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Alt 2015-04-22, 12:12:15  
Blade II
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Registriert: 2004-12-06
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Re: Antialiasing - Kompatibilitätsbits - Sammelthread

Great work on ET:QW! Regarding the screenshots, MSAA + DSR still looks a little bit sharper than TrSSAA + DSR. Does TrSSAA even make a big difference with 2x2 DSR?

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Some notes on

Toxikk

Compatibility Flag: 0x00000041 0x000000C1
Sufficient for: Everything (MSAA, TrMSAA, OGSSAA, TrSSAA, SGSSAA and hybrids) As of build V0.88, 0x000000C1 is needed to avoid heavy flickering. The flag is only suitable for OGSSAA, SGSSAA and hybrids. I'll try to find something working for MSAA in the near future.
HBAO: 0x0000002F (see Ambient Occlusion im Treiber - Kompatibilitätsliste)

no AA8x MSAA8x TrSSAA8x SGSSAANVInspector

Additional shots
4x MSAA
4x MSAA + Supersampling (1x TrSSAA)
4x MSAA + FXAA
2x2 OGSSAA
16xS (4x MSAA + 2x2 OGSSAA)
2x TrSSAA
2x SGSSAA
8x TrMSSAA (game doesn't really benefit from it)

The game scales very bad with forced AA and/or higher resolutions. Personally, I ended up using 4x MSAA and Supersampling which looks good in most scenes and left over some performance for heavy fights.

Geändert von Blade II (2015-08-12 um 00:13:07 Uhr)
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