
ZCullLEqual 20.435 GPix/s
ZCullGEqual 5.542 GPix/s
ZCullEqual 19.103 GPix/s
S 10.217 GPix/s
SCull 24.087 GPix/s
----stencil test passed-------------------------
S 11.803 GPix/s
ZFailS 8.608 GPix/s
------z test passed (LEQUAL)--------------------
S 11.934 GPix/s
ZS 8.609 GPix/s
Col 4.850 GPix/s
ColZ 4.060 GPix/s
ColS 4.135 GPix/s
ColZS 3.579 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.154 GPix/s
Z 12.223 GPix/s
ColZ 6.136 GPix/s
ZPassColZ 4.944 GPix/s
ZCullLEqual 24.091 GPix/s
ZCullGEqual 6.154 GPix/s
ZCullEqual 24.095 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 40.843 GB/s
Color 28.258 GB/s
ZAndStencil 73.800 GB/s
Z 158.416 GB/s
Stencil 26.716 GB/s

Draw 32.326 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 32.594 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 128.988 MTris/s
List 102.814 MTris/s
Clip 102.691 MTris/s

--Vertex shading speed--------------------------
LightD1 51.689 MTris/s
LightP1 38.775 MTris/s
LightP8 12.920 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.085 GPix/s
2 3.073 GPix/s
3 2.050 GPix/s
4 1.538 GPix/s

----Trilinear filter----------------------------
1 4.996 GPix/s
2 2.671 GPix/s
3 1.778 GPix/s
4 1.330 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 122.165 MPix/s
B8G8R8A8 215.396 MPix/s
R8G8B8 129.972 MPix/s
B8G8R8 143.279 MPix/s
Zuint 165.955 MPix/s
Zfloat 169.284 MPix/s
S8 245.761 MPix/s

--32x32 region----------------------------------
R8G8B8A8 24.521 MPix/s
B8G8R8A8 30.814 MPix/s
R8G8B8 31.907 MPix/s
B8G8R8 35.620 MPix/s
Zuint 36.254 MPix/s
Zfloat 32.490 MPix/s
S8 37.463 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

Bunker
2007-04-16, 22:44:27
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600 GT/AGP/SSE/3DNOW! v1.5.3
Resolution 1024x768 @ 50.80Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.992 GPix/s
Z 3.990 GPix/s
ColZ 1.906 GPix/s
ZPassColZ 1.780 GPix/s
ZCullLEqual 31.152 GPix/s
ZCullGEqual 2.000 GPix/s
ZCullEqual 31.154 GPix/s
S 3.990 GPix/s
SCull 31.153 GPix/s
----stencil test passed-------------------------
S 3.898 GPix/s
ZFailS 3.692 GPix/s
------z test passed (LEQUAL)--------------------
S 3.898 GPix/s
ZS 3.693 GPix/s
Col 1.879 GPix/s
ColZ 1.739 GPix/s
ColS 1.707 GPix/s
ColZS 1.556 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.002 GPix/s
Z 3.989 GPix/s
ColZ 1.002 GPix/s
ZPassColZ 1.518 GPix/s
ZCullLEqual 31.156 GPix/s
ZCullGEqual 2.000 GPix/s
ZCullEqual 31.153 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 13.573 GB/s
Color 13.674 GB/s
ZAndStencil 13.600 GB/s
Z 13.610 GB/s
Stencil 13.466 GB/s

Draw 2.503 GB/s
BurnedByRAMDAC 159.792 MB/s
Physical 2.662 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 83.332 MTris/s
List 82.021 MTris/s
Clip 82.024 MTris/s

--Vertex shading speed--------------------------
LightD1 37.802 MTris/s
LightP1 17.800 MTris/s
LightP8 6.041 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.926 GPix/s
2 1.377 GPix/s
3 1.325 GPix/s
4 995.246 MPix/s

----Trilinear filter----------------------------
1 1.996 GPix/s
2 1.178 GPix/s
3 785.468 MPix/s
4 588.397 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 38.276 MPix/s
B8G8R8A8 37.968 MPix/s
R8G8B8 38.684 MPix/s
B8G8R8 39.064 MPix/s
Zuint 37.074 MPix/s
Zfloat 28.900 MPix/s
S8 39.434 MPix/s

--32x32 region----------------------------------
R8G8B8A8 20.091 MPix/s
B8G8R8A8 21.140 MPix/s
R8G8B8 20.258 MPix/s
B8G8R8 20.311 MPix/s
Zuint 20.331 MPix/s
Zfloat 20.726 MPix/s
S8 20.906 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 4 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height none




Nforce 2 Ultra 400 Board.

Äh, das ganze bei Detonator 71.84.

mmmh


ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 6600/AGP/SSE2/3DNOW! v2.0.3
Resolution 1024x768 @ 50.72Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.464 GPix/s
Z 3.046 GPix/s
ColZ 1.292 GPix/s
ZPassColZ 1.125 GPix/s
ZCullLEqual 24.027 GPix/s
ZCullGEqual 1.559 GPix/s
ZCullEqual 23.982 GPix/s
S 3.073 GPix/s
SCull 24.077 GPix/s
----stencil test passed-------------------------
S 2.629 GPix/s
ZFailS 2.071 GPix/s
------z test passed (LEQUAL)--------------------
S 2.628 GPix/s
ZS 2.072 GPix/s
Col 1.171 GPix/s
ColZ 1.027 GPix/s
ColS 1.033 GPix/s
ColZS 882.018 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.552 GPix/s
Z 3.080 GPix/s
ColZ 1.535 GPix/s
ZPassColZ 1.253 GPix/s
ZCullLEqual 23.958 GPix/s
ZCullGEqual 1.552 GPix/s
ZCullEqual 24.415 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 10.118 GB/s
Color 7.098 GB/s
ZAndStencil 18.265 GB/s
Z 40.309 GB/s
Stencil 6.852 GB/s

Draw 8.631 GB/s
BurnedByRAMDAC 159.567 MB/s
Physical 8.791 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 64.931 MTris/s
List 45.430 MTris/s
Clip 46.856 MTris/s

--Vertex shading speed--------------------------
LightD1 27.517 MTris/s
LightP1 19.172 MTris/s
LightP8 6.440 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 957.786 MPix/s
2 1.523 GPix/s
3 1.021 GPix/s
4 769.263 MPix/s

----Trilinear filter----------------------------
1 1.528 GPix/s
2 780.427 MPix/s
3 521.686 MPix/s
4 390.439 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 40.308 MPix/s
B8G8R8A8 40.291 MPix/s
R8G8B8 43.851 MPix/s
B8G8R8 30.546 MPix/s
Zuint 43.743 MPix/s
Zfloat 42.483 MPix/s
S8 44.108 MPix/s

--32x32 region----------------------------------
R8G8B8A8 21.709 MPix/s
B8G8R8A8 23.533 MPix/s
R8G8B8 21.846 MPix/s
B8G8R8 22.702 MPix/s
Zuint 23.730 MPix/s
Zfloat 18.812 MPix/s
S8 26.865 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 4 kiB
DXT5 1 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 32

----in color buffer-----------------------------
Width 4
Height none

----in depth buffer-----------------------------
Width 8
Height 32

----in stencil buffer---------------------------
Width 8
Height 32




mit 93.71er treiber
was mich nur wundert, dass bei deiner 6,6er GT, dass unsere ergebnisse bei der Bandwidth so derbe unterscheiden

Sephiroth
2007-04-16, 23:08:08
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 8800 GTS/PCI/SSE2 v2.1.0
Resolution 1024x768 @ 74.94Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 10.165 GPix/s
Z 54.923 GPix/s
ColZ 10.163 GPix/s
ZPassColZ 9.451 GPix/s
ZCullLEqual 126.553 GPix/s
ZCullGEqual 50.898 GPix/s
ZCullEqual 126.575 GPix/s
S 40.348 GPix/s
SCull 40.441 GPix/s
----stencil test passed-------------------------
S 27.119 GPix/s
ZFailS 21.423 GPix/s
------z test passed (LEQUAL)--------------------
S 26.472 GPix/s
ZS 21.389 GPix/s
Col 9.837 GPix/s
ColZ 9.214 GPix/s
ColS 8.446 GPix/s
ColZS 7.950 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 86.323 GB/s
Color 59.939 GB/s
ZAndStencil 157.538 GB/s
Z 90.195 GB/s
Stencil 58.984 GB/s

Draw 74.827 GB/s
BurnedByRAMDAC 235.753 MB/s
Physical 75.063 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 241.724 MTris/s
List 89.857 MTris/s
Clip 130.828 MTris/s

--Vertex shading speed--------------------------
LightD1 131.395 MTris/s
LightP1 130.292 MTris/s
LightP8 131.379 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.856 GPix/s
2 4.717 GPix/s
3 3.706 GPix/s
4 3.016 GPix/s

----Trilinear filter----------------------------
1 6.101 GPix/s
2 3.059 GPix/s
3 2.038 GPix/s
4 1.527 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 199.391 MPix/s
B8G8R8A8 287.861 MPix/s
R8G8B8 230.100 MPix/s
B8G8R8 261.523 MPix/s
Zuint 147.434 MPix/s
Zfloat 147.248 MPix/s
S8 163.442 MPix/s

--32x32 region----------------------------------
R8G8B8A8 10.024 MPix/s
B8G8R8A8 7.175 MPix/s
R8G8B8 14.517 MPix/s
B8G8R8 11.759 MPix/s
Zuint 296.098 kPix/s
Zfloat 322.191 kPix/s
S8 326.210 kPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 256B
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width 16
Height 8

----in stencil buffer---------------------------
Width 64
Height 8



PCI ^^

p.s.
Treiber ist 97.92

br
2007-04-17, 15:12:49
..

Gast
2007-06-05, 21:37:47
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7950 GX2/PCI/SSE2 v2.1.0
Resolution 1024x768 @ 61.20Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 7.927 GPix/s
Z 15.610 GPix/s
ColZ 7.927 GPix/s
ZPassColZ 7.813 GPix/s
ZCullLEqual 31.032 GPix/s
ZCullGEqual 7.927 GPix/s
ZCullEqual 31.033 GPix/s
S 15.610 GPix/s
SCull 31.029 GPix/s
----stencil test passed-------------------------
S 14.855 GPix/s
ZFailS 10.338 GPix/s
------z test passed (LEQUAL)--------------------
S 14.854 GPix/s
ZS 10.339 GPix/s
Col 7.369 GPix/s
ColZ 7.927 GPix/s
ColS 7.477 GPix/s
ColZS 7.764 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 7.923 GPix/s
Z 15.776 GPix/s
ColZ 7.921 GPix/s
ZPassColZ 6.285 GPix/s
ZCullLEqual 31.032 GPix/s
ZCullGEqual 7.768 GPix/s
ZCullEqual 31.032 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 141.553 GB/s
Color 279.796 GB/s
ZAndStencil 95.235 GB/s
Z 206.058 GB/s
Stencil 35.547 GB/s

Draw 87.389 GB/s
BurnedByRAMDAC 192.517 MB/s
Physical 87.581 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 249.054 MTris/s
List 109.527 MTris/s
Clip 101.810 MTris/s

--Vertex shading speed--------------------------
LightD1 66.545 MTris/s
LightP1 65.552 MTris/s
LightP8 21.552 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.878 GPix/s
2 5.927 GPix/s
3 3.955 GPix/s
4 2.970 GPix/s

----Trilinear filter----------------------------
1 6.607 GPix/s
2 3.472 GPix/s
3 2.321 GPix/s
4 1.673 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 222.316 MPix/s
B8G8R8A8 231.914 MPix/s
R8G8B8 226.468 MPix/s
B8G8R8 226.080 MPix/s
Zuint 226.686 MPix/s
Zfloat 223.468 MPix/s
S8 231.377 MPix/s

--32x32 region----------------------------------
R8G8B8A8 35.656 MPix/s
B8G8R8A8 23.788 MPix/s
R8G8B8 33.323 MPix/s
B8G8R8 35.969 MPix/s
Zuint 36.023 MPix/s
Zfloat 36.017 MPix/s
S8 26.851 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 8
Height 32

----in stencil buffer---------------------------
Width 8
Height 64

br
2007-09-05, 11:10:55
..

br
2007-09-16, 17:10:41
..

CSX
2007-09-16, 18:55:16
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1950 Pro x86/MMX/3DNow!/SSE2 v2.0.6847 WinXP Release
Resolution 1024x768 @ 100.75Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.684 GPix/s
Z 6.869 GPix/s
ColZ 5.435 GPix/s
ZPassColZ 4.447 GPix/s
ZCullLEqual 95.464 GPix/s
ZCullGEqual 95.624 GPix/s
ZCullEqual 6.863 GPix/s
S 6.856 GPix/s
SCull 6.874 GPix/s
----stencil test passed-------------------------
S 6.548 GPix/s
ZFailS 6.542 GPix/s
------z test passed (LEQUAL)--------------------
S 6.547 GPix/s
ZS 6.544 GPix/s
Col 6.700 GPix/s
ColZ 5.446 GPix/s
ColS 4.444 GPix/s
ColZS 4.422 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 6.819 GPix/s
Z 6.870 GPix/s
ColZ 6.658 GPix/s
ZPassColZ 5.413 GPix/s
ZCullLEqual 95.350 GPix/s
ZCullGEqual 82.472 GPix/s
ZCullEqual 6.862 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 48.112 GB/s
Color 25.207 GB/s
ZAndStencil 141.199 GB/s
Z 153.082 GB/s
Stencil 6.354 GB/s

Draw 48.382 GB/s
BurnedByRAMDAC 316.932 MB/s
Physical 48.699 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 233.150 MTris/s
List 80.762 MTris/s
Clip 7.959 MTris/s

--Vertex shading speed--------------------------
LightD1 71.924 MTris/s
LightP1 47.880 MTris/s
LightP8 22.040 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.275 GPix/s
2 3.331 GPix/s
3 2.253 GPix/s
4 1.698 GPix/s
5 1.361 GPix/s
6 1.138 GPix/s
7 976.946 MPix/s
8 855.027 MPix/s

----Trilinear filter----------------------------
1 3.383 GPix/s
2 1.717 GPix/s
3 1.152 GPix/s
4 866.818 MPix/s
5 694.592 MPix/s
6 576.547 MPix/s
7 497.437 MPix/s
8 433.784 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 24.335 MPix/s
B8G8R8A8 25.162 MPix/s
R8G8B8 25.481 MPix/s
B8G8R8 24.974 MPix/s
Zuint 25.022 MPix/s
Zfloat 25.002 MPix/s
S8 1.151 MPix/s

--32x32 region----------------------------------
R8G8B8A8 8.086 MPix/s
B8G8R8A8 8.160 MPix/s
R8G8B8 8.169 MPix/s
B8G8R8 8.128 MPix/s
Zuint 7.435 MPix/s
Zfloat 7.395 MPix/s
S8 1.055 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

elianda
2007-09-27, 01:23:23
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GL initialization failed ...
Resolution 0x0 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Error no pixel format

--16 bits---------------------------------------
Error no pixel format


Bandwidth
Error no pixel format

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Error no pixel format

Texture cache
Error no pixel format

Tiling
Error no pixel format


NT4 Riva128 oder Voodoo2 SLI
Bei dem run wurde Riva128 verwendet.

Ich sehe erstmal keinen Grund warum OpenGL Initialisierung fehlschlaegt, da ein vollwertiger ICD vorhanden ist.

AnarchX
2007-09-27, 16:37:02
# 32bpp-Rendering und Stencil-Support sind jetzt Pflichtvoraussetzung
;)

(del)
2007-09-27, 17:12:18
Geforce 8400 GS, Core Duo T2250 (2x1.73 GHz) , 1 GB RAM, Windows Vista
Treiber: 163.44

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 8400 GS/PCI/SSE2 v2.1.1
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.341 GPix/s
Z 9.845 GPix/s
ColZ 1.173 GPix/s
ZPassColZ 1.044 GPix/s
ZCullLEqual 67.733 GPix/s
ZCullGEqual 68.931 GPix/s
ZCullEqual 68.232 GPix/s
S 4.679 GPix/s
SCull 4.668 GPix/s
----stencil test passed-------------------------
S 2.644 GPix/s
ZFailS 2.126 GPix/s
------z test passed (LEQUAL)--------------------
S 2.635 GPix/s
ZS 2.126 GPix/s
Col 1.056 GPix/s
ColZ 959.030 MPix/s
ColS 888.600 MPix/s
ColZS 816.876 MPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 7.906 GB/s
Color 5.378 GB/s
ZAndStencil 13.501 GB/s
Z 11.919 GB/s
Stencil 4.899 GB/s

Draw 7.736 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 8.004 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 44.176 MTris/s
List 23.561 MTris/s
Clip 22.677 MTris/s

--Vertex shading speed--------------------------
LightD1 22.255 MTris/s
LightP1 21.538 MTris/s
LightP8 14.871 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.123 GPix/s
2 788.898 MPix/s
3 615.026 MPix/s
4 498.897 MPix/s

----Trilinear filter----------------------------
1 1.138 GPix/s
2 792.353 MPix/s
3 588.167 MPix/s
4 443.152 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 66.367 MPix/s
B8G8R8A8 96.124 MPix/s
R8G8B8 72.230 MPix/s
B8G8R8 74.903 MPix/s
Zuint 75.588 MPix/s
Zfloat 75.631 MPix/s
S8 84.977 MPix/s

--32x32 region----------------------------------
R8G8B8A8 5.802 MPix/s
B8G8R8A8 6.124 MPix/s
R8G8B8 5.985 MPix/s
B8G8R8 5.965 MPix/s
Zuint 6.069 MPix/s
Zfloat 6.133 MPix/s
S8 5.830 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT1 16 kiB
DXT5 16 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width 64
Height 8

----in stencil buffer---------------------------
Width 16
Height 8

JTHawK
2007-09-28, 13:59:30
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Quadro NVS 140M/PCI/SSE2 v2.1.1
Resolution 1024x768 @ 52.33Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.398 GPix/s
Z 11.170 GPix/s
ColZ 1.397 GPix/s
ZPassColZ 1.358 GPix/s
ZCullLEqual 54.320 GPix/s
ZCullGEqual 64.160 GPix/s
ZCullEqual 63.768 GPix/s
S 4.110 GPix/s
SCull 4.103 GPix/s
----stencil test passed-------------------------
S 3.754 GPix/s
ZFailS 3.056 GPix/s
------z test passed (LEQUAL)--------------------
S 3.757 GPix/s
ZS 3.057 GPix/s
Col 1.397 GPix/s
ColZ 1.357 GPix/s
ColS 1.252 GPix/s
ColZS 1.164 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 11.229 GB/s
Color 7.225 GB/s
ZAndStencil 18.598 GB/s
Z 11.734 GB/s
Stencil 6.596 GB/s

Draw 11.224 GB/s
BurnedByRAMDAC 164.603 MB/s
Physical 11.389 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 29.394 MTris/s
List 21.518 MTris/s
Clip 21.564 MTris/s

--Vertex shading speed--------------------------
LightD1 20.868 MTris/s
LightP1 20.117 MTris/s
LightP8 10.631 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 749.205 MPix/s
2 533.244 MPix/s
3 414.570 MPix/s
4 336.708 MPix/s

----Trilinear filter----------------------------
1 767.131 MPix/s
2 534.320 MPix/s
3 416.124 MPix/s
4 338.118 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 31.832 MPix/s
B8G8R8A8 102.614 MPix/s
R8G8B8 89.860 MPix/s
B8G8R8 92.928 MPix/s
Zuint 90.904 MPix/s
Zfloat 83.528 MPix/s
S8 101.406 MPix/s

--32x32 region----------------------------------
R8G8B8A8 5.004 MPix/s
B8G8R8A8 5.335 MPix/s
R8G8B8 5.221 MPix/s
B8G8R8 5.221 MPix/s
Zuint 5.227 MPix/s
Zfloat 5.280 MPix/s
S8 5.189 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 256B
DXT1 1 kiB
DXT5 1 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 64
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width 16
Height 8

----in stencil buffer---------------------------
Width 16
Height 8

Gast
2007-09-29, 11:50:21
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce4 440 Go 64M/AGP/SSE2 v1.5.2
Resolution 1024x768 @ 60.46Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 369.275 MPix/s
Z 731.521 MPix/s
ColZ 369.208 MPix/s
ZPassColZ 365.415 MPix/s
ZCullLEqual 369.227 MPix/s
ZCullGEqual 369.226 MPix/s
ZCullEqual 369.275 MPix/s
S 650.993 MPix/s
SCull 650.897 MPix/s
----stencil test passed-------------------------
S 650.901 MPix/s
ZFailS 650.891 MPix/s
------z test passed (LEQUAL)--------------------
S 650.885 MPix/s
ZS 650.893 MPix/s
Col 366.444 MPix/s
ColZ 366.450 MPix/s
ColS 366.498 MPix/s
ColZS 366.464 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 370.654 MPix/s
Z 370.698 MPix/s
ColZ 370.654 MPix/s
ZPassColZ 370.643 MPix/s
ZCullLEqual 370.702 MPix/s
ZCullGEqual 370.702 MPix/s
ZCullEqual 370.652 MPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 4.224 GB/s
Color 4.419 GB/s
ZAndStencil 4.043 GB/s
Z 30.721 GB/s
Stencil 1.177 MB/s

Draw 5.359 GB/s
BurnedByRAMDAC 190.177 MB/s
Physical 5.549 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 23.322 MTris/s
List 8.885 MTris/s
Clip 8.878 MTris/s

--Vertex shading speed--------------------------
LightD1 6.218 MTris/s
LightP1 2.827 MTris/s
LightP8 927.995 kTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 365.862 MPix/s
2 370.648 MPix/s

----Trilinear filter----------------------------
1 370.648 MPix/s
2 186.228 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 41.365 MPix/s
B8G8R8A8 40.598 MPix/s
R8G8B8 40.719 MPix/s
B8G8R8 41.606 MPix/s
Zuint 38.810 MPix/s
Zfloat 41.580 MPix/s
S8 42.085 MPix/s

--32x32 region----------------------------------
R8G8B8A8 22.526 MPix/s
B8G8R8A8 26.084 MPix/s
R8G8B8 21.814 MPix/s
B8G8R8 19.590 MPix/s
Zuint 23.227 MPix/s
Zfloat 23.548 MPix/s
S8 24.076 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 512B
DXT1 64B
DXT5 128B
Pal 128B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

BlackArchon
2007-09-29, 18:06:58
Irgendwie bekomme ich mit einer GeForce 8600 GT und FW 163.71 WHQL (Windows XP) etwas Komisches raus, gerade die Bandbreiten-Werte sind fantastisch:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 8600 GT/PCI/SSE2 v2.1.1
Resolution 1024x768 @ 59.99Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.590 GPix/s
Z 35.213 GPix/s
ColZ 4.469 GPix/s
ZPassColZ 4.084 GPix/s
ZCullLEqual 146.873 GPix/s
ZCullGEqual 146.901 GPix/s
ZCullEqual 146.936 GPix/s
S 12.561 GPix/s
SCull 12.531 GPix/s
----stencil test passed-------------------------
S 10.866 GPix/s
ZFailS 8.664 GPix/s
------z test passed (LEQUAL)--------------------
S 10.865 GPix/s
ZS 8.689 GPix/s
Col 4.201 GPix/s
ColZ 3.862 GPix/s
ColS 3.571 GPix/s
ColZS 3.305 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 35.358 GB/s
Color 24.330 GB/s
ZAndStencil 64.510 GB/s
Z 40.769 GB/s
Stencil 24.227 GB/s

Draw 14.091 TB/s
BurnedByRAMDAC 188.699 MB/s
Physical 14.092 TB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 319.019 MTris/s
List 143.386 MTris/s
Clip 155.108 MTris/s

--Vertex shading speed--------------------------
LightD1 158.317 MTris/s
LightP1 141.227 MTris/s
LightP8 52.145 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.555 GPix/s
2 1.788 GPix/s
3 1.371 GPix/s
4 1.113 GPix/s

----Trilinear filter----------------------------
1 2.561 GPix/s
2 1.793 GPix/s
3 1.375 GPix/s
4 1.117 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 118.632 MPix/s
B8G8R8A8 123.343 MPix/s
R8G8B8 122.101 MPix/s
B8G8R8 122.336 MPix/s
Zuint 121.737 MPix/s
Zfloat 109.668 MPix/s
S8 123.312 MPix/s

--32x32 region----------------------------------
R8G8B8A8 17.530 MPix/s
B8G8R8A8 16.899 MPix/s
R8G8B8 17.211 MPix/s
B8G8R8 16.586 MPix/s
Zuint 19.122 MPix/s
Zfloat 20.873 MPix/s
S8 19.337 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 256B
DXT1 64 kiB
DXT5 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width none
Height 2

----in depth buffer-----------------------------
Width 16
Height 8

----in stencil buffer---------------------------
Width 16
Height 8



ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 8600 GT/PCI/SSE2 v2.1.1
Resolution 1024x768 @ 59.99Hz
Method Swap

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.336 GPix/s
Z 23.127 GPix/s
ColZ 4.112 GPix/s
ZPassColZ 3.755 GPix/s
ZCullLEqual 48.261 GPix/s
ZCullGEqual 48.268 GPix/s
ZCullEqual 48.244 GPix/s
S 10.441 GPix/s
SCull 10.425 GPix/s
----stencil test passed-------------------------
S 9.464 GPix/s
ZFailS 7.638 GPix/s
------z test passed (LEQUAL)--------------------
S 8.930 GPix/s
ZS 5.790 GPix/s
Col 3.933 GPix/s
ColZ 3.509 GPix/s
ColS 3.368 GPix/s
ColZS 2.643 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 25.707 GB/s
Color 15.017 GB/s
ZAndStencil 26.483 GB/s
Z 19.594 GB/s
Stencil 9.591 GB/s

Draw 602.986 GB/s
BurnedByRAMDAC 188.707 MB/s
Physical 603.174 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 74.840 MTris/s
List 43.483 MTris/s
Clip 43.586 MTris/s

--Vertex shading speed--------------------------
LightD1 33.978 MTris/s
LightP1 33.810 MTris/s
LightP8 24.184 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.844 GPix/s
2 1.380 GPix/s
3 1.128 GPix/s
4 953.391 MPix/s

----Trilinear filter----------------------------
1 1.918 GPix/s
2 1.383 GPix/s
3 1.131 GPix/s
4 956.998 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 119.021 MPix/s
B8G8R8A8 123.523 MPix/s
R8G8B8 121.744 MPix/s
B8G8R8 122.141 MPix/s
Zuint 121.409 MPix/s
Zfloat 109.750 MPix/s
S8 123.592 MPix/s

--32x32 region----------------------------------
R8G8B8A8 17.699 MPix/s
B8G8R8A8 18.424 MPix/s
R8G8B8 17.665 MPix/s
B8G8R8 16.928 MPix/s
Zuint 19.604 MPix/s
Zfloat 21.337 MPix/s
S8 18.106 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 256B
DXT1 64 kiB
DXT5 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width none
Height 2

----in depth buffer-----------------------------
Width 16
Height 8

----in stencil buffer---------------------------
Width 16
Height 8

AnarchX
2007-09-29, 22:41:14
Und mit den Treibern davor?

Vielleicht liegt es ja an den neuen Kompressionsalgorithmen, die NV in Folge des VRAM-Bug-Fixings mit eingeführt hat.

klutob
2007-10-01, 21:40:10
7050PV IGP, X2 3800, PC6400 Ram, Forceware 163.44
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW! v2.1.1
Resolution 1024x768 @ 61.31Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 823.821 MPix/s
Z 480.833 MPix/s
ColZ 306.814 MPix/s
ZPassColZ 349.844 MPix/s
ZCullLEqual 15.711 GPix/s
ZCullGEqual 588.442 MPix/s
ZCullEqual 15.712 GPix/s
S 482.388 MPix/s
SCull 26.348 GPix/s
----stencil test passed-------------------------
S 526.966 MPix/s
ZFailS 527.017 MPix/s
------z test passed (LEQUAL)--------------------
S 527.004 MPix/s
ZS 527.011 MPix/s
Col 478.283 MPix/s
ColZ 313.253 MPix/s
ColS 313.283 MPix/s
ColZS 313.375 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.066 TPix/s
Z 1.184 TPix/s
ColZ 1.200 TPix/s
ZPassColZ 1.069 TPix/s
ZCullLEqual 1.439 TPix/s
ZCullGEqual 1.563 TPix/s
ZCullEqual 1.544 TPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 3.518 GB/s
Color 3.519 GB/s
ZAndStencil 3.518 GB/s
Z 149.477 GB/s
Stencil 486.044 MB/s

Draw 14.831 TB/s
BurnedByRAMDAC 192.866 MB/s
Physical 14.831 TB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 48.563 MTris/s
List 16.953 MTris/s
Clip 16.957 MTris/s

--Vertex shading speed--------------------------
LightD1 12.523 MTris/s
LightP1 7.066 MTris/s
LightP8 2.266 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 244.604 MPix/s
2 245.934 MPix/s
3 245.566 MPix/s
4 203.154 MPix/s

----Trilinear filter----------------------------
1 245.956 MPix/s
2 243.658 MPix/s
3 226.088 MPix/s
4 182.552 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 166.397 MPix/s
B8G8R8A8 249.761 MPix/s
R8G8B8 179.879 MPix/s
B8G8R8 184.768 MPix/s
Zuint 172.253 MPix/s
Zfloat 172.089 MPix/s
S8 250.521 MPix/s

--32x32 region----------------------------------
R8G8B8A8 29.832 MPix/s
B8G8R8A8 31.688 MPix/s
R8G8B8 29.715 MPix/s
B8G8R8 29.952 MPix/s
Zuint 30.113 MPix/s
Zfloat 30.294 MPix/s
S8 31.170 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

StefanV
2007-10-06, 04:07:37
7025, pc2 5400, 4400, 65nmArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2 v2.1.1
Resolution 1024x768 @ 60.37Hz
Comment 7025
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 798.753 MPix/s
Z 444.614 MPix/s
ColZ 286.204 MPix/s
ZPassColZ 315.115 MPix/s
ZCullLEqual 15.701 GPix/s
ZCullGEqual 532.726 MPix/s
ZCullEqual 16.201 GPix/s
S 444.479 MPix/s
SCull 25.089 GPix/s
----stencil test passed-------------------------
S 424.821 MPix/s
ZFailS 424.468 MPix/s
------z test passed (LEQUAL)--------------------
S 424.322 MPix/s
ZS 425.066 MPix/s
Col 431.712 MPix/s
ColZ 274.574 MPix/s
ColS 274.717 MPix/s
ColZS 274.526 MPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.645 TPix/s
Z 1.579 TPix/s
ColZ 1.482 TPix/s
ZPassColZ 1.240 TPix/s
ZCullLEqual 2.244 TPix/s
ZCullGEqual 1.871 TPix/s
ZCullEqual 1.929 TPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 3.307 GB/s
Color 3.303 GB/s
ZAndStencil 3.302 GB/s
Z 144.517 GB/s
Stencil 448.837 MB/s

Draw 3.149 TB/s
BurnedByRAMDAC 189.911 MB/s
Physical 3.149 TB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 48.715 MTris/s
List 16.953 MTris/s
Clip 16.903 MTris/s

--Vertex shading speed--------------------------
LightD1 12.529 MTris/s
LightP1 7.083 MTris/s
LightP8 2.356 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 225.882 MPix/s
2 224.091 MPix/s
3 224.042 MPix/s
4 202.217 MPix/s

----Trilinear filter----------------------------
1 229.191 MPix/s
2 220.016 MPix/s
3 161.126 MPix/s
4 124.450 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 160.995 MPix/s
B8G8R8A8 179.768 MPix/s
R8G8B8 179.863 MPix/s
B8G8R8 185.291 MPix/s
Zuint 167.407 MPix/s
Zfloat 168.440 MPix/s
S8 248.508 MPix/s

--32x32 region----------------------------------
R8G8B8A8 32.746 MPix/s
B8G8R8A8 28.101 MPix/s
R8G8B8 32.897 MPix/s
B8G8R8 32.727 MPix/s
Zuint 32.971 MPix/s
Zfloat 32.978 MPix/s
S8 34.286 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

FireFrog
2007-10-12, 00:35:28
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 7800 GTX/PCI/SSE2/3DNOW! v2.1.1
Resolution 1024x768 @ 60.49Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.855 GPix/s
Z 13.500 GPix/s
ColZ 6.856 GPix/s
ZPassColZ 6.834 GPix/s
ZCullLEqual 27.146 GPix/s
ZCullGEqual 6.856 GPix/s
ZCullEqual 27.145 GPix/s
S 13.500 GPix/s
SCull 27.143 GPix/s
----stencil test passed-------------------------
S 13.467 GPix/s
ZFailS 10.892 GPix/s
------z test passed (LEQUAL)--------------------
S 13.467 GPix/s
ZS 10.892 GPix/s
Col 6.847 GPix/s
ColZ 6.855 GPix/s
ColS 6.855 GPix/s
ColZS 6.845 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.752 TPix/s
Z 994.325 GPix/s
ColZ 1.664 TPix/s
ZPassColZ 1.233 TPix/s
ZCullLEqual 1.538 TPix/s
ZCullGEqual 2.442 TPix/s
ZCullEqual 1.686 TPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 144.701 GB/s
Color 286.406 GB/s
ZAndStencil 97.390 GB/s
Z 210.528 GB/s
Stencil 36.230 GB/s

Draw 15.063 TB/s
BurnedByRAMDAC 190.280 MB/s
Physical 15.063 TB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 347.836 MTris/s
List 123.571 MTris/s
Clip 123.548 MTris/s

--Vertex shading speed--------------------------
LightD1 62.373 MTris/s
LightP1 61.387 MTris/s
LightP8 20.192 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 6.800 GPix/s
2 5.123 GPix/s
3 3.417 GPix/s
4 2.567 GPix/s

----Trilinear filter----------------------------
1 5.712 GPix/s
2 3.000 GPix/s
3 2.006 GPix/s
4 1.506 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 214.638 MPix/s
B8G8R8A8 400.756 MPix/s
R8G8B8 233.799 MPix/s
B8G8R8 246.052 MPix/s
Zuint 227.851 MPix/s
Zfloat 228.735 MPix/s
S8 299.589 MPix/s

--32x32 region----------------------------------
R8G8B8A8 29.970 MPix/s
B8G8R8A8 30.977 MPix/s
R8G8B8 30.430 MPix/s
B8G8R8 31.026 MPix/s
Zuint 30.572 MPix/s
Zfloat 30.509 MPix/s
S8 30.669 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4B
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

BlackArchon
2007-10-20, 18:41:46
Überall Bandbreiten im TB-Bereich. :ugly:

br
2007-10-21, 23:14:06
..

Powerreptile
2007-11-10, 11:32:54
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce Go 6800/PCI/SSE2 v2.0.1
Resolution 1024x768 @ 59.34Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.644 GPix/s
Z 6.182 GPix/s
ColZ 4.644 GPix/s
ZPassColZ 4.171 GPix/s
ZCullLEqual 24.222 GPix/s
ZCullGEqual 4.644 GPix/s
ZCullEqual 24.221 GPix/s
S 6.182 GPix/s
SCull 24.220 GPix/s
----stencil test passed-------------------------
S 6.057 GPix/s
ZFailS 5.333 GPix/s
------z test passed (LEQUAL)--------------------
S 6.057 GPix/s
ZS 5.340 GPix/s
Col 4.644 GPix/s
ColZ 4.642 GPix/s
ColS 4.161 GPix/s
ColZS 3.665 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 3.097 GPix/s
Z 8.909 GPix/s
ColZ 3.097 GPix/s
ZPassColZ 2.812 GPix/s
ZCullLEqual 24.223 GPix/s
ZCullGEqual 4.543 GPix/s
ZCullEqual 24.222 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 26.319 GB/s
Color 18.198 GB/s
ZAndStencil 47.607 GB/s
Z 104.220 GB/s
Stencil 17.801 GB/s

Draw 21.327 GB/s
BurnedByRAMDAC 186.670 MB/s
Physical 21.514 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 129.668 MTris/s
List 82.597 MTris/s
Clip 82.703 MTris/s

--Vertex shading speed--------------------------
LightD1 50.958 MTris/s
LightP1 32.484 MTris/s
LightP8 10.824 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 3.090 GPix/s
2 2.320 GPix/s
3 1.547 GPix/s
4 1.160 GPix/s

----Trilinear filter----------------------------
1 3.053 GPix/s
2 2.042 GPix/s
3 1.351 GPix/s
4 1.015 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 133.404 MPix/s
B8G8R8A8 154.032 MPix/s
R8G8B8 142.878 MPix/s
B8G8R8 154.702 MPix/s
Zuint 145.949 MPix/s
Zfloat 144.808 MPix/s
S8 154.814 MPix/s

--32x32 region----------------------------------
R8G8B8A8 43.481 MPix/s
B8G8R8A8 48.220 MPix/s
R8G8B8 43.655 MPix/s
B8G8R8 44.920 MPix/s
Zuint 46.049 MPix/s
Zfloat 46.293 MPix/s
S8 48.626 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 16 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 64

----in color buffer-----------------------------
Width 4
Height 64

----in depth buffer-----------------------------
Width 8
Height 64

----in stencil buffer---------------------------
Width 8
Height 8

misterh
2007-11-11, 11:05:35
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 8800 GT/PCI/SSE2 v2.1.2
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 10.330 GPix/s
Z 77.584 GPix/s
ColZ 10.175 GPix/s
ZPassColZ 9.446 GPix/s
ZCullLEqual 159.671 GPix/s
ZCullGEqual 159.773 GPix/s
ZCullEqual 159.704 GPix/s
S 27.402 GPix/s
SCull 27.400 GPix/s
----stencil test passed-------------------------
S 25.627 GPix/s
ZFailS 20.478 GPix/s
------z test passed (LEQUAL)--------------------
S 25.633 GPix/s
ZS 20.479 GPix/s
Col 9.644 GPix/s
ColZ 8.956 GPix/s
ColS 8.381 GPix/s
ColZS 7.808 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 85.010 GB/s
Color 58.599 GB/s
ZAndStencil 154.528 GB/s
Z 90.793 GB/s
Stencil 57.743 GB/s

Draw 75.049 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 75.316 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 620.885 MTris/s
List 214.215 MTris/s
Clip 214.231 MTris/s

--Vertex shading speed--------------------------
LightD1 172.531 MTris/s
LightP1 172.530 MTris/s
LightP8 172.528 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 8.979 GPix/s
2 7.759 GPix/s
3 5.954 GPix/s
4 4.810 GPix/s

----Trilinear filter----------------------------
1 8.893 GPix/s
2 7.789 GPix/s
3 5.974 GPix/s
4 4.515 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 291.630 MPix/s
B8G8R8A8 375.929 MPix/s
R8G8B8 287.700 MPix/s
B8G8R8 318.550 MPix/s
Zuint 288.268 MPix/s
Zfloat 288.666 MPix/s
S8 378.385 MPix/s

--32x32 region----------------------------------
R8G8B8A8 44.196 MPix/s
B8G8R8A8 47.513 MPix/s
R8G8B8 44.745 MPix/s
B8G8R8 44.531 MPix/s
Zuint 45.605 MPix/s
Zfloat 45.332 MPix/s
S8 46.405 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 256B
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width none
Height 2

----in depth buffer-----------------------------
Width 16
Height 4

----in stencil buffer---------------------------
Width 16
Height 4

THEaaron
2007-11-18, 15:43:31
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon X1900 Series x86/SSE2 v2.0.6847 WinXP Release
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 7.629 GPix/s
Z 4.917 GPix/s
ColZ 4.873 GPix/s
ZPassColZ 3.283 GPix/s
ZCullLEqual 115.448 GPix/s
ZCullGEqual 118.293 GPix/s
ZCullEqual 4.918 GPix/s
S 4.922 GPix/s
SCull 4.922 GPix/s
----stencil test passed-------------------------
S 4.909 GPix/s
ZFailS 4.908 GPix/s
------z test passed (LEQUAL)--------------------
S 4.908 GPix/s
ZS 4.909 GPix/s
Col 4.917 GPix/s
ColZ 4.874 GPix/s
ColS 3.993 GPix/s
ColZS 3.992 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 9.607 GPix/s
Z 9.695 GPix/s
ColZ 7.363 GPix/s
ZPassColZ 5.091 GPix/s
ZCullLEqual 130.818 GPix/s
ZCullGEqual 102.289 GPix/s
ZCullEqual 9.674 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 540.970 GB/s
Color 104.136 GB/s
ZAndStencil 302.242 GB/s
Z 160.074 GB/s
Stencil 4.783 GB/s

Draw 46.495 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 46.762 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 231.476 MTris/s
List 86.364 MTris/s
Clip 8.567 MTris/s

--Vertex shading speed--------------------------
LightD1 77.837 MTris/s
LightP1 52.357 MTris/s
LightP8 23.771 MTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 5.547 GPix/s
2 3.214 GPix/s
3 1.953 GPix/s
4 1.402 GPix/s
5 1.093 GPix/s
6 896.180 MPix/s
7 759.201 MPix/s
8 658.399 MPix/s

----Trilinear filter----------------------------
1 4.666 GPix/s
2 1.604 GPix/s
3 962.957 MPix/s
4 688.325 MPix/s
5 535.493 MPix/s
6 438.133 MPix/s
7 370.820 MPix/s
8 321.383 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 72.127 MPix/s
B8G8R8A8 92.017 MPix/s
R8G8B8 95.652 MPix/s
B8G8R8 95.650 MPix/s
Zuint 2.125 MPix/s
Zfloat 2.106 MPix/s
S8 2.099 MPix/s

--32x32 region----------------------------------
R8G8B8A8 8.146 MPix/s
B8G8R8A8 8.256 MPix/s
R8G8B8 8.271 MPix/s
B8G8R8 8.200 MPix/s
Zuint 2.043 MPix/s
Zfloat 2.023 MPix/s
S8 1.965 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32 kiB
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 8

----in color buffer-----------------------------
Width 8
Height 8

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2

br
2007-11-18, 18:05:51
..

diedl
2007-11-26, 15:01:29
Noch eine integrierte Grafik

4Core1333-FullHD von ASRock
mit X1250 igp (500 MHz) cat 7.10
2*2GiB AData DDR2 400 MHz
E4300 9x312 MHz

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver ATI Radeon Xpress 1200 Series x86/SSE2 v2.0.7058 WinXP Release
Resolution 1024x768 @ 60.21Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.922 GPix/s
Z 1.954 GPix/s
ColZ 1.695 GPix/s
ZPassColZ 1.295 GPix/s
ZCullLEqual 1.953 GPix/s
ZCullGEqual 1.991 GPix/s
ZCullEqual 1.991 GPix/s
S 1.991 GPix/s
SCull 1.991 GPix/s
----stencil test passed-------------------------
S 1.796 GPix/s
ZFailS 1.798 GPix/s
------z test passed (LEQUAL)--------------------
S 1.798 GPix/s
ZS 1.798 GPix/s
Col 1.922 GPix/s
ColZ 1.693 GPix/s
ColS 1.295 GPix/s
ColZS 1.294 GPix/s



--16 bits---------------------------------------
Mode R5G6B5A0 Z16 S0
Col 1.986 GPix/s
Z 1.970 GPix/s
ColZ 1.784 GPix/s
ZPassColZ 1.601 GPix/s
ZCullLEqual 1.969 GPix/s
ZCullGEqual 1.990 GPix/s
ZCullEqual 1.991 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 15.114 GB/s
Color 7.668 GB/s
ZAndStencil 258.532 GB/s
Z 198.672 GB/s
Stencil 1.790 GB/s

Draw 13.955 GB/s
BurnedByRAMDAC 189.413 MB/s
Physical 14.144 GB/s

Geometry
Mode R5G6B5A0 Z16 S0
--Plain vertices--------------------------------
Fan 10.533 MTris/s
List 3.729 MTris/s
Clip 399.247 kTris/s

--Vertex shading speed--------------------------
LightD1 2.695 MTris/s
LightP1 1.117 MTris/s
LightP8 463.083 kTris/s


Texturing
Mode R5G6B5A0 Z16 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 1.957 GPix/s
2 990.308 MPix/s
3 663.225 MPix/s
4 497.786 MPix/s
5 398.504 MPix/s
6 332.249 MPix/s
7 284.760 MPix/s
8 249.214 MPix/s

----Trilinear filter----------------------------
1 973.335 MPix/s
2 484.556 MPix/s
3 321.827 MPix/s
4 243.575 MPix/s
5 193.343 MPix/s
6 161.671 MPix/s
7 139.343 MPix/s
8 121.370 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 80.249 MPix/s
B8G8R8A8 80.902 MPix/s
R8G8B8 82.975 MPix/s
B8G8R8 82.951 MPix/s
Zuint 77.539 MPix/s
Zfloat 76.402 MPix/s
S8 5.399 MPix/s

--32x32 region----------------------------------
R8G8B8A8 21.852 MPix/s
B8G8R8A8 21.854 MPix/s
R8G8B8 22.016 MPix/s
B8G8R8 21.857 MPix/s
Zuint 19.134 MPix/s
Zfloat 18.637 MPix/s
S8 4.573 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2




mfg diedl

BlackArchon
2007-12-12, 20:27:30
Radeon HD 2900 XT, Crysis-Hotfix (7.11), Windows XP x64
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver ATI Radeon HD 2900 XT v2.1.7057 Release
Resolution 1024x768 @ 62.08Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 11.467 GPix/s
Z 22.676 GPix/s
ColZ 11.365 GPix/s
ZPassColZ 10.821 GPix/s
ZCullLEqual 69.658 GPix/s
ZCullGEqual 69.696 GPix/s
ZCullEqual 69.691 GPix/s
S 55.145 GPix/s
SCull 71.736 GPix/s
----stencil test passed-------------------------
S 22.423 GPix/s
ZFailS 22.601 GPix/s
------z test passed (LEQUAL)--------------------
S 22.420 GPix/s
ZS 22.639 GPix/s
Col 11.418 GPix/s
ColZ 11.252 GPix/s
ColS 11.359 GPix/s
ColZS 11.228 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 66.607 GB/s
Color 42.226 GB/s
ZAndStencil 140.870 GB/s
Z 105.583 GB/s
Stencil 35.403 GB/s

Draw 108.099 GB/s
BurnedByRAMDAC 195.276 MB/s
Physical 108.294 GB/s

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 220.735 MPix/s
B8G8R8A8 229.945 MPix/s
R8G8B8 168.847 MPix/s
B8G8R8 23.441 MPix/s
Zuint 42.534 MPix/s
Zfloat 219.744 MPix/s
S8 175.730 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.659 MPix/s
B8G8R8A8 9.253 MPix/s
R8G8B8 6.756 MPix/s
B8G8R8 2.684 MPix/s
Zuint 4.033 MPix/s
Zfloat 8.281 MPix/s
S8 7.321 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 8



Radeon HD 2900 GT, Crysis-Hotfix (basierend auf 7.11), Windows XP x64
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver ATI Radeon HD 2900 GT v2.1.7057 Release
Resolution 1024x768 @ 60.20Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 6.055 GPix/s
Z 11.702 GPix/s
ColZ 6.025 GPix/s
ZPassColZ 5.789 GPix/s
ZCullLEqual 38.792 GPix/s
ZCullGEqual 38.785 GPix/s
ZCullEqual 38.811 GPix/s
S 28.133 GPix/s
SCull 39.597 GPix/s
----stencil test passed-------------------------
S 12.131 GPix/s
ZFailS 11.945 GPix/s
------z test passed (LEQUAL)--------------------
S 12.131 GPix/s
ZS 11.825 GPix/s
Col 6.029 GPix/s
ColZ 5.899 GPix/s
ColS 6.028 GPix/s
ColZS 5.825 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 35.739 GB/s
Color 22.947 GB/s
ZAndStencil 76.487 GB/s
Z 57.390 GB/s
Stencil 19.243 GB/s

Draw 49.492 GB/s
BurnedByRAMDAC 189.387 MB/s
Physical 49.681 GB/s

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 174.649 MPix/s
B8G8R8A8 183.533 MPix/s
R8G8B8 142.959 MPix/s
B8G8R8 22.835 MPix/s
Zuint 39.960 MPix/s
Zfloat 170.435 MPix/s
S8 144.819 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.551 MPix/s
B8G8R8A8 9.183 MPix/s
R8G8B8 6.789 MPix/s
B8G8R8 2.670 MPix/s
Zuint 4.014 MPix/s
Zfloat 7.997 MPix/s
S8 7.143 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 8

----in stencil buffer---------------------------
Width 8
Height 8



Radeon HD 2900 Pro, Crysis-Hotfix, Winfows XP x64
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver ATI Radeon HD 2900 PRO v2.1.7057 Release
Resolution 1024x768 @ 60.16Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 9.291 GPix/s
Z 18.080 GPix/s
ColZ 9.214 GPix/s
ZPassColZ 8.165 GPix/s
ZCullLEqual 56.383 GPix/s
ZCullGEqual 56.391 GPix/s
ZCullEqual 56.421 GPix/s
S 44.626 GPix/s
SCull 58.068 GPix/s
----stencil test passed-------------------------
S 18.163 GPix/s
ZFailS 18.172 GPix/s
------z test passed (LEQUAL)--------------------
S 18.163 GPix/s
ZS 17.962 GPix/s
Col 9.249 GPix/s
ColZ 8.424 GPix/s
ColS 9.095 GPix/s
ColZS 7.832 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 51.994 GB/s
Color 34.231 GB/s
ZAndStencil 92.018 GB/s
Z 69.574 GB/s
Stencil 23.352 GB/s

Draw 69.350 GB/s
BurnedByRAMDAC 189.239 MB/s
Physical 69.539 GB/s

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 166.601 MPix/s
B8G8R8A8 193.354 MPix/s
R8G8B8 150.490 MPix/s
B8G8R8 27.945 MPix/s
Zuint 48.594 MPix/s
Zfloat 186.384 MPix/s
S8 154.722 MPix/s

--32x32 region----------------------------------
R8G8B8A8 10.156 MPix/s
B8G8R8A8 9.859 MPix/s
R8G8B8 6.835 MPix/s
B8G8R8 2.644 MPix/s
Zuint 4.108 MPix/s
Zfloat 8.742 MPix/s
S8 7.665 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 8
Height 8

----in stencil buffer---------------------------
Width 8
Height 8

Gast
2008-01-02, 17:28:49
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver ATI Radeon X1950 GT v2.1.7169 Release
Resolution 1024x768 @ 60 Hz by Gast
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.745 GPix/s
Z 5.848 GPix/s
ColZ 4.559 GPix/s
ZPassColZ 3.641 GPix/s
ZCullLEqual 77.018 GPix/s
ZCullGEqual 76.839 GPix/s
ZCullEqual 5.876 GPix/s
S 5.892 GPix/s
SCull 5.879 GPix/s
----stencil test passed-------------------------
S 5.527 GPix/s
ZFailS 5.528 GPix/s
------z test passed (LEQUAL)--------------------
S 5.491 GPix/s
ZS 5.527 GPix/s
Col 6.247 GPix/s
ColZ 4.774 GPix/s
ColS 3.869 GPix/s
ColZS 3.859 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 38.373 GB/s
Color 21.372 GB/s
ZAndStencil 85.893 GB/s
Z 15.658 GB/s
Stencil 4.868 GB/s

Draw 38.972 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 39.239 GB/s

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 65.344 MPix/s
B8G8R8A8 77.607 MPix/s
R8G8B8 64.613 MPix/s
B8G8R8 13.162 MPix/s
Zuint 24.927 MPix/s
Zfloat 63.301 MPix/s
S8 69.018 MPix/s

--32x32 region----------------------------------
R8G8B8A8 4.625 MPix/s
B8G8R8A8 3.708 MPix/s
R8G8B8 3.130 MPix/s
B8G8R8 2.099 MPix/s
Zuint 7.801 MPix/s
Zfloat 8.795 MPix/s
S8 8.229 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 8 kiB
DXT5 8 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 2
Height 2

----in stencil buffer---------------------------
Width 2
Height 2



Langweilig!

Flashpoint
2008-08-10, 19:23:29
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver ATI Radeon HD 3870 v2.1.7659 Release
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 5.763 GPix/s
Z 38.268 GPix/s
ColZ 5.747 GPix/s
ZPassColZ 5.676 GPix/s
ZCullLEqual 78.863 GPix/s
ZCullGEqual 78.886 GPix/s
ZCullEqual 78.879 GPix/s
S 65.592 GPix/s
SCull 80.612 GPix/s
----stencil test passed-------------------------
S 6.141 GPix/s
ZFailS 6.140 GPix/s
------z test passed (LEQUAL)--------------------
S 6.141 GPix/s
ZS 6.127 GPix/s
Col 5.760 GPix/s
ColZ 5.706 GPix/s
ColS 5.744 GPix/s
ColZS 5.677 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 40.744 GB/s
Color 22.264 GB/s
ZAndStencil 126.069 GB/s
Z 95.740 GB/s
Stencil 31.922 GB/s

Draw 64.498 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 64.765 GB/s

Geometry
Error no pixel format

Texturing
Error no pixel format

Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 182.773 MPix/s
B8G8R8A8 228.260 MPix/s
R8G8B8 18.064 MPix/s
B8G8R8 18.201 MPix/s
Zuint 33.470 MPix/s
Zfloat 220.694 MPix/s
S8 158.660 MPix/s

--32x32 region----------------------------------
R8G8B8A8 2.534 MPix/s
B8G8R8A8 2.332 MPix/s
R8G8B8 2.608 MPix/s
B8G8R8 2.304 MPix/s
Zuint 4.148 MPix/s
Zfloat 6.445 MPix/s
S8 6.489 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 4

----in color buffer-----------------------------
Width 8
Height 4

----in depth buffer-----------------------------
Width 2
Height 16

----in stencil buffer---------------------------
Width 2
Height 2




mir war langweilig *leichenschänd*

BeetleatWar1977
2008-08-10, 20:03:54
[CODE]ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 9600 GT/PCI/SSE2 v2.1.2
Resolution 1024x768 @ 60.03Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 12.126 GPix/s
Z 80.289 GPix/s
ColZ 10.568 GPix/s
ZPassColZ 8.932 GPix/s
ZCullLEqual 187.711 GPix/s
ZCullGEqual 187.441 GPix/s
ZCullEqual 187.564 GPix/s
S 32.124 GPix/s
SCull 32.126 GPix/s
----stencil test passed-------------------------
S 26.431 GPix/s
ZFailS 21.165 GPix/s
------z test passed (LEQUAL)--------------------
S 26.423 GPix/s
ZS 21.201 GPix/s
Col 9.899 GPix/s
ColZ 9.186 GPix/s
ColS 8.574 GPix/s
ColZS 8.039 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 88.546 GB/s
Color 61.245 GB/s
ZAndStencil 158.033 GB/s
Z 101.930 GB/s
Stencil 59.587 GB/s

Draw 75.667 GB/s
BurnedByRAMDAC 188.841 MB/s
Physical 75.856 GB/s

Geometry
Mode R5G6B5A0 Z0 S0
--Plain vertices--------------------------------
Fan 740.055 MTris/s
List 252.221 MTris/s
Clip 252.021 MTris/s

--Vertex shading speed--------------------------
LightD1 202.828 MTris/s
LightP1 202.749 MTris/s
LightP8 155.554 MTris/s


Texturing
Mode R5G6B5A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 7.443 GPix/s
2 5.152 GPix/s
3 3.994 GPix/s
4 3.191 GPix/s

----Trilinear filter----------------------------
1 7.441 GPix/s
2 5.156 GPix/s
3 3.994 GPix/s
4 3.033 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 112.584 MPix/s
B8G8R8A8 124.413 MPix/s
R8G8B8 124.027 MPix/s
B8G8R8 125.848 MPix/s
Zuint 125.784 MPix/s
Zfloat 121.078 MPix/s
S8 126.110 MPix/s

--32x32 region----------------------------------
R8G8B8A8 21.913 MPix/s
B8G8R8A8 28.845 MPix/s
R8G8B8 28.842 MPix/s
B8G8R8 31.028 MPix/s
Zuint 31.224 MPix/s
Zfloat 29.793 MPix/s
S8 31.354 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT5 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height none

----in color buffer-----------------------------
Width 4
Height none

----in depth buffer-----------------------------
Width 16
Height 8

----in stencil buffer---------------------------
Width 16
Height 8

Achill
2016-02-25, 18:26:25
Wegen der alten Zeiten ... und weil es auch unter Win10 läuft:

5820k@4.4GHz
290X@Default (1040/1300)

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver AMD Radeon R9 200 Series v4.5.13430 Compatibility Profile Context 16.150.1009.0
Resolution 1024x768 @ 60.22Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 57.058 GPix/s
Z 147.383 GPix/s
ColZ 56.715 GPix/s
ZPassColZ 49.301 GPix/s
ZCullLEqual 141.326 GPix/s
ZCullGEqual 162.503 GPix/s
ZCullEqual 119.531 GPix/s
S 171.933 GPix/s
SCull 156.384 GPix/s
----stencil test passed-------------------------
S 126.722 GPix/s
ZFailS 108.624 GPix/s
------z test passed (LEQUAL)--------------------
S 114.492 GPix/s
ZS 109.879 GPix/s
Col 56.863 GPix/s
ColZ 56.543 GPix/s
ColS 48.898 GPix/s
ColZS 45.497 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 57.145 GPix/s
Z 156.230 GPix/s
ColZ 56.873 GPix/s
ZPassColZ 44.413 GPix/s
ZCullLEqual 147.568 GPix/s
ZCullGEqual 175.296 GPix/s
ZCullEqual 182.920 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 218.440 GB/s
Color 120.599 GB/s
ZAndStencil 147.744 GB/s
Z 56.899 GB/s
Stencil 34.955 GB/s

Draw 389.137 GB/s
BurnedByRAMDAC 189.433 MB/s
Physical 389.326 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 388.989 MTris/s
List 191.056 MTris/s
Clip 81.506 MTris/s

--Vertex shading speed--------------------------
LightD1 167.271 MTris/s
LightP1 168.681 MTris/s
LightP8 133.780 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 21.159 GPix/s
2 27.326 GPix/s
3 25.229 GPix/s
4 21.245 GPix/s
5 19.090 GPix/s
6 16.634 GPix/s
7 14.962 GPix/s
8 13.464 GPix/s

----Trilinear filter----------------------------
1 24.925 GPix/s
2 23.671 GPix/s
3 19.477 GPix/s
4 16.088 GPix/s
5 13.523 GPix/s
6 11.737 GPix/s
7 10.270 GPix/s
8 9.114 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 597.459 MPix/s
B8G8R8A8 608.339 MPix/s
R8G8B8 722.180 MPix/s
B8G8R8 717.789 MPix/s
Zuint 521.246 MPix/s
Zfloat 525.095 MPix/s
S8 641.877 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.681 MPix/s
B8G8R8A8 9.111 MPix/s
R8G8B8 9.975 MPix/s
B8G8R8 9.838 MPix/s
Zuint 7.093 MPix/s
Zfloat 7.174 MPix/s
S8 6.426 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 32
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 4
Height 16

----in stencil buffer---------------------------
Width 32
Height 2



Wir bräuchten ein Update um AF Textured fillrate ... *hoff*

@Mods ... ich bin für Verschieben in den Benchmark-Bereich ... ;)

BeetleatWar1977
2016-03-06, 12:07:48
Ich halte mal meine GTX670 daneben^^

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 670/PCIe/SSE2 v4.5.0 NVIDIA 362.00
Resolution 1024x768 @ 56.33Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 25.755 GPix/s
Z 90.499 GPix/s
ColZ 25.649 GPix/s
ZPassColZ 22.169 GPix/s
ZCullLEqual 126.314 GPix/s
ZCullGEqual 142.449 GPix/s
ZCullEqual 115.829 GPix/s
S 82.206 GPix/s
SCull 82.755 GPix/s
----stencil test passed-------------------------
S 56.915 GPix/s
ZFailS 50.559 GPix/s
------z test passed (LEQUAL)--------------------
S 58.631 GPix/s
ZS 44.981 GPix/s
Col 25.569 GPix/s
ColZ 25.048 GPix/s
ColS 24.795 GPix/s
ColZS 22.898 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 163.386 GB/s
Color 75.192 GB/s
ZAndStencil 104.537 GB/s
Z 90.965 GB/s
Stencil 26.958 GB/s

Draw 219.959 GB/s
BurnedByRAMDAC 177.213 MB/s
Physical 220.136 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 401.739 MTris/s
List 195.877 MTris/s
Clip 47.262 MTris/s

--Vertex shading speed--------------------------
LightD1 196.149 MTris/s
LightP1 191.782 MTris/s
LightP8 171.763 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 12.892 GPix/s
2 13.392 GPix/s
3 10.950 GPix/s
4 9.512 GPix/s

----Trilinear filter----------------------------
1 15.409 GPix/s
2 12.843 GPix/s
3 10.997 GPix/s
4 9.883 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 180.282 MPix/s
B8G8R8A8 174.229 MPix/s
R8G8B8 225.973 MPix/s
B8G8R8 234.504 MPix/s
Zuint 110.615 MPix/s
Zfloat 118.073 MPix/s
S8 170.703 MPix/s

--32x32 region----------------------------------
R8G8B8A8 23.275 MPix/s
B8G8R8A8 21.636 MPix/s
R8G8B8 24.058 MPix/s
B8G8R8 20.846 MPix/s
Zuint 24.120 MPix/s
Zfloat 17.684 MPix/s
S8 20.784 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT5 16 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 32

----in color buffer-----------------------------
Width 16
Height 2

----in depth buffer-----------------------------
Width 2
Height 8

----in stencil buffer---------------------------
Width 32
Height 16

MiamiNice
2017-01-01, 23:43:27
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 1080/PCIe/SSE2 v4.5.0 NVIDIA 376.19
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 84.464 GPix/s
Z 214.901 GPix/s
ColZ 82.683 GPix/s
ZPassColZ 65.412 GPix/s
ZCullLEqual 213.761 GPix/s
ZCullGEqual 241.981 GPix/s
ZCullEqual 232.731 GPix/s
S 212.536 GPix/s
SCull 203.912 GPix/s
----stencil test passed-------------------------
S 211.126 GPix/s
ZFailS 173.469 GPix/s
------z test passed (LEQUAL)--------------------
S 179.323 GPix/s
ZS 176.565 GPix/s
Col 81.885 GPix/s
ColZ 82.104 GPix/s
ColS 83.201 GPix/s
ColZS 81.280 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 265.410 GB/s
Color 170.111 GB/s
ZAndStencil 229.350 GB/s
Z 169.271 GB/s
Stencil 54.758 GB/s

Draw 880.951 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 881.218 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 756.409 MTris/s
List 379.297 MTris/s
Clip 178.674 MTris/s

--Vertex shading speed--------------------------
LightD1 359.858 MTris/s
LightP1 375.420 MTris/s
LightP8 365.456 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 31.048 GPix/s
2 30.596 GPix/s
3 26.595 GPix/s
4 22.342 GPix/s

----Trilinear filter----------------------------
1 32.762 GPix/s
2 25.443 GPix/s
3 20.861 GPix/s
4 17.111 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 490.675 MPix/s
B8G8R8A8 490.986 MPix/s
R8G8B8 634.864 MPix/s
B8G8R8 625.229 MPix/s
Zuint 159.942 MPix/s
Zfloat 250.538 MPix/s
S8 289.845 MPix/s

--32x32 region----------------------------------
R8G8B8A8 32.782 MPix/s
B8G8R8A8 36.981 MPix/s
R8G8B8 32.327 MPix/s
B8G8R8 40.107 MPix/s
Zuint 31.301 MPix/s
Zfloat 42.368 MPix/s
S8 36.909 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 128B
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 16
Height 64

----in stencil buffer---------------------------
Width 16
Height 8




;D

AnnoDADDY
2017-01-02, 11:15:27
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 840M/PCIe/SSE2 v4.5.0 NVIDIA 353.62
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 808.928 MPix/s
Z 55.289 GPix/s
ColZ 809.072 MPix/s
ZPassColZ 808.859 MPix/s
ZCullLEqual 117.519 GPix/s
ZCullGEqual 127.652 GPix/s
ZCullEqual 128.036 GPix/s
S 31.848 GPix/s
SCull 28.766 GPix/s
----stencil test passed-------------------------
S 28.743 GPix/s
ZFailS 19.559 GPix/s
------z test passed (LEQUAL)--------------------
S 21.823 GPix/s
ZS 19.549 GPix/s
Col 808.749 MPix/s
ColZ 808.734 MPix/s
ColS 809.286 MPix/s
ColZS 809.450 MPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 6.413 GB/s
Color 3.194 GB/s
ZAndStencil 53.804 GB/s
Z 70.661 GB/s
Stencil 16.017 GB/s

Draw 12.363 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 12.630 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 439.117 MTris/s
List 180.373 MTris/s
Clip 18.112 MTris/s

--Vertex shading speed--------------------------
LightD1 175.496 MTris/s
LightP1 178.346 MTris/s
LightP8 172.467 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 792.496 MPix/s
2 787.435 MPix/s
3 787.097 MPix/s
4 789.773 MPix/s

----Trilinear filter----------------------------
1 793.353 MPix/s
2 787.744 MPix/s
3 788.307 MPix/s
4 786.526 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 149.599 MPix/s
B8G8R8A8 154.321 MPix/s
R8G8B8 146.305 MPix/s
B8G8R8 150.586 MPix/s
Zuint 103.866 MPix/s
Zfloat 142.646 MPix/s
S8 152.277 MPix/s

--32x32 region----------------------------------
R8G8B8A8 28.063 MPix/s
B8G8R8A8 28.584 MPix/s
R8G8B8 28.937 MPix/s
B8G8R8 29.961 MPix/s
Zuint 30.687 MPix/s
Zfloat 24.518 MPix/s
S8 28.131 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width 4
Height 4

----in depth buffer-----------------------------
Width 8
Height 8

----in stencil buffer---------------------------
Width 8
Height 64




Geforce 840m mit 1,3 Ghz anstatt 1Ghz Speichertakt, wieso die niedrige Colorfillrate? hat da einer ne Erklärung?

edit: man sollte vllt mal treiber aktualisieren :D

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce 840M/PCIe/SSE2 v4.5.0 NVIDIA 376.33
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 8.806 GPix/s
Z 57.172 GPix/s
ColZ 8.792 GPix/s
ZPassColZ 7.999 GPix/s
ZCullLEqual 135.616 GPix/s
ZCullGEqual 124.649 GPix/s
ZCullEqual 127.333 GPix/s
S 32.731 GPix/s
SCull 29.457 GPix/s
----stencil test passed-------------------------
S 29.208 GPix/s
ZFailS 19.791 GPix/s
------z test passed (LEQUAL)--------------------
S 22.412 GPix/s
ZS 19.784 GPix/s
Col 8.780 GPix/s
ColZ 8.760 GPix/s
ColS 8.771 GPix/s
ColZS 8.786 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 87.601 GB/s
Color 107.604 GB/s
ZAndStencil 54.532 GB/s
Z 92.747 GB/s
Stencil 15.937 GB/s

Draw 135.394 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 135.661 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 385.670 MTris/s
List 181.537 MTris/s
Clip 18.424 MTris/s

--Vertex shading speed--------------------------
LightD1 175.261 MTris/s
LightP1 184.130 MTris/s
LightP8 176.387 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 4.546 GPix/s
2 4.545 GPix/s
3 4.511 GPix/s
4 3.474 GPix/s

----Trilinear filter----------------------------
1 4.545 GPix/s
2 3.483 GPix/s
3 2.389 GPix/s
4 1.814 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 174.736 MPix/s
B8G8R8A8 170.871 MPix/s
R8G8B8 230.451 MPix/s
B8G8R8 230.948 MPix/s
Zuint 76.019 MPix/s
Zfloat 115.098 MPix/s
S8 135.476 MPix/s

--32x32 region----------------------------------
R8G8B8A8 23.855 MPix/s
B8G8R8A8 26.006 MPix/s
R8G8B8 23.930 MPix/s
B8G8R8 23.347 MPix/s
Zuint 26.668 MPix/s
Zfloat 27.630 MPix/s
S8 29.123 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 1 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 4
Height 8

----in stencil buffer---------------------------
Width 16
Height 8

Tyrann
2017-01-02, 11:22:00
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Intel(R) HD Graphics 4600 v4.3.0 - Build 20.19.15.4474
Resolution 1024x768 @ 60.49Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 4.408 GPix/s
Z 53.387 GPix/s
ColZ 4.393 GPix/s
ZPassColZ 3.858 GPix/s
ZCullLEqual 51.007 GPix/s
ZCullGEqual 52.716 GPix/s
ZCullEqual 54.312 GPix/s
S 28.944 GPix/s
SCull 29.086 GPix/s
----stencil test passed-------------------------
S 27.345 GPix/s
ZFailS 20.580 GPix/s
------z test passed (LEQUAL)--------------------
S 20.483 GPix/s
ZS 18.990 GPix/s
Col 4.305 GPix/s
ColZ 4.356 GPix/s
ColS 4.343 GPix/s
ColZS 4.257 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 4.417 GPix/s
Z 52.887 GPix/s
ColZ 4.421 GPix/s
ZPassColZ 4.191 GPix/s
ZCullLEqual 52.968 GPix/s
ZCullGEqual 53.758 GPix/s
ZCullEqual 54.705 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 21.449 GB/s
Color 15.757 GB/s
ZAndStencil 26.135 GB/s
Z 78.132 GB/s
Stencil 7.685 GB/s

Draw 31.534 GB/s
BurnedByRAMDAC 190.288 MB/s
Physical 31.724 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 386.549 MTris/s
List 149.076 MTris/s
Clip 47.711 MTris/s

--Vertex shading speed--------------------------
LightD1 121.971 MTris/s
LightP1 108.744 MTris/s
LightP8 39.293 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 4.080 GPix/s
2 3.507 GPix/s
3 2.800 GPix/s
4 2.089 GPix/s
5 1.724 GPix/s
6 1.437 GPix/s
7 1.237 GPix/s
8 1.044 GPix/s

----Trilinear filter----------------------------
1 4.183 GPix/s
2 2.814 GPix/s
3 2.318 GPix/s
4 1.822 GPix/s
5 1.434 GPix/s
6 1.128 GPix/s
7 907.345 MPix/s
8 706.632 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 514.974 MPix/s
B8G8R8A8 248.968 MPix/s
R8G8B8 227.131 MPix/s
B8G8R8 230.958 MPix/s
Zuint 462.468 MPix/s
Zfloat 443.267 MPix/s
S8 680.364 MPix/s

--32x32 region----------------------------------
R8G8B8A8 17.731 MPix/s
B8G8R8A8 392.853 kPix/s
R8G8B8 10.839 MPix/s
B8G8R8 12.270 MPix/s
Zuint 16.325 MPix/s
Zfloat 16.552 MPix/s
S8 12.672 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 0B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width none
Height 32

----in stencil buffer---------------------------
Width 32
Height 64

BeetleatWar1977
2017-06-02, 16:42:07
Ich halte mal meine GTX670 daneben^^

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 670/PCIe/SSE2 v4.5.0 NVIDIA 362.00
Resolution 1024x768 @ 56.33Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 25.755 GPix/s
Z 90.499 GPix/s
ColZ 25.649 GPix/s
ZPassColZ 22.169 GPix/s
ZCullLEqual 126.314 GPix/s
ZCullGEqual 142.449 GPix/s
ZCullEqual 115.829 GPix/s
S 82.206 GPix/s
SCull 82.755 GPix/s
----stencil test passed-------------------------
S 56.915 GPix/s
ZFailS 50.559 GPix/s
------z test passed (LEQUAL)--------------------
S 58.631 GPix/s
ZS 44.981 GPix/s
Col 25.569 GPix/s
ColZ 25.048 GPix/s
ColS 24.795 GPix/s
ColZS 22.898 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 163.386 GB/s
Color 75.192 GB/s
ZAndStencil 104.537 GB/s
Z 90.965 GB/s
Stencil 26.958 GB/s

Draw 219.959 GB/s
BurnedByRAMDAC 177.213 MB/s
Physical 220.136 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 401.739 MTris/s
List 195.877 MTris/s
Clip 47.262 MTris/s

--Vertex shading speed--------------------------
LightD1 196.149 MTris/s
LightP1 191.782 MTris/s
LightP8 171.763 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 12.892 GPix/s
2 13.392 GPix/s
3 10.950 GPix/s
4 9.512 GPix/s

----Trilinear filter----------------------------
1 15.409 GPix/s
2 12.843 GPix/s
3 10.997 GPix/s
4 9.883 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 180.282 MPix/s
B8G8R8A8 174.229 MPix/s
R8G8B8 225.973 MPix/s
B8G8R8 234.504 MPix/s
Zuint 110.615 MPix/s
Zfloat 118.073 MPix/s
S8 170.703 MPix/s

--32x32 region----------------------------------
R8G8B8A8 23.275 MPix/s
B8G8R8A8 21.636 MPix/s
R8G8B8 24.058 MPix/s
B8G8R8 20.846 MPix/s
Zuint 24.120 MPix/s
Zfloat 17.684 MPix/s
S8 20.784 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT5 16 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 32

----in color buffer-----------------------------
Width 16
Height 2

----in depth buffer-----------------------------
Width 2
Height 8

----in stencil buffer---------------------------
Width 32
Height 16




gleiche Graka - aber anderer Unterbau...
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 670/PCIe/SSE2 v4.5.0 NVIDIA 382.33
Resolution 1024x768 @ 54.53Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 24.521 GPix/s
Z 98.882 GPix/s
ColZ 26.101 GPix/s
ZPassColZ 23.018 GPix/s
ZCullLEqual 89.284 GPix/s
ZCullGEqual 98.082 GPix/s
ZCullEqual 83.048 GPix/s
S 93.485 GPix/s
SCull 88.896 GPix/s
----stencil test passed-------------------------
S 63.386 GPix/s
ZFailS 53.369 GPix/s
------z test passed (LEQUAL)--------------------
S 62.687 GPix/s
ZS 52.491 GPix/s
Col 29.468 GPix/s
ColZ 28.255 GPix/s
ColS 25.670 GPix/s
ColZS 24.151 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 135.096 GB/s
Color 75.520 GB/s
ZAndStencil 74.595 GB/s
Z 54.205 GB/s
Stencil 17.984 GB/s

Draw 216.391 GB/s
BurnedByRAMDAC 171.540 MB/s
Physical 216.563 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 245.447 MTris/s
List 124.821 MTris/s
Clip 55.697 MTris/s

--Vertex shading speed--------------------------
LightD1 119.195 MTris/s
LightP1 120.485 MTris/s
LightP8 121.817 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 15.400 GPix/s
2 14.179 GPix/s
3 12.110 GPix/s
4 10.360 GPix/s

----Trilinear filter----------------------------
1 15.836 GPix/s
2 13.901 GPix/s
3 12.591 GPix/s
4 10.419 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 227.231 MPix/s
B8G8R8A8 225.987 MPix/s
R8G8B8 302.894 MPix/s
B8G8R8 301.877 MPix/s
Zuint 101.652 MPix/s
Zfloat 155.832 MPix/s
S8 148.186 MPix/s

--32x32 region----------------------------------
R8G8B8A8 11.657 MPix/s
B8G8R8A8 12.315 MPix/s
R8G8B8 13.960 MPix/s
B8G8R8 13.738 MPix/s
Zuint 14.376 MPix/s
Zfloat 12.752 MPix/s
S8 14.503 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT1 16 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 32
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 16
Height 16

----in stencil buffer---------------------------
Width 32
Height 8

Achill
2017-08-30, 00:01:23
Wegen der alten Zeiten ... und weil es auch unter Win10 läuft:

5820k@4.4GHz
290X@Default (1040/1300)

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver AMD Radeon R9 200 Series v4.5.13430 Compatibility Profile Context 16.150.1009.0
Resolution 1024x768 @ 60.22Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 57.058 GPix/s
Z 147.383 GPix/s
ColZ 56.715 GPix/s
ZPassColZ 49.301 GPix/s
ZCullLEqual 141.326 GPix/s
ZCullGEqual 162.503 GPix/s
ZCullEqual 119.531 GPix/s
S 171.933 GPix/s
SCull 156.384 GPix/s
----stencil test passed-------------------------
S 126.722 GPix/s
ZFailS 108.624 GPix/s
------z test passed (LEQUAL)--------------------
S 114.492 GPix/s
ZS 109.879 GPix/s
Col 56.863 GPix/s
ColZ 56.543 GPix/s
ColS 48.898 GPix/s
ColZS 45.497 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 57.145 GPix/s
Z 156.230 GPix/s
ColZ 56.873 GPix/s
ZPassColZ 44.413 GPix/s
ZCullLEqual 147.568 GPix/s
ZCullGEqual 175.296 GPix/s
ZCullEqual 182.920 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 218.440 GB/s
Color 120.599 GB/s
ZAndStencil 147.744 GB/s
Z 56.899 GB/s
Stencil 34.955 GB/s

Draw 389.137 GB/s
BurnedByRAMDAC 189.433 MB/s
Physical 389.326 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 388.989 MTris/s
List 191.056 MTris/s
Clip 81.506 MTris/s

--Vertex shading speed--------------------------
LightD1 167.271 MTris/s
LightP1 168.681 MTris/s
LightP8 133.780 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 21.159 GPix/s
2 27.326 GPix/s
3 25.229 GPix/s
4 21.245 GPix/s
5 19.090 GPix/s
6 16.634 GPix/s
7 14.962 GPix/s
8 13.464 GPix/s

----Trilinear filter----------------------------
1 24.925 GPix/s
2 23.671 GPix/s
3 19.477 GPix/s
4 16.088 GPix/s
5 13.523 GPix/s
6 11.737 GPix/s
7 10.270 GPix/s
8 9.114 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 597.459 MPix/s
B8G8R8A8 608.339 MPix/s
R8G8B8 722.180 MPix/s
B8G8R8 717.789 MPix/s
Zuint 521.246 MPix/s
Zfloat 525.095 MPix/s
S8 641.877 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.681 MPix/s
B8G8R8A8 9.111 MPix/s
R8G8B8 9.975 MPix/s
B8G8R8 9.838 MPix/s
Zuint 7.093 MPix/s
Zfloat 7.174 MPix/s
S8 6.426 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 32
Height 2

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 4
Height 16

----in stencil buffer---------------------------
Width 32
Height 2



Wir bräuchten ein Update um AF Textured fillrate ... *hoff*

@Mods ... ich bin für Verschieben in den Benchmark-Bereich ... ;)

Jetzt mit Vega ... :D

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon RX Vega v4.5.13492 Compatibility Profile Context 22.19.673.0
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 66.724 GPix/s
Z 152.252 GPix/s
ColZ 77.221 GPix/s
ZPassColZ 57.434 GPix/s
ZCullLEqual 130.706 GPix/s
ZCullGEqual 128.675 GPix/s
ZCullEqual 128.122 GPix/s
S 152.641 GPix/s
SCull 151.045 GPix/s
----stencil test passed-------------------------
S 152.307 GPix/s
ZFailS 151.121 GPix/s
------z test passed (LEQUAL)--------------------
S 150.811 GPix/s
ZS 150.918 GPix/s
Col 78.378 GPix/s
ColZ 77.906 GPix/s
ColS 76.627 GPix/s
ColZS 66.223 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 67.920 GPix/s
Z 152.940 GPix/s
ColZ 77.544 GPix/s
ZPassColZ 57.884 GPix/s
ZCullLEqual 128.567 GPix/s
ZCullGEqual 129.271 GPix/s
ZCullEqual 128.793 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 245.153 GB/s
Color 125.115 GB/s
ZAndStencil 137.357 GB/s
Z 103.222 GB/s
Stencil 34.275 GB/s

Draw 583.371 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 583.638 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 515.027 MTris/s
List 256.359 MTris/s
Clip 178.238 MTris/s

--Vertex shading speed--------------------------
LightD1 257.247 MTris/s
LightP1 253.251 MTris/s
LightP8 256.661 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 24.660 GPix/s
2 24.913 GPix/s
3 24.855 GPix/s
4 24.004 GPix/s
5 23.982 GPix/s
6 21.673 GPix/s
7 20.642 GPix/s
8 18.691 GPix/s

----Trilinear filter----------------------------
1 25.101 GPix/s
2 24.675 GPix/s
3 24.702 GPix/s
4 21.543 GPix/s
5 19.231 GPix/s
6 17.123 GPix/s
7 15.817 GPix/s
8 14.206 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 862.639 MPix/s
B8G8R8A8 864.582 MPix/s
R8G8B8 1.046 GPix/s
B8G8R8 1.045 GPix/s
Zuint 829.354 MPix/s
Zfloat 826.447 MPix/s
S8 1.289 GPix/s

--32x32 region----------------------------------
R8G8B8A8 15.026 MPix/s
B8G8R8A8 15.066 MPix/s
R8G8B8 15.125 MPix/s
B8G8R8 15.071 MPix/s
Zuint 11.378 MPix/s
Zfloat 11.363 MPix/s
S8 10.999 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32B
DXT1 64 kiB
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height none

----in color buffer-----------------------------
Width none
Height none

----in depth buffer-----------------------------
Width 4
Height none

----in stencil buffer---------------------------
Width 8
Height 16

BeetleatWar1977
2017-10-10, 22:46:16
Vega56
erstmal Flush:
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon RX Vega v4.5.13492 Compatibility Profile Context 22.19.685.0
Resolution 1024x768 @ 61.23Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 42.610 GPix/s
Z 43.309 GPix/s
ColZ 41.943 GPix/s
ZPassColZ 46.584 GPix/s
ZCullLEqual 73.505 GPix/s
ZCullGEqual 69.179 GPix/s
ZCullEqual 74.096 GPix/s
S 42.709 GPix/s
SCull 43.884 GPix/s
----stencil test passed-------------------------
S 47.428 GPix/s
ZFailS 44.201 GPix/s
------z test passed (LEQUAL)--------------------
S 43.262 GPix/s
ZS 44.360 GPix/s
Col 66.912 GPix/s
ColZ 44.096 GPix/s
ColS 68.758 GPix/s
ColZS 43.431 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 61.162 GPix/s
Z 78.853 GPix/s
ColZ 61.652 GPix/s
ZPassColZ 47.341 GPix/s
ZCullLEqual 65.167 GPix/s
ZCullGEqual 71.672 GPix/s
ZCullEqual 64.448 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 128.321 GB/s
Color 66.930 GB/s
ZAndStencil 74.526 GB/s
Z 54.766 GB/s
Stencil 16.846 GB/s

Draw 535.751 GB/s
BurnedByRAMDAC 192.620 MB/s
Physical 535.944 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 211.929 MTris/s
List 67.977 MTris/s
Clip 92.940 MTris/s

--Vertex shading speed--------------------------
LightD1 104.678 MTris/s
LightP1 103.067 MTris/s
LightP8 104.688 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 11.742 GPix/s
2 14.782 GPix/s
3 14.454 GPix/s
4 14.746 GPix/s
5 14.646 GPix/s
6 13.272 GPix/s
7 13.072 GPix/s
8 14.400 GPix/s

----Trilinear filter----------------------------
1 14.446 GPix/s
2 13.508 GPix/s
3 14.149 GPix/s
4 13.455 GPix/s
5 13.005 GPix/s
6 13.876 GPix/s
7 13.577 GPix/s
8 12.881 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 294.535 MPix/s
B8G8R8A8 322.345 MPix/s
R8G8B8 389.640 MPix/s
B8G8R8 389.419 MPix/s
Zuint 311.209 MPix/s
Zfloat 309.011 MPix/s
S8 458.908 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.372 MPix/s
B8G8R8A8 9.459 MPix/s
R8G8B8 9.435 MPix/s
B8G8R8 9.028 MPix/s
Zuint 7.391 MPix/s
Zfloat 7.506 MPix/s
S8 6.962 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32B
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 4

----in color buffer-----------------------------
Width 32
Height 64

----in depth buffer-----------------------------
Width 4
Height 32

----in stencil buffer---------------------------
Width 64
Height 2




dann swap:
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon RX Vega v4.5.13492 Compatibility Profile Context 22.19.685.0
Resolution 1024x768 @ 61.10Hz
Method Swap

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 7.543 GPix/s
Z 7.309 GPix/s
ColZ 9.455 GPix/s
ZPassColZ 11.038 GPix/s
ZCullLEqual 10.828 GPix/s
ZCullGEqual 10.863 GPix/s
ZCullEqual 10.764 GPix/s
S 13.100 GPix/s
SCull 12.495 GPix/s
----stencil test passed-------------------------
S 13.334 GPix/s
ZFailS 12.540 GPix/s
------z test passed (LEQUAL)--------------------
S 13.419 GPix/s
ZS 12.456 GPix/s
Col 12.617 GPix/s
ColZ 12.544 GPix/s
ColS 12.491 GPix/s
ColZS 13.108 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 12.245 GPix/s
Z 12.789 GPix/s
ColZ 12.447 GPix/s
ZPassColZ 10.467 GPix/s
ZCullLEqual 10.564 GPix/s
ZCullGEqual 9.951 GPix/s
ZCullEqual 10.208 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 16.649 GB/s
Color 8.040 GB/s
ZAndStencil 8.289 GB/s
Z 6.169 GB/s
Stencil 2.029 GB/s

Draw 130.832 GB/s
BurnedByRAMDAC 192.202 MB/s
Physical 131.024 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 29.195 MTris/s
List 14.401 MTris/s
Clip 14.644 MTris/s

--Vertex shading speed--------------------------
LightD1 14.308 MTris/s
LightP1 14.547 MTris/s
LightP8 14.259 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 2.062 GPix/s
2 2.046 GPix/s
3 2.082 GPix/s
4 2.081 GPix/s
5 2.073 GPix/s
6 2.128 GPix/s
7 2.036 GPix/s
8 2.036 GPix/s

----Trilinear filter----------------------------
1 2.028 GPix/s
2 2.072 GPix/s
3 2.055 GPix/s
4 2.029 GPix/s
5 2.042 GPix/s
6 2.027 GPix/s
7 1.936 GPix/s
8 2.050 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 319.987 MPix/s
B8G8R8A8 327.897 MPix/s
R8G8B8 397.868 MPix/s
B8G8R8 400.708 MPix/s
Zuint 311.409 MPix/s
Zfloat 310.056 MPix/s
S8 527.730 MPix/s

--32x32 region----------------------------------
R8G8B8A8 8.928 MPix/s
B8G8R8A8 8.751 MPix/s
R8G8B8 9.172 MPix/s
B8G8R8 9.182 MPix/s
Zuint 7.096 MPix/s
Zfloat 7.554 MPix/s
S8 6.939 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 1 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 16
Height 2

----in depth buffer-----------------------------
Width 4
Height 16

----in stencil buffer---------------------------
Width 16
Height 32

Angel3DWin
2017-11-17, 19:25:01
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 1080 Ti/PCIe/SSE2 v4.6.0 NVIDIA 388.31
Resolution 1024x768 @ 60.96Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 35.294 GPix/s
Z 87.007 GPix/s
ColZ 33.354 GPix/s
ZPassColZ 31.077 GPix/s
ZCullLEqual 84.916 GPix/s
ZCullGEqual 87.667 GPix/s
ZCullEqual 84.979 GPix/s
S 82.630 GPix/s
SCull 81.274 GPix/s
----stencil test passed-------------------------
S 81.806 GPix/s
ZFailS 68.546 GPix/s
------z test passed (LEQUAL)--------------------
S 68.006 GPix/s
ZS 67.646 GPix/s
Col 33.857 GPix/s
ColZ 33.025 GPix/s
ColS 31.831 GPix/s
ColZS 30.551 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 112.209 GB/s
Color 69.675 GB/s
ZAndStencil 64.547 GB/s
Z 50.096 GB/s
Stencil 16.816 GB/s

Draw 285.160 GB/s
BurnedByRAMDAC 191.761 MB/s
Physical 285.352 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 222.996 MTris/s
List 110.198 MTris/s
Clip 74.827 MTris/s

--Vertex shading speed--------------------------
LightD1 118.222 MTris/s
LightP1 119.627 MTris/s
LightP8 122.008 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 4.570 GPix/s
2 4.557 GPix/s
3 4.531 GPix/s
4 4.532 GPix/s

----Trilinear filter----------------------------
1 4.471 GPix/s
2 4.476 GPix/s
3 4.429 GPix/s
4 6.010 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 134.464 MPix/s
B8G8R8A8 135.094 MPix/s
R8G8B8 139.210 MPix/s
B8G8R8 139.118 MPix/s
Zuint 173.994 MPix/s
Zfloat 232.640 MPix/s
S8 282.964 MPix/s

--32x32 region----------------------------------
R8G8B8A8 263.003 kPix/s
B8G8R8A8 260.699 kPix/s
R8G8B8 260.702 kPix/s
B8G8R8 264.688 kPix/s
Zuint 21.184 MPix/s
Zfloat 21.146 MPix/s
S8 21.327 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 1 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height 2

----in color buffer-----------------------------
Width 4
Height 32

----in depth buffer-----------------------------
Width 16
Height 32

----in stencil buffer---------------------------
Width 4
Height 8

Screemer
2018-07-02, 08:14:02
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 980 Ti/PCIe/SSE2 v4.6.0 NVIDIA 397.40
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 64.827 GPix/s
Z 127.294 GPix/s
ColZ 61.104 GPix/s
ZPassColZ 56.194 GPix/s
ZCullLEqual 123.959 GPix/s
ZCullGEqual 119.938 GPix/s
ZCullEqual 111.511 GPix/s
S 150.089 GPix/s
SCull 161.877 GPix/s
----stencil test passed-------------------------
S 154.304 GPix/s
ZFailS 140.541 GPix/s
------z test passed (LEQUAL)--------------------
S 140.529 GPix/s
ZS 129.349 GPix/s
Col 67.468 GPix/s
ColZ 67.194 GPix/s
ColS 69.180 GPix/s
ColZS 68.617 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 204.413 GB/s
Color 104.858 GB/s
ZAndStencil 135.905 GB/s
Z 98.954 GB/s
Stencil 29.023 GB/s

Draw 618.845 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 619.112 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 368.481 MTris/s
List 191.035 MTris/s
Clip 106.184 MTris/s

--Vertex shading speed--------------------------
LightD1 186.469 MTris/s
LightP1 191.452 MTris/s
LightP8 181.460 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 11.052 GPix/s
2 10.948 GPix/s
3 10.296 GPix/s
4 10.625 GPix/s

----Trilinear filter----------------------------
1 11.901 GPix/s
2 10.545 GPix/s
3 10.219 GPix/s
4 8.872 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 452.958 MPix/s
B8G8R8A8 460.994 MPix/s
R8G8B8 603.587 MPix/s
B8G8R8 584.344 MPix/s
Zuint 12.339 MPix/s
Zfloat 18.010 MPix/s
S8 16.994 MPix/s

--32x32 region----------------------------------
R8G8B8A8 382.856 kPix/s
B8G8R8A8 384.962 kPix/s
R8G8B8 389.875 kPix/s
B8G8R8 391.316 kPix/s
Zuint 376.486 kPix/s
Zfloat 803.389 kPix/s
S8 384.624 kPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 4 kiB
DXT1 8 kiB
DXT5 16 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 64

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 4
Height 32

----in stencil buffer---------------------------
Width 4
Height 64




ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 980 Ti/PCIe/SSE2 v4.6.0 NVIDIA 397.40
Resolution 1024x768 @ unknown refresh rate
Method Swap

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 1.679 GPix/s
Z 1.524 GPix/s
ColZ 1.638 GPix/s
ZPassColZ 1.117 GPix/s
ZCullLEqual 1.189 GPix/s
ZCullGEqual 1.345 GPix/s
ZCullEqual 1.322 GPix/s
S 1.560 GPix/s
SCull 1.501 GPix/s
----stencil test passed-------------------------
S 1.395 GPix/s
ZFailS 1.570 GPix/s
------z test passed (LEQUAL)--------------------
S 1.524 GPix/s
ZS 1.335 GPix/s
Col 1.531 GPix/s
ColZ 1.631 GPix/s
ColS 1.637 GPix/s
ColZS 1.606 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 1.769 GB/s
Color 1.804 GB/s
ZAndStencil 1.022 GB/s
Z 836.732 MB/s
Stencil 244.147 MB/s

Draw 16.736 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 17.004 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 3.587 MTris/s
List 2.045 MTris/s
Clip 2.108 MTris/s

--Vertex shading speed--------------------------
LightD1 1.729 MTris/s
LightP1 1.649 MTris/s
LightP8 2.125 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 261.435 MPix/s
2 268.174 MPix/s
3 265.511 MPix/s
4 262.138 MPix/s

----Trilinear filter----------------------------
1 265.932 MPix/s
2 272.821 MPix/s
3 260.735 MPix/s
4 254.642 MPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 392.096 MPix/s
B8G8R8A8 439.463 MPix/s
R8G8B8 543.132 MPix/s
B8G8R8 575.047 MPix/s
Zuint 12.542 MPix/s
Zfloat 20.181 MPix/s
S8 33.473 MPix/s

--32x32 region----------------------------------
R8G8B8A8 411.200 kPix/s
B8G8R8A8 409.374 kPix/s
R8G8B8 414.264 kPix/s
B8G8R8 410.924 kPix/s
Zuint 409.073 kPix/s
Zfloat 416.840 kPix/s
S8 404.117 kPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8B
DXT1 64 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 64

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 4
Height 64

----in stencil buffer---------------------------
Width 8
Height 64

BeetleatWar1977
2019-02-16, 16:41:27
So, mal mit der neuen GB Vega 56 Gaming OC Treiber 19.2.2 @1740/930

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon RX Vega v4.6.13547 Compatibility Profile Context 25.20.15021.1007
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 70.566 GPix/s
Z 85.488 GPix/s
ColZ 70.235 GPix/s
ZPassColZ 37.045 GPix/s
ZCullLEqual 40.989 GPix/s
ZCullGEqual 55.776 GPix/s
ZCullEqual 34.875 GPix/s
S 66.930 GPix/s
SCull 71.175 GPix/s
----stencil test passed-------------------------
S 69.869 GPix/s
ZFailS 62.436 GPix/s
------z test passed (LEQUAL)--------------------
S 55.634 GPix/s
ZS 53.544 GPix/s
Col 72.051 GPix/s
ColZ 58.347 GPix/s
ColS 65.399 GPix/s
ColZS 50.798 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 69.138 GPix/s
Z 78.196 GPix/s
ColZ 61.927 GPix/s
ZPassColZ 51.355 GPix/s
ZCullLEqual 55.383 GPix/s
ZCullGEqual 57.007 GPix/s
ZCullEqual 60.395 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 116.351 GB/s
Color 59.555 GB/s
ZAndStencil 61.402 GB/s
Z 43.669 GB/s
Stencil 12.685 GB/s

Draw 545.062 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 545.329 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 194.129 MTris/s
List 100.214 MTris/s
Clip 99.578 MTris/s

--Vertex shading speed--------------------------
LightD1 97.210 MTris/s
LightP1 98.782 MTris/s
LightP8 98.086 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 12.812 GPix/s
2 11.603 GPix/s
3 11.474 GPix/s
4 12.614 GPix/s
5 11.518 GPix/s
6 12.806 GPix/s
7 11.184 GPix/s
8 11.192 GPix/s

----Trilinear filter----------------------------
1 10.819 GPix/s
2 12.379 GPix/s
3 11.453 GPix/s
4 9.009 GPix/s
5 12.729 GPix/s
6 11.652 GPix/s
7 11.139 GPix/s
8 10.558 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 242.454 MPix/s
B8G8R8A8 248.916 MPix/s
R8G8B8 211.635 MPix/s
B8G8R8 305.838 MPix/s
Zuint 240.648 MPix/s
Zfloat 255.331 MPix/s
S8 401.098 MPix/s

--32x32 region----------------------------------
R8G8B8A8 8.584 MPix/s
B8G8R8A8 8.279 MPix/s
R8G8B8 9.090 MPix/s
B8G8R8 9.042 MPix/s
Zuint 6.989 MPix/s
Zfloat 7.122 MPix/s
S8 6.291 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 16B
DXT5 16 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 32
Height 32

----in color buffer-----------------------------
Width 4
Height 64

----in depth buffer-----------------------------
Width 16
Height 16

----in stencil buffer---------------------------
Width 32
Height 8

misterh
2019-02-18, 06:23:43
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver AMD Radeon VII v4.6.13547 Compatibility Profile Context 25.20.15021.1007 @ 1800/1000 952mV 0%
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 62.272 GPix/s
Z 54.055 GPix/s
ColZ 67.970 GPix/s
ZPassColZ 50.386 GPix/s
ZCullLEqual 51.797 GPix/s
ZCullGEqual 54.544 GPix/s
ZCullEqual 39.493 GPix/s
S 61.092 GPix/s
SCull 63.897 GPix/s
----stencil test passed-------------------------
S 63.813 GPix/s
ZFailS 66.739 GPix/s
------z test passed (LEQUAL)--------------------
S 68.421 GPix/s
ZS 68.280 GPix/s
Col 63.294 GPix/s
ColZ 68.269 GPix/s
ColS 61.188 GPix/s
ColZS 65.633 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 62.588 GPix/s
Z 67.513 GPix/s
ColZ 67.681 GPix/s
ZPassColZ 50.327 GPix/s
ZCullLEqual 50.867 GPix/s
ZCullGEqual 58.279 GPix/s
ZCullEqual 50.043 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 97.015 GB/s
Color 52.620 GB/s
ZAndStencil 52.708 GB/s
Z 39.683 GB/s
Stencil 13.410 GB/s

Draw 647.313 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 647.580 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 157.314 MTris/s
List 77.867 MTris/s
Clip 76.339 MTris/s

--Vertex shading speed--------------------------
LightD1 78.971 MTris/s
LightP1 78.161 MTris/s
LightP8 81.038 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 10.456 GPix/s
2 11.541 GPix/s
3 11.421 GPix/s
4 11.356 GPix/s
5 11.220 GPix/s
6 11.110 GPix/s
7 11.140 GPix/s
8 11.051 GPix/s

----Trilinear filter----------------------------
1 11.353 GPix/s
2 11.426 GPix/s
3 11.328 GPix/s
4 11.101 GPix/s
5 11.121 GPix/s
6 11.168 GPix/s
7 10.839 GPix/s
8 10.944 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 596.694 MPix/s
B8G8R8A8 599.687 MPix/s
R8G8B8 731.783 MPix/s
B8G8R8 728.058 MPix/s
Zuint 549.055 MPix/s
Zfloat 549.254 MPix/s
S8 890.677 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.679 MPix/s
B8G8R8A8 9.736 MPix/s
R8G8B8 9.717 MPix/s
B8G8R8 9.717 MPix/s
Zuint 8.144 MPix/s
Zfloat 8.198 MPix/s
S8 7.934 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 0B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 16

----in color buffer-----------------------------
Width 8
Height 2

----in depth buffer-----------------------------
Width 2
Height 64

----in stencil buffer---------------------------
Width 4
Height 64

Achill
2019-06-11, 02:52:09
Jetzt mit Vega ... :D

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver Radeon RX Vega v4.5.13492 Compatibility Profile Context 22.19.673.0
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 66.724 GPix/s
Z 152.252 GPix/s
ColZ 77.221 GPix/s
ZPassColZ 57.434 GPix/s
ZCullLEqual 130.706 GPix/s
ZCullGEqual 128.675 GPix/s
ZCullEqual 128.122 GPix/s
S 152.641 GPix/s
SCull 151.045 GPix/s
----stencil test passed-------------------------
S 152.307 GPix/s
ZFailS 151.121 GPix/s
------z test passed (LEQUAL)--------------------
S 150.811 GPix/s
ZS 150.918 GPix/s
Col 78.378 GPix/s
ColZ 77.906 GPix/s
ColS 76.627 GPix/s
ColZS 66.223 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 67.920 GPix/s
Z 152.940 GPix/s
ColZ 77.544 GPix/s
ZPassColZ 57.884 GPix/s
ZCullLEqual 128.567 GPix/s
ZCullGEqual 129.271 GPix/s
ZCullEqual 128.793 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 245.153 GB/s
Color 125.115 GB/s
ZAndStencil 137.357 GB/s
Z 103.222 GB/s
Stencil 34.275 GB/s

Draw 583.371 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 583.638 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 515.027 MTris/s
List 256.359 MTris/s
Clip 178.238 MTris/s

--Vertex shading speed--------------------------
LightD1 257.247 MTris/s
LightP1 253.251 MTris/s
LightP8 256.661 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 24.660 GPix/s
2 24.913 GPix/s
3 24.855 GPix/s
4 24.004 GPix/s
5 23.982 GPix/s
6 21.673 GPix/s
7 20.642 GPix/s
8 18.691 GPix/s

----Trilinear filter----------------------------
1 25.101 GPix/s
2 24.675 GPix/s
3 24.702 GPix/s
4 21.543 GPix/s
5 19.231 GPix/s
6 17.123 GPix/s
7 15.817 GPix/s
8 14.206 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 862.639 MPix/s
B8G8R8A8 864.582 MPix/s
R8G8B8 1.046 GPix/s
B8G8R8 1.045 GPix/s
Zuint 829.354 MPix/s
Zfloat 826.447 MPix/s
S8 1.289 GPix/s

--32x32 region----------------------------------
R8G8B8A8 15.026 MPix/s
B8G8R8A8 15.066 MPix/s
R8G8B8 15.125 MPix/s
B8G8R8 15.071 MPix/s
Zuint 11.378 MPix/s
Zfloat 11.363 MPix/s
S8 10.999 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32B
DXT1 64 kiB
DXT5 128 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height none

----in color buffer-----------------------------
Width none
Height none

----in depth buffer-----------------------------
Width 4
Height none

----in stencil buffer---------------------------
Width 8
Height 16



RadeonVII@1950/1175Mhz

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver AMD Radeon VII v4.6.13558 Compatibility Profile Context 26.20.11015.9003
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 82.045 GPix/s
Z 149.505 GPix/s
ColZ 81.870 GPix/s
ZPassColZ 58.090 GPix/s
ZCullLEqual 96.308 GPix/s
ZCullGEqual 102.722 GPix/s
ZCullEqual 102.374 GPix/s
S 148.812 GPix/s
SCull 149.451 GPix/s
----stencil test passed-------------------------
S 148.148 GPix/s
ZFailS 130.627 GPix/s
------z test passed (LEQUAL)--------------------
S 149.138 GPix/s
ZS 127.096 GPix/s
Col 83.519 GPix/s
ColZ 84.093 GPix/s
ColS 82.611 GPix/s
ColZS 81.186 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 81.866 GPix/s
Z 147.889 GPix/s
ColZ 81.809 GPix/s
ZPassColZ 58.199 GPix/s
ZCullLEqual 102.363 GPix/s
ZCullGEqual 101.989 GPix/s
ZCullEqual 100.249 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 208.972 GB/s
Color 105.459 GB/s
ZAndStencil 100.193 GB/s
Z 79.701 GB/s
Stencil 26.284 GB/s

Draw 820.904 GB/s
BurnedByRAMDAC 267.387 MB/s
Physical 821.171 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 353.148 MTris/s
List 185.413 MTris/s
Clip 161.223 MTris/s

--Vertex shading speed--------------------------
LightD1 186.535 MTris/s
LightP1 175.049 MTris/s
LightP8 187.290 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 17.887 GPix/s
2 20.177 GPix/s
3 20.341 GPix/s
4 20.186 GPix/s
5 20.317 GPix/s
6 19.343 GPix/s
7 17.525 GPix/s
8 15.989 GPix/s

----Trilinear filter----------------------------
1 20.463 GPix/s
2 20.305 GPix/s
3 19.918 GPix/s
4 18.812 GPix/s
5 17.261 GPix/s
6 15.916 GPix/s
7 14.416 GPix/s
8 13.549 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 362.969 MPix/s
B8G8R8A8 367.008 MPix/s
R8G8B8 397.669 MPix/s
B8G8R8 394.947 MPix/s
Zuint 363.042 MPix/s
Zfloat 362.760 MPix/s
S8 514.677 MPix/s

--32x32 region----------------------------------
R8G8B8A8 9.208 MPix/s
B8G8R8A8 9.579 MPix/s
R8G8B8 10.368 MPix/s
B8G8R8 9.977 MPix/s
Zuint 8.583 MPix/s
Zfloat 9.044 MPix/s
S8 8.554 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 1 kiB
DXT1 8 kiB
DXT5 4 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height 16

----in color buffer-----------------------------
Width 4
Height none

----in depth buffer-----------------------------
Width 4
Height none

----in stencil buffer---------------------------
Width 8
Height none

Der HeinZ
2019-09-25, 08:13:27
Ryzen 1700 @3800 mit Geforce 1080: 2040/5450
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 1080/PCIe/SSE2 v4.6.0 NVIDIA 436.15
Resolution 1024x768 @ 61.51Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 67.688 GPix/s
Z 151.359 GPix/s
ColZ 65.732 GPix/s
ZPassColZ 26.308 GPix/s
ZCullLEqual 135.918 GPix/s
ZCullGEqual 135.138 GPix/s
ZCullEqual 139.149 GPix/s
S 155.634 GPix/s
SCull 161.045 GPix/s
----stencil test passed-------------------------
S 149.226 GPix/s
ZFailS 132.106 GPix/s
------z test passed (LEQUAL)--------------------
S 131.671 GPix/s
ZS 130.750 GPix/s
Col 76.012 GPix/s
ColZ 75.402 GPix/s
ColS 75.875 GPix/s
ColZS 70.937 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 222.292 GB/s
Color 121.796 GB/s
ZAndStencil 114.147 GB/s
Z 91.126 GB/s
Stencil 28.922 GB/s

Draw 965.837 GB/s
BurnedByRAMDAC 193.482 MB/s
Physical 966.030 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 407.098 MTris/s
List 190.489 MTris/s
Clip 140.450 MTris/s

--Vertex shading speed--------------------------
LightD1 188.659 MTris/s
LightP1 189.909 MTris/s
LightP8 188.480 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 29.064 GPix/s
2 29.208 GPix/s
3 27.635 GPix/s
4 22.269 GPix/s

----Trilinear filter----------------------------
1 28.776 GPix/s
2 28.338 GPix/s
3 21.158 GPix/s
4 19.269 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 470.462 MPix/s
B8G8R8A8 469.887 MPix/s
R8G8B8 625.765 MPix/s
B8G8R8 626.563 MPix/s
Zuint 120.639 MPix/s
Zfloat 266.676 MPix/s
S8 256.158 MPix/s

--32x32 region----------------------------------
R8G8B8A8 28.647 MPix/s
B8G8R8A8 28.547 MPix/s
R8G8B8 28.496 MPix/s
B8G8R8 28.498 MPix/s
Zuint 28.543 MPix/s
Zfloat 28.476 MPix/s
S8 28.564 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 2
Height 2

----in color buffer-----------------------------
Width 2
Height 2

----in depth buffer-----------------------------
Width 2
Height none

----in stencil buffer---------------------------
Width 16
Height none


mit Geforce 980 STRIX
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce GTX 980/PCIe/SSE2 v4.6.0 NVIDIA 436.15
Resolution 1024x768 @ 61.52Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 54.334 GPix/s
Z 138.789 GPix/s
ColZ 50.224 GPix/s
ZPassColZ 43.106 GPix/s
ZCullLEqual 130.179 GPix/s
ZCullGEqual 133.068 GPix/s
ZCullEqual 131.264 GPix/s
S 142.076 GPix/s
SCull 137.812 GPix/s
----stencil test passed-------------------------
S 137.636 GPix/s
ZFailS 116.972 GPix/s
------z test passed (LEQUAL)--------------------
S 118.203 GPix/s
ZS 111.053 GPix/s
Col 55.266 GPix/s
ColZ 55.444 GPix/s
ColS 55.107 GPix/s
ColZS 54.900 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 224.048 GB/s
Color 114.862 GB/s
ZAndStencil 114.977 GB/s
Z 86.273 GB/s
Stencil 29.209 GB/s

Draw 729.510 GB/s
BurnedByRAMDAC 193.534 MB/s
Physical 729.704 GB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 382.820 MTris/s
List 191.610 MTris/s
Clip 103.636 MTris/s

--Vertex shading speed--------------------------
LightD1 191.001 MTris/s
LightP1 190.711 MTris/s
LightP8 186.648 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 21.651 GPix/s
2 21.072 GPix/s
3 18.098 GPix/s
4 16.153 GPix/s

----Trilinear filter----------------------------
1 22.693 GPix/s
2 19.319 GPix/s
3 15.707 GPix/s
4 13.229 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 427.140 MPix/s
B8G8R8A8 427.866 MPix/s
R8G8B8 560.513 MPix/s
B8G8R8 560.666 MPix/s
Zuint 121.467 MPix/s
Zfloat 266.039 MPix/s
S8 253.887 MPix/s

--32x32 region----------------------------------
R8G8B8A8 28.042 MPix/s
B8G8R8A8 28.478 MPix/s
R8G8B8 28.187 MPix/s
B8G8R8 26.038 MPix/s
Zuint 27.155 MPix/s
Zfloat 28.013 MPix/s
S8 27.723 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8B
DXT5 64B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 2

----in color buffer-----------------------------
Width 4
Height 2

----in depth buffer-----------------------------
Width 32
Height 8

----in stencil buffer---------------------------
Width 64
Height 8

BeetleatWar1977
2019-10-03, 09:09:38
5700 XT:

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver AMD Radeon RX 5700 XT v4.6.13571 Compatibility Profile Context 19.9.3 26.20.13025.1004
Resolution 1024x768 @ 80.13Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 78.557 GPix/s
Z 88.812 GPix/s
ColZ 77.670 GPix/s
ZPassColZ 52.732 GPix/s
ZCullLEqual 73.224 GPix/s
ZCullGEqual 74.928 GPix/s
ZCullEqual 74.974 GPix/s
S 87.282 GPix/s
SCull 89.830 GPix/s
----stencil test passed-------------------------
S 85.350 GPix/s
ZFailS 83.019 GPix/s
------z test passed (LEQUAL)--------------------
S 87.017 GPix/s
ZS 89.529 GPix/s
Col 72.949 GPix/s
ColZ 82.482 GPix/s
ColS 75.690 GPix/s
ColZS 70.419 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 78.605 GPix/s
Z 78.341 GPix/s
ColZ 79.497 GPix/s
ZPassColZ 57.848 GPix/s
ZCullLEqual 75.892 GPix/s
ZCullGEqual 75.722 GPix/s
ZCullEqual 75.204 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 114.857 GB/s
Color 57.070 GB/s
ZAndStencil 65.255 GB/s
Z 49.291 GB/s
Stencil 16.670 GB/s

Draw 592.552 GB/s
BurnedByRAMDAC 252.083 MB/s
Physical 592.804 GB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 199.673 MTris/s
List 101.149 MTris/s
Clip 92.177 MTris/s

--Vertex shading speed--------------------------
LightD1 100.772 MTris/s
LightP1 102.247 MTris/s
LightP8 100.775 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 12.408 GPix/s
2 14.227 GPix/s
3 13.554 GPix/s
4 14.770 GPix/s
5 14.575 GPix/s
6 14.283 GPix/s
7 13.607 GPix/s
8 13.128 GPix/s

----Trilinear filter----------------------------
1 14.288 GPix/s
2 14.431 GPix/s
3 14.340 GPix/s
4 13.605 GPix/s
5 13.260 GPix/s
6 12.839 GPix/s
7 12.580 GPix/s
8 13.115 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 500.968 MPix/s
B8G8R8A8 512.051 MPix/s
R8G8B8 588.134 MPix/s
B8G8R8 596.404 MPix/s
Zuint 532.103 MPix/s
Zfloat 531.258 MPix/s
S8 976.192 MPix/s

--32x32 region----------------------------------
R8G8B8A8 10.171 MPix/s
B8G8R8A8 10.400 MPix/s
R8G8B8 10.400 MPix/s
B8G8R8 10.422 MPix/s
Zuint 8.098 MPix/s
Zfloat 8.150 MPix/s
S8 7.636 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 64B
DXT1 32 kiB
DXT5 32 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 4
Height 4

----in color buffer-----------------------------
Width none
Height 8

----in depth buffer-----------------------------
Width none
Height 64

----in stencil buffer---------------------------
Width 32
Height 4

BeetleatWar1977
2020-11-29, 19:19:21
RTX 3080

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce RTX 3080/PCIe/SSE2 v4.6.0 NVIDIA 457.44
Resolution 1024x768 @ 142.40Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 112.779 GPix/s
Z 202.978 GPix/s
ColZ 109.058 GPix/s
ZPassColZ 79.180 GPix/s
ZCullLEqual 230.846 GPix/s
ZCullGEqual 232.135 GPix/s
ZCullEqual 234.799 GPix/s
S 208.168 GPix/s
SCull 208.267 GPix/s
----stencil test passed-------------------------
S 191.437 GPix/s
ZFailS 177.106 GPix/s
------z test passed (LEQUAL)--------------------
S 196.886 GPix/s
ZS 190.455 GPix/s
Col 113.776 GPix/s
ColZ 112.113 GPix/s
ColS 94.453 GPix/s
ColZS 94.749 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 423.974 GB/s
Color 212.565 GB/s
ZAndStencil 212.793 GB/s
Z 158.407 GB/s
Stencil 52.278 GB/s

Draw 1.137 TB/s
BurnedByRAMDAC 447.950 MB/s
Physical 1.138 TB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 685.136 MTris/s
List 349.823 MTris/s
Clip 197.226 MTris/s

--Vertex shading speed--------------------------
LightD1 340.065 MTris/s
LightP1 288.595 MTris/s
LightP8 302.502 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 32.224 GPix/s
2 30.980 GPix/s
3 32.175 GPix/s
4 32.725 GPix/s

----Trilinear filter----------------------------
1 34.690 GPix/s
2 34.841 GPix/s
3 32.983 GPix/s
4 29.956 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 559.554 MPix/s
B8G8R8A8 561.580 MPix/s
R8G8B8 739.199 MPix/s
B8G8R8 765.834 MPix/s
Zuint 147.967 MPix/s
Zfloat 359.220 MPix/s
S8 302.104 MPix/s

--32x32 region----------------------------------
R8G8B8A8 44.305 MPix/s
B8G8R8A8 40.153 MPix/s
R8G8B8 42.248 MPix/s
B8G8R8 40.812 MPix/s
Zuint 42.061 MPix/s
Zfloat 40.831 MPix/s
S8 41.385 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 128B
DXT1 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height none

----in color buffer-----------------------------
Width none
Height 2

----in depth buffer-----------------------------
Width none
Height 16

----in stencil buffer---------------------------
Width none
Height none

Achill
2020-12-21, 14:55:07
6900XT@2550/2150MHz

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver AMD Radeon RX 6900 XT v4.6.14757 Compatibility Profile Context 20.12.1 27.20.14501.28009
Resolution 1024x768 @ 119.36Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 172.545 GPix/s
Z 239.937 GPix/s
ColZ 162.340 GPix/s
ZPassColZ 120.598 GPix/s
ZCullLEqual 198.771 GPix/s
ZCullGEqual 181.171 GPix/s
ZCullEqual 184.357 GPix/s
S 243.024 GPix/s
SCull 235.070 GPix/s
----stencil test passed-------------------------
S 228.365 GPix/s
ZFailS 228.206 GPix/s
------z test passed (LEQUAL)--------------------
S 229.592 GPix/s
ZS 230.500 GPix/s
Col 172.929 GPix/s
ColZ 171.554 GPix/s
ColS 153.749 GPix/s
ColZS 140.893 GPix/s



--16 bits---------------------------------------
Mode R8G8B8A8 Z16 S0
Col 172.867 GPix/s
Z 242.443 GPix/s
ColZ 162.871 GPix/s
ZPassColZ 124.997 GPix/s
ZCullLEqual 200.134 GPix/s
ZCullGEqual 181.449 GPix/s
ZCullEqual 185.521 GPix/s


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 387.636 GB/s
Color 183.680 GB/s
ZAndStencil 185.560 GB/s
Z 137.963 GB/s
Stencil 46.243 GB/s

Draw 1.404 TB/s
BurnedByRAMDAC 375.467 MB/s
Physical 1.405 TB/s

Geometry
Mode R8G8B8A8 Z0 S0
--Plain vertices--------------------------------
Fan 577.006 MTris/s
List 288.706 MTris/s
Clip 295.039 MTris/s

--Vertex shading speed--------------------------
LightD1 296.012 MTris/s
LightP1 288.651 MTris/s
LightP8 296.148 MTris/s


Texturing
Mode R8G8B8A8 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 32.467 GPix/s
2 37.387 GPix/s
3 35.411 GPix/s
4 35.889 GPix/s
5 36.258 GPix/s
6 35.614 GPix/s
7 34.878 GPix/s
8 32.967 GPix/s

----Trilinear filter----------------------------
1 34.906 GPix/s
2 36.476 GPix/s
3 36.165 GPix/s
4 35.157 GPix/s
5 33.851 GPix/s
6 31.821 GPix/s
7 29.475 GPix/s
8 27.617 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 958.603 MPix/s
B8G8R8A8 959.500 MPix/s
R8G8B8 1.199 GPix/s
B8G8R8 1.199 GPix/s
Zuint 947.827 MPix/s
Zfloat 949.283 MPix/s
S8 1.563 GPix/s

--32x32 region----------------------------------
R8G8B8A8 14.180 MPix/s
B8G8R8A8 14.075 MPix/s
R8G8B8 14.136 MPix/s
B8G8R8 14.096 MPix/s
Zuint 11.968 MPix/s
Zfloat 11.993 MPix/s
S8 11.634 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 512 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height none

----in color buffer-----------------------------
Width none
Height none

----in depth buffer-----------------------------
Width 64
Height 4

----in stencil buffer---------------------------
Width 2
Height 16

BeetleatWar1977
2022-10-30, 11:02:40
RTX 3080

ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver GeForce RTX 3080/PCIe/SSE2 v4.6.0 NVIDIA 457.44
Resolution 1024x768 @ 142.40Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 112.779 GPix/s
Z 202.978 GPix/s
ColZ 109.058 GPix/s
ZPassColZ 79.180 GPix/s
ZCullLEqual 230.846 GPix/s
ZCullGEqual 232.135 GPix/s
ZCullEqual 234.799 GPix/s
S 208.168 GPix/s
SCull 208.267 GPix/s
----stencil test passed-------------------------
S 191.437 GPix/s
ZFailS 177.106 GPix/s
------z test passed (LEQUAL)--------------------
S 196.886 GPix/s
ZS 190.455 GPix/s
Col 113.776 GPix/s
ColZ 112.113 GPix/s
ColS 94.453 GPix/s
ColZS 94.749 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 423.974 GB/s
Color 212.565 GB/s
ZAndStencil 212.793 GB/s
Z 158.407 GB/s
Stencil 52.278 GB/s

Draw 1.137 TB/s
BurnedByRAMDAC 447.950 MB/s
Physical 1.138 TB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 685.136 MTris/s
List 349.823 MTris/s
Clip 197.226 MTris/s

--Vertex shading speed--------------------------
LightD1 340.065 MTris/s
LightP1 288.595 MTris/s
LightP8 302.502 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 32.224 GPix/s
2 30.980 GPix/s
3 32.175 GPix/s
4 32.725 GPix/s

----Trilinear filter----------------------------
1 34.690 GPix/s
2 34.841 GPix/s
3 32.983 GPix/s
4 29.956 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 559.554 MPix/s
B8G8R8A8 561.580 MPix/s
R8G8B8 739.199 MPix/s
B8G8R8 765.834 MPix/s
Zuint 147.967 MPix/s
Zfloat 359.220 MPix/s
S8 302.104 MPix/s

--32x32 region----------------------------------
R8G8B8A8 44.305 MPix/s
B8G8R8A8 40.153 MPix/s
R8G8B8 42.248 MPix/s
B8G8R8 40.812 MPix/s
Zuint 42.061 MPix/s
Zfloat 40.831 MPix/s
S8 41.385 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 128B
DXT1 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 16
Height none

----in color buffer-----------------------------
Width none
Height 2

----in depth buffer-----------------------------
Width none
Height 16

----in stencil buffer---------------------------
Width none
Height none




Update mit aktuellem System - aber immer noch die 3080


ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver NVIDIA GeForce RTX 3080/PCIe/SSE2 v4.6.0 NVIDIA 526.47
Resolution 1024x768 @ 128.68Hz
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 148.129 GPix/s
Z 389.037 GPix/s
ColZ 131.079 GPix/s
ZPassColZ 115.652 GPix/s
ZCullLEqual 259.655 GPix/s
ZCullGEqual 410.066 GPix/s
ZCullEqual 138.333 GPix/s
S 271.833 GPix/s
SCull 271.481 GPix/s
----stencil test passed-------------------------
S 245.665 GPix/s
ZFailS 282.054 GPix/s
------z test passed (LEQUAL)--------------------
S 267.790 GPix/s
ZS 204.586 GPix/s
Col 143.453 GPix/s
ColZ 148.740 GPix/s
ColS 117.702 GPix/s
ColZS 104.853 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 560.569 GB/s
Color 252.074 GB/s
ZAndStencil 307.381 GB/s
Z 250.907 GB/s
Stencil 48.840 GB/s

Draw 1.517 TB/s
BurnedByRAMDAC 404.780 MB/s
Physical 1.517 TB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 860.837 MTris/s
List 411.636 MTris/s
Clip 409.931 MTris/s

--Vertex shading speed--------------------------
LightD1 398.432 MTris/s
LightP1 325.416 MTris/s
LightP8 312.318 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 46.487 GPix/s
2 61.224 GPix/s
3 55.167 GPix/s
4 50.177 GPix/s

----Trilinear filter----------------------------
1 64.668 GPix/s
2 67.093 GPix/s
3 61.605 GPix/s
4 40.307 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 2.264 GPix/s
B8G8R8A8 2.279 GPix/s
R8G8B8 2.886 GPix/s
B8G8R8 2.793 GPix/s
Zuint 1.095 GPix/s
Zfloat 1.057 GPix/s
S8 1.171 GPix/s

--32x32 region----------------------------------
R8G8B8A8 35.578 MPix/s
B8G8R8A8 40.058 MPix/s
R8G8B8 39.189 MPix/s
B8G8R8 49.399 MPix/s
Zuint 33.125 MPix/s
Zfloat 32.153 MPix/s
S8 36.381 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 32B

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height 64

----in color buffer-----------------------------
Width 4
Height 16

----in depth buffer-----------------------------
Width 8
Height 32

----in stencil buffer---------------------------
Width 16
Height 4

Troyan
2022-11-07, 17:09:06
4090@2850MHz:
ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver NVIDIA GeForce RTX 4090/PCIe/SSE2 v4.6.0 NVIDIA 526.47
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 369.270 GPix/s
Z 848.602 GPix/s
ColZ 288.493 GPix/s
ZPassColZ 132.873 GPix/s
ZCullLEqual 636.334 GPix/s
ZCullGEqual 699.063 GPix/s
ZCullEqual 579.358 GPix/s
S 791.605 GPix/s
SCull 630.587 GPix/s
----stencil test passed-------------------------
S 819.463 GPix/s
ZFailS 782.569 GPix/s
------z test passed (LEQUAL)--------------------
S 820.471 GPix/s
ZS 615.892 GPix/s
Col 350.322 GPix/s
ColZ 348.038 GPix/s
ColS 279.038 GPix/s
ColZS 281.630 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 944.961 GB/s
Color 443.980 GB/s
ZAndStencil 508.550 GB/s
Z 325.933 GB/s
Stencil 128.594 GB/s

Draw 3.363 TB/s
BurnedByRAMDAC 267.387 MB/s
Physical 3.363 TB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 1.309 GTris/s
List 715.352 MTris/s
Clip 715.265 MTris/s

--Vertex shading speed--------------------------
LightD1 850.855 MTris/s
LightP1 767.101 MTris/s
LightP8 796.171 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 63.400 GPix/s
2 84.546 GPix/s
3 93.973 GPix/s
4 90.748 GPix/s

----Trilinear filter----------------------------
1 101.451 GPix/s
2 121.681 GPix/s
3 117.618 GPix/s
4 112.000 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 2.577 GPix/s
B8G8R8A8 2.793 GPix/s
R8G8B8 3.102 GPix/s
B8G8R8 3.312 GPix/s
Zuint 1.290 GPix/s
Zfloat 1.440 GPix/s
S8 1.725 GPix/s

--32x32 region----------------------------------
R8G8B8A8 61.502 MPix/s
B8G8R8A8 58.736 MPix/s
R8G8B8 61.211 MPix/s
B8G8R8 56.174 MPix/s
Zuint 67.760 MPix/s
Zfloat 67.803 MPix/s
S8 56.706 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 256B
DXT1 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width none
Height 32

----in color buffer-----------------------------
Width 2
Height 16

----in depth buffer-----------------------------
Width 64
Height 32

----in stencil buffer---------------------------
Width 16
Height 64

misterh
2024-06-14, 17:25:28
M3 MAX @ 12C + 16GB (Windows on ARM)
ArchMark 0.50
Driver: Parallels using Apple M3 Max (Compat) v4.1 Metal - 89
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps

Fillrate
32 bits
Mode: R32G32B32A32 Z24 S8
5.130 TPix/s color only
7.779 TPix/s z only
7.426 TPix/s color and z
2.150 TPix/s z tested (pass), color and z
7.919 TPix/s discardable by LEQUAL depth test
10.890 TPix/s discardable by GEQUAL depth test
11.662 TPix/s discardable by EQUAL depth test
8.080 TPix/s stencil writes
7.252 TPix/s discardable by EQUAL stencil test
stencil test passed
7.615 TPix/s pure stencil updates
8.843 TPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
9.044 TPix/s stencil update
8.689 TPix/s stencil update, z update
8.338 TPix/s color replace
7.550 TPix/s z update, color replace
7.174 TPix/s stencil update, color replace
8.599 TPix/s stencil update, z update, color replace

16 bits
Error: no pixel format

Bandwidth
Mode: R32G32B32A32 Z24 S8
available to buffer clears
115.879 TB/s all buffers
30.130 TB/s color only
28.430 TB/s depth and stencil
34.409 TB/s depth only
6.120 TB/s stencil only

228.294 TB/s worst case draw bandwidth
1.070 GB/s burned by the RAMDAC
228.295 TB/s estimated physical bandwidth

Geometry
Mode: R8G8B8A8 Z24 S8
Plain vertices
36.487 GTris/s as triangle fan
23.893 GTris/s as triangle list
25.339 GTris/s clipped
Vertex shading speed
24.767 GTris/s lit (one directional light)
25.233 GTris/s lit (one point light)
23.287 GTris/s lit (eight point lights)

Texturing
Mode: R8G8B8A8 Z24 S8
Textured fillrate
Bilinear filter
10.353 TPix/s w 1 layers
16.208 TPix/s w 2 layers
17.120 TPix/s w 3 layers
18.903 TPix/s w 4 layers
17.404 TPix/s w 5 layers
17.324 TPix/s w 6 layers
16.928 TPix/s w 7 layers
18.865 TPix/s w 8 layers
17.656 TPix/s w 9 layers
17.739 TPix/s w 10 layers
18.678 TPix/s w 11 layers
16.800 TPix/s w 12 layers
17.509 TPix/s w 13 layers
18.053 TPix/s w 14 layers
17.631 TPix/s w 15 layers
17.566 TPix/s w 16 layers

Trilinear filter
17.656 TPix/s w 1 layers
17.739 TPix/s w 2 layers
18.678 TPix/s w 3 layers
16.800 TPix/s w 4 layers
17.509 TPix/s w 5 layers
18.053 TPix/s w 6 layers
17.631 TPix/s w 7 layers
17.566 TPix/s w 8 layers
0.000 nPix/s w 9 layers
0.000 nPix/s w 10 layers
0.000 nPix/s w 11 layers
0.000 nPix/s w 12 layers
0.000 nPix/s w 13 layers
0.000 nPix/s w 14 layers
0Pix/s w 15 layers
0Pix/s w 16 layers

Readback
Mode: R32G32B32A32 Z24 S8
Whole buffer
2.158 GPix/s of R8G8B8A8 colors
4.302 GPix/s of B8G8R8A8 colors
1.635 GPix/s of R8G8B8 colors
1.537 GPix/s of B8G8R8 colors
675.647 MPix/s of depth data (unsigned integer)
737.663 MPix/s of depth data (float)
869.956 MPix/s of stencil

32x32 region
28.116 MPix/s as R8G8B8A8
28.084 MPix/s as B8G8R8A8
24.369 MPix/s as R8G8B8
24.002 MPix/s as B8G8R8
3.574 MPix/s of depth data (unsigned integer)
3.715 MPix/s of depth data (float)
3.809 MPix/s of stencil

Texture cache
Mode: R32G32B32A32 Z24 S8
256 kiB using RGBA textures(CSV)
128B using DXT1 textures(CSV)
16 kiB using DXT5 textures(CSV)

Tiling
Mode: R32G32B32A32 Z24 S8
preferred block alignment
updating all buffers (CSV)
16 pixels wide
32 pixels high

in color buffer (CSV)
none detected in x-direction
32 pixels high

in depth buffer (CSV)
64 pixels wide
4 pixels high

in stencil buffer (CSV)
32 pixels wide
32 pixels high

BeetleatWar1977
2024-06-15, 14:51:05
Mal mit der 4090......


ArchMark 0.50 (http://www.zeckensack.de/archmark/)
Driver NVIDIA GeForce RTX 4090/PCIe/SSE2 v4.6.0 NVIDIA 555.99
Resolution 1024x768 @ unknown refresh rate
Method Flush

Fillrate
--32 bits---------------------------------------
Mode R8G8B8A8 Z24 S8
Col 405.196 GPix/s
Z 404.679 GPix/s
ColZ 358.629 GPix/s
ZPassColZ 293.464 GPix/s
ZCullLEqual 386.332 GPix/s
ZCullGEqual 414.864 GPix/s
ZCullEqual 404.281 GPix/s
S 427.091 GPix/s
SCull 365.090 GPix/s
----stencil test passed-------------------------
S 447.927 GPix/s
ZFailS 367.731 GPix/s
------z test passed (LEQUAL)--------------------
S 363.012 GPix/s
ZS 452.834 GPix/s
Col 347.832 GPix/s
ColZ 357.041 GPix/s
ColS 296.664 GPix/s
ColZS 297.312 GPix/s



--16 bits---------------------------------------
Error no pixel format


Bandwidth
Mode R8G8B8A8 Z24 S8
--available to buffer clears--------------------
All 514.395 GB/s
Color 249.624 GB/s
ZAndStencil 278.049 GB/s
Z 207.191 GB/s
Stencil 58.493 GB/s

Draw 1.916 TB/s
BurnedByRAMDAC 267.387 MB/s
Physical 1.916 TB/s

Geometry
Mode R8G8B8A0 Z0 S0
--Plain vertices--------------------------------
Fan 914.267 MTris/s
List 445.924 MTris/s
Clip 532.350 MTris/s

--Vertex shading speed--------------------------
LightD1 527.019 MTris/s
LightP1 510.481 MTris/s
LightP8 530.370 MTris/s


Texturing
Mode R8G8B8A0 Z0 S0
--Textured fillrate-----------------------------
----Bilinear filter-----------------------------
1 36.830 GPix/s
2 46.850 GPix/s
3 53.606 GPix/s
4 42.726 GPix/s

----Trilinear filter----------------------------
1 55.557 GPix/s
2 46.397 GPix/s
3 38.601 GPix/s
4 50.925 GPix/s



Readback
Mode R8G8B8A8 Z24 S8
--Whole buffer----------------------------------
R8G8B8A8 2.141 GPix/s
B8G8R8A8 2.131 GPix/s
R8G8B8 2.667 GPix/s
B8G8R8 2.579 GPix/s
Zuint 1.220 GPix/s
Zfloat 1.291 GPix/s
S8 1.566 GPix/s

--32x32 region----------------------------------
R8G8B8A8 50.715 MPix/s
B8G8R8A8 55.882 MPix/s
R8G8B8 54.986 MPix/s
B8G8R8 47.671 MPix/s
Zuint 37.021 MPix/s
Zfloat 52.117 MPix/s
S8 38.251 MPix/s


Texture cache
Mode R8G8B8A8 Z24 S8
RGBA 8 kiB
DXT1 32 kiB
DXT5 64 kiB

Tiling
Mode R8G8B8A8 Z24 S8
--preferred block alignment---------------------
----updating all buffers------------------------
Width 8
Height 64

----in color buffer-----------------------------
Width 4
Height 16

----in depth buffer-----------------------------
Width 8
Height 32

----in stencil buffer---------------------------
Width 16
Height 16

misterh
2024-12-15, 21:15:28
ARC B580 12GB

ArchMark 0.50
Driver: Intel(R) Arc(TM) B580 Graphics v4.6.0 - Build 32.0.101.6252
Resolution: 1024x768 @ 162.51Hz
Flushing commands, no buffer swaps
Fillrate
32 bits
Mode: R10G10B10A2 Z24 S8
23.390 GPix/s color only
23.690 GPix/s z only
22.334 GPix/s color and z
56.301 GPix/s z tested (pass), color and z
75.434 GPix/s discardable by LEQUAL depth test
31.285 GPix/s discardable by GEQUAL depth test
44.783 GPix/s discardable by EQUAL depth test
18.649 GPix/s stencil writes
23.262 GPix/s discardable by EQUAL stencil test
stencil test passed
23.459 GPix/s pure stencil updates
22.392 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
28.626 GPix/s stencil update
20.281 GPix/s stencil update, z update
83.733 GPix/s color replace
40.182 GPix/s z update, color replace
64.183 GPix/s stencil update, color replace
25.224 GPix/s stencil update, z update, color replace
16 bits
Mode: R8G8B8A8 Z16 S0
11.816 GPix/s color only
5.079 GPix/s z only
25.082 GPix/s color and z
14.289 GPix/s z tested (pass), color and z
19.130 GPix/s discardable by LEQUAL depth test
13.407 GPix/s discardable by GEQUAL depth test
14.357 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R10G10B10A2 Z24 S8
available to buffer clears
161.285 GB/s all buffers
37.930 GB/s color only
74.272 GB/s depth and stencil
24.084 GB/s depth only
10.046 GB/s stencil only
708.257 GB/s worst case draw bandwidth
511.219 MB/s burned by the RAMDAC
708.769 GB/s estimated physical bandwidth
Geometry
Mode: R8G8B8A8 Z0 S0
Plain vertices
249.050 MTris/s as triangle fan
125.347 MTris/s as triangle list
124.610 MTris/s clipped
Vertex shading speed
124.485 MTris/s lit (one directional light)
125.860 MTris/s lit (one point light)
125.549 MTris/s lit (eight point lights)
Texturing
Mode: R8G8B8A8 Z0 S0
Textured fillrate
Bilinear filter
7.916 GPix/s w 1 layers
14.872 GPix/s w 2 layers
15.445 GPix/s w 3 layers
15.017 GPix/s w 4 layers
14.783 GPix/s w 5 layers
14.933 GPix/s w 6 layers
15.106 GPix/s w 7 layers
16.145 GPix/s w 8 layers
Trilinear filter
13.370 GPix/s w 1 layers
14.591 GPix/s w 2 layers
15.403 GPix/s w 3 layers
14.306 GPix/s w 4 layers
15.877 GPix/s w 5 layers
15.521 GPix/s w 6 layers
4.333 GPix/s w 7 layers
15.600 GPix/s w 8 layers
Readback
Mode: R10G10B10A2 Z24 S8
Whole buffer
288.356 MPix/s of R8G8B8A8 colors
176.819 MPix/s of B8G8R8A8 colors
37.045 MPix/s of R8G8B8 colors
36.452 MPix/s of B8G8R8 colors
360.901 MPix/s of depth data (unsigned integer)
340.527 MPix/s of depth data (float)
316.127 MPix/s of stencil
32x32 region
8.877 MPix/s as R8G8B8A8
9.190 MPix/s as B8G8R8A8
6.171 MPix/s as R8G8B8
6.041 MPix/s as B8G8R8
7.716 MPix/s of depth data (unsigned integer)
7.372 MPix/s of depth data (float)
5.925 MPix/s of stencil
Texture cache
Mode: R10G10B10A2 Z24 S8
512 kiB using RGBA textures(CSV)
64 kiB using DXT1 textures(CSV)
256B using DXT5 textures(CSV)
Tiling
Mode: R10G10B10A2 Z24 S8
preferred block alignment
updating all buffers (CSV)
4 pixels wide
64 pixels high
in color buffer (CSV)
16 pixels wide
64 pixels high
in depth buffer (CSV)
16 pixels wide
64 pixels high
in stencil buffer (CSV)
64 pixels wide
64 pixels high

ArchMark 0.50
Driver: Intel(R) Arc(TM) B580 Graphics v4.6.0 - Build 32.0.101.6252
Resolution: 1024x768 @ 109.61Hz
Swapping buffers
Fillrate
32 bits
Mode: R10G10B10A2 Z24 S8
3.673 GPix/s color only
3.673 GPix/s z only
3.752 GPix/s color and z
2.283 GPix/s z tested (pass), color and z
2.828 GPix/s discardable by LEQUAL depth test
2.690 GPix/s discardable by GEQUAL depth test
2.767 GPix/s discardable by EQUAL depth test
4.035 GPix/s stencil writes
3.163 GPix/s discardable by EQUAL stencil test
stencil test passed
3.714 GPix/s pure stencil updates
2.653 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
3.057 GPix/s stencil update
3.093 GPix/s stencil update, z update
2.878 GPix/s color replace
3.076 GPix/s z update, color replace
2.912 GPix/s stencil update, color replace
3.110 GPix/s stencil update, z update, color replace
16 bits
Mode: R8G8B8A8 Z16 S0
3.097 GPix/s color only
3.267 GPix/s z only
3.236 GPix/s color and z
712.325 MPix/s z tested (pass), color and z
2.214 GPix/s discardable by LEQUAL depth test
2.333 GPix/s discardable by GEQUAL depth test
2.512 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R10G10B10A2 Z24 S8
available to buffer clears
3.660 GB/s all buffers
2.043 GB/s color only
1.858 GB/s depth and stencil
1.557 GB/s depth only
477.095 MB/s stencil only
30.222 GB/s worst case draw bandwidth
344.791 MB/s burned by the RAMDAC
30.566 GB/s estimated physical bandwidth
Geometry
Mode: R8G8B8A8 Z0 S0
Plain vertices
6.438 MTris/s as triangle fan
3.706 MTris/s as triangle list
3.574 MTris/s clipped
Vertex shading speed
3.772 MTris/s lit (one directional light)
3.661 MTris/s lit (one point light)
3.713 MTris/s lit (eight point lights)
Texturing
Mode: R8G8B8A8 Z0 S0
Textured fillrate
Bilinear filter
405.720 MPix/s w 1 layers
410.113 MPix/s w 2 layers
581.477 MPix/s w 3 layers
521.368 MPix/s w 4 layers
471.302 MPix/s w 5 layers
491.360 MPix/s w 6 layers
483.662 MPix/s w 7 layers
496.805 MPix/s w 8 layers
Trilinear filter
439.664 MPix/s w 1 layers
543.669 MPix/s w 2 layers
540.675 MPix/s w 3 layers
504.948 MPix/s w 4 layers
471.713 MPix/s w 5 layers
473.902 MPix/s w 6 layers
489.456 MPix/s w 7 layers
489.893 MPix/s w 8 layers
Readback
Mode: R10G10B10A2 Z24 S8
Whole buffer
164.341 MPix/s of R8G8B8A8 colors
276.988 MPix/s of B8G8R8A8 colors
35.651 MPix/s of R8G8B8 colors
35.834 MPix/s of B8G8R8 colors
284.521 MPix/s of depth data (unsigned integer)
300.614 MPix/s of depth data (float)
198.068 MPix/s of stencil
32x32 region
3.157 MPix/s as R8G8B8A8
3.204 MPix/s as B8G8R8A8
2.728 MPix/s as R8G8B8
2.704 MPix/s as B8G8R8
3.142 MPix/s of depth data (unsigned integer)
3.161 MPix/s of depth data (float)
2.734 MPix/s of stencil
Texture cache
Mode: R10G10B10A2 Z24 S8
128B using RGBA textures(CSV)
64 kiB using DXT1 textures(CSV)
2 kiB using DXT5 textures(CSV)
Tiling
Mode: R10G10B10A2 Z24 S8
preferred block alignment
updating all buffers (CSV)
64 pixels wide
4 pixels high
in color buffer (CSV)
16 pixels wide
4 pixels high
in depth buffer (CSV)
2 pixels wide
16 pixels high
in stencil buffer (CSV)
32 pixels wide
64 pixels high